A TERRIBLE Stellaris Overtuned Traits Tier List

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A TERRIBLE Stellaris Overtuned Traits Tier List
How do Toxoid Traits compare to each other in Stellaris? This Tier List video will answer your question!
My Patreon: / strategiser
Edited by ‪@harinion‬, Main Channel ‪@Strategiser‬
0:00 Intro
0:06 Pop-Growth
1:37 Habitability
3:00 Science
4:21 Strategic Resource
4:41 Normal Resources
5:35 Amenities
5:57 Upkeep
6:10 Leader Experience
6:25 Unity
6:39 Army Damage
7:32 Origin
#stellaris #meme #memes

Пікірлер: 141

  • @ShepardCZ
    @ShepardCZ Жыл бұрын

    Those traits are great for slaves, they don't need to live long! Also, having an average lifespan of minus 20 years is great to prevent uprisings, they will simply spontaneously combust or something before the thought even comes to them. Glorious. And just to spite them, I enhanced my main race with Venerable and Robust traits, along with most other forms of life extension. Gloooooorious.

  • @damonedrington3453

    @damonedrington3453

    Жыл бұрын

    This is what people don’t get. Overtuned is NOT meant to mod the hell out of your species. It’s meant to capture and enslave others and use it on THEM. Basically the evolution of genetic ascension play style. If you can manage the micro it’s unstoppable

  • @amirali4428

    @amirali4428

    Жыл бұрын

    Beautifully Evil

  • @vo1dstryd3r44

    @vo1dstryd3r44

    Жыл бұрын

    want to know something even better? the perfect sla-- i mean worker. zombie, with very strong, excessive endurance, and juiced power. 0 upkeep, 0 happiness, but no bonus resources, but you get free labor you just have to pay for their amenities and housing. btw you can legit get that at the start of the game. since those pops have 0 upkeep, the 100% upkeep cost from "damn the consequences" doesn't affect those workers making it just overall positives

  • @therealspeedwagon1451

    @therealspeedwagon1451

    Жыл бұрын

    If only I could do evolutionary horror. Great for roleplaying the Qu though!

  • @NeostormXLMAX

    @NeostormXLMAX

    Жыл бұрын

    peak biopunk dystopian empire creation

  • @rubo009
    @rubo009 Жыл бұрын

    For hives I would say is A tier, the pop growth is insane and matches so well cause hives only can do the biological ascension path anyways

  • @abyssstrider2547

    @abyssstrider2547

    Жыл бұрын

    Or for a necrophage secondary species.

  • @abyssstrider2547

    @abyssstrider2547

    Жыл бұрын

    Though that may not be compatible.

  • @user-jy8np7zx3z

    @user-jy8np7zx3z

    Жыл бұрын

    no, they are S tier. Pop growth is already high, and with conquered farming appendages livestock + budding, communal, planned growth hivedrons with that edict, it just bonkers

  • @user-jy8np7zx3z

    @user-jy8np7zx3z

    Жыл бұрын

    you dont even need farmer drones, you just need A BIT of maintenance drones

  • @rubo009

    @rubo009

    Жыл бұрын

    @@user-jy8np7zx3z I find progenitor hive a bit stronger for early game but yeah could be a S tier.

  • @benzohan7184
    @benzohan7184 Жыл бұрын

    Overtuned means auto bio ascension to me...It becomes OP really fast, you can snowball pretty easily. The ability to modify traits from the beginning and create multiple sub-species for every needs from scratch is just soooo good, if you micro manage well you can have one administrative specie only for leader with enhanced traits (who can become even better leaders with bio ascension) and species for worker jobs, researchers, soldiers... And create them with your clone vats that you can build really early with this origin (basically first ascension perk). It's just that good.

  • @Nomadic_Gaming

    @Nomadic_Gaming

    Жыл бұрын

    cyborg ascension also works well w this helps offset the lifespan issues plus some leader bonuses also doing it to the god tier intern species the rackets means psionic cyborg and overtuned absolutely busted

  • @Schmeethe88

    @Schmeethe88

    Жыл бұрын

    The biggest problem is just finding some extra pops early so you can keep your main race as "mostly" unaltered with those traits while you genemod some captured slaves to hell and back. -120 year lifespan is meaningless if the species never produces leaders. But, for your main species, it's tricky since if you try and micromanage your origin pops to have different templates, you can't restrict leaders on them and they'll clog up your leader recruitment with ones who will drop dead on recruitment.

  • @damonedrington3453

    @damonedrington3453

    Жыл бұрын

    If you handle the micro you can play a sort of necrophage build where you founder species are tuned to being leaders and your slave pops are “converted” to pops with a bunch of Overtuned traits who can’t be leaders, you can create a stupidly powerful empire and start snowballing hard at 2250 especially with Raiding

  • @Nomadic_Gaming

    @Nomadic_Gaming

    Жыл бұрын

    @@damonedrington3453 doesnt work given overtuned and necrophage are origins you cant do both sadly

  • @damonedrington3453

    @damonedrington3453

    Жыл бұрын

    @@Nomadic_Gaming I didn’t literally mean to do both I mean to play it in a similar way where your founder species are leaders and you overtune your worker pops that can’t be leaders since their lifespans doesn’t matter.

  • @rattled6732
    @rattled6732 Жыл бұрын

    The answer is having slaves that you can shove full of overturned traits without any consequences

  • @Nomadic_Gaming
    @Nomadic_Gaming Жыл бұрын

    having seen montu break slaving via noxious i can safely say used correctly it is actually pretty strong in odor and power also overtuned is awesome for going cyborg ascension since it helps w the lifespan plus the leader bonuses are good w overtuned and cyborg and if you get racket pops aka already psionic rat bois well thats when the fun begins

  • @vainthatoneoverhere
    @vainthatoneoverhere Жыл бұрын

    If Venerable would cost 2 trait points, Overtuned origin would be MUCH more viable.

  • @Schmeethe88

    @Schmeethe88

    Жыл бұрын

    New trait idea- gene-enhanced longevity. 1 trait point, +30 years leader lifespan. -30 years leader lifespan. ;)

  • @gabrieljoseozanan6989

    @gabrieljoseozanan6989

    Жыл бұрын

    @@Schmeethe88 Great if you plan to Damn those pesky Consequences!

  • @Yulan_
    @Yulan_ Жыл бұрын

    The overturned traits are a godsend for me since my favorite part of the game has always been micromanaging pops and my economy. I just sort out the negative lifespan by being using prisoners with jobs.

  • @TheArklyte
    @TheArklyte Жыл бұрын

    Wait, I think Montu have presented different opinion on Noxious. I pains me that all of these bioascension origins are separated. Serviles, clones, necrophage, overtuned. Gotta force spawn several empires with one of each and collect them as vassals akin to stones in infinity gauntlet. I wonder if there's now a point in xenocompatibility and if you can force overtuned traits onto immortal pops like caravaneers?

  • @Grothgerek
    @Grothgerek Жыл бұрын

    Noxious is S tier in any slave empire. It literally gives you infinite amenities.

  • @Rokykun

    @Rokykun

    Жыл бұрын

    I think whole Overtuned origin is S tier for slave empires. Only down side is lot of micromanagement, so it's not that great mp game.

  • @amirali4428
    @amirali4428 Жыл бұрын

    The incubator is amazing on habitat origin

  • @Blundabus1337
    @Blundabus1337 Жыл бұрын

    Question, wouldn't slaves who you nerve staple work perfectly with Dedicated Miner?

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    yes, but the pop micro would be an absolute travasty...managing 10 species with multiple subspecies makes me wanna commit not alive

  • @Blundabus1337

    @Blundabus1337

    Жыл бұрын

    @@Strategiser2 Honestly, it's not that difficult. Here's what I do: Step 1: gene modify a slave alien pop with nerve stapled/industrius/dedicated miner/robust Step 2: fill a planet with only your founding species/non miners until all it's jobs are taken Step 3: prioritize worker jobs that aren't mining Step 4: transfer all your pops who are miners from that planet to a different planet, so that only mining jobs are available step 5: transfer the mining-specialized aliens to that planet, they should automatically fill up mining jobs and only mining jobs step 6: population controls(i think? might not need to do this) Only takes me about a minute.

  • @Rannos22
    @Rannos22 Жыл бұрын

    Wait hold up You can hover over the age to see how long they're expected to live?!

  • @tba3625
    @tba3625 Жыл бұрын

    So wrong about pre planned growth... Easy S tier. Remeber the edict? The one that doubles the effect in Exchange for double pop upkeep? Yeah so at the start of the game you have almost no upkeep so you can just activate the edict for a PLUS 60% POPGROWTH! And if you also picked incubators because you like to spit on gods Face your colonies will start with a + 90% popspeed allowing you to setup in record times and snowball the biggest snowball. I tried this and turns out that -40 leader lifespan is not THAT big a deal.

  • @gallyun3363
    @gallyun33636 ай бұрын

    Pretty much every point made here for 80% of traits becomes moot if you just do the basic techs to increase leader life span

  • @UNTHESUNTHESUNTHES
    @UNTHESUNTHESUNTHES Жыл бұрын

    Really good edit at the end Strat, very nice, very powerful, subscribed

  • @6xxhunterxx6
    @6xxhunterxx6 Жыл бұрын

    I loved the Faceless Soldier OST playing in the background.

  • @snackymcgoo1539
    @snackymcgoo15398 ай бұрын

    Thanks for the content. I would debate the tier list here. I haven't seen a guide for this build, but I stumbled into it after watching your video and deciding I needed to finally play "Overtuned" for first time. Origin: Overtuned Ethic: Hive Minded Species: Lithoid Civics: Terravore, Void Spawn (just expand as much as possible and get free deposit/research every 4 months) Civics after max expansion and Reform Government (about year 50, I don't reform immediately as I am still wanting free stuff from Void Spawn): Terravore, Divided Attention, Subsumed Will (both of these reduce penalties to research/traditions which is empire wide benefit to 2 most important resources), indirectly these civics directly increase your research/traditions. Starting Traits: Excessive Endurance, Elevated Synapses, Augmented Intelligence, Unruly, Psychological Infertility, (Hive Minded, Lithoid). You have one spare point available for when you get your first +1 Gene mod point and you can drop Psychological Infertility as you are about to start wars. Drop it, start wars. Ending Traits: Excessive Endurance, Elevated Synapses, Augmented Intelligence, Unruly, Pre-planned Growth, Erudite (genetic), (Hive Minded, Lithoid) Trait Summary: Absurd pop growth and assembly, absurd research, strong resource Notes: If I recall I have over 100% habitability on every planet type, even Tomb worlds. And I populate them all. Hard to be calm with green globes all over the 27" screen. Expansion so rapid can't colonize fast enough as you have resource issues. Build up minerals for enabling "Damn the consequences" at about year 5-10. Not a rush, get stable economy then enable it. For example, you will need alloys for expansion/fleet. Traits give +90% research with "Damn the consequences" I choose Genetic Ascension > +Erudite +20% Research I choose Damn the Consequences (in about year 5-10 after enough food/minerals for pop upkeep 2x increase) > +Excessive Endurance +10% resources from jobs (10% research) +Elevated Synapse +40% research +Pre-planned Growth +60% pop growth +Augmented Intelligence +20% I did this same build focusing on pop-growth with plantoid/fungoid species. I had so many freaking pops, and with that build I made custom pop templates. One for minerals, one for generator, one for industrial, one for unity, one for research and each planet had a specific template applied. Was bonkers. Bottom line, the overtuned traits are garbage until you enact "damn the consequences"

  • @Kaiser282
    @Kaiser282 Жыл бұрын

    That moment when you wish you could have a subservient species right away at the beginning of an overtuned game but Paradox made syncretic evolution an origin and then replaced it with an even better origin in necroids. Trash tier origin, never touch. That's a joke btw, overtuned is a biological ascension players wet dream.

  • @rramos117
    @rramos117 Жыл бұрын

    Mindblown. I have 800 hrs in Stellaris and this video taught me that that Pop “upkeep” refers to the conversion efficiency of a base resource into an advanced resource depending on their job. Previously I thought upkeep generally meant “food & consumer goods.” Montu also recently did a video on how to use spiritualism to have zero upkeep pops, allowing you to have less pops on base resources and more on advanced resources.

  • @roymundchf8917
    @roymundchf8917 Жыл бұрын

    Noxious trait is super annoying if you meet them as aliens. They count as positive trait, so you can't get rid of it easily. And sometimes AI empires tend to put Noxious on their species after learning Gene tailoring because AIs think it's a great idea to add positive trait on their species. I think that trait should be locked up to Toxoids portrait or at least shouldn't be allowed to be added afterwards.

  • @gswinney1533
    @gswinney1533 Жыл бұрын

    You got a list of the music you put in the vid, or am I looking in the wrong place?

  • @amirelvalhdros7251
    @amirelvalhdros7251 Жыл бұрын

    0:53 what game is that? I remember playing it forever ago, bit forgot the name.

  • @XxRedRocket15xX
    @XxRedRocket15xX Жыл бұрын

    took me a bit to recognize that ace combat music. nice one

  • @swapertxking
    @swapertxking Жыл бұрын

    Noxious stacks with underground. So 80 minimal habitability cap

  • @kyosukearashi3523
    @kyosukearashi3523 Жыл бұрын

    that gas part is so true, I could just build one building with one pop and with some mineral upkeep to gain as same of about 100~200 pop with that trait.

  • @azgul4738
    @azgul4738 Жыл бұрын

    Cool montage and vid !

  • @caZed3100
    @caZed3100 Жыл бұрын

    Noxious is extremly overpowered for early slaving btw since you only need one noxious leader for like 60 slaves in order to have zero stability issues. Due to its niche of ussage I would put it in C tier though. Also Pre-Planed growth is A tier in my opinion since its overtuned and the effects can be doubled trough damn the consequences. I know what you want to say: "but damn the consequeces is too expensiv", thats the reason why I would take fanatic spiritualist and cut throat politics for the extra -40% edict Upkeep. Imo genetic accension isnt that good for overtuned because 1. with damn the consequences and regulated pop growth you will get more pops then with clone Vats (at least on ecu, havent tested normal worlds) and 2. you dont actuallly need all these trait points from genetic accension personally I lack the trait picks and not points especially with overtuned 3. You can simply make subspecies for leaders and armys making genetic armies useless and the leader lifespam neglectible except of the minor inconvienience that your leader pool might be clocked with bad leaders. 4. You get psionic stuff which isnt game changing but cool I guess 5. You have insane Unity output due to being spiritualist. Honestly if you dont believe me try it yourself, if you dont get overboard with empire size (because of edict cost) it will be one of the strongest builds you ever played, weaker then voiddweller and rogue servitor but at this point of meta that isnt surprising at all.

  • @amirali4428
    @amirali4428 Жыл бұрын

    Usually i completely disagree with ur views expressed in ur videos but this time i gotta agree, the trait tier list u gave is better than montu's on toxoids. The new traits are deceptively useless, even if they have you thinking otherwise. Expect for a few that is. The best thing to come out of this update was the new culture workers, they basically fix normal machine empires weaknesses and are better than synapse drones for hiveminds, haven't tried the normal bio empires culture workers but i hear there are some interesting combo's

  • @Grothgerek

    @Grothgerek

    Жыл бұрын

    He put a S tier trait into E tier... you have all right to disagree ^^ Noxious is simply broken in any slave/residence empire.

  • @eanredur9920

    @eanredur9920

    Жыл бұрын

    @@amirali4428 You only slap that trait on a few ruler pops. With academic privilege or another trait that boosts ruler influence you can keep a planet stable with a handful of noxius pops and a massive amount of 0% happyness slave pops

  • @amirali4428

    @amirali4428

    Жыл бұрын

    @@eanredur9920 yeah ur right i realised that after i wrote that comment, which is why i deleted it

  • @Grothgerek

    @Grothgerek

    Жыл бұрын

    @@amirali4428 as eanredur already explained, you don't use your main species as economic force, but only use them for leaders and rulers. It's a good idea to not start with this Trait. Because it is obviously very negative. But if you get slaves/residence pops early, you can completely replace your workforce with them,which makes all your worlds stable as hell, despite not even having any amenities. (and amenities traits are often very high ranked)

  • @wildocado5376
    @wildocado5376 Жыл бұрын

    Can you please review Knights of the Toxic God?

  • @roymundchf8917
    @roymundchf8917 Жыл бұрын

    I started using Incubators trait after watching this, it is one of the strongest trait indeed. At first glance, I thought it was meh trait because of its -10% penalty, but this vid changed my mind. Incubators give high pop growth bonus when it is needed most(1~11pop, only base +3.0 pop growth), allowing you to get bonus pop growth(depends on logistics and planet capacity) even faster. Brilliant video.

  • @Brigadier_Blake
    @Brigadier_Blake Жыл бұрын

    Noxious is actually really good if combined with subterranean as it makes you always have 80% habitability with the only downside being the reduced happiness. However you can easily produce insane amount of amenities using executive retreats to cancel out the downside. In conclusion, I really don’t think noxious should be e tier.

  • @atbarriga3475
    @atbarriga3475 Жыл бұрын

    honestly your best video to date, brilliant

  • @atbarriga3475

    @atbarriga3475

    Жыл бұрын

    Both your script and the editing (soundtrack) on point

  • @talhahtaco2035
    @talhahtaco2035 Жыл бұрын

    So yeah I've had an overtuned origin game, I used pre-planned growth, incubators, and the habitability one, my pops were op as hell, but my leader lifespan was so short the leaders usually lasted about 2 years before dying, I ended up rushing a tradition to get it higher but man my colonies were basically fully developed by the time others were getting anywhere close to development, I made a stupid mistake by going inward perfection which meant I couldn't capitalise on my head start on development with war due to being unable to do diplomacy, so yeah if you don't like other empires, just develop so fast you get copious amounts of alloys and destroy them and their dependence on their capital

  • @chaosinsurgentpublicrepres5242
    @chaosinsurgentpublicrepres5242 Жыл бұрын

    I wonder what is the maximum possible pop growth as non clone empire

  • @lavoroxan8114
    @lavoroxan8114 Жыл бұрын

    Or you could just not buy leaders. More unity baby! 👍

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    GINORMOUS BRAIN

  • @snackymcgoo1539
    @snackymcgoo1539 Жыл бұрын

    Fkn hillarious > "E tier, but maybe D Tier because it's funny."

  • @Tempus62
    @Tempus62 Жыл бұрын

    question Strat, if the minus lifespan was just -5 instead of -10 would some of these risk overtuneds change yourmind or need a rework?

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    I think that would make the Origin OP, but as it is now it's only good if you're willing to micro 10 pop templates or play Hive...

  • @Tempus62

    @Tempus62

    Жыл бұрын

    @@Strategiser2 thanks for responding! I guess the only other thing is maybe putting a cap on how many overtunes you can slap on. I figured it would be OP but wanted your opinion you seemed pretty meh by this expansions core gimmick

  • @danilsimenenko3641
    @danilsimenenko3641 Жыл бұрын

    Please dude make more video because they are really funny and useful

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    will do! video production just takes a long time

  • @danilsimenenko3641

    @danilsimenenko3641

    Жыл бұрын

    @@Strategiser2 and what about streaming? dont think about it?

  • @lucapolimanti5506
    @lucapolimanti5506 Жыл бұрын

    is it possible to have every positive trait in the game? (just asking)

  • @noahdelano6645
    @noahdelano6645 Жыл бұрын

    I'd have to disagree with the research ones, just because you can get other bonuses, doesn't mean that you get them early. And since you start with possibly getting the research boosters first then it's still a large increase. Not as much later sure

  • @johnf2735
    @johnf2735 Жыл бұрын

    overtunes is the reversed normal orgin normally when i get a normal empire i usually want the quality leaders with overtunes i get even more insane pops than before for no leaders effectivly but man do those bonuses stack for example u put the research traits c tier but u can actually get lituarly ALL of the research if u get 2 modification points u can get rid of 1 badd trait for ex i had weak and then put the 1 point 10 natural research when i started my playthrough i had got 50% more research and i got metalurgists for even more research like it was insane that u just get such insane bonuses for the exchange of switching leaders every 7-15 years earlier because leaders will give maybe a 2% boost to ur whole empire (because if u do the same builds with not the same leaders that's normally the diffreance) and by the end of their lifespan will have increased their value by 4 times maybe 5 times but the pops never lose the traits unless u modify and u dont do that i would gladly always take that over having 10% research speed on 1 slot

  • @damonedrington3453

    @damonedrington3453

    Жыл бұрын

    Please learn to use punctuation

  • @Tamizushi
    @Tamizushi Жыл бұрын

    How about starting with Venerable, Pre-Planned Growth, Incubator, Unruly and Repugnant? You get up to +60% growth right from the start of the game.

  • @mrono1910
    @mrono1910 Жыл бұрын

    When mixing Noxious with the subterrainian origin The minimum habitability is added together so you have 80% habitability on all planets 50% + 30% = 80% And the minimum habitability overrides the debuff in noxious that says you will have your maximum reduced by 30% So it doesnt become a max habitability of 70% But its instead 80% that is universal for every single planet type oit there I found out that this build works great if you are a slave empire because all your slaves from other species also makes your pops happier because of the noxious trait So this on top of the amazing defencive capabilities from subterrainian reducing orbital bombardment damage and the extra army damage from noxious makes it am actually good build despite having a max cap of 80% habitability

  • @alinvornicu7734
    @alinvornicu7734 Жыл бұрын

    That Pudge was my favorite hero in Dota2 I have some good memories with him.... Over 10k health ajajajaj

  • @galffygergojozsef7816
    @galffygergojozsef7816 Жыл бұрын

    You kindof forgot to mention, how leader lifespan depends on MAX lifespan, aka. If max lifespan is 20 leaders can start as low as 0-5, 0 being the minimum, which honestly biologically makes sense, as if you're not going to live long you need to grow up fast (good irl example are dogs/cats)

  • @bodbyss
    @bodbyss4 ай бұрын

    Lithoids don't have old leaders anymore, so Overtuned works awesome on them. Their leaders start in their 30s now instead of 70s. And for a normal empire the unity cost of replacing leaders is actually negligible compared to the cost of your traditions, it will barely affect you even if your leaders only live for 20 years. The real issue is how this affects the council and how your leaders will be locked to like, level 3 or 4 at best.

  • @galffygergojozsef7816
    @galffygergojozsef7816 Жыл бұрын

    But where does the energy come from that you need for phototropic? I mean yes, half of the farmers won't need to work as farmers, but rather as technicians, becouse the production base and rescourse are the SAME for both, soooo how does this actually give you research?

  • @nerif6776
    @nerif6776 Жыл бұрын

    4:08 how are you saving resources, aren't farmers now needed as technicians?

  • @kollontai7401

    @kollontai7401

    Жыл бұрын

    Food pops produce less per pop when compared to energy

  • @nerif6776

    @nerif6776

    Жыл бұрын

    @@kollontai7401 How? They both have base 6 output, only miners have base output 4. And food has one more tech which gives +15% output, which energy lacks.

  • @ozisponas1593
    @ozisponas1593 Жыл бұрын

    Noxious has some meme uses some GREAT meme uses And if you are lithoid terravore initially your pops are old age but after they die off and get new pops your pops should be all love age like 14 so the overturned work great for hive mind terravore lithoids

  • @majdavlk649
    @majdavlk649 Жыл бұрын

    whats the hype around phototrophic? pops costing gold instead of food seems like a disadvantage to me, as food is collected faster

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    since you can have zero farmers, AKA ignore food worlds as all your food production would be from starbase slots that would be empty otherwise anyway without photothropic you still need SOME farmers, with it you can have ZERO

  • @majdavlk649

    @majdavlk649

    Жыл бұрын

    @@Strategiser2 yeah, but whats the advantage?

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    @@majdavlk649 net gain in research because it means you can allocate said farmers to mining and research (best used on hive)

  • @majdavlk649

    @majdavlk649

    Жыл бұрын

    @@Strategiser2 not really, you will have to allocate those farmers to energy production instead. and more of them, because as far as i know, food is collected faster in the early game than energy

  • @Xerathiel
    @Xerathiel Жыл бұрын

    Noxious + Sending them to other nations?

  • @snackymcgoo1539
    @snackymcgoo15399 ай бұрын

    What about an over-tuned build that intentionally nukes leader lifespan and never recruits leaders. Sure you don't get leader benefits, but you get population wide super boosts.

  • @radsjet
    @radsjet Жыл бұрын

    Pre planned growth, incubatora, spiliced adaptability, hivemind, build one farming district, hit dam the consquences, congrats, all planets are now atleast 60% habitability and your pops grow at a increased rate of 115% my rat empire go brrrrrrrrrr.

  • @happyfeet7581
    @happyfeet7581 Жыл бұрын

    Yeah but you can just take some other empires pops as leader instead of your own mitigating the downsides, even more so when you have gene tailoring so you can grab other pops without migration treaties or raiding. Just modify the other empires species and change the name, boom its yours now.

  • @marknezanuto
    @marknezanuto Жыл бұрын

    Litoids start at 60-75 and have 130 base lifespain so i feel myself ok with litoid + this orign. Just peek harmony to add lifespain and all will be fine.

  • @loveluclins
    @loveluclins Жыл бұрын

    The part about lithoids is only partially true. Lithoids do get extra lifespan, but it's only about +20~ years. The real deal is going non hivemind lithoids, which get significantly greater lifespans for their leaders without needing to be lithoid, and better RNG for leader starting age with less variance.

  • @aleverettes2789
    @aleverettes2789 Жыл бұрын

    Read through the comments, seems like people general see overtuned as a good origin because you can just overtuned slaves/subspecies But bruh why even bother with this origin when clone soldier and necrophages are just better versions, plus you have to go for early aggression or pray to get native civilization within your territory for some xeno pops, and late game psyonic and synthetic ascension paths are better anyway Only useful on hiveminds is very very true, generally picking this origin feels like crippling yourself off a origin point instead of anything beneficial, itd be much better if this origin could be merged with synthetic(syncretic?) evolution origin Paradox really dropped the balls when designing those toxoid traits, like WTF One last point, damn the consequences edict is another laughable proof paradox never playtest their game: the edict is hot garbage. Once turned it on you can't turning it off for like 10 years. The edict itself scales very quickly with the amount of pop you have so it will quickly drain the unity production while suffering +100% pop upkeep(which will guarantee to put your food and CG production in massive deficit unless you go for some weird pacifist build) for some meager +5% pop resources output for most traits. The edict is like a death spiral button

  • @damavi2346
    @damavi2346 Жыл бұрын

    Patapon reference= good video

  • @pattonknew928
    @pattonknew928 Жыл бұрын

    The traits just don't go on your leaders. I keep the homeworld no overtuned, then make a breeder pop with insane growth and hab. Colonize like crazy, then specialize a scientist sub species on a world or two. Grab some slaves and create more templates. You just make sure to have a decent base of non overtuned/ lighty overtned pops. Gotta learn how to use it

  • @IOADESTOYER
    @IOADESTOYER Жыл бұрын

    This game is more complicated then running a real galactic empire.

  • @galffygergojozsef7816
    @galffygergojozsef7816 Жыл бұрын

    The thing about +10% science from jobs =/= +10% research speed is true, becouse in reality you shouldn't look at thease as percentages in the first place, but as +0.4 research from pops, as in the game there is no way to actually modify a pops base research, +10% will always be +0.4 research. BUT come on, in the early game, hell even until like year 50-70 this is just +10% faster research, and even after that its just good, becouse it stacks multiplicatively with actual research speed modifiers. Another point is, imo I don't really understand why you care this mutch about leaders? Like you need 3-5 scientists and 1 governor for the first few decades, and after that you'll have other species in you empire which you can use as leaders

  • @douglas0828
    @douglas0828 Жыл бұрын

    don't forget synapses destroys all specialist jobs making it probably F tier,

  • @destrinbriar1019
    @destrinbriar1019 Жыл бұрын

    Overtund with even 1 servile pop can become stupidly OP. Force growth and they are baseline happy and too stupid to be abovr workers. Grow them for some insane pop growth. Damn the consequences doesnt seem to matter if your main race is modded normally and non leaders are modded to hell. Getting 39.8 minerals per on a mining world and am focusing this pop on all my non ecus (although also attempting to bait gaia trait too.)

  • @orctrihar
    @orctrihar Жыл бұрын

    They don't Come younger ? It happen with other trait when they grown faster

  • @chrissnider9555
    @chrissnider9555 Жыл бұрын

    I wanted to make a super intelligent race, so I went with both overtuned research traits as well as the intelligence trait. Let's just say in month one I already had leaders dying.

  • @kaisermosh4057
    @kaisermosh4057 Жыл бұрын

    me and my pops who live only a month

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    same

  • @adamnevraumont4027
    @adamnevraumont4027 Жыл бұрын

    Inorganic has hidden boosts

  • @sigmamaleaffirmationhypnob7340
    @sigmamaleaffirmationhypnob7340 Жыл бұрын

    yeah gotta agree, it's not that great and damn the consequences is just garbage. You double your consumption for not even a 20% bonus to your economy

  • @dangerface300
    @dangerface300 Жыл бұрын

    It's almost like Aspec doesn't realise you can make a different species just for leaders. Minus a billion years of leader lifespan doesn't mean shit to my pops on a completely different template.

  • @azzor4134

    @azzor4134

    Жыл бұрын

    aspec?

  • @Johnny_200
    @Johnny_200 Жыл бұрын

    Nornally Iaam on oard with what h Strat says, but this time? Absolutely not, absolutely fucking wrong. I will agree that on non-hives this origin IS b tier at best, its really not anazing especially since damn the consequences makes consumer goods production basically more inpossible than it already is. But on hives? Goddamn, some of the best possible ones you can pick. Strat graciously overlooks the damn the co sequences edict that well, sinply doubles all the effects. The +30% Habitability becomes 60 and I dont know how he just COMPLETELY IGNORED THE 5% Job output? Thats now 10% More science, food, minerals alloys, everything. Thats actually better than the energy, mineral, farming and elevated synapses perk combined. The habitability is nuts anyway and the 30 years leader lifespan IS bad but one thing he also didnt say: Repeatables ftw, there are also selected lineages and so many more ways to just offset this malus with absurdly better pop output. Food one is actually good becaause well, 30% in total, for hives that leverages a large chunk of that upkeep especially into the lategame. For normal ones not because they are stuck with shitty consumer goods. And the last one, the biggest: "Wtf Strat?" Perk: Scheduled growth. Please fucking tell me why 60% pop growth and 20% less housing usage is bad? As hives you get 25% additional pop growth from the getgo, can pick fertile into this aswell or incubators early and get to basically 10-12 pop growth per month. FROM THE GAMESTART. Idk how being able to spam more pops than basically every other empire and therefore better economy than everything else is not worth a stat that gets rendered obsolete in the midgame anyway. The redt is correct and understandable tho. But god, strat, you graciously overlooked some of the best things without context or just ignored them (Damn the consequences is what makes this good in the first place, didnt even say anything about that and just treaded it like shitty base stats that dont go up. Also with elevated synapses you can commit funny bug by turning DTC (damn the consequences on) get your leaders to the additional 4 levels, then unmod that trait and boom, superleaders aquired. Also dont tell me that they die before that, you just gotta research tech. Which is fairly easy since you can man those jobs in a few months with your 12 pop growth. Besides that, good video

  • @jellemiddendorf2572
    @jellemiddendorf2572 Жыл бұрын

    awesome

  • @AmericanCaesarian
    @AmericanCaesarian Жыл бұрын

    Overturned hive mind is pretty good

  • @BenjaBagod17
    @BenjaBagod17 Жыл бұрын

    My advice for overtuned origin, do not put any non overtuned traits on your main species to start with as you wont be able to remove those until genetic resequencing. Do take some good bad traits. This will let you have super flexible sub species on your colonies and add those traits later. IE colonies with incubators, planned growth, and energy or mining specialization that grow like crazy, and you can pick leaders from ones that dont have the terrible lifespan.

  • @dawidszczechla8341

    @dawidszczechla8341

    Жыл бұрын

    you can always remove overtuned traits

  • @damonedrington3453

    @damonedrington3453

    Жыл бұрын

    Overtuned is actually stupidly powerful if you play it somewhat like necrohages and “convert” pops into Overtuned pops that can’t be leaders making the lifespan irrelevant, and use them for resources. Dedicate a world of yours to incubating your pops to keep balance and you can snowball super hard once you start taking pops and converting them

  • @BenjaBagod17

    @BenjaBagod17

    Жыл бұрын

    @@damonedrington3453 got some early racket pops in my latest playthrough. Overtuned thrall world pop printer goes brrrrtttt.

  • @musicking1408
    @musicking1408 Жыл бұрын

    Which dlc is this ?

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    Toxoids

  • @musicking1408

    @musicking1408

    Жыл бұрын

    @@Strategiser2 Thank you (I really love your conteny by the way)

  • @Rosomashich
    @Rosomashich Жыл бұрын

    Откуда чел знает про капитана врунгеля?

  • @OGSaltBreaker
    @OGSaltBreaker Жыл бұрын

    Honestly, if you aren't gene modding up a caste system, why even go overtuned?

  • @fantasticslender1767
    @fantasticslender176710 ай бұрын

    (go lithoids for +50 year lifespan)

  • @turd6099
    @turd6099 Жыл бұрын

    I think ur not considering the fact, we have damn the consequences, wonder how this tier list would look with that in mind now

  • @iuter87
    @iuter87 Жыл бұрын

    overtuned cyborg

  • @Joshua_Elliott
    @Joshua_Elliott Жыл бұрын

    S-tier Vid.

  • @pauloaraujo5156
    @pauloaraujo5156 Жыл бұрын

    Noxious is king in a xenophobe run. ten slaves per planet and everyone else is as happy as in Utopian abundance.

  • @user-lk8hi3bo5v
    @user-lk8hi3bo5v Жыл бұрын

    Noxious + underground civilization starter makes it so all planets are minimum 80% habitable which aint half bad imo and yes i know this video isnt about this but just felt like mentioning

  • @kfchundur4087
    @kfchundur4087 Жыл бұрын

    Strat bro definately plays ace combat

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