Maya Hard Surface Modeling - How to Fix Bad Surfaces

After watching this tutorial, you will know how to deal with one of the most frustrating things when it comes to Modeling, and that’s how to fix bumpy, lumpy areas on your hard surface models. Enjoy!
Link to Download model on Artstation: www.artstation.com/a/1961507
Link to Download model on Gumroad: gum.co/JfGDr
Original hard surface modeling video of the Mandalorian helmet: • Maya Hard Surface Mode...
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial:
Maya 2020
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Table of Contents
0:00 Introduction
0:37 Thank You and Where to Download the Model
1:02 Apply the Right Materials
1:52 Starting with the Right Base Mesh
9:30 Using Deformers
11:47 Modeling Tools - Multi Cut with Edge Flow
13:56 Modeling Tools - Edit Edge Flow
15:44 Modeling Tools - Constraints
16:27 Sculpting Tools - Smooth and Relax
17:58 Rebuild and Quadraw
22:42 Putting it into Practice
27:57 Conclusion
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Пікірлер: 146

  • @OnMars3D
    @OnMars3D Жыл бұрын

    Check out my Patreon/KZread Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 www.patreon.com/OnMars3D

  • @robbieluu
    @robbieluu3 жыл бұрын

    Wow! The quality of the instructions and techniques shown in this video deserves millions of views...

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thank you! Glad you enjoyed it and I appreciate the kind words!

  • @jamesbrady1930
    @jamesbrady19302 жыл бұрын

    i come to your videos whenever I need to revisit, or refamiliarize myself with modeling techniques. great videos.

  • @mus_cetiner
    @mus_cetiner3 жыл бұрын

    This is wonderful, It's clear and straight to the point with hard surface modelling.

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Happy to help!

  • @Flatlined804
    @Flatlined8043 жыл бұрын

    Clear explanation and straight to the point. I got soultion for all my modelling issues. Thank you : D

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Happy to help!

  • @cglancer
    @cglancer Жыл бұрын

    there's a night and day difference between your tuts and the others for modeling in maya. please keep it up as best you can

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    Appreciate the kind words, thank you!

  • @savagestudent1785
    @savagestudent17853 жыл бұрын

    You are like the Maya Guru of KZread, with best tips and workflows of modelling, thank you, glad i found this channel

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Appreciate it, thanks so much!

  • @raymondhernandez9716
    @raymondhernandez9716 Жыл бұрын

    whoa! I've been using Maya for so long and never some of these tricks! thank you thank you

  • @NikkiAirytStorytime
    @NikkiAirytStorytime2 жыл бұрын

    this is what i expect from my 3D lesson at university. glad to be able to look in on this THANK YOU for sharing it!

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Happy to help!

  • @karimatrous6384
    @karimatrous63842 жыл бұрын

    you always have the exact answer to the question or the problem that i face just awesome man great job !

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad to help!

  • @bethkirky
    @bethkirky Жыл бұрын

    Get lost lumpy's & bumpy's! thank you so much for the tutorial and I appreciate all the time you took to make it bless you ☺

  • @EntityVII
    @EntityVII2 жыл бұрын

    This video was really helpful. A lot of times I find bumps on my models and due to not utilizing more subdivisions for complex shapes.

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad you found it helpful!

  • @steflai2339
    @steflai23393 жыл бұрын

    Very beautiful and helpful! The think that i really like about this lesson is that everything is so clear and so well explained! Amazing work! Thank you so much for your help :)!!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    You're very welcome!

  • @SirStyx
    @SirStyx Жыл бұрын

    This video is so helpful, I'm actually amazed how many new tools and techniques you're teaching me!

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    Glad I could help!

  • @skportfolio2683
    @skportfolio26833 жыл бұрын

    You do best tutorials, thank you!

  • @fabim156
    @fabim1562 жыл бұрын

    I was modeling the exact same mandalorian helmet a while ago and had the exact same problems in the same area and i really needed this

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad you found this helpful!

  • @shivnillal3601
    @shivnillal36012 жыл бұрын

    This video was unbelievably useful, awesome work

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad to hear it!

  • @Gichanasa
    @Gichanasa2 жыл бұрын

    Nice explanation on this important topic. You can also create additional loops near those tight corners using the Insert Edge Loop tool with the option "insert with edge flow" to conform to the curvature to a fairly nice extent.

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    That's a great point, I cover Insert with edge flow in other videos so thanks for bringing it up here.

  • @antonbayda2571
    @antonbayda25713 жыл бұрын

    Marvelous tutorial! I believe you are very talented in explaining things)

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thank you! Cheers!

  • @pavanmanjunath6557
    @pavanmanjunath65572 жыл бұрын

    I was feeling uneasy before but after watching your tutorial I'm feeling better now. thanks for your tutorial, can u do more like this?

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Sure thing, I will cover more modeling concepts in the future!

  • @anroidanicver6783
    @anroidanicver67833 жыл бұрын

    This was excellent! I am truly learning so much from these series! New favourite teacher in modeling for sure! I feel confident in my technique with guidance from you and JL Mussi on KZread :)

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thank you, always glad to help!

  • @professorpiss6679
    @professorpiss66793 жыл бұрын

    Just found this channel and these tutorials are amazing!!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thank you, glad you found my channel helpful!

  • @pencurytimun7693
    @pencurytimun76939 ай бұрын

    Thank you for sharing.. this is so good

  • @mady3d917
    @mady3d9172 жыл бұрын

    Wonderful mate !! I got to learn a lot .

  • @adityaprakash1148
    @adityaprakash11483 жыл бұрын

    Thank you so much for sharing your knowledge, i tried after watching this tutorial & its work very fantastic, Lots of love from india....

  • @saran9736
    @saran9736 Жыл бұрын

    Thank you so much for this tutorial, pure gold for me!

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    Glad it was helpful!

  • @pg052002
    @pg052002 Жыл бұрын

    Thank you for sharing so much useful tool tips! Learned a lot from this :)))

  • @anwarhussain5875
    @anwarhussain58752 жыл бұрын

    This channel is a gold mine. Great stuff :)

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad to hear it!

  • @themaxproful
    @themaxproful Жыл бұрын

    Great thanks for teaching Maya

  • @Blender3D_Specialist
    @Blender3D_Specialist Жыл бұрын

    you are showing a nice workflow for a complicated model ! gr8

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    Glad it was helpful!

  • @robertjohnson2232
    @robertjohnson22323 жыл бұрын

    This video is soo informative and useful!! thankyou soo soo much, ive learnt so many new skills in the first 12 minuets

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Glad it was helpful!

  • @taraskashuk1069
    @taraskashuk10693 жыл бұрын

    You are brilliant! Thank you for this video!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thank you! Glad you enjoyed it!

  • @JacobOverdrive
    @JacobOverdrive2 жыл бұрын

    Great demo

  • @Zunaw
    @Zunaw Жыл бұрын

    great tutorial man

  • @aarb17
    @aarb172 жыл бұрын

    Amazing tips, thank you!

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad you like them!

  • @kapwinng
    @kapwinng3 жыл бұрын

    Great tutorial, so many tips to help me with an American Football helmet I’ve been asked to do!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thank you, glad it helped you out!

  • @kapwinng

    @kapwinng

    3 жыл бұрын

    @@OnMars3D totally, going through your other tutorials today to broaden my skills 👍

  • @rajuuken8215
    @rajuuken82152 жыл бұрын

    Very nice and clear, thank you !

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad it was helpful!

  • @Cinnamine3D
    @Cinnamine3D2 жыл бұрын

    i use blender, and yet this tutorial is a god sent! thankyou!!! ^^

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad I could help!

  • @dougnftgames3476
    @dougnftgames3476 Жыл бұрын

    amazing tutorial ! thx

  • @arisynily1882
    @arisynily18825 ай бұрын

    You're the "firefighter" I actually meant when I told my mom "I wanna be a firefighter when I grow up" I learned a lot, MANY thanks!

  • @OnMars3D

    @OnMars3D

    4 ай бұрын

    Ha, thanks for the kind words!

  • @TRanslationStudio
    @TRanslationStudio3 жыл бұрын

    Amazing Tutorial

  • @gr8m8n8
    @gr8m8n83 жыл бұрын

    wow such great tips and illustrations, wish I found this video much earlier!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Glad it was helpful!

  • @edenkeeping2298
    @edenkeeping22982 жыл бұрын

    incredible video

  • @jakephillips4453
    @jakephillips44532 жыл бұрын

    This video is gold!

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Happy to help!

  • @keithtam8859
    @keithtam8859 Жыл бұрын

    great vid!

  • @StefanKarisch
    @StefanKarisch3 жыл бұрын

    very high value Tutorial !!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Glad it was helpful!

  • @pnbt2926
    @pnbt2926 Жыл бұрын

    Thanks

  • @sergeydet3004
    @sergeydet30043 жыл бұрын

    Many thanks

  • @armeanudaniel
    @armeanudaniel3 жыл бұрын

    good teacher , thank you . more please , like curved hardsurface modeling for example

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thanks, glad you enjoyed it! More hard surface videos will be coming out soon.

  • @Manar80s
    @Manar80s Жыл бұрын

    Thanks!

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    Glad you found it helpful!

  • @hashamayim8832
    @hashamayim88322 жыл бұрын

    great!

  • @liamheffernan2006
    @liamheffernan20062 жыл бұрын

    Great Video!!

  • @liamheffernan2006

    @liamheffernan2006

    2 жыл бұрын

    Modelling my first Iron man helmet, this video will help a lot

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Happy to help, post your progress!

  • @Spacedewelope
    @Spacedewelope3 жыл бұрын

    Totaly agree!

  • @Manar80s
    @Manar80s Жыл бұрын

    excellent big thanx from Palestine...

  • @samuelt7330
    @samuelt733025 күн бұрын

    Great tips thank you but I was wondering why don’t you use the option bevel for the cornering ?

  • @christiangrafe8048
    @christiangrafe80482 жыл бұрын

    one of the best tutorials for maya i have ever seen. it would be nice if you could enable to view the keys your using. how can i repeat edit edge flow whitout selecting it in the menu?

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    To repeat the last tool in Maya, just press 'G' on your keyboard.

  • @therodela
    @therodela2 жыл бұрын

    Thank you ^^

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    You're welcome!

  • @ronreyes395
    @ronreyes395 Жыл бұрын

    awesome

  • @fersaysrelax
    @fersaysrelax3 жыл бұрын

    thanks mate! really useful! when should you use these techniques instead of hard surface ones with booleans and bevels?

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Absolutely, this workflow would work fine with booleans and bevels. Thanks for watching!

  • @StevenHuynh3D
    @StevenHuynh3D Жыл бұрын

    Is there a qay to freeze an edgeloop while using quad draws relax? Almost like in zbrush where i can mask so that some verts wont be effected by the smoothing. Sometimes i get a nice edge straight, but when i use relax it also relax an area i dont want it to.

  • @SKKEE
    @SKKEE3 ай бұрын

    Thanks for the tutorial. I wonder if there is any similar function like Edge Flow in Blender. Whenever I adding a loop on a curved surface, it is headache to match the smoothness.

  • @OnMars3D

    @OnMars3D

    3 ай бұрын

    There is, in the Multi-Cuty tool Modeling Toolkit settings, you can enable 'Insert with Edge Flow' and it will do the same thing.

  • @dreamtheory99
    @dreamtheory993 жыл бұрын

    Thanks a lot for providing such a awesome video like these , this one is motivational and helpful with my subject, keep going like this . Small doubt r u working as teacher r 3d modeller ?? Because the way you teaching is simple super , small curiosity

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Happy to help! I do work in the industry as a 3D Artist/Supervisor and I have been teaching for 10 years. Glad you found this helpful!

  • @Satalax
    @Satalax2 жыл бұрын

    Do you know if the smooth and relax mesh tool are available in blender? I know that smooth in is in sculpt mode but i think it works different then in maya and i cant see my mesh like you do. Those tools are amazing. I hope someone has any idea... I want to relax the mesh like you did.

  • @hearthunter8029
    @hearthunter80292 жыл бұрын

    Big thanks. I dont know, why i could not repyte this method with sphere, cylinder and "BendPlane". I tryed more and more times, and finally bugs gone. May be i had not enough edges, no idea. i seen a lot of videos on youtube, and i dont see any alternative for this method, maximum can be a similiar, but a little harder.

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Just make sure you have an even distribution of edges to prevent edges from stretching and causing artifacts.

  • @cir5461
    @cir546111 ай бұрын

    1. Number of polys 2. Multi-cut : check edge flow box, MMB cut mid point 3. MMB drag vertice move : transform constrain normal 4. Other transform constrains 5. Quad draw

  • @TheTimeProphet
    @TheTimeProphet2 жыл бұрын

    In 3ds max you can use Swift Loop to add extra geometry and it conforms to the curve. I am surprised at how different Maya is to 3ds Max, seeing as they are both by Autodesk. All the tips here work well with Max or Maya though

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    I hope both 3ds Max and Maya eventually merge modeling tool sets. It's slowly happening with each new version.

  • @rinujohn9949
    @rinujohn99493 жыл бұрын

    amazing tutorial man subscribed 917th

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thank you!!

  • @muradmasum1565
    @muradmasum15652 жыл бұрын

    how do you smooth those corners? hard to relata.please elaborate it. like last portion square to smooth square ..how? any way your video is helping. Thanks :)

  • @hoangtrinh7036
    @hoangtrinh7036 Жыл бұрын

    Love u

  • @austinjoseph8849
    @austinjoseph88493 жыл бұрын

    Nicely explained!! Thanks! Would you give some tip on how to get right proportions? I had test for Amazon , but I failed.

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    If you mean right proportions for the helmet, I used a lot of reference and a scale model head to get the overall right proportions. I cover that in my time lapse video so check that out for more detail. Hope that helps! kzread.info/dash/bejne/aWScx8h-ddjLmto.html

  • @austinjoseph8849

    @austinjoseph8849

    3 жыл бұрын

    @@OnMars3D Not for the helmet, but in general, like sofa for example, without the use of image plane. How to guess the height and width of the stand, of the cushion and things like that. That would be very helpful. Thanks in advance!!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Yeah, I got it, so you will want to research and find reference. You'll notice I start almost every video showing reference images and web searches about the object I'm about to model. I do my best to find out the measurements or use a scale of reference then build a proxy model in Maya with basic primitives (cubes, cylinders, spheres, etc). That way, I know the overall size, scale, and proportions of the model. I hope that helps!

  • @austinjoseph8849

    @austinjoseph8849

    3 жыл бұрын

    @@OnMars3D Thanks!

  • @rajmahale7706
    @rajmahale7706 Жыл бұрын

    hello pls reply where i can get this tools set

  • @Fasimedes
    @Fasimedes3 жыл бұрын

    Is not a good teacher... Is a "REAL TEACHER"

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    That's nice of you to say, thank you!

  • @AlexsS96
    @AlexsS963 жыл бұрын

    Is there any way to get rid of these lines, on the extruded part of helmet? Great vid btw!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Thanks! But I'm not sure I understand your question, what lines need to be removed?

  • @stylops7983
    @stylops79834 ай бұрын

    The problem is if you are already taking a super high poly mesh and designing with it and then again preview smoothing it and checking, obviously you wont see pinching and stuff but that is like 5 times smoothed mesh which you are looking at... no companies will allow that sort of a high mesh if you are looking to texture and render because the file gets super heavy...

  • @Mahi...chauhan140
    @Mahi...chauhan1403 жыл бұрын

    Yes it's different 🤔🤔🤔

  • @MSJDesign
    @MSJDesign2 жыл бұрын

    Use TAB to make your selections. You're welcome :P

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Thanks for the tip! I cover that in few of my other tutorials as well.

  • @benzadrianz3811
    @benzadrianz38113 жыл бұрын

    ctrl shift to slide the node is same in maya 2015? because i cant not do this thank you for your attention

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    That's correct, this feature came after 2015. Back then, I actually set a hotkey to toggle the transform constrain to edge slide.

  • @user-yw5df1tr3i
    @user-yw5df1tr3i5 ай бұрын

    Broke Blender Bro, but you're top notch

  • @jerbinjerard6855
    @jerbinjerard68553 жыл бұрын

    Whatever models I make eveytime my mesh flow ain't there it's like shit how can I like actually fix it if u could help me out😑😑

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    This video will help better your understanding of topology: kzread.info/dash/bejne/pKuLmKqpf8anpdo.html

  • @Manar80s
    @Manar80s Жыл бұрын

    i suggest that you make a complete course of hard surface modeling i will be the first one to buy it...

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    That may come down the road :)

  • @amalia539
    @amalia539 Жыл бұрын

    Thank you so much for the video! I've been trying so hard to do a nice space ship with a round main body and all that happened when I deleted some parts at the end to combine it with other objects, was the destruction of a round surface and it took me a great amount of time to fix it still looking bad. I'll just go with more polygons, use the Deform option and try the new SHIFT + W trick :D

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    Glad I could help!

  • @adityaprakash1148
    @adityaprakash11483 жыл бұрын

    Hey, lots of love from India. I am a mid level 3d student & I learn lots of things from you , But i found problems in ''converting high poly models to very low poly models'', Can u please make a proper tutorial step by step in which you convert a very high poly model into a very low poly(same model).then bake it in substance for texturing. . please Help....I will very Thankful to you.

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Working on that now, I plan to show the high-poly to low poly workflow using my cyberpunk grenade. Should be up soon!

  • @adityaprakash1148

    @adityaprakash1148

    3 жыл бұрын

    @@OnMars3D Best wishes,thank you..

  • @anubhavravi
    @anubhavravi3 жыл бұрын

    21:47

  • @ktograph1138
    @ktograph1138 Жыл бұрын

    In summary, work with more poly to avoid those pinching corners

  • @BVCStudios
    @BVCStudios2 жыл бұрын

    you're running into issues because you are trying to move a structural edge (one holding the curvature of the helmet) off its position to form the outer part of the bevel for the edge of the visor. For something like this, I would bracket off (with edge flow) the area to be modeled (like you did later in the video with the curved plane), then either delete or extract the visor, BUT manually model the edges with the bevel tool set to chamfer. it'll be as smooth as a baby's ass =) Also, instead of just edge sliding to properly space your geo, you should just use edge flow again like you did in the video later (select the edge, hold shift, click RMB, and select EDGE FLOW).

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Thanks, appreciate the feedback! There's always a different workflow to get the same end results.

  • @AaronXCVI
    @AaronXCVI Жыл бұрын

    You're not reducing the amount of artifacts with your example. You're only reducing their size by making polygons smaller. These things happen because you're curving edges without vertexes. Beveling areas that have curves can add that curve you're looking for with edges having the correct amount of vertexes for that curve.

  • @jeffreybrown8422
    @jeffreybrown8422 Жыл бұрын

    I wish my professor would actually explain tools and not just tell me I'll be youtubing everything my whole life anyway. Which is true this is my billionth software but what's he for?