Improve Your Lip Sync Animation in Blender | Pose Library Workflow
Жүктеу.....
Пікірлер: 30
@MVARTZ11 ай бұрын
Are you using Blender 3.6? In that case you'll have to open up a new UI panel with the Asset Browser. There it reads View, Select, Catalog, Asset. Click Asset and from the dropdown, create pose asset. (With your pose bones selected)
@SanOcelotl Жыл бұрын
So glad they added this, i used to make a bunch of shape keys with some poses, thanks for explaining this so well
@MVARTZ
Жыл бұрын
Yup that was a hassle.. This makes it a lot easier. What are you working on right now?😄
@alan112223 Жыл бұрын
Cool, thx!
@MVARTZ
Жыл бұрын
😁👌
@PeacefulSage Жыл бұрын
impressive work❤
@MVARTZ
Жыл бұрын
Thnx! Fun project to work on too😄
@HeiniGurke Жыл бұрын
great tutorial. I am still getting comfortable with the pose library. This definitely helped :) Btw. I can really recommend the free addon 'sound waveform display' by pullusb for animating to sound.
@MVARTZ
Жыл бұрын
Thnx! And I'll check the addon soon😁
@MrPaulowillians Жыл бұрын
You are the only guy who teaches this, it's a privilege to follow your channel. Thank you very much.
@MVARTZ
Жыл бұрын
It's totaly my privilige to be doing this, thanks for your kind words. It's awesome to hear you found value in this channel. Thnx Puolo
@HandleDisliker Жыл бұрын
Fascinating. I wonder if the workflow could be streamlined a bit. If there was an interface that allowed the user to lay out the phonetic animations on a timeline, then the AI matched that with the audio peaks, it might save a little bit of time overall. Thank you for this tutorial! This was amazing to learn from.
@MVARTZ
Жыл бұрын
Yea this workflow allows me to easily animate and focus on the fun and creative stuff. Laying out the phonemes is based on peaks in waveform is a fun idea. You would need an AI to listen to the voicetrack and determine what phonemes to use from a preset library. I'm glad you learned something out of this. Hope to see you around
@shikooo5703 Жыл бұрын
using same technic here with pose library
@MVARTZ
Жыл бұрын
Awesome! 🙌
@christianmilan5544 Жыл бұрын
Hi! How did You Made the Microphone cord physics?
@MVARTZ
Жыл бұрын
There were no physic sims involved. It's a bezier curve with 3 control points, hooked to empties. Then the empties were parented to the microphone and the other end to the karaoke machine. The middle hook/empty was animated by hand.. Hope that clears it up
@Catzeproduction11 ай бұрын
it doesnt have the create pose for me
@MVARTZ
11 ай бұрын
Yea I know, are you using Blender 3.6? In that case you'll have to open up a new panel with the Asset Browser. There it reads View, Select, Catalog, Asset. Click asset and from the dropdown, create pose asset. (With your pose bones selected)
@Martin16707 Жыл бұрын
Can you please make a face rigging tutorial and how to fix any weight painting mistakes!
@MVARTZ
Жыл бұрын
I don't want to claim that I know the right and the perfect way for rigging faces. I'm not an expert either, I could however share how my process is. Show what works for me, and how I work around issues that come up. Is that something that interests you
@Martin16707
Жыл бұрын
@@MVARTZ yes please 🙌
@MVARTZ
Жыл бұрын
I am working on several other videos first, so I'll add it to the list. Soon soon 🤗
@HarryClipz Жыл бұрын
Can this be done with animations?
@MVARTZ
Жыл бұрын
I never tried it, but I think is could work. Check out this video from CEB studios: kzread.info/dash/bejne/emycvJdtqdecdrw.html
@HarryClipz
Жыл бұрын
@@MVARTZ Thanx! this will work.
@Quan-tz6lm9 ай бұрын
I don't understand why I need animation layers...
@MVARTZ
9 ай бұрын
You don't need animation layers at all. It is a workflow preference of many animators I know and myself included. 😇 It is less of an destructive workflow and allows the animator to break their animation in sections even more. Off course if you don't like working like this, that is totally fine too. Nothing is set in stone. Focussing on crafting a good animation with story and all animation principles in mind is by far the best thing to do. So once again, how you get there, is totally up to you, the animator. I will say though, each shot can be different and in my experience I switch workflow according to the challenges ahead. So it's good to try some new workflows every now and then, just to see what you like and what works for you, just as much as finding the things that won't work as good. Both things can be valuable of course😁 Anyway, this all to say, you are the animator so in the end you decided how you can get to the best result in the fastest time possible.
Пікірлер: 30
Are you using Blender 3.6? In that case you'll have to open up a new UI panel with the Asset Browser. There it reads View, Select, Catalog, Asset. Click Asset and from the dropdown, create pose asset. (With your pose bones selected)
So glad they added this, i used to make a bunch of shape keys with some poses, thanks for explaining this so well
@MVARTZ
Жыл бұрын
Yup that was a hassle.. This makes it a lot easier. What are you working on right now?😄
Cool, thx!
@MVARTZ
Жыл бұрын
😁👌
impressive work❤
@MVARTZ
Жыл бұрын
Thnx! Fun project to work on too😄
great tutorial. I am still getting comfortable with the pose library. This definitely helped :) Btw. I can really recommend the free addon 'sound waveform display' by pullusb for animating to sound.
@MVARTZ
Жыл бұрын
Thnx! And I'll check the addon soon😁
You are the only guy who teaches this, it's a privilege to follow your channel. Thank you very much.
@MVARTZ
Жыл бұрын
It's totaly my privilige to be doing this, thanks for your kind words. It's awesome to hear you found value in this channel. Thnx Puolo
Fascinating. I wonder if the workflow could be streamlined a bit. If there was an interface that allowed the user to lay out the phonetic animations on a timeline, then the AI matched that with the audio peaks, it might save a little bit of time overall. Thank you for this tutorial! This was amazing to learn from.
@MVARTZ
Жыл бұрын
Yea this workflow allows me to easily animate and focus on the fun and creative stuff. Laying out the phonemes is based on peaks in waveform is a fun idea. You would need an AI to listen to the voicetrack and determine what phonemes to use from a preset library. I'm glad you learned something out of this. Hope to see you around
using same technic here with pose library
@MVARTZ
Жыл бұрын
Awesome! 🙌
Hi! How did You Made the Microphone cord physics?
@MVARTZ
Жыл бұрын
There were no physic sims involved. It's a bezier curve with 3 control points, hooked to empties. Then the empties were parented to the microphone and the other end to the karaoke machine. The middle hook/empty was animated by hand.. Hope that clears it up
it doesnt have the create pose for me
@MVARTZ
11 ай бұрын
Yea I know, are you using Blender 3.6? In that case you'll have to open up a new panel with the Asset Browser. There it reads View, Select, Catalog, Asset. Click asset and from the dropdown, create pose asset. (With your pose bones selected)
Can you please make a face rigging tutorial and how to fix any weight painting mistakes!
@MVARTZ
Жыл бұрын
I don't want to claim that I know the right and the perfect way for rigging faces. I'm not an expert either, I could however share how my process is. Show what works for me, and how I work around issues that come up. Is that something that interests you
@Martin16707
Жыл бұрын
@@MVARTZ yes please 🙌
@MVARTZ
Жыл бұрын
I am working on several other videos first, so I'll add it to the list. Soon soon 🤗
Can this be done with animations?
@MVARTZ
Жыл бұрын
I never tried it, but I think is could work. Check out this video from CEB studios: kzread.info/dash/bejne/emycvJdtqdecdrw.html
@HarryClipz
Жыл бұрын
@@MVARTZ Thanx! this will work.
I don't understand why I need animation layers...
@MVARTZ
9 ай бұрын
You don't need animation layers at all. It is a workflow preference of many animators I know and myself included. 😇 It is less of an destructive workflow and allows the animator to break their animation in sections even more. Off course if you don't like working like this, that is totally fine too. Nothing is set in stone. Focussing on crafting a good animation with story and all animation principles in mind is by far the best thing to do. So once again, how you get there, is totally up to you, the animator. I will say though, each shot can be different and in my experience I switch workflow according to the challenges ahead. So it's good to try some new workflows every now and then, just to see what you like and what works for you, just as much as finding the things that won't work as good. Both things can be valuable of course😁 Anyway, this all to say, you are the animator so in the end you decided how you can get to the best result in the fastest time possible.
@Quan-tz6lm
9 ай бұрын
thank you@@MVARTZ
@MVARTZ
9 ай бұрын
No problem 🤙