RizomUV Basics: Packing Fundamentals

In our fifth instalment of our RizomUV Basics videos, we are diving into packing and it's fundamental properties. Things like Map Rez, Margin & padding, Initial orientation, and packing scale.
Models Download: bit.ly/3GLh3Si
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0:00 Introduction & loading files
0:23 Map Rez, Margin & Padding
1:19 Texel Density
2:21 Distribute
3:52 Global & Local Settings for Initial Orientation
5:19 Pack Translate
5:46 Packing Optimization
6:54 Packing Scale
13:23 Overflow
14:30 Island Scaling Factor
14:51 Outro

Пікірлер: 33

  • @millie2079
    @millie2079 Жыл бұрын

    John's voice is now synonymous with Rizom UV!

  • @farid.rabhallah
    @farid.rabhallah Жыл бұрын

    very happy to see tutorials about RizmoUV. thank you

  • @RizomUV

    @RizomUV

    Жыл бұрын

    Thank you!

  • @AyushBakshi
    @AyushBakshi Жыл бұрын

    That's some neat tool you people have made.

  • @RizomUV

    @RizomUV

    Жыл бұрын

    Thank you very much! 😀

  • @pramodsahu5524
    @pramodsahu5524 Жыл бұрын

    i was waiting for this video. thank you keep sharing such informative videos

  • @RizomUV

    @RizomUV

    Жыл бұрын

    Oh we will my friend 🙂

  • @pramodsahu5524

    @pramodsahu5524

    Жыл бұрын

    @@RizomUV please make tutorial on how to maintain texel density. (i mean i want the texel density to be same on every part of the model )

  • @hippoatwork7261
    @hippoatwork7261 Жыл бұрын

    Great teaching, thanks for providing.

  • @Motionworks

    @Motionworks

    Жыл бұрын

    You're welcome

  • @alinazablotska
    @alinazablotska Жыл бұрын

    thanjks

  • @artisticaviary
    @artisticaviary Жыл бұрын

    Could you please do a video on how shell stacking works in Rizom? I work on game assets and stacking shells is an essential part of my workflow, but am a little lost when it comes to doing this in Rizom. Ideally I'd like to stack similar shells automatically the way Maya does, but that doesn't seem to be a feature. Trying to stack-group shells seems to prohibit me from packing them. Would love some video documentation on how this is supposed to work / the intended workflow! Thank you!

  • @RizomUV

    @RizomUV

    Жыл бұрын

    Samuel here! I'll make a video about this subject 😉

  • @artisticaviary

    @artisticaviary

    Жыл бұрын

    @@RizomUV Thanks so much Samuel!! 🙂

  • @photoindra

    @photoindra

    Жыл бұрын

    ​@@RizomUV I'm second to that. Can you make a tutorial on this? I've been trying to distribute stacked objects for last 40 minutes and it is just doesn't work no-matter what I do.

  • @SteveMesker
    @SteveMesker Жыл бұрын

    Really loving the program so far! I did notice if you have something within a group the Island Scaling Factor doesn't work? Is there another option for groups or am I missing something? Thanks for the tutorials!

  • @RizomUV

    @RizomUV

    Жыл бұрын

    You are correct! I'm looking into this, thanks for letting us know.

  • @SteveMesker

    @SteveMesker

    Жыл бұрын

    @@RizomUV greatly appreciated!

  • @VRSArtist
    @VRSArtist Жыл бұрын

    Hello, is there a way to pack only into half of the tile or, pack in rectangular Uv spaces?

  • @RizomUV

    @RizomUV

    Жыл бұрын

    You can change the tile shape / ratio in the UV Tile panel at the bottom of the UI 😉

  • @bubbleupsoftware7978
    @bubbleupsoftware7978 Жыл бұрын

    Hey, I've just bought RizomUV and absolutely love it, I have been only using it for a day and already it's become a must have to my arsenal tool kit. I have a question, sorry it's a bit of a stupid one but once a seam has been marked using the cut tool how do I unmark it? I thought it would be holding the ctrl and pressing the C key, but this doesn't work.

  • @RizomUV

    @RizomUV

    Жыл бұрын

    By "marked" are you talking about Selected Edges? or Cut Seams?

  • @bubbleupsoftware7978

    @bubbleupsoftware7978

    Жыл бұрын

    @@RizomUV I mean cut seams, I just want to know how to remove them. Thanks

  • @RizomUV

    @RizomUV

    Жыл бұрын

    @@bubbleupsoftware7978 - With the "Weld" Tool, in fact it is covered in one of the videos of this RizomUV Basics series: kzread.info/dash/bejne/anWClZR8lqbWY7w.html

  • @LatinoSoulja1
    @LatinoSoulja1 Жыл бұрын

    How would I go about stacking UV shells in Rizom?

  • @RizomUV

    @RizomUV

    Жыл бұрын

    If they are similar topology, In the Topocopy panel you have option of a group stack.

  • @LatinoSoulja1

    @LatinoSoulja1

    Жыл бұрын

    @@RizomUV Okay awesome thank you very much for the reply :) I'm trying to make the switch from 3ds max to Rizom and so far I'm loving it.

  • @RizomUV

    @RizomUV

    Жыл бұрын

    @@LatinoSoulja1 - We're glad you like it!

  • @astonyo7544
    @astonyo75445 ай бұрын

    Hi guys, when I do my UDIMS I`ve noticed that either uv shells are spread away from each other or a lot of empty spaces between the uv shells. Any Help? Here`s what I do - Unwrap all my 3d meshes indivudually in RizomUV then return them in 3ds Max using bridge. From 3ds Max I select all 3d meshes and using a bridge open them in RizomUV. Then I use Polygone Groups Selector - select all my materials (7 mtl) so I make 7 UDIMS tiles, from Polygroups Selector - Distribute in Tiles... all uv islands got distributed in the UDIMS following TD of 4096 so all of them are not fitting in the tiles... to make them fit I use Polygone Groups Selector - Distribute in Groups then Alt+B (rescale selected items to fit the UV square) and all uv`s fit in all the tiles but obviously either uv shells are spread away from each other or a lot of empty spaces between the uv shells...My question is how to maximize tile area with my uv islands with all my UDIMS?

  • @RizomUV

    @RizomUV

    5 ай бұрын

    Can you join our discord? That way you can share images and I'll get a better grasp of what's happening. Cheers. discord.com/invite/UjsFx7Y

  • @bestOskarEverxD
    @bestOskarEverxD7 ай бұрын

    Question: Why does moving elements look so choppy?

  • @RizomUV

    @RizomUV

    6 ай бұрын

    It may just the way the video was recorded, because I don't have that issue.

  • @bestOskarEverxD

    @bestOskarEverxD

    6 ай бұрын

    @@RizomUV hmm but his mouse cursor does moves quite smooth in comparisoon to the island (@9:33) Seems like moving and scaling are quite heavy for rizom? It looks like the island is constantly recalculating the entire island while moving or scaling. Just trying to help and point out to a possible issue. Maybe the recalculation could be paused while moving/scaling or approximated and updated once left mouse button is lifted?