Maya Hard Surface Modeling - How to Fix Bad Surfaces
After watching this tutorial, you will know how to deal with one of the most frustrating things when it comes to Modeling, and that’s how to fix bumpy, lumpy areas on your hard surface models. Enjoy!
Link to Download model on Artstation: www.artstation.com/a/1961507
Link to Download model on Gumroad: gum.co/JfGDr
Original hard surface modeling video of the Mandalorian helmet: • Maya Hard Surface Mode...
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial:
Maya 2020
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Table of Contents
0:00 Introduction
0:37 Thank You and Where to Download the Model
1:02 Apply the Right Materials
1:52 Starting with the Right Base Mesh
9:30 Using Deformers
11:47 Modeling Tools - Multi Cut with Edge Flow
13:56 Modeling Tools - Edit Edge Flow
15:44 Modeling Tools - Constraints
16:27 Sculpting Tools - Smooth and Relax
17:58 Rebuild and Quadraw
22:42 Putting it into Practice
27:57 Conclusion
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Пікірлер: 146
Check out my Patreon/KZread Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 www.patreon.com/OnMars3D
Wow! The quality of the instructions and techniques shown in this video deserves millions of views...
@OnMars3D
3 жыл бұрын
Thank you! Glad you enjoyed it and I appreciate the kind words!
i come to your videos whenever I need to revisit, or refamiliarize myself with modeling techniques. great videos.
This is wonderful, It's clear and straight to the point with hard surface modelling.
@OnMars3D
3 жыл бұрын
Happy to help!
Clear explanation and straight to the point. I got soultion for all my modelling issues. Thank you : D
@OnMars3D
3 жыл бұрын
Happy to help!
there's a night and day difference between your tuts and the others for modeling in maya. please keep it up as best you can
@OnMars3D
Жыл бұрын
Appreciate the kind words, thank you!
You are like the Maya Guru of KZread, with best tips and workflows of modelling, thank you, glad i found this channel
@OnMars3D
3 жыл бұрын
Appreciate it, thanks so much!
whoa! I've been using Maya for so long and never some of these tricks! thank you thank you
this is what i expect from my 3D lesson at university. glad to be able to look in on this THANK YOU for sharing it!
@OnMars3D
2 жыл бұрын
Happy to help!
you always have the exact answer to the question or the problem that i face just awesome man great job !
@OnMars3D
2 жыл бұрын
Glad to help!
Get lost lumpy's & bumpy's! thank you so much for the tutorial and I appreciate all the time you took to make it bless you ☺
This video was really helpful. A lot of times I find bumps on my models and due to not utilizing more subdivisions for complex shapes.
@OnMars3D
2 жыл бұрын
Glad you found it helpful!
Very beautiful and helpful! The think that i really like about this lesson is that everything is so clear and so well explained! Amazing work! Thank you so much for your help :)!!
@OnMars3D
3 жыл бұрын
You're very welcome!
This video is so helpful, I'm actually amazed how many new tools and techniques you're teaching me!
@OnMars3D
Жыл бұрын
Glad I could help!
You do best tutorials, thank you!
I was modeling the exact same mandalorian helmet a while ago and had the exact same problems in the same area and i really needed this
@OnMars3D
2 жыл бұрын
Glad you found this helpful!
This video was unbelievably useful, awesome work
@OnMars3D
2 жыл бұрын
Glad to hear it!
Nice explanation on this important topic. You can also create additional loops near those tight corners using the Insert Edge Loop tool with the option "insert with edge flow" to conform to the curvature to a fairly nice extent.
@OnMars3D
2 жыл бұрын
That's a great point, I cover Insert with edge flow in other videos so thanks for bringing it up here.
Marvelous tutorial! I believe you are very talented in explaining things)
@OnMars3D
3 жыл бұрын
Thank you! Cheers!
I was feeling uneasy before but after watching your tutorial I'm feeling better now. thanks for your tutorial, can u do more like this?
@OnMars3D
2 жыл бұрын
Sure thing, I will cover more modeling concepts in the future!
This was excellent! I am truly learning so much from these series! New favourite teacher in modeling for sure! I feel confident in my technique with guidance from you and JL Mussi on KZread :)
@OnMars3D
3 жыл бұрын
Thank you, always glad to help!
Just found this channel and these tutorials are amazing!!
@OnMars3D
3 жыл бұрын
Thank you, glad you found my channel helpful!
Thank you for sharing.. this is so good
Wonderful mate !! I got to learn a lot .
Thank you so much for sharing your knowledge, i tried after watching this tutorial & its work very fantastic, Lots of love from india....
Thank you so much for this tutorial, pure gold for me!
@OnMars3D
Жыл бұрын
Glad it was helpful!
Thank you for sharing so much useful tool tips! Learned a lot from this :)))
This channel is a gold mine. Great stuff :)
@OnMars3D
2 жыл бұрын
Glad to hear it!
Great thanks for teaching Maya
you are showing a nice workflow for a complicated model ! gr8
@OnMars3D
Жыл бұрын
Glad it was helpful!
This video is soo informative and useful!! thankyou soo soo much, ive learnt so many new skills in the first 12 minuets
@OnMars3D
3 жыл бұрын
Glad it was helpful!
You are brilliant! Thank you for this video!
@OnMars3D
3 жыл бұрын
Thank you! Glad you enjoyed it!
Great demo
great tutorial man
Amazing tips, thank you!
@OnMars3D
2 жыл бұрын
Glad you like them!
Great tutorial, so many tips to help me with an American Football helmet I’ve been asked to do!
@OnMars3D
3 жыл бұрын
Thank you, glad it helped you out!
@kapwinng
3 жыл бұрын
@@OnMars3D totally, going through your other tutorials today to broaden my skills 👍
Very nice and clear, thank you !
@OnMars3D
2 жыл бұрын
Glad it was helpful!
i use blender, and yet this tutorial is a god sent! thankyou!!! ^^
@OnMars3D
2 жыл бұрын
Glad I could help!
amazing tutorial ! thx
You're the "firefighter" I actually meant when I told my mom "I wanna be a firefighter when I grow up" I learned a lot, MANY thanks!
@OnMars3D
4 ай бұрын
Ha, thanks for the kind words!
Amazing Tutorial
wow such great tips and illustrations, wish I found this video much earlier!
@OnMars3D
3 жыл бұрын
Glad it was helpful!
incredible video
This video is gold!
@OnMars3D
2 жыл бұрын
Happy to help!
great vid!
very high value Tutorial !!
@OnMars3D
3 жыл бұрын
Glad it was helpful!
Thanks
Many thanks
good teacher , thank you . more please , like curved hardsurface modeling for example
@OnMars3D
3 жыл бұрын
Thanks, glad you enjoyed it! More hard surface videos will be coming out soon.
Thanks!
@OnMars3D
Жыл бұрын
Glad you found it helpful!
great!
Great Video!!
@liamheffernan2006
2 жыл бұрын
Modelling my first Iron man helmet, this video will help a lot
@OnMars3D
2 жыл бұрын
Happy to help, post your progress!
Totaly agree!
excellent big thanx from Palestine...
Great tips thank you but I was wondering why don’t you use the option bevel for the cornering ?
one of the best tutorials for maya i have ever seen. it would be nice if you could enable to view the keys your using. how can i repeat edit edge flow whitout selecting it in the menu?
@OnMars3D
2 жыл бұрын
To repeat the last tool in Maya, just press 'G' on your keyboard.
Thank you ^^
@OnMars3D
2 жыл бұрын
You're welcome!
awesome
thanks mate! really useful! when should you use these techniques instead of hard surface ones with booleans and bevels?
@OnMars3D
3 жыл бұрын
Absolutely, this workflow would work fine with booleans and bevels. Thanks for watching!
Is there a qay to freeze an edgeloop while using quad draws relax? Almost like in zbrush where i can mask so that some verts wont be effected by the smoothing. Sometimes i get a nice edge straight, but when i use relax it also relax an area i dont want it to.
Thanks for the tutorial. I wonder if there is any similar function like Edge Flow in Blender. Whenever I adding a loop on a curved surface, it is headache to match the smoothness.
@OnMars3D
3 ай бұрын
There is, in the Multi-Cuty tool Modeling Toolkit settings, you can enable 'Insert with Edge Flow' and it will do the same thing.
Thanks a lot for providing such a awesome video like these , this one is motivational and helpful with my subject, keep going like this . Small doubt r u working as teacher r 3d modeller ?? Because the way you teaching is simple super , small curiosity
@OnMars3D
3 жыл бұрын
Happy to help! I do work in the industry as a 3D Artist/Supervisor and I have been teaching for 10 years. Glad you found this helpful!
Do you know if the smooth and relax mesh tool are available in blender? I know that smooth in is in sculpt mode but i think it works different then in maya and i cant see my mesh like you do. Those tools are amazing. I hope someone has any idea... I want to relax the mesh like you did.
Big thanks. I dont know, why i could not repyte this method with sphere, cylinder and "BendPlane". I tryed more and more times, and finally bugs gone. May be i had not enough edges, no idea. i seen a lot of videos on youtube, and i dont see any alternative for this method, maximum can be a similiar, but a little harder.
@OnMars3D
2 жыл бұрын
Just make sure you have an even distribution of edges to prevent edges from stretching and causing artifacts.
1. Number of polys 2. Multi-cut : check edge flow box, MMB cut mid point 3. MMB drag vertice move : transform constrain normal 4. Other transform constrains 5. Quad draw
In 3ds max you can use Swift Loop to add extra geometry and it conforms to the curve. I am surprised at how different Maya is to 3ds Max, seeing as they are both by Autodesk. All the tips here work well with Max or Maya though
@OnMars3D
2 жыл бұрын
I hope both 3ds Max and Maya eventually merge modeling tool sets. It's slowly happening with each new version.
amazing tutorial man subscribed 917th
@OnMars3D
3 жыл бұрын
Thank you!!
how do you smooth those corners? hard to relata.please elaborate it. like last portion square to smooth square ..how? any way your video is helping. Thanks :)
Love u
Nicely explained!! Thanks! Would you give some tip on how to get right proportions? I had test for Amazon , but I failed.
@OnMars3D
3 жыл бұрын
If you mean right proportions for the helmet, I used a lot of reference and a scale model head to get the overall right proportions. I cover that in my time lapse video so check that out for more detail. Hope that helps! kzread.info/dash/bejne/aWScx8h-ddjLmto.html
@austinjoseph8849
3 жыл бұрын
@@OnMars3D Not for the helmet, but in general, like sofa for example, without the use of image plane. How to guess the height and width of the stand, of the cushion and things like that. That would be very helpful. Thanks in advance!!
@OnMars3D
3 жыл бұрын
Yeah, I got it, so you will want to research and find reference. You'll notice I start almost every video showing reference images and web searches about the object I'm about to model. I do my best to find out the measurements or use a scale of reference then build a proxy model in Maya with basic primitives (cubes, cylinders, spheres, etc). That way, I know the overall size, scale, and proportions of the model. I hope that helps!
@austinjoseph8849
3 жыл бұрын
@@OnMars3D Thanks!
hello pls reply where i can get this tools set
Is not a good teacher... Is a "REAL TEACHER"
@OnMars3D
3 жыл бұрын
That's nice of you to say, thank you!
Is there any way to get rid of these lines, on the extruded part of helmet? Great vid btw!
@OnMars3D
3 жыл бұрын
Thanks! But I'm not sure I understand your question, what lines need to be removed?
The problem is if you are already taking a super high poly mesh and designing with it and then again preview smoothing it and checking, obviously you wont see pinching and stuff but that is like 5 times smoothed mesh which you are looking at... no companies will allow that sort of a high mesh if you are looking to texture and render because the file gets super heavy...
Yes it's different 🤔🤔🤔
Use TAB to make your selections. You're welcome :P
@OnMars3D
2 жыл бұрын
Thanks for the tip! I cover that in few of my other tutorials as well.
ctrl shift to slide the node is same in maya 2015? because i cant not do this thank you for your attention
@OnMars3D
3 жыл бұрын
That's correct, this feature came after 2015. Back then, I actually set a hotkey to toggle the transform constrain to edge slide.
Broke Blender Bro, but you're top notch
Whatever models I make eveytime my mesh flow ain't there it's like shit how can I like actually fix it if u could help me out😑😑
@OnMars3D
3 жыл бұрын
This video will help better your understanding of topology: kzread.info/dash/bejne/pKuLmKqpf8anpdo.html
i suggest that you make a complete course of hard surface modeling i will be the first one to buy it...
@OnMars3D
Жыл бұрын
That may come down the road :)
Thank you so much for the video! I've been trying so hard to do a nice space ship with a round main body and all that happened when I deleted some parts at the end to combine it with other objects, was the destruction of a round surface and it took me a great amount of time to fix it still looking bad. I'll just go with more polygons, use the Deform option and try the new SHIFT + W trick :D
@OnMars3D
Жыл бұрын
Glad I could help!
Hey, lots of love from India. I am a mid level 3d student & I learn lots of things from you , But i found problems in ''converting high poly models to very low poly models'', Can u please make a proper tutorial step by step in which you convert a very high poly model into a very low poly(same model).then bake it in substance for texturing. . please Help....I will very Thankful to you.
@OnMars3D
3 жыл бұрын
Working on that now, I plan to show the high-poly to low poly workflow using my cyberpunk grenade. Should be up soon!
@adityaprakash1148
3 жыл бұрын
@@OnMars3D Best wishes,thank you..
21:47
In summary, work with more poly to avoid those pinching corners
you're running into issues because you are trying to move a structural edge (one holding the curvature of the helmet) off its position to form the outer part of the bevel for the edge of the visor. For something like this, I would bracket off (with edge flow) the area to be modeled (like you did later in the video with the curved plane), then either delete or extract the visor, BUT manually model the edges with the bevel tool set to chamfer. it'll be as smooth as a baby's ass =) Also, instead of just edge sliding to properly space your geo, you should just use edge flow again like you did in the video later (select the edge, hold shift, click RMB, and select EDGE FLOW).
@OnMars3D
2 жыл бұрын
Thanks, appreciate the feedback! There's always a different workflow to get the same end results.
You're not reducing the amount of artifacts with your example. You're only reducing their size by making polygons smaller. These things happen because you're curving edges without vertexes. Beveling areas that have curves can add that curve you're looking for with edges having the correct amount of vertexes for that curve.
I wish my professor would actually explain tools and not just tell me I'll be youtubing everything my whole life anyway. Which is true this is my billionth software but what's he for?