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Blender Make Pipes Horns Spouts with Curve Beveling Blender 2.8

Blender Make Pipes Horns Spouts with Curve Beveling Blender 2.8 . Create a curve in Blender and then bevel the curve with any shape you want to create pipes, horns, spouts, cables, etc. Add some tapering and you can control pipe thickness.

Пікірлер: 72

  • @davidesivolella5907
    @davidesivolella59074 жыл бұрын

    excellent tutorial! very useful tips for making pipes and handrails! thanks.

  • @starmanmia
    @starmanmia4 жыл бұрын

    I love your tutorial,so good and easy to follow without any time wasted.thanks for this.

  • @JustinLCooper
    @JustinLCooper3 жыл бұрын

    Clear, easy to follow, super useful! Thanks!

  • @ZenithsLumina
    @ZenithsLumina3 жыл бұрын

    this was extremely useful, i already knew how to use bevels to make some other things, but the second bezier curve really put into perspective the kinds of stuff i can use

  • @argi4141
    @argi41413 жыл бұрын

    Searching many tutorials on curves and this is the only one I found that uses bezier circle + bezier curve to modify a tertiary bezier curve to make a final 3d object, which is far more precise and easier than what a lot of videos present.

  • @taksinwatanabe9362
    @taksinwatanabe93624 жыл бұрын

    Thank you for the tutorial, very helpful for me!

  • @kenjibailly
    @kenjibailly3 жыл бұрын

    Awesome tutorial! Very well explained!

  • @alhdlakhfdqw
    @alhdlakhfdqw4 жыл бұрын

    great informative short and great vid thank you very much sir :)

  • @davidborg7305
    @davidborg73053 жыл бұрын

    Ty that was very helpful and easy to follow.

  • @mikesuniverse1789
    @mikesuniverse1789 Жыл бұрын

    Exactly what i was trying to figure out. 👍🏽 Thanks

  • @tonyb2337
    @tonyb23374 жыл бұрын

    Nice work, very clever.

  • @balthazarriviere6036
    @balthazarriviere60362 жыл бұрын

    Extremely helpful. Thank you. I want to try it to create organic shapes for architecture

  • @dougzzzie738
    @dougzzzie7383 жыл бұрын

    Wow this is badass. I was struggling to make a go kart chassis because of the bends but this tip literally just saved me

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    3 жыл бұрын

    Glad it helped. If you watch the many 'car body' tutorials out there they won't use this method but instead just start with a plane and extrude new faces to create the final mesh. Using a reference image or two to help guide along the extrusions.

  • @ckiimyirhnski1056
    @ckiimyirhnski10562 жыл бұрын

    Excellent tut, thanks a lot dude

  • @orquisolis
    @orquisolis4 жыл бұрын

    thank you, super helpful

  • @amarmurthy2783
    @amarmurthy27833 жыл бұрын

    very informative and excellent explaination

  • @petertremblay3725
    @petertremblay37253 жыл бұрын

    To make the horn shape or tentacle you don't need another circle shape just go in edit mode and use alt+s and scale the curve point and done!

  • @yuchen3297

    @yuchen3297

    3 жыл бұрын

    nice tip

  • @marcusfortain846
    @marcusfortain8464 жыл бұрын

    that was super helpful thank you

  • @user-ik6ud2ot4w
    @user-ik6ud2ot4w4 жыл бұрын

    excellent tutorial,thank u so muchhhh

  • @nickp3402
    @nickp34024 жыл бұрын

    Thanks so much!

  • @newbolita
    @newbolita4 жыл бұрын

    very good tutorial

  • @GenericInternetter
    @GenericInternetter3 жыл бұрын

    excellent video, subscribed!

  • @user-zs4iv3vf5m
    @user-zs4iv3vf5m3 жыл бұрын

    very useful tutorial, thx for share

  • @vivekshanbhag786
    @vivekshanbhag7863 жыл бұрын

    Thanks!

  • @TheOrteme
    @TheOrteme3 жыл бұрын

    Great one

  • @stevedowning3892
    @stevedowning38923 жыл бұрын

    Perfect, cheers :)

  • @GRIMKlD
    @GRIMKlD Жыл бұрын

    excellent tutorial! very clear and concise. i am completely new to blender but this tutorial helped me make what i was needing with minimal issue. thank you so much!

  • @mdi_3723
    @mdi_37233 жыл бұрын

    Thanks

  • @whofuckingcares44
    @whofuckingcares443 жыл бұрын

    a m a z i n g !!!

  • @pencilgun4934
    @pencilgun49343 жыл бұрын

    Thank you! If only one could do this in Unreal 4, heh :-)

  • @Staglaitor
    @Staglaitor3 жыл бұрын

    Thanks for video Can you extrude along a spline with sharp angle?

  • @artemiasalina1860
    @artemiasalina18604 жыл бұрын

    Thanks very much. Nice short clear tutorial. Does anyone know how to convert the finished beveled curve into a standard mesh that can be unwrapped and textured? PS: Oh wait. I just found it. OBJECT mode, Object menu > "Convert to" > "Mesh from Curve/Meta/Surf/Text" looks like it do the trick.

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    4 жыл бұрын

    You got it.

  • @lostmarble540

    @lostmarble540

    4 жыл бұрын

    lol I was literally about to google that exact question

  • @allistus

    @allistus

    2 жыл бұрын

    @@gamemakergameprogrammingco4786 how do i make goat like horns?

  • @abrahamwondafrash7549
    @abrahamwondafrash75493 жыл бұрын

    using the default method is sometimes best....just not touching works best for curves after adding them!....

  • @CalmingWinds
    @CalmingWinds3 жыл бұрын

    When I export to FBX and drop it into Unity it doesn't have a inside wall like it does in Blender. Did I miss something? Thanks!

  • @yandyplaysyt3124
    @yandyplaysyt3124 Жыл бұрын

    7:00 is helpful

  • @IamNeighborlee
    @IamNeighborlee4 жыл бұрын

    Mine isn't working here in 2.81.16,,says dynamic world can not be found in worlds data.

  • @stra3947
    @stra39473 жыл бұрын

    Is it possible to use taper on only one axis. for example, only the x axis . Thanks in advance.

  • @Monu_Maurya
    @Monu_Maurya4 жыл бұрын

    very good video please use better screen recorder use high frame rate

  • @dexterpascua4782
    @dexterpascua47824 жыл бұрын

    thanks! make more videos.

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    4 жыл бұрын

    I usually make a few new ones during summer.

  • @Marcusstratus
    @Marcusstratus3 жыл бұрын

    *Edit* Never mind, it was the "apply scale" issue. This looks brilliant and the information is clear, but when I apply an Object Bevel to my Bezier Curve, it only seems to apply it in one dimension (not quite, it does have very minimal depth), so I get a ribbon instead of a tube, any idea what's going on here? Also, my bezier curve doesn't have the little arrows and the handles are red instead of blue as in your example. Just a different Blender version or is there something else?

  • @Noah_Cooper.
    @Noah_Cooper.3 жыл бұрын

    Bro, explain how to make the horn

  • @Porelotito
    @Porelotito2 жыл бұрын

    hi, for example whats happend once i finish my curvs, and i need to erease taper objets bcause i dont want to see on my finish models, the only way its to hide ? or i can erease ?

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    2 жыл бұрын

    In your side window that lists all objects in your world you can turn on off rendering or scene rendering etc..

  • @amarmurthy2783
    @amarmurthy27833 жыл бұрын

    how if I want to make the objects completely solid.

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    3 жыл бұрын

    You don't really make them 'solid'. You can fill the mesh at any open ends and then it will be solid. Also, apply the modifier if you want to commit.

  • @ManishKumar-ih2xk
    @ManishKumar-ih2xk3 жыл бұрын

    When i add the circle as bevel object onto the curve, even though the circle is small the cross-section of curve gets huge, but that doesnt happen in your case, any solution?

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    3 жыл бұрын

    The only thing i can think of us when in edit mode with the curve you can scale the individual points. If you did, the point will apply that scale to the bevel and it will become larger (or smaller). Maybe try again?

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    3 жыл бұрын

    A student just had this problem today. Yes if you scale in edit mode then all the points have a scale set. You can exit edit mode and select your curve and select object apply scale. Now the scale is 1 so the exact size of your circle will be beveled.

  • @_relatic_
    @_relatic_2 жыл бұрын

    1:05 how are you douing this?

  • @morrownow
    @morrownow3 жыл бұрын

    I'm trying to do this on an imported SVG and it doesn't work. :(

  • @Drisico

    @Drisico

    3 жыл бұрын

    Only 6 Months late, but that could be because you have to convert the imported SVG to a curve as well.

  • @truelove3228
    @truelove3228 Жыл бұрын

    But how i can make it stay like what i want it to be when i moved any way ???

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    Жыл бұрын

    You can apply the modifier to make the changes permanent or you can set your mesh as the parent to the two curves so they move with your mesh.

  • @cutwir3317
    @cutwir33174 жыл бұрын

    How do I make the black lines disappear so I only see the mesh?

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    4 жыл бұрын

    Not sure what black lines you mean.

  • @ticllin634

    @ticllin634

    4 жыл бұрын

    @@gamemakergameprogrammingco4786 You clicked a black line at 6:53, a solution?

  • @Evi01

    @Evi01

    4 жыл бұрын

    While in object mode select the curve that represents your horn or pipe or whatever you created with the curves, right click on the object and select Convert to Mesh. Now your curve is a mesh and you can do what you want with that new object

  • @cutwir3317

    @cutwir3317

    4 жыл бұрын

    Halderim your so awesome 😎

  • @peksn
    @peksn3 жыл бұрын

    What if the object I want to thread into the curve is not a curve itself but a poligon?

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    3 жыл бұрын

    You can convert to curve if it is a mesh under the object -> convert menu

  • @peksn

    @peksn

    3 жыл бұрын

    @@gamemakergameprogrammingco4786 Thanks!

  • @rentbh675
    @rentbh6753 жыл бұрын

    how do i texture it?

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    3 жыл бұрын

    Just add a material and texture. :)

  • @gamemakergameprogrammingco4786

    @gamemakergameprogrammingco4786

    3 жыл бұрын

    You can convert the curve to a mesh under the Object menu. Then its just a normal mesh

  • @Novanim
    @Novanim2 жыл бұрын

    Cool shite

  • @TheKevphil
    @TheKevphil3 жыл бұрын

    Thanks!