Your Lighting Sucks. Here's Why
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In this blender tutorial, we're touching on one of my favorite lighting setups.
It's so simple to use and will transform the way you approach lighting in Blender!
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Пікірлер: 134
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This is exactly what I needed. Everytime while working on a project I used to think the lights are too harsh. I used to change the size but it would lower the intensity of the lights. I did used to think what if we had a softbox to diffuse light like in real life in blender 😂
@huybinh2000
26 күн бұрын
How to hide the plane, if the camera accidentally passes over it, the lamp plane will appear Thank for help
as a photographer and artist these are fundamental lighting understanding, well done on utilising this!
The problem with this is this is indirect lighting, and it have a cost. Noise and render time. You can simply build a procedural node setup for simillar. Or if render time doesen't matter, leomoon light studio, with real hdr studio lights is perfect. (almoast perfect, i used to add some other hdr-s for ligjt sources)
@itayozari6252
Жыл бұрын
I also think building a node setup for the lighting is a better solution, and you also gain much more control. But did you actually tested if there is a cost in noise and render time?
@itayozari6252
Жыл бұрын
kzread.info/dash/bejne/dWiJr5dweKTaYKg.html
@zsoltoravecz1815
Жыл бұрын
@@itayozari6252 shouldn't couse its direct light, doesen't need more samples for a good result.
@Lightly_Salted
Жыл бұрын
I use area lights with procedural gradients and have found it’s more effective than this method. However I do still use this method when I’m looking for a particular quality of light and just take the hit of more noise and slower renders.
@letslearn8896
4 ай бұрын
exactly very noisy image and render time increase like messive where my render useto take 2 mins after this technich its hitting 14 to 15 mins
Omg. I can't believe this channel is real. Simple solutions (with fast tutorials) that make so much difference. Thank you man.
@Smeaf
Жыл бұрын
Happy to help!
Can't you get this same effect by increasing the size of the area light? Thats typically what I do. Larger source = softer source. Or is it different?
@jonojibway9379
Жыл бұрын
This would be different, take a look at the keyboard at 00:25 you can see the hard edge of the area light in the reflection of the keyboard case. Then take a look at 2:05 the hard edge has been replaced by a much softer gradient giving it a much softer look overall. On a technical level he is changing how blender calculates the light by adding that plane. Bigger light sources have softer shadows because bigger source = more light shooting in the same direction over a large area which helps the light bounce around the object and soften the shadows without affecting reflections. Adding the translucent plane essentially scatters the light so instead of a bunch of light rays going in the same direction, they go all over the place causing the light to be less focused and softer overall. Hope that's helpful!
@farhadkhosravi4630
Жыл бұрын
I think it may look kinda similar, but the quality of light differs
@sb810
Жыл бұрын
@@jonojibway9379 Thank you for the brilliant response!
@phalhappy8612
Жыл бұрын
That's two different method for different purpose. Your method is for producing soft light effect but it lack the texture of the specular. You can watch Area Light Map to understand it clearer.
@alenoo
Жыл бұрын
Different light sources are programmed with different fall off parameters that mimic a source in real life
In comparison to some of your other recent videos, I think this one is really hitting the balance of memes and knowledge. The editing is fun, but there is little on the specific portions of the video where you're actually running through the process - apart from maybe background music. Saving the editing to predominately the transitions helps prevent the main message from getting lost in the noise! Great job!
@Smeaf
Жыл бұрын
Thank you honestly
@LeonardoMoreira-pz3qu
8 ай бұрын
You're just not the targeted audience.
This is great, why in my 25+ years in 3d have I never tried this exact setup? Thanks a million for this tip! 🤘😄🍁🍂🍃
Your editing style is just hilarious! Those funny video fragments that you add between cuts.. amazing xD
I've been using Blender for a little while now, mostly making silly little still image renders with two Pokémon characters, but I do wanna start digging more into the intricacies of working with Blender and really learn how to make things look good in it. Seems this channel is a pretty good starting point, as, in less than three minutes, I learned about a technique that I now feel stupid for not thinking of sooner, one that would've solved a lot of problems I've had with past projects (if they can really be called that). Thanks! /gen
damn thats like an actual photography technique cant believe I've never tried that
Definitely going to try this with my next render
@Smeaf
Жыл бұрын
Let’s gooo!
great tip thank you!!
Just incredible.
Very cool tip, thanks for sharing
whoa nice! will try this to my current project! thank you for sharing this!
@Smeaf
Жыл бұрын
Nice! No worries
Eyooooo! Great tip to get some amazing soft lighting. Love the video!
@Smeaf
Жыл бұрын
🎉 Thanks man! A nice lil quick tip!
You could also create a plane mesh and give it an emissive shader :)
@titouansom
Жыл бұрын
The problem with emission shaders is that they are really noisy, so this technic might be slightly better. I think testing is the best way to answer
@petermorales2342
Жыл бұрын
@@titouansom i see thanks Will try this technic too
@titouansom
Жыл бұрын
@@petermorales2342 :)
@zsoltoravecz1815
Жыл бұрын
@@titouansom there are node setup for lights too, and also IES lights, with huge light library.
Would an IES texture for the area light help?
Wow this video help me so much thank you
dope trick!
...and here I thought large area lights were soft boxes. Now I have to soft box my soft box. The last time I tried that irl she kicked me. Either way I've never heard you so excited _ever,_ so that's good.
the best 3d channel! Thank you for video
@Smeaf
Жыл бұрын
Thank you for watching!
Would it be more simple and effective to just create an emission shader with an image? What's the technical difference between both methods?
@DrunkenUFOPilot
Жыл бұрын
I imagine an emission shader modulated by an image would calculate faster. Whatever I was planning to do today, I'm shoving aside to experiment with this.
Which font did you use on the thumbnail pls?
is there any “light catcher” or is there only shadow catcher and i need to composite light reflections from a pass?
Hello, i would appreciate if you would do a tutorial on greece pencil, thank you !
The Rigby clip caught me off guard.
Yeah this lighting setup is awesome...gotta try it next Can you please tell how can I make a rigged character move its part (like hand) into a portal , and the hand comes out of another portal a bit far away from the former portal...? Is that possible?
@ejcy3101
Жыл бұрын
It is possible, and you would want to use geometry nodes
@Smeaf
Жыл бұрын
Lol, so specific Of course it’s possible, just would take some trial and error with geonodes and other stuff in blender
@Arghya_10
Жыл бұрын
@@Smeaf lol yeah its specific Thanks 4 the reply btw If possible anytime can u pls make a tutorial? I didn't find any on youtube so...yeah..
@ejcy3101
Жыл бұрын
@@Arghya_10 KZread wont have your exact creative process, which is why you need to experiment. I don’t know exactly how to make a perfect portal, but I have an idea of how you can imitate one. Make your character, rig it, then make its animation. Next duplicate it, move it to where you want the portal to exit, then in geometry nodes you will want to make a proximity setup to dissolve the model (you should use an empty), once you have the model dissolving based on proximity, simply reverse it for the duplicated character in relation to its empty. Then make the object you want as your portal, maybe a ring with a plain in it, set up its material, and key frame transparency/transmission nodes with noise nodes so you can have a quick appear and disappear at the specific frames. This is a very rough idea that I thought of on the spot, sorry if it can’t work. There are tutorials for making these effects, like iron man’s nano tech suit, and they can look good if you refine it.
So you need to simulate a diffuser manually? Why isn't that function integrated into the lights?
Dude i love your content they are joyful an not like others boring an And I really think you should make a video blender curse for beginners it will help us an i sure think it will help your channel to An sorry im not native English speaker so you will see some misspelling
Very good 👍👍👍
I have a problem my renders come out super pixelated? Even when rendering on 4k. What am i doing wrong?
legend
heres one stupid question , what is the empty boxes in the assest for?
I love your channel so much everyday I learn a new thing about Blender like lighting animation hacks etc ur the best!
@Smeaf
Жыл бұрын
Thank you! Glad I can help you out 🔥💪
i have a difficult to make cools backgrounds to my products, could you help me?
So the light and the diffusion plane are in the exact same position in space? Why is the light shining *through* the diffusion if that is the case? Wouldn’t it need to be offset back from the diffusion, even if just an inch?
@dtremblay17
Жыл бұрын
It is behind the plane but he just not say it (we can see it at 1:27)
Hi I can add a plane, how attach a light source?
highly appereciate the editing
@Smeaf
Жыл бұрын
Thanks!
does this work if you hide the plane in renders?
@Smeaf
Жыл бұрын
Yessir
The randomly placed memes are gold
Problem with lightning is thath plane is visible in front of camera. How to fix that?
Super entertaining vids man! Could I get the 1:16 soundtrack ?
@Smeaf
Жыл бұрын
Lol, it’s the Wii Sports Main menu
This video helped me marginally. Still had to figure out some stuff u did not explain in here. Unless it has changed in blender 3.5.1, this video is outdated.
Damn ! You are the master in 2:27 minuts , super Fun fcking powerfull tip , thanks !!! Memes + sound Just top !!!
@Smeaf
Жыл бұрын
Thanks Filipe!
Brother when your academic will available
@Smeaf
Жыл бұрын
It's a large undertaking, and there isn't a set time on it yet, but once I get it closer to completion i'll let you know!
Another Smeaf upload?!?!!!!?!???!!
@Smeaf
Жыл бұрын
Absotutely
@Derpduck.
Жыл бұрын
@@Smeaf The goat of Blender! ( I would say god but that title is reserved for CGMatter)
thanks but the random pulp culture interjections were impossible to ignore so had to leave before 2 minutes were up
idky but it didnt work for me
Doesn't that make more noise?
@sm71485
Жыл бұрын
Increase samples and denoise
@titouansom
Жыл бұрын
@@sm71485 yes but you get artefacts and longers render time. Even if it's like 10 seconds, on an animation, it's a lot
@sm71485
Жыл бұрын
@@titouansom then you should go for Eevee. It's very much capable of doing product renders if you know how to use it properly. Also try using renderfarms.
@titouansom
Жыл бұрын
@@sm71485 yeah I use a lot renderfarms, but even with that, I always try to have te best optimisation for my scenes !
@alexanderhandjiev2845
Жыл бұрын
@@sm71485 those are not solutions man :D
While I'm learning from blender, I have this qwasun :Does animation require physics I'm curious coz I love animation?
@bryangrunauer
Жыл бұрын
Depends vastly on the end result you want to achieve. When in doubt, learn both lol
@stonealicious_playz7426
Жыл бұрын
@@bryangrunauer what if you don't study or learn physics and u know animations well?
@bryangrunauer
Жыл бұрын
@@stonealicious_playz7426 well In broad terms, you want physics to simulate natural environments and its effects. So gravity and collisions, rain, dust, oceans, lava etc,, in general give a much better result when calculated by a computer. But to something more specific like a character moving or motion graphics in general you would animate by hand, be it pose to pose or frame by frame. There's an advanced middle ground in "art directable physics simulations", like the snow in Frozen. It needs to feel realistic but can't be loose and unpredictable like in the real world, so there needs to be a knowledge intersection from both worlds.
@stonealicious_playz7426
Жыл бұрын
@@bryangrunauer well here's the thing, I clearly understand about those without any knowledge of physics.
@Arghya_10
Жыл бұрын
Well you dont have to study physics much but u need a slight knowledge if you need stimulations in your animations...
Lmao god (smeaf) is on my side rn fr because I literally have this problem with most of my renders and rn I’m working on my Demoreel which has a lot of chrome in it and this is literally all I needed to know 😅 thanks mate!
@Smeaf
Жыл бұрын
Get that demo reel money my man 💰
jesus whats with all the effects and sounds?!
Your videos are great and very informative but no need for the memes every 15secs 😅
This video makes very little sense to me, and I have been studying 3d for years. It doesn't help that like half the video is just meme edits with useless clips.
It’s not working 😢
too heavy editing/memes for a tutorial imo did the job tho
I understand why you are doing it but i really dislike the clickbait title and over edited videos. It's so off putting for me and I really hope that other blender channels won't follow this trend.
@techvalo7591
Жыл бұрын
Yeah I feel the contents of the videos aren't nearly as good as he makes them out to be
@kiyu3229
Жыл бұрын
Yeah it's over edited but I thing the contents are great and the title isn't that bad
@CommanderWiggins
9 ай бұрын
I will say he at least gets to the point quickly without trying to draw things out for increased view time.
This is really good and all, but is anyone going to bring up the whack-ass Regular Show interlude for step 2? I know it was already a video, but it's still fuckin *WEIRD.*
Gen z editing 😞 are we cooked?
cycles is so much better than eevee
@Stiftoad
Жыл бұрын
Well yes, at a cost
@A_Train
Жыл бұрын
Depends on your goal.
@Stiftoad
Жыл бұрын
@@A_Train indeed, I'd argue that for increased render time, cycles is more convenient/intuitive as well as generally more impressive especially for realism.
Can you please remove unnecessary and irrelevant parts from this video? For example: 0:40, 1:12, 1:31
@Smeaf
Жыл бұрын
No
what is bro saying?
my lighting is fine, thank you haha
I don’t think this type of editing really works for a tutorial content. For general theory, when you want to spice up some boring and mundane topic- yes, but when people are trying to follow step by step all the memes are just killing the line of thought. It’s super annoying.
Bro your edits 💀
As a beginner to blender, i am not a fan of how you edit your videos. Really distracting
Please ease up on the fast-paced editing and memes. It's very distracting.
dude you gotta stop editing your videos like this. all the memes make it so hard to watch. just want simple solid tutorials
@christenx
3 ай бұрын
Shutup
You can just increase the roughness a little and can acheive that same effect....
👍Taught me about softboxes. 👎 Annoying, loud, and nonsensical memes (1:12, 1:31, 1:47), that make me want to dislike your video (though I didn't). Would've also been helpful if you did direct on-off comparisons of the softbox vs regular light.
editing is insanely annoying
Your editing choices are distracting 🤔
Argh. These overlaid clip cuts are horrible and are dating badly. May this style of editing be banished forever as it’s ruining what is some really good content. This has to be embarrassing for the poor guy.
Al posto di fare video con intermezzi di cagate si potrebbe pensare di precisare meglio le cose ed approfondire i passaggi che si perdono per strada