Removed Five Nights at Freddy's Content

Ойындар

Have you ever wondered what Five Nights at Freddy's content didn't make the cut? This video aims to compile every game's unused content into one video ! If you enjoy, please consider subscribing and comment what your favorite part of the video is. :)
My socials:
linktr.ee/minaxa
Link to References:
FNaF Wiki - freddy-fazbears-pizza.fandom....
The Cutting Room Floor - tcrf.net/
All music is official FNaF OST.
Timestamps:
00:00 Intro
01:01 1
03:46 2
06:36 3
07:46 4
09:51 World
13:34 Sister Location
15:29 Pizzeria Simulator/UCN
17:01 Help Wanted
21:04 Special Delivery
23:15 Freddy In Space 2/Fury's Rage
25:12 Security Breach
32:29 Outro
#fnaf #fivenightsatfreddys #securitybreach #videoessay

Пікірлер: 3 700

  • @beesknowwhatyoudid
    @beesknowwhatyoudid Жыл бұрын

    Freddy DOES look at the camera which may be the thing people could be confusing this for. It's rare but, it can happen but, as far as I know it's only Freddy

  • @Elektrizon

    @Elektrizon

    Жыл бұрын

    In fact, all of them can look at the camera! It’s not a Mandela effect or much of a confusion. However, the image is a little bit different from what appears in game. So yes, that image is not present in the game, but a very similar looking thing can be seen. That is the confusion.

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    @@Elektrizon Why are you lying for attention bro? There's literally no text strings or a duplicate image in the files. Find something better to do with your time

  • @Elektrizon

    @Elektrizon

    Жыл бұрын

    @@flamedramon68 Ok so basically I saw a comment that said that so I believed it. I now realized I probably should have check to see if that was true. I didn’t intentionally lie, I just said what I heard, not thinking about the fact that the original comment could have lied. I apologize for my not-thinking in this scenario.

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    @@Elektrizon Ah, I can't be mad. Sorry for being so harsh

  • @Elektrizon

    @Elektrizon

    Жыл бұрын

    @@flamedramon68 it’s ok, I just figured it would be good to actually tell you that I didn’t know it was incorrect.

  • @bingus9360
    @bingus9360 Жыл бұрын

    1:10 fun fact: this wasn’t a scrapped idea! Scott intentionally removed or replaced all evidence to the existence of foxy in all promotional material. This was so players wouldn’t have the whole game spoiled for them, something he said he missed from the pre-internet days of gaming.

  • @takanamoon9907

    @takanamoon9907

    Жыл бұрын

    @Unknown550 When video game cultured existed before the Internet. Think of things like playground rumors and urban legends from the N64/PS1 days.

  • @realblakelmao

    @realblakelmao

    Жыл бұрын

    Bonnie did look badass removing the top half of his head tho, idk why

  • @shanedawndusk3290

    @shanedawndusk3290

    Жыл бұрын

    @@takanamoon9907 Playground rumors and urban legends. That’s the roots of modern day easter egg and urban legend hunting.

  • @dragonusmolamola4140

    @dragonusmolamola4140

    Жыл бұрын

    @@realblakelmao withered bonnie moment

  • @realblakelmao

    @realblakelmao

    Жыл бұрын

    @@dragonusmolamola4140 fr

  • @PhantomEnderium
    @PhantomEnderium11 ай бұрын

    the unused glass pressure sensor voice line is actually terrifying, considering that would mean something is pushed up against the glass watching you

  • @kurukavatar5089

    @kurukavatar5089

    10 ай бұрын

    Or you are pushed up against the glass

  • @PhantomEnderium

    @PhantomEnderium

    9 ай бұрын

    ​@@kurukavatar5089technically yes but there wouldn't be a reason too

  • @andreialexandru7677

    @andreialexandru7677

    6 ай бұрын

    @@PhantomEnderium maybe an animatronic pushing you up againsts it or something

  • @jesusdeputy931

    @jesusdeputy931

    6 ай бұрын

    @@andreialexandru7677 with some gay energy

  • @Lufi08

    @Lufi08

    5 ай бұрын

    @@jesusdeputy931 bro what lmao

  • @coopwt14
    @coopwt1410 ай бұрын

    For the “ mandela effect “ all the animatronics looking at the camera was in the original trailer in the game so yes people have seen it

  • @namesmitt

    @namesmitt

    10 ай бұрын

    It’s also possible that they’ve “seen it” in those videos that are just a compilation of the raw camera renders

  • @TheTallOne890

    @TheTallOne890

    6 ай бұрын

    And i don't have mobile fnaf anymore, but I can tell you for a fact that all three animatronics did infact look at the camera every once in a while

  • @iguanavic4834

    @iguanavic4834

    6 ай бұрын

    I have a ss on my copy on switch

  • @josephmuxlow2873

    @josephmuxlow2873

    6 ай бұрын

    It happens all the time for me on pc and console. You can see it in multiple youtuber playthroughs as well. I dont know why people think its impossible because all the proof youd need is watching markipliers playthrough of playing it themselves

  • @xxsilent19xx

    @xxsilent19xx

    6 ай бұрын

    @@josephmuxlow2873 I'm curious, what episode of Markiplier's FNAF series and what timestamp did it happen? I've watched his series multiple times and only ever maybe saw Freddy looking at the camera.

  • @ancientninjask1233
    @ancientninjask1233 Жыл бұрын

    Personally, I think Mangle’s hook being absent was an intentional design choice to “child proof” the animatronic due to it constantly being played with by children. There’s also the phone guy line about Mangle being made to be more kid friendly to entertain the toddlers. Probably one of the few times the company took a somewhat smart safety precaution lmao.

  • @raseli4066

    @raseli4066

    Жыл бұрын

    Well it is probably easy for a child to run head first into one of mangles side spikes or possible get tetnis by the uncared for metal

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    @@raseli4066 "Now son, don't touch that mangle"

  • @ancientninjask1233

    @ancientninjask1233

    Жыл бұрын

    @@ExtraTerrestrialTipTickler care to elaborate?

  • @ShaggyDabbyDank

    @ShaggyDabbyDank

    Жыл бұрын

    With the company's head being William Afton, they weren't exactly designing the animatronics to be 'safe' at all.

  • @ancientninjask1233

    @ancientninjask1233

    Жыл бұрын

    @@ShaggyDabbyDank isn’t Afton supposed to be separate from the company by the time of fnaf 2? The toy animatronics were given facial recognition for a reason.

  • @taavetti13
    @taavetti13 Жыл бұрын

    I think Scott never really thought about the lore in fnaf 1 as other than "a guy kills 5 children in a pizzeria" and in fnaf 2 as "yeah the guy actually killed like 6 more children already previously in different pizzerias of the same company". up until when he started developing fnaf 3 I think he realised that he could make the lore something so complex and divine than it is right now

  • @breakingmad2645

    @breakingmad2645

    11 ай бұрын

    i hate how people label the fnaf 4 scene the “bite of 83” like scott randomly added another bite prior to the bite of 87 💀

  • @aceywacey3211

    @aceywacey3211

    11 ай бұрын

    @@breakingmad2645 …well, I believe that the 87’ bite is in fact FNAF 2 (which is just theorized, not confirmed so don’t take that part to heart) because 83’ IS FNAF 4, lol! FNAF 4 is kinda a prequel?? Yk? It’s fredbears diner and the first case of death which is why it gets shut down and why FNAF 2’s help wanted poster is what it is (brand new reopening or whatever it says!) Nonetheless, that’s technically just my own opinion you can have your own. Now, of course you can think what you will but you shouldn’t be mad about people calling FNAF 4 the bite of 83, lol!

  • @dmmpg

    @dmmpg

    11 ай бұрын

    ​​@@breakingmad2645 At first, everyone who saw the FNaF4 minigame said "This must be the Bite of '87!", which Scott himself replied with a "No. Look closer." No matter how much you may wanna disregard this, FNaF4 bite is NOT the Bite of '87

  • @Petperson17

    @Petperson17

    11 ай бұрын

    He didn’t kill more kids with what we know about remanent if he reused parts from an old possesed animatronic for a new one that soul will kinda split and possess both

  • @lovenickii

    @lovenickii

    11 ай бұрын

    he didn't kill 11 kids. where did you get that number from? only charlie, susie, cassidy, jeremy, gabriel, & fritz.

  • @Shasma_
    @Shasma_ Жыл бұрын

    I feel like Security Breach was a game that was completely different at one point, but was scrapped and completely remade in favour of what we have now. Cut voice lines, cut dialogue, cut missions, cut locations, it all adds up to a game that was most likely wildly different to what we have today. And I would LOVE to see that older version, because it's- probably better than what we ended up getting.

  • @firstryft

    @firstryft

    11 ай бұрын

    Same I really wish they would’ve just took their time with it, all the extra stuff is so much more interesting than what we actually got. Hopefully with the DLC comes a big update where they add the cut content because it adds so much more to the game that we did not get in the final version. Although I’m seriously doubting that I have some little hope they would do it.

  • @talbotpassant

    @talbotpassant

    11 ай бұрын

    @@firstryft I don't know, the trailer for the DLC looks insanely good. Although the trailers for SB looked good as well. But I think Steel Wool has taken enough of a beating from the fandom to figure out what they did wrong in the base game. And considering the DLC cost will be about as much as the base game, it's probably going to have the same, if not more, content. Production for it began early 2022 and it's releasing mid-2023, hopefully a year and a half is enough time to get what we were promised. I'm just hoping they AT LEAST add some more lore to the game because that was the biggest thing that SB was lacking.

  • @ringer1324

    @ringer1324

    11 ай бұрын

    I’m pretty sure this is actually true. 6 months before the games release steel wool almost completely built it from scratch again. Removing most of what they had already promised and put into the game. As well as a complete gameplay and story overhaul

  • @WhClaus.

    @WhClaus.

    11 ай бұрын

    Tbh I blame alot of fans for what happened with SB. They continued to insult and threaten Steel Wool for taking too long for the game, and wanted it to be rushed so they could play it, and then complained that it was rushed lmao.

  • @leeum20real

    @leeum20real

    10 ай бұрын

    ​@@talbotpassant they had confirmed in that poster that it was free tho

  • @EpicGamer_SansheeFreddy
    @EpicGamer_SansheeFreddy11 ай бұрын

    *Fun fact: The “unused” closeup of the Puppet IS actually used in Fnaf 2, as a rare event.*

  • @jbmtjoy

    @jbmtjoy

    8 ай бұрын

    When is it seem? This image always scares the hell outta me.

  • @transfate

    @transfate

    7 ай бұрын

    It's a hallucination after the music box stops before the jumpscare. It will sometimes appear for a split second when in the cameras.

  • @atanaZion

    @atanaZion

    5 ай бұрын

    @@transfate No, it wont, u are confusing it with other thrre different hallucinations Yall stupid asf

  • @n646n

    @n646n

    5 ай бұрын

    Also puppet in office IS in the game, it just appears at the same time as the jumpscare so you don't see it.

  • @sixeyes2859

    @sixeyes2859

    5 ай бұрын

    @@n646n woah, neat! How did you know that?

  • @anotherwordly
    @anotherwordly Жыл бұрын

    4:26 Fun fact: I believe this sprite is actually loaded in game! However, it’s loaded only a frame before the Puppet’s jumpscare, it’s invisible, and it gets deloaded once the jumpscare plays.

  • @scarlettNET

    @scarlettNET

    Жыл бұрын

    I wonder if Scott originally intended for the jumpscare to be a still image, similar to the FNaF 1 Golden Freddy jumpscare.

  • @minaxa

    @minaxa

    Жыл бұрын

    that’s really strange i didn’t even know that

  • @roby4504

    @roby4504

    Жыл бұрын

    @@scarlettNET Judging from how the render looks, it was probably another animatronic you could fool with the Freddy mask.

  • @keorinkoluexl6365

    @keorinkoluexl6365

    Жыл бұрын

    Those 2 sprites also have a 1/50 chance of appearing when you're stunning the Puppet with the flashlight after it leaves it's Box

  • @fink_rat

    @fink_rat

    Жыл бұрын

    It both spawns and despawns on the same frame

  • @divine-s
    @divine-s Жыл бұрын

    FNAF has so many unused content and I find it so cool that there’s a lot to it, because it helps us know what Scott was thinking while making these games

  • @beefyblom

    @beefyblom

    Жыл бұрын

    "It's always.. thinking.. and it can go anywhere" ~Phone guy about scott (totally not about the puppet)

  • @necrolog3797

    @necrolog3797

    Жыл бұрын

    About donating to terrorists, apparently.

  • @fademario2000

    @fademario2000

    Жыл бұрын

    @@necrolog3797 Wow! I can't belive some people actually fell for that narrative.

  • @Real_DvD

    @Real_DvD

    Жыл бұрын

    @@necrolog3797 god damn your a fucking idiot and I feel bad

  • @ARG0T

    @ARG0T

    Жыл бұрын

    @@necrolog3797 Even if this was true, it'd make me like Scott even more.

  • @DuskEalain
    @DuskEalain Жыл бұрын

    If I were to guess, those squares were development sprites. In a lot of 2D game development, developers use simple square (or otherwise roughly hitbox fitting) sprites as temporary placeholders to test mechanics, levels, etc. before dedicating time to making resources for them. It saves a lot of time in the long run because you can see that an idea works or doesn't before already animating characters, drawing environments, etc.

  • @namesmitt

    @namesmitt

    Жыл бұрын

    I did a quick check and they’re all used in the game like I’d assumed. Red Square or “move box” - controls the movement of the player’s shadow, used for overlapping triggers, and is the look target for enemies Yellow Square or “punch box” - the hitbox for your punches And there’s actually 4 separate Orange Squares, being “make pow 1” and “punch box 2” and “walk target 1/2” - creates pow effect, the hitbox for your uppercut/jumpkick attack, and walk targets for giant animdude

  • @synarthrose
    @synarthrose11 ай бұрын

    7:13 Former game art student, the reason the texture likely looks like this is because it's not the albedo (that's the layer with all the base colors on it), it seems to be a layer of the texture that instead defines how parts of it are rendered; for instance, if this texture showcased is supposed to be a metallic file, the lighter the yellow, the more intense the metallic shine.

  • @Ceborg1

    @Ceborg1

    10 ай бұрын

    To be more specific, it's actually 3 textures in one, with each colour channel being used for a different texture. Red is Ambient Occlusion, green is Roughness, and blue is Metallic

  • @GalacticStudios69
    @GalacticStudios69 Жыл бұрын

    For anybody wondering, Security breech has a whole backstage area, that was bigger than like half the map. And their were a bunch of different themed staff bots per character area. And if you used all the older unused game types, you could totally have a whole other game.

  • @Jayspd

    @Jayspd

    Жыл бұрын

    You did see it because I saw it to and I vividly remember it

  • @nakki7742

    @nakki7742

    Жыл бұрын

    dlc might explore that perhaps

  • @FlaxXGD.-

    @FlaxXGD.-

    11 ай бұрын

    Ruin dlc

  • @ultimatearc4538

    @ultimatearc4538

    10 ай бұрын

    That’s cool

  • @yoyhue1678

    @yoyhue1678

    10 ай бұрын

    30:31 yeah, uh, Nuh uh

  • @Sapalski_B
    @Sapalski_B Жыл бұрын

    I'm a gamedev amateur and I'm pretty confident that the reason Lives were in the files of the first three games is that Scott didn't make FNaF 2 & 3 from scratch but reused the file and code from the first game.

  • @paperfishstudios3144

    @paperfishstudios3144

    Жыл бұрын

    definitely, its not an uncommon practice in gamedev. early builds of sonic 2 referred to zone names from sonic 1 with remnants of its code bugging things out (calls to load bosses that were already removed n such)

  • @pkfiremain710

    @pkfiremain710

    Жыл бұрын

    @@paperfishstudios3144 especially back then when making a sequel of that type was essentially a level pack with new enemies. for example, doom vs doom 2. only difference is levels, enemies, and a new weapon

  • @randomtexanguy9563

    @randomtexanguy9563

    Жыл бұрын

    half life source literally just had all of half life be ported into source unchanged pretty much then it got neglected, and became an unplayable buggy mess... could have been the definitive way to play had it not broke so bad because source engine is cool

  • @nitro8416

    @nitro8416

    Жыл бұрын

    @@randomtexanguy9563 At least we have Black Mesa now

  • @Mr_Gamer-Random

    @Mr_Gamer-Random

    Жыл бұрын

    @@paperfishstudios3144 also in some of the early builds for the game by doing some weird shenanigans (I'm pretty sure game genie or the level select menu) you could play Green Hill Zone from the first Sonic game

  • @RealOttawatt
    @RealOttawatt9 ай бұрын

    I would like to point out that the close-up shot of the puppet is not unused. It can be seen in-game as a hallucination while spamming the flashlight on his location.

  • @FreddyIsHere25

    @FreddyIsHere25

    9 ай бұрын

    people say it is unused but it is actually rarer than the other 3 images

  • @MB-ev9ix

    @MB-ev9ix

    8 ай бұрын

    do you know where i can find a video of this happening? :0

  • @RealOttawatt

    @RealOttawatt

    8 ай бұрын

    @@FreddyIsHere25 That's my point. This is a common misconception.

  • @YourCorvus
    @YourCorvus10 ай бұрын

    People often theorize that Security Breach was once a radically different game - but I've always had a personal belief that Sister Location was also meant to be a wildly different game. Hell it isn't very hard to imagine. I believe it started development as a standard game where you would primarily be in the main control module shocking animatronics to fight them off, you would crawl into Baby's room to either hide or fight her off. The main threats would be the smaller animatronics who you couldn't shock and would instead have to hide from - and you could also possibly hide from larger animatronics if needed, but they would have an easier time opening the door. You would go into the left or right rooms to fix power issues or whatever other gameplay loops could happen - and the night minigames would become part of the normal gameplay loop - sneaking past Balora and Foxy and fighting off Freddy as needed. The audio logs of activity in the vents would be the player's main warning that something was approaching and they had a few seconds to dive into the northern vent to get into the hiding spot before they were attacked. It honestly comes out as an amazing game and I wish there was a remake that followed this theme. It would be a deeply complicated game where each night is a constant desperate fight for survival where a moment of laxity would result in one animatronic or another breaking through your defenses.

  • @Sr.Anonimo-bk1uz

    @Sr.Anonimo-bk1uz

    7 ай бұрын

    I think this could fit perfectly with some critiques that have been made against Sister Location, for lacking content and gameplay, which, maybe Scott decided to not prioritize in favor of the scripted story, which in of itself breaks the idea of a gameplay loop Also, just a little nitpic for your comment. To me is kinda funny when you refer to survive an animatronic as "fighting it", it makes me imagine Michael throwing hands with them

  • @deusdamnit

    @deusdamnit

    7 ай бұрын

    Arguably, the big and worthwhile distinction to make here is that Scott was still developing the game with Sister Location - but he played a minor role in Security Breach's development. Where Security Breach likely fell prey to the whims of a publisher demanding results and/or a generally incompetent team of developers, Sister Location told the story Scott wanted to tell in a way that broke the mold for the franchise. Sure, a version of Sister Location where you're directly engaged with animatronics is interesting, but the end result would be anticlimactic. You'd either fend them off bravely, destroy them, or be killed. There's no real tension or suspense - and one of the consistent things that have kept the franchise going is the mystery and suspense behind everything.

  • @chefoli9530
    @chefoli9530 Жыл бұрын

    It’s really weird to think that 2014 was nine years ago. I still remember watching Markiplier do his first playthrough when I was in primary school. Now I’m about to finish high school and move on to uni 😢 edit: 9 woops

  • @AShatteredDragonsSpirit

    @AShatteredDragonsSpirit

    Жыл бұрын

    Same here. I remember watching it all unfold while I was in the early years of high school. Now I'm a boring old adult, but somehow I've never lost my love for the series.

  • @unsettledpikachu4269

    @unsettledpikachu4269

    Жыл бұрын

    4 months from graduating high school right here- I miss those days 🥲

  • @sporeGAnerd

    @sporeGAnerd

    Жыл бұрын

    I remember being so afraid to play it back in the day and watching countless hours of lore videos, good times

  • @Kibbuster

    @Kibbuster

    Жыл бұрын

    Samw

  • @Kibbuster

    @Kibbuster

    Жыл бұрын

    Same here. I'm about to graduate high school

  • @TotallyNotRaven342
    @TotallyNotRaven342 Жыл бұрын

    My take on the lives system is that he used it to test the difficulty of each night, if he lost all lives he would probably tone the difficulty down a little bit until he completed the night.

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    No, you'd get three lives and if you lost all of them you'd have to start from Night 1

  • @vastolordeking6285

    @vastolordeking6285

    Жыл бұрын

    @@flamedramon68 nah I would quit the game

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    @@vastolordeking6285 hence why it was changed

  • @WFOnaga

    @WFOnaga

    Жыл бұрын

    @@flamedramon68 mate I advise re-reading the original commenters statement

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    @@WFOnaga Huh, well, I bite my tongue then. Good day

  • @cr103
    @cr1039 ай бұрын

    4:20 that image of the puppets face was used in the game but you'd barely notice it. It's a rare hallucination but its so transparent that you'd miss it if you weren't looking for it.

  • @Imirui
    @Imirui6 ай бұрын

    4:21 This is actually used in the game. When the puppet escapes the music box, this is one of the flashes on your screen. (It’s rare though) It just is that it’s so incredibly transparent that it might as well not even be there.

  • @bananabanana1
    @bananabanana1 Жыл бұрын

    The characters looking at the camera on the stage is the only Mandela Effect that I've ever fallen for. I coulda sworn that I saw it at least once. But, I guess when it comes to the science of how the brain works: What most likely happened was that my brain had seen the trailer of the animatronics looking at the camera. Well, Freddy is the only one who actually can look at the camera. I guess my brain melted the 2 images together to form a pretty convincing Mandela Effect Edit: It DOES EXIST!! However, it's only in the gamefiles and there is no trigger for that png to be loaded during gameplay. So, that screen is true-ish

  • @Thy_Guardian

    @Thy_Guardian

    Жыл бұрын

    I don't even know what to think anymore, I'm a veteran of FNAF, I played every fnaf multiples times, I even drew every map with every routes the animatronics can take. And I'm sure at 100% all the animatronics looking at me already happened to me, it's just pretty rare and I'm sure I saw youtubers got it too, wtf

  • @RedoOkay

    @RedoOkay

    Жыл бұрын

    I'm 100% certain they do look at the cameras. It's just a small chance of it happening. It's an Easter egg

  • @lawl_4llie

    @lawl_4llie

    Жыл бұрын

    I also saw it, I'm not joking at all. I knew I saw them staring at me. Call me crazy I guess-

  • @waluigisbizzareadventuresi1430

    @waluigisbizzareadventuresi1430

    Жыл бұрын

    Plenty of animations have the head thing happen, so that might be a factor.

  • @miningmo1585

    @miningmo1585

    Жыл бұрын

    i think its exclusive to the original mobile port, that's the version i used to play

  • @peabyshops
    @peabyshops Жыл бұрын

    16:40 the bonnet animation is actually used in game, she is one of the secret characters spawned by deedee and basically works the same way like she did in sister location

  • @jjrobotnik

    @jjrobotnik

    Жыл бұрын

    Yes but that animation is unused because the one in the final game has different lighting

  • @djdjbeje

    @djdjbeje

    Жыл бұрын

    Dear comrade, I am hear to calmly educate you that, although the character named "Bonnet" - originally coming from Five Nights at Freddy's: Sister Location - was, indeed, in the game Ultimate Custom Night, she does not present a defeated animation and simply slides to the bottom of the screen. That animation was also extracted from Five Nights at Freddy's: Sister Location, as you can see the lighting in Bonnet being radically different from the one in Ultimate Custom Night. also everyone knows bonnet is in ucn so stfu

  • @Jackgalaga

    @Jackgalaga

    Жыл бұрын

    bonnet has no lowering animation, she just slides to the bottom of the screen

  • @ghoultooth

    @ghoultooth

    Жыл бұрын

    @@djdjbeje Literally zero reason to be rude

  • @xajaga5308

    @xajaga5308

    Жыл бұрын

    @@ghoultooth it wasn't rude, you just appear to be a sensitive snowflake.

  • @Ben-gn5ow
    @Ben-gn5ow8 ай бұрын

    The guidelines are a cool feature. You’re not censoring anyone or making it difficult to leave a review. 10/10 new feature and also 10/10 video. I love this game and it’s always nice to see people still digging and finding new things of what was. Keep it up!

  • @richie404
    @richie404 Жыл бұрын

    This Video was so Amazing and Nostalgic to see lots of scrapped and changed content in the games, The animatronics looking directly at the camera always terrified me so much. The Nostalgia seeing all the Fnaf games, I remember watching Markiplier, Jacksepticeye, Yamimash play Five Nights at Freddy’s so much and others who did Fnaf news and facts like XxxProclassgamerXxx and Smike. And Your voice is so clear and chill. Love the editing, music and ambience you put for the background. Awesome Job man, you deserve a lot of subscribers! 👏

  • @sunsetshot4515
    @sunsetshot4515 Жыл бұрын

    Your voice is very clear, the editing was good and the music used for ambience between each section of the video was great attention to detail, as well as the comments from scott, to aid your research. Very well done.

  • @Ismenug.S

    @Ismenug.S

    Жыл бұрын

    but the voice is so quiet (edit)This was a test people THATS HOW MUCH A PERSONAL OPINOIN CAN MAKE PEOPLE REPLY XD IT WORKED

  • @kian_5733

    @kian_5733

    Жыл бұрын

    Goated KZreadr

  • @nakd_baby5932

    @nakd_baby5932

    Жыл бұрын

    @@Ismenug.S bro what 💀

  • @domynickjmz1198

    @domynickjmz1198

    Жыл бұрын

    @@Ismenug.S turn the volume up bro

  • @alexbutalt

    @alexbutalt

    Жыл бұрын

    @@Ismenug.S r/wooosh is used for people who miss obvious jokes, and there's no sign at all of your comment being a joke

  • @TheNickofTime
    @TheNickofTime Жыл бұрын

    13:57 This image in particular really creeps me out for some reason. I’m thoroughly desensitized to FNaF, and Sister Location isn’t even very horror-focused anyway, but this render evokes in me that same feel of understated dread that I remember from the early games. I can picture it perfectly as part of the existing game over screen, with that barely audible white noise and static. It reminds me of something out of a nightmare, not in the sense of being super frightening or anything, but in the sense of having this inexplicably uneasy emotion attached to it for no rational reason.

  • @g.williams2047

    @g.williams2047

    Жыл бұрын

    It’s definitely a masterpiece of a dreadful image. If it was used earlier in the game it would be a great tell that the ending was not going to go the way you’d expect.

  • @fdding

    @fdding

    Жыл бұрын

    Bro that was my same thought like I'm not scared of anything FNAF anymore but I used to be very unsettled or frightened by the unknown factor or terrified of FNAF 4 when it was new but for some reason that image is so unsettling and it never won't be

  • @hextheprotogenfox

    @hextheprotogenfox

    Жыл бұрын

    Could have sworn I saw that exact render of a red circus baby in the print version of the game AKA sister location mature

  • @g.williams2047

    @g.williams2047

    Жыл бұрын

    @@hextheprotogenfox Might have been a discolored version you saw. I'm pretty sure one of the in game flickering images on the title screen was this but in the bluish color.

  • @Adrian_1114

    @Adrian_1114

    Жыл бұрын

    This and the original freddy picture are the most disturbing to me because the designs are objectively appealing (shocker) but the slight downward nod, Sinister smile and uncomfortable lighting just make the animatronics uncanny. Any animatronic after fnaf 3, with a few exceptions, do not phase me at all because they are over the top with sharp teeth and too much grime on them to look like characters kids are supposed to like.

  • @SecretItsnor
    @SecretItsnor11 ай бұрын

    15:10 I’m soooo proud to meet the final game voice actor ❤

  • @dxllika
    @dxllika10 ай бұрын

    Thank you so much for reminding me about the unused ice cave ost.. I feel like you just unlocked the version of myself that had nothing else to worry about except for FNAF lore, Easter eggs and everything.. it's amazing

  • @TimeWisely
    @TimeWisely Жыл бұрын

    If I had to guess, he removed the all-stare picture, because it would be kind of pointless, because it would be too common. You would see it way to often, when the camera is flipped, it's a 20% chance of it showing, so you can imagine how it would lose it's charm at the end of the day, so they removed it and replaced it with only freddy staring.

  • @clawcakes

    @clawcakes

    Жыл бұрын

    i'd guess it was removed because just freddy staring is creepier (it means the other two have left the stage)

  • @IDontReallyWantAYoutubeHandle

    @IDontReallyWantAYoutubeHandle

    Жыл бұрын

    I would disagree, it's not like the picture would have to be 20%. I'd imagine it would act more like the Golden Freddy poster or the Bonnie up to the camera in storage. Probably make it so it couldn't appear in night 1 but from then on have it be something like ~2% everytime you check in

  • @Yqe-

    @Yqe-

    Жыл бұрын

    @@IDontReallyWantAKZreadHandle Bonnie standing right infront of the Backstage camera is actually a 10% chance (though Bonnie has to be there of course). The Golden Freddy poster always appears when Golden Freddy is set to attack, which can be set at any second with a 0.001% chance (unless Bonnie is there of course). This means that Golden Freddy appearing grows higher when you go later in the night, since there's been more time for the flag to be set.

  • @IDontReallyWantAYoutubeHandle

    @IDontReallyWantAYoutubeHandle

    Жыл бұрын

    @@Yqe- That's very interesting about Golden Freddy, I had no clue. I also assumed the Bonnie backstage event was a lot more rarer, but maybe that's just because YTers stop checking in that area as nights get more hectic and the hallways become more important. Either way, revising my previous comment, it'd then be more in-line with backstage Bonnie, just rarer :)

  • @silversheep4605

    @silversheep4605

    Жыл бұрын

    I thought I seen this in the game though.

  • @lemongrab9044
    @lemongrab9044 Жыл бұрын

    Fun Fact: JJs voice actor is Amber Lee Connors who has done a lot of anime roles for English dub. Those being Shoko Komi(Komi san cant communicate), Gwess(JoJo bizarre adventure), Delta(Boruto), Mei Mei(jujutsu kaisen) Pieck(attack on Titan) and many others. She also voiced android 18 in dragon ball z abridged(which is peak fiction/comedy) and voiced Chica in 2 other fnaf games

  • @kyflysupreme7727

    @kyflysupreme7727

    Жыл бұрын

    She was also in....Love Tyrant💀

  • @doktorweedus7659

    @doktorweedus7659

    Жыл бұрын

    Gwess nice

  • @Robeebert

    @Robeebert

    Жыл бұрын

    I love va trivia

  • @user-fe8gx3ie5v

    @user-fe8gx3ie5v

    Жыл бұрын

    Eww, J*J*.

  • @Sansyboi611

    @Sansyboi611

    Жыл бұрын

    kellen also played diavolo.. coincidence? 🤔 yes

  • @BigMommaGart
    @BigMommaGart Жыл бұрын

    4:20 nah the close up on the puppet is actually used while hallucinating the puppet during gameplay. its has a very low opacity and time on screen but its there

  • @mattybrunolucaszeneresalas9072

    @mattybrunolucaszeneresalas9072

    Жыл бұрын

    Link?

  • @Yourlocalportalandhalflifefan

    @Yourlocalportalandhalflifefan

    9 ай бұрын

    ​@@mattybrunolucaszeneresalas9072you can find the fujwjwjencking link in some videos or just search it

  • @yunosants
    @yunosants Жыл бұрын

    The start of a it all. Ever since this video, I’ve been watching all of you videos. Keep up the great work

  • @spooklass3588
    @spooklass3588 Жыл бұрын

    9:44 In this version you can hear all of the previous jumpscares. The breathy noise is 3, you can hear a slight bit of 2, and obviously the end is 1.

  • @Merged_Koda

    @Merged_Koda

    6 ай бұрын

    I hear it! That’s so cool

  • @thatone_awesome
    @thatone_awesome Жыл бұрын

    I think the lives counters being in the files was used so Scott could test certain nights without having to go through all the nights again. Hence their removal when released.

  • @defaultprofilepictureguy2526

    @defaultprofilepictureguy2526

    Жыл бұрын

    this is probably not true, if he did need to test nights, he could just make it so that he could respawn on the night he needed to test, so the lives mechanic seems useless during debugging the game

  • @thatone_awesome

    @thatone_awesome

    Жыл бұрын

    @@defaultprofilepictureguy2526 true true but it was my guess

  • @OctaHeart

    @OctaHeart

    Жыл бұрын

    @@defaultprofilepictureguy2526 hell, in the first few fnaf games (I wanna say up to 3?) there's a night skip code to instantly jump to 6 AM by holding C D and Num+ on your keyboard.

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    The lives feature was part of the original idea. You'd get 3 lives then when you ran out, you'd start from Night 1

  • @thatone_awesome

    @thatone_awesome

    Жыл бұрын

    @@flamedramon68i mean, i knew that but ok.

  • @Grunglegorb
    @Grunglegorb6 күн бұрын

    That intro is so good! It really gives me the chills with that music and your voice combination 🥶

  • @kinorris1709
    @kinorris1709 Жыл бұрын

    I remember playing the first on a samsung tablet years ago. I never beat it, because the mobile version is actually significantly harder than the PC version since the nights are shorter, meaning the power drains quicker and the animatronics are significantly more aggressive at mid to high levels. Also, the lights toggle rather than being a hold and release system.

  • @afosandstufflol
    @afosandstufflol Жыл бұрын

    Fun lil' Facts: (FNaF One) Scott confirmed that bonnie running down the hall was to hide foxy. (I believe in the Dawko Interview or on a Stream discussion?) Many of FNAF Trailers show cinematic bits that arent really apart of gameplay, including bonnie taking off his mask and most likely all the animatronics staring at you. I think scott said he removed the lives counter because it was too challenging or something? I think that was also in the Dawko Interview. Scott changed the phone number cause stupid timmy called up chuck e cheese The mobile loading render of freddy is never truly used itself. A teaser like it was up on scottgames once, but had endoskeletons in the backgrounds. The "old endoskeleton" has alot of history to it, but mostly on steam greenlight. It was believed to be a part of a alpha-kind or earlier build that was intended to be more horror. Now it is just a old model of the endoskeleton. The screenshots on steam are from demo-builds I think. That or were purposefully removed/updated. This is too long! Ill end it at fnaf 1!!!

  • @afosandstufflol

    @afosandstufflol

    Жыл бұрын

    Last Funfact: Toy chica was going to function like a copy of toy bonnie (as does chica in fnaf 1) but she had her office-render removed cause it was too much for clickteam as.

  • @fdding

    @fdding

    Жыл бұрын

    @@afosandstufflol I'm interested I'm gonna have to watch that interview

  • @TwiliPaladin
    @TwiliPaladin Жыл бұрын

    20:41 Thought I'd let you know that the Spring Bonnie render was literally just removed because it was a fan render that Steel Wool used by mistake, and they didn't want to get into legal trouble.

  • @Jesko425

    @Jesko425

    Жыл бұрын

    İt's not fanmade

  • @theperplexedcat

    @theperplexedcat

    Жыл бұрын

    ​@@Jesko425 it was dude

  • @thatcattieroguy

    @thatcattieroguy

    Жыл бұрын

    the render wasn't fan-made, the spring bonnie model steel wool made was seemingly based on a fan-made design, more specifically from Popgoes (2016) iirc

  • @theperplexedcat

    @theperplexedcat

    Жыл бұрын

    @@thatcattieroguy they based it on a fan render so technically fan design

  • @elsienova4269

    @elsienova4269

    Жыл бұрын

    Im so fucking sick of people keep spreading misinformation about this situation. As everyone is likely aware, the fan community of fnaf spent most of their time making 3d models, trying to get them to be as accurate as Scott's, but they often had small details that made them not the same. SteelWool, when taking reference images for making their own game models, didn't realize that these models (which were made with the express intent of copying Scott's models mind you) were fanmade, so when SteelWool made the designs after them as a reference, people realized from the imperfections that they were based on those fan 3d models. The models weren't stolen, they weren't copied in an attempt of lazy work, there was just a mishandling of reference images involved in the creation of the 3d models which were fully created by SW themselves.

  • @Remhad
    @Remhad10 ай бұрын

    Everything about the games have never ceased to blow me away. The music, the atmosphere, the characters, the story, the symbolism, secrets, you name it, it has it. I love you, FnAF. ♥️

  • @epicsnake21
    @epicsnake216 ай бұрын

    Dude, great job. You've put so much effort into this and it really shows!

  • @sunshinelastname1813
    @sunshinelastname1813 Жыл бұрын

    The German voice lines for Funtime Freddy in sister location where just exploratory. They recorded extra lines in a German accent because the voice actor could, and they ended up not liking it for the character. I do not remember my source sorry, but I believe there was an interview with the voice actor himself.

  • @Naiko-tekinaShinjukukumin

    @Naiko-tekinaShinjukukumin

    Жыл бұрын

    I can just imagine a killing machine having a Berliner accent.

  • @poggersman

    @poggersman

    Жыл бұрын

    I actually like his Demo voice more than his actual one

  • @sunshinelastname1813

    @sunshinelastname1813

    Жыл бұрын

    @@poggersman I do too! I think the German accent is fun!

  • @wezerd

    @wezerd

    Жыл бұрын

    Spaßzeit Fuchsi

  • @lotuxel1707

    @lotuxel1707

    Жыл бұрын

    @@aliboroy9973 im german and i think it sounds frensh, not german xD

  • @TRHCorp
    @TRHCorp Жыл бұрын

    I remember in 2014 learning about the game from school kids, I just randomly heard their conversation by luck and when I got home decided to search it. It's been such a quick time honestly, I miss the older times and wish I could replay 'em, honestly!

  • @ABlueyFan

    @ABlueyFan

    11 ай бұрын

    The good days when games were good and fun. Now they use ads that don’t show real gameplay and most of them are just quick cash grab’s.

  • @JackJarrell-gt2vz

    @JackJarrell-gt2vz

    5 ай бұрын

    @ABlueyFan you can still play those games

  • @maggie3060

    @maggie3060

    5 ай бұрын

    I learned about it cause they needed a girl to play chica and then they got mad cause i didnt know what fnaf was and was 'out of character'.

  • @evelyns5258
    @evelyns52589 ай бұрын

    28:52 chica’s feeding frenzy is in Ruin!

  • @ChuuCHuuster
    @ChuuCHuuster8 ай бұрын

    24:18 i thought it was gonna be really bad but its just a drawing of them but u can see certain body parts more than others 😭

  • @sketchywav7741
    @sketchywav7741 Жыл бұрын

    It’s crazy how popular fnaf still is even after almost a decade. I remember being so obsessed with this game when I was 12 back in 2014.

  • @dxllika

    @dxllika

    10 ай бұрын

    Same :')) it's so fascinating to think about now

  • @EnshadowedMagician
    @EnshadowedMagician Жыл бұрын

    Surprised that you didn't talk about the "Mike" sprite that was supposedly found in the FNAF2 files, definitely one of the oddest pieces of unused content in the series.

  • @xharerae

    @xharerae

    Жыл бұрын

    heard a theory somewhere that every animatronic has a similar color-square, which detects on what camera they are right now. and then there's a mike square, which could display player/nightguard. also proves jeremy-is-michael theory

  • @bananabus.

    @bananabus.

    Жыл бұрын

    it also looks like froggit from undertale, strangely.

  • @EnshadowedMagician

    @EnshadowedMagician

    Жыл бұрын

    @@bananabus. I doubt Scott would reference an enemy from what at the time was a kickstarter demo, so it's most likely just a coincidence.

  • @lovenickii

    @lovenickii

    11 ай бұрын

    @@xharerae jeremy isn't micheal. it's two different security guards. you play as micheal in fnaf1 & after jeremy passes in fnaf2

  • @xharerae

    @xharerae

    11 ай бұрын

    @@lovenickii yeah then explain how did micheal see the phantoms of fnaf 2 animatronics in fnaf 3 location if he wasn't there?

  • @Datboioioi
    @Datboioioi Жыл бұрын

    Fun fact: the 3 animatronics staring at you was in the first version of the FNAF 1 mobile port. But that was a deleted version and can only be accessed by old devices and only on mobile devices. So it really was in the game at some point

  • @Jasonwithadot

    @Jasonwithadot

    5 ай бұрын

    @@josephmuxlow2873 Mandela Effect is strong with this one

  • @emma2205
    @emma22059 ай бұрын

    30:50 NO WAY NO FUCKING WAY ITS THE FUCKING MIMIC

  • @m0002856
    @m0002856 Жыл бұрын

    The Halloween update open box that went unused is killer to me. :( I’ve been down a rabbit hole of FNaF lore lately, and I desperately want to know what Scott’s original vision for FNaF 4 was. I know the story has changed since then, but I still want that confirmation :(

  • @AShatteredDragonsSpirit

    @AShatteredDragonsSpirit

    Жыл бұрын

    If my memory serves me right, Scott was trying to end the game series at 4. So personally, I've always believed that the box was a red herring. The inability to open it would leave a kind of painful closure, not laying any lore out straight, just leaving people to guess what the true story was. As the quote says above it, "Some things are better left unanswered". And that would serve as a way to keep people talking about the game. "What's in the box???" There's nothing in it. Never has been. I think it's super smart, but that's just always been my theory on it.

  • @m0002856

    @m0002856

    Жыл бұрын

    @@AShatteredDragonsSpirit I don’t know if I fully believe it. He mentioned that he did have something in mind. I do think that box was meant to be opened at some point, and I do think he had a vision for what the FNaF 4 story all meant. I think his goal was hoping the community would figure out the story, be hyped that they thought they figured it out, and then the box would reveal the final proof… but, since he felt the community wouldn’t accept his vision for FNaF 4’s original story ending, he scrapped it keeping the box shut forever.

  • @atanaZion

    @atanaZion

    Жыл бұрын

    There is a lot of original stuff we will never get an asnwer for

  • @christopherjohnson3155
    @christopherjohnson3155 Жыл бұрын

    I will always believe that German fun time Freddy will make a grand return. It’s too iconic

  • @nobodyspecial742
    @nobodyspecial742 Жыл бұрын

    That was a long ride but the video was very nice to watch and it surely was time consuming to make. A great job indeed

  • @flowwxzy
    @flowwxzy Жыл бұрын

    I read all the deleted emails and the lore that connects to Vanny from Security Breach is absolutely crazy. My jaw was on the floor the whole entire time i was reading it i’m so stunned. And the virus that got into their system that was so obviously Glitchtrap is insane

  • @thepersonwiththepanels5351
    @thepersonwiththepanels5351 Жыл бұрын

    Nothing in this universe could have prepared me for German Funtime Freddy, I am so glad you shared this iconic bit of FNAF history

  • @definitely_pie

    @definitely_pie

    6 ай бұрын

    Dude German Freddy caught me SO off guard. I’m so glad I got to hear this haha

  • @user-us1it7ft6j

    @user-us1it7ft6j

    5 ай бұрын

    Richtofen confirmed in the FNAF universe?

  • @emilyjones9787
    @emilyjones9787 Жыл бұрын

    This list is such a pleasing way to look back at the series

  • @RoshuWater

    @RoshuWater

    Жыл бұрын

    @@burgerkingfries4941 Yikes 😬

  • @hollowayJunior

    @hollowayJunior

    Жыл бұрын

    @@RoshuWater Yikes 😬

  • @mineboidrive1704
    @mineboidrive17048 ай бұрын

    i dont know why, but putting on fnaf videos like this in the background relaxes me a lot

  • @user-qx8kf3st8t
    @user-qx8kf3st8t9 ай бұрын

    1:17. I remember when I downloaded the pirated version of the game to my tablet, I often looked at Easter eggs. To see them, it was enough to click on the same camera often. And I definitely remember that shot there. I can hardly prove it (the game may still be installed, but I do not know where the tablet is). I can't say exactly which version I downloaded, but at that time even the 5th part of the game seemed to have already been released

  • @mako403
    @mako403 Жыл бұрын

    10:10 I’m sure someone has already said this, but I believe the JJ “kick your ass” cut line is a nod to Luffy from One Piece because I believe JJ and Luffy share the same voice actor for the English dub of One Piece. Great video by the way!

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    SCOTT WATCHES ANIME CONFIRMED?!

  • @kolonarulez5222
    @kolonarulez5222 Жыл бұрын

    Those old teasers for 2 really brought back memories and how much fun it all was in the start

  • @minaxa

    @minaxa

    Жыл бұрын

    fr, i was still in middle school back then

  • @diabolicgamer2454
    @diabolicgamer24547 күн бұрын

    I absolutely love any Fnaf curse of dreadbear content so thank you for including that

  • @ELee9285
    @ELee9285 Жыл бұрын

    26:38 Freddy is confirmed a material girl😂

  • @Merged_Koda
    @Merged_Koda Жыл бұрын

    The animatronics looking into the camera is one of the most terrifying things ever in the FNAF games in my opinion, idk why either it just REALLY makes me uncomfortable and uneasy

  • @cynveil
    @cynveil Жыл бұрын

    I’m pretty sure bonnie running down the hallway was intentional to make foxys mechanics unknown (at least from what I've heard from others)

  • @wh0sc4nd1ce
    @wh0sc4nd1ce9 ай бұрын

    them looking at the camera could theoretically happen but all the animatronics move so fast at the begging it probably won’t because it takes a while before they do the *thing*.

  • @nhoxgalaxy
    @nhoxgalaxy Жыл бұрын

    14:40 the glass motion is the baby jumpscare but got remove for some reason. If u see trailer for sister location u can see flashing light at baby room, that when baby or a bunch of baby minion stare at you in the glass and it start cracking, but i think scott cant animated that scene so he remove it

  • @muhammadfaizmohdnasiruddin9854
    @muhammadfaizmohdnasiruddin9854 Жыл бұрын

    Even after all these years, Scott's default thumbs-up picture still makes me laugh.

  • @jassongranda8250
    @jassongranda8250 Жыл бұрын

    I’m never going to be convinced that the very first “Mandela effect” is true cuz I remember playing in school, and getting in trouble after my first run, when I leave my game open on night 1 straight looking at the animatronics. After like 2 minutes of just looking at them the screen flickers and suddenly they all looking at you 😭

  • @meowiezowie

    @meowiezowie

    Жыл бұрын

    wait that’s not a real thing I swear I’ve seen it before in my game too

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    @@meowiezowie It's literally impossible for you to get that. There's no coding for it

  • @meowiezowie

    @meowiezowie

    Жыл бұрын

    @@flamedramon68 WHAT 😭😭

  • @flamedramon68

    @flamedramon68

    Жыл бұрын

    @@meowiezowie If you look in the files with a decompiler you can find that the image isn't used in any coding strings. Meaning unless you alter the game you cannot trigger that image

  • @xendra1724

    @xendra1724

    Жыл бұрын

    @@flamedramon68 its in old mobile builds of the game for sure

  • @WiloPolis03
    @WiloPolis0311 ай бұрын

    When ur chewing too loud

  • @Lemonkey1919
    @Lemonkey19199 ай бұрын

    bro i saw the unused camera where they were looking at you yesterday seriously

  • @andrewmooney3464
    @andrewmooney3464 Жыл бұрын

    14:33 the motion trigger voice that says “motion trigger, technician control” is used in the mobile version of sister location, when the hand unit deactivates the power, and you hear all the motion tiggers go off, you hear the “technician control” as well

  • @jaydenuribe4426

    @jaydenuribe4426

    5 ай бұрын

    I thought I was only one realizing that…

  • @Rey_Palpatine
    @Rey_Palpatine Жыл бұрын

    I went "oh boy" when I saw how much longer the Security Breach section was going to be. Not surprising tho, that game really is a mess and you can easily just tell a lot of stuff got scrapped/changed around

  • @asterion5145
    @asterion5145 Жыл бұрын

    20:42, I believe I remember hearing this somewhere where the model was actually a fan-made one, and caused the ad to be taken down because they accidentally though it was just a normal springtrap suit. Technically counts as removed content but more of a woopsies on their part.

  • @wazzdawg
    @wazzdawg8 ай бұрын

    17:18 The texture looks like this as it's a way of packing multiple texture sets into one image (using RGB channels - you can pack Metallic, Roughness and Ambient Occlusion).

  • @Punykirby
    @Punykirby Жыл бұрын

    16:40 Bonnet appears in Dee Dee's Roster for UCN, but for some reason, when booped, her sprite just lowers, instead of having the reaction sprite If it was to save space, I don't know why the unused sprite would still be in the files 20:35 Spring Bonnie was removed because it was a fan render, along with the Funtime Foxy used

  • @railfanmaximstill7279
    @railfanmaximstill7279 Жыл бұрын

    1:26 it actually was a thing in the final game but it's extremely rare. It's an Easter egg in game.

  • @temp4444

    @temp4444

    Жыл бұрын

    i don't believe you, but okay

  • @_catulus

    @_catulus

    Жыл бұрын

    It happened to me twice.

  • @VULCA_TL

    @VULCA_TL

    Жыл бұрын

    Yes Markiplier had it happen I believe?

  • @_catulus

    @_catulus

    Жыл бұрын

    @@VULCA_TL I believe I remember that too.

  • @amelia7438

    @amelia7438

    Жыл бұрын

    i even have a screenshot of this

  • @baldfloppa394
    @baldfloppa3948 ай бұрын

    For the seal vent button in fnaf 3 its actually used in the xbox/playstation versions of the game as you obviously cannot click

  • @Superwaffle-ez9ct
    @Superwaffle-ez9ct8 ай бұрын

    one of the unused puppet sprites is used in the give cake minigame.

  • @kin4386
    @kin4386 Жыл бұрын

    It's so wild to me that the first game gives me legitimate nostalgia. It feels like it really wasn't that long ago where every KZreadr made their first lets play episode on it, MatPat made his first theory, and everything was so fresh. Simpler times, man. I miss 2014.

  • @silverstar8868
    @silverstar8868 Жыл бұрын

    I think we should note that the trailers were probably animated outside the game to be more cinematic. Maybe that's why we see events and movements in them that aren't really in the games.

  • @ChilliusVGM
    @ChilliusVGM11 ай бұрын

    This isn't worth mentioning but I'll mention it anyway, the mock-up of the puppet in office at 4:36 is actually mine! I made it using Sony Vegas back in 2014 to troll people, no one really fell for it though it seems like some people liked it enough to post it to other sites which is how it ended up here.

  • @Jalbesbe
    @Jalbesbe8 ай бұрын

    It is interesting to see what was cut out of Security Breach and then later used in the RUIN DLC

  • @athrixxs
    @athrixxs Жыл бұрын

    The reason the lives counter, demo text, ect. are left throughout the different games are because Scott probably had a framework of basic features from the first game and he just reused them to save time while working on later games (game developers are lazy yet efficient) and he probably forgot those files existed.

  • @prorandocopier7945

    @prorandocopier7945

    11 ай бұрын

    Source spaghetti would probably be sn example of that lmao

  • @theitalianmexican1035

    @theitalianmexican1035

    10 ай бұрын

    “Efficiency is just clever laziness” - Echo from Rainbow Six Siege.

  • @Sr.Anonimo-bk1uz

    @Sr.Anonimo-bk1uz

    7 ай бұрын

    "Lazy but effective" is what you call being resourceful. Still, I do have the theory that maybe he did implement that feature in the earlier games to test their difficulty or something like that

  • @nesciomusic
    @nesciomusic Жыл бұрын

    1:17 I am 100% certain I have seen this in the mobile game. It randomly happened when flicking up the cameras. Not sure if the other versions don't have it or if it was removed from the mobile version at some point but I HAVE seen it in game.

  • @m0002856

    @m0002856

    Жыл бұрын

    Mandela effect for sure. People have dug into the source code and that image is there in the game files but has no way of triggering its appearance.

  • @VinoV

    @VinoV

    Жыл бұрын

    man, I saw this in a video as well as playing the game, this is not possible

  • @raeleelol

    @raeleelol

    Жыл бұрын

    It was in the trailer. That’s what everyone remembers it from.

  • @crystalartz5090

    @crystalartz5090

    Жыл бұрын

    Oh nah I've actually had them all staring at me It's really rare At the start of a night Put the camera on them then open and close it until you hear music start to play Then keep doing it And there's a chance that they'll stare at you But it is very easy to miss

  • @sheepercal1374

    @sheepercal1374

    Жыл бұрын

    @@crystalartz5090 me when i purposefully spread misinformation over the internet

  • @spidel
    @spidel10 ай бұрын

    12:48 bro just switched voices 😭

  • @gingeremu4475
    @gingeremu44758 ай бұрын

    at 20:34 that conglomerate was actually a controversy. The models that art was based off of were fan made and were inaccurate- which is why spring bonnie is there. scott eventually took down that version because , while the characters were his, he used art created by someone else without permission or credit. It wasn't a big uproar but he did get called out quickly

  • @weathereport
    @weathereport Жыл бұрын

    Dude this is actually amazing, I thought you would’ve had wayyy more subs, with content like this you definitely earned them

  • @calebduarte7836
    @calebduarte7836 Жыл бұрын

    15:05 Is it me or does German Funtime Freddy sound funny.

  • @bettercallriggy

    @bettercallriggy

    Ай бұрын

    Hellooooo little children💀

  • @dumbmonkey1313
    @dumbmonkey13139 ай бұрын

    So cool how the unused paths between roxy raceway-fazerblast and monty golf-daycare are repurposed for Ruin

  • @condensedmilk4288
    @condensedmilk42889 ай бұрын

    14:34 I've actually heard that first one before. It was when handunit shuts down in the second night right before Baby's first dialogue in the Circus Control room.

  • @namesmitt

    @namesmitt

    9 ай бұрын

    That one’s an interesting one because the whole reason it doesn’t play is because of a game engine bug. Sister Location’s last update was in 2016, with the fix being in late 2017. The mobile/console ports however started releasing in 2019, so they would have the fix that allowed the sound to play without them even having to change anything about it.

  • @OhNoTheFace
    @OhNoTheFace Жыл бұрын

    I love Freddy assuring Gregory that the ad was not him. Still, out of the whole game, the most fun thing was his interactions with Gregory, I think

  • @Star60WasTaken
    @Star60WasTaken Жыл бұрын

    17:13 I can explain why this looks like that, Most video games use 3 textures for their characters: an Albedo map, a ORM map and a Normal map. Albedo maps are what give the model its colour, for Spring Bonnie this would be yellow on the body, purple on the bowtie ect. The normal map gives the model a bumpy look, or a worn look with scratches and marks in places where the model should look more bunged up, these exist so modellers can add more detail to the character without increasing the poly count to an absurd amount, these are usually a bright blue colour. Finally what you're looking at is an ORM map with ORM meaning Occlusion Roughness Metalic, they're a little complex but it uses the three colour channels (RGB) to dictate if the model should be darker, look rough or look metalic, this is what gives ORM maps their odd appearance, the red or lack there of dictates how dark the model is in places, the green or lack there of dictates how rough the model is and you've probably guessed but the blue or lack there of dictates how shiny/metalic the model appears. TL:DR, This is an ORM map, it's used to give a model added shading/roughness/metalic detailing. Every file relating to Spring Bonnie was deleted but this so there's a good chance it was hidden in a spot the Developers didn't think to look.

  • @FreddyFazbear2000
    @FreddyFazbear200010 ай бұрын

    I would love if someone makes some modded version of the games which adds again back the unused stuff.

  • @shieldlesscap6124
    @shieldlesscap6124 Жыл бұрын

    4:43 idk if this ever got changed, but I distinctly remember there was a point where in the mobile version of FNAF 2, Toy Bonnie and Toy Chica swapped roles, so Toy Chica would move across the office and Toy Bonnie wouldn't.

  • @BADMAN121able
    @BADMAN121able Жыл бұрын

    15:24 sounds like Edward rictofen from Black ops 1 if he was stuffed in a Suit himself

  • @somedude1742

    @somedude1742

    Жыл бұрын

    “i need to find some ammunition ahhh hu ahhh”

  • @The_AmazingRoger

    @The_AmazingRoger

    Жыл бұрын

    Umm he wasnt in black ops 1

  • @BADMAN121able

    @BADMAN121able

    Жыл бұрын

    Yes he was, in Zombies! And the very first map that is Kino der toten and also DLC maps

  • @The_AmazingRoger

    @The_AmazingRoger

    Жыл бұрын

    @@BADMAN121able oh,damn i didnt know that

  • @TabbyVee
    @TabbyVee Жыл бұрын

    15:38 this version of the tape recorder actually appears in the opening scene of the game when you are faced with Scrap Baby, which also had you physically look down at the check list, rather than just bringing the paper up to your face like a camera in fnaf 1/2.

  • @MonkeMan2.0
    @MonkeMan2.0 Жыл бұрын

    The first game Mandela effect kind of got to me, I remember seeing footage or gameplay of that, but now I’m starting to think they were edited or the person somehow got that into the game because I’ve never really saw it from the people that have legitimately played it aside from channels that try to get the “rare screens” or list them. But the other thing is that this “Mandela effect” thing is getting old in general. Sure you may have thought you saw something, but it’s literally the same explanation people have; they swear up and down that they’ve seen it, they don’t seem to believe it’s just a false memory or mistaking it for another similar footage or an edited one, and they’ll just say it in a way where it “haunts them to this day,” like that’s cap, I don’t remember myself freaking out over a logo of a cereal/candy and all. At the end of the day, it has an easy explanation.

  • @chantaloneill8548

    @chantaloneill8548

    Жыл бұрын

    The 3 staring at the camera was in the original version of the game. It's not a Mandela effect

  • @MonkeMan2.0

    @MonkeMan2.0

    Жыл бұрын

    It was never in the game, even when it was released. Unless you have proof, I’m not gonna believe that it was in the game, the only thing that was ever explained is that the files are in the game, but there’s no way for that to even proc, nor are there any sort of conditions for it to activate. And besides whatever you were told about it, was probably just a lie. I seen channels that’ll include “all rare screens” in the game and include that one which again, CANT BE PROC. And yes it is pal, it’s literally another Mandela effect that never really existed in the first place.

  • @hubster3055
    @hubster30559 ай бұрын

    Working on my own mod for FNaF 1 and I was able to add that image of everyone looking at the camera back in the game

  • @cryxton3148
    @cryxton3148 Жыл бұрын

    Very good! One thing I should mention though, you missed a really interesting one for FNaF 2 that we still have no answer to. There's a picture hidden in the mid-night scenes, just called "mike." Nobody knows what it's about, and we won't ever get an answer as far as I know.

  • @hauzi4536

    @hauzi4536

    Жыл бұрын

    Mike Wazowski in fnaf confirmed?!?

  • @namesmitt

    @namesmitt

    Жыл бұрын

    Each animatronic has a map marker the same size as the Mike sprite to show which camera they are currently on. You can’t see them during gameplay because they are invisible, but that’s what “Mike” _would_ have been used for.

  • @mackthegreeny1096
    @mackthegreeny1096 Жыл бұрын

    Actually, the reason that that image of Springbonnie on the Help Wanted poster was changed was because it was a fan-render and the people making the image were completely unaware. So, yeah, your comment of "seriously, steel wool?" is very relevant to that too.

  • @Jaina_jean
    @Jaina_jean8 ай бұрын

    I remember I played the demo and liked it so much that I asked my mom for the full game

  • @thedizaster115
    @thedizaster1158 ай бұрын

    The "congratulations you beat a fictional monster" text is shown when you beat the game on easy

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