Hollow Knight's Map is Broken

Ойындар

We're going on a trip to a kingdom-turned-to-crypt! Deep underground, Hallownest-bound!
In this video, we're going to discuss the massive Hallownest mapping project created by @TheEmbracedOne AKA Nook! She made an entire map of Hallownest by compiling thousands of in game screenshots together in one big image! And this new view of Hallownest gives us many things to discuss.
Check out Nook's map here:
www.hallownest.net
Nook is also a game developer, working on the game Where Birds Go to Sleep! Check out her game here:
store.steampowered.com/app/13...
Check out this blog post by MEBI:
www.tumblr.com/mebis-art-dump...
Here's the Hallownest map created by Raining Chain:
scripterswar.com/hollowknight...
I briefly show a clip from @BoundaryBreak in this video. You can watch his video about Shovel Knight here:
• SHOVEL KNIGHT IS A 3D ...
Check out my Discord server, mossbag & friends!
/ discord
Please follow me on Twitter. I equate my self worth to my follower count:
/ mossbag69
Wishlist my upcoming game, Titan Shell, on Steam!
store.steampowered.com/app/19...
Link to script/list of songs:
mossbag69.blogspot.com/2023/0...
Translate this video into another language using Amara:
amara.org/videos/stk1ABNP63rg...
Footage for this video was captured using the Hollow Knight Debug Mod and the Screenshot Machine mod. Those mods, and many more, can be downloaded using Scarab+
themulhima.github.io/Scarab/
Here are links to the various maps shown off in this video:
Castlevania: Symphony of the Night:
fantasyanime.com/valhalla/cas...
Environmental Station Alpha:
imgur.com/gallery/TAezZ
Super Metroid:
www.snesmaps.com/maps/SuperMe...
Castlevania: Aria of Sorrow
www.castlevaniacrypt.com/aos-...
Metroid:
nesmaps.com/maps/Metroid/Metr...
Axiom Verge:
drive.google.com/file/d/1Z5yk...
Mega Man Zero:
/ i_made_a_full_map_for_...
Castlevania: Circle of the Moon:
www.castlevaniacrypt.com/cotm...
Video Chapters:
00:00 Introduction
01:52 Hallownest Mapping Project
03:35 Recreating rooms
06:07 Hallownest's map is broken
08:00 Forgotten Crossroads
12:28 Greenpath
13:40 Crystal Peak
17:56 Fog Canyon
19:05 Fungal Wastes
21:20 City of Tears
26:28 Dirtmouth & King's Pass
27:08 Howling Cliffs
28:29 Royal Waterways
31:30 Ancient Basin
32:44 Queen's Garden
33:55 Deepnest
35:39 Resting Grounds
36:42 Kingdom's Edge & Hive
41:16 White Palace
43:09 Conclusion

Пікірлер: 2 800

  • @Altimos
    @Altimos9 ай бұрын

    This video has single-handedly delayed Silksong another 2 years so Ari and William can make the world properly contiguous.

  • @Altimos

    @Altimos

    9 ай бұрын

    Thanks, wortsack

  • @Vulpilux

    @Vulpilux

    9 ай бұрын

    GOOD!!!!! I LIKE CONSISTENCY!!! NOTHING IN MY LIFE SHOULD CONFUSE ME. >:^(

  • @MacNCheezMonstr

    @MacNCheezMonstr

    9 ай бұрын

    AHHHHHHHHHHHHHH NOOOOOOOOOOOOo

  • @sirbibton

    @sirbibton

    9 ай бұрын

    @@Vulpilux This statement is false

  • @konstantinsotov6251

    @konstantinsotov6251

    9 ай бұрын

    So we should have sacrificed him after all...

  • @piotr78
    @piotr789 ай бұрын

    The real question: are the empty spaces between rooms made of void?

  • @jotasietesiete4397

    @jotasietesiete4397

    9 ай бұрын

    They're made of screen transitions, like hornet

  • @a-abelase9887

    @a-abelase9887

    9 ай бұрын

    Hornet is made of screen transitions confirmed

  • @jan_Masilijun

    @jan_Masilijun

    9 ай бұрын

    theyre made of hornet

  • @hyperspacepotato

    @hyperspacepotato

    9 ай бұрын

    stop

  • @BebxOfficial

    @BebxOfficial

    9 ай бұрын

    @@a-abelase9887 hortnet is transition representation confirmed??????

  • @n1cknamed
    @n1cknamed9 ай бұрын

    Very considerate of Team Cherry to make their fanbase feel at home by giving Hallownest the same geometry as a clown car.

  • @JD_Volt

    @JD_Volt

    8 ай бұрын

    Hornet is made of non euclidean geometry confirmed.

  • @spookidoxzsghost

    @spookidoxzsghost

    8 ай бұрын

    DAMN- gonna need another ice age for that roast

  • @anonymousloris

    @anonymousloris

    8 ай бұрын

    💀

  • @underpussy_

    @underpussy_

    8 ай бұрын

    amazing comment lmao

  • @keef180

    @keef180

    8 ай бұрын

    @@spookidoxzsghostdont say ts again

  • @1umbreon4life
    @1umbreon4life9 ай бұрын

    Honestly, I've always assumed Hallownest was built like an anthill but represented like an ant farm. This would mean that some rooms curve and layer back on themselves or other rooms, but Cornifer, being the legendary cartographer he is, figured out how to represent the 3D world in a 2D space.

  • @josesmith617

    @josesmith617

    5 ай бұрын

    This, this is exactly how I feel. Like the world is more layered than it seems, but has to be expressed in 2D

  • @i_am_ergo

    @i_am_ergo

    5 ай бұрын

    The problem with that logic is that for the most part, maps and locations _do_ align, which would almost never happen in a 3D world with 3D space logic. So it is just a ton of blunders and negligence on Team Cherry's part.

  • @jo_naash

    @jo_naash

    5 ай бұрын

    ​@@i_am_ergoThat's just showing how good a cartographer Cornifer really is

  • @tomas_iss7469

    @tomas_iss7469

    5 ай бұрын

    Yeaahhh… (Let’s just all ignore that a good 40% or more of the actual map was never drawn by Cornifer in the first place and that all his rather “notebook sketch” like mapping of hallownest get entirely replaced by the night itself TLDR: Man cornifer’s such a good cartographer I love him No but seriously we should appreciate the knight’s drawing skills more often)

  • @carolinaassenco9242

    @carolinaassenco9242

    5 ай бұрын

    Exactly how I feel. Cornifer is just a real one.

  • @theplaguedoctor6271
    @theplaguedoctor62719 ай бұрын

    Maps being inaccurate is lore accurate

  • @anabsolutebuffoon

    @anabsolutebuffoon

    9 ай бұрын

    Corny is doing his best ;-;

  • @jlocke2171

    @jlocke2171

    9 ай бұрын

    ​@@anabsolutebuffoonHe's tired

  • @reinbew794

    @reinbew794

    9 ай бұрын

    Don't bully Corny :(

  • @pamplemoo

    @pamplemoo

    9 ай бұрын

    ​@@anabsolutebuffoonI mean, most of the map was drawn by the Knight

  • @DaTimmeh

    @DaTimmeh

    9 ай бұрын

    @@pamplemoo Corny laid down the foundations tho, forcing the knight to manage around that. I say blame Corny!

  • @DolanDarker
    @DolanDarker9 ай бұрын

    Good video but can you personally release silksong already

  • @inu_musha

    @inu_musha

    9 ай бұрын

    fr

  • @SafetyKitten

    @SafetyKitten

    9 ай бұрын

    yeah im thinking this is slop worthy

  • @Spellweaver5

    @Spellweaver5

    9 ай бұрын

    Ikr? Keeping that Silksong all to himself. Damn hoarder.

  • @toroloco11_

    @toroloco11_

    9 ай бұрын

    Oh my Dolan is here

  • @user-rf9ft7gx8m

    @user-rf9ft7gx8m

    9 ай бұрын

    Huge Hollow Knight Drama

  • @verdantViridity
    @verdantViridity9 ай бұрын

    28:00 I think the problem with overlapping rooms is that we're looking at a 3D environment through a 2D lense. The stag nest probably wouldn't actually clip into other areas if a z-axis could be better included.

  • @seanewing204

    @seanewing204

    8 ай бұрын

    Was about to say the same thing.

  • @JoshTheValiant

    @JoshTheValiant

    8 ай бұрын

    It also assumes that every room transition is the same length

  • @jc_art_

    @jc_art_

    7 ай бұрын

    Yes. I would like to point out that from the little intro sequence we can see that the path to dirtmouth is winding a bit, so if we assume that the length is shortened in game to make it 2d, then the length on other side of dirtmouth could also be shortened, meaning dirtmouth could be further away from crystal peak than it appears, meaning that the view from that observation room might actually be able to see the village far away

  • @XDWASDX
    @XDWASDX9 ай бұрын

    I'd never have fully appreciated Nook's hard work if not for this analysis. Thanks for calling attention to a diligent artist/art appreciator.

  • @fon420
    @fon4209 ай бұрын

    her replying with "fuck no" actually makes her more of a giga chad queen than before

  • @beakboi8960

    @beakboi8960

    9 ай бұрын

    who did?

  • @fon420

    @fon420

    9 ай бұрын

    @@beakboi8960 the map creator, nook, as stated at the end of the video

  • @seanseen_

    @seanseen_

    9 ай бұрын

    @@beakboi8960 I did (if you didn't watch the video you'll believe me)

  • @beakboi8960

    @beakboi8960

    9 ай бұрын

    @@seanseen_ nah bro that’s crazy, I can’t believe I forgot. Nice username btw

  • @mossbag69
    @mossbag699 ай бұрын

    Uh, so Nook's website has crashed due to the influx of traffic... Please be sure to check back in a few days to see the map in full! EDIT: It's back up now!

  • @The1andonlysharpshooter

    @The1andonlysharpshooter

    9 ай бұрын

    Okie dokie

  • @TickleTurtle

    @TickleTurtle

    9 ай бұрын

    UH OH

  • @zionalcantara9824

    @zionalcantara9824

    9 ай бұрын

    ALREADY??

  • @Teooooooooooooooooooooooooooo

    @Teooooooooooooooooooooooooooo

    9 ай бұрын

    Will do!

  • @jsphn2008

    @jsphn2008

    9 ай бұрын

    Funny how much power a sacrificed Hollow Knight KZreadr has over a website.

  • @AngelofGrace96
    @AngelofGrace969 ай бұрын

    Damn, reediting every single background as well as high res screenshoting and connecting everything together?? Nook did insane amounts of work! Props to her!

  • @MaRpH_crystal
    @MaRpH_crystal9 ай бұрын

    when you realize that none of the rooms would realistically be exactly next to each other, like the blue lake shown in game isn't the full lake, its just the bit connected to FC and RG. the elevator is suggesting that theirs some bend between. any rooms that overlap are in front or behind.

  • @aamoslansikunnas
    @aamoslansikunnas9 ай бұрын

    I like how you can still make hollowknigt content after all these years

  • @user-sb7dc4ge1d

    @user-sb7dc4ge1d

    9 ай бұрын

    Yes or we would go crazy

  • @s-s-synonyms-s-same3482

    @s-s-synonyms-s-same3482

    9 ай бұрын

    Could drop a 65 minute video about all breakable objects if he wanted

  • @Aret24Official

    @Aret24Official

    9 ай бұрын

    or a philosophical video essay about quantum grass

  • @TutorialsGuy

    @TutorialsGuy

    9 ай бұрын

    I would watch all his videos

  • @abyss_waker1276

    @abyss_waker1276

    9 ай бұрын

    It feels like he lost hope for silksong to release this year

  • @Sopsy_Hallow
    @Sopsy_Hallow9 ай бұрын

    ya know, i just think a lot of "rooms that overlap" would be placed behind eachother, obviously its a 2D game but it has a lot of parralax and suggestions of 3D space, so i dont think its that bad that the map doesnt fully align 100% of the time

  • @georgesanxionnat5054

    @georgesanxionnat5054

    9 ай бұрын

    Be careful of what you say in front of him or he might punch you to the face

  • @mossbag69

    @mossbag69

    9 ай бұрын

    Imma gettin upset

  • @Dow_v97

    @Dow_v97

    9 ай бұрын

    @@mossbag69 i read that in an italian accent

  • @ConsumeUke

    @ConsumeUke

    9 ай бұрын

    so true@@Dow_v97

  • @Ohio_etsu-masu

    @Ohio_etsu-masu

    9 ай бұрын

    lol im keeping my comment there@@mossbag69

  • @ItsMiss5p1d3r5
    @ItsMiss5p1d3r58 ай бұрын

    It's interesting that you consider needing to add hallways and such as misalignments in the map. I kind of always assumed that there were implied hallways and such between rooms, rather than them being perfectly contiguous. It's really awesome to see the amazing work Nook put into this, though, my goodness!

  • @musaran2

    @musaran2

    8 ай бұрын

    Depends. Some transitions match real well and could be expected to stitch. Others have very different style and ambiances, making the space ellipse obvious.

  • @christophermarsh1580

    @christophermarsh1580

    8 ай бұрын

    I had the same feeling about the stag station or the hot spring in the forgotten crossroads, where entering it might actually take you to a different Z-depth to provide the space for the taller roof and the tunnelways.

  • @cawareyoudoin7379

    @cawareyoudoin7379

    Ай бұрын

    Yeah, oftentimes I assumed that too!

  • @lifebloodcore2106
    @lifebloodcore21069 ай бұрын

    Remember that one room in Greenpath that connects Hornet's arena with the Lake of Unn that everyone complains about because there's nothing there? Well maybe Team Cherry knew that other such connecting rooms must exist but left them out because they didn't want there to be too many rooms like that one.

  • @ooooggll
    @ooooggll9 ай бұрын

    I like to think that the hollow knight map is canonically three dimensions, and sometimes hallways or rooms can bend into the third dimension in order to account for overlaps. I guess this is supported by that one telescope in City of Tears that allows you to view the world from a different angle, and by several cutscenes.

  • @Nerdule

    @Nerdule

    9 ай бұрын

    Rain World's map does actually try to represent just this sort of three-dimensionality in game, with rooms appearing on different layers and making many connections somewhat vague to represent long stretches of pipe not depicted in gameplay. It mostly works, even if it does make things a little more confusing to navigate. I think in retrospect I'm glad Hollow Knight didn't try to literally represent that.

  • @sithdude2436

    @sithdude2436

    9 ай бұрын

    That's what I always assumed too. It explains the Junk Pit passage and the White Palace looping around.

  • @skillatar4572

    @skillatar4572

    9 ай бұрын

    @@sithdude2436yeah I was wondering if the white palace really was that tall, then Ancient basin could be moved forward or backward from where city of tears is, and so that way the palace could either be a humongous skyscraper in an extremely large and high cave, or just be mostly built into the ceiling and the building is just connected to the ceiling of the cave.

  • @skillatar4572

    @skillatar4572

    9 ай бұрын

    I highly doubt what I said above about the palace is true though since we see the front of the palace and it really doesn’t look like it would be that tall, probably just how the game had to map it since it’s 2d and it shouldn’t make sense, or the palace was just much smaller than the possibly warped one in the dream world.

  • @moldyboy354

    @moldyboy354

    9 ай бұрын

    me too, but i really enjoy the thought of hallownest being narrow and pressed against glass looking like an ant farm like youre just looking at ur silly little bugs doing bug things

  • @DailySilksongNews
    @DailySilksongNews9 ай бұрын

    I am refunding my copy of Hollow Knight as I'm writing this.

  • @ImSanzie

    @ImSanzie

    9 ай бұрын

    same

  • @fatcactis

    @fatcactis

    9 ай бұрын

    So fast he time traveled to comment

  • @megoob456

    @megoob456

    9 ай бұрын

    @@fatcactis hes too powerful

  • @riuukover

    @riuukover

    9 ай бұрын

    1 day ago? WHAT

  • @doctorspiders

    @doctorspiders

    9 ай бұрын

    Darn srsly

  • @fjordojustice
    @fjordojustice9 ай бұрын

    I really enjoyed hearing about how they managed to fit the Infamous Tuck Rancid Egg Room into the map.

  • @clutzicon8142
    @clutzicon81429 ай бұрын

    30:16 one thing about this room is that whenever I go in it with wayward compass, it always says I’m in a completely different area like kingdom’s edge or greenpath.

  • @musaran2

    @musaran2

    8 ай бұрын

    IIRC there are other compass oddities. And the Grub map hidden at the Collector's nest also seems to have some valid representation.

  • @TrilainaBloodwind
    @TrilainaBloodwind9 ай бұрын

    Also, can we PLEASE appreciate Nooks work? This is insane the amount of touchups and tweaks she had to do to make this look right. This is amazing.

  • @GR33TINGSEARTHL1NGS

    @GR33TINGSEARTHL1NGS

    9 ай бұрын

    isn't that literally what this entire video is about?

  • @TheEmbracedOne

    @TheEmbracedOne

    9 ай бұрын

    Thank you so much, I appreciate the appreciation 🙏

  • @Gloobster1350

    @Gloobster1350

    9 ай бұрын

    Bro I think we are lmfao

  • @ArcNine9Angel

    @ArcNine9Angel

    9 ай бұрын

    @@TheEmbracedOne It's a beautiful work, and a staggering amount of effort! You have my admiration for sure, I adore these kinds of maps. Gl on your game development!

  • @nuttynutsnutstache

    @nuttynutsnutstache

    9 ай бұрын

    ​@@TheEmbracedOneIRL Cornifer

  • @humblehive6502
    @humblehive65029 ай бұрын

    I don’t have any issue with all the hallways i always imagined sometimes between rooms there’d be a hallway and it’s skipped. Kinda like how a film doesn’t show every second of a character travelling somewhere

  • @zjaeriqsanders1731

    @zjaeriqsanders1731

    9 ай бұрын

    exactly my thinking

  • @miser2570

    @miser2570

    9 ай бұрын

    Yeh thou it slightly classes with the concept of map cartographing in the game. You often draw hallways, so why not draw the rest? That is why people usually use more the argument that technically "in lore" the map isnt all in an xy flat axis, since well, there is background that shows the world extends 3d too. Doesnt work 100% of the time, but works enought so ingame people usually dont notice the paradoxes.

  • @epicazeroth

    @epicazeroth

    9 ай бұрын

    Or there are things that are in front of or behind each other

  • @foxtailzerda9108

    @foxtailzerda9108

    9 ай бұрын

    I agree. I’ve always felt that it’s a good practice to differentiate how a game’s world is depicted in game vs. how it is in-universe. That what we see in game isn’t a perfectly literal representation of how it “really is”. Take Peach’s Castle from SM64 for instance. Are we supposed to believe that most of her castle is just empty rooms with paintings strewn about? Probably not. It’s just an instance of Gameplay vs. Story Segregation.

  • @JM-us3fr

    @JM-us3fr

    9 ай бұрын

    It's the vertical hallways that I'm more concerned about, since they may break the lore. A vertical shaft is only traversable with mantis claw, so in locations where mantis claw might not have been attained, the knight might be able to traverse these shafts without mantis claw, which doesn't make sense.

  • @cloudcleaver23
    @cloudcleaver238 ай бұрын

    A fair bit of these can be accounted for by treating Hollow Knight as a two-dimensional adventure through an otherwise three-dimensional world. Just because the camera pans left on a room change doesn't mean the Knight had to have walked a perfectly straight line, the path could have angled without players being made aware. I think that particularly accounts for places like the White Palace and Soul Sanctum, and you can already see it basically canonized by the existence of doorway rooms and the Stag paths that take off outside the plane of the map.

  • @electricpepperoni4789

    @electricpepperoni4789

    4 ай бұрын

    Yeah the camera just rotates during the screen transition.

  • @ObsessedwithZelda2
    @ObsessedwithZelda28 ай бұрын

    Man... I feel like someone making something of this complexity is committing to a pretty thankless job, one most people might glance over and then walk away from. So it's kind of cool they get their work really delved into so more of us can appreciate everything that went into it

  • @mrbead1
    @mrbead19 ай бұрын

    it seems more likely crossroads was made first relatively accurately, but then over time various things were added and maybe a few things remove and there simply wasn't space with other regions around to remodel as needed. it wasn't inexperience with the first map but rather general inexperience that the first section of the map suffers the worst from by merit of being around the longest.

  • @mossbag69

    @mossbag69

    9 ай бұрын

    Well said!

  • @swag_tortoise

    @swag_tortoise

    9 ай бұрын

    smell said

  • @derbackalacker2824

    @derbackalacker2824

    9 ай бұрын

    Smell waid

  • @ccfffvbbbbbffg1774

    @ccfffvbbbbbffg1774

    9 ай бұрын

    Ell'd wais

  • @EonTheAien

    @EonTheAien

    9 ай бұрын

    Say gex

  • @casualbird7671
    @casualbird76719 ай бұрын

    Nook's artistic abilities to make everything so seamless on the map.. it's just incredible

  • @musaran2

    @musaran2

    8 ай бұрын

    It is beautiful, a work of art. Though I much prefer utilitarian maps.

  • @kureihii2544
    @kureihii25448 ай бұрын

    I thought of the White palace as deeper in the Z-axis (assuming that X is horizontal and Y is vertical here), I always imagined that the entrance was it's own long hallway that goes deeper in, and didn't line up with anything because it was on a whole other plane. But then you'd have to make multiple composite maps to make what would ultimately just become a 3D map

  • @Hexagonaldonut
    @Hexagonaldonut9 ай бұрын

    Absolutely love fan projects like this, and also completely understand that "fuck no" at the end lmao. This is an impressive endeavor, but needless to say I very much understand why one would only want to do it *once.*

  • @raisgamesnz325
    @raisgamesnz3259 ай бұрын

    9:19. The fact her screenshot has the False Knight falling through the floor shows just how much this project of hers was art. :)

  • @buttersticks7877
    @buttersticks78779 ай бұрын

    I'm so glad you put some focus on the infamous Tuk Egg Room. That room was the place that truly made the game for me. I've beat this game and all of its endings many times. I've achieved the full 112% thrice. Yet, throughout my entire Hollow Knight journey, nothing will ever parallel the pure ecstasy of my first time stumbling into the infamous Tuk Egg Room. I cried, prayed, and donated $2,000 to my local St. Jude's Children's Hospital branch the first time I saw that beautiful big bouncing boy perusing the garbage beneath the City of Tears. Thank you, Mossbag, for bringing forth into the public eye what is quite possibly the greatest achievement in game development history. I am forever indebted to you. 24:27

  • @rare_edamimi_fangirl

    @rare_edamimi_fangirl

    9 ай бұрын

    Did you immediately buy all 80-ish of his eggs?

  • @partypoltergeist

    @partypoltergeist

    9 ай бұрын

    i thought tuk was a lady

  • @rare_edamimi_fangirl

    @rare_edamimi_fangirl

    9 ай бұрын

    @@partypoltergeist I forgor💀

  • @sirjoey3137

    @sirjoey3137

    9 ай бұрын

    The Infamous Tuk Egg Room combines the grandeur of the White Palace, the mystery of the Void, the holiness of the Garbage Pit, the isolation of Kingdom's Edge and the terrifying atmosphere of Deepnest's cryptid-filled tunnels. Truly one of a kind.

  • @imacliffdiver

    @imacliffdiver

    9 ай бұрын

    what about the tuk egg room in steelsoul?

  • @CottonTurtle
    @CottonTurtle8 ай бұрын

    Overlapping isnt a problem. It can easily be handwaved away with "You're underground, there are some slight curves/diagonals that you can't notice go toward/away from the camera

  • @yhhoasacura
    @yhhoasacura8 ай бұрын

    I can't imagine how long it took to edit this video. Truly a masterpiece worth of the best KZread's Hollow Knight's best channel! Big up!

  • @mathewscarff6428

    @mathewscarff6428

    8 ай бұрын

    I was going to say the same thing. The Map itself is a masterpiece but I have to give it to Mossbag for taking the time to break it down like he did. Good job to the both of them!

  • @Froind
    @Froind9 ай бұрын

    I can't believe Team Cherry didn't add vertical hallways. Hopefully Silksong solves this issue by adding more hallways

  • @andyghkfilm2287

    @andyghkfilm2287

    2 ай бұрын

    What is an elevator if not a vertical hallway?

  • @MCjossic
    @MCjossic9 ай бұрын

    I think that most of the overlapping rooms and misalignments can be handwaved away by saying they're in front of or behind each other, and that Hallownest isn't actually 2D and flat, only represented as such. I always thought of the Pale King's workshop as just going the other way. Like, you walk down a corridor, and take two lefts, and now you're in a new corridor going back towards where you came from.

  • @jotasietesiete4397

    @jotasietesiete4397

    9 ай бұрын

    It still doesnt line up vertically tho

  • @reesespuffs8998

    @reesespuffs8998

    9 ай бұрын

    Then add stairs.

  • @saltlakeatrocity9771
    @saltlakeatrocity97719 ай бұрын

    The only conclusion one can draw from these changes, namely the re-scaling of rooms to make them fit, is that The Knight actually changes his size on a whim depending on his environment. I cant wait to see the video on all the lore ramifications this discovery has on the game.

  • @blacklistnr1
    @blacklistnr19 ай бұрын

    Now I understand why I felt lost even with the map and compass. Funny thing though, I never noticed the extra hallways when I used Nook's map.

  • @ganon1028
    @ganon10289 ай бұрын

    Despite the inconsistencies, if anything this video has just given me a renewed appreciation for how beautiful Hollow Knight's background art is

  • @chron874
    @chron8749 ай бұрын

    Mossbag, i can't stress enough how sane your uploads keep me during the wait for Silksong. Thank you so much for everything you do for this wonderful community.

  • @TutorialsGuy

    @TutorialsGuy

    9 ай бұрын

    Silk song wouldn’t be here till the next generation

  • @nibulsheep8214

    @nibulsheep8214

    9 ай бұрын

    It's not real, you've been in a coma for 15 years, wake up, it's NOT real

  • @azmoz

    @azmoz

    9 ай бұрын

    also mossbag videos are perfect for getting sleep. Hollow Knight ost + the advantage of not being alone with my own thoughts

  • @pixelatedperplexities8104

    @pixelatedperplexities8104

    9 ай бұрын

    @@TutorialsGuyPlease never say that again. Any semblance of stability that remains in my mind is held together with used duct tape and a sticky substance I think might be glue.

  • @snivydream

    @snivydream

    9 ай бұрын

    I mean you could kill time by trying any rad

  • @jesse31788
    @jesse317888 ай бұрын

    I kind of like how it’s imperfect - it feels more like cornifer and hollow knight actually hand drew the maps

  • @Pyx3ll
    @Pyx3ll9 ай бұрын

    Honestly I’m so glad this video exists. I always struggled with my understanding of how everything seemed to line up, so I’m glad to know my confusion was justified

  • @pnoodl3s775
    @pnoodl3s7759 ай бұрын

    Nook is a legend for putting all this together. The amount of work is staggering

  • @TeeTiro

    @TeeTiro

    8 ай бұрын

    noog ledge end pudding to gather... the amounb of blorb is stagging

  • @Tsalv

    @Tsalv

    8 ай бұрын

    @@TeeTirofrfr

  • @Rayneworld
    @Rayneworld9 ай бұрын

    You know I do kind of like how Silksong is taking a long time, because we get to see fun videos like this which probably wouldn't exist if Silksong released already! I don't think this is "scraping the bottom of the barrel", I think this is getting a chance to show off a cool thing that a HK fan did and giving her the spotlight she deserves for her hard work. How Nook did this is actually really interesting and cool and I admire her effort. I hope her own games she's developing goes well and I hope to see more fun videos like this from the HK fandom in the future!

  • @mebisanimationsandotherstu8977

    @mebisanimationsandotherstu8977

    9 ай бұрын

    Hell yes

  • @brandonfitzgerald1547

    @brandonfitzgerald1547

    8 ай бұрын

    he’s reached max levels of copium!! shut it down!!!!!

  • @matthewschmidt7466

    @matthewschmidt7466

    7 ай бұрын

    cope

  • @jagdteaguer
    @jagdteaguer8 ай бұрын

    This is a product of love. Unparalleled respect to Nook for the work put into this project.

  • @WandererEris
    @WandererEris8 ай бұрын

    With the White Palace, it's worth remembering that it could have gone deeper into the background rather than lying flat on the current map. With the workshop entrance, it's possible that the halls would be curved in some way. Or it's all just a dream, oh well.

  • @georgesanxionnat5054
    @georgesanxionnat50549 ай бұрын

    Give this man a SilkSong, before he starts studying the phylogenetics of the different inhabitants of Hollow Knight !! Seriously, cool video ! I really didn't expect a tidiness contest between the areas of Hollow Knight !

  • @Blue14113

    @Blue14113

    9 ай бұрын

    I mean, didn't he once decode the signs and the glyphs drawn on them. That doesn't seem too far fetched for mossbag at this point.

  • @Armameteus

    @Armameteus

    9 ай бұрын

    @@Blue14113 He mentioned a fan project that aimed to create a conlang in the style of Hallownest's apparent dialect, based on the signage around the world. It's been dubbed "Hallowspeak" and has its own website by the same name.

  • @llawliet1522

    @llawliet1522

    9 ай бұрын

    you've got me wanting to do this now...

  • @Professor_Wisteria_
    @Professor_Wisteria_9 ай бұрын

    this interactive map is one of my favorite fan-made projects EVER. the sheer level of dedication and love that Nook put into making it as smoothly tied together as she could is simply gorgeous

  • @DanKaschel

    @DanKaschel

    8 ай бұрын

    I took a crack at it myself for a minute and it was an absolute nightmare. She's a damn hero.

  • @gloop898
    @gloop8989 ай бұрын

    if we want to try to explain why rooms may be intersecting with other rooms, we could take into account that hallownest is implied to be a full 3d space. Rooms very much could be 'behind' other rooms.

  • @afrothekobold
    @afrothekobold9 ай бұрын

    amazing work from both you and Nook! i love it when you can see behind the scenes in situations like this, it shows just how much you sometimes need to kind of bend/break things in order to make it work in games

  • @luckyclubs1658
    @luckyclubs16589 ай бұрын

    it's incredibly impressive how hallways added in post are so seamless and fit so well into hollow knight's design

  • @gfdx3214
    @gfdx32149 ай бұрын

    I once had this "good idea" for a Minecraft project to create the entire map in creative (if the knight was the size of a Minecraft avatar). Now this didn't get too far as it really was a hassle to even get the outlines, but I did notice that it really was near-impossible to get the rooms to line up neatly, I had to extend some hallways or drops within the crossroads (the only part where I did stuff) to make it actually fit continuously

  • @PerpetualNoob
    @PerpetualNoob8 ай бұрын

    First off, I'm so glad you got so many eyes on nook's project, mossbag. That's wicked cool of you! 😃 Second, thanks for taking us on that trip through the map and highlighting all of those extra/changed hallways. Third, that's gotta be your best video ending. Ohmygod. 🤣

  • @MrDudeman9442
    @MrDudeman94429 ай бұрын

    I commend her for her dedication and persistence. This sounds like a project that I would’ve started and quickly given up on because of the jank and misalignments and not knowing how to properly make it all look right. God bless her work ethic

  • @samgilbreath1464
    @samgilbreath14649 ай бұрын

    1:20 can’t believe that team cherry foreshadowed nosk all the way back in the first trailer! Bravo Ari!

  • @icyboi3227

    @icyboi3227

    9 ай бұрын

    This comment is funny asf, you deserve more likes

  • @MaRpH_crystal

    @MaRpH_crystal

    9 ай бұрын

    two nosks?!

  • @iveharzing
    @iveharzing9 ай бұрын

    Holy shit Bardoon wasn't kidding when he said he was "too small to be a Wyrm", that thing is absolutely enormous!

  • @onlyminecraft8560
    @onlyminecraft85609 ай бұрын

    "This room is just very weird, and weird things make me angry" mossbag 2023

  • @klawmachin
    @klawmachin9 ай бұрын

    thank god you got this video out JUST in time before silksong comes out!! now the developers will have enough time to remake the map!! :D

  • @Headshotpro44
    @Headshotpro449 ай бұрын

    This man is singlehandedly keeping the Hollow Knight community fed while Team Cherry is cooking up Silk Song

  • @Snt1_

    @Snt1_

    9 ай бұрын

    Fireborn, Windette, BlueSR, Skurry, CcMacci, the developpers of Pale Court and the guy who beats GPZ every day till silksong releases: Are we a joke to you

  • @WanderTheNomad

    @WanderTheNomad

    9 ай бұрын

    @@Snt1_ They are a joke to me, not because their content is bad or anything, but just because I don't really watch them, therefore they don't exist to me.

  • @ocean037

    @ocean037

    9 ай бұрын

    ​@@WanderTheNomadyeah, but main comment mentioned the "Hollow Knight comunity" as a whole, therefore our individuality is irrelevant in this discussion.

  • @dig8634

    @dig8634

    9 ай бұрын

    @@ocean037 You fool, I am personally the whole of the "Hollow Knight community". It's just me. I am the community

  • @1TieDye1

    @1TieDye1

    9 ай бұрын

    @@dig8634agreed. Everybody knows WanderTheNomad is the hollow knight community

  • @Side_N0te
    @Side_N0te9 ай бұрын

    I feel like some room misalignments can be explained away with the room being in a different plane in the 3D space, like how the door rooms are in the background.

  • @underpussy_

    @underpussy_

    8 ай бұрын

    yeah no

  • @RadiantOrchid
    @RadiantOrchid9 ай бұрын

    This project must have been soo stressful. I would have given up trying to make Crossroads, Fungal Wastes, and City, if I even got that far. In addition, the transition corrections look so authentic! I'm simply blown away

  • @grahamnombit3024
    @grahamnombit30249 ай бұрын

    perhaps the pale king's workshop is mirrored and behind the background, a lot of rooms make more sense in 3d

  • @godzillafinez4370
    @godzillafinez43709 ай бұрын

    I guess you could say the map is… Full of bugs

  • @Yellow_Hastur

    @Yellow_Hastur

    9 ай бұрын

    You could also say some, because the strange shape of the map, a lot of places apear a little too Hollow

  • @nightwatch3889

    @nightwatch3889

    9 ай бұрын

    @@Yellow_Hastur you could say because it's mostly dark it's set at Knight

  • @eggxecution

    @eggxecution

    9 ай бұрын

    alright alright

  • @LieseFury

    @LieseFury

    9 ай бұрын

    In conclusion, Hollow Knight is a game about bugs.

  • @ugeneXdrsillypants

    @ugeneXdrsillypants

    9 ай бұрын

    @@LieseFuryi keep hearing about this hollow knight guy, who is he?

  • @longbranchgooberdapple2238
    @longbranchgooberdapple22389 ай бұрын

    I always imagined those rooms being connected by hallways, just like Nook did. And that is so freaking awesome job, it's insane.

  • @spiritthedemoncat7876
    @spiritthedemoncat78769 ай бұрын

    The skeleton character Papyrus from the hit game Among Us is actually a secret Hollow Knight character. A fly, to be specific. Don't believe me? To start, the word "papyrus" is actually a well known reference to the font that Papyrus uses in-game. What some people may not know, however, is that "papyrus" is also a type of grass-like plant historically known to have been made into paper in ancient Egypt. This is why touching grass is such an important game motif in Hollow Knight. Furthermore, in this thing called "Real Life" there is a type of paper called flypaper, which traps and kills flies with a sticky coating on its surface. And as we've already established, the papyrus plant can be made into PAPER. Additionally, the paper tries to trap flies in it, much like the traps and puzzles that Papyrus uses in the game to trap the protagonist. All of these facts clearly lead up to the logical conclusion that Papyrus is in fact actually a fly character in Hollow Knight.

  • @dusencluff5177
    @dusencluff51777 ай бұрын

    The lore video I want now is an analysis of the different styles bugs wear, and seeing if we can use it to make some sort of timeline. For example, a lot of older bugs we see wear maroon armor, but the modern guard all where blue armor. Might be nothing there, but I think could make a cool video

  • @slizzy1433
    @slizzy14339 ай бұрын

    Fun fact, the game Rain world (has a lot of similarities with HK) has a fully interactive map, made with screenshots that shows all the rooms and how they connect in ghe regions, the map even features the geometry of rooms the creature spawns in them and the in game file names for ALL of the rooms. I just think thats cool

  • @micahjones7837

    @micahjones7837

    9 ай бұрын

    I love rain world but it was so hard to play lol

  • @joemency2242

    @joemency2242

    9 ай бұрын

    @micahjones7837 the map is so big, and you barely have a sense of where you are supposed to go. I think ive explored most of it, but I have to go back and finish the game, probably restart again

  • @Thisisthegreatestatofalltime

    @Thisisthegreatestatofalltime

    8 ай бұрын

    True but the map doesn’t really attempt to fit things together super well and the different areas are all given fully separate maps. Also the game kinda uses pipes to cheat with how it puts stuff together.

  • @slizzy1433

    @slizzy1433

    8 ай бұрын

    @@Thisisthegreatestatofalltime yes but the game usses the pipes to insert the 3rd dimension in a 2d game

  • @eater9494

    @eater9494

    8 ай бұрын

    ​@@joemency2242 it all serves to add to the theme of being a tiny unimportant creature in a world that is an inconceivable amount bigger than you

  • @necr0mancrr
    @necr0mancrr9 ай бұрын

    Can we just take a moment to appreciate the effort MrBeast puts into his videos?

  • @snowy3869.

    @snowy3869.

    9 ай бұрын

    Truly

  • @sirbibton

    @sirbibton

    9 ай бұрын

    We could, if he did

  • @ccfffvbbbbbffg1774

    @ccfffvbbbbbffg1774

    9 ай бұрын

    MrBeast is a goated creator, truly.

  • @hellina_girlie

    @hellina_girlie

    9 ай бұрын

    yea cool vids

  • @zippius

    @zippius

    9 ай бұрын

    SO TRUE

  • @habibulalamasif9137
    @habibulalamasif91379 ай бұрын

    23:53 there is a copying mistake with the watcher spire grub room. There are extra vertical shafts (on both sides) even though there are no screen transitions (you can check it in the game).

  • @ErisStrange
    @ErisStrange7 ай бұрын

    This video is so soothing to listen to. I found it on my home page when I was on a very stressful dog walk (so. many. squirrels. and mole hills), and it's perfect. The low, relatively even toned voice and the mundane topic that I'm curious about but not overly invested in, was just ideal for the situation and calming my anxiety. Thank you!

  • @skuawkersishim
    @skuawkersishim9 ай бұрын

    This will be considered an ancient map after silksong comes out 💀

  • @Bubble-Foam

    @Bubble-Foam

    9 ай бұрын

    Yeah 🚜🩼🪬🕳🕳🕳🕳🕳🕳🕳 That is so 🧿🦠🔭🔫 true blud

  • @coralcreates

    @coralcreates

    9 ай бұрын

    If silksong comes out

  • @Professor_Wisteria_

    @Professor_Wisteria_

    9 ай бұрын

    i hope to the gods that Nook doesnt try to make a full Silksong map by herself, she's done enough XD

  • @DamageMaximo

    @DamageMaximo

    9 ай бұрын

    @@coralcreates it will

  • @jj6287

    @jj6287

    9 ай бұрын

    the Silksong is the friends we made along the way@@DamageMaximo

  • @lvl.99mafiaboss6
    @lvl.99mafiaboss69 ай бұрын

    I am shocked that the hollow knight map isnt a one to one copy or oklahoma

  • @duck-cc4qu
    @duck-cc4qu9 ай бұрын

    Honestly, I really like maps like this, showing the actual size of something, and adding extra hallways to compensate for the space, its just really interesting to me, idk why

  • @sepphero9639
    @sepphero96399 ай бұрын

    Hey mossbag, i just wanted to thank you, i absolutely love your videos and you are probably by far the biggest reason why i even was able to finish this game. Normally i have the habit of dropping games pretty frequently either if something new catched my interest or if I'm just too frustrated (people might call me casual haha ) anyway, your videos kept bringing me back and back at the game until i pretty recently finally finished the game with everything that didn't require the buzzsaw Palace or nightmare grim and just succeeding that far gave me some real sense of accomplishment and confidence. Something i had been really lacking at that time so i wanted to say thank you, especially since that accomplishment probably gave me just the necessary strength to finally seek help with my depression so hey it might actually be that your videos kinda saved my life ^^ thank you

  • @nibulsheep8214
    @nibulsheep82149 ай бұрын

    This makes me appreciate Team Cherry's work and the Hollow Knight community even more. I can't imagine the time it took them to make all of those ridiculously detailed rooms, pretty awesome people would take the time to make a map this big.

  • @Blue14113
    @Blue141139 ай бұрын

    Imagine if TC sees this and then says,"Okay,fine!" And then proceed to remake/retweak the entire Silksong map to avoid such misalignments/map lying.

  • @Charlie_Xplorer

    @Charlie_Xplorer

    9 ай бұрын

    "See you in 2026!"

  • @aguren712
    @aguren7129 ай бұрын

    personally ive always viewed the scene change loading as the knight travelling through some areas in the background (like the hallways being addrd by nook), which helped me understand why the rooms don't match exactly, as we just weren't showed the "gaps" very good video though!!! made me think about this more (and also got me more amazed at nook's insane efforts)

  • @BlueCat201X
    @BlueCat201X9 ай бұрын

    It has been *four years* and only now do I learn where the fabled King's Workshop is located. FOUR YEARS

  • @Rat_64
    @Rat_649 ай бұрын

    The fact that this map and by extension Hollow Knight contains 307 rooms is honestly kind of mindblowing. The amount of work Nook put into this to connect everything in a seamless way is incredible. I’m shocked at how few rooms there are, Hallownest is huge and I would’ve thought it had 500 rooms, if not 1000. Though, I guess a lot the rooms in Hollow Knight are quite large, which is something I never really thought about.

  • @TheRealDismantler
    @TheRealDismantler9 ай бұрын

    Then you see a map of a game like Rain World and realize that the map is separate into distinct LAYERS, meaning several rooms are in front or behind many others. This extra level of depth really makes the world feel more real, which is precisely what Rain World strives to do with its real-time ecosystem.

  • @captainfordo556

    @captainfordo556

    9 ай бұрын

    If only it was a good game too…

  • @Falkflip

    @Falkflip

    9 ай бұрын

    We Rain World players are just under every indie game video these days, ain't we?

  • @Matthias129

    @Matthias129

    9 ай бұрын

    @@captainfordo556 Why do you think it's not a good game? And do you mean that as in not a good game objectively, or as in not a good game for you?

  • @WanderTheNomad

    @WanderTheNomad

    9 ай бұрын

    @@Matthias129 Maybe they're a game journalist

  • @wilczus222

    @wilczus222

    9 ай бұрын

    Probably "Game not unfair in my favour - game bad" mentality xD

  • @stardra
    @stardra9 ай бұрын

    In my book, I can forgive a LOT of the extended hallways, as we could probably excuse us not seeing how long they are as to being traversed while the rooms load in. Also, this map is VERY impressive. Props to Nook for taking the time to make this look as cool and accurate as possible!! I absolutely love it!!!

  • @noctiluca59
    @noctiluca599 ай бұрын

    idk why that Tuk room is infamous, but it sure is infamous

  • @zorro-tramposo2652
    @zorro-tramposo26529 ай бұрын

    When I heard this map took 6 years, I was a bit doubtful, but seeing how much effort was needed to make it consistent, I can understand.

  • @wyatttibbitts8603

    @wyatttibbitts8603

    9 ай бұрын

    Yeah for real! Just going over the number of edits in the forgotten crossroads I was thinking “man I would have given up already at this point”. The dedication is remarkable.

  • @wedgedhealer737
    @wedgedhealer7379 ай бұрын

    I’m so happy that lichensac had exposed this corrupt company, thank you

  • @shravan012

    @shravan012

    9 ай бұрын

    what?

  • @emperortgp2424

    @emperortgp2424

    9 ай бұрын

    ​@@shravan012you're not up to the latest team cherry lore?

  • @Hitmannnn863

    @Hitmannnn863

    9 ай бұрын

    @@emperortgp2424neither am I, what happened?

  • @RealElevenTimes

    @RealElevenTimes

    9 ай бұрын

    @@Hitmannnn863 They misaligned the map a bit!

  • @Vulpilux

    @Vulpilux

    9 ай бұрын

    You mean bogpocket right?

  • @iamnotamouseok
    @iamnotamouseok8 ай бұрын

    When this video started, I assumed the map was going to be a project handled by a full team or something. Like, one person per area. One gets Crossroads, one gets Deepnest, and so on and so forth. To learn one person took care of all of it, and even provides the necessary edits to make it look good AND make sense is just mind boggling. Kudos to Nook for taking on such a project!

  • @Mandrake_root
    @Mandrake_root9 ай бұрын

    Dang the effort she put into the map… thats crazy. Also it honestly is kinda a relief that the places I got the most turned around were where the unaltered map was misaligned the most.

  • @PokeBallerLuke
    @PokeBallerLuke9 ай бұрын

    sorry mom, i can’t make it to your funeral today, mossbag just uploaded a new video

  • @mossbag69

    @mossbag69

    9 ай бұрын

    Go to your mom's funeral!

  • @brainlessteddy
    @brainlessteddy9 ай бұрын

    I actually noticed or at least presumed some misalignments but I always just thought of them as being a result of Hollownest being 2D. I imagined the rooms to never be exactly on top of each other but kinda in front of behind from our point of view. The rooms you walk through don't actually face exactly east or west but may turn a bit towards or away from the camera.

  • @ArcadeTheatre
    @ArcadeTheatre9 ай бұрын

    I cried at the end of The Path of Pain when The Pale King turned his head and nodded at Pac-Man.

  • @NoerLuin
    @NoerLuin9 ай бұрын

    For me the room gap in Deepnest connected by the Failed Tramway is the worst one. I have always struggled to find my way around that particular spot. Knowing the lengths do not match really gave me the ah moment.

  • @PekoPekoPecorine
    @PekoPekoPecorine9 ай бұрын

    If only Cornifer could sell me a map to leave the fog

  • @SeantommyE
    @SeantommyE9 ай бұрын

    So much weird, understated humor in this video. And I hate weird things. Thanks for showcasing this incredible work, and walking through all the challenges involved in making it!

  • @juangomez8716
    @juangomez87164 ай бұрын

    Love your videos each one's a great watch

  • @midlevelgamer
    @midlevelgamer9 ай бұрын

    I would love this composite map as a poster. I feel like the rooms not lining up might imply they aren't all 2 dimensionally aligned. Places where 2 rooms over lap probably mean the loading zone between them includes a turn so they're next to each other

  • @Danold123THK
    @Danold123THK9 ай бұрын

    I wonder if silksong will have the same map problems

  • @mattijsvancoillie4193

    @mattijsvancoillie4193

    9 ай бұрын

    I wonder if silksong

  • @user-sb7dc4ge1d

    @user-sb7dc4ge1d

    9 ай бұрын

    mossbag is going to milk silksong

  • @theplaguedoctor6271

    @theplaguedoctor6271

    9 ай бұрын

    No it's perfect

  • @kaishedan37

    @kaishedan37

    9 ай бұрын

    @@user-sb7dc4ge1d milksong

  • @elias-ee9kn

    @elias-ee9kn

    9 ай бұрын

    I dont think its that big of a problem i dont think anyone would mind if silksong didnt fix this

  • @liambohl
    @liambohl9 ай бұрын

    Imagine if urban planners could take the same liberties Team Cherry took with Hollow Nest. It would be free real estate!

  • @vermillionpengu2978

    @vermillionpengu2978

    9 ай бұрын

    - ..."and this is my room" - "Why are we whispering?" - "I'm actually sharing a quantum euclidean space with my roommate and he's sleeping right now"

  • @winifix
    @winifix27 күн бұрын

    great job to you and nook crazy work involved here.

  • @stardustandflames126
    @stardustandflames1269 ай бұрын

    The small quips, like the one about 'mixed-use urban design' really make these videos distinct from typical analysis content I think. Just adds personality and a friendly tone that makes me smirk a little while watching. The consistent delivery makes the sarcasm or sass a lot more modest I guess, which I really respect? Combined with the editing and music makes for the great atmosphere of a chill, comforting video. I forgot how much I can appreciate your stuff!

  • @MazeMaker4Life
    @MazeMaker4Life9 ай бұрын

    You'll be surprised how many areas overlap each other in the darksouls games. This video was fun to see how a 2d game can be laid out.

  • @twistedgwazi5727

    @twistedgwazi5727

    9 ай бұрын

    DS1 is mostly geographically consistent, aside from Tomb of the Giants, which clips into New Londo pretty significantly and also is nowhere near deep enough for the view into Ash Lake to actually exist. Aside from that, it's remarkably accurate, and the interconnections really do make geographical sense, and the existing inaccuracies are relatively minor and well-hidden. DS2 is... not spacially accurate, to say the least. It does a horrible job of actually covering those inconsistencies up, so it's blatantly obvious that the world makes no sense even when playing casually. DS3 also has quite a few inconsistencies, but unlike DS2, those inconsistencies are definitely intentional and very well-hidden. Basically every existing inaccuracy is in service of making the world feel larger than it really is, and it definitely works to the game's advantage to disguise how actually compact the game space is.

  • @dig8634

    @dig8634

    9 ай бұрын

    @@twistedgwazi5727 I think a lot of the inconsistencies in ds2 are probably intentional as well. Like, the infamous one, a lava lake at the top of a windmill. That's too obvious for devs to not have known. That *has* to be intentional. I think it works to highlight how messed up the world is, as long as you don't assume poor work from the devs and manage to see it from the perspective of a character in the world

  • @TD-zs2nc
    @TD-zs2nc9 ай бұрын

    7:36 I want an immortal snail hollow knight mod. The player is invincible to normal enemies but the snail is always making a beeline straight for the player and if he touches you its game over. The mode starts with a cutscene of the snail escaping his tungsten capsule with ominous music.

  • @TD-zs2nc

    @TD-zs2nc

    9 ай бұрын

    It doesn't have to move as slowly as a snail. But the constant dread of knowing that any backtracking could instantly end the run could be fun.

  • @cyaniire6924
    @cyaniire69249 ай бұрын

    7:35 I don't know if anyone's noticed before, but Markoth sometimes says "Bill mye" when he does his shield spin move. Bill nye the science guy reference???

  • @Zotemann
    @Zotemann9 ай бұрын

    17:45 im quite early in the video, and this is the first time I noticed, that the map isn’t supposed to line up next to ne t in a straight line, it’s bended. Quirrel sees the side of dirtmouth, not the right side entrance as we might think. You can see this later with the connected rooms in city of tears at the blacksmith, connected to the rooms in fungal wastes, royal waterwastes and the junkyard, when you go into the door in the yard (which is sadly ignored in this video) you can actually see the other areas in the background, including rooms we met, even with the known puffy enemies Edit: I’m more into the video now, and mossbag now shows and talk about what I meant at 31:05 When you add this point of you to the entire map it work much much better in a logical way You can see this at its extreme when you’re in the library entrance room in the fungal wastes and when you are about to enter the white palace. The palace wasn’t located completely under the city of tears, it was built in a valley NEXT to it, and I’m pretty sure, you can find debris in the background somewhere in the game. Like mossbag mentioned in the beginning: the games seemed 2D, but it’s actual 3D

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