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How to PARENT and UNPARENT objects in BLENDER

In this video we are going to see how to parent and unparent objects in Blender.
In both Blender and Unity you can establish a hierarchical relationship between objects in the scene, in Blender this is reflected in the Outliner while in Unity we see it in the Hierarchy window. If we have an object that is parented to a second object called parent, when the parent object is transformed, meaning by transformation the state of position, rotation and scale or a change in those properties, that transformation also applies to the child object since the properties defined in this one are calculated relative to the parent.
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"Blender tutorials and curiosities"

Пікірлер: 33

  • @GameDevTraumEN
    @GameDevTraumEN Жыл бұрын

    *Please subscribe to the other channel* 👉 www.youtube.com/@GameDevTraumDE *LEARN more BLENDER with this PLAYLIST* 👉 kzread.info/dash/bejne/lp9mpbuqqNaXZcY.html&pp=gAQBiAQB

  • @thehomme
    @thehomme9 ай бұрын

    Important to note that CTL P and ALT P ONLY work if your mouse is in the viewport. You can't do this operation if your mouse is still in the Outliner if you've selected the object there

  • @Wither246
    @Wither246 Жыл бұрын

    You're amazing, dude! Thank you!

  • @LightningLB007
    @LightningLB00710 ай бұрын

    Thank You so much, this really saved one of my projects 🙏

  • @CubeCanvasProductions
    @CubeCanvasProductions Жыл бұрын

    simple and informative, thanks

  • @GameDevTraumEN

    @GameDevTraumEN

    Жыл бұрын

    thank you! I leave you my complete Blender playlist: kzread.info/head/PLkYLdQEQ__tg61io1T7_sCkYhQ1ZCHb9H there you will find several videos just like this consider subscribing if you are not

  • @muhammadzain7054
    @muhammadzain70549 ай бұрын

    Thanks a lot. Brother. I would have been stuck for hour on how to de-parent mesh from bone. Previously mesh was rotated with bone but not now. Thanks!

  • @GameDevTraumEN

    @GameDevTraumEN

    9 ай бұрын

    nice that you solved the problem! I discover a quicker method to parent and unparent by drag and drop, here is a video if you want to check it: kzread.info/dash/bejne/rJ57l9epdsWyj7g.html

  • @gayatribongarala1162
    @gayatribongarala1162 Жыл бұрын

    This is helpful and detailed tutorial. Thanks man!

  • @fractionalist
    @fractionalist Жыл бұрын

    Well done~! Thank you~!

  • @groham6000
    @groham60003 ай бұрын

    How do i hide half line?

  • @thepolarpals
    @thepolarpals2 жыл бұрын

    Well explained, thanks!

  • @GameDevTraumEN

    @GameDevTraumEN

    2 жыл бұрын

    thanks!! :)

  • @boneyproductions1334
    @boneyproductions13345 ай бұрын

    Thanks for the quick infro.

  • @kreetid5114
    @kreetid51148 ай бұрын

    You solved my problem THANK YOU 😃😃😃😃

  • @leonardusrakapradayan2253
    @leonardusrakapradayan2253 Жыл бұрын

    i have a question, i made a project that i exported to be used on something else but when i imported it into my other project it lost all its parenting so i had to parent everything again, how do i fix that?

  • @MinecraftForge2009
    @MinecraftForge20094 ай бұрын

    My device doesn't have it

  • @VortexGamer81
    @VortexGamer81 Жыл бұрын

    Thank you 😊

  • @KRAZZYWARMACHIENGaming
    @KRAZZYWARMACHIENGaming8 ай бұрын

    Thanks a lot sir 🙂

  • @GameDevTraumEN

    @GameDevTraumEN

    8 ай бұрын

    Thank you for watching, I actually have a better video to parent and unparent: kzread.info/dash/bejne/rJ57l9epdsWyj7g.html It's a way to parent and unparent objects with drag & drop

  • @cecelu1638
    @cecelu1638 Жыл бұрын

    WOW WOW WOW you were right! Such a silly and simple mistake. I'm writing it here because I couldn't find it anywhere. IF YOU HAVE A GROUP OF OBJECTS AND SOME MODIFIERS ARE LINKED TO THE CHILDREN, WHEN TRANSFORMING OR MOVING THEM, CHECK THE LINK TO THE MAIN OBJECT (Target). IF YOU CHANGE SOMETHING, YOUR TRANSFORMATION WILL NOT TAKE PLACE. @GameDev how did you know??? Geez! you're awesome. Thank you again, and I was looking for the solution for DAYZZZZ, such a waste.

  • @GameDevTraumEN

    @GameDevTraumEN

    Жыл бұрын

    hahah a couple years ago I was very addicted to Blender xD

  • @gayatribongarala1162
    @gayatribongarala1162 Жыл бұрын

    Select child objects and select parent object at last and follow this Parent : CTRL+P > Object(Keep Transform) Unparent: ALT+P > Clear & keep transformation

  • @GameDevTraumEN

    @GameDevTraumEN

    Жыл бұрын

    even quicker: kzread.info/dash/bejne/rJ57l9epdsWyj7g.html

  • @aaronbell5994
    @aaronbell59942 жыл бұрын

    Thank you. :)

  • @GameDevTraumEN

    @GameDevTraumEN

    2 жыл бұрын

    You're welcome, I'm happy it helps :D

  • @Soreign_
    @Soreign_6 ай бұрын

    Ty!

  • @yesyes-om1po
    @yesyes-om1po Жыл бұрын

    for some reason, some of my models seem to have "parented" together, they move as one even though I never parented them. No matter how many times I "clear parent" it stays the same. Quite annoying

  • @theaverageman644

    @theaverageman644

    10 ай бұрын

    Are you sure you weren't creating a bunch of objects in "edit mode" because whether they are connected or not, if you're in edit mode there all counted as one object, and move as one object together. If that is the case, select all of the objects you want to separate in "edit mode" and press "P" on your keyboard and then select the "by selection" option to separate them into 2 different objects. Hopefully this helped!

  • @kristyadams7954

    @kristyadams7954

    2 ай бұрын

    @@theaverageman644 you saved my life thank you!

  • @DefaultDrip
    @DefaultDrip4 ай бұрын

    How do i click multiple objects at once?

  • @GameDevTraumEN

    @GameDevTraumEN

    4 ай бұрын

    By holding Left Shift

  • @DefaultDrip

    @DefaultDrip

    4 ай бұрын

    @@GameDevTraumEN thx