How to Design Great Metroidvania Levels | Game Design

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In today's Devlog we'll cover the allusive Metroidvania level design, and how it's actually pretty easy to make. Games like Super Metroid, Cave Story, Hollow Knight, and more. I'll even show the steps I took to overcome it with my game indie game, Dewdrop Dynasty.
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Пікірлер: 428

  • @Goodgis
    @Goodgis2 жыл бұрын

    Make sure to wishlist Dewdrop Dynasty on Steam. I dare you! store.steampowered.com/app/1444080/Dewdrop_Dynasty/

  • @BlakaD

    @BlakaD

    2 жыл бұрын

    i already did that, im wating to play the game when it releases

  • @elirichmond8643

    @elirichmond8643

    2 жыл бұрын

    Well I'm currently started my first game on gb studio to get a hang on things and then I'ma move to unity after. I am pretty good at drawing so I will be making majority of my assets.

  • @EstebanSaxton

    @EstebanSaxton

    2 жыл бұрын

    If it were for mac it would already be on my wishlist :(

  • @colleagueloyal7269

    @colleagueloyal7269

    3 ай бұрын

    will the game be available on Mac?

  • @andrewdrost6786
    @andrewdrost67862 жыл бұрын

    I also think it's important to think about how the player's future abilities will work in each area. It's so satisfying to revisit an area with your new tricks and fly through everything in a matter of seconds.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's a great point! Yes, you want your abilities to enhance your backtracking experience.

  • @doolenny9458

    @doolenny9458

    2 жыл бұрын

    yeah it's important since that's what truly makes a metroidvania a metroidvania and not a zeldalike

  • @flashbackfrank8781

    @flashbackfrank8781

    2 жыл бұрын

    You should really know most, of not all of your abilities and what they do FIRST AND FOREMOST in a metroidvaina. That way you can know what feels good to use and can give your abilities time to shine and I don't mean like how they did it in bloodstained where they only work when allowed in specific places.... Edit: looks like i just accidentally reposted what he said in step 3. Just as I posted that I got to that part in the video. 😄

  • @beanzybar736

    @beanzybar736

    Жыл бұрын

    Yeah and hollow knight does that REALLY good

  • @eleos-7845

    @eleos-7845

    Жыл бұрын

    @@Goodgis I have a question about that. I’m thinking about making a mega man zero mission-style metroidvania, but now I’m not so sure anymore. At first, my protagonist was gonna learn new elements for magic, such as fire, ice, wind, earth; the usual elements you see in other games. But I don’t want to make this meek character overpowered like the Avatar so I limit the elements to wind and lightning. But then what will they earn from defeating bosses?

  • @mcj1m_noonewillfindthis
    @mcj1m_noonewillfindthis2 жыл бұрын

    Funfact: there is actually a "cheese mine". In Austria, near the city Weiz (Styria), there is a place where they make cheese in an abandoned silver mine, because of the constant temperature in the shafts. And they call it Mine Cheese

  • @purplemosasaurus5987

    @purplemosasaurus5987

    2 жыл бұрын

    That's so cool!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Woah, that's awesome! haha Thanks for sharing!

  • @birbylikesfox1032

    @birbylikesfox1032

    2 жыл бұрын

    Cant wait to play dewdrop dynasty irl

  • @PolyMars
    @PolyMars2 жыл бұрын

    dewdrop dynasty maker confirmed??

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Oh gosh, I hope not. XD

  • @Hamox

    @Hamox

    2 жыл бұрын

    @@Goodgis haha

  • @Hamox

    @Hamox

    2 жыл бұрын

    @@Goodgis I actually hope you add a level maker

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    @@Hamox It would be quite the undertaking.

  • @5minutemovies977

    @5minutemovies977

    Жыл бұрын

    @@Goodgis Eventually, that can be a cool goal to work on, and Godot doesn't make it any harder to add such feature :) (I use Godot too, and unfortunately, I never finished the game I was working on that was supposed to have player-made levels, so, you know...)

  • @TheIronicRaven
    @TheIronicRaven2 жыл бұрын

    My tip is harder to do for 2d games, but not impossible, but works really well for 3d games. Each level (really each room) should have a focal point. Something noticeable, large, flashy, or interesting where the player can orient themselves around and remember if you come back to it later. It really helps to create the flow of the map if you are focusing on a point, or three.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks for sharing!

  • @villagerjj

    @villagerjj

    Жыл бұрын

    This makes me think of bob omb battle field

  • @animatrix1490

    @animatrix1490

    Жыл бұрын

    @@villagerjj It made me think of like...the Disney theme parks. I think they create a few big landmarks that signpost each major area

  • @Quaffyson
    @Quaffyson2 жыл бұрын

    I am making a metroidvania game mixed with a rougelite style game and this honestly helped me get unstuck!! thanks!! (also cant wait for dewdrop dynasty to be done!!!!!)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That sound awesome! Can't wait to see how it turns out. :D

  • @broor

    @broor

    2 жыл бұрын

    That sounds so interesting! How does it work? Is it a roguelike where you play a randomly generated metroidvania or a metroidvania which is also a roguelike? Pls answer, this sounds so great. A combination of the 2 best genres

  • @Quaffyson

    @Quaffyson

    2 жыл бұрын

    @@broor its like a- well its a bit hard to explain but its like a metroidvania that is also like a rougelike

  • @broor

    @broor

    2 жыл бұрын

    @@Quaffyson try to explain? Pls!!

  • @ryanzullo7169

    @ryanzullo7169

    2 жыл бұрын

    Was thinking about something similar. I was indecided. Should I make a randomly generated metoridvenia or a metroidvenia that u will restart everytine u die? Ended givin the idea up AHAHAH

  • @mixlaproduction
    @mixlaproduction2 жыл бұрын

    I started watching your videos a few days ago. Really cool content man! Your story is really inspiring! We are about the same age and we have pretty much the same background story! :D Is Godot your weapon of choice in the end? Btw, please, don't give up anymore! I believe in you!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much, and Godot is weapon of choice. :D

  • @mostlime12195

    @mostlime12195

    11 ай бұрын

    @@Goodgis Nice.

  • @pixeltoonsjaafar
    @pixeltoonsjaafar2 жыл бұрын

    Thank you so much for this video, it'll be helpful for when I make a metroidvania. I feel like this could also apply to other genres like rpgs.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's a great point! Thanks so much. :D

  • @GameEndeavor
    @GameEndeavor2 жыл бұрын

    Thank you for the tips! I've been stalling my own world building but I'm feeling motivated now. I really like the idea of creating the map layout first.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's awesome to hear! :D Thanks so much.

  • @Ghirko
    @Ghirko Жыл бұрын

    This has been the best video on this matter I've so far come across, and the best resource in general. Thanks so much!

  • @CodingKricket
    @CodingKricket2 жыл бұрын

    Thanks so much! I have been trying to find a video like this for weeks! I have got to the point where I think I am ready for level design but whenever I opened up my game I didn't know where to start. You definetly earned a sub! Thanks so much!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks for watching! :D

  • @dizzardmoon
    @dizzardmoon2 жыл бұрын

    this video actually helped me with a small breakthrough of my own! loved the way you explained it, really smart view :)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    I'm so glad! :D

  • @k-kato-o
    @k-kato-o2 жыл бұрын

    i really liked the video, really informative about level design! what i was most excited about was the game footage in the background with it's new things, really exciting! :D

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    :D Thanks so much!

  • @clamshell6428
    @clamshell64282 жыл бұрын

    This game keeps looking better and better! I've gotta say, your videos are really inspiring, especially for someone who's trying to make a metroidvania-type game as well. I'm really excited to play Dewdrop, keep up the good work!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much, that means a lot. :D

  • @Skeffles
    @Skeffles2 жыл бұрын

    Brilliant video! It's been a while since I've properly done any level design so seeing your approach is great.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Great to hear! :D

  • @cam1k578
    @cam1k578 Жыл бұрын

    Brand new to the indie game dev dream and platform levels are by far way harder than I ever thought they’d be, love these videos they are such a great help and inspiration.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks so much, and I wish you the best of luck! :D

  • @YuvalerY
    @YuvalerY2 жыл бұрын

    Just the topic i was looking for! Great video, I always struggle with level design

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    You got this! :D

  • @naternaterspaceinvader8217
    @naternaterspaceinvader82172 жыл бұрын

    this was so awesome thank you!! I AM SO EXCITED TO PLAY

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    I'm can't wait to have you guys play! :D

  • @setteplays
    @setteplays2 жыл бұрын

    I've been learning and researching game developing since 2014 as well as making my own little games. And level design has been something I've never fully understood, even if I was making mostly platforming games. And after so long, I want to say that this video was the most helpful advice I've ever seen in the matter. And I finally feel actually motivated to make levels. I feel like something finally clicked. Maybe it's how you presented your thought process and maybe we try to rationalize stuff similarly, but anyway I'm glad you made this. Thank you.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thank you for watching! :D

  • @Jumpycnat
    @Jumpycnat2 жыл бұрын

    Great video! The tip about creating your worldmap before each room is so obvious, I don't know why I didn't think of it myself. I'm currently developing a platformer, but I'm definitely gonna keep that in mind when I'm working on my areas.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Go for it! :D I can't wait to see what you make!

  • @sasquatchbgames
    @sasquatchbgames2 жыл бұрын

    Love the idea of blocking out all the rooms in rough form first, then laying out all items so you can see the critical path. Super helpful. Keep it up!!

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Thanks! :D

  • @DecapitatedOstrich
    @DecapitatedOstrich4 ай бұрын

    This is so helpful, thank you!

  • @SacredHeart18
    @SacredHeart182 жыл бұрын

    Thank you! This is exactly the type of thing I was looking for: a digestible breakdown on how to approach level design (w/ visuals and examples). :D It makes things a lot less daunting. So, between this and a post on a website I found, I should be able to tackle level design with a bit more confidence ^_^

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad it was helpful! :D

  • @awfyboy
    @awfyboy2 жыл бұрын

    My goodness, Dewdrop looks incredible! I can't wait to hear more about the music, considering I've never really heard it before. Good luck on your project, mate!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks! Hope you'll enjoy it!

  • @calcite_dragon
    @calcite_dragon2 жыл бұрын

    I will be needing this for when I make my metroidvania game. Thank you!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad I could help. :D

  • @TheAssassin642
    @TheAssassin6422 жыл бұрын

    Super useful, and just what I needed for my own game. Thank you :)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad it could help! :D

  • @Evitrea
    @Evitrea2 жыл бұрын

    Well, I'd say this is "How to efficiently make Metroidvania levels", this is "good" at best, far from making "great" level design. (Though to be fair, many Metroidvania indies fails to achive this fundamental part, so this video still serves purposes.) A "Great" Metroidvania level would also consider how to let the player feel the sense of exploration without being completely stuck or lost, how to make back tracking feels fun, how to make tutorials feel nature in the enviroment, etc. The latest Metroid Dread feels really good in these regards, I originally thought that's because they kept blocking access to certain places at certain point, so it wouldn't be hard to keep track of the player position, situation and abilityies; until I realize this game was designed with sequences break in mind, and it hasn't been reported of "full with soft locks due to entering areas too early". All I want to say is, you have to make a follow-up to claim "How to Design Great Metroidvania Levels". You won't achieve Dread just by planning rooms ahead of times.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Yeah, I understand where you're coming from. But you can't make a great metroidvania unless you have a good foundation.

  • @bearofdoom8293

    @bearofdoom8293

    2 жыл бұрын

    Idk what goin on here

  • @kingdev8688
    @kingdev86882 жыл бұрын

    I just started a game and I know level design will play a huge part in how fun it is, so thanks for the tips!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Hey, I wish you the best of luck! :D

  • @hiiambarney4489
    @hiiambarney4489 Жыл бұрын

    When I was still contributing to the Metroidvania Game Jam, I did exactly this. Having the Map Laid out beforehand in an abstract way really sparks your imagination! We had a pretty bland level going on and wanted to introduce a Water Area. I decided to go with a Pipe System that runs below the facility that leads to a Tank where you fight a boss. Cool so I made a set of rooms below the lowest floor and saw we had a testing facility room near that. Ofc. it made so much sense all of a sudden. The boss escaped the testing facility room at some point (since it was a month long game jam game I had to design it with people in mind that don't have endless time of getting lost) after you obtained the upgrade. So the environment of showing that boss in his pseudo fishtank of sorts completely changed and in order to not flood the facility with acid you have to hunt it down. All of this wouldn't have been so effortless to come up with if I didn't have the Map beforehand.

  • @lytningthief
    @lytningthief2 жыл бұрын

    I never thought to map down the shapes of the rooms and where their doors were first THEN add in puzzles / hazards. I tried to draw the room THEN add elements and THEN draw the next room. This was super helpful and useful for more than just Metroidvania level design! Thank you for making this!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad it could help! :D

  • @prox276
    @prox2762 жыл бұрын

    Amazing to see how much your channel has grown over the past year. Keep up the great work! :D

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much, Prox!

  • @losalfajoresok
    @losalfajoresok2 жыл бұрын

    Amazing video, I just discovered your channel and I wish you the best because is really informative and entertaining, keep it up!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thank you so much! :D

  • @nextProgram
    @nextProgram2 жыл бұрын

    The game's looking really good, dude. Every time I watch one of your videos I get inspired to work on my own games again

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much! Your game is awesome, you definitely should keep working on it. :D

  • @nextProgram

    @nextProgram

    2 жыл бұрын

    @@Goodgis Thanks! Haha I really need to get back into Keeper. You did get me to work on the world design for my metroidvania though, funnily enough

  • @Hamox
    @Hamox2 жыл бұрын

    Nice video man, haven't watched your videos in a while, they still are amazing haha!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much! :D

  • @obenohnebohne
    @obenohnebohne2 жыл бұрын

    I learned a lot from this video. Thanks for sharing your experience. It helps me out a lot. Your game looks awesome.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad you enjoyed it! Thanks so much!

  • @scoopydevy
    @scoopydevy2 жыл бұрын

    i am currently working on a metroid vania myself and this was quite helpful! Thanks elf man

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's awesome! :D I wish you the best of luck.

  • @loosejuice9672
    @loosejuice96722 жыл бұрын

    Level design even in general has always been very difficult for me, but this video has seriously opened my eyes to a lot of stuff :] Great work as always, my dude! B)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Super glad it helped! :D

  • @marmitesandwichdev1725
    @marmitesandwichdev17252 жыл бұрын

    Bro, your literally SO helpful! You have *no* idea how much this helps! (I suck at level design)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Super glad I could help! :D

  • @MadRDev
    @MadRDev2 жыл бұрын

    Thanks for the tips - I will definitely use them in my game!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad to hear it! :D What game are you making?

  • @MadRDev

    @MadRDev

    2 жыл бұрын

    @@Goodgis It's a run and gun metroidvania about a time traveling/controlling dog. It will have points in time as well locations... makes it even more complex. Just now finished time controll mechanics and 8-way shooting for my second spritn/devlog. Still very early, but im already planning my map. And also thanks for the reply, been following You for quite some time and I really enjoy your work and content.

  • @ARDIZsq
    @ARDIZsq2 жыл бұрын

    I've been wanting to make a Metroidvania of my own, and this is one of the biggest problems I've been having. Thanks for making this video!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Super glad it was helpful! :D and I wish you the best of luck on your project.

  • @infiniverse835
    @infiniverse8352 жыл бұрын

    Excellent Video at a perfect time! Keep it up!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks a lot! :D

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks, will do! :D

  • @Ren21690
    @Ren21690 Жыл бұрын

    This really helps me greatly @Goodgis

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Super happy to hear it! :D

  • @3Dimentional
    @3Dimentional2 жыл бұрын

    Greetings from Ecuador. I find your videos so inspiring. Thanks for making them. I've decided to learn to code in my 35's using Godot thanks to you.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Welcome! :D Thanks so much, and I wish you the best of luck.

  • @Steelriffsishere
    @Steelriffsishere2 жыл бұрын

    Very good video! I love these vids, they are super cool!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thank you very much!

  • @xolotl5435
    @xolotl54352 жыл бұрын

    Awesome stuff!! Pretty helpful for the game I’m making rn (an axolotl Metroidvania)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's awesome, how long have you been working on it?

  • @xolotl5435

    @xolotl5435

    2 жыл бұрын

    @@Goodgis Thanks man!! A bit more than 6 months

  • @AlesioFabi
    @AlesioFabi2 жыл бұрын

    I LOVE THIS!!! AND YOUR GAME LOOKS AWESOMEEEE 🔥

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much! :D

  • @TheShelfman
    @TheShelfman2 жыл бұрын

    Great and useful video! Looking forward to the music video😁

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much, me too! :D

  • @royschrauwen
    @royschrauwen2 жыл бұрын

    This is such a usefull video! Thank for you view on level design and making this video.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad it was helpful!

  • @supercyclone8342
    @supercyclone83422 жыл бұрын

    Really good tips! This is almost exactly what I'm doing for my metroidvania. I already know what connects were, what should be in this area vs that one, and what should the player need to get to this place. Now I just need to fill in the exact area layouts and then the exact room contents. Though I also plan where major stuff should be while doing the area outline. Since I made the dash ability missable at first, people might feel that the game is too slow if they go too far without it. So after marking about where the second ability should be, I left a mark on the map to create a road block that will force the player back to pick up dash. Alternatively I'll just force the player to get dash first, but I kinda don't want to. Playtesters will help me make that choice.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks for sharing!

  • @scrubfive9239
    @scrubfive92392 жыл бұрын

    I'm 31 and just starting out learning game dev. I feel so far behind as most people start in teens or earlier 20's , but damn I'm excited!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Nah, you'll do great! :D

  • @maxrdev703
    @maxrdev7032 жыл бұрын

    Yes! Dewdrop is back! I've waited so long. Can't wait till it comes out :D.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    I'm really trying to take the time to make it awesome!

  • @maxrdev703

    @maxrdev703

    2 жыл бұрын

    @@Goodgis I can tell! The game looks amazing!

  • @newcoolgamer200
    @newcoolgamer2002 жыл бұрын

    This really helped me!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad it could help!

  • @GhostbitStudios
    @GhostbitStudios2 жыл бұрын

    This is amazing advice! I hope to one day make a metroidvania so this is very helpful! If fact I'm going to apply this to my main game, I'm not good at level design btw lol 😅

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Go for it! :D

  • @smokeback
    @smokeback2 жыл бұрын

    love the area name cheese mine.actualy working on a metrovania inspired game so this is very helpful

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    I wish you the best of luck! :D

  • @smokeback

    @smokeback

    2 жыл бұрын

    @@Goodgis thanks looking forward to your game looks fun.is you twitter tag goodgis aswell?

  • @BlueHawaii.
    @BlueHawaii.Ай бұрын

    Oh my God it's insane how much the game has changed just in the time since this was uploaded

  • @aFewBitsShort
    @aFewBitsShort2 жыл бұрын

    Looking forward to the next video in the series!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    It will hopefully be out by the 24th :D

  • @TheBcoolGuy
    @TheBcoolGuy9 ай бұрын

    My game isn't strictly a metroidvania, but the way it's laid out now, it is sort of a non-linear, but still directional set of connected areas, even if some are on different planets. I wrote down the key points of this video in a way that should be most relevant to my game and I hope that it helps. Level design is painfully difficult, but some of the stuff, mainly step 4, feels like it'll work very well. Thank you!

  • @theera9514
    @theera95142 жыл бұрын

    when im making maps for stuff like dungeons in my rpgs i usually think of the local environment, what purpose the map serves by being there, area progression and dungeon specific gimmiks

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks for sharing!

  • @microdavid7098
    @microdavid70982 жыл бұрын

    amazing work. Always inspiring.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks, David! :D

  • @hudsonator7259
    @hudsonator7259 Жыл бұрын

    I'm making a game now about going through my brother's dreams/nightmares and recollecting his stuffed animals that will each have different abilities, and these tips might really help for making the game into a metroidvania (I'm still on the tutorial and implementing the stuffed animals)

  • @gabochip4703
    @gabochip47032 жыл бұрын

    Thanks for your advices!!!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks for watching! :D

  • @deviantdarkness8245
    @deviantdarkness82452 жыл бұрын

    Great ideas here, thanks!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much!

  • @Whatthetrash
    @Whatthetrash2 жыл бұрын

    Very cool video. Blind drop at 6:35 . I hope you don't die if you miss that platform.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Nah, and I'll give more of an indicator. :D

  • @ryanlettieri2597
    @ryanlettieri25977 ай бұрын

    Super beautiful game wow!

  • @MarioDoodles
    @MarioDoodles2 жыл бұрын

    Hi...very good tips...im developing "Crude"...and thats what i needed....thanks

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad to hear it!

  • @miguelluceroart
    @miguelluceroart2 жыл бұрын

    Oooooh! I can't wait to watch this one!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    :D

  • @pixelartpepe8180
    @pixelartpepe81802 жыл бұрын

    You inspire me all the time :)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much! :D

  • @faris_diz
    @faris_diz2 жыл бұрын

    You are so underrated, great videos

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much! :D

  • @winkulgames6656
    @winkulgames66562 жыл бұрын

    wow this video came out exactly at the right time, i'm making a 2d game and level design is the hardest part for me. thanks a lot

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad I could help! :D What type of game are you making?

  • @osamza
    @osamza2 жыл бұрын

    Thanks for the fantastic video

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thank you for watching it!

  • @GoblinDepartment
    @GoblinDepartment2 жыл бұрын

    Great video! Also, iterate upon your levels and let your ideas change! Don't just build a level and forget about it - instead, chase after whatever makes the level feel fun.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks for sharing!

  • @albertolanataable
    @albertolanataable2 жыл бұрын

    You should map the emotions for each section of the map too. It is important to alternate between feeling save, scare, happy, curious, etc.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    I've never thought of that. :D

  • @lettuce3775
    @lettuce37752 жыл бұрын

    This video was great! I think you could add some more enemies to the Cheese Mine in order to make the area more interesting though. I have some suggestions for enemies If you can read them! 1. Miner Rat They're like the rat NPC you've shown in the video except they have a cute little helmet that covers their head and eyes. If you get close, they'll do a spinning attack where they hit you with their Pickaxe (they move really slow while spinning) You can kill them from the top (Pickaxe blocks bullets) 2. Flying Rats The Flying Rats are albino mice with mining gear. They leap in the air and start gliding towards the player. 3. Cheese Knights They're rats equipped with Knight armor, they protect the King of Rats. They have shields that can block bullets and are sturdier than other enemies, if the player approaches, they slash with their sword. 4. A Heroic Rat optional mini-boss The Heroic Rat rides a horse and wears heavy armor. (He has a Lance) For his first attack, he charges forwards horizontally with his horse. For his second attack, he does a short range thrust. And for his third attack he can have a diagonal dropping thrust similar to Hornet from Hollow Knight where he jumps off his horse and lunges. If it's not difficult to script, he could have his horse jump with him while he's charging to confuse the player sometimes. And in general for platforming and other stuff there could be mouse traps that stun the player, rats driving mining drills similar to the giant spiked bugs from Crystal Peak in HK and little mining elevators that move up and down

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Woah, thanks for sharing!

  • @lettuce3775

    @lettuce3775

    2 жыл бұрын

    @@Goodgis Thank you for taking time to read!

  • @lucasdahl1118
    @lucasdahl111810 ай бұрын

    I am not an artist so I have to find free or paid art assets. I found art assets I love but it’s for a this style of game. I haven’t play a lot of these types of games, so thank you for this! It helps a lot!

  • @zxramadeit
    @zxramadeit9 ай бұрын

    May i ask, on 0:26 you show how you divide and design your levels, is that inside unity? or you use another program to do that. Because i want to do it like you, to organize myself better

  • @randomuser1249
    @randomuser12492 жыл бұрын

    I just started making a Metroid vania this is so good

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Glad to hear it!

  • @SufianDira
    @SufianDira2 жыл бұрын

    Amazing video!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    You are so kind! :D

  • @maxbuilder6801
    @maxbuilder68012 жыл бұрын

    Idea: Because you already pretty much have a level editor, when the game is fully released, you could add a simple little level/world builder.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Me having an editor, and releasing an editor are two very different things haha but it would be cool.

  • @bamfyu
    @bamfyu2 жыл бұрын

    Fantastic video :)

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thank you very much!

  • @level1gg
    @level1gg2 жыл бұрын

    i agree with you man, designing and making a level is so hard...

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    All it takes it practice! :D

  • @madmanga64
    @madmanga642 жыл бұрын

    Great video!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks!

  • @dlbike76
    @dlbike762 жыл бұрын

    Cool video. If you have time, I'd love to see something in-depth of how you've blocked out your "rooms" for the game in Godot Editor.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    For sure!

  • @ludozburg
    @ludozburg2 ай бұрын

    Really cool video, i know that is from 3 years ago but it's still really useful. Can you tell me the name of the tool to block out the world for world design?

  • @bearofdoom8293
    @bearofdoom82932 жыл бұрын

    Area 5 abandoned hive: this would make a spooky area that would make a great experience for players. Enemies: ghost bee would fly around and go through walls. Ghost wasp is a stronger variant of the ghost bee. Boss: queen bee ghost could summon ghost bees and wasps, teleport/disappear, and dash at you from the left, right, up, and down.

  • @bearofdoom8293

    @bearofdoom8293

    2 жыл бұрын

    Ability broken wings: allows you to fly for 3 seconds before falling slowly down.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Nice! :D

  • @JasonLothamer
    @JasonLothamer2 жыл бұрын

    Wishlisted! But you really need a trailer!

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks Jason, I'll been meaning to work that. I'm really going to dedicate 2022 towards polishing and wrapping up this game.

  • @archetypervb
    @archetypervb Жыл бұрын

    This is super helpful. Now I just have to learn how to develop the game itself. I'm so illiterate when it comes to these. I've got two full games all mapped out in my head.

  • @Goodgis

    @Goodgis

    Жыл бұрын

    Glad I could help!

  • @u.g.3298
    @u.g.32982 жыл бұрын

    Awesome tips, although I think I've been working out of order (first developing the character and skills, and then making the "skeleton" of the map).

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's awesome!

  • @mikgus
    @mikgus2 жыл бұрын

    Something i liked better in older metroidvanias was the lack of hard blocks to an area. Like Norfair in the video, you could get there before you had all the right equipment, byt you would probably die from the heat. You got the feeling of "maybe i can make it trough to the next colder area if i run and jump fast enough". Or maybe i can make that jump in the water area even if don't have the right suit.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's a great point!

  • @quincyisrandom7487
    @quincyisrandom74872 жыл бұрын

    I NEED this

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    ;)

  • @eboatwright_
    @eboatwright_2 жыл бұрын

    Super interesting! :D

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much! :D

  • @Ferplay2005
    @Ferplay20052 жыл бұрын

    Hey man, I love your videos. I´m making a metroidvania game aswell with a team and I´ll like to know what software you use to organize and make your maps

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    I just used Adobe Illustrator!

  • @floorbeardthepirate1141
    @floorbeardthepirate11412 жыл бұрын

    Have you watched the boss keys series of let's talk game design? The super metroid episode has excellent tips on how to prevent the player from being overwhelmed.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Yeah, GMTK is an awesome channel!

  • @matthewboyd8689
    @matthewboyd8689 Жыл бұрын

    It's only now that I understand why I loved Call of Duty zombies Easter eggs They play out exactly like a metroidvania level. You have to do something or get something before you can get to the next thing. But that thing also is useful for gameplay. My gosh I wish more games did this. (And made actually challenging games as well)

  • @PhilipLL
    @PhilipLL2 жыл бұрын

    My approach to level/world design is much more itterative. I almost never draft a map or timeline from the start. Due to how little i will know, i rather start somewhere and let it develop depending on what feels right or that fit into level design ideas i want to explore or principles i want to follow. But, drafting the map and establishing a timeline is important, but something you'd do many times. If you work throught this process linearly you tend to get very boring or generic feeling level design. Making good level design is in part about making connections between different elements of the gameplay or depending on other spaces you have or are planning to make. In short the process is very dynamic/organic and not linear. You will always have better ideas of how to design an area/level later on, and its a lot of back and forth. But definetely these are really good tips. Especially how you should know and be able to test with and use the mechanics that are part of the level/area. Especially when they are about the movement or secound to secound gameplay.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks for sharing!

  • @Garl_Vinland
    @Garl_Vinland2 жыл бұрын

    Hollow Knight: it’s raining in city of tears because it’s under a lake. Dew Drop Dynasty: dirt is now cheese.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    LOL

  • @Pluto-ek3mh
    @Pluto-ek3mh2 жыл бұрын

    TIP: if the water coming out the sewer in 6:39 doesn’t allow you to stand on it, I suggest putting a grayish tint over the background to make it separate from the level. When watching the video, I thought you could stand on it because it was as popped out as the pipes and the bullets broke on contact, but I could also be wrong by saying you can’t. That’s just my thought

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    That's a great idea! Thanks for sharing!

  • @cyclone_dev9432
    @cyclone_dev94322 жыл бұрын

    I’ve built a metroidvania before, I know a few tips I can share to help support your development. 1. When a player acquires a new power-up, put them in a space where this power-up is utilize to teach the player how it works and where they can use it. 2. Player movement should be polished and calculated. Create an playground scene to test different features before you implement them into your map. Stuff like (platform height, projectile distance, player gravity strength, enemy stats, etc) need to be accounted for. 3. Feedback is very important. Try out a section you built to see how you would approach it from a player’s perspective. Try to break your game intentionally to find areas that need more work. Reach out to people you know to try out your build to see how they approach a challenge.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Great tips! Thanks for sharing!

  • @garyadamos
    @garyadamos2 жыл бұрын

    Dewdrop dynasty is looking amazing! Also is there somewhere I can find the background music in this video?

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Thanks so much! :D Which song specifically?

  • @garyadamos

    @garyadamos

    2 жыл бұрын

    @@Goodgis OMG Hi Goodgis !!!!!! I really like the Step 5: Test Review & Adapt background music was wondering where its from

  • @luisdomingues9248
    @luisdomingues924810 күн бұрын

    Here in Brazil, cheese and mines have a lot in common! This because the people from the state of "Minas Gerais" (General Mines) are known for liking to eat cheese a lot hahaha

  • @foundcrab4742
    @foundcrab47422 жыл бұрын

    When ever you make an enemy, make sure it fits with the theme in the level.

  • @Goodgis

    @Goodgis

    2 жыл бұрын

    Definitely!

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