Blender 3D Parenting objects to an empty

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In this video I'll show you how to group objects using an EMPTY. This is super useful!
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Пікірлер: 30

  • @peepo641
    @peepo64110 ай бұрын

    Wow. Thank god I found your tutorial. You won't believe it but I spent like 2 hours on youtube looking for an explanation on how to group a cube with an empty. God. Thank god for your tutorial. Short and perfectly understandable.

  • @KennyPhases

    @KennyPhases

    10 ай бұрын

    So glad you found this useful!

  • @mingau2358
    @mingau2358Ай бұрын

    Great idea, the same method can work with Lattice, can multiply the possibilities

  • @supzricky
    @supzricky Жыл бұрын

    Thank you Kenny! Very clear! Short tutorial very useful

  • @picklejuicegaming8370
    @picklejuicegaming83703 ай бұрын

    finally what I was looking for, tysm!!!

  • @Dextrian1
    @Dextrian1 Жыл бұрын

    Thank you!

  • @rahnikheireddine6182
    @rahnikheireddine61826 ай бұрын

    Very helpful thanks ❤

  • @ds1jbs
    @ds1jbs5 ай бұрын

    Thank you so much! It's very useful. I've just confused with collection.

  • @k1ngsmanyt391
    @k1ngsmanyt3918 ай бұрын

    Thanks man for this amazing tutorial you have no idea how long i was looking for this.

  • @KennyPhases

    @KennyPhases

    8 ай бұрын

    So glad you found it!

  • @luna0000
    @luna00009 ай бұрын

    Thank you!!!

  • @elliot4727
    @elliot47277 ай бұрын

    thank you

  • @TheLillid
    @TheLillid4 ай бұрын

    Thanks-great....

  • @arr84.design
    @arr84.designАй бұрын

    Very nice tutorial, but I don't understand why don't you explain how to UNPARENT the object if we want to? It requieres a full another vid for that??

  • @KennyPhases

    @KennyPhases

    Ай бұрын

    All you have to do is right click, and hover over Parent, clear parent!

  • @deadz0mbie
    @deadz0mbie10 ай бұрын

    I'm still frustrating. Why did they get rid of Ctrl + G variant as it was in 2.7? That was much easier and quicker.

  • @KennyPhases

    @KennyPhases

    10 ай бұрын

    Not sure! But i'm sure you can customize your key-binds!

  • @deadz0mbie

    @deadz0mbie

    10 ай бұрын

    ​@@KennyPhases I just bumped into video with dev's commentary on this. It seems like getting rid of grouping was a deliberate decision. After explanation I understood that using collections probably way more convenient.

  • @ThomasPOV
    @ThomasPOVАй бұрын

    Hi, Thanks for your video ! Is it possible to remove an “empty” object ? Thanks

  • @KennyPhases

    @KennyPhases

    Ай бұрын

    Yes you can delete an empty object! Use the X shortcut to delete!

  • @ThomasPOV

    @ThomasPOV

    26 күн бұрын

    @@KennyPhases Ok, thank you !

  • @eXcommunicate1979
    @eXcommunicate19795 ай бұрын

    I need your Ui layout. The layout in my version of Blender is horrific.

  • @KennyPhases

    @KennyPhases

    4 ай бұрын

    Mine is the default factory layout! I believe you can reset this easily within the view menu!

  • @vizdotlife
    @vizdotlifeАй бұрын

    Thanks for sharing. I'm trying to figure out if I can use geometry nodes to instance on points for a parented object like an empty that has many child objects. Is this possible?

  • @KennyPhases

    @KennyPhases

    Ай бұрын

    Honestly I'm not well-versed in geometry nodes, otherwise I would be able to answer this question or help more. I am sorry! I hope you find a solution!

  • @vizdotlife

    @vizdotlife

    Ай бұрын

    @@KennyPhases No worries, thanks so much for responding. Cheers and have a good weekend!

  • @decathlonjuste262
    @decathlonjuste2627 ай бұрын

    Hi Kenny Thanks for this video but I just don't understand what's the point to parent all cubes to an empty when you can parent three cubes to one cube for example and then use this cube as you do with the empty

  • @lemonardo7879

    @lemonardo7879

    7 ай бұрын

    This way you have to remember each time which object is the parent. Imagine having a scene with 10 different groups of objects, and you have to keep in mind what object is the parent for each separate group. also, somtimes this object will just be out of the view/ inside another object, e.t.c. Meanwhile Empty object will always be within reach

  • @KennyPhases

    @KennyPhases

    7 ай бұрын

    The main reason is that the ORIGIN of which you will move your empty, is usually different than one of the cubes. For example if you want to "explode" a product or device into pieces, you wouldn't want to use one of the objects, you would want them all to be contained in a single box (my preference). So it's part PERSONAL preference, and part FUNCTIONALITY. Let me know if that makes sense.

  • @KennyPhases

    @KennyPhases

    7 ай бұрын

    Correct.@@lemonardo7879

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