VFX Artist Explains the HARDEST Visual Effect to Make

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THIS EPISODE ► Wren explains the most scientifically difficult visual effect to pull off - light caustics. But what exactly makes caustics so difficult to simulate?
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Пікірлер: 4 400

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Жыл бұрын

    I always loved seeing the ins and outs of VFX, it's a perfect example of "if you do things right, people won't be sure you've done anything at all."

  • @SAbdullah03

    @SAbdullah03

    Жыл бұрын

    I'm taking this quote

  • @feniksix31

    @feniksix31

    Жыл бұрын

    One of my favourite quotes from Futurama 😁

  • @killakori

    @killakori

    Жыл бұрын

    "I was god once." "Yes, I saw. You were doing well until everyone died."

  • @TheSpoonDeLauro

    @TheSpoonDeLauro

    Жыл бұрын

    I just rewatched this episode and thought the same thing haha!

  • @craigrussell3062

    @craigrussell3062

    Жыл бұрын

    GOD: Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket. BENDER : Or a guy who burns down a bar for the insurance money. GOD : Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all. The quote gains in majesty from its context

  • @2teepeepictures382
    @2teepeepictures382 Жыл бұрын

    The history of long hair in animated movies. Simulating hair has been such an interesting subject. I think it would make a pretty good video.

  • @donhoolieo4896

    @donhoolieo4896

    Жыл бұрын

    Hair, water, and glass in my opinion, are the hardest things to simulate. I agree with you. I find this stuff fascinating when you dig into the details on why simulating something would be hard. It’s almost reverse engineering reality.

  • @SirWrender

    @SirWrender

    Жыл бұрын

    Ooooooo I like this idea!

  • @2teepeepictures382

    @2teepeepictures382

    Жыл бұрын

    @@SirWrender I know. I feel like hair was the thing that everyone always talked about in the special features of animated films. Then after brave came out people just stopped talking about it. I wonder if the issues are still issues now or if it’s an old problem. I heard it described sort of like an atomic bomb. Each hair strand bumps into each other building up momentum until the simulation just freaks out for no apparent reason. I feel like monsters Inc. was another ground breaker in that department.

  • @2teepeepictures382

    @2teepeepictures382

    Жыл бұрын

    @@SirWrender ha! Just realized who this was. If you’re looking for ideas than a video exploring the question of whether it’s physics or relatedbility that make hand-to-hand combat for almost human shaped CG creatures believable. For example something that is shaped like a bear would not be able to generate much power using tae kwon do kicks. Would it look more believable to have realistic technique or realistic weight distribution?

  • @captainviggo4575

    @captainviggo4575

    Жыл бұрын

    I remember watching behind-the-scenes videos of Final Fantasy: The Spirits Within back then, talking about how maybe like half of the rendering time of the movie was just for Aki's hair. It also explains why all the other characters have short hair, hair tied back or even no hair…

  • @jgust
    @jgust Жыл бұрын

    Just watched avatar the way of water and it’s definitely simulated. The light patterns changes accurately when a creature is disturbing the water surface. It’s crazy how good it looks.

  • @SkulShurtugalTCG

    @SkulShurtugalTCG

    Жыл бұрын

    How do you know they didn't just take a camera to Pandora and film it for real?

  • @justinyearing3489

    @justinyearing3489

    Жыл бұрын

    There’s a video about it. They actually took the actors and put them in a Vfx suit, then dropped them into a tank of water.

  • @salimsawandi9829

    @salimsawandi9829

    Жыл бұрын

    i think they used real water and edited to fit with the characters movements

  • @maBasmi

    @maBasmi

    Жыл бұрын

    @@salimsawandi9829 not true. everything is rendered, especially the water. There are two shots I think (an eye close up and one indoor scene (?)) that are not rendered. all outdoor scenes are practically completely CGI

  • @salimsawandi9829

    @salimsawandi9829

    Жыл бұрын

    @@maBasmi proofs? you have the production files?

  • @bentheboss3734
    @bentheboss3734 Жыл бұрын

    omg I cant believe mark is actually doing normal stuff for the channel this is so cool. this just made corridor crew 10x better.

  • @crazybobby14
    @crazybobby14 Жыл бұрын

    Imagine that the reason for "Avatar: The Way of Water" to have taken so many years to be released was due to the caustics finally finished rendering.

  • @silverhawkscape2677

    @silverhawkscape2677

    Жыл бұрын

    Possible.

  • @cyanjackson7689

    @cyanjackson7689

    Жыл бұрын

    honestly makes a lot of sense LOL

  • @austinsavage5962

    @austinsavage5962

    Жыл бұрын

    That would be hilarious if they made that beautiful film like a year after the first one but the rendering just took forever

  • @TheNamesNobody

    @TheNamesNobody

    Жыл бұрын

    A huge portion of making films like this is waiting for rendering regardless..

  • @Dynelegacy

    @Dynelegacy

    Жыл бұрын

    good thing there wasnt a power outage at 99 percent XD

  • @carlosnascimento9269
    @carlosnascimento9269 Жыл бұрын

    "Real life runs constantly in real time without ever crashing." Well, I would certainly hope so. Great video Wren.

  • @MaxBrix

    @MaxBrix

    Жыл бұрын

    "As the frame rate shifts so do we." Einstein, sorta.

  • @ShaneCourtrille

    @ShaneCourtrille

    Жыл бұрын

    Er.. how would we know? maybe when you forget where you were going that's a crash :D

  • @HAWXLEADER

    @HAWXLEADER

    Жыл бұрын

    Maybe it crashed multiple times, got rebooted and restored to the last auto save, you can never know!

  • @H3xx1st

    @H3xx1st

    Жыл бұрын

    Brains crash all the time, seizures. Some people have them due to light. Its people that crash not the world, it kinda makes me think where the rendering is happening, in the world or in our minds.

  • @yubelious5584

    @yubelious5584

    Жыл бұрын

    People who create worlds of their own merit have more right to speak on reality than I ever will.

  • @TheBrownieSundownHD
    @TheBrownieSundownHD Жыл бұрын

    These Wren videos are some of the highest quality videos out there. His understanding and ability to explain these concepts is so unreal. Great stuff!

  • @CaptainOblivion
    @CaptainOblivion Жыл бұрын

    I think the main case where simulated caustics for an underwater shot would be more notably different than the gobo option, is when the thing catching the caustics is very close to the surface of the water. The parts of the dinosaur that are right up against the water would catch very different caustics than the parts further away, not just in brightness but in sharpness as well. If you move the dinosaur further underwater, the difference between the close parts and the far parts becomes less significant, and the result looks a lot more like the gobo.

  • @branbroken
    @branbroken Жыл бұрын

    When you consider if someone were to actually run that 11 year render, by the time it finishes you would probably be able to run an equivalent render in an hour with the advances in both hardware and render algorithms, probably also with some sort of AI enhancement thrown in.

  • @bloodypommelstudios7144

    @bloodypommelstudios7144

    Жыл бұрын

    Yeah I've thought that about stupidly long renders before. If it takes 18 months of tech progress to double your rendering speed you're better off waiting 18 months if a render takes more than 3 years. I guess if you ever found yourself in a situation like that you'd start rendering the first third of the animation and when the new system arrives use that to render the the remainder.

  • @MrGamelover23

    @MrGamelover23

    Жыл бұрын

    @@bloodypommelstudios7144 or just use render farms.

  • @ryanmccampbell7

    @ryanmccampbell7

    Жыл бұрын

    Quite likely that the entire process will just be AI (neural networks) eventually.

  • @UltraNoobian

    @UltraNoobian

    Жыл бұрын

    A similar concept is the Wait Calculation for Interstellar travel. Do you depart now with current technologies, or wait until you get even faster spaceships?

  • @theastronomicalmouse1828

    @theastronomicalmouse1828

    Жыл бұрын

    You can't wait for technology. It's why "The Works" was never completed - it would have been the first full 3D rendered movie, but the continual resetting because of technological advances meant it was never completed.

  • @The_Razielim
    @The_Razielim Жыл бұрын

    Man I missed Wren's deep-dives into very specific topics. I enjoy most of the content on this channel, but those hit particularly hard for me since he usually does either a science-y topic, or something crazy and obsessive about a sci-fi franchise... in either case, I love the effort you (Wren + the whole team involved) put into these vids.

  • @anirudhnavin4568

    @anirudhnavin4568

    Жыл бұрын

    His deep DIVES ?? XD

  • @The_Razielim

    @The_Razielim

    Жыл бұрын

    @@anirudhnavin4568 that wasn't an intentional pun but goddammit I hate you for pointing that out lmao

  • @rickydo6572

    @rickydo6572

    Жыл бұрын

    Ironically enough, the dude in your pfp has a very complicated relationship with water lol

  • @The_Razielim

    @The_Razielim

    Жыл бұрын

    @@rickydo6572 Tumbling... burning with white hot fire...

  • @anirudhnavin4568

    @anirudhnavin4568

    Жыл бұрын

    @@The_Razielim All in a day's work

  • @_Prince_Of_Darkness
    @_Prince_Of_Darkness Жыл бұрын

    As far as I'm concerned I saw the trailer of Avatar the way of water multiple times and each time I caught some new details but talking about Caustics, yes they were both a mixture of original shots under water and perfect cgi because one can clearly see the rays of light in the trailer but that doesn't happen in real life and the Caustics get dull as depth increases also the clarity of water is the biggest factor in play here, cleaner the water more crisp are the Caustics

  • @overanimated626
    @overanimated626 Жыл бұрын

    it's a shame to come back to a video i used to enjoy, now knowing this company is so comfortable with art theft and is even complicit in it.

  • @secretsandwich9693

    @secretsandwich9693

    Жыл бұрын

    Same here

  • @grinchfingers6741

    @grinchfingers6741

    Жыл бұрын

    I’m glad he looks like he is enjoying it 😆

  • @jonathanarocho893

    @jonathanarocho893

    Жыл бұрын

    I'm so confused. Why is he there? It's funny lol but I don't understand

  • @herlastborn

    @herlastborn

    Жыл бұрын

    @@jonathanarocho893 He lives there now. They don't let him leave.

  • @jadonyohannan5864

    @jadonyohannan5864

    Жыл бұрын

    @@jonathanarocho893 Markiplier is a fan of this channel and the Corridor Team, and got in contact them a little over a month ago where they (including Markiplier) reacted to his KZread series "Markiplier in Space." He had another video with them "VFX PRO Must Guide Noob Through CGi Hell" where he has become their intern and I guess he just shows up now here and there 😂

  • @danelyman
    @danelyman Жыл бұрын

    Wren is honestly a great educator. Has a passionate energy, knowledgeable background, and ability to simplify complicated ideas. He really could have his own education channel and I bet it'd be huge!

  • @VMYeahVN

    @VMYeahVN

    Жыл бұрын

    He 100% has Bill Nye energy and i love it.

  • @azimhulaimi

    @azimhulaimi

    Жыл бұрын

    @@VMYeahVN omg you're right now that you mentioned it! haha

  • @bcgolfguide

    @bcgolfguide

    Жыл бұрын

    yep!

  • @redglassesart
    @redglassesart Жыл бұрын

    I love these kind of videos from Corridor it’s fun and educational and Wren does a great job explaining how or why something works as it does

  • @rebirth4119
    @rebirth4119 Жыл бұрын

    I find it interesting that caustic filters of animation and film is like the filtering of convolution reverb on audio. You can take the room sound reflection response of something and put it on audio to simulate that a recording is taking place in a specific place like a bathroom or a tunnel.

  • @williammanning5066

    @williammanning5066

    Жыл бұрын

    Much of computer graphics can be viewed as 2d signal processing

  • @mrandersen6872
    @mrandersen6872 Жыл бұрын

    Wow I can't believe wren was able to speak under water so clearly!!! Fantastic job!

  • @zonesproductions

    @zonesproductions

    Жыл бұрын

    He's a pro

  • @melliecolesg231

    @melliecolesg231

    Жыл бұрын

    That's a secret power only VFX artists have.

  • @LuisSierra42

    @LuisSierra42

    Жыл бұрын

    He was also able to breathe

  • @mrandersen6872

    @mrandersen6872

    Жыл бұрын

    @@LuisSierra42 truly a master of his craft.

  • @adeoyesimeon3821

    @adeoyesimeon3821

    Жыл бұрын

    The cameraman is the true god here

  • @Insertnamesz
    @Insertnamesz Жыл бұрын

    I love Wren's solo vids. Learnt a lot once again. Keep it up.

  • @goodwincek

    @goodwincek

    Жыл бұрын

    happy Wrendnesday to us

  • @Boredman567
    @Boredman567 Жыл бұрын

    I think the gobo shot can be improved just by altering the actual video used for the light. So if you want to change the light falloff, you could try and change the light gradients and shapes, and adjust the intensity and contrast of the light source.

  • @tylerismyname
    @tylerismyname Жыл бұрын

    This was fascinating and I feel like contained knowledge applicable outside of just caustics. Loved the deep dive!

  • @vanshgarg5514
    @vanshgarg5514 Жыл бұрын

    Wren : finds an amazing shot Wren a few minutes later: realizes the shot was simpler than imagined Also Wren : fuck it, I wanna try the hard way and see it's worth it And that's why we love this channel

  • @spiderjerusalem8505

    @spiderjerusalem8505

    Жыл бұрын

    "we"? I don't :/

  • @BilliesAltfroid

    @BilliesAltfroid

    Жыл бұрын

    @@spiderjerusalem8505 "We" are the ones who love their content. Why would he count you as US anyways? lol

  • @spiderjerusalem8505

    @spiderjerusalem8505

    Жыл бұрын

    @@BilliesAltfroid, he didn't specify the group of people he meant be "we", I had to ask. Pretty depressing thought, being a part of "you" 😔

  • @FloopDeMoop

    @FloopDeMoop

    Жыл бұрын

    @@spiderjerusalem8505 Aww, sad troll is sad. Why waste your time watching videos you don't like? Go be sad elsewhere.

  • @EkardRimidalv

    @EkardRimidalv

    Жыл бұрын

    @@spiderjerusalem8505 You need help

  • @kilgo5439
    @kilgo5439 Жыл бұрын

    4:27 OMG! ITS MARK!! So happy to see him on corridor crew!

  • @RobertsMind
    @RobertsMind Жыл бұрын

    Thank you for this video. I am working on learning how to make water in Unreal Engine 5 right now. I have only been in the learning to render and model space for about 2 months and I think I missed my calling. I have been a software and web applications engineer for 26 years and it doesn't bring me near the pleasure I am getting from the open world game I am building and all of the rendereing, modeling, and animation that I am having to learn to build it. Thank you for all of the great content you have and will produce. Keep up the great work and keep inspiring everyone that watches your videos. If I ever had the chance I would love to come work with you guys and learn some of the craft and tricks of the trade from you and the rest of the Corridor Crew.

  • @cheesiesticks
    @cheesiesticks Жыл бұрын

    music choice at 10:35 is amazing im so glad to see drum and bass lol cause a lot of mixes on yt have old renders

  • @Mystikan
    @Mystikan Жыл бұрын

    I've always simulated water wave caustics simply by using a Voronoi noise shader in World space under a Colorizer filter in the Luminance channel. The gradient of the colorizer is then mapped to an inverse-square falloff (I use a Python node to generate the gradient knots from a formula) to give it the sharp contrast between the bright thin regions and dim falloff characteristic of these kinds of caustics. It looks very close to real, and adds zero to the render time.

  • @StewartFletcher
    @StewartFletcher Жыл бұрын

    That montage of all the glass renders was honestly one of the most beautiful things I've seen

  • @ZazivartumaV2

    @ZazivartumaV2

    Жыл бұрын

    adult swim vibes

  • @jasonchiu272
    @jasonchiu272 Жыл бұрын

    Wren: "It will take 11 years to render it!" AI: Two more papers down the line. Take it or leave it.

  • @matthahne

    @matthahne

    Жыл бұрын

    WHAT A TIME TO BE ALIVE!

  • @DoctorNemmo

    @DoctorNemmo

    Жыл бұрын

    You know, I'm something of a fellow scholar myself

  • @thespacemanfil4921

    @thespacemanfil4921

    Жыл бұрын

    Two minute papers but all of the videos are longer than two minutes

  • @maxmuller445

    @maxmuller445

    Жыл бұрын

    My papers almost flew away

  • @hmm7458

    @hmm7458

    Жыл бұрын

    isn't it carzy we all got the reference 🤣

  • @demondaviee1005
    @demondaviee1005 Жыл бұрын

    Congratulations, Wren. I think this is the best video you've ever done. Well done, you did a great job putting this together

  • @madoss_1838
    @madoss_1838 Жыл бұрын

    This is something all of the content creators should adopt in their videos " Enthusiasm " Cause when you are actually having fun doing what you're doing the viewer feels the energy and it prevents him from moving an inch. I personally enjoyed every second of this video.

  • @MrTrollstash

    @MrTrollstash

    Жыл бұрын

    How old are you?

  • @madoss_1838

    @madoss_1838

    Жыл бұрын

    @@MrTrollstash 😅😅 why is that?

  • @MrTrollstash

    @MrTrollstash

    Жыл бұрын

    @@madoss_1838 Curiosity

  • @madoss_1838

    @madoss_1838

    Жыл бұрын

    @@MrTrollstash I am 21 mate 😁

  • @MrTrollstash

    @MrTrollstash

    Жыл бұрын

    @@madoss_1838 Damn only one year older XD and to think that once 20 was a big number. Anyway what I wanted to say was that it is a normal thing on the youtube platform to be enthusiastic about something 😂 Tho yes not much, I have to agree. But if you are interested in game development or stuff like that then lmk and I can hook u up with some of the best channels 😁

  • @shubhajitghosh123
    @shubhajitghosh123 Жыл бұрын

    Take it this way... The movie Avater 2 is truly coming after 13 years, so maybe they shot it that time and... Waited 11 years for the render!

  • @hiteshadari4790

    @hiteshadari4790

    Жыл бұрын

    lmfao makes sense

  • @Tooth_Fairy

    @Tooth_Fairy

    Жыл бұрын

    Your fbi agent doesn't like that you've revealed confidential info mate!

  • @mookymookymooo

    @mookymookymooo

    Жыл бұрын

    Whooaaa

  • @jainikpatel575

    @jainikpatel575

    Жыл бұрын

    Whoo, can be true.

  • @themannyzaur

    @themannyzaur

    Жыл бұрын

    Woah woah woah how did you know?

  • @xodiaq
    @xodiaq Жыл бұрын

    The randomness on the simulated caustics is why they feel better to my eye, the gobo is very cyclical. If it was an isolated beauty shot, the simulated will make a HUGE difference, but in the Dino scene it’s probably not worth it. Really cool topic!

  • @catsnorkel

    @catsnorkel

    Жыл бұрын

    it is also not too hard to create gobos that are procedural and do not loop like this.

  • @chopsuey4698

    @chopsuey4698

    Жыл бұрын

    @@catsnorkel exactly

  • @VertexPlaysMC

    @VertexPlaysMC

    Жыл бұрын

    you could make better gobo caustics if you adjust the settings or use different water footage.

  • @propyro85

    @propyro85

    Жыл бұрын

    @@catsnorkel I know precious little about VFX, but would it be possible to create a gobo that's the the length of time you need for your caustic effects? Like you have a 2 minute scene where you need that effect, so you make a 2 minute gobo, so there's no obvious loop in it? Would that be any easier or is that pretty much working out to the same effort to fake it from the start?

  • @catsnorkel

    @catsnorkel

    Жыл бұрын

    @@propyro85 yes that's technically possible, but by that point it would probably be a lot easier and more efficient to do it procedurally

  • @PavlosPapageorgiou
    @PavlosPapageorgiou Жыл бұрын

    I was working on that in uni decades ago. The reason caustics are hard is there's no obvious way to trace a path from the camera to the light through 3rd surfaces. Normally you trace from camera to surface and then you trace in the direction of each light to see if the patch of surface is illuminated. But if light is to come through reflection or refraction it could be coming through any path. You'd have to render the entire scene from the PoV each surface patch just to calculate 2nd level lighting. Or you could trace photons forward from the light, have them deposit on surfaces randomly like textures, and then trace the scene from the camera and hope you got enough photons. That's the slow technique that I worked on way back. You could do better with fancy sampling and compression of photons, or some differential approximation of path tracing, which I'm guessing form part of the new renderer.

  • @Jet7Wave
    @Jet7Wave Жыл бұрын

    After diving into making a washing machine tech visualization for school with simulated water exploding out of the drum and rendering it all with VRay with both caustics and motion blur I can certainly relate. This was a lovely video to see and man, I gotta check out Photon Tracer.

  • @rano12321
    @rano12321 Жыл бұрын

    6:50, you can get that, physically correct caustics in Blender as well, and Blender has had that feature for over 6 months now and it's using a much more complex and advanced algorithm than photon mapping, it's called "manifold next event estimation" and it's based on a research paper released by weta digital, so there's a good chance they've used that method to calculate real caustics in avatar 2 by using their own renderer called Manuka. Great video nonetheless.

  • @intgr

    @intgr

    Жыл бұрын

    Though mnee calculates the caustics within the shadow of the object only, whereas photon mapping produces more realistic caustics inside and outside of the shadow

  • @thespinningcube

    @thespinningcube

    Жыл бұрын

    @@intgr I guess luckily for Avatar, everything under the ocean surface is in shadow.

  • @RandomNirvanaSXE

    @RandomNirvanaSXE

    Жыл бұрын

    I have a manuka tree in my yard.

  • @TiagoTiagoT

    @TiagoTiagoT

    Жыл бұрын

    You can use LuxCore on Blender to get more complete caustics. The material system is only partially compatible with Cycles materials though.

  • @FaZekiller-qe3uf

    @FaZekiller-qe3uf

    Жыл бұрын

    @@RandomNirvanaSXE ok

  • @wunkskorks2623
    @wunkskorks2623 Жыл бұрын

    4:15- that guy is SO stoked to talk about his work. That’s a rare gift, to have your work be something that excites you that much.

  • @JMPERager

    @JMPERager

    Жыл бұрын

    Wish I had that, or if I already do, could find that thing NOW. I'm in desperate need of direction in my life...

  • @debtoralive4693

    @debtoralive4693

    Жыл бұрын

    If you or I were to have a creative job like his, I'm sure we'd be as excited as he is. I know I feel really great when I'm creating art.

  • @henrikmikaelkristensen4784

    @henrikmikaelkristensen4784

    Жыл бұрын

    Wish we could see it in their products too.

  • @bazinga2

    @bazinga2

    Жыл бұрын

    You have officially won in life when you go into a field of work that you love. No matter your age it’s never too late to pick up a new hobby and potentially go into the field!

  • @BookmansBlues

    @BookmansBlues

    11 ай бұрын

    Jules is awesome, and very passionate about these kinds of thing.

  • @StephanBuchin
    @StephanBuchin Жыл бұрын

    10:36 Wow! The results are amazing and they look so real. The morphing purple sphere is deeply pleasing to the eye.

  • @rushingninja6640
    @rushingninja6640Ай бұрын

    Wren is always so fun to watch. i was barely able to follow as couldnt really understand and yet he still makes it so enjoyable and easy to watch :)

  • @legofisch9753
    @legofisch9753 Жыл бұрын

    I second what a few others also said: The differences between gobo-caustics and simulated ones are probably way more noticeable once anything interacts with the cause of the caustics. In the case of water the surface. Like an underwater shot of someone breaching the surface from below. The caustics on the part of the body still underwater would change as the surface would get distorted. And also there will be bubbles the light has to go through. Same for let's say a boat passing over your underwater scene. It would not just be a shadow as another gobo layer on top of the "fake" caustics. The wake of the boat would change the caustics. Although in contrast to the first example it would probably be reasonably easy to record the caustics patterns of a model boat in a pool to simply get a better "fake" layer. Oh and my guess on why the simulated magnifying glass looked slightly different is, that you modelled a perfect lens. But real lenses, especially cheaper ones, often have slight imperfections in their surfaces. And the refractive index varies as well. There is a reason you pay several 100$ for good lenses that size.

  • @Timberwolf581

    @Timberwolf581

    Жыл бұрын

    "my guess on why the simulated magnifying glass looked slightly different is, that you modelled a perfect lens." I think the same goes for the other examples he made. They all look a little too neat and too sharp.

  • @somedude8604
    @somedude8604 Жыл бұрын

    Mark casually being an intern always cracks me up. Loved the video, very interesting topic.

  • @DjamTG12345
    @DjamTG12345 Жыл бұрын

    These videos made by wren are some of my favorite videos on corridor

  • @debtoralive4693
    @debtoralive4693 Жыл бұрын

    I have watched several of your videos now because I'm interested in the process and it's apparent limitations and well, all computer generated graphics. In this video I got a better sense of what you really mean when you say rendering, which helps me understand so much more. I just have one question: you seem to have a lot of fun there, which is great, but how do you guys ever have the time to get all these great videos done???

  • @evolutionarytheory
    @evolutionarytheory Жыл бұрын

    As a professional rendering engine developer, can I just say guys, this is a REALLY good video. Well done. Also, it's cute that you think 100 hours is slow to render. r.e. Avatar, WETA can certainly render caustics of the nature you showed "for real". Their renderer Manuka has a very flexible raytracing architecture that they can tune per shot. They have also released a phenomenal number of advanced papers recently for rendering complex light-transport scenarios, so I would guess that yes, those shots proabably were fully physically-plausible caustic renders (probably also with some creative license thrown on top for good measure).

  • @kentslocum

    @kentslocum

    Жыл бұрын

    I imagine they had to improve their rendering game for all of the underwater scenes in Avatar 2.

  • @Deliveredmean42

    @Deliveredmean42

    Жыл бұрын

    So this is why it took them a decade to get Avatar 2 release...

  • @wjrneo2

    @wjrneo2

    Жыл бұрын

    @@kentslocum And they aren't doing it even on a high end single workstation. No single system today can compare with a state of the art Render Farm.

  • @Idiomatick

    @Idiomatick

    Жыл бұрын

    They would have also had access to ML tweaked versions to cut render times like probably the one Wren talked about.

  • @evolutionarytheory

    @evolutionarytheory

    Жыл бұрын

    @@Idiomatick ML isn't used as much as you might think in production rendering. IMO it's a hugely over-hyped technology. It's too difficult to control, and when it doesn't work, it's useless. So most of the time we specifically choose not to use it, especially for things like caustic rendering that demand reasonable frame-to-frame coherency, something ML is often terrible at.

  • @McCallahanIndustries
    @McCallahanIndustries Жыл бұрын

    Wren emerging from the deep is a callback to Sync when the main character wakes up in the ocean.

  • @DLCS-2

    @DLCS-2

    Жыл бұрын

    I thought it was how we evolved from the sea

  • @dilanrajapaksha

    @dilanrajapaksha

    Жыл бұрын

    Man I loved Sync best show Corridor ever made

  • @LaSerpentDEden

    @LaSerpentDEden

    Жыл бұрын

    Sync is such a good movie

  • @derigel9783

    @derigel9783

    Жыл бұрын

    Oh God, how long ago was that show?

  • @thewolfstu
    @thewolfstuАй бұрын

    I actually used this vid as inspiration after watching it the first few times and ended up using caustics in some background renders for my art and in a piece I recently did for Valentine's day I even used it to simulate an old CRT TV and it's been fun messing with caustics in Blender.

  • @NourArt02
    @NourArt02 Жыл бұрын

    Wren: I'm gonna render this scene at 16000 samples. Also Wren: Why is it taking so long ?

  • @poonamr9870

    @poonamr9870

    Жыл бұрын

    BRUH XD

  • @niemanickurwa

    @niemanickurwa

    Жыл бұрын

    ikr :D

  • @TINYArmy

    @TINYArmy

    Жыл бұрын

    seriously...watching him turn on EVERYTHING (GI, Photon Emission, AO, DoF, etc.) and running the entire scene at super high sample rates and telling the world that refractive caustics take forever to render was a bit cringe. 100hr 720p render....you'd be fired from any lighting/rendering department for that kind of move.

  • @donflamingo795

    @donflamingo795

    Жыл бұрын

    Bruh moment

  • @farpurple

    @farpurple

    Жыл бұрын

    @@TINYArmy 100 hours is just a bit more than 4 days afk, it isn't so much

  • @linkz101
    @linkz101 Жыл бұрын

    Love to see intern Markiplier doing the hard work

  • @being47

    @being47

    Жыл бұрын

    I was beginning to believe no one saw him.

  • @xenon9200

    @xenon9200

    Жыл бұрын

    @@being47 i was gonna say the same thing, lmao

  • @justinmcgough3958

    @justinmcgough3958

    Жыл бұрын

    Glad you said something cause I wasn't sure if I was just being dumb or if that was actually Markiplier

  • @cliffemall7984

    @cliffemall7984

    Жыл бұрын

    @@justinmcgough3958 For real, I was so confused because it came out of nowhere.

  • @cli

    @cli

    Жыл бұрын

    i was like holy shit is that markipoo

  • @bChuraful
    @bChuraful Жыл бұрын

    @0:25, 90s Bill Nye vibes and i’m here for it!

  • @jonyconde
    @jonyconde Жыл бұрын

    Amazing information on this video as always thank so much guys. 🙏😍

  • @ponta2852
    @ponta2852 Жыл бұрын

    This is honestly one of the most interesting things I've seen in a while, caustics are so mesmerizing! Would totally watch if you went more in depth on other types of effects!

  • @GregsGameRoom
    @GregsGameRoom Жыл бұрын

    4:17 - Good to see that intern being put to work!

  • @seanloughran6714
    @seanloughran6714 Жыл бұрын

    That was awesome! Loved the deep dive into this niche area!

  • @danieltodorovic3879
    @danieltodorovic3879 Жыл бұрын

    Dude that caustic render sequence with the drum n bass was so sick

  • @lucadeandraderibeiro
    @lucadeandraderibeiro Жыл бұрын

    I'm researching caustics and its 3d rendering at university and I must say: this was a great video. It was very informative without being overcomplicated. Also, the message about how computer graphics is all fake is super important because it's easy for us artists to forget that cgi is entirely simulation, that, for instance, no rays or photoms are really being traced or that no particle or wave is really interacting with matter and transfering energy to it etc. I say its easy to forget because I myself did it, focusing too much on physical accuracy when in the end rendering algorithms are just mathematical models that try to replicate real phenomena (and generally from the limited pov of a camera). It doesn't matter how good they are, they will never reach reality. At most they will seem visually close enough. When we remember that, we are free. Free not just to take some shortcuts as shown in the video, but free to explore cgi as what it is, a simulation, and embrace both the limitations of innacuracy and its hidden powers as part of the artwork, as a way of subverting the laws of physics and, because of that, creating better and more powerful scenes (yet physically innacurated) and telling better and more touching stories with them.

  • @DeGuerre

    @DeGuerre

    Жыл бұрын

    I'm reminded of a Usenet discussion from the 90s when "A Bug's Life" and "Antz" were out around the same time, and a lot of people were talking about which film looked more "realistic". A renderer engineer from Pixar ended the discussion with a three word sentence: "The ants talk."

  • @jjbarajas5341

    @jjbarajas5341

    Жыл бұрын

    Fake particle physicist

  • @AuthenTech
    @AuthenTech Жыл бұрын

    love that wren actually went into the ocean for the shot - true dedication

  • @raghavjr1624

    @raghavjr1624

    Жыл бұрын

    Or did he? LoL

  • @Nevarent
    @Nevarent Жыл бұрын

    This is such an informative video, driven by the true power of science: curiousity and willingness to experiment. I love it.

  • @TheNissan100
    @TheNissan100 Жыл бұрын

    I love this channel, caustics and GTA cube maps are things that have recently blew my mind

  • @d.b.4671
    @d.b.4671 Жыл бұрын

    Wren: "surely they're not called caustics because they burn things, right?" Also Wren: proceeds to burn things with caustics (In fairness, I also didn't make the connection until he said the exact words "catch things on fire".)

  • @richardpike8748

    @richardpike8748

    Жыл бұрын

    Wow me neither! Thanks for pointing that out

  • @willbe3043

    @willbe3043

    Жыл бұрын

    That's a really interesting point!

  • @alexivanescu8682

    @alexivanescu8682

    Жыл бұрын

    most under appreciated comment ever!

  • @atheistlinguist542

    @atheistlinguist542

    Жыл бұрын

    The term "caustic(s)" literally comes from the classical Greek word for "burn."

  • @paleoph6168
    @paleoph6168 Жыл бұрын

    So glad that Prehistoric Planet is getting more attention, especially in the CGI department.

  • @phoenix2gaming346
    @phoenix2gaming346 Жыл бұрын

    As a VFX and 3d artist i love dynamics 🧬

  • @michaelduncan672
    @michaelduncan67217 күн бұрын

    Brilliant video. I love how you describe the craftmanship of the CGI simulations versus the reality they emulate. It is plain to see that a rendered scene needs a CG artist to set up every detail of a single scene. Yet, many think that the reality of our universe can spring into existence without any creator. 🤔

  • @ChainsawXIV
    @ChainsawXIV Жыл бұрын

    The hard-edged falloff with the gobo-based effect could probably be improved by using an area light instead of a directional light. Key thing to keep in mind is that in a real water scenario you have refracted light angling in on the object from a broad area of water surface, so the light "wraps" the object's form more. Incidentally, in games we sometimes get this effect by building the caustics into the surface material itself, rather than projecting it from a particular light. That approach also makes it easy to smooth out the falloff along the edges, since you're just putting a little bias into the directional falloff.

  • @happysnail8546

    @happysnail8546

    Жыл бұрын

    yes, I was about to comment that!! area lights have a much more realistic feel to them when trying to light scenes with some nature in it. also varying the samples just on the lights, depending of which one/how many they have used on the scene, might help with the noise and the render times!

  • @Kjasi

    @Kjasi

    Жыл бұрын

    Additionally, just adding some fall-off to the light will also help with the edge fading.

  • @gamerkingdom1442
    @gamerkingdom1442 Жыл бұрын

    As someone who has a Bachelors of VFX, it’s nice to see how much the TECH has improved over the years! These CAUSTIC effects look incredible!

  • @schebbi

    @schebbi

    Жыл бұрын

    Yes, the IMPROVEMENT is really REMARKABLE. It is crazy to SEE what is POSSIBLE

  • @waterunderthebridge7950

    @waterunderthebridge7950

    Жыл бұрын

    Is it literally called that? Would that be a Bachelors of Arts, Fine Arts (due to the artsy part) or Science (due to the computer-y part)?

  • @kdvr766

    @kdvr766

    Жыл бұрын

    Theres a specific bachelor for vfx?

  • @BevansDesign

    @BevansDesign

    Жыл бұрын

    Yeah, I've been watching the field my whole life (dabbled with it in college but didn't specialize in it), and it's amazing to see how much stuff has gone from needing to be faked, to being able to accurately simulate. Or in games, thinking about all the effects that can now be rendered in real-time. And of course, you still have to decide if accurate simulation is even something you *want* or *need* in your project. As Wren showed with the dinosaur, fake caustics are probably all you need for such a sequence, and can save you a lot of time, effort, and money. I'm sure the new Avatar movie uses a mix of fake and simulated caustics, depending on the scene.

  • @schebbi

    @schebbi

    Жыл бұрын

    @@kdvr766 No. It's a bachelor of Arts, in the end.

  • @PDsChannel0112
    @PDsChannel0112 Жыл бұрын

    I can't even rotate the view properly in blender and look at what you are doing man that looks real

  • @mykal7734
    @mykal7734 Жыл бұрын

    Cool vid, very well put together, 15 min went by really quick

  • @sandwiched
    @sandwiched Жыл бұрын

    As a glasses-wearer, I've always been curious about the various types of blur. For example, without my glasses, the world is blurry, but it's not like a smooth gaussian blur, or a smeared motion blur... it's kind of like a distance blur, where edges will blur out to a certain "distance", but then there's almost a hard edge, a place where the blur cuts off. In any case, it'd be fascinating to see if renderers can simulate the blur of poor eyesight somehow.

  • @deltav864

    @deltav864

    Жыл бұрын

    Sounds like life turned on the Depth of Field option for you.

  • @bingo5387

    @bingo5387

    Жыл бұрын

    Mine would be pretty easy to simulate, my one eye literally just has blur filter on it lol. There is no point in which the vision in it get's any clearer, just things get easier to see as they get closer because they're bigger. Glasses only provide the slightest increase in clarity.

  • @Antar_Cobs

    @Antar_Cobs

    Жыл бұрын

    I had the same question before! Look up "bokeh", it's the out of focus effect you're thinking of that happens with our eye's pupil. Our eyes don't focus light properly so it blurs everything in that manner.

  • @Kajed8963
    @Kajed8963 Жыл бұрын

    Damn it feels like forever since the last "Wren explains cool shit" video. I missed this.

  • @Saffron777
    @Saffron777 Жыл бұрын

    I love this channel! You guys help me appreciate the little things in life. We really are having a intense experience as humans thst it is so difficult for humans to recreate. So many things that go into how we see our world! 🤯✨

  • @AlexTuduran
    @AlexTuduran9 ай бұрын

    This was very entertaining! Ryan Brucks from Epic Games made a video where he addresses the subject and his results are nothing short than phenomenal. What's missing in the "fake" version of your caustics is the fact that just as with real lenses, the caustics are volumetric. That is, they can't be approximated purely by projection, because depending on the depth, rays of light converge or diverge, just like in your lens test. Ryan is pre-computing the caustics as a volumetric texture (3D), where each slice of caustics is different and uses the distance to surface to project the correct slice. You could simulate that with multiple projectors angled slightly different, each projecting a different caustics subset and when the projections meet, you basically get the non-directional caustics that render different at different distances. Probably a small difference in the output, but you get a little closer to the real thing with virtually the same rendering time.

  • @thewolfstu
    @thewolfstu Жыл бұрын

    4:45 I didn't even realize that was Mark at first. XD

  • @LandonLovette
    @LandonLovette Жыл бұрын

    Please make more videos like this. A few years ago I experimented with replacing the environment texture in Blender with a 360 video to make it seem like my 1950s cg car was really moving through LA with proper reflections, but I could never find a video that was HD or filmed correctly for what I was doing. I would like to see a video about a modern approach to this.

  • @airbnbreviews693

    @airbnbreviews693

    Жыл бұрын

    Yeah, Wren's video essays on VFX are almost as good as his one wheel skills... I take that back, he hasn't slid a rail yet so these are better.

  • @dot_frost

    @dot_frost

    Жыл бұрын

    I'm pretty sure cg matter or default cube made a video about this very thing you described

  • @SupaKoopaTroopa64

    @SupaKoopaTroopa64

    Жыл бұрын

    I think the modern approach is just to use multiple HDR cameras to capture the video. You could also use an approximation of the lighting, as well as some fixed camera angles and clever compositing to make a similar effect.

  • @GrazCore
    @GrazCoreАй бұрын

    I wish I could go to Corridor and learn how to do VFX in person. All of these videos feel so educational that I bet just being in proximity would help you learn.

  • @fish2785
    @fish2785 Жыл бұрын

    Just the random montage with the breakcore is awesome

  • @bibhushanrajthala
    @bibhushanrajthala Жыл бұрын

    0:41 that dedication from Wren we all love to see

  • @MythosFilmsYT
    @MythosFilmsYT Жыл бұрын

    They've taken so much time to develop new technology for the Avatar sequels, I would not be surprised at all if they've found a more effective way of doing it "for real".

  • @jacexiong
    @jacexiong Жыл бұрын

    I'd like to see how VFX artists/companies go about creating new software for tools they need which were too advance at their time of creation. You could compile a list of tools created that helped VFX make large leaps and strides in the industry.

  • @blackholessbm
    @blackholessbm Жыл бұрын

    Don't forget that you can always render the gobo caustics on another renderlayer and feather it out in post. So I'd say it's not feasable at the moment :D but it's come a long way !

  • @24kRobot
    @24kRobot Жыл бұрын

    Wren is my favorite. He’s always so stoked and excited about his craft.

  • @mol_2017
    @mol_2017 Жыл бұрын

    7:53 "I know its hot, but i just wanted to... feel it" I see that Wren is getting a little bit influenced by Mark-"Not a masochist"-iplier, because that sounds a little too close to "I just wanted to see if my body can take it"

  • @MysterX79
    @MysterX798 ай бұрын

    The first episodes of the series were of course a step into an almost unknown Middle Earth... But from that song on I loved the series and I'm watching it with joy again when season 2 is coming.

  • @kimpanattoni
    @kimpanattoni Жыл бұрын

    Ok, here is one for you: Using just the render engine and no compositing tricks like using After Effects and such, creating a completely accurate physical atmosphere such as the one around earth. Imagine doing a documentary in which you are approaching earth from the moon, and you need to not only simulate how the atmosphere of the earth changes in appearance as the spacecraft you are in gets closer and closer until it is orbiting at the altitude of the ISS, and during this process, you witness several sunsets and sunrises, and then once in orbit, watch a few more as well. Using just the app and the render engine of your choice, try simulating the physics of absorption and scattering through multiple layers of the atmosphere such as the troposphere, stratosphere, mesosphere, ozone, etc and the behaviour of light through each in order to create the Rayleigh scattering, albedo calculations and other accurate behaviours of light involved. While Blender does have a few (paid in most cases) add-ons to help accomplish this, I would love to see you approach it in the same manner that you examined caustics in this video. If that sounds like a fun challenge, I would love to see your approach to it. Enjoy. :)

  • @AGamerDraws
    @AGamerDraws Жыл бұрын

    As a 2D artist, I learn so much from seeing attempts to simulate light in 3D and FX software. It really breaks down the science and the effect on surfaces so that I can recreate it in my own medium.

  • @dullroar2673

    @dullroar2673

    Жыл бұрын

    It's all about having soft eyes. Watching these videos I see the same spirit in making Jurassic Park dinosaurs or light scatter from water surfaces or video game hallways

  • @yairzfax
    @yairzfax Жыл бұрын

    Wren's explaining videos are awesome!! Really really enjoyed this, and I love how the explanations really make us feel that we have a fundamental understanding without being too complicated. My only nitpick is that you sort of glossed over how the renderer was developed to make caustics achievable in normal amounts of time. Like you spent the whole first half explaining why caustics are impossible, but then it turns out that octane just has a caustics setting and it all works? How did they develop that and overcome what was previously impossible? But aside from that, great video!!

  • @Tricker1266

    @Tricker1266

    Жыл бұрын

    Not only that but it's stated that there's no compromises and that you get the same result from switching to the caustic renderer, but the result is not exactly the same. PMC looks way blurrier compared to Photon Tracer. Maybe you could blur them a bit and achieve basically the same result but they don't look the same out of the box.

  • @SirWrender

    @SirWrender

    Жыл бұрын

    Well… truth be told I don’t fully understand the new photon tracer and how it’s different from photon mapping.

  • @Tricker1266

    @Tricker1266

    Жыл бұрын

    @@SirWrender Expanding on it in a future video would be cool, but that would maybe be quite the short video. Also, hi Wren

  • @ijtaba7
    @ijtaba7 Жыл бұрын

    Thank you for this amazingly informative video!

  • @martvincentadtoon4180
    @martvincentadtoon4180 Жыл бұрын

    Man, those are very nice shots. I got goosebumps

  • @PostScarcityNOW
    @PostScarcityNOW Жыл бұрын

    Whoever you hired to play the role of the render engine around the 4:15 Mark on the timeline was hilarious. Mark my words, that guy is gonna go places as an actor. He hit all the Marks perfectly. I can't give any bad Marks on his performance. He was never off the Mark about how to portray the role. I feel like he really left his Mark on the video. Some people aim for funny and try too hard and really overshoot the Mark, but not him. He should start a youtube channel. Now if you'll excuse me, I have to find my pliers.

  • @joeytheghost4211

    @joeytheghost4211

    Жыл бұрын

    I WISH he had a channel.

  • @LordofDD24
    @LordofDD24 Жыл бұрын

    I would love more of a deep dive into early graphics engines, and how they were made/developed. Between Tron and Jurassic Park is about 11 years, but the way the technology evolved is huge!

  • @Roxor128

    @Roxor128

    Жыл бұрын

    One cool thing about Tron: the textures are procedural. Not enough RAM in the computers of the day to use raster textures.

  • @samuelebarberi8631
    @samuelebarberi8631 Жыл бұрын

    i liked the little detective scene done with the gobo

  • @ljroberts83
    @ljroberts83 Жыл бұрын

    Love, Love, Love Wren hosted videos..

  • @Fvdp00
    @Fvdp00 Жыл бұрын

    4:25 Is that Markiplier?! 😂

  • @JoeMaw97
    @JoeMaw97 Жыл бұрын

    I’d love to see you do a video about turning day into night; like when a shot had been filmed in broad daylight, then in post they’ve had to change it to night time. Some of the old Bond films make me laugh with just a very obvious blue filter (you can even see the sunlight in the shots!) I wondered how you guys would go about achieving the effect with today’s software and advances!

  • @Timberwolf581

    @Timberwolf581

    Жыл бұрын

    tbh the blue filter is still being used. Even when it's not, it's stupid obvious when they show a light source like a campfire that barely gives off any light.

  • @mattcurr9931

    @mattcurr9931

    Жыл бұрын

    all the night shots in Fury Road were filmed in bright sunlight. and even over-exposed, crazy, huh.

  • @lpearson88gmail
    @lpearson88gmail Жыл бұрын

    Ive been dreaming of the caustics from the latest blade runner movie. Thank you for teaching me the word caustics, and i hope to some day be able to make them myself!

  • @hideyasumusha7211
    @hideyasumusha7211 Жыл бұрын

    10:26 and that my guys is how you get 40.3 Tb of hard drive filled up

  • @SuperScribeMonkey
    @SuperScribeMonkey Жыл бұрын

    Wren, I hope you see this. I love these exporations into vfx shots, I see a similar enthusiasm as Adam Savage. It cool to still have some content that has someone(corridor as well) who cares so much about sharing and exploring with an audience. Thank you

  • @SirWrender

    @SirWrender

    Жыл бұрын

    Thank you!

  • @secretreleases
    @secretreleases Жыл бұрын

    The difference between the simulated caustics and the gobo you're talking about (at the dinosaur comparison), that's probably easily to fix with a Curves Adjustment Layer on the Gobo (bring up the shadows for example)

  • @Hoto74

    @Hoto74

    Жыл бұрын

    Yeah, I'm pretty sure that would only need some minutes of tweaks and it gets so difficult to tell what what is, that you will ask again if you should simulate it. Sometimes tricks are so close to the real one, that you only want to use this tricks, because mostly they save a lot of time.

  • @Netherdan

    @Netherdan

    Жыл бұрын

    This might be a stupid question but: is it possible and/or plausible to construct a "dynamic gobo" based on the relation between the object, the light source, and the surface in between? Taking a water surface as an example, can you pass a plane under the lowest valley in the water curves, take that as a "noise map", add some sharpness, etc, and make it a "dynamic gobo"? (idk what I'm talking about and the terms might be all wrong here, I'm just being curious)

  • @marcelloramazzini5402
    @marcelloramazzini5402 Жыл бұрын

    I was on the Avatar way of the water fimling set, costics were a real deal that took an incredible amount of development from research which came to be part of the delay. In production, costics are made computer generated, since underwater recordings were made in a tank with floating balls and special recording equipment in order to get propper lighting, but to avoid getting real life costics which would interfere on the development of the new mocap underwater suit tech, which would need propper tracing suits.

  • @ArcaneVortex
    @ArcaneVortex Жыл бұрын

    Not sure if Corridor will see this. But I can tell you that NVIDIA researchers proposed a neural network-based method for rendering caustics. Trained on a large dataset of caustic patterns to be able to generate caustic pattern in real time on new 3D scenes or light fields, without ray-tracing or photon mapping calculation. They are still in research stage. They talked about it on the SIGGRAPH 2021 conference. The paper was called "Neural Caustics: Rendering Caustics from 3D Scene and Light Field" NVIDIA sadly removed it from their archive, but maybe it is hosted on some other research paper archives. As far I recall it was very impressive back in 2021 no idea how far they got with that now.

  • @dwightk.schrute5559
    @dwightk.schrute5559 Жыл бұрын

    Just when I needed a video to my cereal to

  • @ActuallyHoudini

    @ActuallyHoudini

    Жыл бұрын

    yeah

  • @kindahungry2662

    @kindahungry2662

    Жыл бұрын

    dinner for Europe lmao

  • @rohanchdas44

    @rohanchdas44

    Жыл бұрын

    Dwight? How's Jim doin?

  • @Radamir00

    @Radamir00

    Жыл бұрын

    Huh

  • @CoolHand032

    @CoolHand032

    Жыл бұрын

    Eat* :)

  • @vicsardou9654
    @vicsardou9654 Жыл бұрын

    As a former photographer/video producer/physics teacher/astronomer, I am perpetually looking at light artifacts/phenomena. My favorite discovery was when I was eating breakfast and my cat started going crazy. It took while because I kept shifting my head, but the cat was chasing the caustics created by an 8 lamp chandelier refracting through my glasses. Every time I moved my head the slightest, the cat saw eight light bugs (Caustics) flying around the room. It was very funny. (probably not to the cat.)

  • @sam23696
    @sam23696 Жыл бұрын

    the TLDR of the video is hard thing to render is hard, the work around that everyone uses is the best option. Wow how informative

  • @allaniiiamido1134
    @allaniiiamido1134 Жыл бұрын

    I really do admire Prehistoric Planet. Its visual effects, its accuracy to our latest understanding, The water and David Attenborough. Its amazing.

  • @tylersculpts
    @tylersculpts Жыл бұрын

    I love when a difficult task in 3D software like caustics gets fixed and it completely changes the workflow. Last thing was probably viewport denoise for Blender (i dont know if other render engines had that yet). I can't wait for viewport caustics to be a thing! Then the next bottleneck in the workflow will be addressed :)

  • @macksnotcool

    @macksnotcool

    Жыл бұрын

    Other rendering engines have had a denoiser for like 10 years.... That's one of the few things Blender was VERY behind on. That and render times....

  • @yaro_sem

    @yaro_sem

    Жыл бұрын

    @@macksnotcool He's talking about AI denoising, which didn't exist before 2017.

  • @TheTattorack

    @TheTattorack

    Жыл бұрын

    @@macksnotcool AI powered denoising by OptiX, my man. That's a fairly recent development.

  • @macksnotcool

    @macksnotcool

    Жыл бұрын

    @@TheTattorack I'm talking about denoising. Also Blender doesn't just use Optix, it also uses OpenImageDenoiser, and it's own denoiser... None of that has to do with my point that rendering engines have had denoisers since like 2010-ish...

  • @TheTattorack

    @TheTattorack

    Жыл бұрын

    @@macksnotcool I literally just used OptiX to render a scene in blender not 10 minutes ago. Have you ever even clicked on the little drop-down menu? Yes, we're all quite aware you're talking about denoising. What you don't seem to understand is the difference between the regular denoising that was around 2010 (and which blender had too) and AI powered denoising.

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