Adding Weapons & Dungeons to my Metroidvania
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I'm adding bizarre new weapons like a frog gun to my Metroidvania, Dewdrop Dynasty. But I don't just stop there. I also explore different ways to spice up the game by finding a strong game hook inspired by Hollow Knight, The Legend of Zelda, Cave Story, and even Pokemon.
🐝 Wishlist Dewdrop Dynasty on Steam!
► bit.ly/WishlistDewdrop
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❤️ Check out my Website! goodgis.fun/ ❤️
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✦ Twitter - / gooodgis
✦ Games - firith.itch.io/
Chapters:
0:00 Intro
0:21 Kickstarter Results
1:00 Game Design Document
1:21 Creating a Game Hook
2:21 Adding Dungeons
2:30 Partner based weapons
2:55 Prototyping Abilities
3:11 Surfshark
4:14 Design New Bosses
4:45 Migrating to Godot 4
5:30 Gameplay Improvements
6:18 Improving the Movement
7:35 Level Design & More
Dewdrop Dynasty is a quirky, bug themed Metroidvania. It's inspired by games such as Paper Mario, Cave Story, and of course Hollow Knight. Run, dash, and crawl your way through a vast world. Battle with crazy bosses, find new guns and abilities, meet quirky characters, and most importantly find your way home.
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#devlog #gamedev #programming #indiedev
Пікірлер: 442
The BEE is BACK! SUBSCRIBE for bee content. 🐝🐝🐝
@placeholderdoe
Жыл бұрын
I can’t BEElieve it’s back
@albertotorre3859
Жыл бұрын
Beeautiful
@Mel-mu8ox
Жыл бұрын
@@albertotorre3859 after watching the vid advertising the kickstarter it seemed like your motivation was really low :( I'm glad you did the kickstarter, it seems to have breathed new life and motivation into you.
@albertotorre3859
Жыл бұрын
@@Mel-mu8ox I think you meant @Goodgis
@The_Grin_Reaper_
Жыл бұрын
I really like the amolings
best devlog so far
@Goodgis
Жыл бұрын
Thanks so much!
Congrats on getting funded! Also, I absolutely love the idea of ammolings, lots of potential for funny side characters there lol
@Goodgis
Жыл бұрын
Thanks so much!
The idea of different weapons with different patterns is great. Definitely keep it. You could give the pets little abilities too, like projectiles.
@Goodgis
Жыл бұрын
That's a great idea!
I'd just like to mention that the environment and background at 6:47 looks very nice, especially with the parallax
@Goodgis
Жыл бұрын
Thanks! I always intended to push the artwork and I think it turned out pretty well. Now it's time for me to make a 1,000 of them. XD
The idea of the partners is absolutely amazing. There could be one per area, and the only way of getting access to a new area would be by using one of the previous partners. The dungeons would be an absolutely amazing way to teach the player how to use each one
Honestly, the idea of your friends being guns/ammo is really cute and original! P.S. The current boss sprites look awesome!
@Goodgis
Жыл бұрын
Thanks so much!
@alu2901
Жыл бұрын
@@Goodgis Thank YOU for helping me get started with Gamedev and improving my pixel art!
@CitrusArchitect
Жыл бұрын
Anything that's similar to TTYD is an absolute WIN in my book!! ;D
Just discovered your channel recently, and I love watching your Dewdrop Dynasty devlogs. Downloaded and played the demo last night and I love it! Can't wait to see how the whole thing turns out! Keep it up!
I really love the simplistic art style because we always get these detailed pixel art in many indie games and seeing something use a limited palette is awesome
Ammolings are a really good idea, great job with the game so far
good to see the progress, its looking amazing! much inspired very wow
Amazing progress! The new jump looks like it'll feel way better. Keep it up!
Amazing job with the game so far, and big congrats on getting funded too! The unique aspects of the game are really starting to come to life.
Awesome progress goodgis! Cheering you on man. What a good idea to size Dewdrop similarly to games like hollow knight! Genius :)
I love the idea of ammolings! Could definitely make for a great hook😁
Ammolings sound really fun. I do hope they get some moments to see them at a larger scale so you can appreciate them more
I’ve just discovered your videos, and they’re really inspirational and good for helping me to finally begin to make the metroidvania I’ve been wanting to do.
i love this! about the recoil jumping: not sure if it's like this already or not, but one of the things i did to make it way easier (especially bc it was also mobile, and recoil jumping was a central mechanic) was making the jump key work as a shortcut for down and fire while in the air, and not ascending. makes the recoil jumping way more accessible, which is always good. i haven't seen many other games do this, but i'd love to see it catch on. but really tho i am loving the progress you've been showing, this game looks so sick and punchy and good
The demo was so fun! I can't wait for the full game.
I love the sound of the ammolings can’t wait to learn more on them. Bonzo’s designs looks great too! The project has grown so much. I love the backgrounds to the levels they add so much to the stages.
@Goodgis
Жыл бұрын
Thanks so much!
Ammolings sounds so cool! Love that idea
Props to you! The spritework looks spectacular
oooh, the ammolings remind me of the partner pkmn in the ranger games! I absolutely loved that concept
Great vid! I love the idea of ammolings.
@Goodgis
Жыл бұрын
I'm super happy to hear it!
yay welcome back to Devlogs Goodgis. Dewdrop is looking amazing so far. Loving the evolution of it so far. Especially having the friends as bullets mechanic. kindof gives me pikmin vibes which I am loving. I can't wait to play this.
@Goodgis
Жыл бұрын
Thanks so much! :D
Just discovered ur channel, love your work, the ammolings remind me of the slugs in slugterra which is awesome. Keep it up!
If there's going to be dialogue in the game, then I hope the ammolings get to speak! I absolutely love the idea of the ammolings, but to elevate them I think it would be cool if they not only had gameplay features, but their own personalities! At least that's what makes partners in stuff like paper mario a lot more fun than they'd be otherwise, I think.
@Goodgis
Жыл бұрын
I completely agree!
@anythinggoes6791
Жыл бұрын
like the slugs from slug terra!
The „alive ammunition“ kinda remind me of the Guns in High on Life. Love it!
@Goodgis
Жыл бұрын
Thanks! :D
I’ve been watching since the beginning of the dev logs, great work!!!
@Goodgis
Жыл бұрын
That's awesome! Thanks so much!
This game was a huge inspiration for me, probably wouldn’t have made my own game without it.
i really like the idea of the ammolings, congrats on getting funded!
@Goodgis
Жыл бұрын
Thanks so much!
I love the idea of ammolings they have so many comedic potential good job
@Goodgis
Жыл бұрын
I know right?
@Dionizy8
Жыл бұрын
@@Goodgis yeah i cant wait, good luck with the game (sorry for my bad english im learning)
Wow the game is looking amazing, so many improvements! Love the frog grapple
@Goodgis
Жыл бұрын
Thanks! Me too haha
Amazing devlog as always!
@Goodgis
Жыл бұрын
Thanks so much!
I’ve never BEEn this happy for a devlog!
@Goodgis
Жыл бұрын
:D
Dungeons and Ammolings sounds great keep up the good work
@Goodgis
Жыл бұрын
Thanks, will do!
Ammolings sound amazing, it would be really cool if your gun would change depending on the ammoling in use. Also be cool if you get the ability to quickly swap between them. Congrats on the funding. Keep up the work
absolutely loving this, I do feel like the avatar seems a bit hard to tell what it is, I feel like if it had a little more detail to make it stand out from the background
The Ammolings are a great idea and they're so unique!
@Goodgis
Жыл бұрын
Thanks so much!
yoo nice devlog as usual, I always get excited when someone name drops iconoclasts
@Goodgis
Жыл бұрын
Same here!
YES, LETTTSSSS GOOOOOOOOOOO (i love these devlogs)
@Goodgis
Жыл бұрын
I'm back! haha
The jump looks way better now, good job on that
@Goodgis
Жыл бұрын
Thanks!
I am deeply in love with the sheer existence of your game
Congrats on getting your game founded. It seems to me like an unimaginable milestone to reach as I just begun my own journey of making games. You are doing great. Keep up the good work :) - Dan
Keep up the fantastic work Goodgis! Ammolings sound like a hilariously fun mechanic
@Goodgis
Жыл бұрын
Thanks! :D I hope they turn out well. They'll need a lot of testing.
keep up the dev logs
my headphones are broken but I can already guessed this is gonna be banger :)
one word, thats debatably not a word but if understood comes as the highest praise: SHMOVEMENT!
@Goodgis
Жыл бұрын
XD
Great vid! I was just wondering would you be able to do a tutorial or share a template on how you made that game design doc in Milanote, that would be very helpful.
Ammolings does sound pretty cool
You could make the ammolings a part of puzzle solutions, like the fire one melting some ice opening up a new exploration route or changing something in one area that alters the level layout of another area, like freezing a lake stops water from flowing that will then allow to use some objects or items that can not be used while underwater. I would make all changes reversible so the player isn't soft locked because they forgot to do something before a level change so they can no longer proceed forward. This of course is if it wont add to scope creep, as I can see this making the game take long to finish.
Wishlisted. Keep up the great content
Hey man love you helped me a lot for game dev. I personally think you should update the health bar to a honeycomb since the character is a bee but that's up to you
hey there, the game looks really cool and i have been following you for a long time already. i have a suggestion on the camera thing. maybe add if the player is falling down that the camera slightly moves down more or if the player moves left or right, that the camera slightly follows more towards the direction they are walking and goes back to centering the character after staying still. like this [ o ] *stands* [ o ] *walks right* [ o ] *goes back to standing still* that the camera slowly moves to the right and waits at the furtest position, until slowly moving back or into other directions. you can also add, that this only starts after the playerr walks into that direction for a couple of seconds. this way it will not be too much screen moving.
The last devlog had me worried, I am so glad he got funded
I love the dew drop demo good job 💙💙💙💙💙
im so excited for this game, it also feels very nice to control i think!
@Goodgis
Жыл бұрын
Thanks! :D
While the flower petal health bar looks really cool. I think a revolver barrel would also be really cool, and every time you get hit one if the bullets falls out. When you heal theres a simple animation of bullets entering the gun.
Absolutely the bee-st devlog I've seen in a certain amount of years of existence.
I really loved the pixel art bosses! 😍
@Goodgis
Жыл бұрын
Thanks! :D
Can't wait for the game to come out ,will totally buy on release
@Goodgis
Жыл бұрын
Thanks so much!
Oooo, not seen that GDC talk :D will watch it after this XD
@Goodgis
Жыл бұрын
;)
As someone who’s just about mastered pogoing in Hollow Knight, I think I’d love gun-jumping in Dewdrop.
oh its SO good to see you back homie!
@Goodgis
Жыл бұрын
It's good to be back!
Ammolings are cool!
ayyy new devlog! Awesome job! :D
@Goodgis
Жыл бұрын
Thanks!
You remember my game Bees N Guns? Well I am almost done with the sequel and I made a very small spin-off game to experiement with some things. ANYWAYS some people in your discord were saying that my games were leakes of Dewdrop and I thought it was pretty funny!😆 Keep up the good work on Dewdrop!
@Goodgis
Жыл бұрын
That's awesome! Thanks so much!
the ammolings are a great idea! its like charms in hk but pokemon-ized, a great opportunity for easter eggs and game cameos,!!!! it would be fun collecting these critters.
I feel like a pollen mechanic would really fit the theme. Maybe upgrades are in flowers and you have to Cary pollen to open them up?
Ammolings are a great idea! Kinda like a pet that affects your weapon. Very cool
@Goodgis
Жыл бұрын
Yeah! :D
I love how it's like Slugterra. Where your companions are projectiles.
@Goodgis
Жыл бұрын
Ahh yeah!
Yeeeesss the new dewdrop dynasty update
looking a lot more fun to control the main character
Can’t wait till the full game fully releases!
@Goodgis
Жыл бұрын
Me too! :D
5:46 YOOOO edit: just finished the video, incredible stuff, looks like speedrunning the full game will be really fun!
@Goodgis
Жыл бұрын
That's the hope!
Wait why is polymars shrek? This is definitely the collab we didn't expect
Personally, the gun jump is great. It takes a bit to learn, but it is very fun
@Goodgis
Жыл бұрын
I'm super happy to hear that!
I have been waiting for another dewdrop video for so long. The game looks really good, I can’t wait for it to release!
@Goodgis
Жыл бұрын
I'll try to post these devlogs way more frequently.
So excited for this game!!
@Goodgis
Жыл бұрын
:D
I can't wait. It looks so good!
@Goodgis
Жыл бұрын
Thanks so much!
Yes! Devlogs! I love it goodgis!
@Goodgis
Жыл бұрын
More to come!
“It’s been a long long time young traveler, welcome back.”
@Goodgis
Жыл бұрын
It's good to be back!
Yes he’s back baby
@Goodgis
Жыл бұрын
;)
i love dewdrop dynasty the demo is great
you should add a melee attack that makes the player swing the gun to deals knockback and stuns the enemies for a short amount of time
The amolings are amassing
On ammo-lings, what if they followed you and some couldn't jump, some could climb (or fly), some couldn't enter doors. Then you could control who could come with the player on challenges and make it so some of them would accompany the player on puzzles and others couldn't. You could have shrines that allow the player to swap them out and you could have a mechanic to summon them back in that would take time to recharge (which you could upgrade to reduce the charge time, or add charges) so if one fell down a pit, you could teleport them back in (ala pikmin). You could also have enemies that limit the summon, or freeze the ammo-lings in place (you'd have to summon them to break the spell), or have rooms where you couldn't recharge your summon ability, so you'd have to plan your way through (have a shrine at the start, so the player could properly plan). Always make the mechanic have more than one use (which you're already doing, which is great). If you like my suggestions let me know if you need more help! :D
the buddies being weapons makes me think of slugterra. Which had these creatures as ammo for guns
@Goodgis
Жыл бұрын
That sounds epic!
I can’t wait to play ur game It looks so awesome now
@Goodgis
Жыл бұрын
Thanks so much! :D
my god 3 years? Jesus thats a longgg time, but you are doing well on the progress, keep up the good work! :)
@Goodgis
Жыл бұрын
Thanks so much!
3:10 smoothest transition ever made
@Goodgis
Жыл бұрын
I had to surf right into it.
@atbguy
Жыл бұрын
@@Goodgis 😶😶😶😶 litterly about to cry rn
Ammolings- great idea, have one for each area of the game that you get halfway through like an item in a Zelda dungeon Dungeons might be a problem since they can make the map feel confusing. They either need to be secluded areas of the map or easy to locate, as having more than one map screen/layout is a slippery slope
@Goodgis
Жыл бұрын
They will be on the main map, but they've been secluded. Like you don't need to leave the area to solve the dungeons.
bro I played the demo and it was a lot of fun. can't wait to be able to play more. take your time though 💪
ammolings sound so adorable :D
@Goodgis
Жыл бұрын
:D
Thank You so much for making such an awesome devlog you have a inspired me to continue working on my game called Lost World a action platformer do you have any pointers
I think your hook should be designed with multiple inspirations. Like when explaining it it isn’t,”it’s like x game’s mechanic” but instead,”it’s like if x and y game’s mechanics were combined(or something).”
The Ammolings reminds me of the Fruits from Patch Quest which give you different shots.
@Goodgis
Жыл бұрын
Yeah! That's kind of a good way of looking at them.
@MrDitano
Жыл бұрын
@@Goodgis So they are less companions and more like an "Item" you use and collect new?
Ur my favorite game dev❤
OoOoOh iconoclasts, forgot about that game, was pretty great
@Goodgis
Жыл бұрын
It's pretty sweet!
I can’t wait to play this game