Gamemaker Game Programming Course
Gamemaker Game Programming Course
A collection of some popular topics that I teach to high school and college students. The videos here are used in various courses that I teach. I originally made the videos for students that want to review or for those that miss class (for legit and illegitimate reasons).
The videos ARE PART OF COURSES and there are lessons and resources that guide you through them.
Follow the lessons if your goal is to actually learn the topic well. Here are the course links:
AP Computer Science (Java): www.atomictoddler.com
GameMaker Game Programming Course: gameprogrammingcourse.com
Photoshop, 3d Modelling & Animation, Access, Excel, Digital Communications, etc: www.mycourses.northvikings.ca
Any comments on videos are appreciated and please give thumbs up to videos or subscribe if you feel like the videos helped you out!
And keep an eye out for live streams closer to AP Exam time in May!
John
Vancouver, Canada
Пікірлер
hey i know youve been inactive in youtube for a while and not sure if you check these comments anymore, but you helped me a ton with this tutorial, and ill be sure to credit you in my game if i release it publicly!
Wow this is way easier than I thought it would be lol, thank you!
Thanks. Love u man!
You are a hero Thanks brother
After bending, when I go to edit mode, the object is not on the curves anymore but next to it. Why?
nice and simple, no skipping any details- that can make all the difference to beginners in a new app- thanks man
this is now under channel > extrapolation mode > linear
omg i love you! thanks a lot! like!
useful vid :) after 6 years!
Fire
Solidly lit.
Nice
That was a helpful video! I was trying to do a sort of "fog wall" for my scene but it seems that even if you bend a box obect, the fog shaders applied to it still remain a straight line. Is it possible to make it bend or curve as well ?
very good thank joe
This is how all tutorials should be, clear and concise, straight to the point. We don't want long intros, we don't want Like and Subscribe pop ups, we don't want music over the talking etc., etc. Thank you sir.
It's not working this way in 4.1. The keyframing is affecting the location and rotation of the entire armature fine, but not the pose, meaning that every time I change the pose and keyframe it, that pose becomes the only pose for the entirety of the sequence.
Hello, I came across this command assidentally up_down I was programming on the subject of views and then I put view_angle [0] = up_down; /// It looked very good in the room, it rotated up and then down, but now I wanted to continue modifying because it recognizes the up_down command in game maker 1.4, what does it mean, yesterday it was working fine example view_angle[0] = up_down; /// and zaz it stopped working, what does that mean please, I'm on the z-axis topic please... greetings. Your video tutorials are excellent.
This guy is a blessing from God
I hope I had teachers like you in school, bro...amazing, Bob Ross from blender world I guess. I understood and did what I wanted to do really fast. Thank you man, you've saved a lot of my time❤🔥
when i try this my object turns into some kind of low poly infinity sign?
how do you move the object itself because now whenever i move it it moves with the curve and curves itself.
Make the mesh the parent of the empty so it moves with the mesh OR apply the modifier to change mesh permanently
great explanation, you should become a teacher
Maybe after I retire from my current job...
W video, Mr. Janetka 👏👏👏👏👏👏👏👏👏👏👏👏
Fire Bro
Fire Bro
Fire Bro
fire bro
Fire
And lit
how can i animate it into the bezier curve??
how were you able to open that Design tab?
fire bro
fire
thanks man, you made my day
imagine seeing "my grandma died LMAO"
huge
thanks mate this video still works in thje year 2024!
just a small note. if your mesh twists in a weird way. you might need to set the origin to geometry
Thank you omg! I been have the issue all day and every KZread video I came across they don’t explain everything well or too fast. Thanks
six years later these tutorials are still great
after you applied the curve modifier and it bends awkard, just select the rectangle and press R+Z+90 to get it right
Thank you! I knew about curves and converting them to mesh, but you showed me how to draw in Blender :) This will be great for where I am at and what I am trying to learn! (Self-taught and doing my best lol)
Helpful
i dont understand how you cut the item so that it covered all the top and bottom mine only does top OR bottom... need a better explanation dude
thank you!! exactly what I was looking for!
Very useful. It helped me correcting a ripped model and its animations. Basically, animations are all about rotation, but the model would also move and scale because tools are what they are. Do you happen to know if it's possible to apply bone constraints to EVERY BONE at once?
That was really helpful for my own project. Thank you so much for your time in posting this.
Who's watching this in 2024? +5% if you are!
a whole 5% is too good to be true...
i'll take the extra 5%.😃
Ez marks (Andre)
PLS I NEED THIS EXTRA 5% U DON'T UNDERSTANDDDDDDDDDDD
taylen
cool
It doesn't work for me, every time I set it to Linear, it goes back to Bezier on it's own. I even selected the keyframe, changed its options to Linear, started the animation, didn't work, went back to the option and it reset to Bezier on its own. EDIT: I went to the Graph and found lots of key frames for some reason even tho I only placed two. I choose all of them and changed them to linear and now the animation works perfectly.
how could you make a tester for this
As a beginner, I have been trying for a long time to use the Blender program to recreate and then animate a self-constructed wind turbine, which works very well in reality. Here I am running into a problem with rotation. The blue and red wing crosses located on the X and Y axes actually rotate perfectly. However, the golden wing crosses appear after the animation has been created. A video of my problem says more than 1000 words, I uploaded it here: kzread.info/dash/bejne/ZKJruZasndXYlqg.html I can't find any instructions on KZread either, although there are solutions to almost all problems there. Does anyone know how I can solve this problem? I would love a tutorial that describes this problem. Thank you very much for any help. Bernd Als Einsteiger versuche ich seit längerer Zeit, mit dem Programm Blender ein selbstkonstruiertes Windrad, was in der Realität schon sehr gut funktioniert, nachzubauen und dann auch zu animieren. Hier stoße ich auf ein Problem mit der Rotation. Die auf der X- und der Y-Achse befindlichen blauen und roten Flügelkreuze drehen sich eigentlich einwandfrei. Die goldenen Flügelkreuze eiern aber nach dem Erstellen der Animation. Ein Video meines Problems sagt mehr als 1000 Worte, ich habe es hier hochgeladen: kzread.info/dash/bejne/ZKJruZasndXYlqg.html Ich finde auch keine Anleitungen auf KZread, obwohl es dort für fast alle Probleme Lösungen gibt. Weiß jemand, wie ich dieses Problem lösen kann? Am liebsten wäre mir ein Tutorial, was diese Problematik beschreibt. Vielen Dank für jede Hilfe Bernd