No video

Waterline PRO Tutorial: Dynamic Water Simulation - Part 3 Ship Sim

In Part 3 of our Dynamic Water tutorials for WaterlinePRO we will put together all we've learned in parts 1 & 2 and make a quick seascape with a ship or a boat and simulate the water around them :D
Waterline PRO is available here: www.unrealengi...
and here: gumroad.com/l/...
For more info and news check out our Twitter Page: / df__productions

Пікірлер: 56

  • @dumpsterfireproductions
    @dumpsterfireproductions4 ай бұрын

    Update: In our latest version of WaterlinePRO 5.4 and higher, we've made some changes to the buoyancy workflow. Just about everthing is the same, but you will need to specify which object channels should be included in the water simulation and buoyancy. We show this off in this tutorial section here: kzread.info/dash/bejne/jIGKx5Rxd9aymaQ.htmlsi=tZbxAjG_JLeuhrPB&t=143 For a more complete overview of all the buoyancy changes in WaterlinePRO 5.4 see this video as well: kzread.info/dash/bejne/gJN70pqnj83Zm6w.htmlsi=EU5WzlOzAUvuO4Gi

  • @tylerkeith-pedersen3157
    @tylerkeith-pedersen3157 Жыл бұрын

    Thank you for the continued work on the plugin and the tutorials you're putting out! Always excited to see what'll be added next.

  • @pyotrvasechkin4620
    @pyotrvasechkin4620 Жыл бұрын

    Cool keep doing tutorials on this topic! Can you make a guide to making a rowboat? I have not found any information on this topic at all.

  • @UnchartedWorlds
    @UnchartedWorlds Жыл бұрын

    Thank you for creating these tutorials, I own your plugin and it's awesome! :)

  • @Tricky_3D
    @Tricky_3D Жыл бұрын

    Great tutorial.. Such shame that the Twinmotion Boats pack is no longer available though on the marketplace

  • @lucascastro6930
    @lucascastro6930 Жыл бұрын

    Amazing tutorial! Thanks so much

  • @PalmaMultimedia
    @PalmaMultimedia20 күн бұрын

    Loving this!! The only thing I can't seem to get a grip of is the wake 'spread' (Kelvin wake) as the boat moves away. I'm using Boat_polymsh2 with M_water_hole Material going at the same location as my very big high res motor yacht. Otherwise it looks Xlent.

  • @dumpsterfireproductions

    @dumpsterfireproductions

    18 күн бұрын

    Hi! Could you get in touch on our support email with some screenshots on what you are getting vs what you are aiming for in terms of shape. Generally the animation speed and dampening parameters are what influence the wave shape the most.

  • @PalmaMultimedia

    @PalmaMultimedia

    18 күн бұрын

    @@dumpsterfireproductions Hi, thanks for getting back to me so soon, I'm impressed and grateful. I'm sure it's operator error as it's my first attempt; so I shall persevere on the project and see if I can get to understand the process better. Will send you some screenshots as applicable.

  • @PalmaMultimedia

    @PalmaMultimedia

    17 күн бұрын

    @@dumpsterfireproductions Hi. After burning a few gallons of midnight oil I got it figured out! In my case adjusting the Sim Normal Power to -30+/- makes the wake spread out as required. Thanks again for your input; much appreciated.

  • @jnanashakthidigitals
    @jnanashakthidigitals3 ай бұрын

    I created one sphere, moves up & down. I need water generate waves while sphere just touching the water, but In my case it generate waves only sphere moves at least half of its size. Pls anyone help to generate waves only sphere bottom just touches the water level pls? 😊

  • @victorblanchard7774
    @victorblanchard7774 Жыл бұрын

    Thank you 🎉 great stuff

  • @wmegamo6879
    @wmegamo68796 ай бұрын

    Hi, your work is great. Is there a video that teaches how to create the stormy ocean look?

  • @dumpsterfireproductions

    @dumpsterfireproductions

    6 ай бұрын

    Hi! We don't have a tutorial for that yet (we will soon). In the mean time we have a number of preset maps that show off a stormy ocean as well as the vessel presets map which is set to have massive waves.

  • @TheDevrim
    @TheDevrim4 ай бұрын

    Hello, Whenever i changed the skeletal mesh from ship templates, it doesn't float, it just falls indefinetely. Created a sphere, tagged it "on" and enabled simulations etc, still same results. Everything works fine templates, but doesn't work with new meshes. They can interact with each other but not with the ocean

  • @TheDevrim

    @TheDevrim

    4 ай бұрын

    Sorry, i figured it out! Looks like i had to move the "float" pieces in actor around the ship so it can make it float. Turns out, ship cant float by itself, only "float" stuff can

  • @erichvonmanstein2547
    @erichvonmanstein2547 Жыл бұрын

    why when i use the normal water simulation on my ship, the ship did interact with the water surface and left behind a trail whereas when i turned on the FFT ocean simulation nothing happen to the ship and the trail was gone completely

  • @zbieraj
    @zbieraj Жыл бұрын

    Can you also do it on water volumes which are in the asset? I am trying myself and it works on the 9_FFT_H_Ocean_Sim1, but not on the surface with the same main material.

  • @GrezgoT
    @GrezgoT4 ай бұрын

    Clearly something did change in the newer version (5.4) for the UE 5.3.2 most recent download from epic, made a basic level added the ocean bp gen3 then i did try setting up custom made Test boat as simple mesh, enabled with two sided material setting in materials of it, enabled tag On, ticked in simulate physics (on and off) and made sure to be within the simulation range and no foam generates neither does the interactions with water surface. then repeated the same steps with older version on UE 5.2 doing exactly the same and things seems to work as in the video trail water generate ripples and so on :P this video clearly need some update or new version to clarify what need to be changed to achieve same affect ^^

  • @dumpsterfireproductions

    @dumpsterfireproductions

    4 ай бұрын

    Hi! We've made some changes which we outlined in our latest buoyancy and Nanite simulation tutorials, we've highlighted these on our pinned comment at the top. Let us know if these help and if not please let us know on our support email.

  • @jakobma7035
    @jakobma7035 Жыл бұрын

    ❤❤❤❤❤ grreaaat!🎉🎉

  • @terry9183
    @terry9183 Жыл бұрын

    Great work! Are you able to pause the water simulation or bake the boat wake and foam so it's like a freeze frame almost? I have a project that requires a ship and water but doesn't need to be animated. This looks like it'd fit the bill but only if it can be paused in sequencer or something. Thanks!

  • @lazeeditz4178
    @lazeeditz4178 Жыл бұрын

    Hey mate, this is a lovely pack! I'm using it for a project where I use collision following the tutorial it looks completely fine but as soon as I start a render the water spikes up around the boat you know why?

  • @marccspro
    @marccspro Жыл бұрын

    Hello, awesome work, this looks amazing! I am currently looking over different engines/plugins for solutions to have realtime dynamic water interactions, I can see that this is a simulation, but at the same time you are able to have really good results and it looks realtime. I was wondering if this system could be used in some way for a sailing game with realtime water interaction ? Thanks and great job! Also, your tutorials are really helpful!

  • @dumpsterfireproductions

    @dumpsterfireproductions

    Жыл бұрын

    Sure!

  • @citamus
    @citamusАй бұрын

    Can I make a skeletal mesh interact in this way? If yes, how? thx a lot

  • @dumpsterfireproductions

    @dumpsterfireproductions

    Ай бұрын

    Hi! The next two parts in this series should help with that: kzread.info/dash/bejne/pGyE3Naicqqqd84.htmlsi=ch0CvLe-lIAWp3DU kzread.info/dash/bejne/jIGKx5Rxd9aymaQ.htmlsi=5sB1DZ3_w4-rmAfA If you run into any trouble do let us know on our support email

  • @user-ro2hk5gu4f
    @user-ro2hk5gu4f Жыл бұрын

    According to this tutorial, how to solve the problem that the foam simulation of one or two more ships does not work??

  • @tiberiusgames1109
    @tiberiusgames1109 Жыл бұрын

    Your system looks really great. Is it possible to tweak the buoancy behavior of individual objects? For example, heavy ships being less influenced by waves than lighter ships?

  • @dumpsterfireproductions

    @dumpsterfireproductions

    Жыл бұрын

    Hi! The ocean buoyancy has seen some massive improvements, but it is still a bit of a WIP - that being said yes the new system does take object mass into account when it comes to wave displacement.

  • @TrigFX
    @TrigFX6 ай бұрын

    I'm really loving this plugin - it looks and behaves absolutely amazingly! However, I am trying to do a Viking boat on a rough sea, and would like to keep the buayancy effect as it is moving forwards. Currently, I can either get it static with a beautiful looking buoyancy effect, or I can have it moving forwards, but minus the buoyancy effect. Is there a way to get the boat moving forwards AND still maintain those bouyancy efects...?

  • @dumpsterfireproductions

    @dumpsterfireproductions

    6 ай бұрын

    Hi! This is a tricky one since buoyancy and animation are typically done via different systems. Buoyancy is physics based, while animations is usually key-framed. There are two ways around this: 1) Use a physics based method do add movement to you ship like an Add Force Node in blueprints. 2) Use a second invisible actor that is keyframed that pushes or pulls the boat. These allow all of the boat movements to be driven via the physics systems so all the calculations are happening in the same place. If you run into any issues with this or have additional questions. please let us know on our support email.

  • @TrigFX

    @TrigFX

    6 ай бұрын

    @@dumpsterfireproductions ah yes, of course!! Thanks for that, - and for such a quick response - I will try all of those, see which one works best! 😊 I'll tag you guys in the final result - if I ever get it finished...!! Messing around with MetaHumans for the scene now - the rabbit hole never ends...! 🤣 As a compositor by trade, this is WELL out of my comfort zone - but am loving the process so far... 😊

  • @yejiyu8584
    @yejiyu858419 күн бұрын

    Excuse me, I created a new level and put in the new 'BP_Waterline_Ocean_Gen_3(5.2)', but there is no waterline under the Collision tag of my ship, so the sim effect does not appear. Why is this?😢😢

  • @dumpsterfireproductions

    @dumpsterfireproductions

    18 күн бұрын

    Hi! If this is a new project you will need to manually create an additional Waterline object channel before migrating the asset. We show how you can do this here: kzread.info/dash/bejne/Y3d6m9idiNCcZsY.htmlsi=1bDg_LN-VcemOz2S If the issue persists please let us know on our support email.

  • @yejiyu8584

    @yejiyu8584

    16 күн бұрын

    @@dumpsterfireproductions Thank you very much. I will reset my project according to the tutorial and give it a try.

  • @emileboillod719
    @emileboillod719 Жыл бұрын

    Hello! is it possible to animate a group of static mesh and no just one static mesh ? Thanks!

  • @ulyssenizet2475
    @ulyssenizet24754 ай бұрын

    Is it possible to bake the animation, then export it back to Blender or some kind of any 3D software…

  • @dumpsterfireproductions

    @dumpsterfireproductions

    4 ай бұрын

    Hi! Not out of the box with the tools that we have. It is possible to set up a scene capture actor that only captures the water surface and records the height and normals. This is more of an Engine feature and not something specific to Waterline though. One possible issue with this approach might be finding the best format to export this ie. flipbook vs media texture to get optimal quality.

  • @unrealopenworld
    @unrealopenworld Жыл бұрын

    Class work. I use it often. Unfortunately I can't let the character swim, I have to use another water. Or is there a solution here?

  • @dumpsterfireproductions

    @dumpsterfireproductions

    Жыл бұрын

    Hi! Swimming is more of an animation or character functionality side of things and beyond the current scope of the project. Though technically all the logic behind buoyancy could be repurposed to trigger character swimming without too much effort, but again that's a character side setup.

  • @unrealopenworld

    @unrealopenworld

    Жыл бұрын

    @@dumpsterfireproductions I don't expect Waterline PRO to offer swimming either. But it would be great if there was a collaboration with a swimming asset or a recommendation with which it works. I use 'Easy Swim Component'. Here is an answer to the question of whether Waterline PRO is suitable for this: 'Any water system that has a collision can be set up to work. So oceanology and waterline per i think for example will not work because they dont have collision boxes'

  • @DjDialtone
    @DjDialtone Жыл бұрын

    This dose not seem to work with 5.2?? for waves with objects

  • @dumpsterfireproductions

    @dumpsterfireproductions

    Жыл бұрын

    Hi! At the moment all Unreal versions have the same WaterlinePRO version - projects built across UE5 versions will perform pretty much the same (save for some visual effects specific to engine versions like Lumen reflections). Could you get in touch on our support email with you setup and some screenshots of the issue :)

  • @Inquirro
    @Inquirro Жыл бұрын

    You use ultra dynamic sky blueprint?

  • @dumpsterfireproductions

    @dumpsterfireproductions

    Жыл бұрын

    Hi! No - this is just one of the included maps, we just tweaked the lighting and skybox texture a bit

  • @RemiG-3D-Art
    @RemiG-3D-Art7 ай бұрын

    Hello how to make simulation working without tracked actor ?

  • @dumpsterfireproductions

    @dumpsterfireproductions

    7 ай бұрын

    Hi! You do need to have something tracked - this way Waterline knows where it should generate the higher quality underwater VFX and dynamic water sim. You can see in this tutorial section on how you can set any object you want to be the tracked actor: kzread.info/dash/bejne/oKqA2sSJeNnYicY.htmlsi=YyP7nWSkbGDVOPmW&t=110

  • @Harold003
    @Harold0039 ай бұрын

    I did all those steps but it doesnt show any water or foam movement, are there more tutorials of this?

  • @dumpsterfireproductions

    @dumpsterfireproductions

    9 ай бұрын

    Hi! Could you get in touch via the support email with some details regarding your setup and we will take a look at what the issue could be :)

  • @Harold003

    @Harold003

    9 ай бұрын

    @@dumpsterfireproductions I will, thank you :)

  • @AlessioMarciello

    @AlessioMarciello

    8 ай бұрын

    Same. I don't think this work for 5.3@@dumpsterfireproductions

  • @dumpsterfireproductions

    @dumpsterfireproductions

    8 ай бұрын

    @@AlessioMarciello Could you get in touch in us in our support email with some details regarding your setup! We would like to see if we can reproduce this and add a fix in our next update which should be live in a few days :) Alternatively if it is not a bug we would change the tutorial so others don't run into this issue :)

  • @user-sq9xi6pz3l
    @user-sq9xi6pz3l7 ай бұрын

    Лодка движется линейно. Это не интересно. А как сделать, чтобы она при этом раскачивалась на волнах?

  • @W.P17
    @W.P17 Жыл бұрын

    Why is it that when I connect anti-aliasing, my water speed increases

  • @dumpsterfireproductions

    @dumpsterfireproductions

    Жыл бұрын

    Hi! Could you get in touch via our support email with some details regarding your setup?