Why poorly placed farms aren't as bad as you think

Ойындар

You can stop feeling guilty about poorly placed farms. They're actually okay (sometimes). We'll also look at when perfect farm placement is important.
Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions
Patreon: / spiritofthelaw
Full intro song: • Spirit of the Law Chan...
Background music from Epidemic Sound: www.epidemicsound.com

Пікірлер: 702

  • @T90Official
    @T90Official3 жыл бұрын

    I for one, have never been shamed for my farms.

  • @MrJoossie17

    @MrJoossie17

    3 жыл бұрын

    Hmmmm

  • @SM-bb4hx

    @SM-bb4hx

    3 жыл бұрын

    And you also forced devs to introduce new Khmer farming bonus. 11 11 11 11

  • @yrrgallerte354

    @yrrgallerte354

    3 жыл бұрын

    Why would you anyway? :-D

  • @bartoszmichalik7149

    @bartoszmichalik7149

    3 жыл бұрын

    I was about to bring a "T90 likes it", but... here we are, already. xD

  • @josiahgibson6373

    @josiahgibson6373

    3 жыл бұрын

    Well from now on you can just point people at this video when they make jabs at you.

  • @merdufer
    @merdufer3 жыл бұрын

    Next up: Building three archery ranges on a tiny neutral island isn't that bad.

  • @SM-bb4hx

    @SM-bb4hx

    3 жыл бұрын

    11

  • @guilhermesaccomori

    @guilhermesaccomori

    3 жыл бұрын

    Best comment so far!

  • @Symbol1313

    @Symbol1313

    3 жыл бұрын

    *sponsored by T90 Official

  • @TheElatedDwarf

    @TheElatedDwarf

    3 жыл бұрын

    What is up with that? I don’t understand why they are there.

  • @Razielezu1

    @Razielezu1

    3 жыл бұрын

    @@TheElatedDwarf Once, a long time ago, T90 was playing a tournament -his first one? I'm not sure-, and he was on the Islands map. He thought of scouting his opponent's island to transport some vils and build some sneaky archery ranges on the back of the island. So he was scouting with a ship, found the island, and immediately transported some vils who built 3 archery ranges. Once they finished building, he realised that was not his opponent's island, but one of the tiny islands in the middle. That's, more or less, the story!

  • @eccentrichorse11
    @eccentrichorse113 жыл бұрын

    But you are not factoring in the psychological impacts that poorly placed farms have on the player. Every time I see that my farms are placed poorly, there is a part of me that thinks "it's okay if they get attacked, because I can build new ones and this time they will actually look pretty". A well placed farm increases morale by at least 25%

  • @Nanaki404

    @Nanaki404

    3 жыл бұрын

    There's also the reverse psychological impact : horribly placed farms might confuse the opponent when he'll see them, and could give you an advantage while he's trying to figure out why you placed those farms this poorly

  • @MarSHornetsandWasps-v26

    @MarSHornetsandWasps-v26

    3 жыл бұрын

    Hey guys SotL here, today I'm gonna find out how much does bad morale decrease the quality of the gameplay. Well on average it's 24.74%.

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    OCD (Obsessive-Compulsive Disorder, not Out of Character Development) is a real gamer problem, people!

  • @rochaktalwar6038

    @rochaktalwar6038

    3 жыл бұрын

    You got an Excel chart to back that 25% claim?

  • @2MeatyOwlLegs

    @2MeatyOwlLegs

    3 жыл бұрын

    That's just science. Everybody should know that.

  • @fromfareast3070
    @fromfareast30703 жыл бұрын

    This video has been sponsored by T90

  • @SamuelHallEngland

    @SamuelHallEngland

    3 жыл бұрын

    XD

  • @reunion_k9375

    @reunion_k9375

    3 жыл бұрын

    There are no poorly placed farms, only T90 farms :)

  • @NaumanAsif
    @NaumanAsif3 жыл бұрын

    Alternate thumbnail "T90 farms? No problem"

  • @SM-bb4hx

    @SM-bb4hx

    3 жыл бұрын

    11

  • @HasaanMubasher
    @HasaanMubasher3 жыл бұрын

    SotL has officially endorsed T90

  • @europeanpatriot8031

    @europeanpatriot8031

    3 жыл бұрын

    It's T20

  • @nvmtt1403

    @nvmtt1403

    3 жыл бұрын

    @@europeanpatriot8031 t-80

  • @europeanpatriot8031

    @europeanpatriot8031

    3 жыл бұрын

    @@nvmtt1403 The Supercar from GTA Online is named T20, not T90

  • @AbdulGoodLooks

    @AbdulGoodLooks

    3 жыл бұрын

    @@nvmtt1403 t-70

  • @mullerpotgieter

    @mullerpotgieter

    3 жыл бұрын

    T 1000

  • @RealKangarooFlu
    @RealKangarooFlu3 жыл бұрын

    Finally, a video where Spirit doesn't tell me how bad of a player I am

  • @Namelesswhirl

    @Namelesswhirl

    3 жыл бұрын

    Don't worry we will do that for him. The only difference is practice, and you're just being lazy.

  • @kouron

    @kouron

    3 жыл бұрын

    @@Namelesswhirl exactly, at least TRY to focus, Jon.

  • @2MeatyOwlLegs

    @2MeatyOwlLegs

    3 жыл бұрын

    @@Namelesswhirl You know just as well as we do that that last game didn't go that well, now did it, Jon?

  • @ringofasho7721

    @ringofasho7721

    3 жыл бұрын

    Yeah Jon! How many times has an enemy stormed through and destroyed that royal garden you took so long to plan?

  • @carpetclimber4027

    @carpetclimber4027

    3 жыл бұрын

    You forgot the part that badly placed farms are irrelevant if you have idle villagers.

  • @dougEdoug169
    @dougEdoug1693 жыл бұрын

    SotL, Blink twice if you're being held hostage by T90!

  • @dontspikemydrink9382

    @dontspikemydrink9382

    3 жыл бұрын

    I can't tell, you are wearing sunglasses

  • @Gobekadam
    @Gobekadam3 жыл бұрын

    Florida man grows mustache and becomes crazy, kidnaps fellow KZreadr

  • @HeavyWeponsguy420

    @HeavyWeponsguy420

    3 жыл бұрын

    Underrated comment

  • @noradrenalin8062

    @noradrenalin8062

    3 жыл бұрын

    That's why we need a wall between Canada and the US!

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    @@noradrenalin8062 Hasn't anyone learned of tunnels and airdrops?

  • @ringofasho7721

    @ringofasho7721

    3 жыл бұрын

    Cop's report: Crazy Florida man said "woo woo" when we turned on our sirens, rants about "T90 walls" and making "legends". He's going away for a long time. We're gonna get him checked out at the psyche ward first though. Also need to run "blue coffee" through the database and see if it's some kind of street slang or just the ramblings of a madman

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    @@ringofasho7721 Must be some sort of secret message to all Bill Cipher loyalists.

  • @Dartaen
    @Dartaen3 жыл бұрын

    "Farm-shaming" XD - sorry, gonna have to steal that.

  • @javster101
    @javster1013 жыл бұрын

    T90 is gonna love this video

  • @botond3141

    @botond3141

    3 жыл бұрын

    Thats for sure🤣

  • @majike0355

    @majike0355

    3 жыл бұрын

    Imagine if SotL invited t90 as a guest speaker for this video 11

  • @gwanael34
    @gwanael343 жыл бұрын

    I would argue the true problem of badly placed farms is the space they take. If you have a smaller map or are stuck inside your walls you have to optimize farm placement

  • @bruhwicked620
    @bruhwicked6203 жыл бұрын

    You forgot to mention the part where you say "T90 held me hostage in his basement! SEND HELP!" Blink twice if yes

  • @shoobydoobydoooo
    @shoobydoobydoooo3 жыл бұрын

    Sponsored and Endorsed by T90™

  • @DebsubhraChakraborty
    @DebsubhraChakraborty3 жыл бұрын

    Your videos are like scientific papers - complete with Introduction, Methods, Results, Discussion, Conclusion, and finally, Acknowledgements as well. Very entertaining and informative. Please keep up the good work! You almost single-handedly renewed my love for AoE2.

  • @aoflhs3885
    @aoflhs38853 жыл бұрын

    Sotl, is T90 pointing a gun to your head, when you made this?

  • @djfatoush

    @djfatoush

    3 жыл бұрын

    SoTL, blink twice if you're being held hostage.

  • @xotl2780
    @xotl27803 жыл бұрын

    Spirit of the Law is lying to all of you. He knows you'll listen to 'em. "Oh yeah, yeah your farms are fine like that!" he says. Meanwhile at his base he's got perfectly placed farms and 3 more knights than you, and probably a monk already out there collecting relics.

  • @TheEarlyBirdofficial

    @TheEarlyBirdofficial

    3 жыл бұрын

    I see the conspiracy theories have reached the age community as well

  • @starcraft2own

    @starcraft2own

    3 жыл бұрын

    @@TheEarlyBirdofficial It won't be a conspiracy when you find out all the relics have already been collected by the time you make your first monk!

  • @viperxr3761

    @viperxr3761

    3 жыл бұрын

    Peter Early ooooh a Thunderdome profile picture!

  • @TheEarlyBirdofficial

    @TheEarlyBirdofficial

    3 жыл бұрын

    @@viperxr3761 You got it!

  • @viperxr3761

    @viperxr3761

    3 жыл бұрын

    Peter Early I never see em around so I was super surprised!

  • @BarbarianGod
    @BarbarianGod3 жыл бұрын

    I didn't actually realise that farms "grow" food until now! I thought they just spawn with all of it at once, like when you slaughter an animal, or collect from a berry bush, do fishfarms have the same mechanic?!

  • @paulapple6575

    @paulapple6575

    3 жыл бұрын

    this q next

  • @Janovich

    @Janovich

    3 жыл бұрын

    Yeh its kinda weird when you think about it.

  • @kellscarthechosen327

    @kellscarthechosen327

    2 жыл бұрын

    @@Janovich well you eat corpse starch so for a Krieger to call that food source weird is truly surprising.

  • @Janovich

    @Janovich

    2 жыл бұрын

    @@kellscarthechosen327 well aoe2 is deathkorps approved so there's that. Just spam grenadiers.

  • @kellscarthechosen327

    @kellscarthechosen327

    2 жыл бұрын

    @@Janovich Shame there's no ability to dig trenches.

  • @marcorquin4690
    @marcorquin46903 жыл бұрын

    SOTL: Poorly placed farms. Chat: Did you say T90?

  • @QDWhite
    @QDWhite3 жыл бұрын

    When he deletes the one farm he placed poorly, then accidentally almost placed a house instead. Ouch. That felt like a personal attack.

  • @maxs713
    @maxs7133 жыл бұрын

    It’d be awesome if after researching handcart, every villager would be seen pushing an actual handcart : D

  • @Carpatouille

    @Carpatouille

    3 жыл бұрын

    That's a good idea for a mod actually

  • @GepardenK

    @GepardenK

    3 жыл бұрын

    Yes, there is a lot DE could have done here that I feel was a missed opportunity. They clearly have the modeling budget considering all the other visual stuff they keep adding each update/event. In particular (though I admit this is more work than average) I would have loved to see a more basic form for the villager that is changed to the classic one once you get Loom; simply because Loom is such a important timing upgrade that it warrants proper visual feedback. Even from the POV of a spectator experience that would be a big deal. I would also have LOVED to see different visual stages for farms depending on which farm upgrade you have (just small variations with each stage getting a thicker growth). Maybe some extra tools lying around lumber/mining camps as you get upgrades for those, etc.

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    @@GepardenK To be fair, making the flashy unit changes might have been detrimental to the computer space. Also, the changes might be a bit divisive for some old school and retro gamers.

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    @@GepardenK Still, your idea deserves a thumbs up for me.

  • @ra99nano21

    @ra99nano21

    3 жыл бұрын

    Totally agree, graphics should be useful not just fancy. Loom could update the villager to another (better) villager unit with better stats and different looks instead of changing stats, just like almost all military units. Also: berries, mines and farms could have something to show they are ending (like fire is used for the HP in buildings)

  • @ViciousSatsuma
    @ViciousSatsuma3 жыл бұрын

    Wait, if Slavs farm 18% faster but the farm only grows 10% faster, does this mean that as Slavs for max efficiency you should build the farms, but leave them for a while before you start to collect? 🤯

  • @MostlyUnreadArmchairExpert

    @MostlyUnreadArmchairExpert

    3 жыл бұрын

    You probably only net a little food from that 4D chess move. But it's about sending a message to your opponent. :)

  • @Jacks_Suffocating_Nihilism

    @Jacks_Suffocating_Nihilism

    3 жыл бұрын

    Actual crop rotation.

  • @Carpatouille

    @Carpatouille

    3 жыл бұрын

    Yeah and let them hear some slav hardbass and patrol dance on their farms before that

  • @ViciousSatsuma

    @ViciousSatsuma

    3 жыл бұрын

    kzread.info/dash/bejne/ZH93l6Sqoty4oqQ.html - I like to think this comment inspired spirit to make that video! 😏

  • @shadylampable

    @shadylampable

    3 жыл бұрын

    i THINK that the farms can only store 10 food at once, could be wrong tho

  • @rodrigodc824
    @rodrigodc8243 жыл бұрын

    T90 use his battle royal money to "convince" SOTL

  • @RaynmanPlays
    @RaynmanPlays3 жыл бұрын

    SotL: "Poorly placed farms aren't all that bad." Everyone in the comments: *Joking about T90*

  • @MrIncendiarySquirrel
    @MrIncendiarySquirrel3 жыл бұрын

    I’m always so impressed by your mathematic approach to these questions and your experimental design to solve them, well played!

  • @Hamanuna
    @Hamanuna3 жыл бұрын

    Khmer: I see no difference

  • @OPiguy35
    @OPiguy353 жыл бұрын

    Thank you for continuing to make these videos - hopefully KZread's compensation is super generous towards you. I love all of the things you produce

  • @einen9325
    @einen93253 жыл бұрын

    I always wonder what topic you work on next. I´m often surprised in a good way. Awesome work as always from your side.

  • @nopls1762
    @nopls17623 жыл бұрын

    Ok sure, but you have to admit that perfect farm placement gives a significant boost to satisfaction.

  • @Carpatouille

    @Carpatouille

    3 жыл бұрын

    Yeah, everyone asks food fast from the peasants, but no one asks how the peasants are. Maybe some have OCD and you make them suffer by not giving them a good farm square farm placement.

  • @GuilhermePottker

    @GuilhermePottker

    3 жыл бұрын

    Wilhelm Roepke, is that you?

  • @Vordikk

    @Vordikk

    Ай бұрын

    Naw, with ideal farms you have no place to throw a couple of teutonic towers inbetween to hide there in case of emergency rather than running toward TC ;)

  • @PANDart
    @PANDart3 жыл бұрын

    The amount of respect we have for your channel is really high. You propably know it but, really, what you do is just incredible and essential. Thanks again SotL !

  • @Marqan
    @Marqan3 жыл бұрын

    The farm growing food is so insane. They didn't need to do that. The fact that they made it so intricate as to allow farms to be placed farther from dropoff points without hurting efficiency, and also limit collection in the meantime is amazing. I just don't see the same level of detail going into newer games.

  • @Yumao420

    @Yumao420

    3 жыл бұрын

    And still mamelukes throw cimitars. The magic of AoE

  • @juas7439

    @juas7439

    3 жыл бұрын

    Yeahp, games from range 95 to 2005 are, to me, the best games by far. There is lots of them made by passion and heart. All my favourite games are from that era, I still play all of them from time to time... I don't play any newer game because they mostly are souless. So it was a big surprise to me discovering the game "Factorio", wich is so well done, and has that same vibe from the classic games.

  • @julianbueno699
    @julianbueno6993 жыл бұрын

    The decreased efficiency of farms comes from the time that the villagers need to drop the collected food into the mill. They need to spend time to do this instead of gathering more food. That is why the hand cart is crucial: it reduces the time that villagers require to drop the food (by increasing the amount of food they can carry, effectively reducing the number of trips they need to do, and by increasing their movement speed). Since the displacement of farms due to poor allocation (compared to perfect/baseline) just slightly increases the time that villagers need to do a trip to the mill, the allocation of farms will have small negative impact on efficiency. The 14 year old me obsessed with AoE II would have loved these videos.

  • @AgeofNoob
    @AgeofNoob3 жыл бұрын

    SOTL, you can be honest with us, how much did T90 pay you? Kappa :D

  • @stebdylan6188

    @stebdylan6188

    3 жыл бұрын

    Lmao

  • @SM-bb4hx

    @SM-bb4hx

    3 жыл бұрын

    T90 proposed devs to give Japanese a buff. 11 Jokes apart, since we have Supplies, Samurai became a very very rare unit. Giving this unit a buff - like 1 more PA - so that they will be a bit more common would be great.

  • @skumfisken
    @skumfisken3 жыл бұрын

    Holy smokes that is some great game design right there! I dont know if this was intentional, but making it so that town planning really pays off in the early game where it is the focus, but is more lenient in the end game, where other things demand your attention, in this elegant a manner is really impressive!

  • @christopherg2347
    @christopherg23473 жыл бұрын

    Kinda as expected. Back when you talked about the value of the Ugprade, I noticed: What carry capacity does is offset the impact of imperfect walking distances. But usually you already optimized for walking distances.

  • @Heinzpeteromfg
    @Heinzpeteromfg3 жыл бұрын

    Still love watching your videos, and I still wish I could hear more of your music.

  • @Lightning_Lance
    @Lightning_Lance3 жыл бұрын

    There's something else that I think we all realise but it should be mentioned: in the early game, economy micro is the most important thing you can do. But in the late game, you aren't supposed to be paying as much attention to your economy anymore, because you should be constantly using your military. So this also means bad farms early on is just you playing badly, but bad farms later on happen because you had more important things to pay attention to.

  • @YourLocalMairaaboo

    @YourLocalMairaaboo

    3 жыл бұрын

    Bingo! And even game balance is built to encourage that.

  • @diogenesofSinope87
    @diogenesofSinope873 жыл бұрын

    I've been wondering about this for a long time great video

  • @ctackins8874
    @ctackins88743 жыл бұрын

    BRO I LOVE YOUR VIDS MAN. YOU SHOULD ALSO DO PODCAST AND STUFF

  • @SirYupp
    @SirYupp3 жыл бұрын

    I love all your videos, but your "I did the math" ones have always been my favorite

  • @yashbohra5691
    @yashbohra56913 жыл бұрын

    "Why poorly placed farms aren't as bad as you think" *T90 liked that*

  • @SM-bb4hx

    @SM-bb4hx

    3 жыл бұрын

    Of course he did. 11

  • @mainzer45
    @mainzer453 жыл бұрын

    I love the t90 cameo at 8 minutes in. Was real neat to see him join this video

  • @fruitenantcolonel9207
    @fruitenantcolonel92073 жыл бұрын

    Did the intro always have "house Tyrell, growing strong" or is it new?

  • @justxavier9999

    @justxavier9999

    3 жыл бұрын

    It's new haha... SOTL should do another video on the GOT scenario

  • @predwin1998

    @predwin1998

    3 жыл бұрын

    His intro tends to have one or two fragments specific to the video in question. So he probably picked the "House Tyrell" part for the subject of farms, and I don't think it will stick around for long, but it was great to see it again.

  • @clarknelson7393

    @clarknelson7393

    3 жыл бұрын

    Idk i guess you'll just have to watch them all and catch up for the continuity XD

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    And then it got invaded and afterwards slaughtered. SotL's campaign was better than the show though, what with Season 7 and all.

  • @genau14zeichen
    @genau14zeichen3 жыл бұрын

    Making this video and not calling them "t90-farms" even once had to require so much restraint. Admirable

  • @-Raylight
    @-Raylight3 жыл бұрын

    Still better than T90's farms, JK xD But what if the poorly placed farms are in symmetry? Like the low ELO legends

  • @yoursodumn

    @yoursodumn

    3 жыл бұрын

    He did a video on that. Called the perfect square or something kzread.info/dash/bejne/lKir1dShZ8yrhaw.html

  • @imadecoy.
    @imadecoy.3 жыл бұрын

    Hey, the long intro is back! Yay!

  • @Morrneyo
    @Morrneyo3 жыл бұрын

    And SOTL, I wonder why high ranked players tend to place farm plots manually each time they exhausted, instead of auto-sowing them? Villagers usually stop for a second and do they work properly, and players can earn their time to focus on micro-ing!

  • @ayush885

    @ayush885

    3 жыл бұрын

    These pros don't have resources in the bank. They spend resources as soon as they get them. Auto sowing takes a lot of wood. If they have too much wood, they relocate the villagers to other resources, the only time you see resources, is when they are saving for a research/upgrade.

  • @Nico-kd7uz
    @Nico-kd7uz3 жыл бұрын

    Very interesting video! Hand cart has a big importance for late game

  • @Bismuth9
    @Bismuth93 жыл бұрын

    Seems to me that the biggest takeaway is that researching hand cart lets you double up all your farms at your existing TCs/Mills

  • @scottmitchellghost
    @scottmitchellghost3 жыл бұрын

    Thank you for another great video! Can you please do the analysis for the Supplies tech? It seems to be a common idea, that Supplies is a noob trap, and it'll be great to find out when is it worth getting it. The question is not trivial as resources have different value at different stages of the game and in game prices generally tend to inflate overtime. As well as some unique cases for some civs. I want to know when T90's SUUUPPLIIIEESS is justified.

  • @Jacks_Suffocating_Nihilism

    @Jacks_Suffocating_Nihilism

    3 жыл бұрын

    I still hate that the devs decided to buff the militia line with that tech. It has the greatest benefit in Imperial, but champions were fine and have always seen plenty of use, especially against meso. Should have just given the whole line +1P or more HP, or reduced the cost without a tech requirement.

  • @wood753951
    @wood7539513 жыл бұрын

    Excellent points!

  • @calvinrunner4897
    @calvinrunner48973 жыл бұрын

    I love that "Don't agonize over it...". It reminds my of myself, misplacing a farm, removing it and taking two ages to place it right... Or not reseeding just to make sure I place it alright the next time... resulting in me leaving ten villagers idle just so I can place a farm two inches nearer to the mill.

  • @mrosskne

    @mrosskne

    8 ай бұрын

    just play against ai and pause the game

  • @calvinrunner4897

    @calvinrunner4897

    7 ай бұрын

    @@mrosskne Sorry but I can't. It seems like cheating.. What will the AI think of me? 😀

  • @mrosskne

    @mrosskne

    7 ай бұрын

    @@calvinrunner4897 good news, the AI also cheats by controlling multiple units at once

  • @935AscensionGroup
    @935AscensionGroup3 жыл бұрын

    I used your video today as an example of good experimental design in my class XD

  • @Azraksai
    @Azraksai3 жыл бұрын

    I dont even know of this Game, but nice guide. Might try it out lol

  • @zocayo
    @zocayo3 жыл бұрын

    Great analysis

  • @markymark7247
    @markymark72473 жыл бұрын

    Khmer mains: "I am beyond such petty concerns."

  • @salvaexp2
    @salvaexp23 жыл бұрын

    Great video

  • @reirei_tk
    @reirei_tk3 жыл бұрын

    Please do a video analyzing the three archery ranges on a neutral island strategy.

  • @jonathangay465
    @jonathangay4653 жыл бұрын

    SOTL, perhaps you could do a test on building a second ring of farms around an existing mill vs making a new mill with perfectly adjacent farms with higher efficiency.

  • @naphackDT

    @naphackDT

    3 жыл бұрын

    There will be a significant drop in efficiency. The real question is whether that efficiency drop still exists for aztecs and slavs or whether they can get away with fewer mills late game.

  • @jonathangay465

    @jonathangay465

    3 жыл бұрын

    @@naphackDT but a new mill costs resources. How long does the inefficiency take until the break even point.

  • @gosucab944
    @gosucab9443 жыл бұрын

    In other words in Early game I should build them close but after That I can make a 1 tile gap around my town Center so that the farms align and are pretty. And then get killed by the enemy for playing sim city

  • @patrick_rousseau
    @patrick_rousseau3 жыл бұрын

    I didnt even know that farms "grow". I thought they had a build phase like a normal building and then had to be rebuilt (meaning re-seeded) after a while

  • @Gui101do
    @Gui101do3 жыл бұрын

    Great stuff

  • @markdowse3572
    @markdowse35723 жыл бұрын

    I can't play this game due to PC issues, so I still have to place each farm INDIVIDUALLY !!!! 😒😒😒 I NEVER knew about the "Shift + Click" trick in later versions of the game! 👀 Thanks, as always, SOTL for a helpful and entertaining video. 👍😁 Placement first, upgrades later - Got it! 👑

  • @villail
    @villail3 жыл бұрын

    Is there an actual song for Spirit of the law's intro? - Always love hearing it.

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    I mostly watch the intro for the Villager vs. Cobra Car part for its sacred simplicity and awesomeness.

  • @John11747
    @John117473 жыл бұрын

    It was very relaxing to know that it is a bit more forgiving in imperial age as farms are usually placed with a super general round pattern of clicks...😂👍

  • @beetoven8193
    @beetoven81933 жыл бұрын

    I loved the music. Shows you do have a sense of humor. Otherwise I'd swear you were a robot.

  • @Jakeuplink
    @Jakeuplink3 жыл бұрын

    I have been following your vids for a while, admiring the easy-listening of the raw data supplement to my knowledge of the AoE universe ^-^ ...that being said, I made a discovery when I used to play The Conquerers, in that placing them in a swastica pattern can generate increased economic power and military strength. (not to mention I am a huge fan of the farm reseed que) Think like how Constantinople, Tenocktitlan, Rome, Athena's Athens and other large cities had their systems built, if you can absorb the Spirit of Cilvilization through say one of caesars successful governors of the past, these greater iconic (i like thinking of them like giant shrines with quantum flow conduits) bits of knowledge become evident and can even be revealed in games such as this, as all coded games are quantum systems as well! ^-^ -Cheers🍷

  • @waylandertheslayer3259
    @waylandertheslayer3259 Жыл бұрын

    This is amazingly helpful. I’m not sure if my ocd can take doubling up farms though :(

  • @mrlucasftw42
    @mrlucasftw423 жыл бұрын

    when analyzing the last one (e) - those farms are so far away you could cram in more farms around that mill (less mills to farm ratio gives you some efficiency).

  • @matthewmcneany
    @matthewmcneany3 жыл бұрын

    Important to note this effect gets worse if you don't have carry upgrades (wheelbarrow, hand cart and heavy plough). A large part of the reason you don't see a large drop off is because the longer walking distance only happens every time the vil needs to drop off, if they take 20 actions and only one of them is a long walk this obviously compares favourably to taking 1 actions and one of them being a long walk. If they drop off more often they walk more so they spend less time collecting. Post-imp farming is probably the most important assumption made in the video. Farming upgrades make a more significant difference to inefficiently placed farms than to efficiently placed ones.

  • @arthurg.machado6803
    @arthurg.machado68033 жыл бұрын

    I havent played this kind of game in more than 10 years, i dont ever watch videos about it , and still somehow i watched this whole vídeo.

  • @sebastiantapia804
    @sebastiantapia8043 жыл бұрын

    nice video, thank you

  • @michasokoowski6651
    @michasokoowski66513 жыл бұрын

    In short- Vikings' eco bonus is amazing.

  • @jewboi2137
    @jewboi21373 жыл бұрын

    T90: I've seen enough. I'm satisfied.

  • @Darkcamera45
    @Darkcamera453 жыл бұрын

    great vid

  • @westonricher6550
    @westonricher65503 жыл бұрын

    I’ll add one comment on something obvious but not necessarily thought of, which is that poorly placed farms allow for less total space for farms. There have been a few scenarios where I threw out farms haphazardly just to save time (on maps like arena, and team islands) and later would be short on food with nowhere to put new farms from enemy pressure, ect. Putting two farms two spaces apart is already almost a guaranteed lost farming spot. Of course, this has to do more with base cleanliness in general than just farms.

  • @buhnana6117
    @buhnana61173 жыл бұрын

    I’ve never played this game, nor i have ever seen a KZread video about it. I somehow enjoyed this

  • @supermaster2012
    @supermaster20123 жыл бұрын

    You underestimate my capacity to play simcity in aoe2

  • @selphur
    @selphur3 жыл бұрын

    Next video: three archery ranges on a neutral island is not that bad

  • @teutonichealingfortress
    @teutonichealingfortress3 жыл бұрын

    1 castle surrounded by 4 tcs within a maximum of 1 farm distance either on the four sides or touching the four corners - a second castle within range of all 5 buildings if possible and a fifth tc on the other side of the castle - you will easily have room for 50 well protected farms

  • @NoName-mt7jb
    @NoName-mt7jb3 жыл бұрын

    Hey Spirit, I was wondering how far apart mills should be for optimal farming? Or whether it's better to just have more farms where the mills would be and let the villagers walk further?

  • @The_Room_2_Doggys_Revenge
    @The_Room_2_Doggys_Revenge3 жыл бұрын

    Because it's basically like lumberjacks : when they're cutting trees (farming) they take the same amount of time on the tree (farm) whatever the distance to the drop off point. So, just as it's a good thing to build a new lumber camp when the trees are 4-5 tiles away, it's better to build farm closer to the mill, especially at a point in the game when the villagers are slower and carry fewer ressources

  • @adwans1491
    @adwans14913 жыл бұрын

    I mean you are the only one who ever told me that bad farm placement is bad

  • @inseerlink3511
    @inseerlink35113 жыл бұрын

    Very nice video. I personally never really cared about "farm shamming" or anything like that really (principally in AoE, a game in which you are not forced to play with a bunch of other 4 nuts) because actually I do understand that having 1 bad placed farm is better than having none. Everybody is human and everybody makes mistakes and there is always room to grow to anyone; and of course none is at the same level. Shamming someone for bad play is one of the most idiotic things I think someone could ever do - has no reason, no purpose and does not help anyone. Understanding that certain farm placements are more efficient than other ones sure gives a light on where and what can be improved, but unless someone is a completely noob at the game, they already know it, it makes no sense to "shame" them for this and actually just highlights the "shamming" person own insecurities about themselves. And if someone is really so noob that does not know that closer farms actually are more efficient than far away farms, there are other simpler ways to let them know about it, and I guess it is so damn clear that it makes it looks ridiculous for anyone to actually make a big fuss about the fact that they don't know how to farm - "it is obvious, dummy". I am only saying this because it seems a lot of people really seem to don't realize that shamming someone else actually makes you look like an idiot, and that is the sole point of it (no, you don't look like a smart-ass when you try to shame someone else) Anyway, I really liked this video because it not only gave a better statistics about how farm works, it also highlighted a hidden game mechanic and helped me making a clear better vision/understanding on how much of a priority I should give to improving this specific skill (quick farm placement) compared with the other skills I TOTALLY need to improve in general XDD.

  • @gaberielpendragon
    @gaberielpendragon2 жыл бұрын

    Even getting as bad as those last two, dropping Mills on the opposite side of each fixes it perfectly well and then you just fill in with more farms

  • @arcomegis9999
    @arcomegis99992 жыл бұрын

    If Age of Empires 2 fix the grid for TCs, Mills ( and maybe the farms ), it would be bliss. Imagine 12 farms fit perfectly close to the TCs making it a perfect square. The same can be said to 8 farms for the Mills.

  • @Joker-yw9hl
    @Joker-yw9hl3 жыл бұрын

    Ah I wish I could have seen where the 5 and 10% drops were for early game, as that's what I was basing my judgement on. Choosing top right as 5% and bottom left as 10

  • @HarbingerIV
    @HarbingerIV3 жыл бұрын

    I think this actually is quite interesting; however it does beg to ask the question, what IS the most optimum way to place farms? When should you build a mill for the purpose and when do you just branch out from TC and berry mill?

  • @nathangamble125
    @nathangamble1253 жыл бұрын

    I forsee a revolutionary new strategy - build farms, send the builder to gather other resources and wait for the food to grow, then move vills back onto the farms a couple of minutes later.

  • @64102102
    @641021023 жыл бұрын

    Are you going to make a video about how mustaches help with your AOE2 skills next?

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    *cue TFS' "Mustache" song*

  • @jemand8462
    @jemand84622 жыл бұрын

    The most helpful tip for me was the clicking on the mill without shift. I hated that the vils would plant the farms together

  • @The_Room_2_Doggys_Revenge
    @The_Room_2_Doggys_Revenge3 жыл бұрын

    I also feel like in early game there are less stuff to look out for, giving you more time to place your farm

  • @smugglersden7968
    @smugglersden7968 Жыл бұрын

    People only really get mad at terrible farm placement in team games like Black Forest because of “limited” space in the teams spawn

  • @magiking96
    @magiking963 жыл бұрын

    Hey Spirit of the law! Could you please make a video about how many farms per mill you should have? Many mills give a lot of efficiency but costs wood/building time aswell so there must be some ideal balance here. I see a lot of pro do different

  • @michaelandreipalon359

    @michaelandreipalon359

    3 жыл бұрын

    Is 10 an OK number of farms?

  • @Phoenix-zu6on
    @Phoenix-zu6on3 жыл бұрын

    i didnt know farms had a grow rate, i always thought the villagers just collect from them and they despawn when done, so how does it actually work? the farm produces food and has it "stashed" if you will and that stash can fill up and then be emptied again by the villager, for example when theyre walking to drop of the food? and what decides when the farm then dissapears? also, im guessing this also means placing 4 farms arround a mill to increase efficiency actually doesnt really increase efficiency?(i do it as teutons because i usually play black forest so im swimming in wood anyway.

  • @GepardenK

    @GepardenK

    3 жыл бұрын

    Pretty much. Farms fill up a "pool" of food at a given growth rate, that can then be collected by villagers at their given collection rate. The classic food counter you see on farms is not how much food the farm holds, but rather how much "food revenue" that can be produced in total from a farm before it needs to be reseeded.

  • @lostfan10000
    @lostfan100003 жыл бұрын

    Glad to see we all know who this video was for.

  • @highwind9984
    @highwind99843 жыл бұрын

    Hi Spirit, don’t know if you will read this, but can I request to put the caption in? I can understand the english but have much difficulty to listen to them in full, and as always love your contents very much, it will be a great help if you can do so, thank you very much in advance

  • @dmc01
    @dmc013 жыл бұрын

    How timely. WinterSC was getting backseated on Twitch last night with his econ and farm placement. He's been learning on Khmer...

  • @reeceengineering3560
    @reeceengineering35603 жыл бұрын

    What exactly do you mean by the speed at which farms generate food? Once built they already contain the food (with the given upgrades/none) and its only limited by gather rate, walking distance, & build time.

  • @Skywoocay
    @Skywoocay6 ай бұрын

    🎯 Key Takeaways for quick navigation: 00:22 🎶 *Introduction to Musical Segments* - The video begins with musical segments at 00:22 and 08:50. 08:50 🎵 *Continuation of Musical Elements* - The musical elements persist at 08:50, contributing to the overall audiovisual experience. Made with HARPA AI

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