Daniel Vesterbaek

Daniel Vesterbaek

I am a 3D artist. That is basically it.

Пікірлер

  • @Hothead-Gaming
    @Hothead-GamingКүн бұрын

    The fact he used a Subaru in this animation is just like the baby driver movie (red subie)

  • @JuppeD
    @JuppeDКүн бұрын

    Hey Idk if you anwser many comments but would it be ok for me to Use a part of this animation for a short. I can add your youtube channel in the comments and link it in the description. This might come as rude but if you dont anwser Ill probably use it but if you dont want me to use it you can reply to me here or on the video when it comes out and Ill take it down.

  • @baril3d
    @baril3d2 күн бұрын

    Love it!!

  • @user-zd7cq8xq7y
    @user-zd7cq8xq7y4 күн бұрын

    physics baking is showing this in blender 4.1 Python: Traceback (most recent call last): File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\operators\physics.py", line 63, in execute prepare_cache_physics(active_car) File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\utils esources.py", line 220, in prepare_cache_physics active_car.sim_body.modifiers["GeometryNodes"].simulation_bake_directory = cache_path ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NodesModifier' object has no attribute 'simulation_bake_directory

  • @user-zd7cq8xq7y
    @user-zd7cq8xq7y4 күн бұрын

    physics baking is showing this in blender 4.1 Python: Traceback (most recent call last): File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\operators\physics.py", line 63, in execute prepare_cache_physics(active_car) File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\utils esources.py", line 220, in prepare_cache_physics active_car.sim_body.modifiers["GeometryNodes"].simulation_bake_directory = cache_path ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NodesModifier' object has no attribute 'simulation_bake_directory'

  • @user-zd7cq8xq7y
    @user-zd7cq8xq7y4 күн бұрын

    this is creating problem in blender4.1.1 version im using launch contorl version 1.5

  • @VICTIMDIE
    @VICTIMDIE9 күн бұрын

    I am trying to make the car climb a bridge but it keep falling, any idea guys? :)

  • @tr1ps2
    @tr1ps214 күн бұрын

    Does this addon work in blender 4.0.2? I want to buy it but do not want to spend money on something only compatible with an older Blender version.

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hey there! Good point - We constantly update LC. The latest version is LC 1.8 which came out a few days ago and is compatible with Blender 4.2 :)

  • @marcapouli7805
    @marcapouli780518 күн бұрын

    Time to create 3d assets : 10 years Time to set up lights : 5 years Time to set up cameras : 8 years Time for renders : 12 years Money earned : 0 dollars That is very promising. Oh I forgot I'm not scenarist nor producer nor realisator and I have a 0 dollar budget. "I hope it will encourage you all to dive into Blender and make awesome animations for the world to see!!" Nope it is completely demotivating and depressing, sorry

  • @daveson3D
    @daveson3D18 күн бұрын

    another question, can the vehicle stay in one place but have the ground move instead of the vehicle and have the vehicle react to the ground?

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Yes, you can do that as well. The physics would still respond to the ground even if the ground is "pulled" under the car instead of the car moving across it. :)

  • @daveson3D
    @daveson3D18 күн бұрын

    this looks awesome, might just switch to blender and buy this just for this tool. How far can the vehicle stray away from the path while jumping?

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Thanks for the question! Heheh, go for it! :D (My biased opinion) During jumps, the physics take are of the "height" the car is flying in. So it can stray far away from the path. However, it will only move up and down on the z-axis during jumps - It doesn't allow the car to fly to the side or flip around during a jump (unless it is "forced" to do so due to the shape of the path).

  • @user-wk7vg5zf3s
    @user-wk7vg5zf3s19 күн бұрын

    I have a super long road i need to use the adon but i fail to extend the animation to final point.... the car goes super slow due to ling curve and i cant fix the soeed wheel rotation as it moves but at some point it😮 rotates very small and fail to make my car reach to last far point please help Sir i just bought it few months ago

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hey there! For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZread :( It sounds like you would want to use the "User Path" field for this. There you can define the start and end frame and see how fast the vehicle will be travelling from the start to the end of the path. Make sure you are using the latest version of LC to be able to use this feature :)

  • @SilasoftheLamb
    @SilasoftheLamb19 күн бұрын

    Hi Daniel! Awesome add on and its helping alot.. Quick question... When I import into UE5.3 everything works except the car is not staying on the ground when I play in sequencer.. It starts fine but when it gets to the first turn, its floating...I know I missed something... What would you recommend? Thank you sir for this.... Cheers!

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hey there!! :) For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZread :( Hmm, that sounds really strange. Did you check that it does not do this inside Blender before exporting?

  • @4nifful
    @4nifful21 күн бұрын

    And I tried a thousand ways to put two cars in the same scene with launch control and I still didn't find a solution, please help

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hey mate!! Sorry for the late response to this. For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZread :( Firstly, please make sure you are using the latest version of LC. Previous versions did not all have the features to do this. The best way is to make sure you have 2 Unrigged vehicles in your scene, separated into 2 collections. Then you can rig them one by one with LC. Copy/Pasting a Rigged LC vehicle from another file will cause issues with LC. :( If you want to append an LC rigged car from another file you can do this using the Append function in the top of the LC add-on (not the default Blender one). Again, please consider reaching out on Discord or BlenderMarket as it's much easier to track messages and help out in there :)

  • @theboardsreport
    @theboardsreport23 күн бұрын

    I just purchased Launch Control will it be compatible with blender 4.2?

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hey there! Yeah, LC 1.8 just came out a few days ago and it's compatible with Blender 4.2 :)

  • @theboardsreport
    @theboardsreport12 күн бұрын

    @@DanielVesterbaek Thanks for your reply.How do I update

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    @@theboardsreport You can update by going to BlenderMarket or GumRoad (depending on where you bought it) and find your order in there. There you will find the latest files for LC :)

  • @user-ni6hl5gy3f
    @user-ni6hl5gy3f26 күн бұрын

    How can I change the size of the car (increase its size) without manipulating the size of the environment?

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hello there! Sorry for the late response to this. For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZread :( You can change the size of the car if you go into "garage mode", then enter "Pose Mode" and drag the handle called "bone_setup_wheelBaseHandle" around. :)

  • @hakaneroglu493
    @hakaneroglu49326 күн бұрын

    thank you for video. It's worked for me somehow and i dont know how this happen. Thank you again 😆

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hahah, that is great to hear!! This video is quite old, so it doesn't work exactly the same way anymore, hehe

  • @hakaneroglu493
    @hakaneroglu49312 күн бұрын

    @@DanielVesterbaek Maybe that's why I don't understand how I managed to get it to work 😄 thank you anyway 💙🙏🏻

  • @ac_jayyy
    @ac_jayyyАй бұрын

    Didnt know a subaru had a LS 😂

  • @shivramgavas
    @shivramgavasАй бұрын

    your work is amazing

  • @shivramgavas
    @shivramgavasАй бұрын

    how did you make that much buildings

  • @muhammadumervlogs7405
    @muhammadumervlogs7405Ай бұрын

    my normals option is not showing what to do

  • @abdullaharshak.n7870
    @abdullaharshak.n7870Ай бұрын

    Can we do this in maya

  • @ankitbhati8285
    @ankitbhati8285Ай бұрын

    Brother i have import meshes animation in unreal engine but unreal engine stuck 100% what i do

  • @SamUSB5000
    @SamUSB5000Ай бұрын

    Incredible work !!

  • @ZipZapTesla
    @ZipZapTeslaАй бұрын

    This looks like a very useful tool for Assetto Corsa modding... great work!

  • @DarkLvrd
    @DarkLvrdАй бұрын

    Hello i recently started using launch control but blender it works fine but when i try to export the only animation option it just freezes, please what can i do

  • @DarkLvrd
    @DarkLvrdАй бұрын

    I am using the racer profile and also added physics,

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hello there!! Sorry for the late response to this. For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZread :( The reason is most likely that the amount of frames you are exporting take a long time to calculate for Blender. If you make sure you are using the latest version of LC you can change the "Animation Subframes" right above the "FBX" Export button. Reducing this to 1 or 2 will increase the export speed. :)

  • @stanavov
    @stanavovАй бұрын

    Thank you so much, friend!!!

  • @adirajbiswas9609
    @adirajbiswas9609Ай бұрын

    How can a car be set up with a mono suspension like a suspension only on the axle?Plz explain and I am a great fan of your addon😅

  • @DanielVesterbaek
    @DanielVesterbaek12 күн бұрын

    Hello there!! Sorry for the late response to this. For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZread :( If you mean something similar to a "live" or "solid" axle, you can now do that inside the "Setup Sliders" (If you move the top horizontal slider to the left). :D Otherwise, you might want to try to reduce "Camber Amount" to 0 and see if that is what you are looking for.

  • @aams_animation
    @aams_animationАй бұрын

    Love it

  • @mr.t967
    @mr.t967Ай бұрын

    Amazing work

  • @epich307
    @epich307Ай бұрын

    can you make with trucks that have 6 wheels with a trailer attached to it?

  • @tr1ps2
    @tr1ps214 күн бұрын

    He says that as of now it only works for 4-wheeled vehicles

  • @andrewwoan
    @andrewwoanАй бұрын

    absoltuely insaneeeeee this is amazing!!!!!

  • @alloutgamerz202
    @alloutgamerz202Ай бұрын

    i have a small issue with my rigging is their a way to send a screenshot to show my issue or i could send the error text

  • @alloutgamerz202
    @alloutgamerz202Ай бұрын

    A RIGGING ISSUE The distance between the origin points of the tires seems too be 0. Please select all the tire meshes and do Object -> Set Origin -> Origin to Geometry' and try again.

  • @arsenelupin7802
    @arsenelupin7802Ай бұрын

    5:35 how did you select these elements separately?

  • @Josh.Atkins
    @Josh.AtkinsАй бұрын

    This is probably the most insane Add-On I've used in Blender, amazing work!

  • @ZOMBIBOY03
    @ZOMBIBOY03Ай бұрын

    This would be a good opening for a racing game

  • @DimiArt
    @DimiArtАй бұрын

    is the cinematographer camera what you use to capture actual shots?

  • @Chodree
    @Chodree2 ай бұрын

    Best car add on! Seriously good!

  • @masudrsofficial
    @masudrsofficial2 ай бұрын

    Can use your video 🙃🙃?? With credit obviously...

  • @nektariosmusic
    @nektariosmusic2 ай бұрын

    Looks great! How does this tool compare to RIGACAR?

  • @podraskyholistics
    @podraskyholistics2 ай бұрын

    I can probably figure this all out by working through it and pausing through this video, but I also know that Blender isn't exactly intuitive and I often run into problems that have no explanation and there's not precise way to phrase it to find the answers online when I get some of these random issues. It would be good if you could break this down in a slower, more detailed, step-by-step video for people who just started working with blender, who are only really knowledgeable of the basic concepts. If you could make a video for stupid people, I would appreciate it. LOL.

  • @eugeneweb5969
    @eugeneweb59692 ай бұрын

    is it possible to export the animation in UE5? could you advise how to do this?

  • @CreativeHubFx
    @CreativeHubFx2 ай бұрын

    i have a doubt so after rigging ..i want to chnage the size of the car..if i do everything gets messed up..how to increase size after rigging? coz before rigging it says ur size is too big

  • @YoFishy69
    @YoFishy692 ай бұрын

    Dave is a g

  • @LGNDPlaysWoT
    @LGNDPlaysWoT2 ай бұрын

    I am only getting started with Blender (still at the cube phase 😅), so for me, seeing videos like these are a huge inspiration! We only see a 30 second scene, but I am sure this took hours - if not days - of work... and years of devotion to get to this stage. Fantastic Video!

  • @DanielVesterbaek
    @DanielVesterbaek2 ай бұрын

    Thank you so much for the kind words ^^ I am happy to hear you are starting the journey with Blender. You will not regret it! (Despite the tears and sweat trying to do what you want it to, heheh). And yes! Even 30 seconds take a looong time to make, hehe.

  • @novanvfx
    @novanvfx2 ай бұрын

    sir can u plz give me the exaust fire png seq or just tell me where u have found that i have search on many platform but didnt get any of them can u plz give me

  • @son3847
    @son38472 ай бұрын

    anyone know how to use lauchcontrol for 2 car in 1 blender file like this video

  • @DanielVesterbaek
    @DanielVesterbaek2 ай бұрын

    You can rig multiple cars with the Multi Car Workflow which is available in the latest version of LC :)

  • @ktor1488
    @ktor14882 ай бұрын

    Is it possible to set up car animations in Blender and then export them to Unreal Engine?

  • @DanielVesterbaek
    @DanielVesterbaek2 ай бұрын

    Yeah! :) Thanks for asking We have another video showing how to do that for LC: kzread.info/dash/bejne/o2yZ3NZ-aa2vmdI.html