Designing a double boss battle | Even Heroes Die Devlog #11

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Double boss fights can lead to some of the most iconic moments in gaming- when done correctly. But there are many factors that need to be considered, such as how to coordinate attacks, whether they'll share a health bar, and what happens when one of the bosses dies. In this video, I'll share my journey to design a double boss battle and the many decisions that were involved.
There are many great technical guides online that go more in-depth about state machines in game maker, here are some great guides to start:
- • State Machines in Game...
- • Object States | Game M...
Even Heroes Die is an action platforming roguelite with elements from the Metroidvania and Zelda genres. The hero has been afflicted with a deadly curse, and you must scour the ever-changing kingdom for a cure before his time runs out.
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Пікірлер: 66

  • @MrDrBoi
    @MrDrBoi8 ай бұрын

    That's a really cool solution to the double boss battle losing its challenge after one of them has been defeated. Kind of reminds me of the Zasp/Mothiva fight from Bug Fables when Zasp goes down first.

  • @idkwhatislife7120

    @idkwhatislife7120

    8 ай бұрын

    I was thinking of the lothric and his brother from dark souls 3

  • @PhantomThiefXI
    @PhantomThiefXI8 ай бұрын

    I think the idle moment is important to design too, as having a boss just stop to look takes the player out of the exp and shows the behind the scenes of "this is being tailored so its not too hard for you" in this case, I think the idle robots could be out of battery and need to recharge to do their next move, so instead of idling, theyre recharging for a sec while the other is attacking (programming hell, but for an even more intense fight, the battery system could not be figurative, and there are attacks they can use in sequence, and ones that they must use on a full battery and then recharge immediately [if the player can damage the plugs, THEN they cant recharge and are forced to stand still for longer, possibly while the plugs are being restored])

  • @KevynTheJar

    @KevynTheJar

    8 ай бұрын

    Those are some good ideas!

  • @Skeffles
    @Skeffles7 ай бұрын

    Sounds like an excellent boss fight. I really like how you handled killing the first boss. It adds a time element to killing the second one.

  • @envi1108
    @envi11087 ай бұрын

    Thank you, KZread, for recommending this Channel.

  • @vexzyy569
    @vexzyy5697 ай бұрын

    Dude I think it’s been so long I kinda forgot about this, glad KZread recommended me this video though, I really enjoyed the past devlogs.

  • @eboatwright_
    @eboatwright_8 ай бұрын

    These look great! I love how smooth the game feels

  • @beefox__
    @beefox__3 ай бұрын

    something i think i'd like to see in a doubles boss battle is combo moves, if both bosses are idle they may choose to do a combined attack like one throwing the other at the player, with the former finishing their animation before the latter (so they aren't eternally in combo mode)

  • @Godot-Game-Dev
    @Godot-Game-Dev7 ай бұрын

    That was one of the best, most informative non tutorial videos I have ever watched! Great job and good luck on your game (:

  • @ribrob_
    @ribrob_8 ай бұрын

    That's really cool man! I never thought about how you'd go about programming a double boss battle. Can't wait to see more.

  • @andy9122
    @andy91224 ай бұрын

    Beautiful video. Congrats on the progress!

  • @TheRotisserie_Mystery
    @TheRotisserie_Mystery7 ай бұрын

    Glad I found your channel super chill and enjoy the commentary!

  • @DiSyllar25
    @DiSyllar257 ай бұрын

    Hey! Just got this video recommended because I love to follow other indie devs' progress and yonk some ideas/techniques 🤫 I really enjoy your game style, and I loved the way you researched and handled this boss fight implementation! I'll definitely watch your previous devlogs, keep up the good work!

  • @awakepolarbear8821
    @awakepolarbear88216 ай бұрын

    Lots of cool ideas here! I liked the double boss battle with the Ixillis on Corsus in Remnant. Very fun, challenging, and memorable.

  • @Dommy610
    @Dommy6108 ай бұрын

    Finally, he has returned.

  • @danielobrien5216
    @danielobrien52167 ай бұрын

    Great to see your progress!

  • @I-OMusic
    @I-OMusic7 ай бұрын

    Fascinating, really really great explanation! Game looks sick

  • @avacado4706
    @avacado47068 ай бұрын

    0:51 haha yeah!! when I started working on bosses in my small games, it was honestly one of my favourite parts!! :D

  • @SombreroMan716
    @SombreroMan7168 ай бұрын

    Adding more anticipation for when the thief is about to throw a knife would telegraph it better to the players

  • @KevynTheJar

    @KevynTheJar

    7 ай бұрын

    True, most of these bosses will probably get a once-over to add polish and things like this

  • @CalvinArt
    @CalvinArt8 ай бұрын

    Really Cool! You should add the thief hidden in the background of the first level or something.

  • @KevynTheJar

    @KevynTheJar

    7 ай бұрын

    Good idea! That'd make for some great worldbuilding

  • @huseyinustem6667
    @huseyinustem66677 ай бұрын

    This could easily be a lesson about how to think like a game designer. Cheers mate!

  • @FireFox-jc3oz
    @FireFox-jc3oz7 ай бұрын

    I have some ideas to that I think will be good addition to the game. Like have a bad ending if you don’t get rid of the disease or die too many times, An under ground area, and an abandon land.

  • @andrewluhmann3841
    @andrewluhmann38417 ай бұрын

    Great video, the SpongeBob clip made me LOL.

  • @hocineache7033
    @hocineache70338 ай бұрын

    damn you slapped that Yetti butt so hard at 1:04 i wish there was a pink cheeks showing on his face with the sound of Yamatee Kudasaaaai!, just kidding i loved where the game is heading and can't wait to play it you are an inspiration Thank you

  • @LighthoofDryden
    @LighthoofDryden8 ай бұрын

    “Every attack should be avoidable” [Malenia’s Waterfowl Dance has entered the chat]

  • @DylanDev14

    @DylanDev14

    8 ай бұрын

    Lol, too true

  • @calcite_dragon

    @calcite_dragon

    7 ай бұрын

    Every attack should be avoidable within reasonable skill

  • @shinkouhai919
    @shinkouhai9198 ай бұрын

    0:51 yeah I also think that making boss is just the best thing (at least before the bugs report came in) .

  • @astoldb
    @astoldb5 ай бұрын

    your game looks so cool

  • @naramoro
    @naramoro8 ай бұрын

    Very cool video!

  • @codered_dev
    @codered_dev8 ай бұрын

    After a hundred years

  • @Kasairoe
    @Kasairoe7 ай бұрын

    how tf did i not find this sooner

  • @rainbowgaming4692
    @rainbowgaming46927 ай бұрын

    Skul has a great dual boss fight with the twins that are a good example

  • @skelecats1701
    @skelecats17018 ай бұрын

    good video

  • @makeitsogames
    @makeitsogames8 ай бұрын

    beautiful

  • @Ragz10
    @Ragz106 ай бұрын

    Amazing

  • @Soumein
    @Soumein7 ай бұрын

    It'd be cool if the bosses got knocked back with some particle effects when you take one of them out, instead of just turning gray, as well as some indication the other boss is reviving their companion. Heck, you could even make them transfer power to the other so it does a super attack, to foreshadow their energy transfer ability.

  • @KevynTheJar

    @KevynTheJar

    7 ай бұрын

    Neat ideas, those would look pretty cool

  • @atalfed
    @atalfed7 ай бұрын

    This series has been great so far and I can't wait for the final game :) Just wondering, what is the game's resolution (before scaling)?

  • @KevynTheJar

    @KevynTheJar

    6 ай бұрын

    256x144 :)

  • @MagicMaskedMonkey
    @MagicMaskedMonkeyАй бұрын

    Dude i love the art style! But (i am trying to come over as respectful als possibe) i think you should update the player sprite, it would look even better in the art style of the bosses 😊

  • @peterburhans
    @peterburhans7 ай бұрын

    During a dual boss fight, Dark Souls cares not for waiting for one boss to attack at a time :). Nice vid though!

  • @ZacHamari
    @ZacHamari8 ай бұрын

    Did you get inspiration from hornet for the thief bissfight?

  • @KevynTheJar

    @KevynTheJar

    8 ай бұрын

    I think it was more inspired by MegaMan X bosses but I do love that fight! Has a similar vibe with Hornet constantly on the move

  • @MaxReallyDoesntCare
    @MaxReallyDoesntCare6 ай бұрын

    (Just sharing an idea)You could've also added together moves for them by that I mean they work together for one attack.

  • @KevynTheJar

    @KevynTheJar

    6 ай бұрын

    Yeah I think that'd be neat :)

  • @GameJam230
    @GameJam2307 ай бұрын

    Why do I have a hunch I know what the identity of the thief who races ahead of you to beat bosses is in a game about a hero trapped in an endless time loop...

  • @KevynTheJar

    @KevynTheJar

    7 ай бұрын

    Good idea but it's not what you think :)

  • @amadojr3543
    @amadojr35437 ай бұрын

    can someone tell me the name of the game at 2:31?

  • @KevynTheJar

    @KevynTheJar

    7 ай бұрын

    Environmental Station Alpha!

  • @justbenagain2291
    @justbenagain22917 ай бұрын

    2:31 does anyone know what game this is?

  • @KevynTheJar

    @KevynTheJar

    6 ай бұрын

    Environmental Station Alpha

  • @impslayer3583
    @impslayer35836 ай бұрын

    I don't really like the idea of one boss reviving after time, as you can kill it 20 times but you don't have enough time to finish the other one.

  • @ItsDavo08
    @ItsDavo087 ай бұрын

    4:58 What's that game? Looks cute and sick and metal.

  • @KevynTheJar

    @KevynTheJar

    7 ай бұрын

    Haiku the robot! It's like a mini pixelated hollow knight :)

  • @Domex122
    @Domex1227 ай бұрын

    first time watching your Videos, maybe it would be cool if they was a real puppet master you can see in the background or over the boss arena that you can see controlling the bosses from a console or such and when you defeated the bosses the console could blow up to show the defeated puppet master

  • @KevynTheJar

    @KevynTheJar

    7 ай бұрын

    That would be cool! Lol a literal puppet master

  • @zekeholley3119
    @zekeholley31197 ай бұрын

    The demo is tough for an intro to the game. I recommend making it a bit easier otherwise possible players will be turned away.

  • @Liquid.Lucidity

    @Liquid.Lucidity

    7 ай бұрын

    I entirely disagree. For starters, this is a roguelike, you're supposed to die multiple times to get used to attack patterns of both enemies and bosses. The game doesn't have to be forgiving, in that aspect you can take the roguelike 'wizard of legend' as an example, it's not a forgiving roguelike in the slightest. There's a lot of inspiration from hollow knight in this game as well, which again, isn't a forgiving game. No one is getting turned away just because its harder than normal roguelikes. It forces you to learn, and it's the absolute best feeling whenever you beat them. It's not too difficult when you actually understand how to properly dodge each move. Plus, you get powerups throughout each different run, it's all procedurally generated aswell, so the RNG aspect is also quite nice. You'll get better the more you die, in roguelikes; more deaths = the more you learn, just like hollow knight, and every other roguelike that likes to kill you. TLDR; Die more to learn more, learn the mechanics, and how to dodge properly, no one will get turned away just because of a higher skill floor. 👍

  • @Tapeduprat
    @Tapeduprat7 ай бұрын

    i think cuphead did the double boss fight good tbh

  • @ROYAL-ob6kf
    @ROYAL-ob6kf8 ай бұрын

    this game seems cool but the artstyle is def putting me off at the very least maybe change the color pallette

  • @simplegeometry9475

    @simplegeometry9475

    7 ай бұрын

    I really like the artstyle of this game

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