Hi thanks for making this video. Does anyone know how to get the LOD's to not pop though? As you move forward towards the object and backwards away from the object, both the model of the building and its shadows being cast popped noticeably. I have tried using Cross Fade but that still pops. So I am wondering if this is a setting somewhere or everyone is just fine with the popping? Thanks in advance.
@juliaalder20072 күн бұрын
Where do you get the mask texture from? Could you please show this in a free software like Gimp? I am totally lost.
@juliaalder20072 күн бұрын
Could you please show this with Gimp? I don`t know what to do.
@ZhhaLice3 күн бұрын
Sir permission to use assets for assignments 🙏
@Steel-Fa4 күн бұрын
Thank you very much, you fix a problem that a face with the last tip you are a legend.
@simeonvasilev40744 күн бұрын
A pretty good one! Well done!
@SetaLevelDesign4 күн бұрын
Thank you:)
@GameDev14 күн бұрын
Very beautiful. I'd want to live there :)
@HansPeter-gx9ew4 күн бұрын
looks amazing, thanks for sharing! IMO the only thing breaking the illusion of Reality in this scene is the unrealistic glass (IMO it should be more reflective, now iit looks more like some plastic) and the flickering of the plants in distance . This is something that I have to deal with my HDRP scenes too and it sucks... Especially the part when having many plant prefabs it slows down my scene performance so much and I haven't found a samrt solution for that :/
@SetaLevelDesign4 күн бұрын
I had a problem with windows elsewhere. Because while with SSReflection turned on, the windows looked perfect as they should, but there was a problem with the unity water, as it was not rendered when you looked at it through the glass. Theoretically, you just need to change the rendering order to make it work properly, but I couldn't find it in the Unity Water settings:/
@coloneljcd60415 күн бұрын
That look goood!
@SetaLevelDesign3 күн бұрын
Thank you:)
@sevengiants5 күн бұрын
Try using APV for indirect lighting in your next projects. It will be even more realistic.
@zostawSuuuuba._5 күн бұрын
you are best
@TOP_FACTZZ_5 күн бұрын
Plz make video on URP with beautiful AAA graphics that can easily fit on mobiles ❤
@osmankerimli67104 күн бұрын
To get started, Use ACES Tonemapping and HDR values in URP. For example, set your directional light intensity to 4 and use ACES.
@crimsonvogel5 күн бұрын
How are you able to add so many different vegatation/tree models? I can only add 3 different trees, then my project starts lagging a lot. :(
@SetaLevelDesign3 күн бұрын
Weird. It's possible that the models you use are poorly optimized, because I've already seen one tree have 2M tris, so 10 of them on the scene and performance around 15FPS. And remember that it is best to add most models as terrain trees and not as objects, because then the performance is better:)
@crimsonvogel2 күн бұрын
@@SetaLevelDesign Hmm, I"m using low poly trees. The biggest one is 18k tris (L0D0). My whole scene has 12M tris total (and I have 0 saved from batching, so maybe I have to learn how to batch)
@ALPHABABAY5 күн бұрын
hey dude, is amazing but i have a question how you add water i have no option of water surface can you use a water asset
@SetaLevelDesign3 күн бұрын
Thank you:) What version of Unity are you using and what render pipeline? Because unfortunately water is only available in HDRP 14+
@omirek26 күн бұрын
Could you share the final package? I assume there's no IP infringement if it's a free asset pack?
@SetaLevelDesign3 күн бұрын
Unfortunately, I can't do this, just because an asset is free doesn't mean it doesn't have a license. But with the help of a tutorial, you really only spend a little time once and then you can use the package prepared in this way many times:)
@mireko72253 күн бұрын
@@SetaLevelDesign I get it. Thanks for the tutorial :)
@orpheuscreativeco92367 күн бұрын
WOW 🙏 Great tutorial! Thanks for sharing your knowledge ✌️✨
@SetaLevelDesign3 күн бұрын
I'm glad the video was helpful to you:)
@aimanrazia32368 күн бұрын
in my unity there no option called river spinning how can we get that how you add the road
@SetaLevelDesign8 күн бұрын
Unfortunately, unity does not have this option, in this video I used R.A.M 2019 - River Auto Material 2019 to create a road:)
@v0ltdev9 күн бұрын
A thing I'm confused about: Isn't the SRP batcher supposed to override the GPU instancing?
@SetaLevelDesign8 күн бұрын
That's right, but the choice is up to you and you can always turn off SRP batcher and use GPU instancing, and besides, in HDRP you can't turn off GPU instancing in paint detail because detail mesh doesn't support VertexLit or Grass:/
@MDLeide9 күн бұрын
Great video.
@SetaLevelDesign8 күн бұрын
Thank you:)
@ALPHABABAY9 күн бұрын
DUDE CAN YOU UPLOAD FULL LENGHT OF VIDEO YOUR WORK AND WORKING TECHNIQUES ARE MIND BLOWING
@SetaLevelDesign8 күн бұрын
Unfortunately, I don't have the full version of this video in normal speed, but you can see a lot in the "Slow Designs" video:)
@ALPHABABAY7 күн бұрын
@@SetaLevelDesign okay thanks
@zostawSuuuuba._9 күн бұрын
if I add much grass and evry were my game has 8 fps ) : (sorry for english)
@SetaLevelDesign8 күн бұрын
Unfortunately, unity alone cannot cope with generating huge amounts of grass, you have to use, for example, Foliage Renderer/Nature Renderer or other methods. Here I showed how to do it in typical Unity and by using and understanding these techniques you can create a large area with grass, but not the entire map:)
@AhmedMahmoued-gg8un11 күн бұрын
Can you upload a video on how to add the character and movement to it? pleaseeeeeeeeeeeeeeeeeee❤❤❤❤❤
@SetaLevelDesign11 күн бұрын
Sebastian Graves has very good tutorials of this type on KZread:) Check out his playlist:)
@AhmedMahmoued-gg8un11 күн бұрын
@@SetaLevelDesign Thank youuuuuuuuuu♥♥♥♥
@ANDROIDGAME1711 күн бұрын
Your tutorial is so helpful
@SetaLevelDesign9 күн бұрын
You're welcome:)
@ANDROIDGAME1711 күн бұрын
Need more content bro'
@SetaLevelDesign9 күн бұрын
I'm constantly trying to add new tutorials:)
@akisuke137011 күн бұрын
Small changes big results, awesome video this helps a lot to get better and way more performant grass ❤
@SetaLevelDesign9 күн бұрын
I'm glad the video was useful:)
11 күн бұрын
@ankitpaul601412 күн бұрын
Most awaited video.... Everytime I try to scatter grass at the end I messed up and get weird result... But your video opened my eyes... Thanks for this 💗💗💗💗💗❤❤❤❤
@SetaLevelDesign8 күн бұрын
I'm glad that thanks to the video you better understand how it works:)
@hridoydas847012 күн бұрын
Hi, love your work. It would be great if you provide some kind of tutorial on material blending in unity. Like how to blend grass and road material for a realistic or believe result. Thanks
@SetaLevelDesign8 күн бұрын
I'll see what I can do:)
@runnair12 күн бұрын
Very good! That reminds me of Heroes III- Stronghold castle Have you done any bencmark here? How is the performance? Is it possible to earn 144 FPS with correct occlusion culling and grouped objects?
@SetaLevelDesign9 күн бұрын
Thx:) The Castle Valley models are really well optimized, with practically no optimization I had around 130 FPS here. So with it I think that around 144 FPS will be achieved without any problems:)
@maxkmh13 күн бұрын
me too waiting
@SetaLevelDesign9 күн бұрын
I hope you learned something new from this video:)
@maxkmh9 күн бұрын
@@SetaLevelDesign yes and thanks a lot
@TrickyChessKnight13 күн бұрын
Best unity environment chennel❤🎉
@SetaLevelDesign13 күн бұрын
When I started this channel, I was supposed to show how to create entire levels, but almost no one watched it:) And then it turned out that switching to environment design and related tutorials was a better idea for the channel:) Because when it comes to "level design", there are really many good channels, but there is a bit of a lack of channels about the environment and level art:)
@HansPeter-gx9ew4 күн бұрын
@@SetaLevelDesign great job man. If i amy ask, what s your profession? I mean, is there like some formal education for this kind of stuff or self-learned? I am an IT Games guy (studied) and i find such things to learn hard, just bc there is not much explanation out there
@TrickyChessKnight13 күн бұрын
Waiting❤❤
@Yasgal15 күн бұрын
Hi ! and thank a lot for your tutorial, but I got an issue, in URP when I use it, it also lights up the shadow areas, so when I want to increase the intensity of my directional light everything is lit up and the shadow areas end up super-lit. I can't figure out how to make the light affect only the white or black of the alpha.
@SetaLevelDesign15 күн бұрын
Send me a screenshot by e-mail (it's in the channel description) with what it looks like:)
@juliaalder200715 күн бұрын
Hello Seta. Can I buy environment assets and use them in my scene, when I sell my assets? I create castles and want to sell them. But I need some environment so that it looks nice. The scene looks empty without trees, bushes, etc.
@SetaLevelDesign15 күн бұрын
Unfortunately, you can't do something like that because you can't resell purchased assets. And 99% of the time, the asset store will reject such a package. There are two alternatives to this. First, you would have to write to the creators of the asset you want to use, to give you permission in writing (very small chance) and the second, better alternative is to use models belonging to Unity, i.e. those found in HDRP Demo and Book of Dead. Then in the manual you include information about Third-party assets and unity passes such a package without a problem:)
@juliaalder200714 күн бұрын
@SetaLevelDesign Thanks for the reply. To only offer for HDRP is not an option for me. I don't get it. Unity wants us to sell our stuff, but a huge environment just looks odd without vegetation. How are we supposed to render a video from the sample scene without a single blade of grass? I was really frustrated yesterday and made my own tree generator in Blender with geometry nodes. Then plants. It's really a shame that they don't give us anything which works in all of the pipelines. Even the Sample Assets from Terrain Tools have this crazy EULA license. 😵💫
@SetaLevelDesign14 күн бұрын
@@juliaalder2007 Unity Terrain is also available for URP, but you're probably looking for something for build-in as well. Yes, Unity should definitely provide a package for developers with basic assets so that they can be used for demo scenes.
@vishnuff231516 күн бұрын
Hai dude your tutorial is awesome i ask one doubt some i will select terrian detail mesh for wind grass if some one error like "LOD group component is not supported" whats that problem how to solve my environment is pending i will finish soon please resolve the Problem thank you......
@SetaLevelDesign16 күн бұрын
In the video "8 Things You Should Know As A Beginner About Unity Terrain" I show how to solve your problem:)
@farfromherestudio18 күн бұрын
olala I love this one, don't you want to try use my meteoVFX system for hdrp (not released but finished almost)?
@SetaLevelDesign13 күн бұрын
Thx:) I think I'll be happy to try it when it's ready:)
@nameno703218 күн бұрын
Cold scene, but i see fire 🔥🔥
@SetaLevelDesign13 күн бұрын
Yes, fire is definitely needed here:)
@HoisinDuckWrap18 күн бұрын
Would it be possible to do similar in URP?
@SetaLevelDesign13 күн бұрын
Yes, without the volumetric effects, but the final version would be similar:)
@RC2BR18 күн бұрын
Bro, help please.. In my unity, global volume no have visual environment.. only "Post-processing"
@SetaLevelDesign18 күн бұрын
What render pipeline are you using? Because unfortunately visual environment is only available in HDRP:/
@RC2BR18 күн бұрын
@@SetaLevelDesign ohh ok, i'm using HDRP 14.0.11
@RC2BR18 күн бұрын
@@SetaLevelDesign But this option still doesn't appear.
@SetaLevelDesign18 күн бұрын
@@RC2BR Check HDRP Wizard to see if it displays any errors, it is possible that something is not connected correctly
@TOP_FACTZZ_18 күн бұрын
Hey man I have a question that I wanna to nake different environment like(I.e : Desert, snow, flowers (simple land) ) in terrain ?
@SetaLevelDesign9 күн бұрын
You can create virtually any environment on the terrain:)
@TOP_FACTZZ_18 күн бұрын
It is very good for my racing game with urp?
@SetaLevelDesign9 күн бұрын
As a background element, because I don't see any place here to draw the race route:)
@TOP_FACTZZ_18 күн бұрын
Can I achive this graphics in urp ? But not exactly like this ?
@SetaLevelDesign9 күн бұрын
Such similar graphics can be obtained in URP but without volumetric effects and a few other things like SSGI:)
@TOP_FACTZZ_18 күн бұрын
Urp with AAA
@SetaLevelDesign10 күн бұрын
There will be a video on URP in 2 weeks so maybe I will try to create it in more realistic scenery:)
@TOP_FACTZZ_10 күн бұрын
@@SetaLevelDesign yes , so that it can fit in mobiles.
@venas54318 күн бұрын
Hey man long time sub here and watcher, can i ask if you can make a tutorial for us to get to your level? Lpve your content.
@SetaLevelDesign8 күн бұрын
It would be difficult for me to create such a tutorial because I wouldn't know what to include in it:) But I think that you will learn a lot from available and future tutorials and slow designs:)
@venas5438 күн бұрын
@@SetaLevelDesign thanks dude, do you have any advice for a beginner what should i learn first to have like this map design? im using unreal in the moment.
@ankitpaul601418 күн бұрын
Hey brother... Nice tutorial ❤❤❤... I want to know is there any chance of getting copyright strike if I use free assets from unity store in my animation videos?
@SetaLevelDesign18 күн бұрын
If the assets are under the standard Unity license, you can use them without any problems and you will not receive any copyright strike for it:) If it were otherwise, my channel would have been banned a long time ago:)
@ankitpaul601418 күн бұрын
@@SetaLevelDesign Please next video on how to make custom materials and apply them on models...and how to convert materials built-in to URP..
@ankitpaul601416 күн бұрын
Hey brother.... please tell me if I use the flooded ground assest in my video creation.....will it lead copyright strike?
@SetaLevelDesign16 күн бұрын
@@ankitpaul6014 They are under a standard license so you can use them without any problems:)
@thomasmuller811818 күн бұрын
I would have loved to see more connection between the visuals of your scene and the changes you made. You did a lot of things while the part of the scene we could see looked very simmilar most of the time. Having more camera angels or looking around like the finished shoots you showed for each chapter would have greatly improved my understaning of the tools in my opinion
@SetaLevelDesign18 күн бұрын
It was one of the first tutorials I created, so I didn't know many things about how to make them understandable to the viewers, I think that now I would do it more in the style you are talking about, but on the other hand, it is a bit pointless to make the same tutorial once again:)
@starcruiserstudio659019 күн бұрын
wow, very impressive
@SetaLevelDesign18 күн бұрын
Thank you:)
@rebellion119319 күн бұрын
@SetaLevelDesign18 күн бұрын
I'm glad you're enjoying my work:)
@hiiamdorte19 күн бұрын
Hey seta can you do tutorial on making terrain like in games like "don't scream" Like the terrain is suitable for a game not too realistic or it will be unplayable
@SetaLevelDesign10 күн бұрын
From what I see, the terrain there is quite realistic (I haven't played it and I only saw it) and the main effect is achieved mainly by post-processing which simulates the VHS effect. But there will probably be a tutorial about the terrain and how to build it based on the assumptions in the future:)
@ALPHABABAY5 күн бұрын
@@SetaLevelDesign ok we are waiting
@HomelessHermit20 күн бұрын
I never knew it was this easy, Thank you so much for this well put together tutorial.
Пікірлер
Hi thanks for making this video. Does anyone know how to get the LOD's to not pop though? As you move forward towards the object and backwards away from the object, both the model of the building and its shadows being cast popped noticeably. I have tried using Cross Fade but that still pops. So I am wondering if this is a setting somewhere or everyone is just fine with the popping? Thanks in advance.
Where do you get the mask texture from? Could you please show this in a free software like Gimp? I am totally lost.
Could you please show this with Gimp? I don`t know what to do.
Sir permission to use assets for assignments 🙏
Thank you very much, you fix a problem that a face with the last tip you are a legend.
A pretty good one! Well done!
Thank you:)
Very beautiful. I'd want to live there :)
looks amazing, thanks for sharing! IMO the only thing breaking the illusion of Reality in this scene is the unrealistic glass (IMO it should be more reflective, now iit looks more like some plastic) and the flickering of the plants in distance . This is something that I have to deal with my HDRP scenes too and it sucks... Especially the part when having many plant prefabs it slows down my scene performance so much and I haven't found a samrt solution for that :/
I had a problem with windows elsewhere. Because while with SSReflection turned on, the windows looked perfect as they should, but there was a problem with the unity water, as it was not rendered when you looked at it through the glass. Theoretically, you just need to change the rendering order to make it work properly, but I couldn't find it in the Unity Water settings:/
That look goood!
Thank you:)
Try using APV for indirect lighting in your next projects. It will be even more realistic.
you are best
Plz make video on URP with beautiful AAA graphics that can easily fit on mobiles ❤
To get started, Use ACES Tonemapping and HDR values in URP. For example, set your directional light intensity to 4 and use ACES.
How are you able to add so many different vegatation/tree models? I can only add 3 different trees, then my project starts lagging a lot. :(
Weird. It's possible that the models you use are poorly optimized, because I've already seen one tree have 2M tris, so 10 of them on the scene and performance around 15FPS. And remember that it is best to add most models as terrain trees and not as objects, because then the performance is better:)
@@SetaLevelDesign Hmm, I"m using low poly trees. The biggest one is 18k tris (L0D0). My whole scene has 12M tris total (and I have 0 saved from batching, so maybe I have to learn how to batch)
hey dude, is amazing but i have a question how you add water i have no option of water surface can you use a water asset
Thank you:) What version of Unity are you using and what render pipeline? Because unfortunately water is only available in HDRP 14+
Could you share the final package? I assume there's no IP infringement if it's a free asset pack?
Unfortunately, I can't do this, just because an asset is free doesn't mean it doesn't have a license. But with the help of a tutorial, you really only spend a little time once and then you can use the package prepared in this way many times:)
@@SetaLevelDesign I get it. Thanks for the tutorial :)
WOW 🙏 Great tutorial! Thanks for sharing your knowledge ✌️✨
I'm glad the video was helpful to you:)
in my unity there no option called river spinning how can we get that how you add the road
Unfortunately, unity does not have this option, in this video I used R.A.M 2019 - River Auto Material 2019 to create a road:)
A thing I'm confused about: Isn't the SRP batcher supposed to override the GPU instancing?
That's right, but the choice is up to you and you can always turn off SRP batcher and use GPU instancing, and besides, in HDRP you can't turn off GPU instancing in paint detail because detail mesh doesn't support VertexLit or Grass:/
Great video.
Thank you:)
DUDE CAN YOU UPLOAD FULL LENGHT OF VIDEO YOUR WORK AND WORKING TECHNIQUES ARE MIND BLOWING
Unfortunately, I don't have the full version of this video in normal speed, but you can see a lot in the "Slow Designs" video:)
@@SetaLevelDesign okay thanks
if I add much grass and evry were my game has 8 fps ) : (sorry for english)
Unfortunately, unity alone cannot cope with generating huge amounts of grass, you have to use, for example, Foliage Renderer/Nature Renderer or other methods. Here I showed how to do it in typical Unity and by using and understanding these techniques you can create a large area with grass, but not the entire map:)
Can you upload a video on how to add the character and movement to it? pleaseeeeeeeeeeeeeeeeeee❤❤❤❤❤
Sebastian Graves has very good tutorials of this type on KZread:) Check out his playlist:)
@@SetaLevelDesign Thank youuuuuuuuuu♥♥♥♥
Your tutorial is so helpful
You're welcome:)
Need more content bro'
I'm constantly trying to add new tutorials:)
Small changes big results, awesome video this helps a lot to get better and way more performant grass ❤
I'm glad the video was useful:)
Most awaited video.... Everytime I try to scatter grass at the end I messed up and get weird result... But your video opened my eyes... Thanks for this 💗💗💗💗💗❤❤❤❤
I'm glad that thanks to the video you better understand how it works:)
Hi, love your work. It would be great if you provide some kind of tutorial on material blending in unity. Like how to blend grass and road material for a realistic or believe result. Thanks
I'll see what I can do:)
Very good! That reminds me of Heroes III- Stronghold castle Have you done any bencmark here? How is the performance? Is it possible to earn 144 FPS with correct occlusion culling and grouped objects?
Thx:) The Castle Valley models are really well optimized, with practically no optimization I had around 130 FPS here. So with it I think that around 144 FPS will be achieved without any problems:)
me too waiting
I hope you learned something new from this video:)
@@SetaLevelDesign yes and thanks a lot
Best unity environment chennel❤🎉
When I started this channel, I was supposed to show how to create entire levels, but almost no one watched it:) And then it turned out that switching to environment design and related tutorials was a better idea for the channel:) Because when it comes to "level design", there are really many good channels, but there is a bit of a lack of channels about the environment and level art:)
@@SetaLevelDesign great job man. If i amy ask, what s your profession? I mean, is there like some formal education for this kind of stuff or self-learned? I am an IT Games guy (studied) and i find such things to learn hard, just bc there is not much explanation out there
Waiting❤❤
Hi ! and thank a lot for your tutorial, but I got an issue, in URP when I use it, it also lights up the shadow areas, so when I want to increase the intensity of my directional light everything is lit up and the shadow areas end up super-lit. I can't figure out how to make the light affect only the white or black of the alpha.
Send me a screenshot by e-mail (it's in the channel description) with what it looks like:)
Hello Seta. Can I buy environment assets and use them in my scene, when I sell my assets? I create castles and want to sell them. But I need some environment so that it looks nice. The scene looks empty without trees, bushes, etc.
Unfortunately, you can't do something like that because you can't resell purchased assets. And 99% of the time, the asset store will reject such a package. There are two alternatives to this. First, you would have to write to the creators of the asset you want to use, to give you permission in writing (very small chance) and the second, better alternative is to use models belonging to Unity, i.e. those found in HDRP Demo and Book of Dead. Then in the manual you include information about Third-party assets and unity passes such a package without a problem:)
@SetaLevelDesign Thanks for the reply. To only offer for HDRP is not an option for me. I don't get it. Unity wants us to sell our stuff, but a huge environment just looks odd without vegetation. How are we supposed to render a video from the sample scene without a single blade of grass? I was really frustrated yesterday and made my own tree generator in Blender with geometry nodes. Then plants. It's really a shame that they don't give us anything which works in all of the pipelines. Even the Sample Assets from Terrain Tools have this crazy EULA license. 😵💫
@@juliaalder2007 Unity Terrain is also available for URP, but you're probably looking for something for build-in as well. Yes, Unity should definitely provide a package for developers with basic assets so that they can be used for demo scenes.
Hai dude your tutorial is awesome i ask one doubt some i will select terrian detail mesh for wind grass if some one error like "LOD group component is not supported" whats that problem how to solve my environment is pending i will finish soon please resolve the Problem thank you......
In the video "8 Things You Should Know As A Beginner About Unity Terrain" I show how to solve your problem:)
olala I love this one, don't you want to try use my meteoVFX system for hdrp (not released but finished almost)?
Thx:) I think I'll be happy to try it when it's ready:)
Cold scene, but i see fire 🔥🔥
Yes, fire is definitely needed here:)
Would it be possible to do similar in URP?
Yes, without the volumetric effects, but the final version would be similar:)
Bro, help please.. In my unity, global volume no have visual environment.. only "Post-processing"
What render pipeline are you using? Because unfortunately visual environment is only available in HDRP:/
@@SetaLevelDesign ohh ok, i'm using HDRP 14.0.11
@@SetaLevelDesign But this option still doesn't appear.
@@RC2BR Check HDRP Wizard to see if it displays any errors, it is possible that something is not connected correctly
Hey man I have a question that I wanna to nake different environment like(I.e : Desert, snow, flowers (simple land) ) in terrain ?
You can create virtually any environment on the terrain:)
It is very good for my racing game with urp?
As a background element, because I don't see any place here to draw the race route:)
Can I achive this graphics in urp ? But not exactly like this ?
Such similar graphics can be obtained in URP but without volumetric effects and a few other things like SSGI:)
Urp with AAA
There will be a video on URP in 2 weeks so maybe I will try to create it in more realistic scenery:)
@@SetaLevelDesign yes , so that it can fit in mobiles.
Hey man long time sub here and watcher, can i ask if you can make a tutorial for us to get to your level? Lpve your content.
It would be difficult for me to create such a tutorial because I wouldn't know what to include in it:) But I think that you will learn a lot from available and future tutorials and slow designs:)
@@SetaLevelDesign thanks dude, do you have any advice for a beginner what should i learn first to have like this map design? im using unreal in the moment.
Hey brother... Nice tutorial ❤❤❤... I want to know is there any chance of getting copyright strike if I use free assets from unity store in my animation videos?
If the assets are under the standard Unity license, you can use them without any problems and you will not receive any copyright strike for it:) If it were otherwise, my channel would have been banned a long time ago:)
@@SetaLevelDesign Please next video on how to make custom materials and apply them on models...and how to convert materials built-in to URP..
Hey brother.... please tell me if I use the flooded ground assest in my video creation.....will it lead copyright strike?
@@ankitpaul6014 They are under a standard license so you can use them without any problems:)
I would have loved to see more connection between the visuals of your scene and the changes you made. You did a lot of things while the part of the scene we could see looked very simmilar most of the time. Having more camera angels or looking around like the finished shoots you showed for each chapter would have greatly improved my understaning of the tools in my opinion
It was one of the first tutorials I created, so I didn't know many things about how to make them understandable to the viewers, I think that now I would do it more in the style you are talking about, but on the other hand, it is a bit pointless to make the same tutorial once again:)
wow, very impressive
Thank you:)
I'm glad you're enjoying my work:)
Hey seta can you do tutorial on making terrain like in games like "don't scream" Like the terrain is suitable for a game not too realistic or it will be unplayable
From what I see, the terrain there is quite realistic (I haven't played it and I only saw it) and the main effect is achieved mainly by post-processing which simulates the VHS effect. But there will probably be a tutorial about the terrain and how to build it based on the assumptions in the future:)
@@SetaLevelDesign ok we are waiting
I never knew it was this easy, Thank you so much for this well put together tutorial.
I'm glad the video was useful:)