The ULTIMATE Perk Tier List for Deep Rock Galactic

Ойындар

In this video we go through all of the perks in Deep Rock Galactic to answer the question of which are the best, and which are the worst? Buckle up because this is gonna be a long one.
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CHAPTERS
Intro: 00:06
Beast Master: 01:30
Berzerker: 02:41
Dash: 04:12
Field Medic: 05:19
Heightened Senses: 06:57
Hover Boots: 08:35
Iron Will: 10:28
See You In Hell: 12:28
Shield Link: 14:40
Born Ready: 16:26
Deep Pockets: 17:59
Elemental Insulation: 19:46
Friendly: 21:22
Its A Bug Thing: 22:54
Resupplier: 24:31
Second Wind: 25:30
Strong Arm: 27:06
Sweet Tooth: 28:35
Thorns: 30:02
Unstoppable: 31:15
Vampire: 33:05
Veteran Depositor: 35:17
Outro: 37:01
***
ABOUT
Hi there, I'm Jay! I'm here to help you with all the latest video game tips and tricks.
***
DISCLAIMER
This video is made for entertainment purposes only.
***
ATTRIBUTION
Deep Rock Galactic:
Publishers: Coffee Stain Studios, Coffee Stain Publishing
Developer: Ghost Ship Games
***
SONG
By the Fireplace by: TrackTribe
***
#gaming #drghostgaming #deeprockgalactic

Пікірлер: 403

  • @Budder2
    @Budder2 Жыл бұрын

    As a driller main, and an avid Vampire user, it’s false that vampire triggers on swarmers of any kind… it says in the perk description medium or larger, which the smallest bug of medium size is the Glyphid grunt. So yeah vampire’s still a great perk, but would be way too busted if it triggered on swarmers.

  • @dangernoodle1191

    @dangernoodle1191

    Жыл бұрын

    It should give like 1hp every 2 swarmer kills so it still works on swarmers but isn’t as powerful

  • @TheTruestPiano

    @TheTruestPiano

    9 ай бұрын

    ​@dangernoodle1191 the issue is that it'd make 2 swarmers turn iw into a full revive, meanwhile beforehand you have to have a grunt for iw revive

  • @aegawaergaerga1794

    @aegawaergaerga1794

    6 ай бұрын

    Add swarmsgendon - 20+ swarmers a minute == 10hp all the time

  • @CMDRFandragon

    @CMDRFandragon

    4 ай бұрын

    I wish the main heal portion was high, like 8 for grunts and if you kill a larger bug, it scaled, like 16 for a guard or Stingtail and like 24 or 36 for a praetorian

  • @Budder2

    @Budder2

    3 ай бұрын

    That would make the cryo + drill combo busted af, so i can’t see them doing that as it’s already one of the best strats for high difficulty

  • @corvax8644
    @corvax864410 ай бұрын

    I really wish hover boots was activated by double tapping jump or something. The current button to activate it is such a weird choice

  • @Shiftermac

    @Shiftermac

    7 ай бұрын

    They did that since the jet boots are activated by holding the jump button

  • @Asmeasmeasme

    @Asmeasmeasme

    7 ай бұрын

    @@Shiftermac but jet boots were added after the hover boots

  • @TaigaClaws

    @TaigaClaws

    7 ай бұрын

    You can rebind it to t if ya want. I forget if q is used anywhere

  • @Skullhawk13

    @Skullhawk13

    6 ай бұрын

    @@TaigaClawsbut it rebinds Molly hollar too

  • @N0V-A42

    @N0V-A42

    5 ай бұрын

    ​@@Skullhawk13 If you're on PC there's a mod for that. SimpleQOL Let's you add a bind for Hover Boots and Dash and gives you the option of disabling the standard bind.

  • @TheCodyBond
    @TheCodyBond11 ай бұрын

    One thing to note about Unstoppable is that it also applies to enemy attacks like slashers, shockers, web spitters, and goo bombers. That alone makes Unstoppable a really powerful perk for any class that isn't scout.

  • @warriorfire8103

    @warriorfire8103

    9 ай бұрын

    Combine it with the static shock mod on your armor will prevent slashers from getting more then one swipe on you

  • @Hopeing4hope

    @Hopeing4hope

    8 ай бұрын

    Counter goo with cheese if all else fails

  • @Niczu.

    @Niczu.

    7 ай бұрын

    Yeah, started running this perk with everyone except Scout recently. Its kinda baffling that they still havent updated the description of the perk, almost makes it feel like they want to keep it as a semi secret.

  • @TaigaClaws

    @TaigaClaws

    7 ай бұрын

    Honestly even with scout its useful for when you run out of ammo, it alone has saved me a few times

  • @naanviolence8260

    @naanviolence8260

    3 ай бұрын

    Isn't it made irrelevant by Dash?

  • @romanralaus5408
    @romanralaus54083 ай бұрын

    The thing here is, that you only have 2 active and 3 passive perk slots, which means, that even the perks, that are beneficial are almost always outclassed by the S tier ones. This essentially means, that it feels like trash running anything else than iron will + dash or not having resuplier or born ready. I really wish the perks would be more balanced all around.

  • @tfthief4931

    @tfthief4931

    3 ай бұрын

    Any tier list is that many things will be just objectively the correct option at the top. Usually, the worse items offset this with a "fun factor" like Beast Tamer does, but honestly none of the other perks actually make your experience all that much more fun, so it's not really worth it to NOT min max your perks. Unfortunate really

  • @ImagesOfAustin

    @ImagesOfAustin

    Ай бұрын

    >just make dash an innate ability. Would definitely expand how I used my active perks.

  • @orctrihar

    @orctrihar

    7 күн бұрын

    Dask the worst perk ever, the ultimate big noob pick.

  • @orctrihar

    @orctrihar

    7 күн бұрын

    ​@@ImagesOfAustin If it was core gameplay yes, otherwise it’s just a place for nothing

  • @sidpomy

    @sidpomy

    7 күн бұрын

    @@orctrihar Strongly disagree. Dash is permanently on my characters and I've got almost 300 hours in the game. It can help you jump much larger gaps (don't underestimate this), escape swarms, move faster and throw farther. It's probably the most universally useful perk in the game in my opinion.

  • @bfranciscop
    @bfranciscop6 ай бұрын

    The point of 'See you in Hell' is to become easily revivable in the middle of a clutch situation. The damage blast clears out smaller enemies, and the lingering electrical effect repels larger enemies for 10 seconds, making it very safe to stand on your body and revive you in the middle of a dense enemy swarm. Ranged attacks can still mess you up, but you are 100% safe from melee during the revive. It's extremely powerful... if your team understands how the perk works, and communicates.

  • @romanralaus5408

    @romanralaus5408

    3 ай бұрын

    However, it is completely outshined by iron will, which is just a straight up better version of it.

  • @bluedistortions

    @bluedistortions

    3 ай бұрын

    See you in hell needs a serious buff, like being able to activate more per mission or something.

  • @bg_broker6827

    @bg_broker6827

    15 күн бұрын

    ​@@bluedistortionsyou can activate it three times how many times are you dying in a mission like Jesus Christ😂

  • @Mr_G87
    @Mr_G876 ай бұрын

    Hover boots has a relatively unknown appliance for Scouts (and useful when there aren't engineers around). Basically if there's an ore deposit you can't just grapple on top to, you can activate hover boots next to the wall to give you enough time to dig a small hole for mining. That strat alone saved me so much time and made me a more efficient scout.

  • @X_Lander

    @X_Lander

    5 ай бұрын

    You can do that without the perk. Grapple towards a wall, let go just before hitting the wall, power attack.

  • @ThiagoJaqueta

    @ThiagoJaqueta

    5 ай бұрын

    @@X_Lander Yep, and if miss the angle and fall, Hoverclock/Special Powder will negate any Fall Damage.

  • @leoritchie9635

    @leoritchie9635

    5 ай бұрын

    So you active while up by the ore? I always used it to prevent fall damage

  • @crustybomb115

    @crustybomb115

    4 ай бұрын

    @@leoritchie9635 you can do both, you can also use it to recharge your grappling hook and when youre done mining from the inconvenient place you just hop off and grapple into the ground to avoid fall damage while hover boots are recharging... either way its a pretty neat thing that isnt used very often from what iv seen...

  • @Nirual86

    @Nirual86

    Ай бұрын

    would also be pretty handy for fossils and other elevated pickups like that. Though you can grab those right after the grapple by massing e, you can still use it to prevent the fall damage. Though with the passive reduction on the grappling hook itself you usually don't take that much damage anyway.

  • @LogainTheHumane
    @LogainTheHumane11 ай бұрын

    Hover boots is one of my go to perks on every build. The mobility it gives you is is great. The ability to jump off huge cliffs instead of wasting ammo to get down or digging saves a lot of time and resources. Plus when you fuck up or get thrown off a cliff, it can save your life. I probably use it at least 4-5 times every mission

  • @Slyzor1

    @Slyzor1

    8 ай бұрын

    I also agree that it should be at least in B tier. But still you can just not get yourself in those kinds of situation where you'll need it and instead get field medic or iron will

  • @Andrew-pq3lj

    @Andrew-pq3lj

    7 ай бұрын

    And I use dash like 20+ times per mission so… I can see its use cases but dash, field medic, and iron will can save an entire game many times. It’s not worth taking over the many MUCH more overpowered active perks. As for your high up swarm hypothetical scenario, sorry to be that guy but every class exept driller has a way to get down easily. Scout grapple, gunner zip, engi platform on the bottom and land on it to reduce fall damage. As for driller he already has insane cc and the drills make him by far the best dwarf for close encounters especially with vampire (you should always take with driller imo). Even if you still get overwhelmed and can’t get an engi or gunner to set up to catch your fall, or get another dwarf to stand below to land on (if you land on a dwarf it stops your fall) you can still try to edge clutch to save yourself (land on the edge of some terrain so you trigger the climb animation and save yourself). Genuinely not worth it even with some use cases. If you play more and learn to play without hover boots you will find that fall damage is not a big issue in skilled play

  • @Midrealm_DM
    @Midrealm_DM7 ай бұрын

    I would put Heightened senses at 'B' tier It doesn't have a whole lot of uses outside of saving yourself, and only if grabbed by certain enemies. It is too conditional. The reasons for taking heightened senses are very few and far between. If playing on a team, your teammates can help, and if playing solo, Bosco can help. Even when I do have it and have it equipped, I rarely use the active part as my allies typically save me before I need to.

  • @bluedistortions

    @bluedistortions

    Ай бұрын

    It might be situational, but those situations lead to instant downs, which can easily spiral into more downs. So it is pretty useful. The number of leeches I've seen that reach out 90 degrees and snatch horizontally before you can even see them is pretty high.

  • @germwisefearless
    @germwisefearless8 ай бұрын

    Heres my experience with "See You in Hell" while i was trying it out. I walked into a room with really low health and accidentally triggered a Bet-C boss fight. The first few shots immediately knocked me down. The Bet-C came close to me so i triggered the perk, instantly killing it. Idk how much damage it deals, but I wonder if it could be used to kill other bosses quickly. Example, in a 2 man Dreadnaught fight, break the armor, sacrifice a player which has See You in Hell, the other player kites the boss to the downed player and trigger the perk when its in range. If it can one shot, thatd be hilarious.

  • @Iphroget

    @Iphroget

    6 ай бұрын

    It deals 666 damage which is just enough to kill bet-c parasites in one shot on solo haz 3, but on 4 player haz 5 it would only do about 1/4 of its health. It would do basically chip damage to any dreadnaught or bulk or whatever.

  • @paulortiz6226
    @paulortiz6226 Жыл бұрын

    I can agree with everything on the list, except resupplier, that should be on S, other than that, great list

  • @CplPunishmnt

    @CplPunishmnt

    Жыл бұрын

    Almost always run resupplier, having that resupply time shortened aswell as reload of weapons and extra health can mean the difference between being downed during a swarm or successfully getting back in the fray with a fresh set of ammo and health

  • @narfdc2043

    @narfdc2043

    6 ай бұрын

    This is late but yeah, resupplier is so good. Even on haz five, the health alone is enough to nearly full heal if you’ve been downed, you just need one chunk of red sugar to top off. The resupply speed is great too though, especially when you’re fighting dreadnoughts.

  • @tfthief4931

    @tfthief4931

    3 ай бұрын

    ​@@CplPunishmntresupplier isn't even a choice it's a MANDATORY pick on any hazard level, just like Iron Will + Vampire. It's so incredibly important, I genuinely don't understand why anyone sleeps on it

  • @iAmThEeXAMpLE2013

    @iAmThEeXAMpLE2013

    Ай бұрын

    That with iron will as you can restock and sometimes revive a downed teammate if they are close enough or even dash jump for longer distance

  • @Aly-l-Axy

    @Aly-l-Axy

    Ай бұрын

    Since it also reloads weapons, does it give more than a 50% ressuply? Like, reserve ammo + chamber?

  • @rpg247a
    @rpg247a11 ай бұрын

    Berserk with Vampire is my build for Driller. It's a very nice "oh crap I need healing fast" card.

  • @tfthief4931

    @tfthief4931

    3 ай бұрын

    Bring Cryo, use damaging drills/throwing axe

  • @Bobith_Miningtinion_the_first

    @Bobith_Miningtinion_the_first

    28 күн бұрын

    I'm stealing this Thanks for the idea lad❤

  • @kickx87
    @kickx877 ай бұрын

    Taking It's a Bug Thing AND Deep Pockets on Liquid Morkite missions nets you massive amounts of quick resources as there's usually high concentrations of bugs in this mission type for some reason. Not game-breaking but can be a fun combo.

  • @Kevin80237

    @Kevin80237

    6 ай бұрын

    Two full inventories of nitra(40) will get u 1 res Two deep pocket ones (60) will get you 1 res You will only get one less deposit with deep pockets when ur getting the 3rd res So basically entire passive slot for one maybe two less deposits Not worth it

  • @douwe4254

    @douwe4254

    5 ай бұрын

    @@Kevin80237 If you are a scout, you'll be gathering loads of minerals the entire time. The ability to have 60 will make sure that if you find a big ore chunk you'll always be able to clear it without a full inventory. It allows your teammates to stick with Molly. It makes missions faster, and thus safer. Going from 40/45 to 60 is is a 50% increase, which is HUGE. This means that for ever 2 runs you bring back, only 1 other dwarf has to help out to give you 2 resupplies, and in your example its 2 dwarves. It also means, as a scout, that if you find a huge chunk of ore in a dangerous spot, you don't have to get back there. Similarly, normally if you mine 2 smaller nitra nodes, you won't be able to carry all back (you need to move back, costing time), but with the perk you will. Equally, it isn't just for 1 resources, but for many. Meaning that if you spread out your mining, you'll bring back up to 50% more materials, with every run. Again, for every class this isn't worth it... except the scout due to their insane movement abilities. Remember, the job of a scout is to make runs more profitable, and a heck of a lot faster (among other positives they bring to the team). Faster = safer. Most people don't appreciate scouts enough, because their contribution is rarely in your face. For vertical levels where scouts can easily die to fall damage, this perk + hover boots qive quite the utility. And it can be used in nearly all missions as well.

  • @williambutcher7429

    @williambutcher7429

    Ай бұрын

    @@Kevin80237if multiple teammates deposit with full note and deep pockets it does instead make a difference.

  • @bluedistortions

    @bluedistortions

    Ай бұрын

    ​@@Kevin80237 The number of mineral veins I have had to make a double trip to because it had more than 40 minerals, or my pockets were already partially full, makes deep pockets worth it from a time saving perspective, unless you're playing a really hard mission that you're struggling to survive. It's more of a quality of life perk, but that should be obvious.

  • @shadowyyCFH

    @shadowyyCFH

    16 күн бұрын

    @@bluedistortions the amount of time and effort you can save for yourself and your teammates by taking a perk that keeps you up and from going down outweigh the small insignificant amount of time saved with deep pockets

  • @leoritchie9635
    @leoritchie96355 ай бұрын

    Iron Will has an issue where it's useless 90% of the time and provides no value. It's only ever used when your team gets wiped. I wish it had a passive like field medic has. The opportunity cost of this perk is any other active perk you can run. (If this perk is enabled it takes up a slot which could bring another perk.) I run it all the time regardless but I'm always wishing I more freedom to bring something else useful.

  • @Firesgone

    @Firesgone

    Ай бұрын

    It used to be stronger, on a 5 minute cooldown but that was years ago unfortunately.

  • @bluedistortions

    @bluedistortions

    Ай бұрын

    Considering how often it's used, I don't think Iron Will needs more reason to be picked.

  • @Firesgone

    @Firesgone

    Ай бұрын

    @@bluedistortions Very fair, it's more of an issue of other options not being competitive or close. The medical perk is just as good, but doesn't conflict with perk slots. Were they the same type they'd be the only 2 active perks anyone used in team play. What would even compete with a revive/temp revive? A twice per mission invulnerability perk maybe but that has the same problem, nost perks are not worth taking outside very specific nitches.

  • @biggiecheese2004

    @biggiecheese2004

    26 күн бұрын

    It's not useless, it's a massive safety net. The sad reality is that IW is so much stronger than basically every other perk that even if you don't use it, it's still better than them simply for the fact that you COULD have used it lmao.

  • @jooot_6850

    @jooot_6850

    23 күн бұрын

    Iron Will has saved missions before. It's not a good perk because the bonus is so good. It's good because, if all else fails, you at least have that one extra shot.

  • @yeetyeet486
    @yeetyeet486 Жыл бұрын

    Good list, but seeing sweet tooth on C tier and UNDER strong arm is just foul haha

  • @20knights

    @20knights

    2 ай бұрын

    For real

  • @20knights

    @20knights

    2 ай бұрын

    Strong arm is pretty useless

  • @gabeflannery9750

    @gabeflannery9750

    9 күн бұрын

    Yeah sweet tooth is a very strong perk, the increased healing is very useful in emergency situations, like during a difficult swarm or when attempting to team revive during iron will

  • @napkinx4341
    @napkinx434110 ай бұрын

    heightened senses is like high b max it’s only useful on scout and if you’re using scout you should be using your flares to look for leeches and stuff

  • @N0PH0B14

    @N0PH0B14

    26 күн бұрын

    Can come in clutch solo though

  • @thetasteofrage4521
    @thetasteofrage452119 күн бұрын

    Heightened senses can literally be the most useless perk ever if you just listen for grabber noises, look up at the ceilling & explore with the rest of your teammates

  • @JohnnyCasey
    @JohnnyCasey7 ай бұрын

    1:39 "Beast Master is a very interesting perk." 4:14 "Now, Dash is an interesting one." 5:21 "Field Medic is an interesting one. 8:36 "Now we have... Hover Boots. And... Oh boy, this is gonna be- this is gonna be an interesting one." 10:29 "Next up is Iron Will. Now, this is- this is an interesting one." 21:22 "Now we have Friendly. So... Oh boy, this is... This is a perk that is kind of interesting." 33:06 "So next up is Vampire. Now this is a very interesting perk."

  • @i1marinai0zingar0

    @i1marinai0zingar0

    6 ай бұрын

    That's pretty interesting

  • @Emankind
    @Emankind Жыл бұрын

    Thanks for this overview. While I don’t agree with some of your choices, you have inspired me to go back and try some of the perks that never use. Keep up the good work.

  • @DexSungeon
    @DexSungeon5 ай бұрын

    It's a bug thing should probably include in increase to loot bug drops, or some similar buff. Still a lot of fun to run on scout for the memes. Great list!

  • @MichaelRicksAherne
    @MichaelRicksAherne5 ай бұрын

    Friendly is S tier for a newbie who's friends are all triple-promoted killing machines going on hard missions, and F tier for everyone else.

  • @simplyyunak3189

    @simplyyunak3189

    Ай бұрын

    And if you dont want friendly fire at all, there is also a mod for that

  • @pswelles5714

    @pswelles5714

    Ай бұрын

    Friendly is s tier for gunner, automatic missile salvo to my feet and my shields don't even move.

  • @brewbearz1136
    @brewbearz11364 ай бұрын

    I can only wish: It's a bug thing - Also works on Hooli Hoarders. Now that would be legendary

  • @Eagle-2448

    @Eagle-2448

    26 күн бұрын

    Nice pfp

  • @PorygonToast
    @PorygonToast11 ай бұрын

    As a driller main, I must say that berserker is ridiculous with cryo canon and vampire. Oppressors become jokes with berserker. It also scales ridiculously with the damage upgrade with the pickaxe power attack, since it doubles the damage. It’s basically 240 damage hits to an enemy that is weak to pickaxes, and you get healed afterwards.

  • @SamanthaLaurier
    @SamanthaLaurier6 ай бұрын

    I put Deep pockets, Thorns, Dash, and Beastmaster on every loadout for every class. I love the QoL perks that just make the game a little easier

  • @Shamanfrydify
    @Shamanfrydify4 ай бұрын

    I like Friendly on my driller because then I can support my allies by hitting them with a Sludge Pump charge shot if they are getting wailed on by a swarm without worrying about actually hurting them. Like on escorts and you got that one guy trailing behind who has all of the enemies spawn around them.

  • @bluedistortions

    @bluedistortions

    Ай бұрын

    I love being that guy. And once I met a driller running friendly while I was was gunner (explosive resistance) also running friendly... His C4 wouldn't even break my shield. It's actually pretty useful.

  • @canadiankiller19
    @canadiankiller196 ай бұрын

    Wow....I never knew people felt that way about Hover boots, I use it on almost every class all the time once they're Promoted. I use Hover boots multiple times a mission basically every mission, it makes kiting swarms so much easier.

  • @bluedistortions

    @bluedistortions

    3 ай бұрын

    How do you kite with hoverboots?

  • @attila8306
    @attila83069 ай бұрын

    For deep pockets i agree that on higher hazard its a really bad pick except for scout . Im a scout main and i see it as molly should stay near the less mobile teammate to not stop the progression in the cave when they got a reachable nitra vein. On higher hazard you have to get the nitra on the ceiling but having to get back to mine the rest of a vein can put you at risk from being separated from the team. (Also i might need to clarify , i can afford to use deep pocket , because i dont use born ready since my secondary is the zhukov with , get in ,get out, and using born ready with that actively hinder my use of the mod)

  • @Adeon55

    @Adeon55

    8 ай бұрын

    1200 hour dorf here, and I completely agree. I'd never take deep pockets on any class except scout. But as scout, I _always_ take deep pockets, because my primary job is to get the min'rals that provide the fuel for the team. It can also involve being away from the team for significant periods of time, and as you mentioned it can bog the team's progression down if you're calling Molly far away from the low mobility classes all the time. Also, Molly isn't even available on all mission types, so you can be travelling great distances just to grab a handful of nitra and have to go back to the same faraway area 2 or 3 times, which becomes a significantly bigger time & attention issue without deep pockets

  • @Andrew-pq3lj
    @Andrew-pq3lj8 ай бұрын

    Note: this is no longer a viable use since they buffed both the em discharge and turret ark to not do friendly Friendly has one single use case for me, which is the very niche area denial engineer build that I run on drilldozer and salvage missions. It includes spinning death, proximity mines and turret arc/turret em discharge. With friendly my team can use all of theses damage sources as safe spots without worrying about their health. And also don’t take too much damage if they accidentally get too close to my turrets. Plus they can also hide with me in my spinning death (built with stun of course) which acts as a pseudo gunner shield. As an added bonus it lets me take much less damage from my turret arc if I try to reload a turret while it’s active. Besides this niche build though… yea it’s really bad

  • @belisarian6429

    @belisarian6429

    6 ай бұрын

    For me its very handy with Fat Boy, not just for accidental ally hits but also for intentional creation of radiation zone, then running through it with swarm following you, as radiation is also reduced by it you will take minimal damage, and it will roast and slow bugs, good way to get out of tough situations when you are surrounded.

  • @Andrew-pq3lj

    @Andrew-pq3lj

    6 ай бұрын

    @@belisarian6429in that situation dash is better (even though it’s an active you should be running it anyway)

  • @belisarian6429

    @belisarian6429

    6 ай бұрын

    @@Andrew-pq3lj yes and no, yes rush will get you to other side quicker, but sometimes that is not target, sometimes situation calls for you to run inside it for a while. As for dash to be must have, maybe, for me Iron will, instant Res and Steve are of similar importance,so it depends on situation.

  • @avena7506
    @avena7506Ай бұрын

    I think that the game is in a good place with iron will as the best perk, it truly encapsulates the DRG mentality of "No Dwarf Left Behind" as well as being a super fun and clutch perk that gives you a feeling that just hits different compared to anything I've seen in gaming.

  • @somedude4087
    @somedude4087 Жыл бұрын

    unstoppable is also quite good since it allows you to move fast enough not to stop running if you step on snow also the speed increase when carrying a heavy thing is quite pleasant and amusingly enough, if you also get backbreaker stout the speed increase from both of those totals out to higher speed than normal walk speed that note...is nothing particularly useful but I just find it funny

  • @darklordmathias9405
    @darklordmathias94054 ай бұрын

    As someone whom is both a Driller main, and has friends that like to walk in front of my flamethrower/cryo cannon, Friendly is kinda a requirement. The problem with his opinion on Friendly heavily relied on THE USER to not hit his teammates, but NOT the teammates walking in front of you.

  • @Firesgone

    @Firesgone

    Ай бұрын

    Especially in nasty pinches. Blasting an entire swarm with a sticky fire build will buy you time for a risky reload or to run! Pair this with the Driller's melee power means I will shoot through you if you run ahead! The damage you will take is much lesser than the risk of failing to hold the line. If you're a vampire please tell me in advance!

  • @putrella_com3907
    @putrella_com3907 Жыл бұрын

    With hoover boots you can also burn down enemy if you are close enough and this can be really useful to scout. So if you are a scout player don't think this perl is bad

  • @jonathondurst5980
    @jonathondurst598010 ай бұрын

    I like deep pockets even on haz 5. If youre a gatherer you can supply a whole team multiple resupplies in just 3-4 trips and then just be done with it and fight

  • @Andrew-pq3lj

    @Andrew-pq3lj

    7 ай бұрын

    Except why? Why would you when you can take two more trips (if you are doing the mining Nitra you are probably the scout) who can grapple over to Molly in TWO SECONDS like seriously. With proper teamwork the scout is mainly mining nitra and the time between trips with their insane mobility is completely negligible. It’s absolutely not worth sacrificing a perk for like ten seconds saved through a mission when you could have any other good passive. (Vampire with iron will, thorns, born ready, resupplier, unstoppable, elemental insulation, and sweet tooth are all FAR better options since they help you stay alive, and if you die… it doesn’t matter how fast you got that nitra vein does it. Also don’t bring up “well if I get resupply faster it could save the team too” because if your team is getting swarmed and you are getting nitra and not helping them… well that’s a whole other issue. Sorry for ranting like this but I can’t help but get upset when people think the some quality of life improvement is better than a game changing stat buff or ability

  • @J0mCD

    @J0mCD

    Ай бұрын

    ​​​@@Andrew-pq3ljIf youre a solo player then fair but it can be extremely valuable to have even those 10 seconds (but likely more). On higher skill levels people move quick, molly can usually not keep up in my games. Having this extra capacity makes for a huge time save and that means that when my team enters a room and i go for the minerals, i am back in that fight so much quicker. as a scout you are already extremely mobile and therefore survivable if played well, so the survival perks only come in handy in edge cases. Its more about hit avoidance. If thats not the case for you then sure, pick survival perks. But shitting on someone isnt really necessary here. that time you save is there so you can be more firepower and distraction for your team, which helps in every single fight. Its a team game, and a perk that might not directly save YOU may be better for the team in the long run.

  • @Andrew-pq3lj

    @Andrew-pq3lj

    Ай бұрын

    @@J0mCDI was kinda rude in my previous comment rereading it now lol but shitting on them wasn't my intention. I am just trying to show people that have the idea in their head that this perk provides much value at all that its wrong, even though it "feels" nice to use. Heres my counterargument: Nitra is worthless unless you hit certain values (multiples of eighty). You would have to get approx 6 full nitra deposits of 55 nitra each (330 total - 10 spare for 320 needed for 4 resups) to have gotten 80 more nitra total than you would have gotten without the perk. This also applies to morkite or other mineral quotas but the math is different there. In 90% of missions on the "higher skill levels" you mentioned, getting that amount of nitra is overkill when you can finish the missions with two or three resups at most. It is also poor time management to say that 10 seconds will matter, sure during a swarm or something that will certainly be the case, but even during haz 5 there is PLENTY of downtime for a scout to clear all of the nitra in a cave system after the fighting (or clearing of a room) is finished. Ive played over 600 hours and have never used deep pockets and have never had any issues with finding the time to get back to molly or mine minerals as scout. Yea people move quick in this game but with proper mule management she is never more than a couple grapples behind under normal circumstances. All of this doesnt even matter because as I said previously, the extra space will take AGES to pay off, and instead of getting the 15 extra nitra in a vein, leaving it and depositing at 40 nitra and going to the next vein is just as fast (actually faster because you are mining less) and again, you will only ever get an extra resupply every 320 nitra + plus you still have to spend the time mining that extra 80. What you said before about scout being very mobile is true, but damage is still inevitable playing this game for the vast majority of players. When you get to the point in skill that survival perks don't matter then an argument can be made that ALL perks are only handy in edge cases. While most of even the best passive perks are only handy in edge cases, with how long it takes to get any value from this perk, its a dead perk slot for every mission that doesn't reach the 320 nitra minimum to get value, and even then as I said before its wayyy overkill for smaller missions and bigger missions give you much more opportunities to deposit so its again, a dead slot. Thats why I think that way :/

  • @RematodeRanger
    @RematodeRanger10 ай бұрын

    I like see you in hell for a vampire driller build with cryo cannon. The dmg increase from see you in hell allows you to conserve more ammo to reach the melee kill threshold with your pickaxe. Its super niche but i find it useful as a driller main.

  • @bluedistortions

    @bluedistortions

    Ай бұрын

    I'll have to rexamine that perk.

  • @gijskramer1702
    @gijskramer1702 Жыл бұрын

    As scout. See you in hell and vampire are an easy way to get back health. Get bitten once, power attack some grunts and zip away.

  • @Nikolai0169
    @Nikolai016911 ай бұрын

    I think something that may make some of the weaker perks like See You In Hell, Hover Boots or Friendly better is the fact you unlock them very early in the skill tree while you are still learning the game. Friendly in particular only taking 2 points total to unlock is good for new Drillers or Gunners who may need some training in avoiding friendly fire. Ive once accidentally killed a scout who zipped through my minigun when i was new. Obviously keeping them when you get better at the game isnt the idea here, but they are nice training wheels for getting started. Ive got no excuse for Second Wind though, its just too little even at that early stage.

  • @alexprus7953

    @alexprus7953

    3 ай бұрын

    As a new player, I really like See You In Hell, even if I don't always get to use it

  • @voidheart4553
    @voidheart455311 ай бұрын

    For me personally I like the Berzerker Vampire combo, allows any pack of grunts to be free health once every 4 mins.

  • @lemonbread2165
    @lemonbread2165 Жыл бұрын

    Nice video: :) liked the teir list

  • @RicardoMenson
    @RicardoMenson Жыл бұрын

    I wonder if they ever rework the perk system. Mb additing one more active slot, maybe combining some less valuable perks into one, or reworking them fully.

  • @isactuallyark1110

    @isactuallyark1110

    9 ай бұрын

    jet boots should be a hover boots upgrade

  • @Wangpi3ce

    @Wangpi3ce

    6 ай бұрын

    @@isactuallyark1110 It would be way too strong. Jet Boots are great as they are because they are so rare, its exciting to find. As soon as you hear that beeping its a rush to locate the crate. If you could have them in every mission it would just trivialize most situations.

  • @yeetman1344
    @yeetman1344 Жыл бұрын

    ye i would put vamp in A and resupplier into S and vet depositer lower since deposit spam is a thing

  • @abeardedwoman
    @abeardedwoman8 ай бұрын

    Scout user here and I use hover boots constantly haha. Yea it's a long cd but if you mess up with your grappling hook then you can use the boots and it gives you enough time to recharge hook

  • @mrpwn125
    @mrpwn12516 күн бұрын

    It's always interesting to see another player's ranking of perks. Only 4 matched my rating and 10 of the 22 were one off. Love the vid.

  • @sWiPeX2
    @sWiPeX27 ай бұрын

    I hope they change the perks, cause ive been using the same perks for hundreds of hours now. Not that the others ones are useless, but at higher experience of the game, most of the perks becomes obsolete. Resupplier, thorns and Vetaran Deposit are the most valuable. Born ready is only for my gunner using autocannon, longest reload in the game, even with animation cancelling. And for activate perks, Field medic only scout, Iron will everyone except scout, and beastmaster for everyone cause Steeve is the best bug in the galaxy and he will always be with me.

  • @chaoticcosmos7588
    @chaoticcosmos7588 Жыл бұрын

    I run vampire on at least one load out for every class. It’s just become a part of my play style to finish off grunts with a pickaxe swing when breathing room allows. Because of it I rarely ever have to use red sugar. Any load out that you have iron will you should have vampire. Alas it does not stack with thorns or it would be way too busted. Iron will plus berserk plus vampire and thorns is just a fun combo as scout if you’re any good at grapple kiting.

  • @amirthless
    @amirthless6 ай бұрын

    A strange use but a use, the sugar perk (at least used to) give a lot of movement speed on eating red sugar. I loved running it on my speedy scout with Zhukov's for insane speed all around. Definitely still C but a funny C tier. Always funny to run past my friends mach 3 style with that + dash

  • @WillzeeWoo
    @WillzeeWoo3 ай бұрын

    Why do I use "It's a bug thing"? Because it is one of my favourite perks as a scout and saves me a lot of time. I can pop a whole group of bugs and collect the mats in a matter of seconds or save teammates vital ammo and time. I like to stay in front of the group, pop any bugs I see on the way to the next room and let my team pick up the goodies, then when I get to rooms I'll pop as many as I can while fighting the grunts and don't need to stop fighting to collect nitra. But yeah... When I'm playing higher tier games I take it off for something less fun and more practical.

  • @The_Butchers_Nails40k
    @The_Butchers_Nails40k6 ай бұрын

    Genuinely helpful guide as a newer player, thank you.

  • @AndrewTaylorNintyuk
    @AndrewTaylorNintyuk6 ай бұрын

    Born Ready on engineer with the breach cutter is great as it reloads both the breach cutter and the platform gun while your using your primary so you can switch to the Breach cutter fire off a few shots and the switch back to the shotgun and the BC will have reloaded faster than if you had actually hit reload(at least that's how it feels). Also Born Ready will trigger for all weapons if you holding a cleaning tool or carrying a large item as all your weapons count as holstered.

  • @AlhiXD
    @AlhiXD14 күн бұрын

    Would be nice to see build groupings and reasonings. good stuff here.

  • @DrDwarven
    @DrDwarven12 күн бұрын

    Berserk,vampire,and iron will is one of the most insane combos it can allow you to get to full health while your iron willing

  • @rev_dude
    @rev_dude6 ай бұрын

    I know there are better perks than deep pockets, but IMO it is not C tier, definitely better than strong arm.. As a scout main it makes a tangible difference in how quickly I can bring in nitra for the team, especially on On-site refining or point extraction missions where the deposit point is often far from where you are. Makes it much easier to get a resupply in two trips rather than 3 and can often help save an entire trip when a vein would put you at just over 40 nitra

  • @dr.chickenfingers5696
    @dr.chickenfingers56963 күн бұрын

    I actually really like sweet tooth personally, I love the speed boost and the amount more u get healed by is actually very noticeable so if you're playing with others u can actually take the whole red sugar crystal and leave the rest for them, thats how good it is at healing u

  • @zemufinman1639
    @zemufinman16398 күн бұрын

    Its a bug thing is mildly useful on oil rig missions because theres little nitra and buku lootbugs, but it definitely needs a buff where it makes lootbugs drop more ores when detonated

  • @noxitathetwentyone
    @noxitathetwentyone17 күн бұрын

    I personally like comboing berserker and vampire, not to get up close and personal, but rather to take pressure off if I get caught in a group of bugs while doing something else and gain health while doing so

  • @FlantisFroggu
    @FlantisFroggu5 ай бұрын

    8:50 accessibility fun tool 19:40 reckless speedrun strat 21:24 this one if you want to troll your friends 23:00 I think this is D tier instead, it's cool if you don't feel like using any other perks because you don't feel like you want them or need them. I do that with that one black ops ps5 game that has a zombies gamemode and a bunch of operatives for multiplayer/battle royale

  • @UnemployedStormtrooper
    @UnemployedStormtrooper7 ай бұрын

    Just unlocked every perk slot on every class so this is very helpful

  • @metalnep
    @metalnep9 ай бұрын

    I guess Thorns would be particularly helpful if you're Gunner or Driller and your weapon has a long ramp-up time, so then you don't have to always be taking that time to spin up and aim at the baby bugs

  • @Midrealm_DM
    @Midrealm_DM7 ай бұрын

    12:28 - It can be good if you time it to use as your ally comes to raise you, as otherwise they must use resources to clear the enemies away from you. It kills enemies and provides a fear radius of protection allowing them time to get you up without being attacked, other than certain raged attackers. See you in Hell can be used 3 times as opposed to Iron Will, so it has some advantage to choosing.

  • @cay4760
    @cay4760 Жыл бұрын

    Don’t forget hover boots is extra good for scout since if he has no platform it can extremely easily let him get the ceiling materials. There’s an extreme amount it’s useful for that

  • @duchoang5410

    @duchoang5410

    Жыл бұрын

    You can land on any mineral that is not gold. Really not that valuable because there are more veins in a mission that the 75 second cooldown can handle. You’re better off using your grapple and power attack. Hover boots are semi-useful for weird magma core ceiling veins, but in most cases you can ignore hard to reach veins like that. 1 nitra vein can help you, but most missions give you an inordinate excess of nitra. Morkite spawns in droves in the final room of a mission so hard to reach veins often aren’t worth it. Crafting minerals have it slightly better, but one vein won’t make or break your in game economy. For reference, I play exclusively haz 5 aside from goofing off in the discord lfg very occasionally. Not trying to shit on other hazards, just trying to give my info a little bit of credence.

  • @cay4760

    @cay4760

    Жыл бұрын

    @@duchoang5410 the problem is you can’t get all of it, and sometimes the health loss from fall damage isn’t worth it. At least imo cause I save red sugar as long as possible for late. Even with the fall damage upgrade on armor. For most of my missions I can get 1-4 ceiling nitra veins and idk why. I don’t use hover boots really, I almost exclusively only run iron will and field medic. But when I have run hover it’s been extremely nice. And especially depending on your play style, others would like it.

  • @Nikolai0169

    @Nikolai0169

    11 ай бұрын

    A good scout is able to power attack mid flight to make a hole to stand on any minerals except those nested into the ceiling cracks of magma core. That is however a big skill ceiling to reach and hover boots are a great savety net for learning how to do that.

  • @NikRsmn

    @NikRsmn

    10 ай бұрын

    @@Nikolai0169 I ran hover boots for a long time while doing my first promo on scout, and while I agree its use case is so slim it isn't worth the slot, every few missions I see a vein that I can't land on because of the slope of the cave, but if i had boots to hover for a few seconds I could carve a landing.

  • @Niczu.

    @Niczu.

    7 ай бұрын

    I think one use case for hover boots can be if you're high up somewhere and a sudden swarm comes, you can then jump off the ledge and land safely without worrying about fall damage. I played around it with a while and it is very effective in those cases. Sadly though, there is only 2 active slots and the competition is rough.

  • @XxDainBramagedxX
    @XxDainBramagedxXАй бұрын

    IMO regarding hover boots, if it's just a scout list they are S tier. Not only does it help save you from fall damage, but when mining minerals on a wall or in the ceiling they can help you by allowing you to dig a big enough hole to land in and mine those minerals.

  • @gunslingerunsc2957
    @gunslingerunsc2957Ай бұрын

    I played around as engineer and my option to spare ammo was using a combination of sharpen pickaxe for melee with vampire, see you in Hell, and if I really want to go nuts I might add Thorns and all it takes is one hit for me to hit a bug ones and I heal and the bug dies; still the combination of berserker with vampire is what I add to my gunner as a backup to heal and take big guys out so I can spare ammo for the swarm.

  • @ApahtieParty
    @ApahtieParty3 ай бұрын

    Hover Boots as a Gunner feel like a must have.

  • @levibruner7553
    @levibruner7553Ай бұрын

    As a second wind enjoyed, a 12% speed boost is very noticeable especially if you are b-hopping while firing. The slight speed buff makes you about as fast as a swarmer and greatly helps when you are exploring a large cave. I would say it is a B tier perk.

  • @user-jb1ic3fb4d
    @user-jb1ic3fb4d20 күн бұрын

    Surely Vampire could at least be in A-tier? It's true that the Driller is the only class with unique melee attacks, but all of the other classes are able to sneak a power attack into a battle every once-in-a-while. Using the Power Attack nearly every time it's available is a fantastic way to save little tidbits of ammo and health throughout a mission. And it adds up fast.

  • @tfthief4931
    @tfthief49313 ай бұрын

    Two things: 1.) On driller Vampire is S tier (drills + throwing axe) I agree, but on every other class, Vampire is A tier, since EVERY class runs Iron Will anyways. Iron Will makes you immune to damage for the entire duration, so even if you get back some health you don't cancel the immunity or suddenly cut iron will short. You can power swing and kill something near you first, THEN focus on running away and making sure you don't die. Even then, power swing is an AOE attack, and you can still nab a nice little +10 HP with 2 glyphids near you, or just pick off the weakened glyphids with a swing to help keep yourself healthy. It provides you so much health in the long run it would be criminal to rate it anything less than S or A. 2.) Veteran Depositer is Trash tier unless you're playing with the Low Oxygen modifier. Depositing faster is like bigger mining bags (inconsequential) and the actually useful part (30% resistance) is also completely worthless. Would you rather get a 30% dmg reduction by sticking near Molly, or get a 100% dmg resistance by actually MOVING around and avoiding getting hit in the first place? Veteran Depositer is similar to "See You In Hell" in that it's good on paper, but actually pretty useless in practice.

  • @Pandaxtor
    @Pandaxtor16 күн бұрын

    Field medic is pretty strong on driller because fear is distance based and not time based. Anything that slow or stop bugs a bit extend the duration of fear. And driller is very well known for crowd controlling the hell out of enemies.

  • @WalterFoog-fn7hi
    @WalterFoog-fn7hiАй бұрын

    Consider this: most veins have more ore in them than your maximum carry without deep pockets, 45 or so, effectively halving the time it takes to go back and get that extra 5 ore

  • @blizzard3728
    @blizzard37287 ай бұрын

    If the "see you in hell" passive worked with the driller's drills it could redime itself a little bit. Even with this change it becomes a perk usefull only for one class, witch is strange.

  • @generalkitten2100
    @generalkitten2100Ай бұрын

    i usually run iron will+field medic for the fact that in the 12 seconds you can reliably revive yourself and 1-2 teammates

  • @thatmeme8648
    @thatmeme864813 күн бұрын

    Push Elemental Insulation, Thorns, and Heightened Senses down a tier each, and this tier list is basically perfect.

  • @dauntlessnicholas1672
    @dauntlessnicholas1672Ай бұрын

    Yes, I know I don’t need Deep Pocket on all of my builds, even on my Engi defense build. No, I will not get it out of my builds, I AM NOT ADDICTED I SWEAR

  • @tat2915
    @tat291518 күн бұрын

    I do hazard five pretty regularly and I run dash, beastmaster, second wind, deep pockets, and it’s a bug thing on all characters without much trouble. Steve makes up for any damage/defense I could get from other perks, dash+second wind give any character extreme mobility options, deep pockets+it’s a bug thing allows you to conserve ammo for the hoards and gives you something like 30% more carrying capacity which is usually good enough to carry the extra loot from all the loot bugs you come across. Decent list though 👍

  • @jamesw3413
    @jamesw3413 Жыл бұрын

    Unironically bug thing is better than a lot of the other passives. The main issue is the range is really low, they should boost it to 10m+

  • @vladgabrielmatei9128

    @vladgabrielmatei9128

    Жыл бұрын

    No leave the friends alone

  • @HorrizonLP

    @HorrizonLP

    Жыл бұрын

    ​@@vladgabrielmatei9128I would if they didn't drop nitra

  • @prentoniann

    @prentoniann

    Жыл бұрын

    "I just popped a lootbug, and i'm not so proud of it."

  • @Otherface

    @Otherface

    Жыл бұрын

    And that's why I only use it with Scout

  • @CplPunishmnt

    @CplPunishmnt

    Жыл бұрын

    "Sorry little bug, your own fault for being full of goodies"

  • @jadensprinkles5694
    @jadensprinkles569412 күн бұрын

    I love hover boots on scout. When I’m using the grapple I’m trying to very quickly get up and down to different materials so I need hover boots for when I slip or can’t stand on something I wanted to. For example last night I grappled to some nitra but didn’t have a platform because I didn’t have an engineer with me. When I stood on top of the nitra the wall behind it was sloped towards me so I couldn’t actually stand and I would’ve fallen and died if it weren’t for hover boots. Its very gimicky and very circumstantial, but when it counts, hover boots are great

  • @iamapotato3191
    @iamapotato3191 Жыл бұрын

    This is a great video to get newer players to understand what perks to run in DRG, however... I find second wind to legit be useful when there is downtime. Which tends to happen mostly on escorts or long hallways. It's not any higher than c on my list, but I also use a S-A-B-C-D-E system. Also sweet tooth gang rise up!!!

  • @kronikz_2210

    @kronikz_2210

    Жыл бұрын

    tbh sweet tooth is kinda a waste of a perk slot

  • @user-we8kp3lc1s

    @user-we8kp3lc1s

    11 ай бұрын

    ​@@kronikz_2210free health cant be waste of a skill slot

  • @kronikz_2210

    @kronikz_2210

    11 ай бұрын

    @@user-we8kp3lc1s take what you want, but personally, i find resupplier to be a better health source. Red sugar isnt always available in many situations.

  • @Beastguy142
    @Beastguy14219 күн бұрын

    See you in hell is a really good perk for when you have a team without a gunner. You can use it while being revived to cover whoever is reviving you. I think it’s a little better than iron will only because it has more uses. Other than that, good teir list

  • @Aly-l-Axy
    @Aly-l-AxyАй бұрын

    Born ready on scout is a must for me since i LOVE shotgun jumping and having a flare always ready feels nice

  • @crustybomb115
    @crustybomb1154 ай бұрын

    from what iv experienced thus far, vampire often gets paired up with berserker because you can just go ham during a swarm on low HP and just regain chunks of health with a single power attack... that coupled with iron will is a great way to get yourself alot of free health while invincible as well as give you an opening to attack with fully recharged/reloaded weaponry the moment you get yourself enough distance or enough HP to last abit longer to continue chugging along and helping team mates up...

  • @losparanoia190
    @losparanoia19016 күн бұрын

    It’s a bug thing is an instant lock for onsite refining missions, idc what anyone says. Those lootbugs get into every crack and crevice and coat all of the pipes.

  • @LostElsen
    @LostElsen2 ай бұрын

    There are use cases for Friendly. I only pick it when playing with randoms from *certain* region because they just don't give a damn about friendly fire and might even shoot you on purpose.

  • @cyandoesthings
    @cyandoesthings20 күн бұрын

    vampire goes really well with iron will on every class, if there isn't red sugar or a resupply near you can just power attack a glyphid and get health and not die at the end of the iw

  • @BonksCat
    @BonksCatАй бұрын

    As a reckless scout player, I rely on hover boots sometimes. Great list btw.

  • @user-wd5uo5pb7v
    @user-wd5uo5pb7v2 ай бұрын

    Personal opinion, from someone who loves min-max building but has yet (as of this post) to play DRG: I think Dash, Second Wind, and Unstoppable would synergize nicely for a retreat heavy character. Whether escaping to the drop pod or simply getting away from the front-line, I can see how these traits would be effective in the right hands.

  • @slyllamademon2652
    @slyllamademon26522 ай бұрын

    So there is a use case for it’s a bug thing. If you are on a salvage mission or mobile refinery and can’t afford to use ammo to pop lootbugs or use your power attack on them this can be a good way to quickly pop multiple lootbugs.

  • @einkar4219
    @einkar4219 Жыл бұрын

    deep pockets is S tier qol especially on extration and refine missions also it is always beneficial no matter your class or mission also resuppler is S tier, in difficult sitations when you are low on life durring swarm or fighting big enemy being able to do resupply quicer and receiving more healt is invaluable

  • @douwe4254

    @douwe4254

    5 ай бұрын

    I'd argue Deep Pockets is a scout perk due to them having the main job to collect hard to reach ores. Every time you find either 2 small chunks or 1 very large chunk, normally you lack space. Now you don't, and have enough. It saves trips, thus time and you don't have to leave behind ore because you can't bring it with you.

  • @levibruner7553
    @levibruner7553Ай бұрын

    They need to make hover boots also reduce fall damage (maybe by 3%/5%/7%/10%) or increase the distance you have to fall to take damage (maybe by 1m/1.5m/2m/3m). Giving it a passive would make it much more useful.

  • @caspianx67
    @caspianx677 ай бұрын

    I run hoverboots on my Scout to allow me to grapple above something I want to mine on the wall, especially when there's no engineer nearby, or when they aren't platforming everything. Grapple > Hover > Power attack to create a hole and keep chopping > look up and re-grapple into the hole when the boots cut out. For the scout, it's an A-tier perk, IMO. I've mined so much nitra that was generally inaccessible otherwise using it!

  • @ElliotScottDating
    @ElliotScottDating Жыл бұрын

    This list is just wrong lol. I know it's your list but if you solo haz 5 this list looks completely different. Resupplier is the best perk in the game behind iron will and dash. It's 3 perks in one. No way is beast master in the same category as it 😅. And there is no reason shield link field medic should be in the same category. You have to play very close to use it which never happens and of your teammates are smart they're running invulnerability for 6 seconds on their armor.

  • @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    Жыл бұрын

    Steeve💪💪💪💪

  • @Iphroget

    @Iphroget

    6 ай бұрын

    This is a haz 3 tier list for sure

  • @Ceomuerta

    @Ceomuerta

    3 ай бұрын

    Bro is a dating coach

  • @incrediblebat

    @incrediblebat

    2 ай бұрын

    Bad take

  • @Senkiatzu
    @Senkiatzu4 ай бұрын

    In my experience, Thorns + Vampire + See You in Hell + Berserker make for a very fun melee experience

  • @nebulousnoah3913
    @nebulousnoah3913Ай бұрын

    15:30 personal hot take, the shield buff should apply while near Molly or any NPC ally (Bosco, Dorretta, Hax-C, Bet-C, etc) to boost your own shield recharge rate 16:59 Personal hot take 2, I don’t see Born Ready as useful hardly at all? It might just be me, but I never have an issue with a weapon needing to reload unless it is entirely out of ammo in the first place. Additionally, I don’t think any weapon’s reload animation is longer than 5 seconds, so it’s honestly faster just to reload it and reposition rather than just swap weapons, misjudge the timing, and re-equip the other weapon at 4.98 seconds

  • @Juju_Yirus
    @Juju_Yirus2 ай бұрын

    I think See You in Hell should be seen as reverse Field Medic: Instead of saving someone else for free once, someone else can save you (and others next to you) for free 4 times. If you expect a mission to be hard, swallow your ego and try it out with this in mind!

  • @somedude4087
    @somedude4087 Жыл бұрын

    the see you in hell is quite strong as it adds *50 damage* to your melee after you get hit (or more specifically the melee is broken down into 2 parts, the dirrect hit of 11 damage which gets boosts from crits or frozen targets but also can be reduced by armor, and the splash part of 11 damage but...for some reason multiplied by 1.5 which ignores crits and frozen enemies but also ignores armor, and see you in hell adds 20 damage to both of those parts, resulting in +50 total, and due to adding to both parts skull crusher ale is meant to add 10 but due to beers applying twice it adds 20...to each part so also a +50 damage) so yea see you in hell is nothing to scoff at, if you get bitten a crit hit oneshots a grunt

  • @asuramaru4700
    @asuramaru4700Ай бұрын

    It's a bug thing is so underrated the amount of time u earn by not needing to kill the lootbugs its huge also the spare ammo... I usually run iron will beast mastery resupplier born ready and it s a bug thing

  • @cinderheart2720
    @cinderheart27202 ай бұрын

    Friendly is because we all have high explosives and people are running around very fast in a panic.

  • @hamothemagnif8529
    @hamothemagnif85297 ай бұрын

    Deep pockets would only appeal to me with Scout and it was close to double my normal amount. Instead of 40, i can carry 70-80.

  • @vkaa3k190

    @vkaa3k190

    3 ай бұрын

    70-80? I thought 60 was max

  • @hamothemagnif8529

    @hamothemagnif8529

    3 ай бұрын

    @@vkaa3k190 i meant, if the deep pockets perk doubled my carrying capacity to 70-80 minerals, then I’d consider using it. 15-20 extra isn’t enough.

  • @vkaa3k190

    @vkaa3k190

    3 ай бұрын

    @@hamothemagnif8529 gotcha. I agree with you.

  • @yolojocolo5523
    @yolojocolo5523Ай бұрын

    The one use case I have for friendly is rj250 jumping. Since it lowers friendly fire damage it should lower self damage from it. Not something I use above haz 4 but it’s pretty fun to mess around with.

  • @aidantesselaar3736
    @aidantesselaar37364 ай бұрын

    Meanwhile I'm running hover boots and deep pockets on my h5 scout and I swear by it

  • @aidantesselaar3736

    @aidantesselaar3736

    4 ай бұрын

    Shit I run sweet tooth too

  • @uq9038
    @uq903823 күн бұрын

    Gunner having dash + field medic = unfathomable clutch factor

  • @uq9038

    @uq9038

    23 күн бұрын

    Also I will still run deep pockets and the inventory upgrade on the barracuda rig with strong arm, I am dump truck

  • @endershogun8231
    @endershogun823119 күн бұрын

    I use deep pockets on missions with gold rush and pots of gold is on the menu. Makes it a lot quicker to get all of the gold to molly

  • @SZRLM
    @SZRLM8 ай бұрын

    Idk that i agree with Born Ready being S tier. Maybe its because I am pretty good about keeping my weapons loaded. Resupplier I might have put as S tier instead. That instant reload when youre low/out of ammo can be crucial in addition to saving time and increased healing. I also like Beast Master quite a bit. Its one of the few perks that gets you more damage in a fight, even if just deleting an enemy, let alone it turning to fight for you at quadruple damage and being a distraction. Its always useful and with all classes. Long Live Steeve.

  • @Nirual86

    @Nirual86

    Ай бұрын

    It really depends on the loadout. Besides the weapons mentioned there are some that just reload really quickly anyway, the Boltshark still needs to reload whenever you switch ammo types, etc. Getting the passive reload on Support tools can be pretty handy though, if hardly crucial.

  • @rajatariq6498
    @rajatariq6498Ай бұрын

    Heightened Senses is good, especially when playing solo, but it’s kinda rich to put it in S tier it solves a problem that shouldn’t even be happening in the first place which is getting grappled by an enemy. Most of the time it feels like a waste of a perk slot because being grabbed is kind of your fault for not being aware of your surroundings at all times. Also most of the time in a mission you hardly see these these enemies that you probably only see for 1 or 2 minutes in a 20 minute mission so the situations your solving are situational. Holy yapping.

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