Use Link and Library Overrides to Import Character Rigs Into Blender 3.0

Do you know how to use Link and Library Overrides to import character rigs into Blender 3.0? Linking can be a world-class time saver if you work in a studio production or even an individual artist pipeline. Linking in Blender is regular importing with a twist. 3Ds Max users might know this as an Xref, where the linked data gets managed through a single source file and will be updated in every linked file. Now you don't have to append or import your character into every scene again, after a major or minor update to the rig, shader, or model.
You might be familiar with 'create proxy' in Blender, however since blender 3.0 that option got replaced and superseded by 'make library overrides'.
⏰ Content of this video:
0:00 Copy and Paste
0:12 What is Linking
0:38 Prepare to Link
1:25 How to Link
2:54 Library Overrides
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Пікірлер: 51

  • @kunemann
    @kunemann2 жыл бұрын

    This channel is massively underrated! Love it! ❤️

  • @MVARTZ

    @MVARTZ

    2 жыл бұрын

    Thanks for the support ☺️

  • @ericaness3707
    @ericaness3707 Жыл бұрын

    ty sm for this!! quick and easy! good man!!

  • @isacienfuegos9210
    @isacienfuegos921011 ай бұрын

    Oh, this is the most well-explained video I have found about a subject that was giving me headaches. Thank you! I will try it later on my project =D

  • @MVARTZ

    @MVARTZ

    11 ай бұрын

    You're too kind, I really appreciate it though! I'm looking forward to see your projects, if you can tag me or share them with on instagram for example, I would love to see the things you all create.

  • @isacienfuegos9210

    @isacienfuegos9210

    11 ай бұрын

    I thought something was wrong when making Library Override, but it's just that Blender moves my character to the origin point (where the axis meets). In your case, it stayed in the same place, but for me, the program always puts the characters on the 0, 0, 0 once I make the override. Not the worst, but there must be a solution. 🤔

  • @MVARTZ

    @MVARTZ

    11 ай бұрын

    @@isacienfuegos9210 for me the spawn at the location of the 3d cursor? Can it be that this is at 0,0,0 for you?

  • @KurtStaInes
    @KurtStaInes Жыл бұрын

    This is what I was looking for . Because in Maya they Reference Files just one click and reference the whole rig thanks

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    Oh, I had the same thing when coming from 3dsmax. Xrefs were handy. Blender does a great job too, you just need to know how to do it and what to look for.

  • @Larry3D
    @Larry3D Жыл бұрын

    Thanks for the short and good video. 👍 I really don't like looking through 15 minutes to find 20 relevant seconds.

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    Thanks! It depends on what your looking for I guess. Glad you found it helpful😁

  • @schrammedia.
    @schrammedia.3 ай бұрын

    Bedankt Menno!

  • @MVARTZ

    @MVARTZ

    3 ай бұрын

    Graag gedaan! Ik help jullie graag😉 Tof werk doen jullie. Mochten jullie me ergens voor nodig hebben in de toekomst, ben ik freelance beschikbaar. Groetjes Menno 😁

  • @schrammedia.

    @schrammedia.

    3 ай бұрын

    @@MVARTZ Thanks Menno, ik zal het zeker onthouden!

  • @loveless00human
    @loveless00human2 жыл бұрын

    Thanks for you knowledge!! Just I'm stuck on one thing, once I set keyframes for the armature I can't make it move through the timeline and I don't know why :(

  • @MVARTZ

    @MVARTZ

    2 жыл бұрын

    The first thing that comes to mind is... Have you accidently locked a channel either in the graph editor, dope sheet editor or the transformation channels? There is a lock icon 🔒 in front the channels in dope or graph editor. Thnx for the support btw 😊

  • @cianonguerin3349
    @cianonguerin3349 Жыл бұрын

    I tried doing this with the Rain and Snow free blender rigs, and it messed up the reflective properties of Rain's eyes and caused deformations in Snow's face. The expressions/pose libraries also arent showing up for some reason. Would you have any idea why? The original files show up just fine when opened

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    From what I can tell... The pose libraries are redundant now that we have the asset library. If you enable the pose library addon, it's in blender 3.2 and up by default, in preferences. You might be able to convert to pose assets. This feature is under heavy development and is highly unstable. For the time being, I'm not sure how to get those expression poses back. (This should be done in the master file) As for the deformation artifacts, I was able to just link both rigs without running into DEF issues. Shading-wise both characters seem fine. So link and library override still work, just the master collection to link everything at once. Make sure you are on the latest version of both rigs. If nothing else. You could always upgrade or downgrade to a blender that still works with the expression library for your project being. Then with your animation fixed in place upgrade to a newer version and reap the benefits of the latest features. I'm sorry I can't be of more help, nevertheless, stay at it, and keep us in the loop if you find some breakthrough

  • @kakarotleo5808
    @kakarotleo58083 ай бұрын

    i did library override and animated it but cant seem to change the animations or delete keyframes once animated. help

  • @MVARTZ

    @MVARTZ

    3 ай бұрын

    That's odd... did you lock the channels in your dopesheet/graph editor? Did you use modifier in the graph editor like noise and cycles on top of your keyframes? Can you try a recreate the problem in a new blend file with a simpler set up. This helps me debug my problems most of the time

  • @Jessica-hm9ff
    @Jessica-hm9ff Жыл бұрын

    hello , thanks for the vidéo ,but i have a other probleme , how did you do the rig of the mouth of the round shape character ? I really struggle to do it :/ is it in 2D or really in 3D ?

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    Sorry I'm not sure what you mean. Could you rephrase that please?

  • @Jessica-hm9ff

    @Jessica-hm9ff

    Жыл бұрын

    @@MVARTZ yeah sorry I'm franch ^^'' so , I really like your 3 D model , I made a character who have the same mouth but I have issues while I'm making it , I have no idea how to do it , in 2D it's ok but in 3D I struggle, my character have a perfectly round face :/ , do you still have the character so I can see how you did your topology and your paint weight:/ I'm really sorry to ask you but I didn't found anything about it and you did it :/

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    @@Jessica-hm9ff You don't have to apologize, I'm just not sure what character were talking about. Is it this hunter character with the helmet. In that case, I don't have any topology online on display. If you mean my channel mascott. You can find a free model/rig of this on my website. Mvartz.com/#freebies

  • @Jessica-hm9ff

    @Jessica-hm9ff

    Жыл бұрын

    @@MVARTZ yeah I was talking about the hunter character:/ , I saw your mascot, he is really cool btw ^^ , but his mouth is in 2D :/

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    @@Jessica-hm9ff i'm planning on making a fac rigging tutorial in the future, there have been more questions about it. And I'm sure to include mouth shapes in it

  • @Mngzkhuel
    @Mngzkhuel Жыл бұрын

    I can't seem to edit any keyframes in the graph (it's not locked). Any ideas?

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    Locked channels was the first thing that popped into my head. tbh I don't know what else it could be. It's difficult to assess the situation from here. You could import your scene in a new/clean blend file and see if it works there. If so, there must be some sort of button checked our unchecked somewhere in the old blend file. I'm sorry I can't be of more help to u

  • @juanfernandojimenezbuitrag2434

    @juanfernandojimenezbuitrag2434

    Жыл бұрын

    I have the same problem, when I animate the new frames disapear when opening again the file and it cannot be edited in the graph

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    Is this related to this video? I need more context or to see the problem otherwise it is very difficult for me to say anything meaningful.

  • @juanfernandojimenezbuitrag2434

    @juanfernandojimenezbuitrag2434

    Жыл бұрын

    I solved it, the original file had an animation, so to add frames it is required to go to the dope sheet and create a new animation on the new file

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    @@juanfernandojimenezbuitrag2434 I'm glad to hear you found a solution😁

  • @ruukyu7tt503
    @ruukyu7tt503 Жыл бұрын

    im using a rig and i cant use the pose mode function afyer following the vid

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    That is odd, the whole purpose of library overriding after you link a rig into a new blend file, is to be able to pose the character. I don't have a definitive answer for you, however, be sure to check if you have a stable version of blender. Check if you have any scripts or other dependencies that need to be linked. For example GUI for character rigs, can sometimes be lost behind when linking. I need to see the problem of have more info at least to give more assistance. If you provide me that I could hopefuly be more helpful. Good luck! PS you can reach out to me via instagram or discord, both or linked on my channel page

  • @maglerdon
    @maglerdon10 ай бұрын

    i'd love to start linking stuff to keep my scenes lightweight but the system blender has in place is just terrible and overcomplicated. the asset browser would be nice if linking stuff actually worked. library overrides work like 10% of the time

  • @MVARTZ

    @MVARTZ

    10 ай бұрын

    Aah sorry to hear that! What sort of issues do you run into, I'm curious?

  • @maglerdon

    @maglerdon

    10 ай бұрын

    @@MVARTZ Recently I tried appending and linking a collection from the asset browser. Both times, I was unable to make a library override of the collection in my new scene. I was also unable to make it local to the new scene. So I couldn't pose the armature which made it useless. As for library overrides, I use an addon called Diffeomorphic which also me to import and rig DAZ characters. Unfortunately, due to the way this addon handles the characters (creating shapekeys that are driven by the mesh, adding a lot of custom properties to control morphs, etc.) it just doesn't work when you try to link the character to a new scene and perform a library override. Too much data becomes unusable.

  • @JorgeMorales_3D
    @JorgeMorales_3D Жыл бұрын

    can you share your theme blender?

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    I'll upload it to mvartz.com somewhere this week. I let you know when it's up.

  • @JorgeMorales_3D

    @JorgeMorales_3D

    Жыл бұрын

    ​@@MVARTZ woww thanks , i ll subcribe , good content

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    @@JorgeMorales_3D awesome thnx Jorge!

  • @MVARTZ

    @MVARTZ

    Жыл бұрын

    What's good Jorge! I've upload the them for you to download. Would you be able to let me know how everything went. If the process of downloading it went well and if the installation worked for you? So that I can optimize the download experience on the site and all. mvartz.com/product/mvartz-blender-theme/

  • @JorgeMorales_3D

    @JorgeMorales_3D

    Жыл бұрын

    ​@@MVARTZ Hi mvArtz , I am very grateful that you take the time to upload the theme, but the download experience is not good, I could not download it, I put my address, country etc etc yet I get a message "No shipping method has been selected. Please double check your address, or contact us if you need any help."

  • @Omnivoid22
    @Omnivoid2210 ай бұрын

    Nah imma skip this method. im lookin to copy my rig to another character so i dont have to redo it over and over and over each time

  • @MVARTZ

    @MVARTZ

    10 ай бұрын

    Yea no that is not what this is meant for. You can just import/append the rig, however you'll always have to adjust it to the new character of course. Also look into meta rigs. And how to create one for yourself, that will be a time saver if you're looking to do it once and copy it to other characters

  • @Omnivoid22

    @Omnivoid22

    10 ай бұрын

    @@MVARTZ yeah I thought to just copy and then move and just for each character. However , I have my own rig Ive learned to do. I have this hip system I do. Learned that from a vids

  • @MVARTZ

    @MVARTZ

    10 ай бұрын

    @@Omnivoid22 cool for the deformation in the groin area that usually is a difficult spot he. Hope you find a way that works for you

  • @Omnivoid22

    @Omnivoid22

    10 ай бұрын

    @@MVARTZ yeah it's. Ad annoying. The method I used makes perfect . Love it. I struggle with bone roll and such. You have a vid for that?

  • @MVARTZ

    @MVARTZ

    10 ай бұрын

    @@Omnivoid22 No I can't say I have any video's specific for that.