Marvel Champions: The Card Game - 12 Rules That You Might Get Wrong! (Common Rules Mistakes)
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Even in Marvel Champions: The Card Game, it's easy to miss something simple or gloss over a small rule that changes how the game is played. In this episode of Common Rules Mistakes, I talk about 12 rules you might not know or have been playing wrong in Marvel Champions: The Card Game.
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▶ About Marvel Champions: The Card Game
Publisher: Fantasy Flight Games
Designer: Michael Boggs, Nate French, Caleb Grace
BGG Link: boardgamegeek.com/boardgame/2...
Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?
Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes.
▬ Description from BGG
Implosion icon by Lorc
Card draw icon by Faithtoken
Card burn icon by Delapouite
Rapid sharing arrow icon by Lorc
Cancel icon by sbed
game-icons.net/
Licensed under Creative Commons by Attribution 3.0 License: creativecommons.org/licenses/...
All the images and graphics used in this video belong to their respective owners (Fantasy Flight Games) and I or this channel does not claim any right over them.
#marvelchampions #fantasyflightgames #cardgames
Пікірлер: 45
The only wrong thing I was doing was when my deck empties, I reveal and resolve the encounter card dealt immediately. Never knew that all encounter cards should only be revealed during step 4 of Villain phase.
We always ignore the "decide to defend before the villain attacks" and we still lose 60% of the time. To hell with that rule, lol.
@Zalintis
2 жыл бұрын
Yeah deciding before the boost card is revealed is really mean
To add to the indirect damage clarification- you can't assign more damage than would cause a character to be defeated EVEN IF they have a tough status card! So if your hero only has 1 HP left, and has a tough status card, you could only assign one damage to them, and the rest would have to go to your allies.
i think the biggest rule i see that even experienced players forget is 'revealed' or 'played' vs 'put into play' cards that are put into play are not revealed or played, so you don't have to do any when revealed effects (or incite), but you would have to do any 'when engaged' effects like quickstrike. also, you don't have to follow any play limitations on cards that are put into play, like allies that require a particular trait (Stinger, Groot, etc.) can be 'put into play' with card effects even if you don't have the matching trait
Just recently been getting into the game and this was super helpful! Didn’t know status card carried over after a villain stage was defeated. Thanks man!!
Two words: "Hazard icon". Man, I thought the hazard icon meant you dealt +1 encounter card PER PLAYER, so basically doubling the amount of encounter cards, turns out it's just +1 total, and the extra encounter card is given to the first player.
@heavenseeker1324
Жыл бұрын
Oh whoops .. I've been doing that wrong too!
Thank you for this video! I just found this gem of a game, and this helps a lot :)
Clean, concised, great graphics and voice, liked and subscribed
@CommonRulesMistakes
2 жыл бұрын
Thank you :)
Thanks, that was very helpful! Like and subscribe ✅
Thanks for watching! Have you made any of these mistakes yourself? Anything to add? 🔔Please subscribe for more videos and click the 👍 button if you enjoyed this video. 💬 What game would you like to see covered next? Leave me a comment with your request.
Hello, @02:30 since the new Steady key word came out, now characters can have more than 2 status card attached to them :) Great video! :)
@CommonRulesMistakes
2 жыл бұрын
Thank you!
@pietrorasputin52
2 жыл бұрын
Only the characters with that keyword allow more than one copy of a status card. Otherwise, they are limited to one copy of any given status card at any given time.
Great content and presentation. Kudos! Any chance you could cover LOTR LCG as well?
@CommonRulesMistakes
2 жыл бұрын
Thanks for your comment and request! I've put LOTR LCG on my list. After yesterday's announcement for the revised core set I might wait until early 2022 though, to have the correct page numbers of the new rulebook for the video.
How about the rule of adding the nemesis cards into the encounter/discard deck ? I have seen an old video with someone from FFG and they shuffled those cards into the encounter+discard deck => it means they created the new fresh encounter deck in the moment the hero nemesis was revealed.
I've been searching for this question. How many times can my hero defend? For example I have spider man with 3 DEF against rhino and a minion. Rhino attacks with a 2 ATK + 1 bonus. Spider man defense so there is no damage. Then minion attacks spider man with a 2 ATK, can spider man defend again?
Thanks very nice video and a good voice for explaining things
@CommonRulesMistakes
2 жыл бұрын
Thank you!
This unique symbol is still a challenge to figure out...
@CommonRulesMistakes
2 жыл бұрын
I hope it's at least a bit clearer now :)
@sedlak87
2 жыл бұрын
Can you elaborate? I think it is pretty straightforward.
Do acceleration icons given by side schemes get removed when the side scheme is defeated?
@drdentall1678
2 жыл бұрын
Yes , they should be removed.
Question about blocking. When you block a villains normal attack do you get exhausted?
@danielwiednerfotografie663
2 жыл бұрын
Yes
Man, this is a great idea for a channel! But it seems like you haven't posted in a while. Are you still working on it?
So like, when the encounter deck is empty, you reshuffle and place an acceleration token on the main scheme, but how would we remove the token? Will it be in play for the rest of the game?
@modernadmiral
2 жыл бұрын
Yep. It will be in play the rest of the game.
@andydepizzalover9670
2 жыл бұрын
@@modernadmiral wow that would make for a tougher battle. Thanks very much!!
@modernadmiral
2 жыл бұрын
@@andydepizzalover9670 No problem! Yea I think the intention thematically is to get the timer on the fight timer to tick faster and give the hero(s) a sense of urgency.
What is this text to speech soft ware?
I got triggered you used the encounyer deck cardbacks for the empty player card rule :-p. Thanks for the clarification on some of the rules! Helpful video :)
Why did you remove other videos that you posted? They were well done.
@CommonRulesMistakes
2 жыл бұрын
I had decided to temporarily remove some videos to match their style with the newly added videos (e.g. Marvel Champions and Descent; with pictured examples instead of walls of text). I will reupload these videos soon. Sorry for the inconvenience.
Interesting. So 2 players each cannot have a Nick Fury card. One of them only can have it in their deck.
@justinburgos8253
2 жыл бұрын
I'm pretty sure you can have the same 2 cards in different decks, just not on the board at the same time. Otherwise in the core set alone, you'd never be able to play 2 players since every deck has a Nick Fury or Mockingbird card. Or am I wrong in this line of thinking?
@momozatheone3650
2 жыл бұрын
@@justinburgos8253 Thanks Justin. That is a good point on the core set startup decks.
@justinburgos8253
2 жыл бұрын
@@momozatheone3650 Np. It was just a random thought I had when I saw your comment.
@TheVlad1616
2 жыл бұрын
Justin is correct, you can have them in multiple decks, but only 1 can be on the board at a time. So I can play my Fury 1 round, you can play yours next round and so on. Thematically, it doesn’t make sense for 2 Nick Fury’s to in play at a time, as he is the same character. Same reason you can’t play the ally that matches your hero. Peter Parker can’t have Peter Parker as an ally…
@billstrohler
2 жыл бұрын
@@TheVlad1616 We have been playing two Nick Fury's but only had the game a week. We just figured he helped one of us then ran over and helped the other. But this makes sense. There are a lot of rules. Great game though.
Pretty obvious stuff here.