Tutorial: Drifting Cars in Blender // Launch Control [Beginner]

Check it out on BlenderMarket ► blendermarket.com/products/la...
or GumRoad ► danielvesterbaek.gumroad.com/...
In this video we will take a look at how to animate a portion of the LEGO x HotWheels animation I created using Launch Control. The video will go in depth on how to animate the speed of the car and it will focus on how to make your drifts look more realistic.
Strap in and let's go!!
About Launch Control (LC) ►
If you want to make realistic-looking car animations in Blender in no time, LC is the tool for you!
It's built around 3 different parts of the process:
1. Automatic Rigging (One-Click Rigging of 4-wheeled cars)
2. Animation with presets for quick results
3. Physics simulations that bake fast and can be modified in real-time
LC strives to make vehicle animation accessible and eliminates the usual problems you stumble over, when turning your action-sequence dreams into reality (a virtual reality, that is).
The simple interface packs a ton of power and in the "Manual Gearbox" you have a world of customization options to tune LC to your liking.
Check out my other platforms ►
Instagram: / daniel_vesterbaek
Website: www.danielvesterbaek.com/
Artstation: www.artstation.com/daniel_ves...

Пікірлер: 53

  • @hybridphoenix7766
    @hybridphoenix7766 Жыл бұрын

    Man, you gotta do a lighting tutorial, the lighting is phenomenal in this render. Awesome work, it feels so real.

  • @joywinfernandes
    @joywinfernandes3 ай бұрын

    Heyy daniel i loved ur tutorial could u make a custom donut (not from templates)tutorial which makes the drift looks realistic using launch control 1.5

  • @laviestudio
    @laviestudio Жыл бұрын

    Love it! Would be amazing if you have a lighting tutorial of this scene as well~🔥

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    That is noted!! ^^ I would be happy to share some of the things I have learned about lighting

  • @Utsab_Giri

    @Utsab_Giri

    Жыл бұрын

    @@DanielVesterbaek Yeah, the scene is extraordinary! A tutorial would be greatly appreciated. Thank you!

  • @dac3298

    @dac3298

    Жыл бұрын

    @@DanielVesterbaek agreed, this would be great.

  • @swapnil321you

    @swapnil321you

    Жыл бұрын

    Yes the lighting is soo damn great! It’s nostalgic to me 😊

  • @RaviTomar__

    @RaviTomar__

    8 ай бұрын

    Buddy where can we access the lighting snd rendering parts of this tutorial

  • @andrew_d1612
    @andrew_d1612 Жыл бұрын

    Cool!

  • @JeanYanb
    @JeanYanb Жыл бұрын

    yeahhhhhhh thanks for the tutorial! I will test that TODAY! Haha. Cheers

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Epic!! 😄😄 You are super welcome. Drifts are always hard to do, but hope this guides people the right way

  • @jmproductions272
    @jmproductions272 Жыл бұрын

    Great Add-on, before I make my purchase can you show how the suspensions work with the add-on?

  • @jaijiu
    @jaijiu Жыл бұрын

    amazing!! would love to see a workflow of exporting blender animations into unreal for real time rendering

  • @luten4824
    @luten4824 Жыл бұрын

    Will be really usefull 🔥

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Awesome to read!! 🤩 I hope it's paced well so it's possible to follow along.

  • @BongbokCG
    @BongbokCG Жыл бұрын

    🔥🔥🔥🔥Great

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Thanks a ton!!

  • @elfincredible9002
    @elfincredible90029 ай бұрын

    Awesome tutorial and a great addon.... How do you link the two animated scenes?

  • @BlackAladdin_
    @BlackAladdin_ Жыл бұрын

    good looking. This is a plug g. I'm grabbing this now.

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Thanks a lot! Happy to know! Be sure to let me know if you have problems with it ^^ (Email is the best way: daniel.v.jensen@gmail.com)

  • @manmadeartists
    @manmadeartists Жыл бұрын

    I just purchased your awesome addon. My question is how can I replace the path with my own path as i already created a path for my parking deck where the entrance has the form of a spiral. As I can easily convert a meshline separated from the roadway mesh to a curve and then extend it to the street it would be so convenient if I could use this for my rig. Maybe you can help me😍 Edit: Ok i just merged them. Works good as I had no issues yet🤝🏻🥰

  • @Alexander-ew4dk
    @Alexander-ew4dk Жыл бұрын

    Awesome plugin! what did you use for rendering at the end looks amazing!

  • @LukeDZN
    @LukeDZN8 ай бұрын

    please can you teach me how to do a perfect loop animation with the drift 01 present animation, i'm learning so much with your videos thank you so much

  • @user-uf9py7mf4m
    @user-uf9py7mf4m Жыл бұрын

    🔥🔥🔥 your plugin is very good, but when I use it and preview the animation, I will blink back. What is the problem😢

  • @introvert64978
    @introvert64978 Жыл бұрын

    hey, nice add-on. Can I link multiple car rigs into one blend file?

  • @Pineapple____
    @Pineapple____ Жыл бұрын

    i like it but how I gonna use twisty thing and the uppy thingy if you didin't show the keys😢

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Thanks! Hmmm, like I didn't properly show the keyframes when I was animating it? :/ Sorry about that

  • @justspeeding
    @justspeeding Жыл бұрын

    Nice Addon and tutorial!!! Is there any change to make a tutorial to use the addon and rig a open wheeler Suspension Rigging? I modeled a RC car and without the Suspension and cardans movement it looks not good.

  • @3DXJ

    @3DXJ

    Жыл бұрын

    Or a way to add a feature to create bones from the body to suspension and Cardans attached to the tires. You'd could use the same setup for the Wheel impact weight physics I supposed?!

  • @jumpingfrog4323
    @jumpingfrog4323 Жыл бұрын

    Is it possible to animate the car in UE? Does the controls work in UE?

  • @Matt.visualz
    @Matt.visualz Жыл бұрын

    Hey i have a problem with the plugin, the wheels are stopping rotating in the middle of the path, not completely, like, they stop, rotate on reverse and then start rotating again to the right side, how do i make them rotate the same way through all the path?

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Hey Matt! Thank you for reaching out regarding this problem! Are you by any chance inside UE - like an exported animation? - If so it has to do with the animation steps for baking. It sounds very strange though. Could it be that the handles of a control point are too big and it somehow makes the curve go backwards (sorry, hard to explain, but I had this happening). Lastly, if it is in any way possible to share the file, I will take a look at it and see if I can figure out what happened. If you aren't comfortable sharing the meshes, feel free to remove them first and just export the base rig. I think a better place to chat about this moving forward is on BlenderMarket or email. So feel free to drop me a response there. (Email: daniel.v.jensen@gmail.com). Thanks again!

  • @nickfai9301
    @nickfai9301 Жыл бұрын

    Hi, please make a tutorial how to link the other car in this blender project.

  • @TheRocker571
    @TheRocker571 Жыл бұрын

    Fantastic add-on, love it! Although hoping for more info on trouble shooting issues. I sent a messsage via product support on blender market if you happen to get a chance to help Keep up the great work! Ill be following you to see what else you accomplish.

  • @RomboutVersluijs
    @RomboutVersluijs Жыл бұрын

    Are you trying to get s job at Lego? Those rendered shots looked amazing, super nice model. Did model that oego car?

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Hey man!! Remember chatting with you on BlenderArtists.org 😄 Nice to talk in here too. Heheh, job at lego wouldn't be bad. - thanks!! The model is from 3Dsky.org, but set up shading and lighting and the scene 😊

  • @user-pc7pc3ew4f
    @user-pc7pc3ew4f Жыл бұрын

    How can we export it to Unreal please?

  • @francescoperasso
    @francescoperasso Жыл бұрын

    sorry but what is your hardware to make such heavy and complex animations? I use C4d and I need to make small animations also using Blender. Can you make a precise list of your machine?

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Yeah, sure! CPU: AMD Ryzen 7 (2 years old or so) GPU: RTX 4090 RAM: 128 GB

  • @black_saaan
    @black_saaan Жыл бұрын

    Where i can find this car model ?

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    You can but it on 3Dsky.org :))

  • @4nifful
    @4nifful21 күн бұрын

    And I tried a thousand ways to put two cars in the same scene with launch control and I still didn't find a solution, please help

  • @DanielVesterbaek

    @DanielVesterbaek

    12 күн бұрын

    Hey mate!! Sorry for the late response to this. For support questions, please reach out on BlenderMarket or in our Discord - We would be happy to help in there, but we usually miss questions here on KZread :( Firstly, please make sure you are using the latest version of LC. Previous versions did not all have the features to do this. The best way is to make sure you have 2 Unrigged vehicles in your scene, separated into 2 collections. Then you can rig them one by one with LC. Copy/Pasting a Rigged LC vehicle from another file will cause issues with LC. :( If you want to append an LC rigged car from another file you can do this using the Append function in the top of the LC add-on (not the default Blender one). Again, please consider reaching out on Discord or BlenderMarket as it's much easier to track messages and help out in there :)

  • @mystic_2024
    @mystic_2024 Жыл бұрын

    I am wondering How should I able to do multiple car rigged animation in same scene addon only allows one car rig at a time. Should we except multiple cars rigged animation in next update?

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Hello Hyper! Thank you for the question. Yes, exactly! We have been working on a true multi-car rigging version of Launch Control for multiple months now. The thing is that it requires a complete re-write of the entire tool. We have an initial working version, but we still have a ton of bugs to fix. For now the best approach is to use "linked files" to have multiple cars in one animation

  • @mystic_2024

    @mystic_2024

    Жыл бұрын

    @@DanielVesterbaek Oh okay Thank you for making this awesome addon Appreciate it

  • @nose10620
    @nose10620 Жыл бұрын

    👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @swayamghosh8710
    @swayamghosh8710 Жыл бұрын

    can naybody tell how to decreasr the speed of the vehicle ?

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Yes!! So you can alter/animate the speed and how far the car will drive using the "speed_rotate" handle. It's the wheel that is floating above the car, spinning when the car is moving. The rotation of this wheel determines how far the car has travelled on the path. :)

  • @swayamghosh8710

    @swayamghosh8710

    Жыл бұрын

    @@DanielVesterbaek ok so like do i need to just rotate the wheel in pose mode cause that is not working?

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    ​@@swayamghosh8710 Yes! The "rotation channel" of the wheel should already have some keyframes on it. These keyframes are what is making the car move. So you can either open up the graph editor and mess around with the keys or do it from the timeline (I prefer the graph editor). Keep in mind that the keyframes indicate the "offset/position" of the car and not the speed. That means that when you set a keyframe to the value of - let's say - 80, that doesn't mean that's a speed of 80, but rather that that is "position" 80. So just like when you would animate the position of a moving cube you are here doing it, but with a car following a path. :) I hope that makes sense

  • @aponbiswas8736
    @aponbiswas8736 Жыл бұрын

    Noob here Can I use my own curve object 😅

  • @DanielVesterbaek

    @DanielVesterbaek

    Жыл бұрын

    Hello!! Thank you for the question and noooo problem! It's a good question! In the latest version (which was released yesterday), you can do exactly that, yes! In the old versions, you would have to use one of the default curves and then modify it to your liking. :) But, you can download Launch Control v1.3.5 on BlenderMarket or GumRoad (for free if you already own an older version) and use the "User Path" field to pick your own curve object.