Why Stellaris Is TERRIBLE For New Players

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Why Stellaris Is TERRIBLE For New Players
Stellaris Is TERRIBLE For New Players, but WHY? This Video will answer your question on WHY New Stellaris Players get the short end of the stick
My Patreon: / strategiser
Edited by @harinion, Main Channel @Strategiser
#stellaris #multiplayer #stellarismultiplayer

Пікірлер: 416

  • @Strategiser2
    @Strategiser210 ай бұрын

    What do you think is the worst for New Players?

  • @cheesysealAnon

    @cheesysealAnon

    10 ай бұрын

    pretty much everything for me, the phrase "its harder than it looks" under sells it

  • @holey5065

    @holey5065

    10 ай бұрын

    kinda unrelated but i remember my very first eu4 game after getting it free with epic (later bought for steam with all dlcs minus the hot new one at the time, origins, for 7x less price), i wish there was an actual tutorial, started as frankfurt and after agressively expanding in the hre (ae is just a number isnt it hehe?????) with 50-50 (50% inf and 50% cav, basically if ur tag dosent have cav bonuses cav is just worthless especially in europe, its just infantry that costs 2x more) i died to a coalition (agressive expansion mechanic, as you conquer and force vassalize all others that can see you/you see get a opinion malus, with a coalition, basically temporary alliance, forming to counter you. if youre one of these "ae is just a number" guys coalitions easily get all the small tags that are way more efficient in military size, forming over 400k deathstacks in fucking 1444). Now, look at me, still not fucking lambda (man did a world conquest in less than 50 years (game is intended to last for ~380) doing the most cheeky strats in a older version of the game cuz exploits and people like it more i think im not a connoisseur) but i can hold my own agianst the ai and generally do well unless i get coalitioned trying to do an achievement. Last thing, in eu4 multiplayer is heavily imbalanced towards pacifist "tall" nations who stay out of everyones shit because their economy and manpower scales much faster much better this way, so it can just become boring, so many modders looked to fix that. idfk why i went from my experience at the start to multiplayer imbalancing but i guess my hands have a conscious of their own

  • @terramancer7240

    @terramancer7240

    10 ай бұрын

    That they haven't tried worb, hehehe.

  • @darkner2390

    @darkner2390

    10 ай бұрын

    Skipping the empire creation screen, which throws so many options at you, without you knowing what you should and shouldn't pick and assuming a new player chooses one of the default empires for their first playthough. At very first glance, the planetary management system. Figuring out how districts and building slots work, combined with stratums and jobs and what resources they produce, crime and trade value, tile blockers, special resources, housing and amenities, planetary decisions, plus balancing it all together. And generally the entire learning curve, which is taller than Mount Everest.

  • @isuckatusernames4297

    @isuckatusernames4297

    10 ай бұрын

    the tendency of the AI empires to spawn with the prosperous unification origin. let's say you bought all the DLC during a massive sale or something similar, you're gonna get very disapointed when you see that the ai doesn't use any of the cool stuff you bought. also, the pop growth scaling, it bassically makes getting more ressources impossible for new players after a while.

  • @SlayXemnas
    @SlayXemnas10 ай бұрын

    1 hour: "I have no idea what I'm doing." 1000 hours: "I have no idea what I'm doing but my economy doesn't crash anymore."

  • @StarboyXL9

    @StarboyXL9

    10 ай бұрын

    3000 hours: "I still have no idea what I'm doing, but I stopped leaving before EGSD a few hundred hours ago. 5000 hours: *I understand everything. The universe itself opens before me like a book. I have transcended mortal existence and achieved apotheosis. I am eternal* 6000 hours: *Opens Loverslab*

  • @hanneswiggenhorn2023

    @hanneswiggenhorn2023

    10 ай бұрын

    1 hour: I have no idea what I'm doing and my economy is collapsing 100 hours: my economy is collapsing but at least I have an idea why

  • @harbingergunship92

    @harbingergunship92

    10 ай бұрын

    @@StarboyXL9 💀 why is this true tho

  • @nathanschmitt2457

    @nathanschmitt2457

    10 ай бұрын

    @@hanneswiggenhorn2023300 hours: my economy doesn’t collapse but everyone seems to surpass me. 900 hours: I am finally getting strong enough to not become beaten up by the AI Immediately.

  • @arandomcommenter412

    @arandomcommenter412

    10 ай бұрын

    @@StarboyXL9Loverslab…? What would you even mod to make it…?

  • @skitzo2374
    @skitzo237410 ай бұрын

    1.5k hours an I've only seen the victory title twice.

  • @Strategiser2

    @Strategiser2

    10 ай бұрын

    💀

  • @blikizz9355

    @blikizz9355

    10 ай бұрын

    I never see it i always get murder by fallen empire, crisis and horrible choice

  • @therealspeedwagon1451

    @therealspeedwagon1451

    10 ай бұрын

    I genuinely think I’m close. I got to become galactic emperor and everything. I’m genuinely terrified about having to fight the Contingency as I know it’s going to happen very soon and I’m very likely to lose everything. This is the best I’ve ever done and it sucks to see it all go down the drain

  • @antontribelgorn3641

    @antontribelgorn3641

    10 ай бұрын

    what difficulty do you play on?

  • @Plok431

    @Plok431

    10 ай бұрын

    I've only seen it once

  • @vainthatoneoverhere
    @vainthatoneoverhere10 ай бұрын

    I actually like Stellaris changes and constant DLCs. Technically, it invalidates my builds over time, but practically it forces me to invent new builds with every expansion. It's a journey.

  • @schwingedeshaehers

    @schwingedeshaehers

    10 ай бұрын

    It depends on the builds and so on, meta / strategic builds are more likely to need changes, RP builds often don't have a problem with changes, but change in difficulty because of the changes

  • @perrytran9504

    @perrytran9504

    10 ай бұрын

    I will always miss 90% evasion destroyers. I only recently broke 1000 hours, but those were a fun build if giga cannon neutron battleships got too boring. I do prefer the current ship combat by a lot though - yeah there are clearly better designs than others, but it feels more meaningful to play around with other components now to see how much you can get away with.

  • @blacklightredlight2945

    @blacklightredlight2945

    9 ай бұрын

    I literally can't play stellaris anymore. The constant dlc's changing how the game works, but without them you only get half the content and breaks it.

  • @schwingedeshaehers

    @schwingedeshaehers

    9 ай бұрын

    @@blacklightredlight2945 use an older version (U can switch in the betas tab)

  • @RobBCactive

    @RobBCactive

    9 ай бұрын

    It depends on the changes, I loved Stellaris and have > 2,500 hours, I got into it from watching MATN play throughs. Unfortunately the vassal spam in the game annoys me, you used to have different viable strategies. That included tactical possibilities the developers have never considered or discussed.

  • @vergulyanets
    @vergulyanets10 ай бұрын

    Playing in single player: AI is weak Playing in multiplayer: I am AI

  • @PLScypion
    @PLScypion10 ай бұрын

    I have to disagree on Stellaris tutorial, it actually helped me enough to learn basic things to do (like 99 times better than EU4 one) to a point where I wouldn't die in first 5 minutes but in 20. Obviously after that came watching like 2 hours total of actual good tutorial on yt.

  • @Strategiser2

    @Strategiser2

    10 ай бұрын

    💀

  • @PLScypion

    @PLScypion

    10 ай бұрын

    @@Strategiser2 Yep. Pdx game be like that: learn for hours about a new topic you have no idea what it's about or DIE (give up and play something else)

  • @delivererofdarknessshoguno1133

    @delivererofdarknessshoguno1133

    9 ай бұрын

    ​@@PLScypionEu and Hoi tutorials be like that. I mean, they don't tell you anything about the game other than basic controls.

  • @Ronald98

    @Ronald98

    6 ай бұрын

    ​@@delivererofdarknessshoguno1133 I'm still sad that they deleted the HOI4 tutorial 😢

  • @user-qv6qk5uy1p

    @user-qv6qk5uy1p

    23 күн бұрын

    eu4 tutorial is literally unplayable when it comes to colonization part

  • @darkner2390
    @darkner239010 ай бұрын

    When I first bought the game, that was back when the game still had wormhole generators and warp drives. Even then, the game was complex to learn, despite the fact that 90% of what is in the game now(tradition trees, planet management, enclaves, espionage, galactic community, etc.), wasn't there yet. Didn't know how to properly wage war, didn't know what vassals did or tributaries or even how to properly take advantage of the old planetary resource tile system. Today, even with my thousands of hours, I struggle with every new update's new and overwhelming systems. It feels like Paradox is purposefully trying to create a game so complex, you need to build a Matrioshka brain in real life first, just to enjoy a casual run.

  • @helikopterbojowyka-5234

    @helikopterbojowyka-5234

    10 ай бұрын

    Same reason why I will never try Hoi4

  • @kiwuuspurr1927

    @kiwuuspurr1927

    10 ай бұрын

    hoi4 and ck3 are the easiest of the paradox games in my opinion@@helikopterbojowyka-5234

  • @_Lumiere_

    @_Lumiere_

    7 ай бұрын

    I started playing at the same time and I usually take long breaks between playing. I actually really like this aspect of the game. I've never really disliked the changes and always felt like I was coming back to a new game every time. I understand why both hardcore and casual players may be annoyed by the changes, but I personally like it.

  • @aggroknight4259

    @aggroknight4259

    4 ай бұрын

    I wonder if they make the game complicated on purpose so that they retain players to sell DLC to. Every modern game dev/publisher's philosophy seems to be to make their games more addicting than everyone else's. It keeps their players coming back for the next new thing. And Stellaris is similarly addicting as Sid Meier's Civilization, but in perhaps the worst possible way.

  • @isaacshultz8128

    @isaacshultz8128

    4 ай бұрын

    I wosh we still had the 3 ftl types and frotier outposts

  • @Krom5072
    @Krom507210 ай бұрын

    1:57 I disagree with 'easy to learn, hard to master' thing. Every Paradox game has a VERY high entry level for newcomers - mainly those unfamiliar with Paradox's grand strategies, or with the genre as a whole - due to sheer abundance of mechanics and things to keep track of. My girlfriend asked me once to teach her EU4 and she quit after 10 minutes. But upon figuring it out you realize that most of the mechanics are pretty shallow, and don't necessarily interact with one another in a way that's challenging for the player. Hence, the learning curve is steep in the very beginning, but then essentially flat once you're several finished runs in. For instance, I am confident in my ability to handle 25x crisis, even though I played only about 5 Stellaris campaigns to some sort of conclusive end. Similarly, I am confident I can do a WC in EU4 (with hordes, Ottos or Austria) even though I have at most 500 hours. That actually translates between Paradox games, as a lot of the mechanics are organized in a similar way, and every game is a map painter with the same goals (conquer as much as you can - there is no reason not to, outside of roleplay) and concurrently very similar strategies behind them (be aggressive towards the AI, prioritize the military, etc.). I think that Stellaris skill, for example, almost directly converts to HoI or EU, and once you figure out how mechanics are rearranged in these games (instead of alloys you have ducats or military factories), you can very easily pull anything off in these titles as well. I would argue that Paradox games, then, are 'hard to learn, easy to master'. Which is a bigger problem than the opposite. If you don't deliberately constrain yourself with roleplay/challenging mods/self-imposed restrictions then, once you achieve some general mastery in any Paradox game, every single run goes almost exactly the same way. So you struggle in the beginning but then it's just boring. I would prefer to have easy learning at start (such that you can ignore some mechanics) and then have the game's intricacies open up to you.

  • @Strategiser2

    @Strategiser2

    10 ай бұрын

    an interesting perspective

  • @domaxltv

    @domaxltv

    10 ай бұрын

    I can second this, I have a thousand or so hours in EU4 and this has led me to (at launch) dominate HoI4 MP lobbies (stopped playing the game because unlike most paradox DLCs, Hoi4 tends to have very little fun content outside of RP and generally makes the gameplay more tedious) I recently got to play some stellaris cuz a friend gifted it to me, very quickly in MP I rose up through the ranks to being one of the best players in the group I played with even though I didnt know what half the buttons do in actuality, because well "oh its like x thing in EU4 but in spaceeeeeeeeee", though watching tutorials did also massively help because the game doesnt explain anything EU4 remains my main game because it is quite grounded while still having a lot of interesting things to do,especially in MP with some friends (note: I refuse to play meta nations like otto or... Well anyone reallly who has essentially free reign to conquer their whole region, its a lot more fun to build up from nothing than to be handed everything, which is why the first part of Stellaris is also fun to me, fuck the end game tho)

  • @tevarinvagabond1192

    @tevarinvagabond1192

    10 ай бұрын

    No, you're just suffering from the "insufferable ego" phenomenon of acting like you have to play the "meta" way and use exploits to beat the game. Sure, if you play that way using dirty tricks and exploiting the AI with cheap tactics then yeah it could be easy once you watch a few KZreadr speedrunners. But, that's such a stupid way to play games...imagine breaking the rules of Monopoly just to "get an advantage", no one would want to play with you ever again, and it cheapens your victory. Paradox games are meant to be played, at baseline, in a semi-RP fashion... obviously the devs don't expect everyone to do full RP, but they add enough elements to allow players to craft their empires/nations/creations into something believable based on your starting conditions, and then continue to play the game accordingly. I feel sorry for people like you that think that "beating" the game is the point...it's not. It's literally the journey to the end that matters the most, it's why there's so much lore and stories jam-packed into most Paradox games to give flavor and substance as you go along... trying to ignore that by playing in a "meta" way just gets rid of creativity and uniqueness of the games, and it really is a disservice to yourself.

  • @NoCharName

    @NoCharName

    10 ай бұрын

    Most people really struggle at the roleplay vs meta builds. Roleplaying as a certain empire and how you chose to your government ethics doesn't necessarily mean you are going the most efficient way to win the game and going the most efficient way to win the game is pretty much one-sided choice of ethics and a locked playstyle.

  • @TheJimmy11

    @TheJimmy11

    10 ай бұрын

    Completely agree, there are hundreds of buttons but only one correct way to press them 99% of the time. Wide as an ocean, shallow as a puddle is a good saying.

  • @kieranhosty
    @kieranhosty10 ай бұрын

    485 hours here, played on-and-off since utopia, I have never seen a victory screen and I don't intend to start now

  • @LowbrowDeluxe
    @LowbrowDeluxe10 ай бұрын

    3.7k hours here. Game's fine. It is what it's designed to be and is in far better shape than it was 2 years ago. Yea, it's a complicated hot mess. That's like...practically it's mission statement. Is it daunting for new players, undoubtedly. If I take a break I'm confused when I restart. But that's also part of why I have 3.7k hours in it.

  • @Pan_Z
    @Pan_Z10 ай бұрын

    Power creep is probably one of the worst things to happen with the updates (despite them generally being good changes individual). The End covenant with the Shroud, for example, used to live up to its name. Now you can summon it to troll the galaxy, and the AI will steamroll it. Same with the end-game crises, which didn't require a slider to make them even a tad challenging.

  • @falknauvn8724

    @falknauvn8724

    10 ай бұрын

    Power creep is honestly one of the biggest issues this game faces. Even for new players the Khan event, Crisis and fallen empire get steamrolled by the AI. Mid and late game really don´t offer much of anything anymore. Tech acquisition is also just crazy.

  • @sincereflowers3218

    @sincereflowers3218

    10 ай бұрын

    ​@@falknauvn8724 I leave settings on default and every campaign I've started ends with the contingency eating the galaxy for breakfast 😂 am n00b. Figured I was just trash.

  • @michal_1725

    @michal_1725

    10 ай бұрын

    I really agree with this. I played a game before the Aquatics DLC and the Great Khan managed to take over a good quarter of the galaxy before dying of old age, not having been defeated even once by the AI empires. Nowadays what happens is that the Khan dies to any empire who has managed to aquire a decently sized fleet faster than the "Focus : Great Khan" resolution can even be passed. Same with the Endgame Crisis. I would greatly appreciate if Paradox Interactive made the Khan, Tempest, Endgame Crises and End of the Cycle just purely stronger. It was actually kind of good when the Khan was able to buy mercenary fleets to add to his armada as it made him a more dangerous opponent. The game is in a much different state than it was when these crises were added and I think the next update the game needs should take a good look at the crises and rebalance them to actually be difficult for the entire galaxy without setting the difficulty to 3x and above.

  • @sincereflowers3218

    @sincereflowers3218

    10 ай бұрын

    @@michal_1725 See comments from experienced players are terrifying bruh 😂 like what? I keep the endgame crisis on 0.25x and STILL get cooked as soon as it starts.

  • @michal_1725

    @michal_1725

    10 ай бұрын

    @@sincereflowers3218 I'm now genuenly curious - what difficulty do you play on and how strong are the crisis fleets on average?. In my games even the AI empires can beat a 1x crisis with ease.

  • @Plok431
    @Plok43110 ай бұрын

    I wish I subbed to channels like yours when I was learning Stellaris, it would have been so much easier to learn how things worked. The robot assistant did its best, but I learned mainly through trial and error. Keep up the fun videos!

  • @quiscon
    @quiscon10 ай бұрын

    I remenber when I started playing this game it took me a couple a days to realise districs were a thing.

  • @CeriTsujimura
    @CeriTsujimura10 ай бұрын

    me who modded the shit outta stellaris after like 1 unmodded game and never went back lmao at 1.2k hours already

  • @doxun7823
    @doxun782310 ай бұрын

    I'm always impressed with how many visual memes you pack into these vids. I sometimes have to hit the go back 10 sec button just to catch them all.

  • @Emanon...
    @Emanon...9 ай бұрын

    I think the hardest thing is explaining how you spent all that money, not on the game, but the DLCs, to your partner...

  • @waleedkhalid7486
    @waleedkhalid74867 ай бұрын

    Having 100 hours in a regular game means that you are a master among masters. Having 100 hours in a paradox game means you finished the tutorial.

  • @duchessofburgundy3576
    @duchessofburgundy357610 ай бұрын

    I've been playing Stellaris for a little under a year and this has been my experience: 1) I spent a month watching let's plays and reading through the wiki before I even bought the game, and that probably prepared me better than a tutorial ever could. You can't learn everything about the game in this way, but it does greatly simplify learning as you play. 2) I waited another two months before buying any DLCs. It seems to me like the vanilla experience is more beginner-friendly as you avoid a lot of pitfalls (e.g. challenging origins, dealing with genocidal empires) and can focus on learning the core game mechanics. 3) I started in 3.5 and while I love the 3.6 combat rework, I do think it requires a bit more understanding of the "meta" than older versions. The first time I took a hard loss in fleet combat was in my first playthrough of 3.6 because I didn't fully understand the power of missiles; I could see a situation like that being frustrating for a new player. 4) I don't generally experience late-game lag (unless I'm zoomed in on a system with lots of fleets), but I think that's more a product of my preferred game settings. After buying Utopia I nerfed myself down to a small galaxy because I was worried about the AI spamming habitats - they do, but since I only play with 9 of them at 0.75x habitable worlds it basically evens out. 5) I tried 3.7 and wasn't really a fan, so I reverted to 3.6.1 and have been playing that ever since. I really can't speak on 3.8's leader rework but it seems to me like it tries to re-center the Stellaris experience to be more about character roleplay than previous versions. Honestly I'm happy playing 3.6 for the rest of my days; together with the DLC's I've bought Stellaris feels like a complete game. I haven't tried any mods yet but assuming backwards compatibility I might in the future.

  • @olegoleg258
    @olegoleg2589 ай бұрын

    the problem about development is that for one, the only thing a company CAN care about, unless it is completely privately owned, is money, whether in the short or long term you operate at a loss for some time (developing a game, making a site awesome to use) and then squeeze as much money out as you can (no longer delivering updates, massive advertisements that make a site unusable) before moving on, using the money to have another similar cycle, and we cannot even point at one specific figure to blame due to the layers of management and bureaucracy. even the CEO often does not have as much say as we thing they do, because if a CEO in a publicly traded company decides to do something the investors (who like short term profits) do not want they can basically fire them and instate a new one, so it's not even the company's decision what they make, in a sense, which really sucks cuz it is very likely possible to remain profitable and safe while maintaining a high quality product, just with less profits than possible anyways enough of my autistic ranting, nice video as always strat.

  • @fletcherreder6091
    @fletcherreder609110 ай бұрын

    Possibly a hot take, but I actually like the DLC model. If this was a standard subscription or micro-transaction based game then I wouldn't be able to play. Sure, they may be a bit pricy for what they are, especially next to some of the free mods (looking at you Gigastructures and ACoT), but for that price I get a living, constantly expanding game that I can continue to play even if I don't have the budget for the DLC immediately on release. The lag really is bad though, I'm actually writing this while waiting for a Birch world to finish which will be another half hour at this rate. Maybe one of my vassals will start a war or something, but until then it's time for KZread!

  • @tevarinvagabond1192

    @tevarinvagabond1192

    10 ай бұрын

    Don't have a potato PC then lol

  • @fletcherreder6091

    @fletcherreder6091

    10 ай бұрын

    @@tevarinvagabond1192 It only does it when modded to hell, which it definitely is.

  • @johndunn1625
    @johndunn162510 ай бұрын

    it took me until about 50 hours of gameplay to consistently figure out enough of the game to muddle my way through to the victory screen playing on the lowest difficulties about 30% of the time. this is the first game of its kind i've played, so it was very rough for the first ~100 hours of gaming, and i think i had to try new run throughs like 8 or 9 times before i made it to the end game in 4th place or so. very rough for beginners unless you've got a natural knack for 4a games like this

  • @thetuerk
    @thetuerk10 ай бұрын

    Imo, Paradox should periodically contact modders to discuss adding them to the base game, with code reviews and payment (if consented too by the modder)

  • @deathbed105
    @deathbed10510 ай бұрын

    1.6k hours in stellaris and ive only got the victory screen once, this was to win and get the achievement

  • @Bdubuc0401
    @Bdubuc040110 ай бұрын

    My friends always think Stellaris must be an amazing game based off of how often they see me playing it, but I always tell them that if it doesn't look interesting then don't bother. It took me about 300 hours to have a good grasp of the basics of the game, which is faster than most lol. A game this complex is really good, but man is it rough for new players. As a side note, I would like to see your thoughts on multiplayer vs. single player and the major difference between the two. Keep up the good work, Strat! I'll watch you over daddy Montu any day 😎

  • @RogerValor
    @RogerValor10 ай бұрын

    I had several friends starting not long ago, and most of them had only the issue that they thought they have to manage everything. The hardest part was probably that the AI is either way too easy, or way too strong most of the time.

  • @rylorthreev1353
    @rylorthreev135310 ай бұрын

    Started playing on consoles, tutorial actually helped me a lot, I only had to look for help on youtube to deal with the end game crisis and the fallen empires having an existential crisis Now the dlcs... oh boy theres a lot BUT. They have discounts and you don't really feel left out if you don't pre order them unlike some other online shooter that I play with season pass, expansions each year, and some extra paid content twice a year that makes you feel left out if you don't buy

  • @unnamed1613
    @unnamed161310 ай бұрын

    As someone who plays since release, I agree with pretty much everything. I still remember when MegaCorp. dropped and my whole UI was clattered even more with the holdings, since I farm achievments and usually don´t use mods on most of my play-throughs. As an achievment hunter I´m also in a special love-hate relationship with Paradox, since most of their games have a ton of very specific achievments some of which require very specific RNG-events in a very specific order. Sometimes I get a random achievment and think "where the hell did that came from?"

  • @pebbles9973
    @pebbles997310 ай бұрын

    Reminder to new players: It's always morally correct to pirate Paradox DLC if you own the base game

  • @CapitalTeeth
    @CapitalTeeth3 ай бұрын

    The golden thumb for any game, is that if you need to search up what to do, you've failed. Paradox games are notorious for getting this exact part wrong.

  • @crusader-yv9zr
    @crusader-yv9zr10 ай бұрын

    Can confirm, I have more than 2,500 hours, but I have never seen the victory screen.

  • @thenovideoman5886
    @thenovideoman588610 ай бұрын

    i do miss when stellaris was stellaris, and not "paradox but space". it wasn't perfect, but it had a good direction.

  • @ANTIMONcom
    @ANTIMONcom10 ай бұрын

    But if you watch guides you will not get the complete mind blow when you half way into the game figure out that it is possible to build districts on planets 🤯 Speaking for a friend of course

  • @mattoverton9087
    @mattoverton908710 ай бұрын

    As an ironman enjoyer i feel like a vampire in sunlight when you mentioned the UI overhaul mods (i have no good excuse for not using them lol *edit spelling)

  • @DaleWrecker

    @DaleWrecker

    10 ай бұрын

    Those mods dont conflict with achievements so they're 100% safe to use.

  • @amog8202
    @amog820210 ай бұрын

    I got the game like a month ago, and my main problem was finding stuff. The tutorial thing was telling me about this tab, or this feature, and i had to pause the game and take like 5 minutes to find it. My advice is for new players to get in single player and just pause whenever you need. Learned pretty quick myself

  • @Bjulce
    @Bjulce10 ай бұрын

    Great videos as always. make them more often than they make DLCs.

  • @Strategiser2

    @Strategiser2

    9 ай бұрын

    ...OUCH

  • @cristianalbert6389
    @cristianalbert638910 ай бұрын

    Also the game has an interesting way to promote DLC's. I am talking about the Message in a Bottle archeological site. Chapter 1 provides a basic description of a sailing ship buuuuuuuuuuuuttttttttttt Chapter 2 literally is a translation of a song which is the song for aquatics species pack trailer. Biggest bruh moment of my life. Literally felt worse than getting rickrolled. The best part is that I don't EVEN OWN AQUATICS SPECIES PACK!

  • @tanthokg
    @tanthokg4 ай бұрын

    I started playing the game since 2019 (after Ancient Relics came out) and I didn't have the slightest idea about Ethics and Civics and what they do to my games until 2021 (after Necroids). Heck, I didn't even know the concept of JOBS. I thought every building will automatically generate resources, and pops are there simply to unlock building slots (back when there were 16 slots and you get one unlocked for every 5 pops). After that point, I started watching playthroughs and guides on KZread. I know more and more about basic concepts of the game, such as Empire Customization, Species Traits, Pop Growth (yes, you read it right), Space Exploration, Ship Designing, Fleet Management, Planetary Designation, Editcs, Traditions, Ascension Perks, Fallen Empire, Endgame Crisis, you name it.

  • @notarealfirstnamenotareall746
    @notarealfirstnamenotareall74610 ай бұрын

    Going to be honest, Stellaris is the first paradox game I've ever played, and I never found ot hard. Started in pure vanilla on maximum sized galaxies. I've played RTS games for over 20 years, so I feel at home in the genre. Lost my first game ever to the endgame crisis on Admiral because I didnt know how it worked, and it ramped up in power much faster than I could. But my second game ever was a win, and I've only lost once since then after the pop update had me losing to a neighboring fallen empire that I wasnt able to beat on Grand Admiral because I always decrease the time midgame and endgame hits so I can churn out more games. I play a heavily militaristic style, and pick traits that support that. Compared to micro heavy games like StarCraft or Command and Conquer, Stellaris is much calmer where you only need to manage about ten to fifteen fleets that take sometimes minutes to get where you want them to go on 4x. My first half dozen games had me pausing a lot to do a bunch of reading and looking through the menus, but still you can generally figure out how something will affect your overall economy. In RTS eco is king, and you can be at war with half the galaxy as long as youve got the eco to pump out more ships than them. Falling behind in miltec? Its fine to lose five or six systems in order to fortify ones you've already won in so your science ships can research the higher tech that's being used against you to even the gap. Hotkeys are your friend, and the notification popups allow me to view anything important immediately so I dont even have to keep up with times in my head, like when research is finished. Imagine if StarCraft pinged to let you know that your 2/1 just finished and then immediately took you to your research building so you can upgrade to 2/2. I find the UI to be not horrible, but that just may be because I've gotten used to it. I can see my sectors, use them to divide up my planets so I don't have to scroll through a thousand different things, and consistently keep anything unnecessary tabbed away so it isn't in the way. It's not bad once you find your way to work with it. Honestly Stellaris seems entirely too biased towards wide and agressive players, which is exactly my playstyle. I always focus hard on eco and tech, at which point military will fall in line to become more powerful anyways. It sucks how in the early game my influence can never keep up with the speed I want to expand. I think the problem is that without knowing the specific mechanics the game only really fits a specific playstyle, and is heavily dependant on your first 30-50 years. If you cant maintain a fantastic start then you'll watch the rest of the galaxy outgrow you. Even now I dont play tall, ever. I know how to, but would probably lose a game the first time I tried because Stellaris is unforgiving when it comes to mistakes. The problem with Stellaris is that there are just mathmatecally correct ways of playing, and anything else is severely handicapping the player. Like when mechanical empires on a ringworld allowed you absurd science, or devouring swarm focused on pure pop growth was king.

  • @BeanBro66
    @BeanBro6610 ай бұрын

    Honestly one of my favorite parts of this game is just that there's so much stuff, for better and for worse there's just so much to do you can either try and play optimally or slow or just turn down the difficulty and roll with it (RP).

  • @ryanstewart2289
    @ryanstewart22899 ай бұрын

    I've seen the victory screen once when I took the Become the Crisis perk.

  • @funnelvortex7722
    @funnelvortex772210 ай бұрын

    Stellaris is more of a hobby itself than a game. I think that's why so many people have a hard time getting into it. Introduced the game to my GF and she's definitely been overwhelmed by the learning curve to the point she needs breaks, I think updated and better tutorials might help new players.

  • @rattled6732
    @rattled673210 ай бұрын

    The console edition experience is only for true masochists like myself. Also WHERE THE FUCK IS TOXOIDS PARADOX!?

  • @westernbody
    @westernbody10 ай бұрын

    It was even worse when I jumped from SOTSII to this. But as to the gamestyle changing, I am used to that from 7 days to die

  • @ghosterino
    @ghosterino10 ай бұрын

    One interesting thing you could do is make a video about "essential" mods.

  • @InvadeNormandy
    @InvadeNormandy10 ай бұрын

    I'm so sick to my ass of games as a service mindset polluting all games period dude. The paranoia that if you ever stop patching or re-arranging the deck chairs on the titanic, your game is "Dead" (never mind the fact that this logic only applies to always online and multiplayer only games on top of that.) It's surreal to see it bleed over into entirely single player experiences that are unrelated in the most irritating form of balance obsession brain rot that takes over developers brains too. You know- Where the developer begins to OBSESSIVELY comb the game community for fun builds, exploits or winning strategies and almost takes it upon themselves to patch every molecule of fun out as if it were a goddamn MMORPG or competitive title 💀. When irony of ironies a lot of our favorite games had to release as is, one and done. The game is on the disk and that's the game you play and nothing is going to change it. And balance be damned if it's FUN. (Even the multiplayer ones, I assure you- NONE OF OUR MOST BELOVED TACTICS AND STRAT GAMES WERE BALANCED.)

  • @sett1583
    @sett158310 ай бұрын

    I have over 2k hours clocked on this game. Still don't know what I'm doing I just like the sound when I press button. XD

  • @godlessgod6609
    @godlessgod660910 ай бұрын

    2000 hours and have yet to get past mid game I keep restarting , but I can't stop playing

  • @antonzhdanov9653
    @antonzhdanov965310 ай бұрын

    Checking game from the very release I kinda adopted a particular scenario. I play what I consider the hardest possible setup. I did that with 2.4 version. Like, now I'm still going through 3.2 version, so the slowest pop curve, the earliest crysis, the longest tech, the biggest galaxy, nomads, stagnats, all empires are advanced, my race is terrible lazy, rigid, unruly creatures adopted inward perfection elitists- hippies society. I failed to beat it getting archeology site with artifact making religious stagnate your friend and likely triggered unbidden crysis in 2250 while the best ship even AI got was a cruiser and I with around 80k fleetpower of destroyers was absolutely dominating. I don't want to use glitch strats and play vanilla. So, I absolutely failed. Now I try another one. If I prevail, I move to actual version with all DLCs and start again. And I still can totally understand new players, as I tried EU4 and had to retaliate to simple play through, to get understanding of mechanics. And lets say, Stellaris is somewhat easier than other paradox games in this matter bcs you can calculate a freaking effect of what you are doing. In CK2 or EU4 there is no exact info about that and you should go through wiki everytime. Though, having more than 1000h in stellaris I often use wiki as well, so its not that relevant. Though, in stellaris I understand mechanics at least. Feels like stellaris became my first and the last experience of paradox strategies experience bcs I freaking love space 4x games. Also loved city builders, but skyline feels kinda too realistic. At some point your mega-city starts simply crumble due to transport collapse so you should build city agglo joined with highways and other transports. What is how it works irl, but kinda sucks cuz I wanted to build a MEGA city. Ofc, agglo can grow as well, still going to mega city strategically joined with all kinds of transport to avoid transport collapse. Though, its exponentially difficult as without mods freaking people commuting to job daily for hundreds miles what is unreal, bcs they even never make it to destination, but repeat same cycle stubbornly bugging transport flux a lot. And it fells underwhelming for some reason. I don't even get why. As well last I played there were several flaws like you can't build metro station joining several lines, what cripples metro capacity a lot. Surviving mars is relatively fun but kinda too cartoonish. A lot of futuristic city builders do way better job in this matter.

  • @TheContingency25x
    @TheContingency25x10 ай бұрын

    3k hours and I’ve seen the defeat title more than I’ve seen the victory one (I’ve only seen the victory title once)

  • @Lordblow1
    @Lordblow110 ай бұрын

    as a veteran playing with friends who are new this is something I rly needed to hear. The games weren't so bad that I feel it is necessary to apologise but I am definitely going to do things differently next time. It doesn't help that I kinda never felt I was overwhelmed because I had watched at least a dozen Aspec vids or those from other youtubers before I even decided to buy the game. I now rly get how things went a lot worse then they should have.

  • @mattoverton9087
    @mattoverton908710 ай бұрын

    Sometimes i feel like the TF2 medic when playing stellaris mishmashing mechanics till my empire lags my pc to death or my empire is so rich the win screen feels like a side objective

  • @madhawaiian9732
    @madhawaiian973210 ай бұрын

    I think any option having all keywords have a scroll over to expand (explain) those key words would help alot. Heck make a Civpedia for the game, that's how I absorbed the new civilization game.

  • @rexalley8397
    @rexalley839710 ай бұрын

    My first game was literally the day before the update that added industrial districts, suffice to say, i was confused as hell when i got on the next day

  • @hypelucas
    @hypelucas10 ай бұрын

    your editing is incredible, i cant imagine how long it takes to do a vid like this

  • @hanneswiggenhorn2023
    @hanneswiggenhorn202310 ай бұрын

    Learning stellaris was for me 40% fuck around and find out and 30% reading the wiki. The other 30% are a mystery only known to ancient scholars and long forgotten scripts

  • @XIKaMuIX
    @XIKaMuIX10 ай бұрын

    This might be the first game where answard to "are you winning son" is NO 😂

  • @jacklennox2358
    @jacklennox235810 ай бұрын

    This games tutorial is so bad, after I colonized a planet it basically stopped. I didnt even know I could build districts until my 3rd game

  • @Smile_Inside_Facts
    @Smile_Inside_Facts9 ай бұрын

    1.25k hours and I've only seen the victory screen like 3 or 4 times maybe ... still I love this game and come back to play it multiple times every year after like 1-2 months of break

  • @Deaglan753
    @Deaglan75310 ай бұрын

    I remember trying to learn how to play stellaris and ended up rage quitting the game so many times, now I can get around the basics and such to keep going but am by no means an experienced player at stellaris, esipcally when new features are added than change everything

  • @TKnightTea
    @TKnightTea3 ай бұрын

    I just quitted - didn't understand the purpose of the gameplay - i was hoverer attracted to the game because of all the videos showing all the possible races and events - but the UI is so unfrieldy to new players - and there is just so much overwhelming information that i just gave up after 10 min , and refounded.

  • @hotmailcompany52
    @hotmailcompany525 ай бұрын

    i've been playing since when you could pick a ftl type but I still forget how to do things with the menus 💀

  • @therealspeedwagon1451
    @therealspeedwagon145110 ай бұрын

    I only have 300 hours of game time and I can tell you the learning curve is very hard, but it’s worth it eventually. Most of the time however I just play some form of human empire whether it’s space Romans or the sus empire from that one hoi4 mod. And then when I’m losing I just rage quit and give up. But hey, that’s the Stellaris experience for you. Don’t like it? You should’ve stucked to another Paradox game or even Total War when you had the chance. And don’t get me started on armies. I just wish they had some improvements even if most players secretly like seeing colored disks because they’re “fire and forget” until the planet is taken.

  • @chickenwings1444
    @chickenwings14449 ай бұрын

    as a new player that started 3 months ago i just ignore 90% of anything i don't understand like edicts, trade routes, ect.

  • @mehemynxm6974
    @mehemynxm697410 ай бұрын

    In my experience 1.8 was a lot more jarring for me as new player, than when i stopped playing and came back sfter the leguin changes. It's still a dense game to get into, but thats hard to avoid with 4x games.

  • @joeltrekwars2162
    @joeltrekwars216210 ай бұрын

    My tutorial was my brother (an expert at Paradox games), and he usually plays EU4.

  • @desuordie4856
    @desuordie485610 ай бұрын

    I actually like the constantly changing DLCs. Its nice that it has more content even if it breaks stuff.

  • @Roaddawg1705
    @Roaddawg17054 ай бұрын

    I don’t own all the dlc so I’m missing out on a lot but I come back to the game every so often because I know something changed. That new council system made my head go boom.

  • @zalophuscalifornianus5457
    @zalophuscalifornianus54575 ай бұрын

    I've only ever seen one win screen on a single paradox game, eu4, beause it was already 1700 and i wanted the play to end date achievement lol

  • @dudupintarolas5214
    @dudupintarolas521410 ай бұрын

    i would use the ui overhall mods IF they worked on my pc every single time i used one it completely broke the ui to the point that some of them literaly made it impossible to make a new save.

  • @TimothyHemp
    @TimothyHemp10 ай бұрын

    The learning curve is rough but few games are as satisfying once it all clicks

  • @ghosterino
    @ghosterino5 ай бұрын

    I could honestly count **four** main versions of Stellaris. Stellaris 1: the launch version, when you didn't yet need to build outposts to claim a system and there were planet tiles. Stellaris 2: when we switched from tiles to districts and alloys needed buildings. Stellaris 3: industrial districts and combat rework. Stellaris 4: leader rework, aka Galactic Paragons (I might as well start with First Contact, because it's clear that DLC design was already changing there).

  • @llamaboioflusatia
    @llamaboioflusatia10 ай бұрын

    1.2k hours and I’ve never seen the victory screen, not even pnce

  • @sagittariusa7662
    @sagittariusa76626 ай бұрын

    It should be a game you start in easily, but you need to learn as you progress to get better at. In fact, I have argued that Paradox should redesign their game to progress from beginning into Stellaris like one solid continuation where the core gaming mechanics overlap enough to make them feel unique on a historic experience, but relatively the same as far as a gaming perspective. The goal isn't to conquer but to grow and develop. You can conquer, but that conquest has to lead to more growth and development.

  • @ghosterino
    @ghosterino5 ай бұрын

    You should make a collection of mods against 'late-game frustration'.

  • @5x385
    @5x38510 ай бұрын

    I've known of some bugs/glitches since like... 2020? Maybe even 2019? They haven't been looked into from what I can tell. May not sound like a huge deal but I literally have stopped playing multiplayer because I couldn't stop myself from abusing them and I also have no way to confirm if anyone else knows of them. These are REALLY incredibly strong/game breaking things by the way but I'm obviously not going to elaborate. It's not that I haven't reported them either, it seems that they're convoluted enough that the average player probably isn't abusing them--probably. So, if someone sees this and knows vaguely of the exploits that I might be talking about then that's confirmation, for me at least, that it's probably just not a big deal to them because it hasn't been put in front of them by a big KZread video or something. I've thought about bringing it up to a dev or programmer at a con or something, but I don't really attend those. I think if I showed a bunch of people how to perform *one* of these exploits, the rest would probably follow? Probably? I mean there's been exploits like this in the past (so maybe that assumption is wrong as they haven't followed), but the number has been decreasing but it's just one of those things I personally don't like about Stellaris--it almost always just feels like a min-max experience there's very little thought going into anything I'm doing especially considering the random variability of so many elements. It has always felt pointless for me to try and be good at Stellaris. It's fun as a simulation and a numbers game where you play with strategies but actually implementing them is entirely a pointless exercise. Because Paradox refuses to support pretty much any sort of multiplayer scene for nearly any of their games besides maybe HOI4 (though that was only recently) I have no real faith in it as a multiplayer title which for me is where all of the fun is. The game is obviously WAY better in a group of people where there's lots of things to interact and play with--but that isn't what happens in multiplayer because it's unhealthy. I would never suggest Stellaris to anyone, not even on sale, there's lots of DLC with Paradox models so I know that at the end of the day they'll enjoy the game but always be disappointed by the implementation of the content within it. There are mods but even those require a vast community to organize so you'd have to at least pursue that--which you can I guess, and the game is probably worth it at that point.

  • @fedhori4407
    @fedhori440710 ай бұрын

    Paradox gamers: This game sucks, overpriced, unbalanced, broken Also paradox gamers: Playtime: 1487hours, own 14 dlcs

  • @lewismassie
    @lewismassie9 ай бұрын

    Only about a week after you uploaded this I started playing the game. I've had tall learning walls before (Kerbal Space Program, Stardew Valley being two in particular) and had some more experienced friends to play with as well, but yeah there's a lot going on. I basically just watch videos and then start a new save to try and put what I've learned into practice. Yet to get much beyond the galactic market so far though

  • @ErossMcCloud
    @ErossMcCloud9 ай бұрын

    i didnt use edicts my firsr 100 hours. I think i understand u bro

  • @OzixiThrill
    @OzixiThrill4 ай бұрын

    One thing worth noting is that in the case of Paradox, it's not the suits coming down from above demanding the games to be released unfinished. It has been their business model since their first game and still is to this day. Back when they were only a few guys in a shed, catering to an extremely nieche market, this was perfectly understandable and part of the players' deal with Paradox. Nowadays, when they are essentially a colossal corporation, it's far less accepted.

  • @jackgeary6928
    @jackgeary69287 ай бұрын

    I played a lot of of this game previously. I stopped to play other games and came back to find out they replaced all the base mechanics. I was done. Never again. Didn’t even bother to try and find out whatever version I had played previously to just play that on steam. In reality, I enjoyed MOO3 more.

  • @sincereflowers3218
    @sincereflowers321810 ай бұрын

    "If you're on console sucks to be you" Me, playing tall in a medium galaxy on a base Ps4: 😢😢😢

  • @Nightfang1001
    @Nightfang100110 ай бұрын

    My introduction was a bunch of friends telling me hey download this game and a everchanging list of mods, its all we are are going to be playing for the next month for the few hours we are all on togther. Hated it, gave up, automated what I could and sat there watching stuff on my phone for every session. Sucks I kind of wanted to get into it but now I know if they see me playing it, they will try to get a session going again.

  • @lady_luna2292
    @lady_luna229210 ай бұрын

    This game has so many downsides and things I want the devs to change but still is one of the most fun and repayable games I know.

  • @user-gt5cw8hp8w
    @user-gt5cw8hp8w8 ай бұрын

    I'm a New player and I half aggre whith it couse the tutorryal is helpded me a lot but I still need tutoryal from yutube😢

  • @Tom_Cruise_Missile
    @Tom_Cruise_Missile10 ай бұрын

    I've never won the game, ever. Almost exactly 1250 hours. I started during the ancient days of tiles, and lost track for a while, and got back in when districts became a thing. Played on and off since.

  • @kettleengine1383
    @kettleengine138310 ай бұрын

    1:54 i would not really call it a learning curve and more of a learning cliff

  • @revan22
    @revan2210 ай бұрын

    I started this game in multiplayer with 3 friends, in very slow because at that time i had potato PC. And I learn through playing. I never played meta builds or learnt about really good tactics, and only watched events related content like the red king. I bought dlcs later and honestly it wasnt that hard. You just have to play the game and learn. And yeah i havent seen the victory screen once, since i play modded and with this year being rich in updates and i didnt play very regularly, I lost a shitload of games because they became corrupted (thanks gigastructure for making the game great but crash with every new update)

  • @cbl1199
    @cbl119910 ай бұрын

    The absurd paywall is basically the main reason why I probably will never actually buy a paradox Grand Strategy game, like on one side I love them but at the same time it just suck how much content are hidden behind the gazillion dlc, especially with how most if not all of them bring new gameplay elements to the table that may or may not drastically change how you can play the game. Like honestly, nearly 200 bucks (not including the base game) to have everything is ludicrous imo, and with the taxes here it would go up to 250 or something like that, it doesn't seem like that good of a deal. I know its a niche genre and that paradox effectively hold a monopoly on it, so high prices are kind of expected, but still, that is a lot of dosh. And its even worse when you realize they do this for almost every single one of their games.

  • @lisaruhm6681
    @lisaruhm668110 ай бұрын

    Personally I would say from my experience so far, Stellaris is probably the easiest Paradox game to get into. But the difficulty of getting into the game depends, if you play with or without dlcs, as they add a lot of content. And the Stellaris tutorial actually helped me to get into vanilla Stellaris back in 2018 or 2019, also imo it atcually teaches you things compared to other paradox tutorials, in hoi4 the "tutorial" gives you one of the more difficult nations to play and the tutorial is basically poijting you to a giant wiki article.

  • @Planewalker1999
    @Planewalker199910 ай бұрын

    I couldn’t even get through the tutorial.. lol. I want to like this game but I can’t wrap my head around everything

  • @iiiiii5772
    @iiiiii57724 ай бұрын

    I've played for nearly 1k hours and I have the basics down but I still think I suck at the game lmao. I understand very little about the modifiers to the point where I just think green good and red bad and that's good enough for me apparently. Also the thing they did with the leaders has completely confused the fuck out of me.

  • @xenogod5268
    @xenogod526810 ай бұрын

    Im new to stellaris and am playing console version which I only got because my friend and I were looking for a new multiplayer game on game pass but then subsequently got addicted to it even if we had to use a lot of guides.

  • @luke2026
    @luke20269 ай бұрын

    5:25 I miss the good old -90% ship build cost. Spamming battleships like covettes.

  • @user-xt3di9nw6l
    @user-xt3di9nw6l9 ай бұрын

    I spent three hours trying to modify a ship bc I had to to progress the tutorial

  • @hornet370
    @hornet37010 ай бұрын

    i just started it and it was fairly easy to get used to, and i suck at EU4 and victoria 2, but was great at HOI4

  • @entorwellian
    @entorwellianКүн бұрын

    I really hate the game now because it's been out for 8 years and it's still unfinished and in an constant state of being worked on. It is a great empire simulator but it's very shallow outside of that. The only enjoyable part of the game is the early game and they just keep adding more menus to dive into, windows to tab through and resources to manage. I don't want to play it anymore until its "done" done.

  • @Ralticz
    @Ralticz10 ай бұрын

    It has taken me 10+ games in a row of constant restarting and learning from my mistakes

  • @Joetheknight406
    @Joetheknight4066 ай бұрын

    HOLD UP! when you said "subscribe" at the beginning, your subscribe button glowed. SINCE WHEN DID KZread DO THAT!?

  • @mortache
    @mortache10 ай бұрын

    Before the 3.0 pop rework and then AI rework I never actually played after 100 years, because all the AI was pathetic and the lag was painful

  • @ladion7285
    @ladion72856 ай бұрын

    Where do you get all these fitting gifs? o.o

  • @Strategiser2

    @Strategiser2

    6 ай бұрын

    the dark side of the force is a pathway to many abilities some consider to be...unnatural

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