You Might be Using These Moves WRONG with Marth & Lucina (SSBU)

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Пікірлер: 161

  • @aann
    @aann Жыл бұрын

    ---- READ THIS ---- If you enjoyed this video go check out another Marcina video about how to work with the shield breaker: kzread.info/dash/bejne/hmaG0ap-mdO2dM4.html This is the pinned comment where I post some corrections, post-video comments and whatever stuff I said I'd add - Not really an error, but something I should've mentioned: Side-B angled down also does the most shield damage and pokes shields, on top of doing the most damage (added by JJP_Arxys) OTHER USES FOR DB1 - Jab-locks in platforms. DB1 lets you catch missed techs in platforms without needing to land in the platform yourself (suggested by Kendukin) If you have any more ideas or comments reply to this comment and I might add it to this one :]

  • @yourlocalraccoondealer8611

    @yourlocalraccoondealer8611

    Жыл бұрын

    Oh yeah i use DB1 for platform locks into tipper up air all the time, its a nice consistent punish for marth. Good addition man :)

  • @benja637

    @benja637

    Жыл бұрын

    I have found that DB1 not as a follow up but as an anti air can be a very good combo starter. It's so quick that almost always if you catch your opponent jumping they will panick and buffer whatever they were about to do, that being airdoge so they land with lag or an aerial which doesn't come out in time and land with lag leaving enough time for you to actually sneak a nair 1. In my experience works 95% of the time and would like to see more Lucina players giving it a try. I say Lucina cause in my experience this doesn't work with Marth at all, maybe the move it's just to weak. Obviously reacting to the nair 1/up air actually landing is important as well. And also awesome video!!

  • @yourlocalraccoondealer8611

    @yourlocalraccoondealer8611

    Жыл бұрын

    @@benja637 That's true, but it also means most players will just buffer spamming nair or fair and hit you back for using DB1 on them. This is the common issue with people who use it as a neutral tool too often.

  • @shogant

    @shogant

    Жыл бұрын

    I think you should explore non-true combo uses of these options for mix ups and reads.

  • @CaptainDCap

    @CaptainDCap

    Жыл бұрын

    DB1 is also amazing for mixing up your opponent that is in disadvantage, and can set up for a Dair spike. DB1 into Dair is obviously not true, but many characters have no real options after being hit by DB1 off-stage, and often can only hope to make it back with their basic recovery move or a jump. After being hit by DB1 off-stage, they're usually in a prime position to get spiked by Dair, and it tends to trade successfully or just outright win. In cases where your opponent is already out of resources, there's no real point in going for it, outside of coming out faster than Fair and Bair and having a more forgiving hitbox than Nair.

  • @lazyyfox7914
    @lazyyfox7914 Жыл бұрын

    One thing to note is you can get around the stage spike mixup by pressing both shield and up-b at the same time. Since specials have more buffer priority than airdodge, you'll get tech if you hit the stage, but up-b when hitstun ends.

  • @Chip10591
    @Chip10591 Жыл бұрын

    Side b down also does the most shield damage and can poke.

  • @aann

    @aann

    Жыл бұрын

    thanks for commenting this! 100% true just forgot to mention it lol

  • @Spyder-Marth

    @Spyder-Marth

    Жыл бұрын

    I never get the shield poke. Guess I suck 💀

  • @Chip10591

    @Chip10591

    Жыл бұрын

    @@Spyder-Marth It's not the most reliable but it can happen.

  • @jeeebthecomic6453

    @jeeebthecomic6453

    Жыл бұрын

    umm actually neutral b does the most shield damage 🤓🤓

  • @aann

    @aann

    Жыл бұрын

    @@jeeebthecomic6453 thought this comment was serious for a sec and i almost deleted my channel

  • @I_SEE_RED
    @I_SEE_RED Жыл бұрын

    This is a really high quality overall guide, thank you

  • @aann

    @aann

    Жыл бұрын

    glad I helped :)

  • @locusmomus
    @locusmomus Жыл бұрын

    Duuude thanks a lot I always wanted to try doing this because I thought it was a high skill tech or something but no, its more to show off You saved me a lot of time

  • @aann

    @aann

    Жыл бұрын

    so glad this video is reaching exactly the kind of people i wanted it to reach

  • @Tselel
    @Tselel Жыл бұрын

    This is a "combo" originating from Smash 4. It still wasn't true, but it had a slightly narrower window of escape if I remember correctly. In general though, the combo was rising db1, Nair 1, jab, fsmash/ftilt. (jab into basically anything was true in smash 4. Good times.) The most typical purpose, instead of linking jab into a finisher, was getting just a little extra percent to assure that fsmash/ftilt would kill. It's always been one of those strings that you only throw out if you think you can catch your opponent flat footed. Edit: if you were going for the risky and very not true loop, you'd go DB1, Nair 1, jab, then go back into db1 again. The jab was the key difference that made it less bad in 4, because your opponent isn't just standing in front of you for several frames while you're trying to jump into db1 again.

  • @kitsumuri9278

    @kitsumuri9278

    Жыл бұрын

    thank you for this comment, was wondering if anyone one else who watched this video remembered db 1 nair 1 originating from sm4sh, and im glad someone else did lol, i thought i was going crazy

  • @davidecimino7112

    @davidecimino7112

    Жыл бұрын

    I think it was straight up true on anyone that wasn't bayo in sm4sh

  • @Spyder-Marth
    @Spyder-Marth Жыл бұрын

    Thank you for making this. I remember trying this and it never worked well, so I started using Nair 1 -> Up Tilt and it leads to a TON more damage.

  • @atari_hmb
    @atari_hmb Жыл бұрын

    Good video. This is actually a very old school Brawl combo (You know when Marth had a frame 4 f-air); Even in Smash 4 it had its occasional use due to DB coming out several frames faster than as of now. SO back then they were good; and even now, using it to catch an opponent with DB1 to soft hit up-air to f-smash with Marth is good, even even DB1 to n-air when they're getting up from ledge, since you can do n-air to d-air as I've done since launch of Ultimate. More of these options discussed in the video have been done in melee and brawl, but I appreciate you for bringing them out because a lot of Marcina mains think they only have text book options with these characters. Extra fact, due to DB1 range, and the speed of N-air most character can't really air-dodge out without hitting landing with lag, which sets them up for n-air (1). Nor can they throw out options fast enough to counteract n-air; so if you do use that string, use it once as a mix up...don't repeat it, as you have to step forward to keep it going which you opponent can directional air dodge away. Marth will find more use if using n-air at ledge as he can confirm the n-air into d-air since his sour spots line them up better than Lucina's high knock back. If they air dodge up, charge a smash attack; they can't air dodge past you without you reacting, so they have to eat the hit or air dodge off stage....which means they're DEAD :D

  • @holdmybeerastatine6262
    @holdmybeerastatine6262 Жыл бұрын

    Yeah, I find it funny when people try that. As a side note, I find db angled up is extremely underrated compared to forward/down bc it sets up into tech chases at low percent, which can be followed up by drift forward/backward shield breaker

  • @Spyder-Marth

    @Spyder-Marth

    Жыл бұрын

    I found a cool 0 death using DB up. It's 100% a string, but it's very viable. I landed it on several Elite Smash players, but it's extremely situational. Nair -> full DB(Up) -> [Opponent lands on platform and rolls AWAY] -> [jump after them] Uair (tipper) -> F-Smash (tipper). Watch as they DIE if they aren't heavy weights. Even works on tiny characters.

  • @1rudedude
    @1rudedude Жыл бұрын

    Good to see this being covered. I'm a Lucina main and hate it when I see people getting hit by this because its so fake. Just a quick tip for beginners: nair into fsmash doesn't connect at high percents if people DI away or up so I would recommend nair into running up smash (bair or up b if they're at really high percents)

  • @beansfebreeze
    @beansfebreeze Жыл бұрын

    One of my favorite things is when people make very succinct videos debunking character misconceptions spread on twitter. Twitter clips encourage the WORST gameplay because 90% of the time they rely on the opponent unplugging their controller or being a literal bot

  • @aann

    @aann

    Жыл бұрын

    Glad you enjoyed! frfr ending fake news in smash ultimate is like the most important thing in the world rn

  • @Chaparrito
    @Chaparrito Жыл бұрын

    Thanks for taking HOURS just to explain this, as Lucina main, I do appreciate:)

  • @Tekka-San
    @Tekka-San Жыл бұрын

    Nice guide bro found it enjoyable as a Marth main ‼️

  • @aann

    @aann

    Жыл бұрын

    Glad you enjoyed! Marthcina mains rise

  • @mlindquist8942
    @mlindquist894210 ай бұрын

    Hehe I love how much of a rabbit hole you go down

  • @FuckingDracula
    @FuckingDracula Жыл бұрын

    great informative video for newer players !

  • @jevorok3905
    @jevorok3905 Жыл бұрын

    Not quite using DB 1 but my practice partner started getting good at not reflexively teching the sideb, so I started mixing in DB 2 and a Fair afterwards, since this is another 50-50 after the first one to catch them off guard again. This is somewhat less applicable since you likely need a jump to make it back from either of these, but you're usually running off and immediately doing this anyway so you commonly have a jump. I'm not sure exactly how negative on hit DB 1 is, so there may be a gap for the opponent to offensively retaliate if you go for a move like fair afterwards (usually hits opponents frame 7 unless they're above you); but regardless this is a tactic I use commonly vs characters that like to ride the stage

  • @Vilinear
    @Vilinear Жыл бұрын

    An excellent overview of Marcina tech that is not discussed as much. Thanks for contributing to the debunking of fake combos!

  • @aann

    @aann

    Жыл бұрын

    my pleasure brotha

  • @rocu5036
    @rocu5036 Жыл бұрын

    Pleaasee make more of this, I’ve probably watched all of Protobanhams vods and want more guides!

  • @ikazuchi8149
    @ikazuchi8149 Жыл бұрын

    Im pretty sure for Marth at least, side b up air landing, into platform setups or confirms, is true on most characters even if it’s not hitstun true but true out of their fastest option.

  • @Angel-kp6gz
    @Angel-kp6gz Жыл бұрын

    DB1 into nair 1 was a combo in smash 4, but not in this game unfortunately.

  • @kidpresident_1475
    @kidpresident_1475 Жыл бұрын

    Yeah dude, of course it's not true but boy does it look clean as hell and I'm still going to go for it in bracket if I have a big lead, LOL. It's so satisfying when you do hit it, especially when you carry the opponent across the stage. I also like to foxtrot forward and end it with upsmash for style points. Using side B1 to try and bait the opponent into teching when they don't need to was something that I thought I discovered on my own, as I've never seen anyone do it and it's very effective online especially where reaction times suffer. Finally at mid to high % run off bd1 into both hits of Nair will kill very reliably. If you manage to get the first hit of db in this scenario, Ive found that you will hit both hits of nair and kill consistently. Nice video, Liked and subscribed.

  • @yourenutz6840
    @yourenutz6840 Жыл бұрын

    you could use side b to turn you around in order to utilize the back air for edge guards OR you could just back air since back air turns Marth and Lucina around

  • @GoonCommander
    @GoonCommander Жыл бұрын

    Our resident inkling main picked up Lucina for friendlies and starting fishing for this and I did not have the courage to tell him it was not true.

  • @XfireSSBU
    @XfireSSBU Жыл бұрын

    To be clear, you can option select walltech. It’s not so much a mixup as it is a gimmick, because if the opponent just reacts to you hitting them, regardless of it being up b or back air or side b, they can time it so either they tech or they stay still, avoiding accidental airdodge sds

  • @mandalorianhunter1
    @mandalorianhunter1 Жыл бұрын

    I remembered and knew about these from playing her in Smash 4 were if hitstun canceling was gone, they would have been able to do some crazy stuff

  • @AnenLaylle7023
    @AnenLaylle702310 ай бұрын

    I like to do db1 off stage then up b immediately to grab ledge as a mix-up. Condition them that you are going to go for db1 backair to edge guard then switch it up when it actually matters.

  • @lukesenseney1045
    @lukesenseney1045 Жыл бұрын

    DB 1 offstage can also set up into an up B stage spike, on hit or miss.

  • @solaraloe
    @solaraloe Жыл бұрын

    every time I see someone post this combo I die inside a little, thanks for trying to address the fact that it's a fake asf twitter clip combo

  • @cheeher3212
    @cheeher3212 Жыл бұрын

    Good tip. I mainly watch Proto to learn new tricks on how to play Lucina.

  • @strylon2277

    @strylon2277

    Жыл бұрын

    If you wanna see different Lucina playstyles look at this : Mr.E for passive game and disadvantage Leon for agressive game and advantage Proto for both agressive game and passive game

  • @kava3957
    @kava3957 Жыл бұрын

    I used to try and do this all the time then realized how pointless it was. Using marth it was better to set up for a tipper f smash

  • @HikAri_21208
    @HikAri_21208 Жыл бұрын

    A useful window that works with Marth because ofe the tipper is buffed DB1, Up air and after that start a huge juggle, it always works, no matter if the opponent airdodges c:, it's very safe And at high percentages if misstech sweet spot dtilt to Pvt canceled ftilt is a great option, or even sour spot dtilt to uptilt it's a great confirm, both of these only work for Marth c: In the corner, use DB1, DB2, BDUP3, wait for an airdodge, read and punish with a spaced fsmash or a upsmash, this works better with Lucina c:

  • @nj8833
    @nj8833 Жыл бұрын

    Using side b one to bait out a buffered air dodge off stage is a HUGE brain play

  • @Cassie_Lyn
    @Cassie_Lyn Жыл бұрын

    Ive been using rising side b 1 to nair for a long time as an approach, I woulnd't really repeat it multiple times but 2 attacks in a single rising shorthop is extremely powerful and tricky, you can also approach with rising side b and finish the side b if they catch on. It also lets me get away with rising regular aerials in some situations because it makes them scared of multiple attacks. Basically don't repeat the string multiple times and its a great option!

  • @Cassie_Lyn

    @Cassie_Lyn

    Жыл бұрын

    Also db1 into grab is surprisingly effective vs some players! Even on shield sometimes

  • @ahmadkazan5473

    @ahmadkazan5473

    Жыл бұрын

    A hitbox in the air that stalls you and allows you to drift away while having good disjointed range and multi hits mix up is a good option.

  • @kendukin9725
    @kendukin9725 Жыл бұрын

    DB1 makes for a good jab lock tool on platforms where you otherwise wouldn't have time to land and jab

  • @PepsiSSB

    @PepsiSSB

    Жыл бұрын

    Agreed. It’s much easier to do side b jab lock -> down smash than with jab

  • @aann

    @aann

    Жыл бұрын

    Oh true, should've mentioned this too in the video, I'll add it to the pinned comment :) thanks for commenting!

  • @salvatore_slate
    @salvatore_slate Жыл бұрын

    i think Leo is trying to catch the Ness mashing out of hitstun which is a legit good reason to use an extended untrue combo like this

  • @tumultoustortellini
    @tumultoustortellini Жыл бұрын

    Tip for lucina nair kill confirms: nair 1 - upsmash kills earlier situationally and confirms later, making it a good thing to throw in on occasion, not to mention, it looks cooler

  • @k_clark
    @k_clark Жыл бұрын

    If side b has so much end lag why does combo counter sometimes say db 1 to up air is true? Or is that only at stupidly high percents?

  • @Pr0ject_Dusk
    @Pr0ject_Dusk Жыл бұрын

    I've been debating on re-maining Lucina lately. I used to main her back in 4...but hmmm idk. Obviously I'll be rusty. Decisions...🤔 But yeah very good video. I'll keep this in mind.

  • @legionssb
    @legionssb Жыл бұрын

    Love the Shido's palace music

  • @konokolokopokonodokobokogo6669
    @konokolokopokonodokobokogo6669 Жыл бұрын

    Oh yeah not to mention I spam jump db1 because it's a nice mixup and you can go for any aerial move after. It can really throw off your opponents shield timing. I notice ill jump db1 over someone and go for a delayed down air. Most people don't expect it. And once they get used to that you can just go for the full db or even reposition with air dodge.

  • @yourlocalraccoondealer8611
    @yourlocalraccoondealer8611 Жыл бұрын

    Nicely done video, i have a question regarding use of short hop DB1: It's a nice tool for neutral and advantage extension, and nair 1 isnt a good exit out of it, but what would you personally consider as a follow up from it? Usually I'd use up air since marcina up air to back air is a true confirm and marth up air to tipper f smash is juicy. Yes, nothing is really true from that, but just like Chroy (mostly chrom) do with it, it can catch jumps OOS or out of disadvantage, forcing a jab on them into a confirm. It's not a spammable, tool but it's a useful one nonetheless i've been using for many years now for landing mixups (DB1 to up air/fair landing) and general movement for spacing. So, given that i'm a PR level player but i pocket marcina nowadays and am looking to develop them further, what would you recommend out of a DB1 from shorthop? Thanks in advance :)

  • @kitsumuri9278

    @kitsumuri9278

    Жыл бұрын

    i would just finish the db with DB4 Up Angle, at low percents db4 up angle can give you an uptilt or up air, test it out and see if it works for you

  • @yourlocalraccoondealer8611

    @yourlocalraccoondealer8611

    Жыл бұрын

    ​@@kitsumuri9278 Ah, therein lies the issue. I don't use it much at low percents since that is the obvious follow up and there are better options. It's more common around percentages that DB combo will no longer connect in full (for hit) and if you try to do it you'll get punished for it. That's why im asking. Regardless, you're right in saying that at low percents that the full combo is probably just best to go for (angled up for juggling and habit scouting purposes).

  • @hazelg234
    @hazelg234 Жыл бұрын

    If someone usually panic airdodges, nair 1 to up smash is something I have done with marth, especially depending on positioning, but f smash is the better option most of the time

  • @Spyder-Marth

    @Spyder-Marth

    Жыл бұрын

    Agreed

  • @natejohnson1083
    @natejohnson1083 Жыл бұрын

    This is a certified channel growth moment

  • @aann

    @aann

    Жыл бұрын

    this is a certified “please let me get monetized before i stream botw for 24 hours when it comes out” moment

  • @RibiRoo
    @RibiRoo Жыл бұрын

    Don't know if you ever played through Smash 4 but it was also a thing back then, too. And with that, nair one to bair is also a nice kill set up.

  • @aann

    @aann

    Жыл бұрын

    I did play lucina back in smash 4 but I was so bad lmao so no I never got around to nair1 tech :( but while working on this vid I did find some old smash 4 gameplay of this combo and it made me remember the changes they made to side-B, it used to look almost like a sora combo lmao

  • @undercovertoni
    @undercovertoni Жыл бұрын

    you didn’t mention any data at all. i’d love to know how unsafe landing nair1 into rising db1 is. how negative is it exactly?

  • @jacobyim1138
    @jacobyim1138 Жыл бұрын

    db1 can also jab lock, aerial db1 is particularly good for punishing missed tech on platform 👍

  • @Iriamu5
    @Iriamu5 Жыл бұрын

    Real nice vid, that twitter combo also kinda piss me off cause its just not true as you said lol

  • @aann

    @aann

    Жыл бұрын

    glad you liked the video :) Also yeah the combo is super annoying and I wanted people to know that less used moves like nair1 or db1 are actually pretty cool on their own (ofc not nair or sideB, I mean nair or sideB when you intentionally input them differently)

  • @gunkman_man
    @gunkman_man Жыл бұрын

    I think it came about because of smash 4. There was a similar combo that was true, but involved jab instead i think?

  • @joelwedel7490
    @joelwedel74903 ай бұрын

    If u do a Nair 1 to db1 it’s true right so then u can Nair 1 after the db1 the f smash for a kill confirm

  • @keeysOST
    @keeysOST Жыл бұрын

    Pretty sure this was a combo in smash 4. Not sure if it was true but it always worked for me back then. Honestly watching this kind of makes me get switch online and hop back on ssbu with Lucina.

  • @GMKGoji01
    @GMKGoji01 Жыл бұрын

    I play Lucina, but I never go for a nair after a side-b. I mean, I've done up-air, but has that worked for me? Most of the time.

  • @eggbread3655
    @eggbread3655 Жыл бұрын

    solid guide!

  • @clutchthecinnamonsergal8493
    @clutchthecinnamonsergal8493 Жыл бұрын

    I really wish that combo was true. Adding more hitstun to the first hit of side b…it would make the character so much cooler. Nair side b down air upsmash

  • @legionssb
    @legionssb Жыл бұрын

    Db1 offstage into the buffered airdodge is so annoying. It's really good.

  • @typhlosion7872
    @typhlosion7872 Жыл бұрын

    I prefer DB1 to fastfall falling up air strings because while it isn't true, I much prefer the juggling and advantage state. Also, I think (cannot confirm, though) nair 1 confirms into up b at low enough percenrs

  • @TPalidin
    @TPalidin Жыл бұрын

    Side b can also be use for stalling: offstage, when trying to escape from a juggle, or to stall in the air a bit for ledgetrapping (yes it can be use this way)

  • @aann

    @aann

    Жыл бұрын

    that's what my video is about homie :(

  • @TPalidin

    @TPalidin

    Жыл бұрын

    @@aann I just didn't hear you mention the stalling for ledgetrapping but yee

  • @iJamScrew

    @iJamScrew

    Жыл бұрын

    Literally said it in the video 💀

  • @TPalidin

    @TPalidin

    Жыл бұрын

    ​@@iJamScrew my bad ig? Just didn't hear anything about the last thing I meantioned.

  • @aann

    @aann

    Жыл бұрын

    dw man, thanks for commenting :)

  • @JustWatch-be7ph
    @JustWatch-be7ph Жыл бұрын

    Great video

  • @youngskywalker8888
    @youngskywalker8888 Жыл бұрын

    I saw Leo do that nair db combo in bracket once and it has lived in my head rent free ever since EDIT: the exact combo I saw was the one put in the video lol

  • @Legogreens
    @Legogreens Жыл бұрын

    Nothing better than side b "green" as I call it into roll in side b "green" into one last roll on side b "green". Usually after they roll into it 3 times and take like 60% of essentially one dancing blade they roll away or get up, which you end with a dash in + fast attack

  • @goddammeme900
    @goddammeme900 Жыл бұрын

    I think this combo is a variation of the Smash 4 version which is aerial DB 1 + nair 1 + jab (this actually was a true combo but they nerfed jab in Ultimate)

  • @darkblue133
    @darkblue1339 ай бұрын

    I'd rather use bair than side b to turn around in the air, it makes you drift in the opposite direction instead of completely stopping your momentum and has less lag

  • @ashemabahumat4173
    @ashemabahumat4173 Жыл бұрын

    It used to be true in the previous game after certain percents, that's why it's still being used. Its basically dna/a habit from sm4sh and it looks cool

  • @TheWatchmanOfTheEnd
    @TheWatchmanOfTheEnd5 ай бұрын

    DB1 to nair 1 is only good on opponents who are very slightly ungrounded, like they were falling from a short hop or something. Most aerials don't have good enough frame data to engage by the time they touch the ground which leads most characters to attempt to buffering a jab, and unless your ZSS or something, that usually gets you doodoo'd on by the nair one. But any player who knows about this can just buffer their shield attempting to airdodge in which case mixups are born, like airdodge wavelanding out of DB1 instead of going for the nair 1 strong followup. Works even at high level play. - I guy who did it to Nairo.

  • @noobiesensei6281
    @noobiesensei6281 Жыл бұрын

    That string has been popular since the Smash 4 days, and it wasn't true jn that game either. It was just a bit tricky to deal with because you had to wait to land before shielding, otherwise you would airdodge to the ground with a ton of lag and guarantee the string instead of shielding nair1.

  • @konokolokopokonodokobokogo6669
    @konokolokopokonodokobokogo6669 Жыл бұрын

    Sometimes you can condition someone with the full dancing blade and if you notice they shield the full thing you can just do db1 into shieldbreaker. Pretty scary cause shield is like the best way to deal with dancing blade. Some players will react right away though cause it takes some time for db1 to end which is why the conditioning is important.

  • @aann

    @aann

    Жыл бұрын

    working on a shield breaker video and i mention this lolol good call and thanks for commenting :)

  • @konokolokopokonodokobokogo6669

    @konokolokopokonodokobokogo6669

    Жыл бұрын

    @@aann niceee

  • @Nako3
    @Nako3 Жыл бұрын

    You can still go for it to test if your opponents knows you can get out of it, so if they do you stop doing it and they dont, you abuse it xD

  • @ryan_raus
    @ryan_raus Жыл бұрын

    Hey! I’m curious if there are other uses for db 2 and 3 angled different ways. Are they all the same just look different? Would it be optimal to do some down and up? Also great video!

  • @aann

    @aann

    Жыл бұрын

    yeah, actually, they do the same damage, the animation may be different but only the last angled hit deals different damage. So, angling it for more damage as far as I know isn’t a thing, BUT a big big thing I do is, when I’m angling it forward to kill, angling specifically DB3 down and the rest of the move forward (like pressing side b and going forward, forward, down, forward) makes it so it’s easier for the four hits to connect. Sometimes DB3F pushes off your opponent a little too much, so if you’re using it to kill, angle the third hit down

  • @ryan_raus

    @ryan_raus

    Жыл бұрын

    @@aann that’s awesome, thank you for that info!

  • @indigoiozzi
    @indigoiozzi Жыл бұрын

    I use DB1 a lot to reset combos on missed techs on plats

  • @bluyu
    @bluyu5 ай бұрын

    This exact thing happened in Smash 4 too lmao

  • @happilyisolated
    @happilyisolated Жыл бұрын

    Imagine if people stopped experimenting and just tier whored like the community loves to do. We'd never know about this. Thank you sir :)

  • @sebaschan-uwu
    @sebaschan-uwu11 ай бұрын

    I'm pretty sure the only reason this string exists is because people used to do it in smash 4 but with marth and lucina's superior jab after landing nair 1. You could combo into anything because it popped people upwards so it was a half decent option to go for to catch the opponent off gaurd. It would go Jab 1, short hop buffered side b, land with nair one into jab 1 again. Since their jab sucks in ultimate this is the best they can do and so the string sucks a lot more.

  • @nigilsmalls5591
    @nigilsmalls5591 Жыл бұрын

    I remember seeing “Lucian infinite combo” a long ass time ago 😂

  • @rookeyji5177
    @rookeyji5177 Жыл бұрын

    Nair to nair is true if you fast fall perfectly

  • @julianmcmurray7734
    @julianmcmurray7734 Жыл бұрын

    The player casually holding the shield button the moment they hit the ground:

  • @yrneh755
    @yrneh755 Жыл бұрын

    Side b is also super useful for recovery. It gives you a slight shift upwards and stops your downward momentum. You just need to make sure you have a double jump to do it. If you pressed jump, did side b 1, and waited a little bit to up b you would've made it back at 0:30

  • @irt0963
    @irt0963 Жыл бұрын

    nair nair is true ( you can do nair nair bair/fair and even a third nair on some characters)

  • @Il_Dilettante
    @Il_Dilettante Жыл бұрын

    i miss smash 4 where jab side b nair was a true combo :(

  • @brandanladikos6406
    @brandanladikos6406 Жыл бұрын

    DB 1 to jab lock on plats is sick

  • @mewd138
    @mewd138 Жыл бұрын

    What's the song at 2:23?

  • @Stophizerrr

    @Stophizerrr

    Жыл бұрын

    Ark from persona 5

  • @xInfernoDragon
    @xInfernoDragon Жыл бұрын

    someone finally said it

  • @josephrudd5175
    @josephrudd5175 Жыл бұрын

    just because it isn't a true combo doesn't mean you shouldn't use it. I got plenty of cool back air tricks as pichu but it isn't a true combo. still works

  • @rupeehyrulian5259
    @rupeehyrulian5259 Жыл бұрын

    Time to reverse engineer this for roy lol

  • @masquerade5161
    @masquerade5161 Жыл бұрын

    your sub count surprised me with how low it is

  • @Stophizerrr
    @Stophizerrr Жыл бұрын

    Thank you for explaining this to other marcinas dude there's way better things you can do with nair 1 even going into db4u to juggle them to a platform is better

  • @xxwallzxx4509
    @xxwallzxx4509 Жыл бұрын

    Without trying yet. But it looks like you are prone to footstool if you try DB1 off stage to an opponent. As in they can footstool you and take advantage of Lucina or Marths lag from DB1.

  • @cy4069
    @cy4069 Жыл бұрын

    Wasn't this a smash 4 thing back when Marth's Jab 1 was broken?

  • @aann

    @aann

    Жыл бұрын

    It was, sort of, not exactly a bread and butter thing but it was seen more frequently than it is now in ultimate

  • @cy4069

    @cy4069

    Жыл бұрын

    @@aann right, I feel like I remember it linking more consistently in that game. Especially at higher%

  • @BocchitheGwak
    @BocchitheGwak Жыл бұрын

    It’s not true now, but it was actually true back then. i don’t remember but it got shadow patched

  • @koopagreenshell1
    @koopagreenshell1 Жыл бұрын

    It could catch them off guard the first time but only in the air near the ground and space well, which is why it's not viable.

  • @Youzan808
    @Youzan808 Жыл бұрын

    I do this but with air side b into up air

  • @maskedking3
    @maskedking3 Жыл бұрын

    I saw Mkleo do this and then was disappointed to find out it's not actually true once I tried it

  • @mariocraft3067
    @mariocraft3067 Жыл бұрын

    If you're going to say it isn't true over and over again, at least show a definitive escape route. The combo counter in this game IIRC isn't exactly the end-all-be-all for if a combo is true or not. Can they jump out?

  • @MrM30w
    @MrM30w Жыл бұрын

    cool video, do you want to do some 1v1s

  • @aann

    @aann

    Жыл бұрын

    sure man! join my discord server we have some people asking for friendlies

  • @stargazersdance
    @stargazersdance Жыл бұрын

    I just like using it to skill check people, because this string is so fucking not true, it's straight up a lie.

  • @Free4Game
    @Free4Game Жыл бұрын

    Says that the combo is not good and doesnt work. -> Only shows clips in which the combo does work -> Doesnt tell how the combo gets escaped

  • @SirSoup3

    @SirSoup3

    Жыл бұрын

    Just mash a fast option when they do the rising side b1 and are trying to follow up with nair 1. You will get the move out before the nair 1 if it’s a fast enough option. I play lucina and I could be mashing up-b to get out of the fake combo

  • @aann

    @aann

    Жыл бұрын

    fair, but i mean, you escape it just like you'd escape any other combo, so I didn't feel like it would be as important to mention. thanks for the feedback though :]

  • @dillmill7698

    @dillmill7698

    Жыл бұрын

    ​@@aann if they neutral airdodge (which is most likely) I think they still get hit because they have endlag when they land.

  • @sef0917
    @sef0917 Жыл бұрын

    I’ll never forget the day I saw Leo use DB1 off stage to force an air dodge from his opponent because they thought they’d have to tech. Stolen IMMEDIATELY xD

  • @atari_hmb

    @atari_hmb

    Жыл бұрын

    With respect to Leo, I've been doing that since 2011 in Brawl, along with my buddy Pugwest and I know Mr.E use to do that to back on Brawl ladder matches, if anything we got it melee Ken and MewtwoKing, but then Mr.R and MikeHaze used it too; so it's been around for some time. Just a nerdy Smash history lesson from ATARi :P good luck fam

  • @nigele8625
    @nigele8625 Жыл бұрын

    No shot

  • @BlankPapers
    @BlankPapers Жыл бұрын

    Neva trust the Twitter combos

  • @gameboyn64
    @gameboyn64 Жыл бұрын

    Lol i see this "combo" all the time in highlight videos and it kind of annoys me because i knew from day one that it was a very untrue combo. I literally tried it day one because it used to work in smash 4 due to db1 having knockback and was disappointed

  • @fabianrojas8012
    @fabianrojas8012 Жыл бұрын

    I did this shit in smash 4 and it was even clearer how fake it was lol

  • @fyooshmcdonald5340
    @fyooshmcdonald5340 Жыл бұрын

    As someone who exclusively uses Lucina and Marth in my tournament brackets I thought I could give some advice on how I use DB and Nair 1 Nair in general is a great tool, it’s amazing at air-to-air and catching people jumping in neutral, it can be used to edge guard etc. more specifically Nair 1 has a helpful use that maybe people don’t know. I like to use Nair 1 to mixup on shield pressure. Let me explain. Nair is insanely safe on sheild being -4/-3 as well as you being able to space it really well. My typical way to play offense in neutral is slowly get closer to my opponent safely, and when I get an opportunity I shorthop fastfal Nair, so only Nair 1 hits their shield. This leads into many good sheild pressure options because after that you are virtually untouchable due to how well you can space the move as well as being -4. After Nair 1 the pressure tree extends like this. Nair 1 > dash grab or Nair 1 > F tilt. Or Nair 1 > don’t faatfall and let Nair 2 hit > dash back. Nair 1 > shorthop drift back fair You get the point now, it’s crazy safe and mixups are Infinite. DB is pretty standard tho. It’s prob your best mid punish option in neutral. It’s as simple as: they whiff an aerial in front of you > DB. It’s the fastest most damaging option , or you can down tilt if you’re confident in you’re tech chasing skills

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