Adding Boss Fights to My Indie Game
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🐝 Wishlist Dewdrop Dynasty on Steam!
► bit.ly/WishlistDewdrop
It's time for some fun! Boss fights are one of my favorite things to work on when making video games. Today we'll create some, hopefully, epic bosses inspired by Megaman, Hollow Knight, and heck even Super Mario World.
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Chapters:
0:00 Boss Fights
0:43 Latest Updates to Dewdrop
0:58 Updating Enemies
1:58 Reworking the UI System
2:20 Boss Fights
3:15 New Location
4:10 Bonsai Beetle
5:12 Future Features
5:54 Brilliant
6:46 My Secret Website
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I've been on a quest for over the last 2 years to release my first major commercial game. It's a lighthearted 2d action/adventure Metroidvania called Dewdrop Dynasty. Think Hollow Knight but with Ocarina of Time Mechanics and a lovable world and characters from Paper Mario. If you've ever thought to yourself "How to make a video game" or "How to release my first indie game" then follow along on my quest as I try to complete mine.
#Gamedev #Programming #Godot #devlog
Пікірлер: 393
Be a BOSS and SUBSCRIBE! I dare you. 😎
@kuphead
4 ай бұрын
ok
@Zepego-jk2iz
4 ай бұрын
How tf u comment 8 daysqgo
@s_z4067
4 ай бұрын
Yeah
@ClamShel
4 ай бұрын
I already did 😎
@animate200
4 ай бұрын
the wizmos or whatever they are called are literally the Kameks from Mario
Boss fights are arguably the best part of any video game, and I’m really glad you made the visually distinct with excellent designs.
@Goodgis
4 ай бұрын
I appreciate that! Thanks.
@Ech_The_Sentiant
4 ай бұрын
@@Goodgis no problem! Also, have you considered giving the beetle a fan fire attack?
@ScopeCrepe
4 ай бұрын
@@Ech_The_Sentiant Could you elaborate on fan fire?
@CYON4D
4 ай бұрын
I disagree. For me, most bosses feel like mindless robots that do the same couple of moves over and over in a confined space until their obvious defeat. They were originally used as a difficulty spike in arcade machines that were designed to eat up tokens for more profit. I feel like they are still used as difficulty spikes to break the gameplay loop or artificially increase game duration. But it is a preference so I respect that as well.
@glorkish_james
4 ай бұрын
I like the bosses but I think it’s the overall immersion of the world
It would be cool to see a video on what it takes to make an enemy from start to finish. Visuals, thought up attacks, scripting it, animating it.
@Blizar760
4 ай бұрын
Yes
@matute08
4 ай бұрын
YES 🗣🗣
@penguininpajamas
4 ай бұрын
YES 🗣🗣🗣🗣
@Selrisitai
3 ай бұрын
Yes! 🗣🗣🗣🗣🗣
@user-bb3lz5xo2k
Ай бұрын
Yes
I hope this game becomes some kind of indie masterpiece like papers please, hollow knight, cave story, rain world, etc.
@Goodgis
4 ай бұрын
That would be awesome, but I'm not putting that pressure on myself is it is my first commercial game. :D
You are one of the only game developer I’m still genuinely rooting for and waiting to see updates! Stay safe and stay strong Goodgis👍
@Goodgis
4 ай бұрын
That seriously means a lot. I'm gonna try to make this the best game that I can!
Nice update. At 1:38 you can see the crow flying away from the Am-bush's explosion (not sure of the name) without a scratch. It would be cool if they could damage other enemies, so you could detonate them strategically during fights.
All of the monsters are so unique in their looks, and attacks. Gotta love all of the Mario inspired mechanics, too. Keep up the amazing work, Goodgis!
@Goodgis
4 ай бұрын
Thanks so much! Will do!
@mamaluigi2954
4 ай бұрын
Kamek inspiration was fire
Boss fights are the part I have to think about the most for my game
this devlog showcases SO much progress, I love it man!! Keep up the good work and can't wait to see more updates!
Watching the development unfold has been a great time. I've been working on my own metroidvania and your videos are a huge inspiration / motivator. Your particle effects and animations are INSANE.
I love this series! I'll be sure to get this game the second it comes out, I plan to become a game artist with my coder and music friend and these videos have taught and inspired me on game design quite a lot! I can see a lot of the inspirations for the game, mainly mario for the shell spin part of the armadillo boss and the little shapes that appear from the wizard boss are similar to kamek. I love it when game developers do that typa stuff!
The wizmo boss fight trio reminds me of the boss at Luigi’s mansion floor 11. Anyway, I have to say, I really like the idea of the clock tower. Maybe you could also make a location with castles and knights. And name it: the forgotten castles
I'm working on making a game myself and your devlogs are really useful to watch for inspiration, im loving ur work so far :)
Happy new year Goodgis, nice to start the year with one of your videos, would be great If you showed more enemies and bosses
was so looking forward to a devlog or update nice!
This is awesome!! I love the 3 on 1 boss fight, that looks so cool
I have been slowly seeing the progress of Dewdrop Dynasty unfold. I really liked the tutorial and explored it completely. Even my friend seemed excited despite him not being used to liking Metroidvania games. Also, you are one of those who inspired me to code as a hobby
Looking forward to see how the game evolves, best of luck and happy new year 🥳
Bonzai beetle definitely needs the kind of intro cutscene where a super fancy blown up version of him slides in with the diagonal bars and his name and stuff. Have been watching the progress of this game for a while now, and it’s looking great! I can’t wait to play it and the new area looks amazing! Keep up the good work!
Hey I really love the boss fights and I think the game is coming along great! I think something that could be cool is to have the names of the bosses appear before their fights, I always enjoy that because it gives some more story and makes them feel more official, plus it doesn’t clutter the screen like a normal health bar would but it tells you when a boss fights starting. Hopefully that’s a good suggestion and I can’t wait to play!
The art style is perfect for this game! The bosses' designs and animations are really well made.
Love ya goodgis. I really hope your game is able to come out this year because I’m literally so excited to play it.
@Goodgis
4 ай бұрын
Oh, it will! 2024 or bust!
4:01, Maybe you can make it so when you defeat one of them, the others get stronger (perhaps different attacks?)
@Goodgis
4 ай бұрын
Yeah, that could be a cool idea. Like there attacks vary based on how many are left.
This game looks sick! Whenever you post a devlog I get more hyped for release.
I'm so so excited to play this! I haven't touched any of the demos or beta builds, hoping to keep a lot of surprises intact ☺️
Don't rush yourself to finish at the due date, waiting for a better game is always better
So glad that you picked the Plok! music for this video
I eagerly watch the development of this game! Good stuff!
I have been trying to make a metroidvania myself. This gives me the motivation I need. Thanks Goodgis!
So hyped for this game. The art style is just 👌✨
This is a nice update and I’ve been waiting for the next dewdrop dynasty update so this is really refreshing
The sprites and animations look so good!
the location looks more and more unique. Gj for the past year and hf for the next one ^^
Love the Tim Follin music. I actually got Plok in the mail yesterday
Your game looks fun and super cute! Love the art direction!
There was one boss which I liked in a certain game in which depending on the choice that boss can become our ally and then we fight the secret boss with the help of our ally boss loved that concept
I have wishlisted Dewdrop and gotten the testing game, and I'm so excited for the release!
I love the armadillo, cactus, turtle thing! I hope one of the bosses is like a small worm that tries to trick you into getting caught by a fish hook lol
Gizmo's Gearhouse looks very fun to traverse! The pendulums and gears will allow for great and unique platforming. The fact that this is the first Godot metroidvania I heard about makes me even more excited for the game.
Gizmos Gearhouse looks awsome! And the mini boss-fight looks so cool! I would like to see more enemies and deep dive into them! The wait for this video was definitly worth it! (And thanks to you i picked Godot as my game engine and i am learning how to make great games like you :] )
I'd love to see a music devlog! I am focusing a lot on music composition for my own metroidvania project, so It'd be cool to see your approach.
This looks pretty inspired by New Super Paper Mario, which was my favorite game as a kid, and it's in my favorite genre today, metroidvania! Definitely going to be checking it out.
A good thing that could make the gameplay even more enjoyable could be upgrades, every time you kill an enemy you get money, then you can find a seller and buy upgrades for your gun or your character like: Double Jump: your character has double jump but the bullets no longer boost you up More bullets: your gun has 4 bullets but only 2 help you do extra jumps (more intended for boss fights) Faster reload: you already know And so on, the special thing about upgrades could be that you can only use 1, so if you buy them all you could swap before boss fights and see what could be more effective, maybe you can have an upgrades that marks the location of collectables or something cool
Make sure that it’s clear that you can kill those boomerang guys without any upgrades because with their shields they look a lot like those big baldur beetle things from Hollow Knight that you need a spell to kill. I just think it might be a little unintuitive to lure its shield up to hit its feet if you don’t know that that’s the solution. Great video! Keep going man!
Please make a video on enemies! I would love to see how you design them
an option to refight bosses would be amazing, and a boss rush
It's always a good day when Goodgis uploads!
Nice work man this inspired me a ton
These Bosses LOOK SICK im super exited for this game and have been waiting for years cant wait for the release. and happy new year goodgis. and one more thing i think that you should add some more combat mechanics for a bit more variety then just shoot and charge then shoot maybe like a ground pound or a mario stomp to add more movement to the game.
Very nice work! Boss fights are a chance for you to shine and do some badass behaviour, as its where you can have an enemy do some cool and unique behaviour which players won't necessarily see again so may as well make it stand out, and seems like you're doing that!
All the mario inspired stuff is beautiful
The crows are the new primal aspids I love the bosses, the improvements to bonzai beetle are great. Love the idea for cake dragons. I was just wondering If you kept the idea. for a water area that you mentioned a big while ago. For the next devlog I would love to see more mechanics, those are my favorite :)
Heck yeah, all the bosses look really cool! I’d love to hear some more about the mechanics, I’m curious if the ammolings survived or not.
This is amazing! Very inspirational.
I had followed the gamedevs of this game since you made the first video about dewdrop , can't wait to play it when its released !
@ScopeCrepe
4 ай бұрын
thanks for the support!
Adding some platforms in the bonsai beetle fight might be fun.
I love your work, I´m making a metrodvania to, for my school work, and your channel is a place where i took inspiration and i have to to a document when I have to write down the thanks and for sure i will put your channel. Congrats for your videos.
i love the art and visual polish. the teleporting enemy having the big eyes when they die is funny
@Goodgis
4 ай бұрын
Thanks! haha
Drop everything: there’s a new dewdrop Devlog!!! I’m hyped
It was nice to see a new devlog! I missed these. Also I like the HP Flower having a face - didn't notice it on previows videos, did you just add it or I just missed it all this time? Also don't know if you remember since I just checked and I commented it more than a year ago lol, but the bullet indicator being right next to the flower feels just right - more than having a gun with the indicator, at least to me. Everything is looking really polished, congratulations!
i think you should make bonsai beatle jump in the air and start randomly shooting around so the player dont just spam jump to win
man your game looks soooo good right now. I can feel the time you've spend on gamefeel even through video. Well done! Wish you lucky reliase!
I wish listed it! I am so hyped to play on my switch!
The demo is really fun. I found myself subconsciously timing the charge shot to navigate the map faster. The platforming is solid. So wonderful.
Yay Goodgis video! And its dewdrop too :)
For the Bonsai Beetle boss, it would be cool to add an attack with a windup that fires 6 rapid shots, like hip firing a revolver quickly like in those Wild West movies.
Brilliant work on the bosses! They look great.
@Goodgis
4 ай бұрын
Thanks a bunch!
It would be lovely to see how you make youre art
you should show us more enemies and your thought process for designing the attacks and other design features
I'm definitely gonna buy your game when it releases.
It’d be cool to see a video on concept art, and how you come up with original characters, enemies, bosses, etc. 4:10 was really cool, so a video on all the concept art would be sweet
You know it's a good day when goodgis releases
I feel game audio is the most underrated thing in video games. If you can do a video on audio selection to match your game theme that will be great.
One aspect of boss fights: The map. A good boss fight has a good setting. Maybe a cool background, platforms, and Music. A boss needs cool music.
this looks soo good
I can’t wait for dewdrop to come out! The next dev log should be on weapons and combat. 😁 I love your videos and keep up the good work!
@Goodgis
4 ай бұрын
Sounds like fun, I'll see what I can do.
I would like to see your progress on the music of the game. Specifically audio, how you tackle sfx and music in different sections of the games.
It's looking sooooo good! I am so glad I backed this early!
@Goodgis
4 ай бұрын
Me too!! haha :D
Man, I really missed these devlogs, and this one is just before my birthday!
@Goodgis
4 ай бұрын
Well Happy Early Birthday, dude! :D
@JuhoSprite
4 ай бұрын
thank you@@Goodgis
I'd love to see a video on how the music was made, what the process was, and how you learned how to make it
@Goodgis
4 ай бұрын
We could totally do that!
Cake dragons give me life, they're so cute!
Great video! Boss fights are one of my favourite areas of video games. Cuphead definitely has the best boss fights in my opinion. Dewdrops bosses look great so far!
Boss fights are the BEST!!!!!
I want a devlog about the music because I watched the trailer and the song playing was a banger
Could you possibly show us the process of the new area making?
Can't wait for this game! I featured it in a past video of upcoming metroidvanias!
@ScopeCrepe
4 ай бұрын
In case Goodgis misses this comment, thanks so much for including it on behalf of Goodgis & Firith.
Goodgis you're awesome!! I really hope you're able to release your game this year.
@Goodgis
4 ай бұрын
Aww, thanks so much. I hope so too!
Goodis is one of the best game devs
@Goodgis
4 ай бұрын
🥰
A jester boss that is insanely hard with projectiles coming from all sides and…i dunno like messes with reality like making him bigger or the player bigger and just wonky effects that will make the boss extremely fun (also very fast and circus themed)
Bonzai Beetle goes in the air with a melee attack and then unloads his six shooter to the ground below before falling back to the ground. Forces the player to go on the defense for that section, I saw non-stop offensive play in your demonstration of him currently
This looks amazing
Making bosses is so much fun, the mage fight seems pretty intense :)
@Goodgis
4 ай бұрын
It's probably one of my favorite things to work on.
NEW GOODGIS VIDEO YES THIS MADE MY DAY
@Goodgis
4 ай бұрын
:D
Bonsai Beetle looks cool. You should "tease" this battle through the game.
I can’t wait for Dewdrop Dynasty.
Always a blast to see your videos.
@Goodgis
4 ай бұрын
I appreciate that!
:0 ooh I LOVE the wizmos!
From what I can see it looks like the boss attacks could be better choreographed, like because you know what attacks they are capable and when they might do it but a new player would have no idea
I would really like to see a future devlog that maybe talks about the music of dewdrop dynasty. I really enjoyed what I've heard from the demo and the kickstarter sample tracks and I'm wondering if the musical direction is gonna be the same
you should have him teleport into the air then throw a spread of tnt. and maybe have a second air attack that's like a dive, or a ground pound.