The Unused Content of Super Mario 64
Ойындар
Check out The Cutting Room Floor: tcrf.net/Super_Mario_64_(Nint...)
Hello everybody! After making my original video on the Super Mario 64 iceberg, I got an idea to make a similar video about most, if not all of the content from the game that ended up going unused or being cut during development. Now obviously I didn't mention everything to the 100% because some of the things like the behavioral code (which is text only) would be REALLY boring to talk about, so I tried to talk about all of the interesting things as opposed to having a boring video on this.
This video was pretty fun to make! The research wasn't too bad, especially considering that The Cutting Room Floor basically does the research for me. They are responsible for 95% of the narration in this video, and my only additions include reworks to some of the lines as well as my own remarks. Depending on how this video does, it will decide it I make more of these types of videos in the future.
Not really much else to say. If you like what you saw, then please consider subscribing to the channel :)
About Super Mario 64:
Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.
Support me on Patreon: / gmdblue
Footage Used:
ButtonMasher100 - • SM64 N64 Owl Super Mar...
camthesaxman3387 - • Super Mario 64 Title S...
Cookie_1994_ - • Blargg In Super Mario 64
diamondhero8154 - • The Cleanest SM64 Beta...
frauber - • Super Mario 64: Beta T...
jesusyoshi54 - • sm64 beta stage99
KartKing4ever - • Backwards Long Jump SM64
KazeClips - • I fixed Mario 64's smo...
lilmtit424 - • New Super Mario 64 pr...
longplayarchive - • Longplay of Super Mari...
moonsidefan - • Super Mario 64 | Resto...
MrGamingZone - • Super Mario 64 - Snowm...
Nintendo64Movies - • Super Mario 64 Walkthr...
packattack04082 - • Super Mario 64 - Full ...
pannenkoek2012 - • SM64 - Collecting the ...
PBGGameplay - • TWO PLAYERS! - Mario 6...
slgb1301 - • How to get level selec...
sonicalex500 - • motosman, hopper and o...
succojones - • Super Mario 64 - Unuse...
SwankyBox - • Mario's INVISIBLE SHIP...
TheObsessiveGamer - • Beta Levels of Super M...
UncommentatedPannen - • All Hangable Ceilings
yoshielectron - • Gameshark code: Playin...
ZetaSixty4 - • Delicious Cake - Super...
Music Used:
Super Mario 64 OST
Super Mario 64: The Green Stars OST
Super Mario 64: Star Road OST
Super Mario 74 Extreme Edition OST
Other Sources:
The Cutting Room Floor: tcrf.net/Super_Mario_64_(Nint...)
Socials:
Twitter - / gmdblue
Instagram - / gmdblue
2nd Channel - / gmdred
Discord: gmdblue (discords new update is terrible)
#supermario #nintendo #gaming #videoessay #mario #sm64 #documentary #youtube #video #speedrun #iceberg #icebergexplained
Пікірлер: 582
This guy sounds like he can do an perfect impression of Carl Wheezer
@Doughbee
9 ай бұрын
HAHAHA
@A_very_tinly_can
9 ай бұрын
Jimmy's mooom auuugh
@aziztarghibakkali9596
9 ай бұрын
true😜
@aziztarghibakkali9596
9 ай бұрын
encourage him to do it
@thebandit6886
9 ай бұрын
😂😂😂😂😂😂
This actually shows more models than any other video on KZread. Really showing EVERYTHING, not just the highlights.
@gmdblue
9 ай бұрын
Thanks, I still left out a lot of the 209 Mario animations, as well as things like unused trees and leftover code. Didn’t think it was interesting enough
@dustra5000
8 ай бұрын
@@gmdblueit’s so much appreciated, so many videos don’t even show what they’re talking about, this is a breath of fresh air
@incrediblesnn
4 ай бұрын
@@dustra5000this video is just a complete copy of The Cutting Room Floor article
@chocov1233
3 ай бұрын
@@incrediblesnnAren't most of these types of videos just a concise viual and auditory translation of articles like those on The Citting Room Floor or Hidden Palace.
@Vulpas
Ай бұрын
@@gmdblue Please do more N64 games, like Pokemon Stadium.
Glad to hear Badger got back on his feet with new hobbies
@cream5428
9 ай бұрын
Fr tho
@jonah2437
9 ай бұрын
LMFAO
@Periwinkleaccount
9 ай бұрын
Not sorry at all if this is stupid, but who is this a reference to?
@ksauceyt
9 ай бұрын
@@PeriwinkleaccountA fella named Badger from the series Breaking Bad
@jonah2437
9 ай бұрын
@@Periwinkleaccount Badger from Breaking Bad. The channel runner has a voice that's in a similar ballpark.
Good to see Badger is still doing okay after all the shit that went down with Jesse in El Camino
@blackheartb7316
4 ай бұрын
Who is It ?
@wanderingchicken420
4 ай бұрын
Omg lol thats perfect
That unused Mario Jump Sound at 4:07 ended up being used in Super Smash Brothers Melee for Luigi's jump sound effect and other moves
@T.T_CenrryTH
9 ай бұрын
It was also reused in SM64DS
@catharticc
9 ай бұрын
It's also in Super Mario 63, though that's just a nostalgic old fangame :)
@Bowlore
7 ай бұрын
@@catharticcnostalgia unlocked🔓
21:33 I should clarify that I created the behavior for the hopper enemy shown in this footage and it was not its intended behavior, hopper was a model created to test how enemy's would look on the n64 and not actually do anything
@chompythebeast
9 ай бұрын
The Legendary Boshi Prepare your cookies
@beneroni8345
22 күн бұрын
@@froogalityHe did tho
Y’all doing bro dirty in the comments 😭😭
That older Wiggler model is notable for having its body segments modeled with actual 3D spheres. In the final version, only Wiggler's legs are 3D objects. The rest of his body is made of 2D circular spirites that create the illusion of 3D spheres. Most spherical objects in SM64 are actually just 2D sprites.
@axebomber2108
8 ай бұрын
The sphere thing is pretty clever since a sphere is going to look the same from every angle so all they had to do is make sure the sphere sprite moves with the camera so you never see that it's flat.
@Ocarinist_Drew
8 ай бұрын
@@axebomber2108 Yeah even once I was aware of the trick, I still struggled to see past the illusion for a while.
@Sashko_Dee
8 ай бұрын
The illusion worked really well on CRTs. A lot more noticeable nowadays via emulation though.
One of the tcrf/gigaleak editors here. You should have gone over some of the text only stuff. The early star locations and early translation are very interesting. Also oshin was not meant for the hmc gas, as oshin was supposed to be an unrelated nausea environment effect, the hmc gas uses the gas prefix on animations.
The more I listen to this, the more respect I have for the guy who made the B3313 mod.
@WildCharger
4 ай бұрын
It was a team of people, but definitely still impressive work regardless
@manformerlypigbukkit
15 күн бұрын
@@WildChargeronly later on, it started out as one guy (who made the majority of the content up until ~1.0)
Badger I’m glad you’ve moved beyond your past, we’ve always known you were a gamer at heart
6:01 I love that the literal translation of the Chinese version implies that Mario can go through walls, just not without hurting himself.
@sarinabina5487
4 ай бұрын
lmao
This guy sounds like hed be a perfect voice actor for bottles from banjo kazooie
@rylanasher4756
10 күн бұрын
This is a good quality comment, good stranger.
"wanwan" for the chain chomp is (probably) a joke about how it's essential a dog on a chain with "wan" being the Japanese onomatopoeia for a dog barking (i.e. wan wan instead of bark bark) Thank you hit indie game developer TobyFox, creator of the legendary 2015 game UNDERTILE for being the reason i know this information.
So wait that trampoline thing would've been in the red cap stage right? I bet that means it would've acted as a level reset, letting you go high up in the air at the same height the level starts you at, having multiple chances to get those red coins, and if that's true then i would've loved that as a kid. Having to get those 8 red coins in one single attempt was so difficult for 4 year old me, and having multiple chances would've been amazing.
@platinumviper5354
3 ай бұрын
I actually never heard the theory that it would reset the player position, but that would be awesome. I could see Mario jump on the trampoline with the camera locking in place and mario flying of screen, only to transition to flying at the starting position.
The thumbnail looks like the Blargg has eyes.
32:44 I'm going to put my money on "the demos are using the same inputs but something about the PAL framerate makes the movement just ever so slightly different"
you didn't know there were bats in the game? you made a whole "ultimate" iceberg video on this game and you're surprised by this?
@bigfathadoken7246
22 күн бұрын
Fake people leeching things they dont even know about, or really clueless
I was wondering why you were so opposed to citing your sources when clearly using footage from Pannenkoek, but as other people have pointed out, this video is blatantly just reading the game’s TCRF article out, and adding in errors where you’re paraphrasing.
@noxxyy
2 ай бұрын
with DeArrow this video's just called "Near-verbatim reading of the Super Mario 64 TCRF page" which is absolutely brutal but accurate lmao
To be a bit more precise, the smoke texture at 38:34 (gameplay from Return to Yoshi's Island) has the correct format but has also been given scaling and transparency effects. If you were to simply change the format, the smoke would look like this but stay the same size the entire time it exists and disappear without an animation.
The Japanese version has more differences, such as Spawning Displacement causes by platforms affecting Mario for 1 more frame when he enters a different area, the 999 coin limit bug due to the game accidentally setting lives to 999 instead of coins when the limit is over 999, a softlock when you die and trigger the lakitu cutscene at the start of the game, and how Poles will not force you off them if you grab them with , such as Spawning Displacement causes by platforms affecting Mario for
The clouds in the thumbnail makes the Dino-creature have eyes lol.
Never could have guessd from your posts what this video could have been but a banger
Dude this video rocks, I love hearing about obscure things and unused content in video games. And doing it all in one long video is amazing.
The placement of those clouds on this video’s thumbnail is slightly psychotic. I respect you
14:50 how did you NOT know there were bats in this game. Have you even played SM64? You run RIGHT into them during HMC
@TuffyMouseRBLX
4 ай бұрын
He is NOT a super player.
@MarcusGronkowski
4 ай бұрын
@@TuffyMouseRBLX on god he isn’t
@Xkeeper0
4 ай бұрын
he hasn't. he's just reading the article from tcrf.
Fantastic commentary dude. I look forward to more videos in the future
Never stopped enjoying SM64 content. New things to learn even the ones I already knew~
@Curlyheart
5 ай бұрын
Why the ~?
@DumDoDoor
5 ай бұрын
Cause I think it adds... p e r s o n a l i t y.@@Curlyheart
@TitozThing
4 ай бұрын
.
Hey guys in this video I'm going to read TCRF wiki page for Super Mario 64.
Love this type of content, I'll be keeping an eye on your channel!
I actually didn’t know quite a bit of this stuff. Thanks for teaching me about it
This is so well done congratulations 👏🎉. Loved it
this is just the tcrf article
I’m looking at these comments and I like how everyone agrees that this guy could voice act for a lot of characters 💀
the only time ive heard the boing sound used in game was Vinesauce's Mario 64 corruptions where it replaces the "it's-a me, Mario"
@wolfetteplays8894
4 ай бұрын
Same!!!
@luckybandapat815
25 күн бұрын
Binyot strikes again
Solid video my guy, very entertaining.
I'm still fascinated by this game's development and cut content. Maybe one day we'll uncover more or even a full beta build. Will you be doing more of these videos? I'd love to see a deep dive into Sunshine's unused content.
@lamb6276
21 күн бұрын
N64 games I feel like just generally have a lot of mystery behind their development and they also happen to have very interesting development cycles.
36:25 The middle coin of the line can be collected in game just by walking over the slope where it is, most people don't know it's collectible probably because they just don't realise it
nice word-for-word readthrough of the tcrf SM64 pages lmao
@tyjay_oof
4 ай бұрын
Frfr?
@bugjams
18 күн бұрын
wait fr? Do we have another youtuber plagiarizer on our hands?
@banmba
18 күн бұрын
@@bugjams it’s not plagiarism, he literally says its from tcrf and has it in the description thats like saying a summary is plagiarism.
@TheInfamousLegend27
18 күн бұрын
@@banmba he only put that in the description after another youtuber called him out. your comparison makes no sense because this video is completely obsolete; a summary is a self-created summative piece of collected information, this video is a read-through of a repo other people made. they're not the same in the slightest xD tl:dr the video is pointless, just look at the trcf pages, it's the same info word for word.
@banmba
18 күн бұрын
@@TheInfamousLegend27 i didn’t know he didnt put it in the description until then 😭 my fault
hey so, the cutting room floor's audio player has a glitch currently where playing a sound repeats the first bit of it before it plays normally. Though the player does contain the option to download the sounds. Though I'm not sure if it happens if it's your first time playing that sound before the page is reloaded but just keep that in mind for future videos.
@gmdblue
9 ай бұрын
Every time I try to download videos or audio from tcrf, it doesn’t work
Great video. I'd love to see more giga leak videos with this much details!
Really great video. Extremely thorough.
Awesome work! This fuels my Mario brainrot
This video was incredible! I loved it!
Great video, loved it as always
5:10 so for whatever reason these flowers actually appeared in Conkers Bad Fur Day (the tutorial level)
I should have read the info next to that Yoshi egg graphic, I never knew it wasn't related to Yoshi just because I never read, so that's new info for me, thanks!
22:42 That’s the animation when you’re walking in deep sand. It’s still in the final game.
@platinumviper5354
3 ай бұрын
He got it off of TCRF, so it’s probably a slightly altered version
if u listen closely to the unused mario jump sound it sounds similar to a high pitched link strike sound from zelda oot on the 64
Lots of really cool content and a worthwhile watch! Oh, and the voice is funny too I guess.
17:19 actually, those are 2 different star sprites, the one on the right being rendered like this in game. Nice and interesting video!
I have never clicked a video this fast the moment I saw unused content and mario 64
This video is fascinating to me because its filled with a bunch of information I've never even heard of, interspersed with the occasional "Did you know that [incredibly common and easily noticed detail or enemy]???"
Nothing like watching Badger from breaking bad telling about unused Mario64 stuff with great edit. keep it up
You have the manliest voice ive ever heard
@PreziLigga
2 ай бұрын
Yeah yeah whatever
@JJAB91
20 күн бұрын
I literally have no idea what they are going by their voice.
@Gufgfuiiuffiuyiuyfuiyf
4 күн бұрын
carl wheezer
I just noticed that you use my video for the unused pyramid cutscene that's cool😄
14:56 If I had to guess, that is meant to be a pun of some kind. In german, bats are called "Fledermaus" with Maus being mouse. I wouldn't be surprised if other languages like japanese have something similar going on and it just didn't translate into english at all. Or at least that is the only lead I have as to what it is supposed to mean.
For the first video of this type, you did a pretty good job. You really did a good job at showing pretty much everything this game has to cover. Maybe do a zelda game next? Wouldn't recommend Ocarina of Time JUUUUUST yet, since that one has so much cut content it would take a while to finish while covering everything. Maybe consider that game to be your ultimate test, haha. Maybe A Link to The Past? Majora's Mask has a fair amount of content, but I think it could still be a fair challenge. I dunno, whatever you do, I wish you the best.
I love this style of video on something like issac, or even terraria. that would be awesome sauce
(12:27) And on a box of Kellogg’s Frosted Mini Wheats…no really.
@bramnemeth565
9 ай бұрын
many poor cereal fans were traumatized that day penguin nightmares
you kind of sound like mickey mouse
@orangeman4845
21 күн бұрын
No, no he does not.
Oh hell yeah new gmdblue video
Great video!
cool video also yeah a unused content video about tboi would be great
Last time the SM64 community memed on a guy's voice, it was pannenkoek, who didn't do another commented video for years. You guys need to chill
I remember hearing that third unused voice sound in Vinesauce's iconic Mario 64 corruptions vid.
15:36 Wait did they always had that smug look on their faces? Thanks for this informative video, very interesting!
@PreziLigga
2 ай бұрын
Yes
I think the massive color changing cube was more likely used to test LoD models than shading.
I never thought I would hear Mickey Mouse talk abt Super Mario
very awesome video i enjoyed it :)
A binging of Isaac vid about unsused a d scrapped stuff would be amazing!
"GMD" blue Great video btw, loving this new content
ive seen a "unused content" sm64 vids before a few years ago and it was also around 40min long. weird. oh well lets-a go again!
Something that wasn't mentioned, is that the trampoline has no official model. VL-Tone made the model you see in the video, based off the texture (which did remain). EDIT: Hm it seems that in TCRF was a mistake. Now it says the model doesn't load correctly, so I guess he did just fix that.
Why does mans sound like Badger from Breaking Bad
@PreziLigga
Ай бұрын
Or Slick From Oddbods
The background to that thumbnail makes it look like raargh has eyes
The B3313 mod makes full use of a lot of the early designs
My brain must be messed up because I heard you say “hey what’s going on guys” and for just a brief moment I was expecting Dawko’s intro. I don’t even watch him outside of when I want to see secrets in games that no one else would care about, and even then he’s not my first pick because he’s usually already seen the secret and excitedly spoils it before showing it off.
I don't know why but the Blargg kind of looks like it has eyes due to the clouds in the bg almost lining up perfectly with the placement of the Blargg lmao
Nintendo should have made a break-dancing game for the Mario series.
I didnt watch this video yet, but I saw the comments, and I just gotta say...this dude is the best. I mean, they even showed this lava dude from the thumbnail that NO ONE talks about! And yes, it is from super mario world.
I’m loving ur non gd content
30:58 - it's the same texture but wih more repetition to make 3 stripes. A good reason for changing that is, of course, to reduce texel density and make it cheaper for the N64 to render.
Great vid, do DK64 next!
Next video should be about what kinda video game zombies are the best
25:06 that image is the German letter Ü.
9:38 Quite interesting that J and V are seemingly missing. Are the letters just not in the character table, or have they been moved since the creation of this debug screen?
Is Jesse still in Alaska?💀
@strife312
8 ай бұрын
I love how this can ALMOST be a FF7 remake reference.
yooo new sm64 video
16:38 Is it possible that the cube was used to test the code that checks the distance between the camera and an object to change the way an object is rendered? (By which I mean, things such as the code that turns Mario into a low-poly model if the camera gets too far.) Or maybe it was for testing both things at once. Also at 27:20 I figured out what you meant, but the way you worded it made me initially think you were saying that the easter egg both existed in the final game and was removed from the final game, lol (the way you said "this" when the most recent thing you had said was that the easter egg exists in the final game was a bit confusing) Anyway, neat video!
0:55 "Monolith" tends to refer to a group that all think the same. I do not think it was the best choice in this context as you were referring to a group just being large and active. Just a small nit pick. Great video
Fun fact: The beta Mario model is also in Mario Artist 3D modeling studio or whatever that Mario Paint sequel was called
4:07 didnt the unused mario jump sound end up being used in melee??
@gmdblue
9 ай бұрын
Not sure, but it might’ve been
@beesree39
9 ай бұрын
it definitely was
@T.T_CenrryTH
9 ай бұрын
I think it was also used in SM64DS in some capacity...
I grew up with the alternative JRB painting because it's the one used in the DS version of the game.
What room hack were you playing with the fixed smoke? It looks cool
This is the “super Mario 64 bonus video”.
I love this comprehensive look at sm64!
5:32 What's Delicious Cake? Judging by the backround footage it's an unused level but you said it's something to do with text that pops up after you beat a level, and if thats the case then what were the requirements to get it to show up?
the grasshopper makes me think they maybe wanted tiny huge island to have a bug theme besides its gimmick
I think some Mario 64 enemies are really cool and need a comeback. Chuckya, Heave-Ho, Grindel and Snufit would be neat additions in a newer Mario game.