Why That Ending Is So Devastating (A Plague Tale: Requiem)

Ойындар

*Heavy Spoilers*
Find out how the developers of A Plague Tale: Requiem used different game mechanics to help players empathize with the traumatic events experienced by Amicia and Hugo de Rune.
The goal of game developers is to make players empathize with a game’s characters and in A Plague Tale: Requiem, this is no different.
Whether it be excitement, a sense of power or crippling fear, developers must find a way to transfer emotion from the game to the player.
But how do game designers communicate more complex concepts like morality or severe emotional trauma?
The answer lies in how they gamify emotion.
A Plague Tale: Requiem Overview
After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse.
But, when Hugo’s powers reawaken, destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo.
Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash chaos, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.
StayAtHomeDev Discord: / discord
The How, What, Why of Game Design
E01 - Why Elden Ring Has No Easy Mode - • Why Elden Ring Has No ...
E02 - How A Plague Tale Requiem Gamified Trauma - • Why That Ending Is So ...
#aplaguetalerequiem #gamedesign #aplaguetale

Пікірлер: 161

  • @stayathomedev
    @stayathomedev Жыл бұрын

    What games or gaming moments have been the most emotional for you? What game mechanic was used? For me, Final Fantasy X hit me hard. The character building was amazing. Thanks for watching! Like and subscribe are always appreciated!

  • @ninogamingvariety6594

    @ninogamingvariety6594

    Жыл бұрын

    Ff 10’s ending was really phenomenal and still remember it to this day, although ff 10-2 really ruined it and I made a mistake playing it, but I’ll pretend it doesn’t exist

  • @bubiwaan5857

    @bubiwaan5857

    Жыл бұрын

    Cyberpunks ending was really sad as well

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Haven't had a chance to finish it. Will have to check it out

  • @MrVexedviper

    @MrVexedviper

    Жыл бұрын

    Has to be The Last Of Us.

  • @Andy-td8eo

    @Andy-td8eo

    9 ай бұрын

    Aside from this game, the part on ACB when Cristina dies

  • @bankaispirits
    @bankaispirits Жыл бұрын

    Can you believe they made this game in 3 years amidst Covid and making a 16 hour+ experience, asobo's outputs insane, I hope they're resting and they get more recognition.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    They've come up during GOTY convos...so definitely think that effort has made an impact!

  • @razvanlawrence4505

    @razvanlawrence4505

    Жыл бұрын

    Yah they made this in 3 year.. and naughty dog do LoU 2 in 7 years.. 3 or 4 years is the maximum for a game.. don t know why do it in 5 6 7 years.. it is a lot of time ..

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Would be interesting to see the overall production schedule for these types of AAA games.

  • @cbgg1585

    @cbgg1585

    Жыл бұрын

    AA budget too. Unlike Elden Ring which boasts a far bigger budget and development team, it is still an unoptimized mess with consistent frame dips. Requiem should be ahead of Elden Ring when it comes to GOTY voting purely from technical point of view. Fromsoft and the Souls games are like a cult. Immune to all criticism apparently…

  • @DarshanBhambhani

    @DarshanBhambhani

    Жыл бұрын

    “I hope they’re resting” Bro, game developers are contract workers, the longer they “rest” the longer these staffs get no pay, “I hope they are resting” mean you hope they don’t get paid and become homeless

  • @ninogamingvariety6594
    @ninogamingvariety6594 Жыл бұрын

    That ending was for me the saddest but also the realest, it tells you that even when you’re trying everything, giving it your all, in life that may not be enough, in the end nothing can be done, truly a masterpiece in storytelling albeit so tragic

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    That's how it struck me as well. It's a very dark story. I've seen a lot reaction for and against. Lot of people expect the happy ending.

  • @ninogamingvariety6594

    @ninogamingvariety6594

    Жыл бұрын

    @@stayathomedev because most games, movies, tv shows give you that, the fairy tale happy ending, but that wasn’t THIS game’s intention, instead it showed reality

  • @YTuseraL2694

    @YTuseraL2694

    Жыл бұрын

    @@stayathomedev well, they can't possibly be wrong for expecting a more positive ending. Not necessarily a "happy" one, like, you know, in Uncharted games. But definitely not this. Perhaps something ambiguous. But where the little one has one last shot at resisting crossing the point of no return. A player is not only left emotionally damaged (I literally had to go to a psychologist because of this game's ending - it's a testament to how hard it struck and drained me). To me, the best possible solution would've been a story that after a certain point can branch out based on choices made in the past, so you can have 2 different endings, or even 3. This was not good. Just not good and I still refuse to accept it. It was executed in a good enough fassion, I'll respect that, but I still hate it.

  • @YTuseraL2694

    @YTuseraL2694

    Жыл бұрын

    @@ninogamingvariety6594 More and more games and tv shows are going for the opposite and slowly the grim outcomes and endings are in a danger of becoming a cliche, just as "lollypoop happy endings" were in previous decades. Killing off main characters, whether it makes sense or not within the context of their stories is slowly approaching becoming a norm. And as for this game "showing us reality"... Yeah, I contest that too, because regardless of how good it is done, it's still riddled with some illogical events, plot devices and similar things that obviously tried to force down our throats that Hugo must die regardless of what happens. But then again, those deficiencies probably just serve to illustrate that - yes, this was the intention of developers. I hate it tremendously, but accept it. And last but not least, don't fall for the false dichotomy, the fact that I despise what happened doesn't automatically mean that I'd insist on a polar opposite version of an ending being implemented.

  • @ninogamingvariety6594

    @ninogamingvariety6594

    Жыл бұрын

    @@YTuseraL2694 in the context of the games’s atmosphere and the world it built I think the ending is fitting, obviously you’re entitled to your own opinion but I disagree, (I was also pretty emotionally damaged by the ending😄)

  • @katrez.
    @katrez. Жыл бұрын

    The endings to Red Dead 2, Halo Reach, and every other game with a scripted depressing ending hurted. But Plague Tale's, that's just pure sorrow right there. Bravo to Asobo

  • @zp2814

    @zp2814

    Жыл бұрын

    Imagine praising them for literal abuse

  • @Cole-ft4rr

    @Cole-ft4rr

    4 ай бұрын

    @@zp2814?

  • @Mr.Pro55k

    @Mr.Pro55k

    3 ай бұрын

    True😔 Atleast Arthur's death gave John 12 years with his family and helped many other people like Mrs. Downes, Tilly and Manny others to get a good life, but all the work and labor in Innocence and Requiem got in vain😔

  • @theothersir13
    @theothersir13 Жыл бұрын

    The characterization and world exploration felt so real… it’s really impressive but also makes it that much more heartbreaking…

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    It's a compliment to the developers for sure. Difficult to achieve that level of story telling.

  • @YuniorGamboa
    @YuniorGamboa Жыл бұрын

    No idea that the devs included a hidden cutscene where Lucas is the one that kills Hugo, that was a nice touch.

  • @sheep3370

    @sheep3370

    9 ай бұрын

    I actually disagree that they added it in. Luxas dping it undermines Amicia's arc and makes the ending even more mean spirited. It's implied she cuts him out of her life even though he calls her family

  • @MidoriGa95

    @MidoriGa95

    3 ай бұрын

    Interesting. For me, I like they added another ending. As we saw in the dream before Amicia reached Hugo, he told her to move on and that she's not alone. So having Lucas to kill Hugo if we as Amicia delayed the inevitable long enough actually showed that Amicia in this scene was never ready to let go off her brother. So in the credit where she didnt care about Lucas update, when Sophia asked, it makes sense. She couldnt move on, she couldnt kill her brother and so sadly she blamed Lucas for the thorn in her heart @@sheep3370

  • @locoludwin3228

    @locoludwin3228

    Ай бұрын

    ​@sheep3370 this is you thinking that she would hate him for it, she would thank him for lifting that burden from her as she (based on your decision) didn't have the strength to do it herself

  • @roxyaya2

    @roxyaya2

    17 күн бұрын

    @@sheep3370if you let lucas kills hugo, a line is changed in the final chapter where Sophia and amicia reunite : Sophia : « where is lucas » Amicia : « I still can’t stand to see/face him » Meaning Amicia still suffers because she didn’t kill her brother, because she couldnt accept what should have been done by her and let useless hope go. It stays in line with what the game is telling : hope is a cruel tool and you need to accept the end of a loved one when it only brings suffering. Amicia couldnt kill hugo so she didnt give in the acceptance stage of grief and she suufers bc of it (and cant see lucas who is her only remaining family)

  • @benm6861
    @benm68616 ай бұрын

    Letting go of the mouse button to take the shot has been one of my most difficult moments in gaming. And I will never forget sitting in silence when the credits rolled, thinking about the horror of what I had just done as a player. I completed the game a couple days ago and I still haven’t recovered 😥. I wish the little man didn’t have to go like this but it unfortunately needed to be done. Rest in peace Hugo. Your spirit will live on forever!

  • @benjideshawn500

    @benjideshawn500

    3 ай бұрын

    I literally just finished the game . Saddest ending of any game I’ve ever played .

  • @TheTuubster
    @TheTuubster Жыл бұрын

    The effect of violence on Amicia BTW is even more drastically implemented in the game, but not shown, because during the cutscene the camera faces away from the scene: In the first chapter, when Amicia is attacked by the farmers and the camera focuses on Hugo observing her being choked and bringing out the rats, the motion capture performance of Amicia being choked to death is actually playing out off camera. When you go into photo mode and turn the camera around, you can see Robyn Wolf's motion capture performance, and you can see the panic and fear on Amicia's face. If you put the camera above the scene, you can actually see that Hugo is looking directly at Amicia's face and sees her panic and how helpless she is with the two large men above her, pinning her down and choking her to death. Becoming aware that Amicia is about to die, makes him unleash the rats and triggers his progression. It is also very likely the event Amicia is refering to, when she later in the game becomes bloodthirsty and kills the soldiers shouting out, that she is tired of being scared. I don't know why the director decided to not show Amicia's fear, and instead only showing Hugo. Either the scene was too brutal, or it was not finished in time. You can see photos of that scene with Robyn Wolf's performance for Amicia on the IMDB page of the game.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Very interesting! I'll have to look that up. The acting ability really added to the entire experience.

  • @Deimonos85

    @Deimonos85

    7 ай бұрын

    yeah but it does not have anything to do with player's decision to kill guards or sneak past them.. remember she starts to get crazy when she kills everybody in the barn while Lucas keeps telling her they should leave.. so the player is forced to kill

  • @largamau
    @largamau Жыл бұрын

    When I saw Amecia dropped on her knees and cried after losing his mother and Hugo on psychological shock it was so heartbreaking. I have played a lot of games but this gets 10/10 for incredible acting and devastating story. Chapter after chapter it just getting worst and you end up with a bittersweet ending.

  • @dinislopes9432
    @dinislopes943210 ай бұрын

    I... cannot get over these 2 games and these siblings. Simply can't. It's all so well done, so brutal, so vivid... As if we are Amicia and Hugo.

  • @SirCatsal0t
    @SirCatsal0t Жыл бұрын

    The ending left me completely devastated, I didnt hestitate, but I was almost wailing as I took the final shot. The slow buildup of the sling really makes it a lot harder mentally. Not a lot of games get me emotional, but this one left me heartbroken. I feel thats just a result of great character and story writing. Had I not grown attached to Amicia and Hugo the ending probably wouldnt have made such an impact on me.

  • @Engelion
    @Engelion Жыл бұрын

    Having to kill the one child you've been tasked to protect since the beginning is devastating man. It made it even more worse than hugo dying by other hands.

  • @rogueraccoon1840
    @rogueraccoon1840 Жыл бұрын

    A plague tale requiem is now my game of the year man. This game had me attached to emicia and Hugo and the fact I couldn't save him it kinda broke me man but after all that's happened I knew it needed to end one way or another. It's just like the saying goes "The lives of the many out way the lives of the few".

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    It definitely went hard there at the end.

  • @Mr.Pro55k

    @Mr.Pro55k

    3 ай бұрын

    It's definitely the goty!!

  • @Mr.Pro55k

    @Mr.Pro55k

    3 ай бұрын

    It's definitely the goty!!

  • @Bravo141-6
    @Bravo141-6 Жыл бұрын

    This is why i like sad endings making a sad ending for a movie or a tv show or a video game will make you remember every minute of it like the walking dead i hoped they do a sad ending to be remembered but at the end they did a happy ending and it was like ok but no emotions like when felling sad about a show you've been watching 12 years ago

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    It hits differently when it contains an element of tragedy.

  • @MrVexedviper

    @MrVexedviper

    Жыл бұрын

    To be honest, Walking Dead never really had an ending as such. It's just going to continue in the spinoffs until no one watches it anymore, and it's just outright cancelled.

  • @Erumesson
    @Erumesson5 ай бұрын

    The game ending really devastated me emotionally. Since the visit of Basilius thomb I admitted that Hugo will probably die, but having to do it myself... I finished the game few days back but still feel really sad about it.

  • @ladyaugust1512
    @ladyaugust1512 Жыл бұрын

    Man, I knew there could be no happy ending to this game, but I wasn't expecting Amicia having to kill Hugo. What a masterpiece of a game, Top 3 on my list. By the epilogue it feels like they have a 3rd game in plans but let's see. Even if they leave it like this, the games will be remembered forever.

  • @kclancey
    @kclancey7 ай бұрын

    Wow, just finished the game for the first time having gone in blind. That was an experience. I’m not sure any media has touched me so much aside from documentaries about things that have actually happened (holocaust stuff, etc.). I lost someone close to me unexpectedly a while back, and the game does an absolutely incredible job of mimicking those stages of grief like denial, bargaining, and acceptance. I can see why those who are a little younger or haven’t had a major loss in their lives yet might have a harder time relating. If I was 10 years younger I might come away from the game just thinking “wow, that was fucking depressing.” I would even go so far as to say not everyone should play this game because the emotions it evokes can be so real. But for those of us who have experienced how unfair real life can be, this game was a stunningly beautiful representation of that. This game reminds you of the inevitability of loss and the futility we all eventually feel in the face of it, but also what it means to truly love and be human.

  • @DragonQueefs
    @DragonQueefs9 ай бұрын

    I just finished it. What do I do now.

  • @Gabi2311HighPing

    @Gabi2311HighPing

    3 ай бұрын

    I also finished the game in 3 days, and I haven't done anything for three days :))

  • @Gabi2311HighPing

    @Gabi2311HighPing

    3 ай бұрын

    what did you do after ? :)

  • @DragonQueefs

    @DragonQueefs

    3 ай бұрын

    @@Gabi2311HighPing not sure. The ending still bothers me 6 months later

  • @Gabi2311HighPing

    @Gabi2311HighPing

    3 ай бұрын

    @@DragonQueefs 😭we are cursed

  • @Gabi2311HighPing

    @Gabi2311HighPing

    3 ай бұрын

    @@DragonQueefs after I finished the game and watched it on youtube once, now I'm also watching how Charlotte McBurney plays the game 😭 i am destroyed 🤒

  • @benmac8615
    @benmac8615 Жыл бұрын

    I'm not convinced all design decisions translate as well as you outlined. The skill development never felt so intertwined with the character psyches as you suggest. Extending the in-game plots (how much is Amicia killing people, how much is Hugo straining himself to harness the Macula) into more concrete storytelling would've secured it I think. For example, narratively the significance of Hugo using the macula is he is literally and figuratively allowing the 'evil' to overcome his innocent self. In the game however, the consequence of abusing that power is simply having to wait to use it again - an inconvenience completely unrelated to Hugo's loss of self. Instead, I'd love to see Hugo become unresponsive to his beloved points of interest - the defining moments of joy we are accustomed to sharing with him, when discovering a feather, for example, would be made unavailable to players who overuse his powers, because narratively they are destroying the boy who has those emotional responses. The more players let the Macula take over Hugo, the less 'Hugo moments' they get to enjoy. Walking past a feather, only for Hugo to be too defeated/distant to engage with it, would surely be more meaningful than the cooldown.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Thanks for the thoughtful response! I really like your interpretation of possible game mechanics. I do feel the gamification can sometimes be too "gamey" and more realistic implementations like you suggest can be more effective.

  • @Deimonos85

    @Deimonos85

    7 ай бұрын

    Exactly. The guy in the video speaks like the player's decisions had any effect on the game. It doesnt ... as Amicia, you can sneak past every guard but when you are forced to kill them like in the barn with Lucas while searching for Nightshade.. it will result in the same thing, Amicia getting more violent and frustrated or as Hugo, you can decide not to use his sonar powers but then he will lose control through unavoidable plot points, like when Hugo loses it after their mother is killed.. as for the puzzles, they were pretty obvious too.. for example, when you have to open the huge doors to find Basilius.. everything is blocked and there is only room that you can open and there is a cart in it.... check any of the Tomb Raider games and you will see what puzzles look like. I think Shadow of the Tomb Raider is the best one of the trilogy. Anyway, I think the story is 100% the most important aspect of the game, because gameplay is just linear and you get not sidequests.. you arrive on La Cuna, and you are in the first village and you cannot search freely, you turn a corner and there are some people standing in your way.. or a random dude on a horse blocking the path, making you go through an already defined path to trigger an event. The best part for me is when you have to avoid the guards in order to move on to the next area.. that is it.. exploring is non existent and sidequests the same.. no actual equipment improvement or actually learning.. because that automatic system didnt seem to make much difference in the gameplay.. I went with gear level 3 so i didnt need to use tools anymore and the crossbow 3 so i could reusde them.. that is most lethal Amicia can be since then she can kill the smaller dudes with helmets too, not only the archers and javelin throwers that never use helmets.. it is funny huh.. no javelin thrower on that island has the money to buy a helmet

  • @John-kv7jo
    @John-kv7jo8 ай бұрын

    Another theme of the game is that evil can be veiled in innocence.

  • @Mess_99
    @Mess_993 ай бұрын

    I just finished both games within a week. The bond we create with the siblings is rarely seen in any narrative games and that made it very hard to watch how the story ended as you spend the last 25 hours (adding both games) trying to protect this innocent 5 yo trying to enjoy life and a brave teenage girl giving her all to protect her little brother. The ending was truly devastating and impacted me like no other game (maybe TLOU2 or Red Dead). This game deserves so much more credit and recognition. I only discovered its existence some time ago and I was not disappointed. Truly a masterpiece.

  • @Salamander1775
    @Salamander1775 Жыл бұрын

    This was such a good series that the ending hit me right in the feels

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Thanks for watching!

  • @Marko-ij4vy
    @Marko-ij4vy Жыл бұрын

    This was the most depressing and most tragic game ive ever played. The other tragic moments in games for me were final fantasy X ending, meryls death in metal gear solid(not canon but didnt know at the time), doms and his wife death in gears of war series,red dead redemption ending, aerith death in final fantasy 7, alice and kara bad ending in detroid become human but plague tale surpassed all of them. And I feel so bad for Amicia. She lost her entire family. Her dog was eaten alive by rats, she witnessed her dad slaughtered, her mother was executed in front of her while she was heplessly watching and she had to kill her own brother who was just a kid to stop the plague.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Loved FFX. This one def is up there is depressing....felt like a Walking Dead season

  • @SuperNova-lb6yx
    @SuperNova-lb6yx Жыл бұрын

    I love this game it destroyed me 😢

  • @mas7340
    @mas734010 ай бұрын

    Me killing every guard without a helmet😂

  • @calummacritchie7840
    @calummacritchie7840 Жыл бұрын

    I believe this video game will go down in history as a masterpiece in interactive storytelling. SPOILERS!: Players will Likley complain why didn't anyone just kill Hugo and have this ordeal over with? What was the point of the game? At face value, that's understandable but the game design prioritises character development and themes through the use of interaction. Many would say Hugo's only crime in such a cruel world was existing. Hugo has every reason to be upset and angry yet he is willing to sacrifice himself to preserve what Beauty their is. Why? That's what makes the slow moments so powerful. They don't just exist for pacing, they also exist for Amicia and Hugo to bond. These moments are made more powerful in the context of the game because most of these events arnt just shown in cutscenes but also in gameplay. Players bond with the De Rune siblings as they have fun at a carnival, say hello to Pilgrims, collect flowers and feathers as well as Watch over each other. The interactivity also emphasises the growing pressure in Amicia and her emotional insecurity. This all culminates in a tragedy that arguably wasn't about a reward but of themes of Love, Grief, Trauma and Moving forward from suffering. Whilst the video game is depressing, it still states their is Beauty and Virtue worth living for in this life and the next. That's why the final chapter is so tear jerking. That's why Hugo sacrificed himself. That's why the story foreshadowed said sacrifice and Amicia's unwillingness to accept it for so long. After all, with narrative based games like these, the stories seemingly arnt always about players personal input but also on character decisions. (Their could be a balance with the skill tree). So whilst the game offers a bleak scenario, it also affirms that Love is worth holding onto to endure the worst that life has to offer. Whilst we will wrestle with external and internal struggles, Sacrifice of self is what ultimately leads to a healthier future. Hugo externally struggled but eventually showcased self sacrifice by surrendering his own life. Amicia struggled internally but eventually showcased self sacrifice by willing let her struggle go. No greater love than he who would sacrifice himself for his friends.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Well put! It definitely breaks from the typical...fight and get rewarded at each point.

  • @danieldevito6380
    @danieldevito6380 Жыл бұрын

    Why is that ending so devastating? Maybe, because we have to stone a 5 year old to death?

  • @sadmenace6803

    @sadmenace6803

    5 ай бұрын

    Yeah that sounds abt right, thanks for the video summary.

  • @fadilnatakusumah195
    @fadilnatakusumah195 Жыл бұрын

    Charlotte McBurney got robbed for the performance award

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    She really did an excellent job!

  • @TheTuubster

    @TheTuubster

    Жыл бұрын

    Not only Charlotte. Robyn Wolf's motion capture performance for Amicia was also stellar. Both actors' performances melted beautifully into one with Amica (and don't forget the character model designers and the CGI software programmers that created the realtime rendered model being able to reflect Wolf's performance with all subtleties on Amicia's face.

  • @billybro1403

    @billybro1403

    Жыл бұрын

    That award to Christopher Jusge was just unfair.

  • @Mr.Pro55k

    @Mr.Pro55k

    3 ай бұрын

    ​@@TheTuubster true

  • @kingzach74

    @kingzach74

    Ай бұрын

    @@billybro1403 Right? He's just a big named actor who didn't really deserve the award. He played an okay character, meanwhile actresses like Charlotte and Robyn are just ignored because they aren't mainstream.

  • @Fast_Travel_Gamer
    @Fast_Travel_Gamer11 күн бұрын

    I have played and finished a lot of great story-driven games over the years, with many endings leaving a lasting mark on me and how I look at gaming. No other game in my history has made me feel quite like Requiem did. I sat in my chair in deafening silence after the final "whip" of the sling and the screen went dark. The voice acting done by Charlotte McBurney (Amicia), especially in the closing moments, was the best voice acting I've ever seen in a video game. This is a haunting and unforgettable masterpiece.

  • @Comp-GC
    @Comp-GC Жыл бұрын

    The ending was inevitable since the voice actors were getting older, removing the innocence of young children, especially since Hugo is nearing the age of Lucas in the first game and the story would not be able to continue . I feel as if the ending was supposed to be impactful with the death of Hugo

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Definitely something to think about with children actors. Though growing older could have worked. My sense is they wanted to grow beyond the place setting of the first two.

  • @1umbreon4life
    @1umbreon4life Жыл бұрын

    "Is confrontation worth the risk?" Well, that depends. Will it make it easier to get a big chest? (I think you can guess how violent my playstyle was lol)

  • @martinnoriega4112

    @martinnoriega4112

    Жыл бұрын

    Me too haha once I got the crossbow I became unstoppable

  • @DarshanBhambhani
    @DarshanBhambhani Жыл бұрын

    Beautifully said

  • @StealthC1
    @StealthC1 Жыл бұрын

    Such an amazing game and developer. Its refreshing to see a game with such an immersive story and character development so deep you get attached to them. You do see this very often anymore... most developers rush to release games that are mediocre at best these days.. this developer deserves way more recognition than it gets. Well done on this second game and I can't wait to see where they take the franchise next.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Agree! It was an excellent job by the developer. I'm sure they'll have lots of resources for the future because of it.

  • @blazing1887
    @blazing1887 Жыл бұрын

    It really gets me every time a game does that. First feels predictable and then plot twist, somebody dies and it's when you don't expect him to. When TItanfall 2 did that, it had tears in my eyes and now just finished this game. I thought Amicia might die. Although that would still be sad but I was prepared but then Hugo, when I just couldn't expect. Great game!

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Breaking expectations can change the entire experience! And definitely make a longer lasting impact.

  • @dasharihughes713
    @dasharihughes713 Жыл бұрын

    I need them to make a another game about this again

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    I wouldn't be surprised if they do a modern take on it!

  • @Deimonos85

    @Deimonos85

    7 ай бұрын

    @@stayathomedev they could make a game with a 40 plus year old Amicia searching for a new carrier and protector..

  • @Mr.Pro55k

    @Mr.Pro55k

    3 ай бұрын

    True

  • @Mr.Pro55k

    @Mr.Pro55k

    3 ай бұрын

    ​@@Deimonos85True

  • @Diggi1027
    @Diggi1027 Жыл бұрын

    I played through the first and second game in 4 months. This game is the truth and I'm still attached to these characters.

  • @aidanryan4301
    @aidanryan43016 ай бұрын

    For about most of the second half of the game, I had a weird feeling that Hugo would have to die. I mean, the game practically tells you multiple times that he had to die to stop the plague. The only thing that kept me thinking that Hugo would be cured was the magic pond water. I figured it wouldn't be that which cures him, but I figured that since times were starting to get really tough, we were close to getting him cured. But after the ending hit, that's when I figured I was fitting perfectly in Amicia's shoes due to me convincing myself he would live.

  • @stirfrysensei
    @stirfrysensei Жыл бұрын

    Beautifully put.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Thanks! I appreciate it!

  • @turdgoblin6113
    @turdgoblin61136 ай бұрын

    Hmmm, this definitely looks interesting!! I think I'll pick this one up!!

  • @TBDS1990

    @TBDS1990

    3 ай бұрын

    It's absolutely worth it.

  • @strikeforce1500
    @strikeforce15002 ай бұрын

    I only had the chance to play the first game. It is incredible of how well all the characters are written. The worst of all, is not only you have to off Hugo, in the end, the Macula (Maluca?, I always mess the name) just finds a new host when it recovers to try to k.ill everything once more.

  • @UWG3
    @UWG3 Жыл бұрын

    I think Asobo did this game a disservice with chapter 16. They should have played to their strengths of going against what people have come to expect from these types of games. They gave us simple but satisfying combat where today's games are dishing out such intricate combat systems that players forget and don't even use a 3rd of it. Looking back on the premise and the journey they had to go through you would naturally expect it to end up like it did but the real shocker would have been them giving us a semblance of a happy ending for the 2.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Think they'll play on the secret reveal at the end and move the story into the modern era?

  • @UWG3

    @UWG3

    Жыл бұрын

    @@stayathomedev Definitely, you hear a lady walking in high heels on a floor which echoes like she's walking fown a hospital hallway. The whole vibe from that clip screamed present time I think. A shame we have to move on from Hugo and Amecia as they didn't have satisfying conclusions. Amecia talks about what she'll do next but if we don't see it in the next game then I'm still left with an empty feeling.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Will be eager to see how they respond to the popularity of the sequel.

  • @CVIIILIN_21
    @CVIIILIN_21 Жыл бұрын

    This was the first game I've ever played through blinking back tears. I needed to take a minute after I finished it to collect myself.

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    It's amazing how far video games have come as an entertainment medium and how it has matured along with the generations.

  • @ShiniRyuga
    @ShiniRyuga2 ай бұрын

    A Plague Tale: Requiem did what The Last of Us Part 2 tried and failed to do by giving us a brutal and unforgiving world and a meaningful death to a major character that humanizes them and doesn't try to be so pretentious about it. It also doesn't just continuously break apart Amecia with absolutely no pay off. By the end there is a glimmer of Hope, If only a glimmer. (Until the after credits scene that is) It also doesn't try to force you to like The Count by being like "Oh look see, this guy went through war and was just trying to make Emilie Happy, Everyone is morally grey because it's an awful world and they're just doing what they need to". It's so stupid.

  • @mikailabbasrizvi7034
    @mikailabbasrizvi7034 Жыл бұрын

    If you play both the games then you will love the character of Hugo we all want to safe Hugo but we all know the ending It's must be some alternative endings good or bad they took only the saddest way without any cure no islands no alchemist cure just a sad ending

  • @2013daxdaniel
    @2013daxdaniel4 ай бұрын

    I think they brought the end on themselves with their anger

  • @cbgg1585
    @cbgg1585 Жыл бұрын

    Like Bioshock Infinite DLC ending with Elizabeth, Requiem will be fan theories galore for quite some time amongst a dedicated fanbase. Even to this day, there are new theories surrounding the fate of Elizabeth in Bioshock and in the same way, kinda gives me hope that there is some positivity to come should a sequel eventuate!

  • @stayathomedev

    @stayathomedev

    Жыл бұрын

    Oh! I never played the DLC for Infinite. I'll have to check that out. The story telling is excellent in both of these titles.

  • @Kassdubs
    @Kassdubs Жыл бұрын

    Gonna make a comparison with one of the few other games that broke me, though in a different way: Red dead redemption 2 had an incredibly sad ending BUT Arthur had done what he wanted to accomplish, he got his redemption. The game even ended with a hopeful note, we get to see john establish a happy-ish life with his family (even though we all know what it would lead to, but that’s not the point here), it ended with the impact arthur’s actions had on john’s family. A plague tale requiem on the other hand leaves you hoping all throughout and then takes everything away from you, it is purely depressing and nothing else. I’m not criticizing, this is what real life is like sometimes, sadly. You can hope and fight for someone you care abt who suffers from a terminal disease for exemple, and the disease will still win. It’s also unfair because hugo is completely powerless, he’s just a kid. I’m just both amazed and terrified at how well they conveyed that.

  • @benjideshawn500
    @benjideshawn5003 ай бұрын

    Oh it broke me . Fr.

  • @mondogrundaygaming7087
    @mondogrundaygaming7087 Жыл бұрын

    fantastic game

  • @gabiruman
    @gabiruman2 ай бұрын

    I've just finished Requiem and I have conflicting feelings about the ending and the 2nd game itself. On one side, what I ride this was, from voice acting to character development, Requiem was also a very beautiful and atmospheric game, you can really immerse yourself in this plaged world. On the other hand, I'm usually a fan of games that show a darker perspective on life, and that living happily ever after is not always real life, but this ending didn't feel very right to me still... The game's plot continuously leads us on for a light at the end of the tunnel but each time it's just a dead end. When Hugo's dream about the island turned out to be real I thought a turning point was coming, clearly the dream was meant to be somehat prophetic on a solution to the Macula, but in the end just they just learned about the grim ending of their ancestors and that got their mother killed. This is when I realised perhaps the game would not have a happy ending, but it kept going towards something, but that something was just death all around, they were doomed from the start, and that makes me feel my progress in these 2 games was kind of pointless. Even for a game that privileges stealth I believe it was very slow paced and repetitive, the first one was a discovery on how you could use alchemy to your advantage throughout the game, but the second one starts by stripping you down on the tools you already had until Chapter 4 or 5 can't remember. And even when you get new tools like the Tar it's not really used so much until the end, and the crossbow is not really helpful until the last 20% of the game. These are nitpicks on my part but when I put them together with the final outcome it left a bitter taste in the sense that I was hoping for a better payoff. I don't believe the game has a great replayability value, at least to me the story is what kept me going, don't see the point of going through it again, but it's definitely a game I will remember and left a mark in me.

  • @darkdeath47xxx
    @darkdeath47xxx4 ай бұрын

    i just started playing this game yesterday on game pass on last gen and I dont want to do it so I am crying and the game is waiting on me i push the button so I can get some time to then I will let him do it not me I cant do it 😢

  • @schwarzparker1
    @schwarzparker15 ай бұрын

    Literally was thinking from the beginning of the first game the kid got to die and we gonna have to do it

  • @Messi_19872
    @Messi_19872Ай бұрын

    Great game with a tragic ending ☹️ RIP King Hugo ❤️

  • @Aone9e
    @Aone9e4 ай бұрын

    cant believe a 35 year old me shed tears at the ending.. Pure legit storytelling game ever made

  • @bigboulder
    @bigboulder5 ай бұрын

    Tge ending wasnt as impactful for me as i anticipated it in the first quarter of the game. But it still gavw me the chills. But one ending i wasnt preoared for was rime. I cried like a child..

  • @robchuk4136
    @robchuk41364 ай бұрын

    I consider this on par with Metal Gear Solid 3, where you have to take the final shot in the end. But that was after a boss fight, where I was just happy I won. The context here is so different, and a lot of that has to do with it being a child. A Plague Tale is an escort game, the puts a twist on the emotional gut punch. Instead of the protector dying (TellTale's The Walking Dead, The Last of Us), it's the person you were protecting.

  • @reylolo178
    @reylolo178 Жыл бұрын

    lol my progress in that skill was the agressive was maxed out hahahaha

  • @Nazraq04
    @Nazraq046 ай бұрын

    So many innocent people died in this game! Killing Hugo ended up being what saved everyone else. This game was tragic because whole cities of people would have been saved if someone just recognized that only Hugo needed to die. The tease that there is a new Macula in modern times makes me hope that child gets taken out as a baby. It's an evil that needs to be purged.

  • @stargirl5194
    @stargirl5194Ай бұрын

    just finished it today.. the entire game and first game is to cure Hugo and now i had to kill him. i dont like this ending almost everyone died for nothing.

  • @wearypirates
    @wearypirates Жыл бұрын

    Glad other people like the ending, I personally hated it. Made the whole franchise feel pointless. I suppose Amicia could have just hit Hugo over the head with a rock at the beginning of the first game and a whole lot of people would not have lost their lives. It makes the sacrifice of Arnor, Beatrice, Arthur and Roderick seem meaningless. I love this game, but that ending was dreadful to me. Also, the part where Amicia gets hit in the stomach with an arrow would almost certainly have killed her.

  • @_eggs.benedict_1166

    @_eggs.benedict_1166

    Жыл бұрын

    Her surviving the arrow is actually pretty believable! She gets hit in the side where there aren’t any vital organs, so it probably missed something major!

  • @javiles2331
    @javiles23317 ай бұрын

    Awesome game 😢just us gamer know! I just beat the game

  • @chriscarton4728
    @chriscarton472811 ай бұрын

    Hope she join Dexter in that cabin. Whatever.

  • @gingyreviews1556
    @gingyreviews1556 Жыл бұрын

    The ending felt like I wasted my time playing the game the first game was way better even from a gameplay standpoint

  • @mr.aleximer
    @mr.aleximer Жыл бұрын

    1. Why do we watch and play the entire 2 games to save Hugo while watching so many innocent people and families die horribly, only to get these engings? 2. Why is the most of the second game about false promises how Amicia will change the destiny of Basil and Aeilia?

  • @pratspathak8003

    @pratspathak8003

    Жыл бұрын

    Exactly!!!

  • @moonmoon2479
    @moonmoon247910 ай бұрын

    This isn’t devastating. This is bad people getting what they deserve. Nothing more. You say this doesn’t glorify violence. Then you better agree with my second sentence. If you don’t, you are still glorifying it. Her violent actions affect nothing. Because you can play as stealthy and passively as possible, it doesn’t affect her. Decisions that you mention have no connection whatsoever. That’s just your bias. Hugo’s ability means nothing. I never used it, unless the game forced me, it affected nothing. Again, you were wrong.

  • @user-kq1lk2jy4n
    @user-kq1lk2jy4n Жыл бұрын

    It was a not sad but understandable ending. It was awful and made the whole journey in Innocence and Requiem absolutely pointless and worthless. We kill our little bro after all our suffering and killings and violence. Makes no sense to me

  • @dominicksebastien2254

    @dominicksebastien2254

    Жыл бұрын

    But you didn't know the ending and neither did the characters. You approach would be akin to, let's all jump down the bridge because we will die in the end. Or something like, oh, we don't know how this will turn out so we won't even try to treat this cancer. And this game reminded me exactly of the latter, of the families who try every possible solution to find a cure. Sometimes it works other times, sadly, it doesn't. And it's not for nothing. In the end Amicia decides to go and travel and find where the next carrier could be so that maybe her experience could change the outcome.

  • @honesthughie
    @honesthughie7 ай бұрын

    Soooo its all pointless 😴 sometimes having a sad ending works but this failed for me as soooo many loop holes and they wine so much every character that dies is forgotten aswell or pop up just to die tbh i loved the first one but this is trash

  • @bradleywong4281
    @bradleywong42815 ай бұрын

    Tlou2 wishes it explored violence half as good as this one. Here, it's truly your choice whether to kill the npcs or not, but in tlou2 there is no consequence for killing or not killing enemies. Players can't feel bad for things done in cutscenes.

  • @boredmurse3432
    @boredmurse34326 ай бұрын

    The ending was dumb as shit

  • @zp2814
    @zp2814 Жыл бұрын

    I'm sorry, but the developers forcing you to kill Hugo after all that time trying to save him, is simply straight up abuse. Also they shaved Amecia's hair and made her look wholly unattractive and manly. Gross.

  • @Billy_the-cat

    @Billy_the-cat

    Жыл бұрын

    Oh stfu mr stereotype

  • @ayashinightcore8282

    @ayashinightcore8282

    Жыл бұрын

    1. Not all stories have happy endings the whole point of the game is tied into wasted effort because despite all you, all amicia does the macula wins. 2. This is where my respect or sense of viewing you as a person dies WHY THE FUCK DO YOU CARE IF A CHILD LOOKS ATTRACTIVE OR NOT, SHES PROCESSING TRAUMA, SHES NOT GOING TO LOOK GORGEOUS DOING IT THATS FUCKING CREEPY

  • @_eggs.benedict_1166

    @_eggs.benedict_1166

    Жыл бұрын

    “Unattractive” she’s a fifteen-year-old child. She doesn’t need to look attractive. Also her head was shaved by Arnaud because she had a giant gash on her skull. You have to shave the hair to get access to head wounds-that’s literally how medical care works for head trauma. And if you’re referring to her haircut at the very end, it shows how she’s changed. God forbid a woman have short hair. It doesn’t make her any less of a woman, you misogynistic idiot.

  • @Pekka.Pekka.1296
    @Pekka.Pekka.12967 ай бұрын

    Very boring walking simulator with a hell lot of whining. Bad writing bad acting. Play the first and forget the sequel.

  • @lnstantBoner
    @lnstantBoner3 ай бұрын

    Gave me a RDR2 type ending idk I loved the game 11/10 for sure.

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