Use Volume Displacement to Create Celestial Renders | Greyscalegorilla

bit.ly/2TGPj9B - In this Cinema 4D Arnold tutorial, Shawn Astrom uses Cinema 4D noise and Arnold Volume Displacement to turn a polymesh model into an otherworldly render.
Arnold Documentation - bit.ly/2XOFuWa
Lee Griggs Website - bit.ly/2VYFMbq
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Пікірлер: 177

  • @sebastianhidalgochavarriag559
    @sebastianhidalgochavarriag5594 жыл бұрын

    This my 1st Arnold Tutorial, i had to took a nap to process this 11:18 minutes tutorial. Thank you.

  • @jm4giv
    @jm4giv5 жыл бұрын

    Always wanted this. Followed the lee griggs tut to no end. Thanks!

  • @BulletWhizza
    @BulletWhizza5 жыл бұрын

    Thanks for all the Arnold tutorials! You have no idea just how much I appreciate you guys for putting out all of this

  • @AntifreezeAnimation
    @AntifreezeAnimation5 жыл бұрын

    So amazing looking. Beautiful stuff. Thanks!

  • @haziyo
    @haziyo5 жыл бұрын

    So original. The coolest effect i've seen, big respect

  • @akashpeeroo3380
    @akashpeeroo33805 жыл бұрын

    Thank you so much for this! Love it!

  • @TravisDavids
    @TravisDavids4 жыл бұрын

    Thank you so much for this tutorial dude! Been having so much fun with this technique!

  • @Greyscalegorilla

    @Greyscalegorilla

    4 жыл бұрын

    Great to hear!

  • @Darksagan
    @Darksagan5 жыл бұрын

    So...I finally get Octane and now you're using Arnold. dafuq lol

  • @alenlenia

    @alenlenia

    3 жыл бұрын

    Arnold rules!

  • @yeahmitch

    @yeahmitch

    3 жыл бұрын

    Look into vectron in octane you can get similar results with way faster renders

  • @Darksagan

    @Darksagan

    2 жыл бұрын

    @@ac3d657 👀

  • @jellsart
    @jellsart5 жыл бұрын

    Thank you for sharing guys. Awesome tips

  • @user-ne6hv6cq5l
    @user-ne6hv6cq5l5 жыл бұрын

    cool!volume displacement is so powerful!

  • @chepetusa
    @chepetusa5 жыл бұрын

    dude you are awesome, thanks for sharing your knowledge!

  • @leoyu727
    @leoyu7274 жыл бұрын

    Thank you very much for this awesome tutorial!

  • @alisaid.86
    @alisaid.864 жыл бұрын

    Love this tutorial - Could you possibly do a Part 2 to this and show how best to get the marble paint displacement effect in there?\

  • @fishapiller
    @fishapiller3 жыл бұрын

    Wow that’s so amazing

  • @taehoonpark3406
    @taehoonpark34065 жыл бұрын

    It's an awesome technique!!

  • @Slejdy

    @Slejdy

    5 жыл бұрын

    It's pretty sick. I need it know in Redshift :)

  • @sanriocoffee
    @sanriocoffee5 жыл бұрын

    Love this -- thanks so much for making this tutorial, and cool shoutout to lee griggs .. love his work.

  • @MESHQuality
    @MESHQuality5 жыл бұрын

    Dark mode for shader graph? :) Great one, loved it!

  • @hassandiab83
    @hassandiab835 жыл бұрын

    Great tutorial, thank u

  • @hihxr9488
    @hihxr94885 жыл бұрын

    Thank you so much.

  • @polyg3n
    @polyg3n5 жыл бұрын

    awesome thanks!

  • @GeetSampat
    @GeetSampat5 жыл бұрын

    This guy's a God!!

  • @AshTailor
    @AshTailor4 жыл бұрын

    Hey there. Do you have any tips on what those refinements and tweaks were to get this looking like you showed us at the start of the video? Those are the elements I'm most curious about. I think it's what makes the image super polished.

  • @user-qj8ci2tw5b
    @user-qj8ci2tw5b2 жыл бұрын

    real cool!!!

  • @bogscave
    @bogscave5 жыл бұрын

    Wow, thank you! Happy to be an Arnold user haha :D

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    We are spoiled these days with all of the choices!

  • @ibmmotion7693
    @ibmmotion76935 жыл бұрын

    We need this details with redshift c4d ?

  • @andresfelix6561
    @andresfelix6561 Жыл бұрын

    AMAZING

  • @kamaur01
    @kamaur015 жыл бұрын

    Interesting. Thank you for making the tutorial. You can do the same idea in Houdini. Same idea but better control.

  • @ZakZky007
    @ZakZky0073 жыл бұрын

    Love this... thanks for the share. How does one achieve, the like SSS glow transparency?

  • @batuakyldz4964
    @batuakyldz49645 жыл бұрын

    Thank you

  • @modernodj
    @modernodj5 жыл бұрын

    Great!

  • @user-th1pb8li3e
    @user-th1pb8li3e5 жыл бұрын

    The lesson is fire, and you can make a secret effect with standard renderer or physicak renderer. Thank!

  • @MrMythorst
    @MrMythorst5 жыл бұрын

    First of all, ty for sharing this great technique. :) Second, is there any chance to connect the Voulme shader to a SSS Shader and shade this all in SSS like in your pictures ? Thanks a lot :)

  • @stemfourvisual

    @stemfourvisual

    3 жыл бұрын

    Dont think you can just connect shaders to shaders in that way, you need to connect channel to channel, within each shader..

  • @kishanpoojariKP101
    @kishanpoojariKP1015 жыл бұрын

    In depth tutorial on arnold render setting

  • @topfive6090
    @topfive60905 жыл бұрын

    Chad, could you do a tutorial on making a snow shader next

  • @BENBOBBY

    @BENBOBBY

    5 жыл бұрын

    Yeh that would be good. You can download Substance materials (some are free) and import them into Arnold really easily. I got a pretty decent snow one. Still really tough to make snow look good tho!

  • @stevennasr4410
    @stevennasr44103 жыл бұрын

    Thank youuu! Can I animate the camera to ad some movement and if yes which camera should I animate???

  • @alicjamielczarek6043
    @alicjamielczarek60434 жыл бұрын

    Thanks for the tutorial! I've followed the instructions, but when I render through arnold I just have completely flat white object without any details - other object with regular material is rendering fine. Does someone have an idea how to fix this

  • @user-dz2wl9ch6i
    @user-dz2wl9ch6i5 жыл бұрын

    very good

  • @billtoms2065
    @billtoms20653 жыл бұрын

    I wonder, because when I use vector map I can clearly see cutout (like some noise values goes rapidly to 0 over and below some y value). I've increased tangent and normal in y axis but it rather stretches it than give extra space to reduce or feather the cutout. Any ideas?

  • @TheFiammator
    @TheFiammator11 ай бұрын

    With all respect to Lee Griggs, but his tutorial was far more incomplete compared to this one. Like I tried to follow as he does on the Arnold guide but the final result is very messy and not at all as shown in the images. THIS is the one I was really looking for that gives much more control overall. Thank you Greyscalegorilla!

  • @kellyburnsnewyork
    @kellyburnsnewyork2 жыл бұрын

    Excellent tut! Anything like this possible in redshift these days??

  • @hellprince1
    @hellprince13 жыл бұрын

    I would reeeeaaaaaalllly like to have the rest of the tutorial for this. That picture in the thumbnail has a lot more work done on it. Even looks like a vdb displacement. I really feel like this style really needs a vdb, from houdini or something... Does R23 have anything to get closer to that look? Also Am I missing something during the steps? My displacement only goes into a straight line and not on random vertically and horizontally EDIT: I decided to up the steps and BOOM that was the key. Steps is the most important part to get the details. That and the clipping on the shader. Also you will never get the nice look that Lee gets without using VDB files, unfortunately.

  • @wooliii
    @wooliii5 жыл бұрын

    Hey great tutorial guys ! Having a problem though that I can't seem to google: After I set up a camera to be used for the camera projection and lock it, when I navigate around the editor the camera projection still updates as if the locked camera hasn't been set up. Any ideas ?

  • @shawnastrom

    @shawnastrom

    4 жыл бұрын

    Make sure to link your camera into the camera projection node 😀

  • @xf1nd3x
    @xf1nd3x5 жыл бұрын

    Houdini Mantra do this for so long time :)

  • @milhouse777

    @milhouse777

    4 жыл бұрын

    And takes the triple or more to render

  • @BEpiano
    @BEpiano5 жыл бұрын

    Any idea how to do this in Octane?

  • @divasoft

    @divasoft

    5 жыл бұрын

    No way. Only if they make work Volume builder voxel rendering in cinem4d.

  • @MotionPunk

    @MotionPunk

    5 жыл бұрын

    They making it in 2019 in a few months this feature will be availiable there as well

  • @DonBurroni

    @DonBurroni

    5 жыл бұрын

    Use octane for maya

  • @HiLoMusic

    @HiLoMusic

    3 жыл бұрын

    @@MotionPunk It wasn't ever added lol

  • @izvarzone
    @izvarzone5 жыл бұрын

    Going to try with different render.

  • @Amonlith
    @Amonlith2 жыл бұрын

    Can an image sequence be used to animate this? If yes then how? Thanks for sharing and thanks if anyone can answer, I am using maya btw..

  • @brendensingh3676
    @brendensingh36765 жыл бұрын

    Can you keyframe that transformation with Arnold?

  • @jonaswurm4181
    @jonaswurm41814 жыл бұрын

    Hi, I followed this great tutorial in Maya and I had a lot of fun figuring out the different possibilitys of volume displacements. But I ran into a problem when I tried to blend the effect with the ramp node. I can't plug the camera projection output into the mix input of the layer rgba. I tried to find the solution for three days but it just doesn't work. It would be great if someone could point me in the right direction. Thank you in advance!

  • @vivincentable
    @vivincentable5 жыл бұрын

    Please, oh please, this is so awesome, can we do that in Octane?

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Some say so but I don't know as I don't use Octane but supposedly you can with the new Vectron feature in the latest version but would only support GPU shaders. So no C4D noises.

  • @jameshughes4519
    @jameshughes45195 жыл бұрын

    Really cool effect. Im new to C4D so theres a lot im trying work out. Im having issues with applying the noise to the volume, when i do it nothing changes in the IPR?

  • @eliseohz

    @eliseohz

    5 жыл бұрын

    same problem here!

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Make sure you have the volume padding higher than 0 in the mesh volume tag.

  • @jamesdawe
    @jamesdawe Жыл бұрын

    I've always been searchng for a Redshift version of this tutorial. Is it possible to create something similar in Redshift?

  • @traegami
    @traegami5 жыл бұрын

    Great tutorial have tried the Arnold help version and getting further with your technique, But . . Any chance of a scene file, I can't get this quite right, especially the fall off, trying todo this on an older iMac and its so slow, so any help is appreciated.

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Make sure you assign a seperate camera for the UVs remember the camera is projecting the UV coordinates. Maybe test the ramp setup with a simple sphere and standard shader to see how it works.

  • @traegami

    @traegami

    5 жыл бұрын

    Thanks Shawn, I am getting something now, not sure what was wrong before . . .

  • @ubik2112
    @ubik21125 жыл бұрын

    I got a question... How do I get the render of vector displacement with Its alpha?

  • @PD-ws4td
    @PD-ws4td3 ай бұрын

    Hi, if I want it to spread in all directions (like an explosion), how do I do that? I really don't understand how vector map works. Been trying to figure this out for a few hours now...

  • @danut4149
    @danut41495 жыл бұрын

    who are winners giveaway ?

  • @daviddmotion
    @daviddmotion5 жыл бұрын

    Could it be possible ot have the file to study? :( Thanks!!

  • @aephemerial-tv
    @aephemerial-tv4 жыл бұрын

    I think that I've might done something wrong. After adding the texture image, I don't get any color. I've added a mars, orange/bron-ish image but it remains black and white. Help, maybe? :D

  • @philipkupp8571
    @philipkupp85714 жыл бұрын

    This is awesome, but i am struggling to get shadows in my Head-Mesh. Can someone help?

  • @SLAMINGKICKS
    @SLAMINGKICKS5 жыл бұрын

    Interesting, could probably be done with new mesh builder in R20 with a vertex falloff , linear falloff. Smooth and some....I'm gonna try it now.

  • @Greyscalegorilla

    @Greyscalegorilla

    5 жыл бұрын

    Let us know what you find.

  • @SLAMINGKICKS

    @SLAMINGKICKS

    5 жыл бұрын

    @@Greyscalegorilla this literally came out today-kzread.info/dash/bejne/m3Z1uLhweM7bYtI.html

  • @fattomcat1505
    @fattomcat15053 жыл бұрын

    It's possible in blender cycles using a custom .osl shader. The only drawback is that these run unly on the CPU.

  • @boneivory2020
    @boneivory20204 жыл бұрын

    I tried to replicate this technique in Maya, everything went well but the aiVectorMap didn't give me the same result. Do you have any idea ? Does it have something to do with different axis in C4D and Maya ?

  • @kxybvmp
    @kxybvmp4 жыл бұрын

    is there one for maya still somewhere? lee grigg's videos are no longer available and i'm havin some trouble with my nodes. none of the maya nodes work as these do in the video. my density and displacement DO NOT directly take direct output from the range or noise nodes in maya....... please help

  • @mikefix
    @mikefix5 жыл бұрын

    How about X-Particles Explosia or Open VDB files as the displacement?

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    You can do this with any VDB assets as well!

  • @morganobrien5560
    @morganobrien55605 жыл бұрын

    Hey Greyscale, when I move my camera view around after completing the volume shader network, how come the human head disappears at different angles?

  • @leecaste

    @leecaste

    5 жыл бұрын

    Morgan Obrien don't move the camera that projects the ramp, lock that one and use another camera to navigate through the scene. 8:50

  • @ARABNATION2
    @ARABNATION25 жыл бұрын

    can you guys do it this without arlond do it normally or with octane?

  • @aeekoedits
    @aeekoedits4 жыл бұрын

    Hey ! I've done this tuts once and it works perfectly, but i tried with an other 3D model and when im getting to this step: put a Arnold mesh volum tags on my model, nothing happens, it doesn't convert to a volume, any help ? I first thought that was my model or something like this but i tried several others and thats the same problem

  • @shawnastrom

    @shawnastrom

    4 жыл бұрын

    Make sure you're volume density is high and you have a small bright light

  • @EMVF
    @EMVF5 жыл бұрын

    Is that possible in redshift?

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    As far as I know Arnold is the only 3D render engine cable of this.

  • @xpez9694
    @xpez96942 жыл бұрын

    corona has noise volume. and layer mixing I am wondering if if can do the projection thing...

  • @bret4o9
    @bret4o95 жыл бұрын

    When I connect the C4d noise to the standard volume it doesn't show up at all and I'm very confused

  • @dennishmiller
    @dennishmiller4 жыл бұрын

    How bout a mod for C4D's native renderer (or some tips)?

  • @user-tk1hs6ul9f
    @user-tk1hs6ul9f4 жыл бұрын

    cool!how to achieve this effect with oc?

  • @Firefliespoison
    @Firefliespoison4 жыл бұрын

    Is it possible to make a video with this effect?

  • @alexkoff9892
    @alexkoff98923 жыл бұрын

    How can I do it like in your pucture? I mean the mesh. I do only like a smoke

  • @user-sx9pb4zz3i
    @user-sx9pb4zz3i2 ай бұрын

    Is it possible that the New Editor of Arnold works different then the old Network shader? Because the displacement in with the Old Legacy Material and Network Shader is instantly visible whereas in the New Node Editor I could not get it to have that extreme effect. There is also a new node in the Editor called "Arnold Material". Can someone explain to me the difference of the two Shader Networks?

  • @yoyoz333
    @yoyoz3335 жыл бұрын

    what about redshift? I'm at a loss as to what renderer to invest in.. :/

  • @user-kn2ih1hq1s
    @user-kn2ih1hq1s7 ай бұрын

    do you think that is possible to do it with redshift?

  • @KingLucy_Huang
    @KingLucy_Huang4 жыл бұрын

    May i ask what is your CPU set up?

  • @Cggela
    @Cggela3 жыл бұрын

    Could i do it in octane render with cinema 4d?

  • @d77droid
    @d77droid3 жыл бұрын

    can i convert the final result to a polymesh?

  • @jejodortalina1801
    @jejodortalina18015 жыл бұрын

    my range stays as a default and doesn't change to a main, any suggestions

  • @1029944
    @10299444 жыл бұрын

    Can I do this without Arnold or any plugins?

  • @adrienbeaucheix5667
    @adrienbeaucheix56672 жыл бұрын

    I need the same on redshift please ! :o

  • @WubstepJR
    @WubstepJR5 жыл бұрын

    When I get to 4:00 when you use C4D Noise, I just don't have it in there? What should I do?

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Make sure you have the latest version of Arnold. They added native C4D noise support a while ago.

  • @ryandecarlo
    @ryandecarlo5 жыл бұрын

    Something you can do in Redshift?

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Unfortunately not at the moment. As far as I understand the Arnold team has some proprietary tech going on here with rendering volumes.

  • @venkatesh1230
    @venkatesh12304 жыл бұрын

    Hi man, can we animate the noise with volume displacement.?

  • @shawnastrom

    @shawnastrom

    4 жыл бұрын

    You sure can all day long :)

  • @jhofred415
    @jhofred4154 жыл бұрын

    when i render to picture viewer I just get a black screen. How can I fix that?

  • @cimi2022
    @cimi20223 жыл бұрын

    4:37 why i don't have that parameters in my range node?? :/

  • @nova_xp9362
    @nova_xp93622 жыл бұрын

    Is it possible to animate the step size?

  • @prekarialist
    @prekarialist5 жыл бұрын

    Дельное видео, буду дерзать. Раньше некоторые мелочи не догонял и на офсайте нихрена с Арнольдом толком не объясняют.

  • @Cidelsound
    @Cidelsound5 жыл бұрын

    Hi ! Nice tutorial ! But when i'm trying to put the first "Range mode" it says me that it only can be on "default" mode and not "main".. Do you know how i can fix it ? Thx a lot

  • @rajendraraga2252

    @rajendraraga2252

    5 жыл бұрын

    that's my problem too

  • @zerzer2762

    @zerzer2762

    5 жыл бұрын

    me too actually, do you find the solution?

  • @zerzer2762

    @zerzer2762

    5 жыл бұрын

    did u find out why man? @@rajendraraga2252

  • @rajendraraga2252

    @rajendraraga2252

    5 жыл бұрын

    @@zerzer2762 no, i didn't

  • @SHIVAM.M.S
    @SHIVAM.M.S4 жыл бұрын

    How do you do it in Octane Render? ⭕

  • @affectreflect
    @affectreflect5 жыл бұрын

    Amazing...Mantra can do this too..

  • @affectreflect

    @affectreflect

    5 жыл бұрын

    @@JoeRies No..Mantra in Houdini

  • @LAMO0212
    @LAMO02125 жыл бұрын

    Looks awesome but I'm really struggling with translating this into Maya.

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Hit up Lee Griggs at answers.arnoldrenderer.com/index.html He's the real pro! Also a Maya user.

  • @James-ip1tc
    @James-ip1tc5 жыл бұрын

    have example files?

  • @Achildsan
    @Achildsan5 жыл бұрын

    would this work for Octane and Redshift?

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Unfortunately not at the moment. As far as I know Arnold is the only render engine that is capable of displacing volumes. This might be possible in Houdini’s Mantra engine or RenderMan maybe.

  • @Achildsan

    @Achildsan

    5 жыл бұрын

    @@shawnastrom ok thx, will use the demo and try this!

  • @damoklessword5585
    @damoklessword55855 жыл бұрын

    Does VRAY provide similar options?

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    I don't think Vray has this ability either... But I'm not quite sure. Definitely not in the C4D version at the moment. Maybe in MAX.

  • @HanhaloArt
    @HanhaloArt5 жыл бұрын

    Is this a GPU arnold? such a fast response! Also great tut, thanks!

  • @shawnastrom

    @shawnastrom

    5 жыл бұрын

    Just good old CPU but this is on a newer 32-Core Threadripper system.

  • @ahahlex

    @ahahlex

    4 жыл бұрын

    I think it doesn't work yet with gpu

  • @revocolor

    @revocolor

    4 жыл бұрын

    Just tried with 3.0.3.1 and GPU still can't render.

  • @dmellis

    @dmellis

    3 жыл бұрын

    There are so many limitations to Arnold GPU.

  • @HanhaloArt

    @HanhaloArt

    3 жыл бұрын

    @@dmellis Arnold GPU is more for lookdev, for production just switch to CPU. I also think in maya it runs way better then in c4d

  • @wellfeign
    @wellfeign5 жыл бұрын

    why my c4d shader is nothing?

  • @mustafamahmuod1211
    @mustafamahmuod12115 жыл бұрын

    Thanks a million ❤❤ 😘 😘

  • @Greyscalegorilla

    @Greyscalegorilla

    5 жыл бұрын

    Thanks for watching.

  • @bubbleguppy4892
    @bubbleguppy48925 жыл бұрын

    My Range Values dont display anything after Smoothstep :/

  • @zerzer2762

    @zerzer2762

    5 жыл бұрын

    oh dude i've got the same problem ! do you find the solution? thanks