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  • @hazymaze3313
    @hazymaze33137 күн бұрын

    Are you famiiar with GBA RPG Golden Sun? Adept Spellcasters with Djinni Union Fairys as supports with various effects and a good amount of extra deck summons?

  • @gmaster1991
    @gmaster19917 күн бұрын

    I've heard of it, but I've never played it. It sounds a bit like Majistus, though.

  • @balrogdemorgoth4741
    @balrogdemorgoth474117 күн бұрын

    You're gonna look at the custom Dragon Ball cards by Waifuworlds one day? They have an archetype for the Z fighters and another one with for the Villains. Or you only plan to make videos about your own creations?

  • @gmaster1991
    @gmaster199117 күн бұрын

    I only plan on making videos for my own creations at this moment. The time may come when this may change, but with my new full-time job, it's not today.

  • @cdgames69
    @cdgames6918 күн бұрын

    Correction Bystials are *absolutely not a cost* to banish a monster from the GY (that would be absolutely broken instead of just really good). In fact, you can even banish the card they they target via other means (and yes they do target the card they banish) to prevent them from being Summoned altogether, something that would not be possible if their banishing were a cost

  • @gmaster1991
    @gmaster199118 күн бұрын

    Ah, you're right! I just looked at one of them - only targeting a monster is a cost, but banishing it is part of the effect. My mistake! 😆

  • @aboundingvampirekiller2048
    @aboundingvampirekiller204820 күн бұрын

    Oh boy! Cards I can use for my Archie Sonic Tri Brigade deck!!! 🤣🤣🤣🤣🤣

  • @gmaster1991
    @gmaster199120 күн бұрын

    Tri-Brigade's a good hybrid with this!

  • @aboundingvampirekiller2048
    @aboundingvampirekiller204820 күн бұрын

    @@gmaster1991 Deck Profile and Test hands plz!!!

  • @gmaster1991
    @gmaster199119 күн бұрын

    ​@@aboundingvampirekiller2048 I only post one sample Deck per video. If I did a sample for every possible combination of custom hybrids, the videos would be too clunky and take too long. I already have a full-time job, so these videos are churned out slowly as it is.

  • @aboundingvampirekiller2048
    @aboundingvampirekiller204819 күн бұрын

    @@gmaster1991 understood.

  • @Arkus
    @Arkus20 күн бұрын

    This is a fun idea. Any chance of getting the cards as image files I can download?

  • @gmaster1991
    @gmaster199120 күн бұрын

    Here you go! ibb.co/ng5fTZy ibb.co/3TRL7MD ibb.co/yRLB6SJ ibb.co/HF9LXqq ibb.co/68mZ3fr ibb.co/RY81BkY ibb.co/TKHfq5g ibb.co/P6xHBvC ibb.co/BN32bjN ibb.co/b7Vcx01

  • @hyperdreamer9483
    @hyperdreamer948322 күн бұрын

    Honestly I think something that would be neat is a Majora’s Mask Zelda deck that’s like a fusion summoned version of Purely, you have 1 main deck monster but through use of the Masks you get in game you can “Fusion Summon” a monster, maybe returning the Masks to the deck to summon back Link. With the Boss Monster of the deck being the Fierce Deity by banishing all three masks and Link on your field and getting a supreme monster of great power. Maybe you could even have Majora’s Mask be like a Super Poly using an opponent’s monsters to summon Majora to their side of the field

  • @gmaster1991
    @gmaster199122 күн бұрын

    Hmm... I don't know. When I was still new at making customs, I designed a Majora's Mask themed archetype that centered on Ritual Summoning the titular Mask itself. It had an effect that summoned a Moon Token, and if it or the Mask wasn't removed from the board in three of your opponent's turns, you would automatically win. Then again, you mentioned the hero's side, not the villain's side. I'll consider your suggestion.

  • @Ghostmnm
    @Ghostmnm23 күн бұрын

    I SUMMON MY STARTER AND ACTIVATE IT’S- I chain city escape into sonic to attack and destroy the low attack starter, also you cannot respond to this- … wait what?

  • @gmaster1991
    @gmaster199123 күн бұрын

    Yeah, I imagine Sonic being that annoying to his adversaries like that!

  • @Ghostmnm
    @Ghostmnm23 күн бұрын

    @@gmaster1991 just made an account for Duelingbook, is there a way to see public decks or find correct ratios? So far I haven’t been able to find anything on that

  • @ThunderFireblaze
    @ThunderFireblaze26 күн бұрын

    Considering the insane draw support this deck has, it makes me wonder if Exodia is a viable win-con. I can see it potentially being an issue if your opponent makes you discard one of your pieces, but it fits the whole theme of greed. One issue that I see with this deck is that if you aren’t able to get both Wario and Waluigi in your hand by the time your opponent uses Droll & Lock Bird, you’re practically a sitting duck. Although, since you can run cards that you can play during your opponent’s turn, I suppose it isn’t too big of an issue. And as I mentioned before, it does fit with the greedy nature of the deck. If Konami approached their archetypes the way you do, I feel that this game would be a lot more fun and creative to play. Keep up the good work with these videos!

  • @gmaster1991
    @gmaster199125 күн бұрын

    Thanks! You're right - Droll & Lock Bird is a good answer against Greed. Called by the Grave may help against it, but the emphasis against low leveled monsters makes Crossout Designator a risky proposition.

  • @ThunderFireblaze
    @ThunderFireblaze26 күн бұрын

    With the way the spells work being able to be activated in the hand, I can see this strategy working pretty well with Runick. Ironic considering it can skip your battle phase and requires you to play slow and steady, but you don’t need a battle phase if you can just attack during the main phase!

  • @gmaster1991
    @gmaster199125 күн бұрын

    Good combo! I should specify that the Mobius Genesis monsters can quick attack during the opponent's Main Phase, not the player's Main phase.

  • @GooseyQ
    @GooseyQ29 күн бұрын

    I like this video. Ive made a sonic deck similarly, i enjoy your concept for the cards and inclusion of already existing yugioh cards. This is inspiring.

  • @gmaster1991
    @gmaster199129 күн бұрын

    Thanks! All of my custom archetypes utilize real cards in their Decks in some way, so players don't spend every turn reading custom card effects.

  • @squeakylenny
    @squeakylennyАй бұрын

    What do you use to showcase the decks? With the "CUSTOM" text on them?

  • @gmaster1991
    @gmaster1991Ай бұрын

    There's a custom card maker on Duelingbook. You can play customs on a special unrated Dueling Room.

  • @austinlawrence6987
    @austinlawrence6987Ай бұрын

    What's funny about this is that i have made a Fire Emblem themed archetype called the Emblem archetype. It's basically a boss archetype themed around the lords characters of the series and each one is supported by it's own archetype.

  • @gmaster1991
    @gmaster1991Ай бұрын

    That makes sense. Most of the lords came from different worlds, and most of those worlds are in different games entirely.

  • @StaceyGardner
    @StaceyGardnerАй бұрын

    I wonder what a mega man OG deck would play like.

  • @gmaster1991
    @gmaster1991Ай бұрын

    Hm... Good question.

  • @williamdrum9899
    @williamdrum98998 күн бұрын

    Maybe Mega Man copies the effects of each monster he destroys by battle

  • @gmaster1991
    @gmaster19918 күн бұрын

    @@williamdrum9899 Coincidentally, I thought about how Mega Man could work in Yu-Gi-Oh!. The main card should be a Continuous Spell that can summon a Mega Man token in any turn you don't control one (as a reference to players having multiple lives when playing the game). If a Mega Man token destroys an opponents monster by battle, the Continuous Spell gains an effect based on the original Attribute that the destroyed monster has (as a reference to the Robot Masters - six main Attributes outside of Divine is like six Robot Masters from Mega Man 1). Since this is reliant on your opponent using certain monsters, there should also be another Spell that summons a Robot Master token on your opponent's board with whatever Attribute you want. The endgame goal is to have all six Attributes in effect, and certain Attributes have an advantage over certain Decks (like how certain special weapons give Mega Man an edge over certain Robot Masters). What do you think?

  • @gmaster1991
    @gmaster19918 күн бұрын

    @@williamdrum9899 That's too busted, and that's asking players to memorize every single monster that it destroyed in battle throughout the Duel.

  • @williamdrum9899
    @williamdrum98998 күн бұрын

    @@gmaster1991 Players have to memorize lots of things already that other card games consider "bad card design:" * Whether a search card has a valid target in your deck * Level/Stat increases * Whether a monster in your gy was "properly summoned" * Have you used a hard once per turn yet

  • @bluekaiser7073
    @bluekaiser7073Ай бұрын

    This Channel is awesome ! Hope we will see an Undertale custom one day

  • @gmaster1991
    @gmaster1991Ай бұрын

    I never played Undertale, so I don't know if I could do it justice.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFireАй бұрын

    Just found this channel, and I saw that you do vids for new potential concepts for the game… I would like to propose the concept of *_”Boons”_* “Boons” would basically be 1 or more additional changes to the duel, that are designed to provide minor opt-in buffs, sidegrades, or even self-imposed handicaps to change things up. They could be used to compliment your decks strengths, mitigate their weaknesses, help protect against whatever your opponent is running, allow you to use your cards in new ways, empower weaker cards or conventions to help them find a new niche in the modern game, etc… And the important thing is that none of these would directly impede your opponent in any way, and would affect the boon’s user only. Also, they would be impossible to negate or respond to. Boon ideas would include: *_Boon of Resilience: You begin the duel with 2000 more LP. Once per duel, you can halve any single instance of battle or effect damage your opponent would inflict on you._* *_Boon of Regeneration: During the end phase of each turn, you can gain 1000 LP. Once per duel (Quick Effect), you can negate and banish 1 monster from your hand, field or GY facedown; Gain LP equal the total ATK/DEF that monster last had before using this boon._* *_Boon of Abundance: If your main deck contains 50 or more cards before the start of the duel: You can shuffle your entire starting hand into your deck, then draw an equal number of cards, and also, once per duel (Quick-Effect), You can shuffle 1 card from your hand into your deck; Draw 1 card._* *_Boon of the Abandoned: You can conduct 1 additional Normal Summon/Set per turn, but only for Normal, Gemini or Flip monsters, and if you do, they cannot be tributed or used as material the turn you do so. Your Normal, Gemini and Flip monsters can be Normal Summoned/Set with 1 less tribute, and can be treated as 2 tributes for your Summon/Set of a monster._* *_Boon of Salvaging: Once per turn, If your opponent would Banish or send to the GY any number of cards from your hand and/or deck, you can shuffle 1 of those cards into your deck instead. Once per Duel (Quick Effect), if 35 or more cards from your main deck are in the GY and/or are banished (face-up or facedown): You can shuffle up to 5 of those cards into your deck, including 1 Monster, Spell and Trap each._* *_Boon of Chance: Once per turn (Quick Effect) If you toss a coin or roll a die, you can apply 1 of the following effects: ⚪️Add to your hand, shuffle into your deck, or send to your GY 1 card card you possess that mentions “Coin”, “Die” or “Dice” in it’s name or text. ⚪️Call the result, and if you called correctly: Draw 1 card._* *_Boon of the Heart: Once per duel (Quick Effect), you can declare 1 card type (Monster/Spell/Trap), then shuffle your deck: Excavate the top card of your deck, and if it was a card of the declared type; Add it to your hand, then draw 1 more card._* And so on and so forth…

  • @gmaster1991
    @gmaster1991Ай бұрын

    Boons, huh? They sound a bit like Skills from Duel Links, but I like the idea. It could certainly give some lesser Deck types like Gemini or Spirit a way to shine without messing with card balance itself.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFireАй бұрын

    @@gmaster1991 The best part is that a bunch of boons could be designed around being lifelines against the most unfair and degenerate strategies in the game, which would in turn potentially allow a slew of cards to come off the banned/limited list since player can opt into pre-installed soft-counters for them. The boons themselves don’t need to be much in that regard, just enough to give the otherwise hopeless deck some breathing room.

  • @siphemanana2551
    @siphemanana2551Ай бұрын

    I’d pay money to see a Madoka Magica themed Deck seeing that it has so much lore and potential in it

  • @gmaster1991
    @gmaster1991Ай бұрын

    Uh, never played that game before. Sorry.

  • @siphemanana2551
    @siphemanana2551Ай бұрын

    @@gmaster1991 No I mean creating a Deck based on the anime Madoka Magica.

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@siphemanana2551 Never watched it. Sorry.

  • @siphemanana2551
    @siphemanana2551Ай бұрын

    @@gmaster1991 What a shame🙂‍↕️. You should give it a try when you have the chance

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@siphemanana2551 Between my weekly articles and my KZread channel, I don't devote much time to watching anime. I'm not sure when that will happen, if ever.

  • @9starcirno
    @9starcirnoАй бұрын

    I would haved like to see the extra deck monsters be two of team RWBY Lead's name and support's, formation's name Huntress Ruby would lead for fusion monsters Weiss would be the lead for synchro monsters Blake would lead for XYZ monsters Yang would lead for link monsters, also extra deck Huntress monsters that has Yang in it name are non-effect monsters The boss should be a Fusion Huntress team RWBY It would need two or more Huntress monsters with name Ruby, Weiss, Blake, and Yang.

  • @gmaster1991
    @gmaster1991Ай бұрын

    You mean like "White Rose" or Bumblebee"? I suppose that might work, but the Fusion wouldn't work - the Petal Burst Semblance specifically only allows Ruby and one other monster.

  • @9starcirno
    @9starcirnoАй бұрын

    Yes the pairing names, something that represents the teamwork of RWBY. Maybe the extra deck monsters can also be treated as the two Huntress monsters. That way the extra deck monsters can also uses the semblance cards.

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@9starcirno I suppose the Extra Deck monster names could also be treated as its components. That's all that's necessary to use the Semblances. I'll consider this idea.

  • @cinnabarsorcerer8970
    @cinnabarsorcerer8970Ай бұрын

    Thank you😢 I'm not as concerned with the yugioh mechanisms, being a pin point adaptation of the show... i just love you did this, in a time we fans struggle with the show, fearing if it will be continued or not! We as a fanbase ARE AWARE of the plot holes and i'm not saying that these "mistakes" don't exist, but despite them the show is really enjoyable and atleast to me, brightened up my life a bit. So thank you so much for this!

  • @gmaster1991
    @gmaster1991Ай бұрын

    You're quite welcome! I agree - the show is very enjoyable. It wouldn't have lasted nine volumes otherwise. If the show doesn't come back, I'd like to this this archetype is a worthy tribute.

  • @cdgames69
    @cdgames69Ай бұрын

    I'm not a huge fan of this purely due to the fact that is has only one Extra Deck monsters designed to work with it despite them clearly being designed to work together to support Extra Deck monsters, with the intended Extra Deck monster being a Fusion that can't make use of all the Fusion effects in the archetype's Fusion spell In my strong opinion, whenever you make an effect in an archetype larger than, like, 3 cards, regardless of how generic it is or how generic you intend for it to be, there should always be an intended target for a given effect (you should be able to use an effect without needing a card that wasn't explicitly intended to be used with those cards) As an example, Titaniklad released alongside both Dogmatika and Fallen of Albaz as an intended target for both of their effects. It benefits Dogmatika when sent to GY, but also it's a generic fusion for Fallen of Albaz. N'tss already existed for Dogmatika, and Starving Venom for Albaz, but Titaniklad was made regardless to give them both an "intended" target Now we look at Blake, who can change her level and is clearly meant to work with Yang despite the deck having no Rank 7s (or Xyz at all for that matter), Yang which gives non-effect Extra Deck monsters effects despite the deck not having any, Red Semblance which can replace Ruby for any named material that the only intended Fusion does not have, and White Semblance that summons a Synchro that the deck doesn't have. It's fine to make a deck generic and have it be designed to be generic, but if you design a bunch of cards to go together, they should be able to use every single one of their effects without *requiring* the build to be generic

  • @gmaster1991
    @gmaster1991Ай бұрын

    RWBY's whole gimmick revolves around coming up with whatever Extra Deck monsters you want. There's no archetypal restrictions, so you can just use anything. My Deck example includes Ultimaya Tzolkin, for example. It's supposed to be a generic toolbox/hybrid Deck. It's a reference to how the show's writers just do what they want without any real planned endgame.

  • @cdgames69
    @cdgames69Ай бұрын

    ​@@gmaster1991Yeah I know you can use anything, but "anything" is not explicitly designed to be used with it. That's what I'm getting at, if I wanted to build pure Huntress I literally can't or I will lose because they support a bunch of cards that they don't have It doesn't matter how generic you intend for it to be, if you're designing an archetype, running it generically to be able to access its effects should be an improvement, not a requirement You could've made the Extra Deck upgraded forms of the originals, such as Weiss commanding her ice knight, or Yang with her red eyes. Ruby and Yang could've been Fusions, each needing specific material so Red Semblance has a reason in archetype to substitute for material, with Yang's being a non-effect monster to give her the benefits from the main deck Yang, leaving Weiss and Blake with having a Synchro and Xyz respectively Again, I don't hate the effects, I hate that half of the effects don't work for *them* and *only* work generically, basically the opposite of how cards are designed nowadays, which is done for good reason. I love generic decks, my favourite deck is Spright, but I dislike it when an archetype is generic *for the sake of being generic*

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@cdgames69 I was given an idea for Extra Deck monsters involving two Huntresses at once being named after the group names: "WhiteRose", "Bumblebee", etc.

  • @justjunk3268
    @justjunk3268Ай бұрын

    checked out the vide after ur recommendation from the last comment. this and all u =r other decks are so fun and cool! what ur doing is really awesome! but yo, watch out for ur music and voice volume. music is kinda loud.

  • @gmaster1991
    @gmaster1991Ай бұрын

    Thanks! Yeah, I think I've fixed the audio issues for future episodes.

  • @linksstruepower7443
    @linksstruepower7443Ай бұрын

    Heavy focus on team Rwby, no mention of JNPR, and even squeezed in a Bumblebee reference. Yep, average RWBY Fan content.

  • @gmaster1991
    @gmaster1991Ай бұрын

    JNPR + O will come out later. I just didn't want too many cards in a set.

  • @justjunk3268
    @justjunk3268Ай бұрын

    second posting These are so cool, would you be willing to come up with any concepts for any of the following? sly cooper.....-they are thieves and maybe their deck theme can be about making your opponent send cards from their hand in deck to the graveyard trying to force them to run out of cards to draw because you stole their whole deck. yakuza.....kazuma kiryu and other protags, maybe haruka as spell card and sunflower orphanage as a field spell?) Dead rising...frank west and the deck would focus on equip spells(combinding weapons)? And since zombies maybe it could sync with some existing zombies archetypes? kirby...-can turn your opponents monsters into unions and you can steal their effects? DDD can be a tank with an ability to destory cards in ur backrow for 400 damage each? and metaknight could force moster to only attack meta knight? imagine using a field spell where every time a card in ur backroow is destroyed mosters on the field gain atk/def? dragonball....imagine all the fusion monsters? and goku vegeta could be ranked monsters. lvl 3 is base form, lvl 5 is ssj then 8 ssj3...for veget it's base ssj, then ss2 but lvl 7....then the sychro/xyz could be ssj god, super sayian blue, UI, ultra ego... then move on to a dragon ball deck with different types but keep the lvl concept, but for like frieza, cell, fusion decks using goten trunks and lvl system for gohan

  • @justjunk3268
    @justjunk3268Ай бұрын

    These are so cool, would you be willing to come up with any concepts for any of the following? sly cooper.....-they are thieves and maybe their deck theme can be about making your opponent send cards from their hand in deck to the graveyard trying to force them to run out of cards to draw because you stole their whole deck. yakuza.....kazuma kiryu and other protags, maybe haruka as spell card and sunflower orphanage as a field spell?) Dead rising...frank west and the deck would focus on equip spells(combinding weapons)? And since zombies maybe it could sync with some existing zombies archetypes? kirby...-can turn your opponents monsters into unions and you can steal their effects? DDD can be a tank with an ability to destory cards in ur backrow for 400 damage each? and metaknight could force moster to only attack meta knight? imagine using a field spell where every time a card in ur backroow is destroyed mosters on the field gain atk/def? dragonball....imagine all the fusion monsters? and goku vegeta could be ranked monsters. lvl 3 is base form, lvl 5 is ssj then 8 ssj3...for veget it's base ssj, then ss2 but lvl 7....then the sychro/xyz could be ssj god, super sayian blue, UI, ultra ego... then move on to a dragon ball deck with different types but keep the lvl concept, but for like frieza, cell, fusion decks using goten trunks and lvl system for gohan

  • @gmaster1991
    @gmaster1991Ай бұрын

    Let's see here... I've only played Kirby among any of these franchises, so my knowledge of the others is limited. - Runicks do Deck outs better than your Sly Cooper suggestion, so that wouldn't stand out competitively. - I don't know anything about Yakuza to even try and you didn't leave a Deck suggestion. - My DOOM Slayer archetype already does a single monster with a myriad of Equip Spells, so your Dead Rising suggestion sounds too similar. - Your Kirby suggestion sounds a bit like Relinquished, but better - so I expect Relinquished support to someday cover this gap. - Enormous Fusion Decks have already been done - Shaddoll and Invoked are just two of them, and your leveling mechanic sounds exactly like the LV monsters. As fun as it is to represent multi-media series into card form, I try to make their play style original, so they don't completely overlap with existing archetypes while keeping the spirit of the series itself. That's actually the most challenging part of Gaming Custom Cards.

  • @justjunk3268
    @justjunk3268Ай бұрын

    ​@@gmaster1991 I look forward to seeing your interpretation of a Kirby Deck! i like the idea that kirby would absorb th emonsters, and ddd would just be crushing them to both spite kirby and does damage to the oppenent. maybe deeddd could be like 2600 defense level 6 monster that reads like "while this card is on the field, your oppoent cannot attack(or target?) any other [kirby archetype] monsters. You can target/tribute/destroy/remove(however you wanna word it) one card in your spell and trap zone(field spell included incase their needs to be special wording for that) and if you do, your opponent losses 300-800 life points." and meta knight can be "while this card is on the field your oppenent cannot attack other [kirby archetype] monsters. once per turn if there is another [kirby archtype] monster on the field, besides metaknight, you can lower the attack of an opponents monster by 300-800" my rationale is that metaknight is scary and he can intimidate an opponent and "lock in" to protect a fellow star warrior. and if there's mulptiple metaknights you should be able to use all 3 of their effects. so imagine 3 metaknights(lvl 4), a ddd, and a kirby(level 3?) on the field together via pendulum summoning. fighting a blue eyes. with 600 attack and 1800 attack meta knight could cut it down. but again do whatever you want. i just hope the suggestions help! i really look forward to your interpretation!

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@justjunk3268 Okay, I think we're getting a little ahead of ourselves. I haven't even conceived an idea for Kirby yet, let alone an archetype.

  • @justjunk3268
    @justjunk3268Ай бұрын

    @@gmaster1991 when i say achertype i mean like how you called sonic "mobius genessis" or "mushroom" cards. like here are some suggestions kirby, the star of dreamland metaknight, the warrior of dreamland dedede, the king od dreamland waddledee, a servent of dreamland etc.... or like kirby, the star warrior the star rod(magic card the warp star so in the card text if could be like "you can search a card with "star" or "dreamland" in the text

  • @justjunk3268
    @justjunk3268Ай бұрын

    @@gmaster1991 you could ever make metaknight "the star warrior" a level 5 warrior monster and could incorporate cards like "shura the combat star"

  • @coalescence4479
    @coalescence4479Ай бұрын

    I'd love to see an Elden Ring themed deck. Seems like there's a lot of potential there, especially with the various factions and mechanics. I would specifically request Malenia's appearance in that one. You've earned yourself a new sub! <3

  • @gmaster1991
    @gmaster1991Ай бұрын

    I never played Elden Ring before, so I'm not sure I could make it.

  • @Eien.
    @Eien.Ай бұрын

    I personally think that having a fusion of each of the groupings ruby + weiss, blake + yang, etc summoned through contact fusing and having the boss monster be Team RWBY of all 4 together would have fit better.

  • @gmaster1991
    @gmaster1991Ай бұрын

    VWXYZ-Dragon Catapult Cannon already did something like that. While some liberties are taken to make an archetype work, I try not to rip off an existing archetype's boss monster if I can help it.

  • @peanutsaber8837
    @peanutsaber8837Ай бұрын

    First thing i thought for ruby was, because of plant typing ability, she works with black rose dragon's banish a plant in GY to make defense position monster into attack with 0 points. Neat. Edit: saw that the fusion monster is treated as a rose dragon.

  • @gmaster1991
    @gmaster1991Ай бұрын

    Yes, those tactics might work. Ruby and Weiss can make a Garden Rose Synchro pretty easily. And yes, Silver-Eyes is a Dragon that's also a rose, so making it a Rose Dragon just made sense, even though it doesn't really help the Huntress archetype.

  • @Damascusdalek
    @DamascusdalekАй бұрын

    Pretty neat. I'm not a super hard core ygo fan I Am a giant a rwby nerd so I still think these are real cool.

  • @gmaster1991
    @gmaster1991Ай бұрын

    Thanks!

  • @anilbalram7768
    @anilbalram7768Ай бұрын

    There's enough characters honestly to make more cards. I think Pyra would be a great beatstick with a Grave effect and Jean works as a support monster

  • @gmaster1991
    @gmaster1991Ай бұрын

    Team JNPR and Oscar will likely be treated as additional cards in the Huntress archetype in a future episode.

  • @grothnackblodmir4039
    @grothnackblodmir4039Ай бұрын

    @@gmaster1991 I wouldn't forget about an additional archetypes of RWBY, like a Beacon archetype with the teachers (Glynda, Ozpin, Bartholomew, etc), and the students (both the already created cards and maybe CRDL and CFVY teams added to the mix. Maybe even have an archetype of each school of Hunters and Huntresses! (Beacon, Atlas, Haven and Shade). And don't forget the enemies! Grimm archetype have LOTS of options, and the White Fang archetype... Yeah, you really got LOTS of options to make, and want to see more if you want to do them!

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@grothnackblodmir4039 That's too much for a single archetype. I can see the Grimm and Salem's cabal being a separate archetype, though.

  • @thegreenguy4666
    @thegreenguy4666Ай бұрын

    Would Pyrrha be treated as a zombie type monster while on the field or graveyard?

  • @grothnackblodmir4039
    @grothnackblodmir4039Ай бұрын

    @@thegreenguy4666 I doubt it would be a zombie type. I see her more that by summoning her, she lets the player bring an equipment spell. Also, another spell card that protect the rest of the table by sacrificing her

  • @Goldlibra18
    @Goldlibra18Ай бұрын

    I've a full psct checked archetype if you want to check it

  • @gmaster1991
    @gmaster1991Ай бұрын

    I only post my own archetypes on my channel. I've made every single card myself.

  • @BurstFlare
    @BurstFlareАй бұрын

    What card maker did you use? I'm thinking of switching from TCGEditor, since it hasn't been updated for Links and still uses an old card layout for non-Pendulum cards. 4:02~4:29 For this monster, I think that its last two effects would be better off being replaced with "Monsters cannot be Set or flipped face-down, but you can Normal Summon monsters in face-up Defense Position, also, monsters that would be Special Summoned face-down must instead be Special Summoned face-up". Special Summoning face-down is a thing you can do in this game with specific effects. Also, this is easier to understand.

  • @gmaster1991
    @gmaster1991Ай бұрын

    I use the Yu-Gi-Oh! Card Maker. ygopro.org/yugioh-card-maker/

  • @BurstFlare
    @BurstFlareАй бұрын

    @@gmaster1991 Ah. I just tried that, but for some reason trying to use "Export As" just opens a blank page for me, and while clicking on the card itself does let me save it, it's not in the size that I need. And it's also missing a card type I wanted to use that isn't exactly a custom card type, but also isn't currently in the game (Link Pendulum). Thanks, though.

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@BurstFlare The first problem can be rectified by right-clicking the card itself and opening the image as a new tab. I don't have any idea for the Link Pendulum, though.

  • @BurstFlare
    @BurstFlareАй бұрын

    @@gmaster1991 Just tried that. It does work, but it's in the same size as what I get when I click on the card. But thanks for telling me about that.

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@BurstFlare Perhaps Pixlr can edit the card size to whatever you want?

  • @sivara750
    @sivara750Ай бұрын

    for once, KZread did it's job and showed me a small creator with interesting content. you've earned yourself a sub

  • @gmaster1991
    @gmaster1991Ай бұрын

    Thanks!

  • @justjunk3268
    @justjunk3268Ай бұрын

    Dude I love these things. I wish your channel was bigger. This is a really interesting and so cool do you have like a printer friendly version or a PDF you can post of these things? I'd love to just print this out and put them into some plastic card sleeves and just surprised the crap out of the people that my locals. I'll show them your youtube when they see the cards ha ha

  • @gmaster1991
    @gmaster1991Ай бұрын

    Thanks! I posted the links for all 10 cards right here. ibb.co/ng5fTZy ibb.co/3TRL7MD ibb.co/yRLB6SJ ibb.co/HF9LXqq ibb.co/68mZ3fr ibb.co/RY81BkY ibb.co/TKHfq5g ibb.co/P6xHBvC ibb.co/BN32bjN ibb.co/b7Vcx01

  • @Dash-The-Hedgehog
    @Dash-The-HedgehogАй бұрын

    We finna cull the unholy with this one.

  • @nesmario123
    @nesmario123Ай бұрын

    question, do you cover other people's custom archetypes or are these your cards?

  • @gmaster1991
    @gmaster1991Ай бұрын

    They're mine. I made every single card on this channel.

  • @nesmario123
    @nesmario123Ай бұрын

    @@gmaster1991 ah i see... cause i would like you to check out my custom archetype once i got it completed.

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@nesmario123 Sorry, but I have a job that takes a lot of my spare time.

  • @DarkSymphony777
    @DarkSymphony777Ай бұрын

    ohhh i'll look at them for fun

  • @gmaster1991
    @gmaster1991Ай бұрын

    @@DarkSymphony777 Well, they are pretty fun.

  • @TheDisquietingNight
    @TheDisquietingNightАй бұрын

    Good one, but im certain im not creative enough, since idk viable fusion choices for Rose petal on top of my head

  • @gmaster1991
    @gmaster1991Ай бұрын

    Millennium-Eyes Restrict and Gaia Prominence, the Fierce Force can work with Ruby and any other Huntress.

  • @Ramsey276one
    @Ramsey276oneАй бұрын

    4:48 O M G XD

  • @MightyDantheman
    @MightyDantheman2 ай бұрын

    I've sadly found that YGO continues to go in a direction that I dislike. But I've found that I prefer just playing older YGO formats instead. I've also found the Tag Force games to be quite fun. Though my ideal format would be a mix of old and new in a balanced way. This format obviously wouldn't be for most people, and people would probably refer to it as a nerfed format, but I like the idea of older YGO mixed with the weaker side of the newer summoning mechanics. I know this would speed up the older format quite a bit (not that older YGO couldn't do similar things, it was just less consistent and/or took a bit longer), but I think it would be possible to make it work. I feel like Duel Links actually had it pretty decent early on, but they quickly supercharged DL's powercreep and made it lose what I enjoyed about it originally. Though the speed of a duel isn't my only issue with YGO. My biggest issues with YGO are the card test and Konami's refusal to use keywords, as well as certain ruling complexities that I feel like could either be simplified or cease to exist altogether. My ideal YGO would likely be a complete re-train of the card game, and I don't mean like Rush Duel. It would use a custom format, some rule changes to get rid of a lot of things that really aren't needed or at least change them to be more easily understand, and reprints of cards with completely overhauled effect descriptions using keywords. It's a bit wild to me when most of a card's text is just specifying when and how you can use an effect. *TL;DR:* I think people just need to find a format that they enjoy or not, perhaps even a custom one. Some ruling simplifications and card text shortening with keywords.

  • @gmaster1991
    @gmaster19912 ай бұрын

    There are certain formats like GOAT and Edison that provide more balanced player experiences like you describe.

  • @MightyDantheman
    @MightyDantheman2 ай бұрын

    @@gmaster1991 I do think those are close to what I've been looking for, but I do think those formats have some issues if using the "official" rules and banlists for those formats. I'm looking for a more custom format that fixes some of those issues and also introduces a few things from more "recent" YGO (pre-Pedulum and only the early extra deck monsters from those formats). I don't expect anyone to make such a format more official, it would just be fun to play with a small community or perhaps in a fan-made game using such a format (maybe even with some of the other fixes I mentioned such as ruling simplification and text reduction).

  • @mhb8645
    @mhb86452 ай бұрын

    You should make ritual energy card

  • @gmaster1991
    @gmaster19912 ай бұрын

    This was only meant to show off a concept, so I wasn't intending to make an entire series of this. (Although, I could've probably justified an Energy Card that could Ritual Summon a non-Effect monster.)

  • @BurstFlare
    @BurstFlare2 ай бұрын

    Is there any chance you can do one of these videos based on Elsword Online? I honestly kinda wanna see how each of that game's classes could be represented as Yugioh cards.

  • @gmaster1991
    @gmaster19912 ай бұрын

    I never played Elsword Online, so I don't know. Also, I'm undergoing training for a new job, so videos will likely be slower than they were before.

  • @BurstFlare
    @BurstFlare2 ай бұрын

    @@gmaster1991 Gotcha.

  • @TheLVJ
    @TheLVJ2 ай бұрын

    Please work on your audio mixing. The music volume, especially.

  • @gmaster1991
    @gmaster19912 ай бұрын

    I've been trying, but I could never find the right balance between the intro and my voice.

  • @BurstFlare
    @BurstFlare2 ай бұрын

    I legit want Li'l Merchant just because of how cute she is. Also, I did not know that Engage's Anna was younger than the rest of the Annas. I thought they were all "twins", so an Anna of a different age is kinda mindblowing to me.

  • @gmaster1991
    @gmaster19912 ай бұрын

    Yeah, Engage's Anna broke the trend of young women. Li'l Merchant is more than just adorable, but a reusable Level 1 Tuner that veterans could appreciate.

  • @goncaloferreira6429
    @goncaloferreira64292 ай бұрын

    1- thinking inside of the box will never solve the game´s problems. 2- thinking of new " master rules" is not the way to go. 3- i think yugioh has an identity problem. for a game that decided to not have a resourse/ cost system it always has to go the extra mile the place cost on its cards. Also the idea that archtypes would solve the generic nature of the early days seems like a falacy since so may cards go in every deck.

  • @gmaster1991
    @gmaster19912 ай бұрын

    Okay, you have my attention. Do you have any ideas that might fix the rampant '10-minute turn/unbreakable board' issues, aside from just banning every single card responsible for it? That was my biggest reason for featuring the Energy Card concept.

  • @goncaloferreira6429
    @goncaloferreira64292 ай бұрын

    @@gmaster1991 hello. well, that is how we think differentely. you see, designing cards/sets that fuel the current state of the game, "10-minute turn/unbreakable board' issues", as you put it (but there are many more problems, design wise ad other) will not solve the problems, rather just add more of it to the mix. I believe yugioh needs a year 0, reseting the game, banning all cards as you put it. A new design philosofy will never work without said reset as the direction i would take ygo design clashes with everything the game has done for to many years. To solve a problem you need to see the whole picture -easier said tham done. you cannot think of banning cards as a solution to op cards, you need better card and game design. if both your game´s threats and asnwers go hand in hand in how op they are add ing more of them solves nothing.

  • @gmaster1991
    @gmaster19912 ай бұрын

    @@goncaloferreira6429 I hate to admit it, but you might be right. Konami already crafted something similar to a "Year 0" with Rush Duels, so they may have already considered an idea like mine. Ah well... Energy Cards were still just a concept in the end.

  • @goncaloferreira6429
    @goncaloferreira64292 ай бұрын

    @@gmaster1991 ruah duel is close to what i envision in the sense that it breaks from normal ygo. it is a sucess in japan with the demographics it is intended to, somewhere close to the 10th most bought tcg in japan. still, it is a simplifcation of the og game. the energy idea is ok but this type of analysis depends on how serious you take these card design exercises.

  • @gmaster1991
    @gmaster19912 ай бұрын

    @@goncaloferreira6429 Gotcha. If a Concept Episode 2 ever comes around, I should consider the implications first, then the potential benefits, instead of the other way around.

  • @BurstFlare
    @BurstFlare2 ай бұрын

    The Master Emerald only cancels the Chaos Emeralds when it's specifically used to do so. It can be also used in the same way as all seven Chaos Emeralds combined. Also, only Tails needed the Super Emeralds to go Super. Knuckles had a Super Form in the original Genesis version of Sonic & Knuckles, as well as both Super *and* Hyper forms in the original Genesis version of Sonic 3 & Knuckles. I honestly think that there should be a restriction to not allow Sonic and co. to attack on your Opponent's first turn, because being able to attack when your opponent hasn't even made a move yet is a bit unfair. I would've suggested to instead allow them to attack during their Battle Phase, but since the Battle Phase can be skipped, that wouldn't work for what this archetype is going for.

  • @gmaster1991
    @gmaster19912 ай бұрын

    The potential to attack during your opponent's first turn and interrupt their strategy is their raison dêtre. That's what makes it such a good go-second Deck. Even so, each Mobius Genesis monster's Quick Attack is once per turn, and the strongest one's ATK is 1800, which doesn't touch certain archetypes like Kashtira. Indestructible monsters or monster negation can also cut a potential interruption short. Finally, Escapin' From the City is the only card that can actually get a Mobius Genesis monster on the board in an opponent's Turn 1, and it can be shut down by Ash Blossom.

  • @BurstFlare
    @BurstFlare2 ай бұрын

    @@gmaster1991 By "opponent's first turn", I meant the first turn your opponent takes, not the first turn of the Duel. If you're going first, you can Summon some Mobius Genesis cards you happen to get in your starting hand, then end your turn and attack your opponent during their Main Phase 1 before they even get a chance to play a single card. Sorry for the late response, reply notifications got turned off somehow.

  • @gmaster1991
    @gmaster19912 ай бұрын

    @@BurstFlare Actually, Escapin' From the City is a Trap that can be activated from the hand to tech out a Mobius Genesis monster from the Deck, so this archetype truly can interrupt an opponent's move on Turn 1.

  • @BurstFlare
    @BurstFlare2 ай бұрын

    @@gmaster1991 Okay, let me try to explain where I was coming from. When I posted my original comment, I, for some reason, thought that because the card text specified "During your opponent's Main Phase", it meant that you could activate the effect any time during that phase, even at the start of it. This left me concerned that, if you took the first turn, you could potentially Summon a bunch of Mobius Genesis monsters and have them all attack your opponent before they got a card on the field, which if you managed to get out three Knuckleses and two Sonics, would likely end the game then and there. Or in the case of a Speed Duel, just one Knuckles and two other non-Tails Mobius Genesis monsters would be enough. But as I was trying to type up this reply, I decided to dig deeper into it, and it turns out that's actually not the case. The turn player always has priority, meaning the opponent can't activate anything until the turn player does something that can be responded to or the card being activated has some hyperspecific timing like "at the start/end of *insert phase here*". So they would still be able to Summon a monster to try to stop the incoming onslaught before it actually happens. I understood this ruling to some extent, but clearly I still had some misinterpretation of the game's rules because of my earlier assumption.

  • @gmaster1991
    @gmaster19912 ай бұрын

    @@BurstFlare Yes, the turn player does have priority, so a Mobius Genesis monster can activate its quick attack effect on an opponent's monster only after your opponent has an opportunity to do something.

  • @zeo4481
    @zeo44812 ай бұрын

    0:18 Ok for MR6 we can:

  • @gmaster1991
    @gmaster19912 ай бұрын

    It referenced how players were initially only able to summon multiple non-Link Extra Deck Monsters by having a Link Monster point to multiple zones.

  • @cottonuwu3167
    @cottonuwu31672 ай бұрын

    Yugioh is too balls deep into wombo combo shit that all i can see happening next is a collapse. When the games gets so fast that we dont reach turn 3 peopler are gonna complain. And will continue flocking to alt formats.

  • @BurstFlare
    @BurstFlare2 ай бұрын

    Forgot to mention this before, but the ringing sound at the beginning is kinda loud. You may want to make it quieter.

  • @abyssal113
    @abyssal1132 ай бұрын

    I actually had a very similar concept in mind for "Extra Deck Traps" that I called "Intrigues". The main difference we have between the concepts is that I made them Traps so they'd interact with all the Trap negation and that I made them also cost cards from your hand. The full rules were as follows; Intrigue Traps: Basically "Extra Deck Traps". Each has a specific condition, materials and an Attribute. If the game state meets the condition, you play them from your Extra Deck by sending 1 or more material monsters (as many as needed) from your hand to the GY. The materials are always tied to an Attribute for the Materials which is the same Attribute of the Trap. In addition every Intrigue costs "Extra Deck space" going from 2 to 9 (although 9 are very rare, most would cost 3-5), so if you have any Intrigues in your Extra Deck, your opponent will know because you'll start out the game with less than 15 cards in your Extra Deck. This cost is known as the "Alert Cost". An Intrigue of 2 Alert will mean you can only have 14 total cards in your ED. An Intrigue of 5 Alert only will allow you to have 11. 9 Alert and you are down to 7 cards in your ED. Or if you have 2 Intrigues of 5 Alert each, that means only 7 too. You can also only activate 1 Intrigue per turn. Like Extra Deck monsters, if they would return to the hand/deck, they go to the ED, but if they are Set from the GY, they get Set like a normal Trap. and the material can be paid like a cost. Examples: Call of the Wights DARK Intrigue Trap - 2 Alert 1+ DARK monsters If a monster declares an Attack: Destroy as many Attack Position monsters your opponent controls as Materials you used to activate this card, and if you do, Special Summon the same number of Level 1 Zombie monsters from your hand or GY. Spyderware Venom DARK Intrigue Trap - 3 Alert 1 DARK "Spyderware" monster If your opponent Special Summons a monster(s) with 1500 or more ATK: Target 1 of those monsters; its ATK becomes 0, also negate its effects until the End Phase. If you control a "Spyderware" Xyz monster, you can target 2 monsters instead. Entrapping Tornado WIND Intrigue Trap - 5 Alert 2 WIND monsters If your opponent controls 3 or more cards: Target up to 1 monster and up to 1 Spell/Trap your opponent controls; return them to their owner's hand. Armageddon Rider - Destruction FIRE Intrigue Trap - 9 Alert 3 FIRE monsters If your opponent controls monster(s) with a combined ATK of 4000 or more: Destroy all cards on the field, and if you do, Special Summon this card as a monster (Divine Beast/FIRE/Level 9/? ATK/? DEF). This card's ATK and DEF are equal to the combined ATK of all monsters destroyed by its effect. Once per turn, if this card would be destroyed by battle or a card effect, you can destroy all other cards on the field instead. Posted them first in Toxy TCG's vid here: kzread.info/dash/bejne/aX2txtmTmK6ZltI.html I like your take on the concept too, but honestly think not having some kind of Main Deck cost might break them easily. In fact, I think Primal Prediction would be quite OP already. Also, I am not that fond of the idea of a whole subset of cards that you cannot play at all unless you have 3 copies. You just know Konami would print Primal Prediction as a Secret Rare and it'd blow the 100 dollars price.

  • @gmaster1991
    @gmaster19912 ай бұрын

    Huh, I didn't know somebody else already did something similar to this. You do make a good point about certain Energy Cards being absurdly expensive, so they should probably be relegated into more common rarities. That would fix the financial issues. And there's no reason that Energy Cards couldn't have other costs along with room in the Extra Deck. Auxiliary Typhoon could have an additional discard 1 card cost, for example, along with the no S/T clause (so it doesn't completely outclass MST). I appreciate all the feedback! I've begun to think of this concept from newer angles that I haven't before.

  • @Ramsey276one
    @Ramsey276oneАй бұрын

    VERY interesting But having "Intrigue" already in card names, maybe Stratagem could be better?

  • @abyssal113
    @abyssal113Ай бұрын

    @@Ramsey276one Oh. Hadn't really though about the card type name being already in some cards. That could be a minor issue. And sure, Stratagem works well too. I was using Intrigue because I imagined the card-type being used in some kind of "Noir-themed YGO Season". Kinda like Detective Conan/Lupin/Persona 5 but YGO.

  • @Ramsey276one
    @Ramsey276oneАй бұрын

    @@abyssal113 I see...

  • @sbslctv
    @sbslctv2 ай бұрын

    Ngl bro. That pot of treachery might be one of the worst cards i have ever read. Imperm exists, forbidden droplet, even raigeki, i can’t see how giving your opponent 2 draws to remove one monster in anyway shape or form is gonna help win the duel. Cool idea but i don’t think anybody would sacrifice the massive toolbox that is the extra deck. Especially not for a card like that, these cards would need to be OP asf to be worth it

  • @gmaster1991
    @gmaster19912 ай бұрын

    I should point out that it shuffles any 'card', not just 'monster', plus it can't be responded to AND doesn't require any resources from your hand or field. Its main purpose would be to take off an omni-negate, provide S/T removal to a Deck that doesn't have any, or just do some weird Generaider and/or Appropriate shenanigans. The card's design would likely go through fine tuning in the event that Energy Cards go past the conceptual stage. This video really just exists to show off the concept itself, not really the cards themselves. So yeah, all in all, there were bound to be a few stinkers in there.

  • @sbslctv
    @sbslctv2 ай бұрын

    It is cool ngl, would be interesting to see but i just feel like the cards would need to be so broken to keep up. Its gotta be worth picking a great interaction over, if done right could be really cool nice idea and video mate

  • @Yojack872
    @Yojack8722 ай бұрын

    even if you don't consider MR5 MR5 it's still MR5

  • @gmaster1991
    @gmaster19912 ай бұрын

    It is? I don't remember the 2020-2021 revision of MR4 being explicitly labeled "MR5". I'll have to look this info up later.

  • @BurstFlare
    @BurstFlare2 ай бұрын

    It's not officially called "Master Rule 5". People just call it that because it was still a major change to the rules. But since it doesn't add a new card type, I'd say it's more of a "Master Rule 4.5". And actually, what we call "Master Rule 4" isn't officially called that, but is instead "New Master Rule".

  • @gmaster1991
    @gmaster19912 ай бұрын

    @@BurstFlare Fair enough.

  • @clockblower6414
    @clockblower64142 ай бұрын

    Spells/traps in the extra deck -great Not having a main deck cost- broken Check out the carnage that companion caused in MTG. Lurrus of the Dream Den specifically was the worst offender Maybe you could have face-up spells link out for extra deck ones with varying costs and types of spell, or even require monsters as materials. But definitely make extra deck mechanics cost resources

  • @gmaster1991
    @gmaster19912 ай бұрын

    I'm not very familiar with MTG, I'm afraid. Banishing a certain number of copies from the Extra Deck is the intended cost, since even having more Energy Cards means having less room for Extra Deck monsters. Energy Cards are also weaker than their Main Deck counterparts, to balance out the fact that they're always accessible.

  • @clockblower6414
    @clockblower64142 ай бұрын

    Well those MTG cards were all the extra deck cards whose only cost to play were deckbuilding restrictions, and the mechanic that allowed it was the first ever Nerf in MTG. Caused multiple bans. The cards were weak for main deck cards, but much too strong when you always had them available. Im seeing your mechanic needing materials from the main deck to be balanced

  • @gmaster1991
    @gmaster19912 ай бұрын

    @@clockblower6414 Huh. I didn't know MTG already tried something like this first. Now I just feel like I'm ripping MTG off...

  • @clockblower6414
    @clockblower64142 ай бұрын

    Nah those extra deck cards were creatures, not spell/trap style spells, but they were still broken.

  • @clockblower6414
    @clockblower64142 ай бұрын

    The idea is super cool and novel though!