RizomUV

RizomUV

Welcome to the official RizomUV channel! RizomUV Virtual Spaces and Real Space are developed and published by RIZOM-LAB.
Rent-to-Own and Perpetual Licenses are now available at www.rizom-lab.com.

RizomUV 2024.0

RizomUV 2024.0

RizomUV 2022.1

RizomUV 2022.1

Select by Texel Density

Select by Texel Density

SimplePrefs

SimplePrefs

RizomUV eRADI presentation

RizomUV eRADI presentation

Quick Tip: TopCopy Basics

Quick Tip: TopCopy Basics

Rizom UV   Packing

Rizom UV Packing

Пікірлер

  • @romain_rbs
    @romain_rbs20 сағат бұрын

    Hello, how to move overlapping UVs to another UDIM while maintaining a UV base in the main UDIM (e.g. if I have several screws, and they all overlap in the udim 1-1, I want to select all the screws but leave at least one screw in the main udim 1-1, so that I can move the others to udim -1-1 or other ... )

  • @RizomUV
    @RizomUV18 сағат бұрын

    Are you talking about moving all islands in a stack (except one) outside the UV space for the purpose of baking?

  • @romain_rbs
    @romain_rbs17 сағат бұрын

    @@RizomUV Yes exactly ! I've tried many things but have never found what I'm looking for.

  • @RizomUV
    @RizomUV12 сағат бұрын

    @@romain_rbs - If you look under the attributes for "Similar", you'll find a button called Stack offset. That's what you want.

  • @soujirooda7989
    @soujirooda7989Күн бұрын

    why is it that when I set a texel density on a shell then use pick density on said shell it gives a different texel density all of a sudden.

  • @RizomUV
    @RizomUVКүн бұрын

    we fixed the issue, check if you run the last update

  • @FullCaber
    @FullCaber3 күн бұрын

    is there a reason why RizomUV wont open blender 4.0 fbx files keeps saying file not found 8| well found the reason because my user folder account has special _ case in it it dosent let me open files in rizom

  • @RizomUV
    @RizomUV3 күн бұрын

    Correct, special characters are an issue.

  • @FullCaber
    @FullCaber3 күн бұрын

    @@RizomUV well thansk microsoft windows for putting that sweet _ there.... urgh im screwd

  • @RizomUV
    @RizomUV2 күн бұрын

    @@FullCaber An underscore? that shouldn't be an issue.

  • @vi8799
    @vi87994 күн бұрын

    At first I liked the interface changes, but after a while I started to notice that I had to repeatedly open and close the same tabs because they no longer fit on the screen at the same time, while having a lot of empty space. Different menus, often with repeated names, are now scattered on different sides of the screen, which causes me confusion. If I try to move the vertical border of the tools (right panel), making it narrower, some of the buttons, instead of being reorganized into the next row, are simply removed from the screen. As a result, I am forced to keep this panel as wide as possible, so that the widest row of buttons fits into it. It's just inconvenient, instead of making the interface cleaner, I'm forced to waste space on empty panels.

  • @RizomUV
    @RizomUV4 күн бұрын

    You realise you can lock panels so you can keep the ones you want to view on screen right? In regards to your second issue, do you happen to have a low resolution screen?

  • @vi8799
    @vi87994 күн бұрын

    @@RizomUV 1. Yes. All the buttons I needed previously fit the entire screen in height, now they don't. You've increased the amount of empty space on each shelf, the height of the header, and so on. 2. I have full hd screen tablet + 4k (200% or so scaling) setup so basicaly they look the same in terms of icons/button size. The height of the entire right panel is now determined by the widest shelf, because otherwise the buttons fall outside the screen and cannot squeeze like in blender or be reached or moved in any way except by making the panel wide enough. At the same time, most of the other shelves are half empty and cannot be filled. Most of these problems would be solved by a manual editing for each shelf, like in Zbrush, where any button can be placed anywhere. I don't use half of the buttons anyway, some of them have hotkeys. I'd rather make one big custom shelf with all buttons I need, and hide the rest. The previous interface was a bit button-heavy, but it was functionally simple and had everything I needed. Now it's overloaded with "buttons to access buttons".

  • @RizomUV
    @RizomUV3 күн бұрын

    @@vi8799 - Could you join our discord? discord.com/invite/UjsFx7Y Chat will be more immediate, plus we can share images.

  • @odiagam5755
    @odiagam57555 күн бұрын

    Well It Is Kind Of Complicated, You Have To Know And Understand Well What Type of Geometry It Self Before You Decide Where To Cut the Seems, I'm Curios About the Workflow If We Bring Scanned Object That Hasn't Been Optimize And Retopology

  • @RizomUV
    @RizomUV4 күн бұрын

    Was this post meant to be a reply to someone? It reads as if it was. For messy topology, you can select via the Magic wand.

  • @eualvin
    @eualvin7 күн бұрын

    Is there a way to select an object when after cutting seems, cause I have multiples objects and I can find a way to select them without selecting everything

  • @RizomUV
    @RizomUV6 күн бұрын

    In island mode, hover your cursor over the island and double click middle mouse button.

  • @jekaf3192
    @jekaf31928 күн бұрын

    nice sountrack

  • @Karimozoro
    @Karimozoro8 күн бұрын

    align straighten flip fit I can't find this stuff. is it not easy to find in the newer version?

  • @RizomUV
    @RizomUV8 күн бұрын

    Press the transform tool button, they will be displayed on the right.

  • @Karimozoro
    @Karimozoro8 күн бұрын

    @@RizomUV HI and thanks for the reply. I clicked the transform button on the left under the select tool. it says the shortcut is F5. I see a lot of your stuff, but not the magic wand. Am I still missing anything? Thanks for your support!!

  • @RizomUV
    @RizomUV7 күн бұрын

    @@Karimozoro I thought you wanted Align Straighten Flip? In any case, you can find the magic wand under the select tool attributes (you need to be in polygon mode too)

  • @MaximumHorizons
    @MaximumHorizons9 күн бұрын

    Another thing I would like to see in this wonderful piece of software is perhaps some kind of video on how to manage overlapping islands. I often work with a huge amount of overlap (not just repeating parts, but also islands that I place over hidden or dark areas of the model). For example, I can mark an area (not just a rectangular one, but a more custom shape) and automatically pack all the islands I have selected or those that are unlocked, it doesn’t matter. Now it looks like this, I create an Ambient Occlusion Map, and based on its black and white colors I create a mesh. Empty spaces are automatically filled with small items. This is faster than manual assembly if there are more than a hundred parts, but all these transformations also take time, then, when I’ve already unloaded it, check it, bake it AO, and again, can’t fast select all overlapped islands, when I’ve already passed it through the bridge, and saved the scene in any 3D editor.

  • @RizomUV
    @RizomUV8 күн бұрын

    I'm sorry, but I don't really understand what your question is? Are you asking... • How do I select overlapping islands?

  • @MaximumHorizons
    @MaximumHorizons9 күн бұрын

    Cool update, one day working to feel comfortable. But can't find checkerboard texture tiling like in older versions, by pressing page up page down keys. Hellllpme😢

  • @RizomUV
    @RizomUV8 күн бұрын

    It's under the "UV set" attributes, under the section called "Texture scaling"

  • @QbickSan
    @QbickSan11 күн бұрын

    almost threw up because of these zoom-ins and zoom-outs, really bad choice of video editing

  • @sergeyandreev2599
    @sergeyandreev259913 күн бұрын

    Thank you very much good sir! :)

  • @caixinxin5938
    @caixinxin593817 күн бұрын

    buggy, doesnt work when i press g 30% of time

  • @RizomUV
    @RizomUV17 күн бұрын

    @@caixinxin5938 thanks for the feedback, can you detail a bit more the context ?

  • @AnanyaAninditaSSU
    @AnanyaAninditaSSU18 күн бұрын

    Is the mouse preset opt removed from the newest 2024.0.77 ver??

  • @RizomUV
    @RizomUV18 күн бұрын

    @@AnanyaAninditaSSU no what makes you think it's the case?

  • @RizomUV
    @RizomUV15 күн бұрын

    @@SuspiciousRacoon ok there's a bug in the dialog sizing. Just resize the dialog you'll see the presets in the lower part

  • @heartlessronin6534
    @heartlessronin653418 күн бұрын

    your discord invite doesn't work! Fix it!

  • @RizomUV
    @RizomUV18 күн бұрын

    Yes it does, what discord link are you using? The one in the description of this video?

  • @heartlessronin6534
    @heartlessronin653418 күн бұрын

    @@RizomUV It worked once I opened in another navigator. Sorry

  • @Marco-tp6zc
    @Marco-tp6zc18 күн бұрын

    Amazing update this year and great tutorial , now the only thing really missing is saving presets feature, there is no point tweaking features on every fbx file , or at least have your own extension to save files for presets but its very frustrating tweaking same thing everytime , hope this is on your list, keep it up!

  • @RizomUV
    @RizomUV18 күн бұрын

    @@Marco-tp6zc thanks for th feedback. Can you be more precise about the features you tweak every time?

  • @Marco-tp6zc
    @Marco-tp6zc18 күн бұрын

    @@RizomUV it's usually packing , I always end up using mostly same scale and orientation and advanced settings , thats the one I can think off now , or maybe the ability to have startup values changed , because packing initial values are always not what I want for every file , it adds up, or maybe I'm exaggerating :)

  • @reaktorleak89
    @reaktorleak8920 күн бұрын

    Actually you were right, the first time I opened Rizom I was overwhelmed and didn't touch it since. But with this update I'm willing to go back in.

  • @eviv8010
    @eviv801020 күн бұрын

    wtf have you done to the main toolbar🤮🤮🤮

  • @RizomUV
    @RizomUV20 күн бұрын

    @@eviv8010 thanks for the feedback, can you develop a bit how would you us to improve it?

  • @eviv8010
    @eviv801020 күн бұрын

    ​@@RizomUV another brilliant idea was to make rollout`s titlebar the same color as its body...genius, now I can strain my eyes even stronger so they pop out of their sockets....have you heard of "color coding"? ring any bell? no lets just paint everything in dark grey, let the user suffer

  • @vomitbag12
    @vomitbag1221 күн бұрын

    So I bought RizomUV in 2023 and didn't receive any updates because of the lawsuit. Not really sure I want to buy this again for the updates.

  • @RizomUV
    @RizomUV18 сағат бұрын

    What on earth are you talking about? No legal issues prevented any updates 🤷‍♂

  • @New-vd6ec
    @New-vd6ec22 күн бұрын

    can you share house model for us to follow along ?

  • @RizomUV
    @RizomUV22 күн бұрын

    I'm afraid not, sorry.

  • @skypilotace
    @skypilotace23 күн бұрын

    This video just gave me a headache with all the zooming in, zooming out, and panning all around. Someone over at Rizom needs to learn some presentation skills.

  • @RizomUV
    @RizomUV22 күн бұрын

    Thanks for the feedback!

  • @goncharovpavel4236
    @goncharovpavel423626 күн бұрын

    Hello! How can I save specific Margin and Padding values ​​so that they are loaded when the program starts or the Mesh is loaded? I don’t use gaming standards and I don’t need the canonical 32 px on a 4k grid. How can I fix a custom value instead of correcting it every time I load mash?

  • @RizomUV
    @RizomUV26 күн бұрын

    @@goncharovpavel4236 hi, have a look at the preferences dialog. Default values can be set there. Be careful however that these default values are set only to meshes that don't have these value set already. It means that you'll see a change only if you load a mesh that has no UVs or UVs not created by RizomUV

  • @goncharovpavel4236
    @goncharovpavel423625 күн бұрын

    @@RizomUV I watched this dialogue) where are the Margin and Padding settings in it? Please tell me. Thank you!

  • @RizomUV
    @RizomUV25 күн бұрын

    @@goncharovpavel4236 - My apologies, I made a mistake. Padding and Margin settings cannot be set as default values. they are set in the main UI. Feel free to join our discord and make a feature request: discord.com/invite/UjsFx7Y

  • @goncharovpavel4236
    @goncharovpavel423625 күн бұрын

    @@RizomUV No problem, I was just interested in this option. I joined the channel, I’ll test a new version, I’ll write later)) Thank you for answering the questions.

  • @leiyan3118
    @leiyan311827 күн бұрын

    Since they have all been made into dropdown menus, why can't dropdown menus automatically pop up like Blender when the mouse pointer hovers? This is very necessary in heavy UV work! I hope that the suggestions can be adopted in future updates. Thank you!

  • @leiyan3118
    @leiyan311827 күн бұрын

    In versions before 2024, icons that users may or may not use were placed outside, causing the UI to look crowded. In the 2024 version, some high-frequency functions actually require multiple clicks to be found, so The UI design of this software has taken two extremes. I personally believe that if a foldable menu is used, it is best to be able to automatically pop up the foldable menu when the cursor hovers (the duration of hovering can be set by the user). Or, like C4D, users can DIY the position of icons themselves, allowing them to put their commonly used items together

  • @RizomUV
    @RizomUV27 күн бұрын

    @@leiyan3118 thanks for the feedback. Yes this can be done. To be 100% clear, you mean what by drop down menu? The icon that displays multiple icon choices like the one to select the texture on the viewport bars?

  • @leiyan3118
    @leiyan311826 күн бұрын

    @RizomUV Yes, your understanding is completely correct

  • @leiyan3118
    @leiyan311826 күн бұрын

    @@RizomUV In versions before 2024, icons that users may or may not use were placed outside, causing the UI to look crowded. In the 2024 version, some high-frequency functions actually require multiple clicks to be found, so The UI design of this software has taken two extremes. I personally believe that if a foldable menu is used, it is best to be able to automatically pop up the foldable menu when the cursor hovers (the duration of hovering can be set by the user). Or, like C4D, users can DIY the position of icons themselves, allowing them to put their commonly used items together

  • @RizomUV
    @RizomUV23 күн бұрын

    @@leiyan3118 can you contact Remi on our discord. We did something that you may try. We would like you to confirm that we answer your request before going further dev

  • @hoho7029
    @hoho702928 күн бұрын

    Went through all tutorials, will be trying this program out and once ill have some disposable money ill buy it as, hell, stuff looks so much easier than pain doing it all in Maya.

  • @RizomUV
    @RizomUV28 күн бұрын

    Nice!

  • @Grezgo
    @Grezgo29 күн бұрын

    As for somebody who wanted to try the rizom for first time I feel like with new UI all the tutorials and guides seems to be outdated are you guys going to update the RizomUV Basics playlist to the new 2024 UI ?

  • @RizomUV
    @RizomUV29 күн бұрын

    Yes

  • @hoho7029
    @hoho702926 күн бұрын

    @@RizomUV good, because learning from your tutorials is great, but as theres no (or at least i dont know about it) search bar its very hard sometimes to follow them as have to open/check all tabs to try to find what tutorial is telling me about

  • @AnanyaAninditaSSU
    @AnanyaAninditaSSUАй бұрын

    Why is my stack button disabled? I cannot turn it on or off, it's light grey

  • @RizomUV
    @RizomUVАй бұрын

    Do you have anything selected? Are you in island mode?

  • @AnanyaAninditaSSU
    @AnanyaAninditaSSUАй бұрын

    @@RizomUV Yes and yes

  • @RizomUV
    @RizomUVАй бұрын

    @@AnanyaAninditaSSU - Can you come to our Discord: discord.com/invite/UjsFx7Y I'll be able to help you more effectively because screenshots can be shared, and I can get a better overview of your settings.

  • @AnanyaAninditaSSU
    @AnanyaAninditaSSUАй бұрын

    @@RizomUV It worked.. I wasn't in island mode, sorry for the trouble!

  • @MB-rg7sc
    @MB-rg7scАй бұрын

    The new update has some interesting ideas but having things that were previously available at all times now being hidden behind dropdowns and unfoldable menus is just tedious While the initial UI is much cleaner the right side of the screen is now completely filled with way more random stuff that was just fine where it was (like the fill or prevent overlaps toggles) Not being able to save the UI is also quite annoying

  • @haroldfrancoG36CMW4
    @haroldfrancoG36CMW4Ай бұрын

    Excelente programa y me gusta la interfaz, no se apreció del todo bien por el movimiento constante y el poco tiempo de enfoque en los botones, animaciones más lentas o que el enfoque sea más lejano para evitar el agite de la cámara, mucha información pasa en unos segundos a través de la vista y puede causar mareos

  • @GAMERRAZUMNO
    @GAMERRAZUMNOАй бұрын

    New interface is much cleaner. Previously I was really overwhelmed with all the clutters and if for some reason I didn't work with the program for some time I always need to returt to your tutorials videos. But, I have a question, it's really annoying me, but why do you have attribute settings on the right side (half of which you use with 3D viewport, which is on the left side) and group panel on the left side (which you use with UV viewport, which is on the right side)? It's like switching between places all over the place. Also, it would be great if I could move or snap the upper panel with UV Sets, Seams, Unwrap, etc, to the right or something, because right now pin functions in Unwrap section located too far away from UV viewport, and when working on UltraWide monitor it's especially feels annoying. Next, I was wondering why I keep selecting faces/edges behind the object and couldn't find the option so here I am looking why it is the way it is, and new approach is much better, reminds me of Fusion360 or something, I don't remember actually, but it would be great for me if I could override the moving options (I'm usually moving mouse from left to right when selecting, so for me it would be great if I could select only faces facing me, and when from right to left then all others). Also, about those transitions in the video. With this video and previous it feels dizzy because it's low FPS and too long. If you make this transitions faster and higher FPS it will feel much better.

  • @unintendedxp
    @unintendedxpАй бұрын

    terrible terrible terrible update. everything is mass. couldnt find anything. its something like start from zero. Thanks god, algorithm still same so there is no feature about that. only terrible interface and uv sheets. no need... 2023 is still best of the best on UV editing.

  • @qp_fa
    @qp_faАй бұрын

    Hi. I want to know what is the difference between VS and RS ? I've read on your website but can't imagine :/ Can u guys pls explain more ? And I think that we should have a custom function for bring the old UI back :D I like the old one

  • @RizomUV
    @RizomUVАй бұрын

    Virtual Spaces = Your model / UVs are going to end up in a Virtual Space (rendering, game engine) Real Space = Your UVs are going to be brought into the real world (think laser cutting guides, manufacturing) Regarding the UI, we're not bringing the old one back.

  • @jokenadrian
    @jokenadrianАй бұрын

    This is a great way to not demonstrate features and in return make people nauseous! Please take off the AutoZoom and re-record this video. The AutoZoom video effect doesn't benefit all the great work you did.

  • @RizomUV
    @RizomUVАй бұрын

    Thanks for the input! 😀

  • @saleh_afkhami
    @saleh_afkhamiАй бұрын

    very good . new tools are just awesome. maybe more tutorial about the detaisl.

  • @TomCushwa
    @TomCushwaАй бұрын

    I learned nothing from this video because it made me nauseous!

  • @RizomUV
    @RizomUVАй бұрын

    Thanks for the feedback!

  • @bigfish7926
    @bigfish7926Ай бұрын

    Don't shake the camera...the resolution is high enough that I can see everything anyway.

  • @ynnda6155
    @ynnda6155Ай бұрын

    Blender gatekeeping elitists mad. 🤣🤣

  • @Ojama_
    @Ojama_Ай бұрын

    I'm using Blender. I was balancing between buying Rizom or zen. Lol what a bad advertisement for Zen this comment section is. Remember me why i don't follow Blender clumsy popularizers , even if i'm using Blender on every project. Please realize you are showing an ugly side of yourself and are mainly acting as puppets.

  • @mixchief
    @mixchiefАй бұрын

    Best UV editor on the market. Integration with Blender (via addon) has worked out very well for me as well. Instant send-to and bring-back experience. Great, great product!

  • @ericjeffery7054
    @ericjeffery7054Ай бұрын

    All these people ZenUV this ZenUV that, not everyone uses or cares to use Blender. Does ZenUV work with Max, Maya, Cinema4D, Houdini, DazStudio, Modo, ZBrush, Rhino or 3DCoat? No? Maybe pipe down then? Remi is a dev with integrity so saying crap like Big Company/Dev stealing ideas (he is as far as I know a very SMALL time dev who just has a great product) is blatantly uninformed. You like Blender and ZenUV then great! But stop hijacking every forum post, announcement by xyz company with your crap.

  • @ynnda6155
    @ynnda6155Ай бұрын

    👍

  • @JoshPurple
    @JoshPurpleАй бұрын

    Great work, Great update and Thank You 🏆🏆🏆🏆😁!

  • @RizomUV
    @RizomUVАй бұрын

    Cheers!

  • @DK-cd2tm
    @DK-cd2tmАй бұрын

    The transitions in this video are extremely poor.

  • @RizomUV
    @RizomUVАй бұрын

    Thank you for the feedback!

  • @foliumcore
    @foliumcoreАй бұрын

    Function over form

  • @super-six-four
    @super-six-fourАй бұрын

    is it tablet friendly?

  • @super-six-four
    @super-six-fourАй бұрын

    reeeeally handy and useful update!!! in a previous versions windows and tools layout were unsavory and discomfort. i wish you to think about the depressive UI color scheme as well. make it more pleasant and saturated, contrast and less dark.

  • @lebombe8342
    @lebombe8342Ай бұрын

    Very helpful. Thanks

  • @RizomUV
    @RizomUVАй бұрын

    Thanks for checking out RizomUV 2024!

  • @GG-gr2px
    @GG-gr2pxАй бұрын

    Extremely ANNOYING watch experience, with all the constant move around! Who thought this is cool?! HARD PASS.......!

  • @RizomUV
    @RizomUVАй бұрын

    Thanks for the input! 😀👍

  • @maxturner777
    @maxturner777Ай бұрын

    What the dimwits in the comments don't realise is that not everyone uses a blender. and not everyone who uses a blender uses a zen uv. Anyway, good job.

  • @JoshPurple
    @JoshPurpleАй бұрын

    The BEST 🏆🏆🏆🏆🏆😁❤!

  • @arquier
    @arquierАй бұрын

    YOU are the best. Cheers Josh