Welcome to Common Rules Mistakes! We all love board games. But in each one of them, it's easy to miss something simple or gloss over a small rule that changes how the game is played. On this channel, I talk about board game rules you might not know or have been playing wrong in your favorite board games.
Imprint - Information according to § 5 TMG:
Anton Jankowski
More information upon request.
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Old video i know, but another common mistake is when players enter a room with noise in every path and they roll a danger symbol. They think they do an encounter, but in reality danger symbols mean every neighboring intruder not in combat comes to you and you put a noise in every spot where a noise ISNT there. So if its all full of noise, you dont place any noise tokens and basically treat it as a silence roll.
Thanks for the clear concise clarifications
I don't think we've ever removed noise markers from technical corridors during encounters, only when the 2nd noise marker was going to go there...🤦♂️
The 'can focus a skill no more than once' is incorrect. If I focus STR and later I spend the focus on STR to reroll a die on a test, this doesn't mean that later I cannot refocus STR. You can only get ONE focus token for each skill and can never focus skills above your focus limit, but if you lose your STR focus, you can re-focus it later (assuming you're within your focus limit). What you were trying to say was that 'you cannot add more than one focus token to each skill'.
Here are some that you may want to add in the future, if not already: - if you happen to drop a heavy object while in any of the rooms, that card is trashed and doesn't get left behind for others to pick up. - When in the Cockpit, checking coordinates and changing coordinates are 2 different actions. Same goes for the engine room. - When the blank token is drawn during the intruder bag development phase, a noise token is placed in all surrounding corridors.
Your first point can be a little misleading imo: Since (heavy) objects do NOT get trashed - items do. Those are 2 different things. Rules: "A Character may freely Drop any Item / Object from their Hands / Inventory any time during their turn without using an Action. Objects remain in the Room where they are dropped. Items are lost - discard their card."
@@VonBriest mhm, I see your point, thanks for the note. To rephrase that, heavy objects such as eggs, carcasses or any cards with the heavy object symbol are not removed from the game, everything else is.
@@user-vr2hy7tb4i It's still not quite like that. Only heavy objects remain in the room (eggs, corpses and carcasses). Any item, including heavy ones with the handle symbol, is discarded. For reference: page 22 of the rulebook. Sections "Heavy Items and Objects" and "Drop"
@@Fenrir_8 are those items not considered heavy objects as well?
@@user-vr2hy7tb4i No the game differentiates between heavy objects and heavy items. From the rulebook: "Heavy Items are Item cards showing the Hand icon. Heavy Objects are tokens: Intruder Eggs, Character Corpse, Intruder Carcass" and "Objects remain in the Room where they are dropped. Items are lost - discard their card"
Another common mistake that you should add, if you careful move into an unexplored room, and the Flip token is silence or danger, They are ignored and place one noise marker as usual for a careful move.
Ohhh didn’t know that 🫣
Can someone please tell me how much. Points the little bonus cards for each round are worth the ones that sit at the top of the scorecard for the end of each individual round.
It says right on the round card. On the blue side it's between 5-0 points, and on the green side it's the number next to the feather (for example 4pts for the first place, 1pt for the 2nd place during round 1)
When a player dies, can another puck up all of the items the dead payer owns? If so, does it count as an action?
A bit late but here's your answer. The same rules apply to when a player wants to drop something. Objects (egg, corpse, carcass) are dropped and remain in the room for other players to pick them up. Items (both heavy and normal) are lost. So if the player that just died had an equipped weapon (heavy item), the item is discarded. If they were carrying an egg (heavy object), it drops on the floor and remains there
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Thanks, that was very helpful! Like and subscribe ✅
If everyone has the same amount, who has the fewest? For example a bird gives cards to the player with fewest birds in the ocean area, who will it give to if all players have the same? None or all?
I think multiple players can have the fewest, even though that sounds strange
I've been searching for this question. How many times can my hero defend? For example I have spider man with 3 DEF against rhino and a minion. Rhino attacks with a 2 ATK + 1 bonus. Spider man defense so there is no damage. Then minion attacks spider man with a 2 ATK, can spider man defend again?
I actually got 2 wrong so this is helpful.
Man, this is a great idea for a channel! But it seems like you haven't posted in a while. Are you still working on it?
Great voice, Great video, now start making more video's about all the most popular games. When you do, I will give you. A list of games to do.
Thank you
Two words: "Hazard icon". Man, I thought the hazard icon meant you dealt +1 encounter card PER PLAYER, so basically doubling the amount of encounter cards, turns out it's just +1 total, and the extra encounter card is given to the first player.
Oh whoops .. I've been doing that wrong too!
Thank you for this video! I just found this gem of a game, and this helps a lot :)
What is this text to speech soft ware?
HA! i knew it .ATHANK YOUUUU!~ ... first time i played this .. i was evading .. but didnt know i had an extra action after that ... so i was basically dodging a Nightgaunt in the same neighborhood like 3 turns in a row X,D
Ouch, only 1 ammo on a found weapon.
Yeah, that's tough ;)
Ah, I missed that about new weapons you pick up containing only 1 ammo. I don’t think I like that rule. 😐 I will probably continue to play it as regarding them to be fully loaded when they are picked up. This game is hard enough already! I know you can only carry one heavy object per hand, but is there any limit on the general supply cards you can have at one time? I don’t remember seeing anything about this.
No general supply is unlimited. I will have to try with the 1 ammo only rule, might change the game.
Could you please remove the music. It would be much easier for me to hear and concentrate on what you are saying.
Thank you for your comment and feedback! For my future videos, I will at least lower the music volume to help.
Pretty obvious stuff here.
One that we missed for the entire campaign - “Once you craft an item, you have an infinite amount of that item; it can never run out. Each hero can only carry one of each type of consumable; each consumable can be used once per mission. After the mission, you "refill" any you've used from the infinite supply”. We did the refill thing but only ever had one Vigour potion regardless of the number of heroes we played with in each scenario. Doh! No wonder we seemed to get wounded a lot!
Question about blocking. When you block a villains normal attack do you get exhausted?
Yes
Nice video! Definitely clarifies a few things. Production wise… loved the Style/animations. But for me, the bed of music was a bit too loud. It was hard to hear your words.
Thanks for your feedback!
The only wrong thing I was doing was when my deck empties, I reveal and resolve the encounter card dealt immediately. Never knew that all encounter cards should only be revealed during step 4 of Villain phase.
Where does it say unique actions are limited to once per turn? That makes the runes absolutely useless.
Im pretty sure it says in the manual, that you can't focus a skill more than once. I may have heard you wrong, but it sounds like you are saying you can. I will check the rules, later, and if I know how, post a picture of what I find
You cant
He says "you can focus each skill no more than once."
@@darryljohnson8516 There are cards that allows You to do that btw
I got triggered you used the encounyer deck cardbacks for the empty player card rule :-p. Thanks for the clarification on some of the rules! Helpful video :)
i think the biggest rule i see that even experienced players forget is 'revealed' or 'played' vs 'put into play' cards that are put into play are not revealed or played, so you don't have to do any when revealed effects (or incite), but you would have to do any 'when engaged' effects like quickstrike. also, you don't have to follow any play limitations on cards that are put into play, like allies that require a particular trait (Stinger, Groot, etc.) can be 'put into play' with card effects even if you don't have the matching trait
Great video! This addresses many of the nuanced rules questions I see people regularly ask. EDIT: I had to come back and add to my comment after reading all the comments here. People need to stop being so snooty. People do ask these questions. Wingspan is acting like a gateway game that is pulling in a lot of people who aren't used to these types of board games. Join the official Facebook group and observe it for a week and you will understand.
Interesting. So 2 players each cannot have a Nick Fury card. One of them only can have it in their deck.
I'm pretty sure you can have the same 2 cards in different decks, just not on the board at the same time. Otherwise in the core set alone, you'd never be able to play 2 players since every deck has a Nick Fury or Mockingbird card. Or am I wrong in this line of thinking?
@@justinburgos8253 Thanks Justin. That is a good point on the core set startup decks.
@@momozatheone3650 Np. It was just a random thought I had when I saw your comment.
Justin is correct, you can have them in multiple decks, but only 1 can be on the board at a time. So I can play my Fury 1 round, you can play yours next round and so on. Thematically, it doesn’t make sense for 2 Nick Fury’s to in play at a time, as he is the same character. Same reason you can’t play the ally that matches your hero. Peter Parker can’t have Peter Parker as an ally…
@@TheVlad1616 We have been playing two Nick Fury's but only had the game a week. We just figured he helped one of us then ran over and helped the other. But this makes sense. There are a lot of rules. Great game though.
Do acceleration icons given by side schemes get removed when the side scheme is defeated?
Yes , they should be removed.
Just recently been getting into the game and this was super helpful! Didn’t know status card carried over after a villain stage was defeated. Thanks man!!
Hello, @02:30 since the new Steady key word came out, now characters can have more than 2 status card attached to them :) Great video! :)
Thank you!
Only the characters with that keyword allow more than one copy of a status card. Otherwise, they are limited to one copy of any given status card at any given time.
Very useful. Thank you
How about the rule of adding the nemesis cards into the encounter/discard deck ? I have seen an old video with someone from FFG and they shuffled those cards into the encounter+discard deck => it means they created the new fresh encounter deck in the moment the hero nemesis was revealed.
So like, when the encounter deck is empty, you reshuffle and place an acceleration token on the main scheme, but how would we remove the token? Will it be in play for the rest of the game?
Yep. It will be in play the rest of the game.
@@modernadmiral wow that would make for a tougher battle. Thanks very much!!
@@andydepizzalover9670 No problem! Yea I think the intention thematically is to get the timer on the fight timer to tick faster and give the hero(s) a sense of urgency.
We always ignore the "decide to defend before the villain attacks" and we still lose 60% of the time. To hell with that rule, lol.
Yeah deciding before the boost card is revealed is really mean
Thanks.
Honestly didn't know you could draw from the bird deck when doing the "draw birds" action. Thanks for that one!
I'm glad I was able to help :). Thanks for your comment!
To add to the indirect damage clarification- you can't assign more damage than would cause a character to be defeated EVEN IF they have a tough status card! So if your hero only has 1 HP left, and has a tough status card, you could only assign one damage to them, and the rest would have to go to your allies.
What counts as indirect damage? Wow I have been playing it wrong i think! Great vid!
Any damage/horror with the prefix "direct" means you can't assign it to an asset/ally. However, you can freely assign indirect damage/horror (which is just named "damage/horror" without a prefix), e.g. you can assign damage/horror you take from treachery cards to allies/assets.
@@CommonRulesMistakes thank you!
So you mean to tell me that 0 is smaller than any other (positive) number? Daring today, arent we?
It may seem absurd to you, but there are actually numerous comments from people who think that quantity is only counted when a player actually has a visible quantity of birds.
Again, can confirm. This question does come up in the community.
Hmmm. Unfortunately I found these kinda obvious and rules that are clear if you've read them. I don't think these particular rules are confusing enough to come under common rules mistakes. However, content aside, I think it's a well presented video. Well done
Thank you for your feedback and I hope my upcoming videos will be more helpful to you! Based on my research these topics were at least asked quite regularly on various forums and comments sections. That's what these are based on.
I dunno, I've played this a number of times and the fact that the "repeat a power" can apply to the left of the bird (power that haven't activated yet) was news to me.
@stehpen J you would be shocked at how many people get these wrong. The official Facebook group for Wingspan is constantly bombarded by basic rules questions. This video and anything like it is a public service to the Wingspan community.
This is quite an easy game and hardly any of these are really "mistakes". An actual common mistake would be something like "thinking a bird with an omnivore symbol could count as a bird that eats fish" for example or "Thinking you can move your mockingbird with a migratory bird". You could also explain some of the more confusing end round goals to beginners "Birds with at least one egg in the grassland" can look very similar to "eggs in the grassland". This feels like it's come from someone that doesn't really play this game and feels kinda disingenuous
These rules might sound obvious to many, but I've actually read all rules questions asked in the BGG forums/Stonemaier FAQ Comments/Reddit/FB and these were the most common things people got wrong or were asking about. As example, you don't believe how many people get this rule wrong: "Egg costs are only for the "Play a Bird" action". However, thanks for your feedback and the additions!
This could be confusing for people who aren't used to point-based boardgames like this one.
Can confirm. The official Facebook group is particularly bombarded by these rules questions daily.
Thanks for watching! Have you made any of these mistakes yourself? Anything to add? 🔔Please subscribe for more videos and click the 👍 button if you enjoyed this video. 💬 What game would you like to see covered next? Leave me a comment with your request.
Clean, concised, great graphics and voice, liked and subscribed
Thank you :)