Adding Weapons & Dungeons to my Metroidvania

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I'm adding bizarre new weapons like a frog gun to my Metroidvania, Dewdrop Dynasty. But I don't just stop there. I also explore different ways to spice up the game by finding a strong game hook inspired by Hollow Knight, The Legend of Zelda, Cave Story, and even Pokemon.
🐝 Wishlist Dewdrop Dynasty on Steam!
► bit.ly/WishlistDewdrop
Social Media ------------------------------------------------------------
❤️ Check out my Website! goodgis.fun/ ❤️
----------------------------------------------------------------------------------
✦ Discord - / discord
✦ Twitter - / gooodgis
✦ Games - firith.itch.io/
Chapters:
0:00 Intro
0:21 Kickstarter Results
1:00 Game Design Document
1:21 Creating a Game Hook
2:21 Adding Dungeons
2:30 Partner based weapons
2:55 Prototyping Abilities
3:11 Surfshark
4:14 Design New Bosses
4:45 Migrating to Godot 4
5:30 Gameplay Improvements
6:18 Improving the Movement
7:35 Level Design & More
Dewdrop Dynasty is a quirky, bug themed Metroidvania. It's inspired by games such as Paper Mario, Cave Story, and of course Hollow Knight. Run, dash, and crawl your way through a vast world. Battle with crazy bosses, find new guns and abilities, meet quirky characters, and most importantly find your way home.
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#devlog #gamedev #programming #indiedev

Пікірлер: 442

  • @Goodgis
    @Goodgis Жыл бұрын

    The BEE is BACK! SUBSCRIBE for bee content. 🐝🐝🐝

  • @placeholderdoe

    @placeholderdoe

    Жыл бұрын

    I can’t BEElieve it’s back

  • @albertotorre3859

    @albertotorre3859

    Жыл бұрын

    Beeautiful

  • @Mel-mu8ox

    @Mel-mu8ox

    Жыл бұрын

    ​@@albertotorre3859 after watching the vid advertising the kickstarter it seemed like your motivation was really low :( I'm glad you did the kickstarter, it seems to have breathed new life and motivation into you.

  • @albertotorre3859

    @albertotorre3859

    Жыл бұрын

    @@Mel-mu8ox I think you meant @Goodgis

  • @The_Grin_Reaper_

    @The_Grin_Reaper_

    Жыл бұрын

    I really like the amolings

  • @felixrawlings4493
    @felixrawlings4493 Жыл бұрын

    best devlog so far

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @Itspickly
    @Itspickly Жыл бұрын

    Congrats on getting funded! Also, I absolutely love the idea of ammolings, lots of potential for funny side characters there lol

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @Al3x_is_here
    @Al3x_is_here Жыл бұрын

    The idea of different weapons with different patterns is great. Definitely keep it. You could give the pets little abilities too, like projectiles.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    That's a great idea!

  • @ModBros8434
    @ModBros8434 Жыл бұрын

    I'd just like to mention that the environment and background at 6:47 looks very nice, especially with the parallax

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks! I always intended to push the artwork and I think it turned out pretty well. Now it's time for me to make a 1,000 of them. XD

  • @karlldraws
    @karlldraws Жыл бұрын

    The idea of the partners is absolutely amazing. There could be one per area, and the only way of getting access to a new area would be by using one of the previous partners. The dungeons would be an absolutely amazing way to teach the player how to use each one

  • @alu2901
    @alu2901 Жыл бұрын

    Honestly, the idea of your friends being guns/ammo is really cute and original! P.S. The current boss sprites look awesome!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @alu2901

    @alu2901

    Жыл бұрын

    @@Goodgis Thank YOU for helping me get started with Gamedev and improving my pixel art!

  • @CitrusArchitect

    @CitrusArchitect

    Жыл бұрын

    Anything that's similar to TTYD is an absolute WIN in my book!! ;D

  • @TheOperatorOfNight
    @TheOperatorOfNight Жыл бұрын

    Just discovered your channel recently, and I love watching your Dewdrop Dynasty devlogs. Downloaded and played the demo last night and I love it! Can't wait to see how the whole thing turns out! Keep it up!

  • @veryupstandinguy
    @veryupstandinguy Жыл бұрын

    I really love the simplistic art style because we always get these detailed pixel art in many indie games and seeing something use a limited palette is awesome

  • @ChadRepson
    @ChadRepson Жыл бұрын

    Ammolings are a really good idea, great job with the game so far

  • @michaeledwards6890
    @michaeledwards6890 Жыл бұрын

    good to see the progress, its looking amazing! much inspired very wow

  • @Skeffles
    @Skeffles Жыл бұрын

    Amazing progress! The new jump looks like it'll feel way better. Keep it up!

  • @BrandonShep
    @BrandonShep Жыл бұрын

    Amazing job with the game so far, and big congrats on getting funded too! The unique aspects of the game are really starting to come to life.

  • @benyoungblade
    @benyoungblade Жыл бұрын

    Awesome progress goodgis! Cheering you on man. What a good idea to size Dewdrop similarly to games like hollow knight! Genius :)

  • @TheShelfman
    @TheShelfman Жыл бұрын

    I love the idea of ammolings! Could definitely make for a great hook😁

  • @Impossible_Object
    @Impossible_Object Жыл бұрын

    Ammolings sound really fun. I do hope they get some moments to see them at a larger scale so you can appreciate them more

  • @Road_to_Dawn
    @Road_to_Dawn9 ай бұрын

    I’ve just discovered your videos, and they’re really inspirational and good for helping me to finally begin to make the metroidvania I’ve been wanting to do.

  • @jacobpavone3477
    @jacobpavone347710 ай бұрын

    i love this! about the recoil jumping: not sure if it's like this already or not, but one of the things i did to make it way easier (especially bc it was also mobile, and recoil jumping was a central mechanic) was making the jump key work as a shortcut for down and fire while in the air, and not ascending. makes the recoil jumping way more accessible, which is always good. i haven't seen many other games do this, but i'd love to see it catch on. but really tho i am loving the progress you've been showing, this game looks so sick and punchy and good

  • @supersayen0679
    @supersayen0679 Жыл бұрын

    The demo was so fun! I can't wait for the full game.

  • @maxrdev703
    @maxrdev703 Жыл бұрын

    I love the sound of the ammolings can’t wait to learn more on them. Bonzo’s designs looks great too! The project has grown so much. I love the backgrounds to the levels they add so much to the stages.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @fiveljones2340
    @fiveljones2340 Жыл бұрын

    Ammolings sounds so cool! Love that idea

  • @penguinzgames
    @penguinzgames2 ай бұрын

    Props to you! The spritework looks spectacular

  • @MrsDeviousNinja
    @MrsDeviousNinja Жыл бұрын

    oooh, the ammolings remind me of the partner pkmn in the ranger games! I absolutely loved that concept

  • @leewoodrough242
    @leewoodrough242 Жыл бұрын

    Great vid! I love the idea of ammolings.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    I'm super happy to hear it!

  • @CreativeSteve69
    @CreativeSteve69 Жыл бұрын

    yay welcome back to Devlogs Goodgis. Dewdrop is looking amazing so far. Loving the evolution of it so far. Especially having the friends as bullets mechanic. kindof gives me pikmin vibes which I am loving. I can't wait to play this.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much! :D

  • @kekca0449
    @kekca0449 Жыл бұрын

    Just discovered ur channel, love your work, the ammolings remind me of the slugs in slugterra which is awesome. Keep it up!

  • @mistermamamia
    @mistermamamia Жыл бұрын

    If there's going to be dialogue in the game, then I hope the ammolings get to speak! I absolutely love the idea of the ammolings, but to elevate them I think it would be cool if they not only had gameplay features, but their own personalities! At least that's what makes partners in stuff like paper mario a lot more fun than they'd be otherwise, I think.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    I completely agree!

  • @anythinggoes6791

    @anythinggoes6791

    Жыл бұрын

    like the slugs from slug terra!

  • @Firestone-Games
    @Firestone-Games Жыл бұрын

    The „alive ammunition“ kinda remind me of the Guns in High on Life. Love it!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks! :D

  • @mangomctango1802
    @mangomctango1802 Жыл бұрын

    I’ve been watching since the beginning of the dev logs, great work!!!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    That's awesome! Thanks so much!

  • @yellowduckgamedev
    @yellowduckgamedev Жыл бұрын

    This game was a huge inspiration for me, probably wouldn’t have made my own game without it.

  • @itsjustcisco
    @itsjustcisco Жыл бұрын

    i really like the idea of the ammolings, congrats on getting funded!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @Dionizy8
    @Dionizy8 Жыл бұрын

    I love the idea of ammolings they have so many comedic potential good job

  • @Goodgis

    @Goodgis

    Жыл бұрын

    I know right?

  • @Dionizy8

    @Dionizy8

    Жыл бұрын

    @@Goodgis yeah i cant wait, good luck with the game (sorry for my bad english im learning)

  • @kadable4077
    @kadable4077 Жыл бұрын

    Wow the game is looking amazing, so many improvements! Love the frog grapple

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks! Me too haha

  • @ThePhantomBowtie
    @ThePhantomBowtie Жыл бұрын

    Amazing devlog as always!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @joshoreilly4733
    @joshoreilly4733 Жыл бұрын

    I’ve never BEEn this happy for a devlog!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    :D

  • @ForRealConfused
    @ForRealConfused Жыл бұрын

    Dungeons and Ammolings sounds great keep up the good work

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks, will do!

  • @restingphantom
    @restingphantom Жыл бұрын

    Ammolings sound amazing, it would be really cool if your gun would change depending on the ammoling in use. Also be cool if you get the ability to quickly swap between them. Congrats on the funding. Keep up the work

  • @R0ob1nN
    @R0ob1nN9 ай бұрын

    absolutely loving this, I do feel like the avatar seems a bit hard to tell what it is, I feel like if it had a little more detail to make it stand out from the background

  • @purplemosasaurus5987
    @purplemosasaurus5987 Жыл бұрын

    The Ammolings are a great idea and they're so unique!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @almightyforge2493
    @almightyforge2493 Жыл бұрын

    yoo nice devlog as usual, I always get excited when someone name drops iconoclasts

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Same here!

  • @HallowLiar
    @HallowLiar Жыл бұрын

    YES, LETTTSSSS GOOOOOOOOOOO (i love these devlogs)

  • @Goodgis

    @Goodgis

    Жыл бұрын

    I'm back! haha

  • @mastermurky2475
    @mastermurky2475 Жыл бұрын

    The jump looks way better now, good job on that

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks!

  • @JuhoSprite
    @JuhoSprite Жыл бұрын

    I am deeply in love with the sheer existence of your game

  • @Pixels4Games
    @Pixels4Games10 ай бұрын

    Congrats on getting your game founded. It seems to me like an unimaginable milestone to reach as I just begun my own journey of making games. You are doing great. Keep up the good work :) - Dan

  • @metirium
    @metirium Жыл бұрын

    Keep up the fantastic work Goodgis! Ammolings sound like a hilariously fun mechanic

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks! :D I hope they turn out well. They'll need a lot of testing.

  • @letuce7979
    @letuce7979 Жыл бұрын

    keep up the dev logs

  • @PurpleBlade68
    @PurpleBlade68 Жыл бұрын

    my headphones are broken but I can already guessed this is gonna be banger :)

  • @macha-leaf
    @macha-leaf Жыл бұрын

    one word, thats debatably not a word but if understood comes as the highest praise: SHMOVEMENT!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    XD

  • @forkes1776
    @forkes177610 ай бұрын

    Great vid! I was just wondering would you be able to do a tutorial or share a template on how you made that game design doc in Milanote, that would be very helpful.

  • @stateflower3213
    @stateflower3213 Жыл бұрын

    Ammolings does sound pretty cool

  • @supermeathands3433
    @supermeathands343310 ай бұрын

    You could make the ammolings a part of puzzle solutions, like the fire one melting some ice opening up a new exploration route or changing something in one area that alters the level layout of another area, like freezing a lake stops water from flowing that will then allow to use some objects or items that can not be used while underwater. I would make all changes reversible so the player isn't soft locked because they forgot to do something before a level change so they can no longer proceed forward. This of course is if it wont add to scope creep, as I can see this making the game take long to finish.

  • @Kalumbo21
    @Kalumbo21 Жыл бұрын

    Wishlisted. Keep up the great content

  • @samijamandak
    @samijamandak Жыл бұрын

    Hey man love you helped me a lot for game dev. I personally think you should update the health bar to a honeycomb since the character is a bee but that's up to you

  • @thelegendarymushroom80
    @thelegendarymushroom809 ай бұрын

    hey there, the game looks really cool and i have been following you for a long time already. i have a suggestion on the camera thing. maybe add if the player is falling down that the camera slightly moves down more or if the player moves left or right, that the camera slightly follows more towards the direction they are walking and goes back to centering the character after staying still. like this [ o ] *stands* [ o ] *walks right* [ o ] *goes back to standing still* that the camera slowly moves to the right and waits at the furtest position, until slowly moving back or into other directions. you can also add, that this only starts after the playerr walks into that direction for a couple of seconds. this way it will not be too much screen moving.

  • @jacksonholman1622
    @jacksonholman1622 Жыл бұрын

    The last devlog had me worried, I am so glad he got funded

  • @denismusina9508
    @denismusina9508 Жыл бұрын

    I love the dew drop demo good job 💙💙💙💙💙

  • @Dines646
    @Dines646 Жыл бұрын

    im so excited for this game, it also feels very nice to control i think!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks! :D

  • @PyroWithTaco
    @PyroWithTaco11 ай бұрын

    While the flower petal health bar looks really cool. I think a revolver barrel would also be really cool, and every time you get hit one if the bullets falls out. When you heal theres a simple animation of bullets entering the gun.

  • @modle_y
    @modle_y Жыл бұрын

    Absolutely the bee-st devlog I've seen in a certain amount of years of existence.

  • @anawan
    @anawan Жыл бұрын

    I really loved the pixel art bosses! 😍

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks! :D

  • @void9030
    @void9030 Жыл бұрын

    Can't wait for the game to come out ,will totally buy on release

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @Mel-mu8ox
    @Mel-mu8ox Жыл бұрын

    Oooo, not seen that GDC talk :D will watch it after this XD

  • @Goodgis

    @Goodgis

    Жыл бұрын

    ;)

  • @craftingtales2790
    @craftingtales27907 ай бұрын

    As someone who’s just about mastered pogoing in Hollow Knight, I think I’d love gun-jumping in Dewdrop.

  • @thatguystar817
    @thatguystar817 Жыл бұрын

    oh its SO good to see you back homie!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    It's good to be back!

  • @zealouscarrot
    @zealouscarrot Жыл бұрын

    Ammolings are cool!

  • @8x8BitGames
    @8x8BitGames Жыл бұрын

    ayyy new devlog! Awesome job! :D

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks!

  • @LightcrimsonDaLotl
    @LightcrimsonDaLotl Жыл бұрын

    You remember my game Bees N Guns? Well I am almost done with the sequel and I made a very small spin-off game to experiement with some things. ANYWAYS some people in your discord were saying that my games were leakes of Dewdrop and I thought it was pretty funny!😆 Keep up the good work on Dewdrop!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    That's awesome! Thanks so much!

  • @ELV13S
    @ELV13S Жыл бұрын

    the ammolings are a great idea! its like charms in hk but pokemon-ized, a great opportunity for easter eggs and game cameos,!!!! it would be fun collecting these critters.

  • @ninjaguyweaver
    @ninjaguyweaverАй бұрын

    I feel like a pollen mechanic would really fit the theme. Maybe upgrades are in flowers and you have to Cary pollen to open them up?

  • @Bogrin
    @Bogrin Жыл бұрын

    Ammolings are a great idea! Kinda like a pet that affects your weapon. Very cool

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Yeah! :D

  • @darealpummel
    @darealpummel Жыл бұрын

    I love how it's like Slugterra. Where your companions are projectiles.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Ahh yeah!

  • @randomfellow27
    @randomfellow27 Жыл бұрын

    Yeeeesss the new dewdrop dynasty update

  • @NKCubed
    @NKCubed Жыл бұрын

    looking a lot more fun to control the main character

  • @MAEPAY
    @MAEPAY Жыл бұрын

    Can’t wait till the full game fully releases!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Me too! :D

  • @catbrotherdoeseverything
    @catbrotherdoeseverything Жыл бұрын

    5:46 YOOOO edit: just finished the video, incredible stuff, looks like speedrunning the full game will be really fun!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    That's the hope!

  • @osensiv3sounds978
    @osensiv3sounds978 Жыл бұрын

    Wait why is polymars shrek? This is definitely the collab we didn't expect

  • @LocalTrashyt
    @LocalTrashyt Жыл бұрын

    Personally, the gun jump is great. It takes a bit to learn, but it is very fun

  • @Goodgis

    @Goodgis

    Жыл бұрын

    I'm super happy to hear that!

  • @danerbs945
    @danerbs945 Жыл бұрын

    I have been waiting for another dewdrop video for so long. The game looks really good, I can’t wait for it to release!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    I'll try to post these devlogs way more frequently.

  • @zachgeyer8090
    @zachgeyer8090 Жыл бұрын

    So excited for this game!!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    :D

  • @DylanMatthewTurner
    @DylanMatthewTurner Жыл бұрын

    I can't wait. It looks so good!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @NotPalliot
    @NotPalliot Жыл бұрын

    Yes! Devlogs! I love it goodgis!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    More to come!

  • @pinnache
    @pinnache Жыл бұрын

    “It’s been a long long time young traveler, welcome back.”

  • @Goodgis

    @Goodgis

    Жыл бұрын

    It's good to be back!

  • @salmonbamminfish2925
    @salmonbamminfish2925 Жыл бұрын

    Yes he’s back baby

  • @Goodgis

    @Goodgis

    Жыл бұрын

    ;)

  • @robertcharlton7567
    @robertcharlton7567 Жыл бұрын

    i love dewdrop dynasty the demo is great

  • @melody-v-
    @melody-v-9 ай бұрын

    you should add a melee attack that makes the player swing the gun to deals knockback and stuns the enemies for a short amount of time

  • @1210brianwalsh
    @1210brianwalsh Жыл бұрын

    The amolings are amassing

  • @ItsPBUH
    @ItsPBUH Жыл бұрын

    On ammo-lings, what if they followed you and some couldn't jump, some could climb (or fly), some couldn't enter doors. Then you could control who could come with the player on challenges and make it so some of them would accompany the player on puzzles and others couldn't. You could have shrines that allow the player to swap them out and you could have a mechanic to summon them back in that would take time to recharge (which you could upgrade to reduce the charge time, or add charges) so if one fell down a pit, you could teleport them back in (ala pikmin). You could also have enemies that limit the summon, or freeze the ammo-lings in place (you'd have to summon them to break the spell), or have rooms where you couldn't recharge your summon ability, so you'd have to plan your way through (have a shrine at the start, so the player could properly plan). Always make the mechanic have more than one use (which you're already doing, which is great). If you like my suggestions let me know if you need more help! :D

  • @micksengers
    @micksengers Жыл бұрын

    the buddies being weapons makes me think of slugterra. Which had these creatures as ammo for guns

  • @Goodgis

    @Goodgis

    Жыл бұрын

    That sounds epic!

  • @garyadamos
    @garyadamos Жыл бұрын

    I can’t wait to play ur game It looks so awesome now

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much! :D

  • @Icie145
    @Icie145 Жыл бұрын

    my god 3 years? Jesus thats a longgg time, but you are doing well on the progress, keep up the good work! :)

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much!

  • @atbguy
    @atbguy Жыл бұрын

    3:10 smoothest transition ever made

  • @Goodgis

    @Goodgis

    Жыл бұрын

    I had to surf right into it.

  • @atbguy

    @atbguy

    Жыл бұрын

    @@Goodgis 😶😶😶😶 litterly about to cry rn

  • @help_tm
    @help_tm Жыл бұрын

    Ammolings- great idea, have one for each area of the game that you get halfway through like an item in a Zelda dungeon Dungeons might be a problem since they can make the map feel confusing. They either need to be secluded areas of the map or easy to locate, as having more than one map screen/layout is a slippery slope

  • @Goodgis

    @Goodgis

    Жыл бұрын

    They will be on the main map, but they've been secluded. Like you don't need to leave the area to solve the dungeons.

  • @sirambutanmerah
    @sirambutanmerah11 ай бұрын

    bro I played the demo and it was a lot of fun. can't wait to be able to play more. take your time though 💪

  • @LineOfThy
    @LineOfThy Жыл бұрын

    ammolings sound so adorable :D

  • @Goodgis

    @Goodgis

    Жыл бұрын

    :D

  • @firex2133
    @firex2133 Жыл бұрын

    Thank You so much for making such an awesome devlog you have a inspired me to continue working on my game called Lost World a action platformer do you have any pointers

  • @placeholderdoe
    @placeholderdoe Жыл бұрын

    I think your hook should be designed with multiple inspirations. Like when explaining it it isn’t,”it’s like x game’s mechanic” but instead,”it’s like if x and y game’s mechanics were combined(or something).”

  • @MrDitano
    @MrDitano Жыл бұрын

    The Ammolings reminds me of the Fruits from Patch Quest which give you different shots.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Yeah! That's kind of a good way of looking at them.

  • @MrDitano

    @MrDitano

    Жыл бұрын

    @@Goodgis So they are less companions and more like an "Item" you use and collect new?

  • @coolcat9624
    @coolcat9624 Жыл бұрын

    Ur my favorite game dev❤

  • @nesraspongx58
    @nesraspongx58 Жыл бұрын

    OoOoOh iconoclasts, forgot about that game, was pretty great

  • @Goodgis

    @Goodgis

    Жыл бұрын

    It's pretty sweet!

  • @widojay2048
    @widojay20487 ай бұрын

    I can’t wait to play this game