Arnold tutorial - Using volume_displacement in MtoA

Фильм және анимация

This video shows you how to render a poly mesh as a volume and displace it using a texture map.
docs.arnoldrenderer.com/displ...
docs.arnoldrenderer.com/pages...
#maya #arnoldrenderer #shading

Пікірлер: 40

  • @archivradio
    @archivradio3 жыл бұрын

    excellent, thanks!

  • @louy4ever
    @louy4ever3 жыл бұрын

    Very Cool!

  • @yahyatarek443
    @yahyatarek4433 жыл бұрын

    Thanks so much

  • @draloscona
    @draloscona2 жыл бұрын

    I love you !

  • @MrAsag
    @MrAsag3 жыл бұрын

    nice!

  • @Imhotep397
    @Imhotep3973 жыл бұрын

    YESSSSSS! FINALLY!

  • @MegumiEditor

    @MegumiEditor

    3 жыл бұрын

    Would you like to share the texture ....pls.

  • @bio303
    @bio3032 жыл бұрын

    Really love Lee's tutorials! Please, make more :) Question: I tried to do this following along with the online C4D tutorial but wanted it with the toonshader. Is this possible? I couldn't get it to work..

  • @mayastatic
    @mayastatic3 жыл бұрын

    If we use that for VFX Shots, could this be used to distort and disintegrate a Character for example.. How to control falloff and get creative control? If it works with UVs, you could ramp animate areas and control start and end of the distortion and use the same map for an opacity fade out.. Looks like a different way as I would normally use Bifrost for that kind of effects... Do you think that could work? It seems way faster..

  • @d77droid
    @d77droid3 жыл бұрын

    can you make this with toon shader? or combine them?

  • @nova_xp9362
    @nova_xp93623 жыл бұрын

    Is it possible to animate the step size?

  • @IdanItz
    @IdanItz3 жыл бұрын

    Hi Lee, love the effects on the head, is there a way to turn the volume displacement into an actual mesh that can be sculpted in Zbrush further?

  • @whoosh3744

    @whoosh3744

    3 жыл бұрын

    I would love to know this too! If you find out would you mind telling me?

  • @saschi8x4

    @saschi8x4

    3 жыл бұрын

    Oh yes, i'm interested too!!!

  • @RGBEAT
    @RGBEAT2 жыл бұрын

    Can this be animated? Even for a few frames?

  • @Imhotep397
    @Imhotep3973 жыл бұрын

    When you made your head renders did you use the head model converted to a volume and like a sphere model converted to a volume and combine them?

  • @LeeGriggs

    @LeeGriggs

    3 жыл бұрын

    Yes, but you shouldn't have to combine them. You can use a camera projection node with the same texture for both of them.

  • @Imhotep397

    @Imhotep397

    3 жыл бұрын

    @@LeeGriggs Ok, so I know you may not want to get into this, but can you point to where you get some of you awesome organic textures for these projections?

  • @LeeGriggs

    @LeeGriggs

    3 жыл бұрын

    @@Imhotep397 Google ink and milk

  • @Imhotep397

    @Imhotep397

    3 жыл бұрын

    @@LeeGriggs Thank you very much kind sir. Just out of curiosity how did happen upon that peculiar combination?

  • @Imhotep397

    @Imhotep397

    3 жыл бұрын

    @@LeeGriggs Also, have you played around with Octane’s volume rendering at all?

  • @gabrielsmetzer4137
    @gabrielsmetzer41372 жыл бұрын

    Has anyone got a render farm that will render Arnold Volume Mesh?

  • @Andonchoto
    @Andonchoto2 жыл бұрын

    This doesn't seem right...your rendered faces have spec on them but the Volume shader does not. Is this some wizardry with a mix shader?

  • @grzdiz

    @grzdiz

    Жыл бұрын

    I was wondering the same. Have you found out? There is really not a lot of information on this volume displacement on the Internet.

  • @MegumiEditor
    @MegumiEditor3 жыл бұрын

    May I ask the texture…?

  • @charbelchagoury3755
    @charbelchagoury37553 жыл бұрын

    is there a way to convert volumes into polymesh for 3d printing?

  • @Saint24avenue

    @Saint24avenue

    3 жыл бұрын

    you can use bifrost simulation and then convert volume to mesh (in bifrost graph)

  • @charbelchagoury3755

    @charbelchagoury3755

    3 жыл бұрын

    @@Saint24avenue I don't know how to use bifrost, is there a node example or tutorial somewhere I can check out?

  • @Saint24avenue

    @Saint24avenue

    3 жыл бұрын

    @@charbelchagoury3755 kzread.info/dash/bejne/hnyYqMuqdcvXd8o.html 00:30 but if you don't know the basics of bifrost it will be difficult

  • @charbelchagoury3755

    @charbelchagoury3755

    3 жыл бұрын

    @@Saint24avenue thanks a million

  • @AnselmvonSeherrThoss
    @AnselmvonSeherrThoss3 жыл бұрын

    How would that go i 3dsMax?

  • @LeeGriggs

    @LeeGriggs

    3 жыл бұрын

    It uses exactly the same nodes in all of the plugins.

  • @kuna6639
    @kuna66393 жыл бұрын

    How it work in Houdini?

  • @LeeGriggs

    @LeeGriggs

    3 жыл бұрын

    It uses the same nodes in all of the plugins.

  • @pukwaan
    @pukwaan3 жыл бұрын

    Blender boys!! Can you do it??😂😂😂

  • @jm4giv
    @jm4giv3 жыл бұрын

    Provide proper files. This doesn't quite work out like that shown in this video.

  • @arnoldrenderer

    @arnoldrenderer

    3 жыл бұрын

    kzread.info/dash/bejne/lHirx7iHl8WvYcY.html

  • @IdanItz

    @IdanItz

    3 жыл бұрын

    @@arnoldrenderer Hi Lee, is there a way to turn the volume displacement into a mesh?

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