What Marques Brownlee missed about Apple
Ғылым және технология
Marques' video: • Apple's Forbidden Words
I agree about Apple not mentioning Virtual Reality due to a wish to differentiate from the competiton and to control the narrative. But I think there's more!
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They covered this in one of the WWDC developer sessions. Developers can create 100% virtual environments that surround you in all directions. They illustrated their model for a “fully immersive gaming experience” by placing a person in the middle of a sphere in one of the presentation slides. The reason they didn’t mention it is because they don’t want you to think of them as virtual reality. The name “virtual reality” has negative dystopian connotations by a segment of the public and they were really trying to showcase the fact that this headset doesn’t cut you off from the real world like every other headset does.
@20motu08
11 ай бұрын
Exactly this, you wrote what I was going to write ✍️
@smittycal
11 ай бұрын
Very true
@Benz156
11 ай бұрын
Yeah, I love TechAltar but this video sounded more like "What TechAltar missed about Apple" 😅 On MKBHD's and The Verge's podcasts, they mentioned that it could do immersive VR as well. Did Marton (TechAltar) attend the WWDC event and get a chance to try the demo in person?
@elon6131
11 ай бұрын
@@Benz156he’s still 100% right though. Apple isn’t calling this a VR product.. because that’s not what they’re targeting or want it to be used for. It’s not just "boo hoo marketing" and evil manipulations.
@Benz156
11 ай бұрын
@@elon6131 Respectfully disagree with you that he's "100% right", at around the 3:10 mark he clearly said it doesn't have the full VR experience. He's right about it not being a VR headset, but I don't think anyone is calling this a VR headset to begin with.
Not much to say on the topic itself but I like this kind of spontaneous format. Especially since this didn’t feel like publicity stunt but genuine discussion.
The disney demo showed virtual envionments, much like the ones available with existing headsets such as the Quest
@UndeaKnight
11 ай бұрын
Came here to make the same comment 👌
@ZadakLeader
11 ай бұрын
Yeah, fuck Apple and fanboys, these things are already possible
@CaviteTechnology
11 ай бұрын
@@UndeaKnight Exactly!
@pychang
11 ай бұрын
@@UndeaKnight Same here 👌Can't help to pause the video and scroll down to comment section 😂
@jamestate858
11 ай бұрын
i agree but I still wouldn't call it a vr headset. While every current vr headset tries to emerge you in a virtual reality, apple does everything to keep you out of one. In an apple environment the simple action of a person walking by makes them immediately appear to the user. Plus these backgrounds are designed to be translucent most of the time. These factors would break any true vr experience. Apple is trying to anchor people to reality, not disconnect them from it. I feel that is the definition of what a AR is, and exactly what VR is not. I'm not an apple fanboy, in fact, I dislike many of apple's philosophies. However this time Ive got to hand it to them theyve made something that non-vr users actually might be willing to try. Maybe they'll come over to VR side eventually.😉
The thing is that we can't just classify these experiences because with immersive technology we always have to see them as a continuum. The most fundamental paper in the xr field defines the "reality virtuality continuum". We always have some elements of AR some of VR and some of AV. No one even talks about augmented virtuality.
@R.B.
11 ай бұрын
But we do have mixed reality which provides that description. There's also distinctions in AR which isn't really covered but I think should be. There's HUD or Billboard Reality which is more like how Google Glass worked, information attached to the position of the HMD and which sits on the fringe of the FOV. Augmented Reality is then modification of the surrounding environment, such as seeing Pokémon through your phone, or supplementing the view through your HMD, like sign posts indicating peaks or places of interest. It could also be on the fly translation of signs, replacing the text with an overlay which attempts to make it indistinguished. Then there's Mixed Reality where the environment takes spatial information to provide virtual elements like holograms or spatially placed panels and apps. This is the focus of devices like Vision Pro, Hololens 2, or Magic Leap 2. Lastly there's Virtual Reality, which most are familiar with already, transforming a space so that the user is immersed in a virtual environment. There may be real devices they interact with in this space, like a controller, but those devices can be mapped to virtual devices like a saber, such as Beat Saber. The thing to realize is that this is a spectrum of immersion, and devices like Vision Pro and Quest Pro are the only ones which can really cover the full range. Passthrough AR allows for the full immersion although with Quest Pro the passthrough doesn't allow for the full fidelity of Reality yet. Optical AR, like with Hololens 2 and Magic Leap 2 don't completely remove the user from Reality, but Magic Leap comes in close with its ability to mask off the majority of Reality when needed. These sort of devices are likely to set the standard for the next frontier in XR, especially as the immersion increases.
Well, it's not a VR headset but there still is a term for it, it is an XR headset. Linus Tech Tips talked about this somewhere so not everyone missed it. Interestingly enough I think the term XR was popularized by Microsoft which kind of reminds me of the Mac vs PC marketing campaign even though Macs were PCs
@BHBalast
11 ай бұрын
Yo, Snapdragon produces its XR chips designed for VR/AR for years and they are called "XR" :D
@TheHomeless080
11 ай бұрын
@@BHBalast Yes that's because their first customer was Microsoft with HoloLens 2
@burnttoastbrain
11 ай бұрын
XR might be the correct term but spatial computing simply sounds better to the masses
@bri1085
11 ай бұрын
What does the XR even stand for?
@tannermeterko8672
11 ай бұрын
After looking it up, it seems the term 'XR' is an umbrella term that combines VR, AR, and MR into one phrase. So the headset is XR, however, so are all other headsets.
You say they didn't show a single instance of a virtual reality, but I would argue that the Disney demo had a hypothetical you consuming content whilst being immersed in a related universe (Star Wars, specifically, is the one I remember). And that was in the same introduction demo as the headset itself, so it __is__ an intended use of this technology, as Apple envision it themselves. As a whole the product is very different from anything that came before it, but I think that the term "VR" is not completely alien to it.
@scotchbox
11 ай бұрын
We also know that Rec Room and some other VR games are coming to it. Heck, they appear as an icon in their video.
@quintesse
11 ай бұрын
And in fact they show several examples where people turn that VR/AR knob on top of the headset to go from one to the other. The difference being that they don't show any, let's call them "active environments", they were just outside landscapes, probably for relaxation.
Isn't it more like Mixed Reality than Augmented Reality? Isn't Apple just reinvented the name once again?
@ECAPS.
11 ай бұрын
That’s the point. It doesn’t matter what it is. Apple will call it something else.
@kimakhiangte
11 ай бұрын
@@ECAPS. If so, it means that Marques is right all along and there is no point in making this video.
@ECAPS.
11 ай бұрын
@@kimakhiangteprecisely. TechAltar seemed to have missed MKBHD point of the video.
@jelle8891
11 ай бұрын
@@kimakhiangtetechalter doesn't say that Marques is wrong. Watch this video again
@kimakhiangte
11 ай бұрын
@Jeff Christchurch the difference is in AR, you can't interect with the Augmented objects while in MR, you can interact with the Augmented objects.
Why didn't they call it a an AR headset then
@tegra8
11 ай бұрын
1st and 2nd point explain that
@juizdeinternet
11 ай бұрын
Because they didn’t want to
@ECAPS.
11 ай бұрын
Oof, seems like Tech Alter missed MKBHD point entirely. AR or VR, Apple will still name those technologies as their own thing.
@carldev
11 ай бұрын
Cos it's more than an AR headset. putting the AR label on it seems limiting
@burhanbudak6041
11 ай бұрын
To old of tech, Google tried it and dropped it.
I think the Vergecast put it well when they said that the vision pro is a hardware emulator or simulator for Apple's future AR headset product.
@moritzwegge6835
11 ай бұрын
oh hi Linus :)
@growtocycle6992
10 ай бұрын
So is literally every piece of modern tech, such as phones, laptops and of course Oculus quest 2
Mkbhd did cover it in depth in his waveform podcast. The thing I got out of the podcast was how advanced the depth perception was, they could walk around the room without the body hesitating. I think it'll be more useful to link his waveform podcast. Edit: they also discussed things such as how incredible the things were pinned, objects didn't float or move around
@burnttoastbrain
11 ай бұрын
but I do agree with TA, while you can move around the environment without hesitation, your mainly supposed to move around your reality, not the virtual reality
@ksy76
11 ай бұрын
@@burnttoastbrain yes, that's what was covered in depth, they were able to move around in AR without feeling afraid, apple placed a lot of effort into this aspect.
Your conclusion is accurate based on the demos they've shared, but after speaking with an Apple engineer who worked on the project, there's a lot more to it! I think they just wanted to introduce the concept by differentiating it from existing platforms, even though it is capable of full VR (via 3rd party apps) Note: you can connect 3rd party peripherals to it too, like mice, keyboards, and game controllers.
@Aggie4life77
11 ай бұрын
This is exactly right! So many people like this are thinking no virtual controllers means no VR games or somehow the set can’t do it lol! In the keynote, they are clearly showing someone playing a game with a PlayStation controller 😂. I guess they never heard of MFi program🤷🏾♂️
@Matt-bp5vy
11 ай бұрын
Yeah but there's no point playing VR game on a regular gamepad. It breaks the imerssion completely. You need a 3d controler for that
@MrDecessus
11 ай бұрын
@@Matt-bp5vyI don’t see apple going after that market that is already saturated with plenty of good but not great cheap headsets. Yet still not growing after a decade.
@SjaakSchulteis
11 ай бұрын
@MrDecessus no, it is not growing. Meta only sold around 3 million headsets and new games are coming nearly every day.😂😂😂
@King0fHero
11 ай бұрын
@@SjaakSchulteis that's not true, a leak in March revealed that around 20 Million Quest 2 were sold - that's about the same as Xbox Series S and X combined
It's still technically VR with passthrough. They even have a dedicated knob for VR.
I think it will fully have the immersive games, but I like the process of dropping in after having it on and using AR as your base environment. It’s less disorienting.
Replace the word "VR" with "AR" in Marques' video and it'll become fully accurate lol Edit: someone else mentioned "Mixed Reality", that is exactly what the Vision Pro is.
This is called mixed reality. The Lynx R1 is an open source alternative that has the same ambitions.
They should have said it is AR or AR+VR blend. They intentionally avoid that. Marques doesn't seem to be wrong or missing out in here, even though it is true that this point is not elaborated or stressed enough.
@1dappa
11 ай бұрын
The intention in to clickbait by using his name I think. Otherwise it would just be his own opinion piece and the subject of the video wouldn't be mkbhd.
@doomtomb3
11 ай бұрын
If by they you mean Apple then MKBHD was spot on. Apple doesn’t even want to compare to AR VR or Mixed reality. It’s “spatial computing” ie there’s everyone else then Apple. Same old narrative every time. It’s the same with iPhone vs smartphones
@ECAPS.
11 ай бұрын
@@doomtomb3love it or hate it, that’s the whole point of their branding and marketing.
@DesmondKarani
11 ай бұрын
💯 agree. Apple intentionally avoided the terms "AR, VR, MR" etc BECAUSE of control as MKBHD pointed out. It's also a marketing technique because they knew content creator would notice it and keep talking about it.
The have the dial to contol the environment, so it can also do VR. They showed changing your environment in the announcement. I would say this headset does both VR and AR.
@firstnamelastname2971
11 ай бұрын
exactly
MKBHD is biggest Apple fan, a reflectiin of his main audience - US Apple customers.
This seems more like a matter of semantics. When your device is 1 software update or one accesory buy away from becoming another device than it's fair to make the comparison. Whatever Apple or any other tech company thinks the consumers should think should be irrelevant to the consumers because it's always better when the consumer thinks by themselves.
@scotchbox
11 ай бұрын
It is semantics; other VR headsets do passthrough, and Apple's can do 100% VR with the turn of a dial.
@StuartDesign
11 ай бұрын
Not really. Apple has not built their UI or software around this being an enclosed 'virtual' environment. Most other headsets while capable of 'passthrough' do not structure the experience around the passthrough capability... and expect the user to be immersed in a virtual environment 99% of the time (with the most popular headset only offering low-res black and white passthrough). Apple has placed their bets on their Passthrough and screens being good enough that the user spends the majority of their time using it. Time will tell if they are right... but this has more implications than just the choice of words.
@scotchbox
11 ай бұрын
@@StuartDesign That's more about the software than hardware capability though; there's a lot of real cool software on the Quest that does use passthrough, and the headset that Apple has made can absolutely do VR, to the point Rec Room and other VR games are known to have been ported to it. There ARE some headsets which is only focused on "spatial computing" and not VR, namely the Microsoft Hololens which displays all HUD data and models over see-through glass, and a few others which have been non-starters.
@StuartDesign
11 ай бұрын
@@scotchbox They also made hardware choices that emphasise their desire for the user not to spend most of their time in totally 'virtual' environments. They included ridiculously high res screes, excellent cameras, and a Digital Crown for instant transition - all of which to encourage users to feel comfortable with 'Mixed' Reality by default. If Meta decides to match this design emphasis (of not being in VR mode most of the time) they also might be better off calling it something other than VR... but for now their best-selling headset only includes low-res black & white passthrough; as it's designed for 'virtual' environments first and foremost.
More like this one please. You have a unique way to see through news and events and give another perspective.
I really liked this style of video. I would highly recommend you do more of them, as long as other people agree with me (aka views)
I like this format of video where you state your opinion and observations without too much research and animations. Especially if this allows you to upload videos more frequently.
Spot on. Not only did they not use the word "Virtual"... They did not use "Reality" either. They said "Spatial COMPUTING". They very clearly see it as a computing product. They are trying to not limit this to the gaming, or even just the entertainment use-case".
This is the best tech channel I have seen
Always loved your videos. Always makes sense.
I agree. This is how you point out things that may be different or contrary to what someone else says. It's done respectfully and with tact. KZreadrs need to be mindful of this kind of approach to doing videos like this. Well done. 👍🏻
I loved this new style of video and didn't actually notice that you didn't have a script 👍
Spot on, great analysis TechAltar!
You are usually so on point how the hell did you miss this in the presentation 😂
THANK YOU. I found this a brilliant insight.
This is a great take! Thank you for sharing 🙂 Cheers from Portugal.
Spot on. Apple's version is a much closer replica of Microsoft's Holo lens in essence than Oculus or any other VR headset, even if the tech is much closer to the latter
It’s not tv or gaming console but a personal computer that could do both. That’s why they called it spatial computer. It’s up to developers to created software that work on them
They also didn't use the word AI in their presentation unlike Google and Microsoft. MKBHD sees it from a broader perspective while you zoomed in on the headset specifically.
@stef-brl
11 ай бұрын
they always use the term machine learning. it sounds super dated at this point.
@ECAPS.
11 ай бұрын
@@stef-brlAI can have negative connotations. Some people might be turned off hearing AI so much in the news. It’s basically just a PC way of saying things.
completely new point to the topic. congrats!
I'd say the NBA courtside thing is VR. The past season the official headset of the NBA was the Meta Quest and they experimented in five games with what was advertised as "courtside 180 degree immersive VR" for Quest 2 and Pro. I think it's mostly an NBA project to see if they can create a scaleable premium product out of the courtside view that currently costs several thousand dollars for a single game, and they're just changing partners and probably doing more games with higher resolution and >200 degrees. Wouldn't be surprised if it's an on-demand thing in addition to live next season, considering NBA games are played in the middle of the night for European timezones and around morning to noon East Asia.
Great analysis. Good job.
Marques was definitely right on the reasons why it wasn’t called VR, the dispute on if this is VR is kind of redundant and it definitely is VR and AR
Fantastic review and comparison 😎
Virtual reality is any virtual environment where the user feels they are in it, whether a gaming experience or a rendered serene valley or video mountain scene. Apple Vision Pro clearly demonstrated that in their demo and called it spatial computing instead.
thanks for video!
It seems very apparent to me that Apple never wanted to make a headset, they wanted to make AR glasses but the tech isn’t there yet. Lacking that, they made the closest thing to AR glasses out of a headset with the tech available. It’s a headset that wants so badly to be glasses.
Maybe "VR headset" should be a category, and specific capabilities that fall under that can be things like virtual, augmented, and whatever else they come up with in the future. Kind of like how KZread defines the different categories HD that you can watch.
More videos like this please
Thats exactly, marques' point. The devises can do the same thing. But Apple wants us to see and use Vision Pro in a different way. So they create a different UI and make sure their marketing wording differeciates them.
100% agreed. Apple is taking a fundamentally different Go To Market strategy when it comes to their headset. Other tech coverage missed that. Great video!
You nailed it!
having worked at nreal (current market leader in AR) from 10 people till 80 as one of the first product person, you hit a home run. Ever since early 2018 I've already came to the conclusion that nobody ever wants to use anything 3d "mixed into the environment". They only wanted to see big 2D screens without having to carry anything. be it lying flat on their bed, sitting on a toilet, on an airplane or on their sofa. This can be used as a replacement for a TV/laptop/handheld gaming console and more. Me driving the company in this direction and removing all the slam tracking sensors and computational hardware lowered the price by over 2 folds and made the product lighter at the same time. It's basically the whole reason they are now consistently topping all major Amazon markets like US, JP, KR and Tianmall(Chinese) VR/AR sections.
@PristinePerceptions
11 ай бұрын
Yes! I also think that dropping the word "Reality" along with "Virtual" or "Augmented" is intentional. They didn't come up with just a new adjective for "Reality". They said "Spatial COMPUTING". They're trying to move away from the stranglehold of the gaming or even the entertainment industry".
The "real world" that is shown in the headset isn't actually the real world.. It's a video feed too. So technically, it IS virtual, it's just not CG.
It's interesting in that it is VR, it is always a VR, a person is looking at a screen, they scan the environment and reproduce it in the screens inside, and those objects are 3D renders with fake shadows from the elements that are not generated from a real environment. So its a VR headset masquerading as AR
Spot on... Great video bro.
Rec Room, a VR Game , was shown running on Vision Pro. Meaning it’s def capable and able to be a full VR headset as well.
@DEWGOFFICIAL
11 ай бұрын
Correct, I'm disappointed that this wasn't mentioned in the video.
Best analogy is to think back to the futurama eyephone episode.
Make sense. Thanks for sharing.
Yes! I just talked about this yesterday with a group of colleagues. They thought of the Vision Pro as just another Metaverse device. I see it as a new platform for apps, and a totally new way of interacting with a computer. Just like the iPhone was/is basically a computer in your pocket with a new way of interacting with it (touch and so on), the Vision Pro is a computer on your head with a new way of interacting with it. An app can do VR if it so chooses, but that is just one of the many possibilities.
i just now realised that the living rooms in the demo's were actual real life, as opposed to VR :)
Fact that you didn't even have a script for this video and yet you make great argument just shows how you understand Tech industry.
@farishanafiah8461
11 ай бұрын
And yet more people more agree to MKBHD.
Nice explanation! "Your logic is sound, we would do well to listen to you."
Agreed that Apples focus is AR, however it is also a VR headset. You can change modes. You might have to rethink it
I think AR games have the highest potential.. imagine a murder investigation game that takes place where you live, right in your house or apartment. Perhaps you start users labeling their rooms, then the game starts from your bedroom, you wake and walk to your living room to see a dead body on your living room floor. With well done AR you could totally do this.
They did show a few games, but all I saw were in AR. One was a golf game I’ve seen on iOS, but ported to be playable on a table. The other two were sample projects in WWDC videos. One had you shoot a beam from your hand by making a heart shape with them. The other let you stack and interact with blocks using your hands. They very clearly also said developers could make full VR experiences, they just didn’t have any themselves.
Whoa! Martin finally recalled the password of the old channel 🤣
It showed how you can dial your actual surroundings completely away with the Digital Crown and be completely immersed in a 3D virtual world. They showed it many times. You saw this but you apparently decided that being fully immersed in 3D full surround video doesn’t count because it’s a video and not a render (you don’t know that, you’re assuming, you have no way of actually knowing that it is video and not a render).
Marques discusses this aspect in one of his podcast videos, it's just that his video is not about it
Marton, I reckon you should do more of this style of video. It was soooo fluid and way better to listen to then the usual scripted ones. Pleeeeease ;)
Pretty sure the headset scans the environment and recreates it in 3d or is able to do it. Also you can change background if you want to be more focused
You nailed it
Yes, the Apple Vision Pro is more of an AR headset rather than a VR headsert. Many tech channels have mentioned that. Some have even called this a combined AR-VR headset, or XR headset. And even if you wanna call it an AR heaset, the point of MKBHD's video still stands. Apple didn't mention AR either. THe closest they came was to call it spatial computing.
Hadn't thought about it like that. Although you are literally still looking at a screen, not your actual surroundings.
It's an in-between product - to get people using things on their faces/heads. Current solutions were for enthusiats mostly. This one will bring more regular/curious folk (but rich) to the table ;)
It's a mixed reality headset and can do both VR and AR smoothly, Apple provide the digital crown just for switching between them and it's showing the notion that it's neither a VR or AR, rather best of the both worlds.
Indeed! Nilay from The Verge said in their Vergecast from WWDC this year that Vision Pro does have a VR form factor but it's everything but a pure VR headset, exactly what you covered and in line with the vision from Apple themselves.
I think of the Vision Pro as an "Apple Glasses Simulator", it's a temporary vessel, a necessary evil that will be used primarily by developers to develop apps for the future Apple Glasses, thus the high price tag and the external display showing creepy eyes. Everything makes sense if you think of it as a simulator for full AR.
Having such capabilities in face and eye tracking, Vision Pro will be great for social VR such as VRChat. It will be a bummer, if it won't possible to use for this.
@Quayledant
11 ай бұрын
it's compatible with Unity and the full Rec Room VR experience is already confirmed to be in AVP, so fingers crossed
good point but apple def did show some virtual reality when watching a movie you can select a virtual background which is VR!
I 100% agree, well explained
Spatial computing was coined/termed in 2003 by Simon Greenwold. I think someone who read his thesis or was from MIT probably used it at Apple and they said that actually fits best.
@0x0michael
5 ай бұрын
VR enthusiasts have been using this term for a long time, i have tweets referring to AR/VR/MR/XR this way
Great video as usual, just a request, could you please enhance the audio quality next time? The audio is not too clear and loud
Color Passthrough is VR. A virtual projection of reality is still virtual reality, actually in the most literal sense here. Anyone who has ever seen color passthroigh, no matter how good, immediately knows it is not real. You notice it is a projection, where you can do more cool stuff than you would in physical reality.
It's Google Glass with a VR headset design. 🤣
i have been saying as well. This is Apple's version of the Hololens.
Juan Bagnell also make a great editorial about Apple's MR glasses, even mentioning about Microsoft HoloLens.
I see your point but even your own home that you see is through a digital camera so it’s kind of virtual as well
Dear techAltar, yes its a Mixed reality headset first, but it definitely CAN do virtual reality. They even have a digital crown to ease in & out of Mixed reality to full immersion (vr). Mount Hood with the virtual screen is a good example of that
I really wonder what the landscape will look like in a decade. I still don't think the tech will come down enough that it will be accessible to most, but look forward to seeing the hardware get smaller and more something you can wear outside
thx for insight
nice breakdown. what us geeks forget sometimes is; the general public isn’t interested in VR. either at all or, only in highly defined situations (games). Apple isn’t going for that tiny audience who want VR, they are going for everyone* (*who can afford it)
Excellent point
Its like Apple marketing Apple Silicon as a totally new thing when under the hood is just Arm64 Not a single time Arm64 was mentioned in a keynote
Great video, and I largely agree with your points. Personally, I believe that Apple's Vision Pro (at least for now) can't necessarily be described as VR or even purely AR, because both concepts don't properly articulate what the platform that Apple envisions. Whilst most of the headsets that exist today primarily cater to gamers or seek to create virtual worlds that people immerse themselves in, Apple's trying to create a new computing platform whereby users are not restricted to the constraints present on legacy platforms like PCs. For instance, being able to have multiple screens that can all run concurrently, without needing to purchase 4-5 monitors, can drastically increase one's workflow. Coupled with the fact that the device is relatively light (for what it's capable of doing), I see a plethora of use cases for professionals in industries like medicine, biochemical research, consulting, graphic design, video editing etc. Similarly, as shown by Apple's demos, the Vision Pro has home use cases like watching movies and face timing family and friends. What's important to remember is that, for Apple, they're in the processing creating an entirely new platform and product category. Part of that means they put forward their ideas of what they think the use cases of the Vision Pro will be, whilst announcing the product early to enable developers and users to be part of the discussion in defining the future of the platform. In a decade or so, the Vision Pro will likely be lighter, less clunky, perhaps have numerous sub-categories specialised for specific use cases etc. Either way, exciting times! Lastly, for those interested, Marques posted a video on the potential of AR a couple of months back. Well worth a watch: kzread.info/dash/bejne/daWfysyFY7rch7Q.html&t
@whitecanid8938
11 ай бұрын
Both concepts do completely articulate what Apple is trying to do. Immersed VR has been around for a while on Meta platforms, and early adopters are playing around with PC VR headsets with passthrough in order to implement their custom workstations in VR using things like modded ALVR, XSOverlay, SteamVR, all in combination with custom software to enable windowing to the real world simultaneously with propping multiple screens on a virtual workstation in a VR game of your choice. What is new about the Apple implementation is that they decided to make a headset with nearly no technical trade-offs, assuming user will gladly pay the upfront costs of a quality design if friction is removed enough. They are very good at that for sure, and that's why they might actually succeed. But let's call spades spades when appropriate. The most non-obvious/novel idea that they have shown is the whole showing eyes on headset face with a lenticular lens to fake depth on the front and make people believe they are peering to true eyes. Many startups worked on similar problems and showed that low-cost implementation with today's hardware was possible (Looking glass project), but it's nice to see Apple merging ideas from those 2 branches together in such a way.
Sooo a 65 inch screen that just appear in front of you is not a virtual reality???..or the buttons nor the virtaul keyboard?
You're right in that Apple wants to pretend it's a fundamentally different product - but it's not. Look at the marketing of the Meta Quest Pro for instance. That's Meta's attempt at doing the exact same thing. It's a VR headset, whose main selling point is the AR features. Only Meta doesn't try to obfuscate the VR part and pretend it's something it's not. At the end of the day it's a VR/AR headset, just like any other such headset these days. There's a bunch of them. And just like any other Apple product, they don't focus on games, they _never_ do - so the "VR" part only has limited use to Apple.
@peeyushsharma8408
11 ай бұрын
wow you really didn't see the video at all lol.
@Cimlite
11 ай бұрын
@@peeyushsharma8408 No, I watched it. It doesn't hold up though, because he's saying there is an _actual_ difference between the products - just because Apple _says there is._ What I am saying is that _any_ standalone headset (Pico, Meta, HTC, etc.) does the exact same thing. They are all capable of the same type of AR the Apple one does. Pretending it's something else doesn't change that fact. That they don't want to focus on VR is simply because Apple is awful at anything related to gaming, not because the product is something else. The comparison between Apple TV and a console for instance... That's not the same thing, as one is engineered completely differently. These headsets all do the _exact_ same thing though.
I think the term that you are looking for in 3:45 is virtual presence / telepresence
Finally a youtuber who made a factual review of the apple headset!
The headset feels to me like an AR desktop mode. Its an AR macOS. But it is still new and a year out from release so i think theres a lot left to uncover.
I think the biggest giveaway is all the Apple footage is of people SITTING DOWN.
They did have the crown to go into VR mode and pass through mode therefore it is a VR/AR head set..
Just because it has some extra features doesn’t make it not a VR Headset. The passthrough view (which you admit other headsets do) is a feature that gives it XR capability. The argument you make is semantics. For example, Apple TV is basically a Roku with extra features. In a physical store, It wouldn’t be on the shelf with a PS5, it WOULD be on the shelf with a Roku. Vision Pro would live in the same section as other VR headsets, which would be where it belongs despite having AR features. Apple is again trying to play like they made something different when they haven’t. Marques was spot on. It’s just an advertising angle game.
Technically speaking the Vision Pro is the definition of a virtual reality headset.
I use passthrough alot on my Quest 2, while watching movies and browsing the web. And hand tracking cause it saves battery for the controllers. Can't wait for full color passthrough on quest. And hope they let you pin screens on walls that would be awesome