Using the BEVEL MODIFIER in Blender - Blender Modifier Tutorial
In this video, we’re going to talk about how to use the bevel modifier in Blender to round off your edges in your models! This can be key for making your models more realistic, as a slight bevel makes things look less “fake” in a 3D sense.
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Let’s start by taking a look at some of the functions contained inside the bevel tool using the most simple example - a cube.
When we apply the bevel modifier to the cube, the first thing you’ll notice is that it applies to all the edges and vertices in the object. You can’t really use it to bevel individual edges.
At its base level, the bevel modifier will take all the edges in the object and bevel them off. See how you get flat faces on all the vertices and the corners?
Now, let’s look at some of the ways we can modify the bevel.
Offset - controls the width of the bevel, or how far the bevel goes
Note there are options for beveling based on offset length, object width, percent, and more.
Check only vertices to only bevel corners
Segments - controls the number of segments created - more = more curved, less = less curved
Profile sets if your bevels go in or out
Material allows you to apply a different material to your bevels than your base faces
Now let’s look at some other situations/examples
Notice that if you apply a bevel modifier to a shape like our two boxes here, it bevels both the outer and inner edges - good for creating transitions.
Clamp overlap will keep your faces from overlapping - if you don’t do this, it can get messy.
If we bevel this extruded circle, notice that it’s also beveling the intersecting edges in the middle and creating a lot of extra geometry? You can limit this by changing your limit method to “angle.” This will set it so only edges over a certain angle will be beveled, letting you control how things are beveled.
That’s a general overview of the way the bevel modifier works. Now, let’s discuss a bit about some of the reasons you’d use a modifier instead of the actual bevel tool.
Actual tool - creates the actual geometry in your model. Highly helpful for when you need to use the bevel tool to add loop cuts. The modifier, on the other hand, doesn’t add geometry. If you select the object and hit the tab key, you can see the original geometry.
Modifier - keeps things simple. You can go back and edit your original geometry and your beveled shape will adjust along with it.
Пікірлер: 49
Hi everyone! Let me know if you have any questions about the bevel modifier in Fusion 360 in the comments below! :)
@coreys2686
2 жыл бұрын
In addition to "Limit by Vertex Group", you can "Limit by Weight" and control that with the "Item" tab in the [N] panel when you're in Edit mode, it's the Mean Bevel Weight in the Edges Data section. And if you combine the Limit by Weight and the Percentage offset, you can control how deep the bevel actually is.
4 years after still great! Thank you so much
I'm here for literally 42 seconds, but I want to pause here and tell you how great it is for beginners that you have a cursor spotlight and clearly go through every single step.
Just a heads up, as Neil mentioned, you can target specific edges by using vertex groups in the bevel modifier. Cheers.
I love had no idea that there was a difference between the tool and the modifier, until I watched this tutorial. Thanks a lot.👍
Contrasting the tool against the modifier is very helpful. Thank you.
the best teacher and have great way of explaining ...thanks sir///
Great video, thanks a lot!
very Helpful thank you , you explain a lot of info was missing to me
Thank you!
Thanks!
very very helpful
@TheCGEssentials
3 жыл бұрын
Glad you think so!
Thanks
Love from Pakistan, Sir.
Thanks bro.
@TheCGEssentials
Жыл бұрын
Welcome!
I love your video .. brother
@TheCGEssentials
3 жыл бұрын
Thanks! :)
Great video but what could i be doing wrong when i switch material in bevel window and the color in edges just glitches out
How do I force some edges to stay sharp when using this modifier? I tried to mark seam, but didn't seem to work.
hi great video
@TheCGEssentials
3 жыл бұрын
Thanks!
I made a curvy shape using the subdivision and solidifier mod, I just want to add some bevel to the edges though - How come when I add the bevel modifier nothing happens just a frozen blender screen. WHAT AM I DOING WRONGGG?!?!? thanks for any help :)
Thanks for all the tutorials, man. I also follow you for Fusion 360. I'm having trouble making a bevel for an "L" shape wall, tried with both methods with no luck... Any advise?
9:58 To apply to only a few edges you use Limit Method -> Vertex Group.... Obviously this means setting up a vertex group. Obviously #2 this means you can set up lots of vertex group / Bevel modifier combos in one mesh to have various size / styles of bevel.... Even your dog had this one worked out :D
@TheCGEssentials
4 жыл бұрын
LOL - thanks very much for the info - will have to test this out a bit :)
perhaps you've made a video about this since, given Im looking at a 4 year old video but how (and why) does scaling effect the bevel modifier. Bevel works great on a standard cube or form of a certain size, but if you are modelling a form thats relatively small (i.e. a hand prop) and your object has the correct scale applied, the bevel modifier has little to no effect on the object. What Ive had to do is scale my object up by a measure of "10", apply scale, then add the modifier to get the desired effect. Then shrink the object by "0.1" but not apply scale. Any work around for this? Cheers. Great channel by the way
Is there a reason that the modifer wouldnt take to a shape? I am applying the bevel but i am gettting no results
the bug come from the groups? it seem to bug , assign edges that i never sel, remove works , but still re add the unwanted edge even if i remove it also with the -, the f..edge still remain...dont know how to report this bug?...finally, after finishing i think that vertex group wld be the so great solution for modeling, but well...add 3 layers of bevels or just modifiy and add your bevels and everything will splash...so i lltry with weigh, maybe its a better way...
How can one get to the "virtual vertices" that result from a boolean combination, in order to bevel by weight with it ? I want to take those boolean-created vertices and use the Vertex Weight Proximity mod with them, to get non-destructive, controlled bevels. Ex. imagine getting the vertices of a boolean cut object, proximate to the cutting object, then bevelling just those edges a certain way.
@TheCGEssentials
3 жыл бұрын
Please don't leave comments about the same thing on multiple videos. Have you tried what you're describing? Does it do what you want?
I tried adding a bevel modifier to my low poly character and it did nothung, i can cgange the options as much as i want but its not beveling at all :C edit: i put a cube next to my character and tried beveling it, it worked on the cube but it doesn't work on my character, help, she needs to be just a bit rounder
what version of blender you are using??
👍
can I just bevel 1 edge only using the bevel modifier?
@davexmit
9 ай бұрын
Yes. Assign it to a vector group and limit by vector group in the modifier.
@ "Custom Profile" GTF outta here!! Solid gold!
@TheCGEssentials
3 жыл бұрын
Glad you liked it!
why didnt u do the dog
@TheCGEssentials
3 жыл бұрын
Because it's not really a good demonstration of what the modifier does? The angles aren't sharp enough
@ceedee857
3 жыл бұрын
Don't be rude
@TheCGEssentials
3 жыл бұрын
@@ceedee857 I don't see how this is rude - this is the actual reason that I didn't use it for the demonstration...
I see people use a blender, oh is so amazing. blender is awesome. i can do it make to, not a so hard to make, but make a problem a can't resolve, hours and more hours searching tutorials, and i think i hate blender.
@paulojonathan3161
2 жыл бұрын
why would anyone hate blender? i mean it's free open source, if you're new to blender it's gonna take time to learn blender, if you think blender 2.90 or 2.93 are hard you should try blender 2.4 , 2.5 2.79, lmao
i really think you should re-do this video. Vertex grouping is crucial to the practical use of the bevel modifier. It's silly for you to make a video like this for beginners without understanding of that concept.
@TheCGEssentials
3 жыл бұрын
Nah I'm good. Might make another video about it in the future.