🔔 Advance your skills even further with 3D Modeling Masterclass elementza.com/mastering-3d-mo...
Жүктеу.....
Пікірлер: 50
@TheLillianYoung3 жыл бұрын
I've been using Maya since college in the year 2000 and never heard of this type of problem solving. Too many tutorials are based on making cool stuff and not the technical aspects. Thanks for this!
@ronger78012 жыл бұрын
Tip: Build it by starting out with a flat plane and then bend it with the bend deformer to a cylinder. Start by calculating the circumference of the cylinder (π * the witdh of the cylinder), this is the width of your plane. The height of the plane is just the height of the cylinder. Do all the modeling you like on the plane, extrusions etc, when you’re done, create a bend deformer with the plane selected (deform > non-linear > bend), scale the deformer in xyz so that it matches the width of the plane. Bend 360 degrees. You might have to change the orientation of the deformer by rotating, once you start bending it’s fairly easy the see on the gizmo how it needs to be oriented. When done, make a duplicate of your newly created, detailed cylinder and merge the borders that came together after the bend. Bending this way you ensure that all the detailing ends up as closely as possible to match a cylinder, and it’s sooooooo much easier to build things flat.
@filipstamate1564
5 ай бұрын
Yes, and no. If you don't have proper topology to support the details you'll still get shading errors even with this method.
@ronger7801
5 ай бұрын
@@filipstamate1564 Yes, if you don’t have proper topology to not having shading errors, you’ll have shading errors. Correct.
@666nevermore3 жыл бұрын
I’m not any good in modeling but I just watch you all nights before sleeping, it’s just beautiful and peaceful, even just your color set in maya makes me chill. One of the channel on whole KZread I love the most. You’re huge man
@kimitalvitie3 жыл бұрын
This is incredibly helpful! I struggle a lot with my topography, and never seem to be able to make a detail addition without introducing triangles in some way. Focusing on the technical aspect of how to combine verts to make an all quad mesh with proper edge flow would be super appreciated as you seem to have a solid handle on that. Thank you!
@EricCummingsNB2 жыл бұрын
I don’t even use Maya, but I have learned so much from your videos! Thankyou.
@raindrawp77323 жыл бұрын
This is one of the biggest struggles I have when modelling, this definitely helped. Now onto the hands on training😦 wish me luck
@StunMuffin8 ай бұрын
Thx for the details Mario ❤
@gibson26232 жыл бұрын
If this surface were spherical it would pinch more.....and the ultimate thing to correct it is to shrink wrap the subdivision to a master clean surface with overall shape :)
@Dimmon11873 жыл бұрын
Thank you, Mario !
@MEXpartan2 жыл бұрын
Is there a way I can get your preferences and setting for the colours you're using for the selection of edges and faces? I think it looks clean and neat. Also, what materials are you using and how can you set them as defaults for all your projects?
@saifudheenvaippin42263 жыл бұрын
Thanks for this info:)
@dogedear6722 жыл бұрын
Your work is amazing. I am a beginner and I am interested in the question. How long have you been doing 3D?
@chandragrahaifanka6353 жыл бұрын
damn, you are back
@muhammadbilalmemon2713 жыл бұрын
When will you release new c4d course? Please Reply.
@harryhandinata3 жыл бұрын
So, the subdivision is the only solution to avoid pinching?
@samehfathy91153 жыл бұрын
Would you share your prefs folder
@cordi_63773 жыл бұрын
Can anyone give me a review of the Maya course?
@brazil0042 жыл бұрын
Could you model your detail on a flat plane and then use bend deformed to bend it into a cylinder.
@user-mi3dk8bt1c Жыл бұрын
很不错的方法感谢大佬分享
@Trendingshorts348 Жыл бұрын
Sir please upload videos related to uv unwraping
@dlinzp3 жыл бұрын
thank you guys! can you please share your setup for colors of the edges choosing etc. I like it and want to use :)
@super-six-four
3 жыл бұрын
Mario's colors setup is here: kzread.info/dash/bejne/f4d1m9F6fr3HgKg.html
@dlinzp
3 жыл бұрын
@@super-six-four thank you!!!
@super-six-four
3 жыл бұрын
@@dlinzp welcome
@jubayerahmed57323 жыл бұрын
Miss ya sir ❤
@theking110293 жыл бұрын
Please make New Tutorials modeling in R23🙏🏻
@stephenkm48003 жыл бұрын
Nice!
@Ahmed_Orabi3 жыл бұрын
Broooooooo miss you ❤️
@danjirinnn3 жыл бұрын
Yes!
@ArnCreations2042 жыл бұрын
What tool are you using from 5:14 and onwards to be able to drag and merge vertices like that?
@psychopathicmustache
2 жыл бұрын
looks like it might be the target weld tool
@ArnCreations204
2 жыл бұрын
@@psychopathicmustache Thanks! I'll give it a go to see how it works
@snigdhanilparia26296 ай бұрын
How to change matirial colour so quickly?
@Logic-cg7qy
5 ай бұрын
ctrl+shift+5
@auliashafira42263 жыл бұрын
Yay!!!
@bozz1g3 жыл бұрын
hope you are doing fine Mario
@drawandanimate60237 ай бұрын
5:11 what mode or type of tool is this? is this target weld?
@Elementza
7 ай бұрын
Yep Target Weld
@mangel263 жыл бұрын
Hi, Mario I wish to thanks for you amazing work and I wanna question you about your course on Yiihuu if you recommend it
@Elementza
3 жыл бұрын
Hi Angel. Please note that elementza.com (link in the description) is my official website.
@muhammadbilalmemon271
3 жыл бұрын
@@Elementza hey Mario, when will your c4d course be available for purchase! Reply Please. Thanks 😊.
@rameshsingh-mp6mi3 жыл бұрын
Unknown email address. Check again or try your username when I am opening your site . whath i have to do sir?
@AyushBakshi3 жыл бұрын
in 3ds max one can conform pinching/bloating parts to a perfect cylinder.. never found something like conform brush in maya
@Elementza
3 жыл бұрын
Yeah I hear ya but Maya has Conform under Mesh - Conform. However, this works only if your surface does not have any depth or details like in this case. Also, topology still has to be properly set, more or less. If the mesh has large gaps or imbalance in the spread, the conform tool will still give the same shading issues you see in the video. If there is pinching on the balanced mesh, a conform tool can fix that, sure, especially in combination with Vertex Average or Sculpting Brush. Hope this helps.
Пікірлер: 50
I've been using Maya since college in the year 2000 and never heard of this type of problem solving. Too many tutorials are based on making cool stuff and not the technical aspects. Thanks for this!
Tip: Build it by starting out with a flat plane and then bend it with the bend deformer to a cylinder. Start by calculating the circumference of the cylinder (π * the witdh of the cylinder), this is the width of your plane. The height of the plane is just the height of the cylinder. Do all the modeling you like on the plane, extrusions etc, when you’re done, create a bend deformer with the plane selected (deform > non-linear > bend), scale the deformer in xyz so that it matches the width of the plane. Bend 360 degrees. You might have to change the orientation of the deformer by rotating, once you start bending it’s fairly easy the see on the gizmo how it needs to be oriented. When done, make a duplicate of your newly created, detailed cylinder and merge the borders that came together after the bend. Bending this way you ensure that all the detailing ends up as closely as possible to match a cylinder, and it’s sooooooo much easier to build things flat.
@filipstamate1564
5 ай бұрын
Yes, and no. If you don't have proper topology to support the details you'll still get shading errors even with this method.
@ronger7801
5 ай бұрын
@@filipstamate1564 Yes, if you don’t have proper topology to not having shading errors, you’ll have shading errors. Correct.
I’m not any good in modeling but I just watch you all nights before sleeping, it’s just beautiful and peaceful, even just your color set in maya makes me chill. One of the channel on whole KZread I love the most. You’re huge man
This is incredibly helpful! I struggle a lot with my topography, and never seem to be able to make a detail addition without introducing triangles in some way. Focusing on the technical aspect of how to combine verts to make an all quad mesh with proper edge flow would be super appreciated as you seem to have a solid handle on that. Thank you!
I don’t even use Maya, but I have learned so much from your videos! Thankyou.
This is one of the biggest struggles I have when modelling, this definitely helped. Now onto the hands on training😦 wish me luck
Thx for the details Mario ❤
If this surface were spherical it would pinch more.....and the ultimate thing to correct it is to shrink wrap the subdivision to a master clean surface with overall shape :)
Thank you, Mario !
Is there a way I can get your preferences and setting for the colours you're using for the selection of edges and faces? I think it looks clean and neat. Also, what materials are you using and how can you set them as defaults for all your projects?
Thanks for this info:)
Your work is amazing. I am a beginner and I am interested in the question. How long have you been doing 3D?
damn, you are back
When will you release new c4d course? Please Reply.
So, the subdivision is the only solution to avoid pinching?
Would you share your prefs folder
Can anyone give me a review of the Maya course?
Could you model your detail on a flat plane and then use bend deformed to bend it into a cylinder.
很不错的方法感谢大佬分享
Sir please upload videos related to uv unwraping
thank you guys! can you please share your setup for colors of the edges choosing etc. I like it and want to use :)
@super-six-four
3 жыл бұрын
Mario's colors setup is here: kzread.info/dash/bejne/f4d1m9F6fr3HgKg.html
@dlinzp
3 жыл бұрын
@@super-six-four thank you!!!
@super-six-four
3 жыл бұрын
@@dlinzp welcome
Miss ya sir ❤
Please make New Tutorials modeling in R23🙏🏻
Nice!
Broooooooo miss you ❤️
Yes!
What tool are you using from 5:14 and onwards to be able to drag and merge vertices like that?
@psychopathicmustache
2 жыл бұрын
looks like it might be the target weld tool
@ArnCreations204
2 жыл бұрын
@@psychopathicmustache Thanks! I'll give it a go to see how it works
How to change matirial colour so quickly?
@Logic-cg7qy
5 ай бұрын
ctrl+shift+5
Yay!!!
hope you are doing fine Mario
5:11 what mode or type of tool is this? is this target weld?
@Elementza
7 ай бұрын
Yep Target Weld
Hi, Mario I wish to thanks for you amazing work and I wanna question you about your course on Yiihuu if you recommend it
@Elementza
3 жыл бұрын
Hi Angel. Please note that elementza.com (link in the description) is my official website.
@muhammadbilalmemon271
3 жыл бұрын
@@Elementza hey Mario, when will your c4d course be available for purchase! Reply Please. Thanks 😊.
Unknown email address. Check again or try your username when I am opening your site . whath i have to do sir?
in 3ds max one can conform pinching/bloating parts to a perfect cylinder.. never found something like conform brush in maya
@Elementza
3 жыл бұрын
Yeah I hear ya but Maya has Conform under Mesh - Conform. However, this works only if your surface does not have any depth or details like in this case. Also, topology still has to be properly set, more or less. If the mesh has large gaps or imbalance in the spread, the conform tool will still give the same shading issues you see in the video. If there is pinching on the balanced mesh, a conform tool can fix that, sure, especially in combination with Vertex Average or Sculpting Brush. Hope this helps.
use conform tool
perfect wait more of you ♥
One like 😎👍
First one!