I Explored 4 Face Rigging Techniques from Easy to Pro

Rigging is a specialty we must appreciate. In this overview, we have explored the basics until all the goodies a professional rig features…
This video isn't a complete tutorial, however, it aims to show every aspect of what (facial) rigging can entail. Showing what aspects are important and will be a part of rigs at every level. Then on the other hand exploring techniques that might have specific use cases.
Rigging is about enabling as much as limiting the animator. I know that sounds weird, but it's true.
Also in a production pipeline, we always want to include as many features just in case it is needed. Yet project managers will tell you that 'might be handy someday', is never included when budgeting.
Rigs are always tailored to the specific model, situation, and use case.
Useful tools and links for them :
Blenrig 6: blendermarket.com/products/bl...
Auto-Rig Pro: blendermarket.com/products/au...
(some might be affiliate links, this means no extra cost to you, small commission to me)
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💬 Any questions?
If you have a question about anything you saw in the video, something that you missed, or maybe I missed, do you have any other requests ask me in the comments!
#MVARTZ #MvartzTutorials #MvartzAnimation #BlenderTutorial #Animation #MotionDesign

Пікірлер: 48

  • @AnimatorBlender
    @AnimatorBlender4 ай бұрын

    "Rigging should be an approaching purpose.." that's a good line I like the intro of your video!

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    Means a lot to hear this🤩

  • @radikalcreates
    @radikalcreates4 ай бұрын

    I never knew you could use bendy bones to animate faces. I am so gonna give it a try!

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    Yea it works like a charm. And fairly straightforward rigging process 🤩

  • @antonlytvynenko
    @antonlytvynenko9 күн бұрын

    A crazy good video my man Appreciate it, thank you All the best to you

  • @MVARTZ

    @MVARTZ

    9 күн бұрын

    Much appreciated! 😁😁

  • @xpea16
    @xpea16Ай бұрын

    Awesome video ! 😊

  • @jamesooi3269
    @jamesooi326919 күн бұрын

    Amazing explanation so I click the like button twice!

  • @MVARTZ

    @MVARTZ

    19 күн бұрын

    Hit it one more time just to be sure tho😜🤙🏻

  • @OminousArtist
    @OminousArtist15 күн бұрын

    Face rigging with bendy bones is anew one.

  • @MVARTZ

    @MVARTZ

    15 күн бұрын

    It works like a charm🤙🏻

  • @GreenGrassJenny
    @GreenGrassJennyАй бұрын

    Thanks for this clear tutorial, really helped a lot!

  • @MVARTZ

    @MVARTZ

    Ай бұрын

    Glad you found it helpful😁

  • @Dinohtar
    @Dinohtar4 ай бұрын

    Great explanation. 🔥

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    Thanks so much 🤩😳

  • @DiggerDevil
    @DiggerDevil4 ай бұрын

    Perfect video thankyou

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    So nice of you, your kind words mean a lot

  • @Spittoon
    @Spittoon4 ай бұрын

    I would appreciate if you made a tutorial on how to make a short film that includes animation and setting the scene and animate character's emotions.

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    I don't think a tutorial could cover that. Creating a short film is far more complex than animating a sequence. (I'm interested in stories too, would love to do more with it) From scripting to rendering is quite a lot to tackle. For example giving character emotions isn't just about creating a sad/happy/whatever pose. It's about reaction/change and a characters believes and motivations per scene. That make emotions/acting believable. (Which I'm no expert in either) I'm going to start my own short stories soon and am thinking of creating content around them. First I need to make sure I have a some income for coming months. I'm doing some freelance work. Also I'm brushing off some skills to improve my demoreels in the hope to find more clients. After that I've agreed to permit myself some play time, in the form of short stories and other content.

  • @michaelwsheeler
    @michaelwsheeler4 ай бұрын

    I just stumbled across your channel...and after watching this video I subscribed. You have a clear and easy-to-follow approach that many video makers don't, at least for me to follow. I do wish you would consider making a course in rigging that covers the topics you went through in this video...but in a more detailed manner. I know this would be time-consuming for you but I am thinking of it as a paid course. I would definitely buy it. Currently, I am creating a dog model for a friend, I am retired and therefore have the time, and I need to really articulate the face, mouth, ears, tongue, eyelids, etc. I am trying to go through the old course called "The Art of Effective Rigging." As thorough as it is, it is outdated, and I personally enjoy your approach to explaining things compared to the instructor of this course. So this should serve only as a compliment to you if you have no interest in creating such a detailed course. I have modeled in Blender for years but this is my first time venturing into texturing, rigging, animating and rendering, and compositing. I have lots to learn and I always look for instructors who come across as clearly as you do in this video. Thank you!

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    That is a huge compliment. Too be totally honest, I'm quite hesitant of late if this whole youtube content creation thing is for me. I started doing this to share what I've learned and discuss with people of the same mind. None of my close friends were, interested in this stuff. So this became a outlet. Unfortunately there are many downsides to this too. But thats besides the point. I tell you this because your comment, it really shifted something in me. I can really help other artist. Not everything is as toxic as it seems here. And that my friend brings me joy. So I will consider doing courses. I can't possibly tell you when something of that size could be produced. So fingers crossed you haven't outgrown me by then. Again, your thoughful comment ismuch appreciated.😊

  • @michaelwsheeler

    @michaelwsheeler

    4 ай бұрын

    Thank you for such a personal reply @MVARTZ . I seriously doubt that I will have outgrown you at any stage in my learning of Blender. Thank you for even considering such a request as mine. I do not indulge much in social media as I spend most of my time doing art but I do see some rather shocking comments as I browse different KZread videos so I guess that comes with the territory. I wasn't thinking so much for you to do KZread vids but only to maybe use this platform to announce your possible commercial course on whatever outlet you end up producing it on such as GameDev or Udemy or whatever. Thank you for even considering. At my age, your worry will not be if I have outgrown you over the time it takes but whether I will still be on this planet when it comes out. The bottom line is that you do have a nice manner in your presentations. Easy to listen to, clear and concise...on par with Grant Abbitt and some others. I was only sorry that I didn't know enough to fully take advantage of what you went over in this "overview" of rigging alternatives. Good luck to you in whatever you decide to do.

  • @anficyon
    @anficyon4 ай бұрын

    AWEsome

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    Glad to know you approve😁

  • @mustafabol1706
    @mustafabol17064 ай бұрын

    Good video thank you. Do you know any resource for facial rig with bendy bones?

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    In theory I gave you all you need really. But I understand if you want to go in bit more in depth. Get good with vince, has a tutorial that might be good for you. I studied the model Daniel Lara uploaded to the blendercloud and applied that to my own models

  • @NitinBhoi-qb2ww
    @NitinBhoi-qb2ww2 ай бұрын

    Hi thanks great explanation. Can you please create detail video on bendy bone rigging.

  • @MVARTZ

    @MVARTZ

    2 ай бұрын

    Thanks! I'll see what I can do. I make no promises

  • @monkeydad47
    @monkeydad4729 күн бұрын

    how did you make the bendy bones display as cuved lines?

  • @MVARTZ

    @MVARTZ

    28 күн бұрын

    I believe I set the viewport display type to wire.

  • @codywhidby9496
    @codywhidby94964 ай бұрын

    Could you make a tutorial on how to animate realistic hair for blender for animals and humans with long hair?

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    I see what I can do😁 see you around 😇

  • @vivektyagi6848
    @vivektyagi684827 күн бұрын

    Eye rigging, Eyelids rigging, Jaw rigging, Teeth rigging, Tongue rigging, Brows rigging along with skin weighting with each step at a beginners pace tutorial please.

  • @MVARTZ

    @MVARTZ

    26 күн бұрын

    I'll see what I can do buddy 😊

  • @vivektyagi6848

    @vivektyagi6848

    26 күн бұрын

    @@MVARTZ Many Thanks.

  • @assassinsenpai
    @assassinsenpai4 ай бұрын

    Question: for the bendy bones technique, how do you parent it to the face for a face rig?

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    There is no right or wrong way to parent a bendy bone. Depending on where the bendy bone is placed you choose the best parent. In most cases you can parent both controllers, the outer two bones, to the head bone. There are some other options that are not uncommon, that I talked about, here 8:38 You need to test out per case, what works best. Soon you'll get a feel for what parenting set up works best in what scenario. They all have different strengths and weaknesses. For instances parenting the end controller to the start controller makes it easy to rotate the entire bendy bone with one controller. At the same time this can be a weakness I'd say. You see, when the end controller always moves with the start controller, you might end up counter animating a lot on the end controller. A good rule of thumb for this is whenever you want to animate both controllers often, say the corners of the eye lids, you will parent them both to the head controller. Imagine if you rotated on eye lid controller, just to find the other side dispositioned, now you have to counter that rotation. Set a keyframe for both and repeat over and over. It makes more sense if both controller can do their own thing independently from each other. Last side note: Some end controllers will move with the jaw while the start ctrl moves with the head bone

  • @assassinsenpai

    @assassinsenpai

    4 ай бұрын

    @@MVARTZ Interesting, I've been trying to find a flexible face rig as this. if I were to rig the face, I would do the set up with the bone parenting as you've done, then I'm thinking I should use armature deform or automatic weights?

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    Start with automatic weights. And clean up a bit. For characters that have lots of screentime you might want to spent more time on it.

  • @assassinsenpai

    @assassinsenpai

    4 ай бұрын

    @@MVARTZ Got it, thanks! Will definitely use this technique. Glad I watched your video!

  • @MVARTZ

    @MVARTZ

    4 ай бұрын

    @@assassinsenpai super! Good luck 😁

  • @ezpz4646
    @ezpz4646Ай бұрын

    Third guy looks exactly like Arthur Shelby from Peeky Blinders

  • @MVARTZ

    @MVARTZ

    Ай бұрын

    Can't be a coincidence, right? 🤷‍♂️

  • @ezpz4646

    @ezpz4646

    Ай бұрын

    @@MVARTZ it's him isn't it? 😂

  • @MVARTZ

    @MVARTZ

    Ай бұрын

    @@ezpz4646 haha yea... he was what I was trying to sculpt, buy I'm not 100% happy with the stylized likeness.

  • @ezpz4646

    @ezpz4646

    Ай бұрын

    @@MVARTZ The fact the likeness is so much like him despite how stylized it is. Is proof you did a dang good job buddy. I think it's great 👍

  • @MVARTZ

    @MVARTZ

    Ай бұрын

    @@ezpz4646That is awesome! thanks 😁