Arkham Horror: The Card Game - 12 Rules That You Might Get Wrong! (Common Rules Mistakes)

Ойындар

Even in Arkham Horror: The Card Game, it's easy to miss something simple or gloss over a small rule that changes how the game is played. In this episode of Common Rules Mistakes, I talk about 12 rules you might not know or have been playing wrong in Arkham Horror: The Card Game.
🔔 Please subscribe for more videos: kzread.info...
👍 Please click the Like button if you enjoyed this video.
💬 What game would you like to see covered next? Leave me a comment with your request.
I truly appreciate your views, feedback and subscriptions.
Follow me on Instagram: / commonrulesmistakes
▶ About Arkham Horror: The Card Game
Publisher: Fantasy Flight Games
Designer: Nate French, MJ Newman
BGG Link: boardgamegeek.com/boardgame/2...
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...
The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand-and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
▬ Description from BGG
Curled tentacle icon by Lorc: game-icons.net/
Licensed under Creative Commons by Attribution 3.0 License: creativecommons.org/licenses/...
#arkhamhorrorlcg #arkhamhorrorthecardgame #arkhamhorror #boardgames #fantasyflightgames

Пікірлер: 22

  • @popeye6459
    @popeye64592 жыл бұрын

    0:11 Advancing the agenda removes Doom from everything in play 0:22 The agenda doesn't advance until the Mythos phase or until a card says 'this can cause the agenda to advance' 0:36 When performing a skill test you may commit any number of hand cards to the test. Each other investigator at the same location may commit 1 hand card to help 0:50 When another player commits a card in a skill test to help you, they get the side benefits of this card's effects 1:04 You win ties on skill tests. After all active modifiers have been applied to a skill test, any resultant value below zero is treated as zero 1:24 Permanent cards do not count towards your deck size. They start each game in play and they cannot be discarded by any means 1:38 There can be no more than one instance of each Unique card, by title, in play at any given time 1:48 A card with the Exceptional keyword costs twice it's printed XP cost. A player's deck cannot include more than 1 copy, by title, of any given Exceptional card 2:02 Indirect damage/horror can be assigned to allies 2:16 You can use action triggered abilities on cards in the threat area of another investigator at the same location as you 2:28 Assets with depleted charges/supplies still remain in play unless discarded by a card ability or game step 2:40 When purchasing a new card during campaign play, you must pay a minimum of 1 XP

  • @teachmarkey
    @teachmarkey2 жыл бұрын

    This is a really nice, smooth presentation: the graphics are clean and well used; the narrative is straightforward, without being sullied by lame attempts at humor; the voice over is clear; and the music bed is just interesting enough without overpowering the information. (I've literally only gone through two turns in the solo core set, so I can't speak to much of the information; however, those rules are a little deeper into my brain now that you've brought attention to them. I need all the help I can get!) Well done!

  • @CommonRulesMistakes

    @CommonRulesMistakes

    2 жыл бұрын

    Thank you very much for your feedback! I really hope the video is helpful for your first full game! It's tough, but if you can avoid these mistakes at least, it should be a good starting point :)

  • @L0grak
    @L0grak2 жыл бұрын

    The Exceptional rule in here is not quite right. Generally "cost" on its own refers to a cost in resouces. Exceptional does not double the resource cost of the card. It doubles the XP cost required to purchase it. For example Gold Pocket Watch is a 4 XP Exceptional card. It would cost 8 XP to actually put it into your deck though. The resource cost is still as printed.

  • @CommonRulesMistakes

    @CommonRulesMistakes

    2 жыл бұрын

    Thanks for your comment! I've put this clarification in the pinned comment.

  • @hydrostatic3000
    @hydrostatic30002 жыл бұрын

    I'm in on the ground floor before this channel blows up.

  • @CommonRulesMistakes

    @CommonRulesMistakes

    2 жыл бұрын

    Thanks!

  • @Neescherful
    @Neescherful2 жыл бұрын

    Small correction: You can use triggered abilities on *encounter cards* in another player's threat area, not all cards. You can't trigger abilities on player cards in their threat area, like Daisy's Necronomicon.

  • @CommonRulesMistakes

    @CommonRulesMistakes

    2 жыл бұрын

    Thank you for your comment! I'll put that in the pinned comment.

  • @romankovalsky8337

    @romankovalsky8337

    2 жыл бұрын

    @@CommonRulesMistakes while the correction is technically right, it is not necessary. 1. Only encounter cards can be in your threat area, so no need to clarify that. 2. Daisy's Necronomicon cannot be triggered, bc it's not in the threat area. It is in a play area. It even takes a hand slot. You cannot trigger any action on any asset in other players' play area.

  • @JannPoo

    @JannPoo

    2 жыл бұрын

    @@romankovalsky8337 Incorrect. Daisy's Necronomicon clearly states that you must add it to Daisy's threat area.

  • @EdmondHiggins
    @EdmondHiggins2 жыл бұрын

    This is a great channel idea, well put together with great flow and presentation. I really look forward to seeing this channel advance. Now do Twilight Imperium.

  • @CommonRulesMistakes

    @CommonRulesMistakes

    2 жыл бұрын

    Thanks! I'll take a look at Twilight Imperium.

  • @EdmondHiggins

    @EdmondHiggins

    2 жыл бұрын

    @@CommonRulesMistakes Oh god I was kidding, do your self a solid and save that one for way later or April first. It is a MASSIVE endeavor to play, like meet up for breakfast then start and hope you can finish the same day.

  • @CommonRulesMistakes

    @CommonRulesMistakes

    2 жыл бұрын

    Haha, I've put it on my list for now :)

  • @bilanggoboy
    @bilanggoboy2 жыл бұрын

    What counts as indirect damage? Wow I have been playing it wrong i think! Great vid!

  • @CommonRulesMistakes

    @CommonRulesMistakes

    2 жыл бұрын

    Any damage/horror with the prefix "direct" means you can't assign it to an asset/ally. However, you can freely assign indirect damage/horror (which is just named "damage/horror" without a prefix), e.g. you can assign damage/horror you take from treachery cards to allies/assets.

  • @bilanggoboy

    @bilanggoboy

    2 жыл бұрын

    @@CommonRulesMistakes thank you!

  • @JYang-dz6ji
    @JYang-dz6ji3 жыл бұрын

    very good video

  • @CommonRulesMistakes

    @CommonRulesMistakes

    3 жыл бұрын

    Thank you! I'm glad it was helpful for you :)

  • @CommonRulesMistakes
    @CommonRulesMistakes3 жыл бұрын

    Corrections: *Exceptional Cards: The XP cost required to purchase an exceptional card is doubled, not the resource cost. *Threat Area: You can use triggered abilities only on encounter cards in another player's threat area. Thanks for watching! Have you made any of these mistakes yourself? I'd love to hear it down in the comments! 🔔Please subscribe for more videos and click the 👍 button if you enjoyed this video. 💬 What game would you like to see covered next? Leave me a comment with your request.

  • @JannPoo

    @JannPoo

    2 жыл бұрын

    Some clarifications on the second point. Basic Weaknesses or Weaknesses that are Treacheries or Enemies count as Encounter cards even if they come from a player deck. A player card is an Asset/Event/Skill/Investigator. Everything else is an Encounter card. Also important to note is that in the video it states "action triggered ability". It doesn't have to be an "action" triggered ability, it can be any triggered ability, including reaction abilities and free triggered abilities. In other words, anyone can trigger the reaction ability's of Roland's Cover Up or the free trigger ability of Skids' Hospital Debts, provided they are at the same location.

Келесі