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Жүктеу.....
Пікірлер: 608
@R_J8Ай бұрын
Chaos Dwarfs really opened a can of worms with their damn trains. Soon the Empire will have Hellfire SAM Batteries.
@elitegaming49
Ай бұрын
Bro the empire has fkin blackhole artillery
@Banzaiiii2223456
Ай бұрын
The Empire will have POV drones (pigeon bombs).
@muguly4591
Ай бұрын
Maybe they'll just give everyone some op units like warhammer lore
@florians9949
Ай бұрын
@@muguly4591next thing ypu know, Chaos can field the Gods.😂
@ahmedwisimulaha7525
Ай бұрын
yeah total bs
@sirunklydunk8861Ай бұрын
Malakai: “Besides, we have one thing they don’t. ZEPPELINS!”
@zabeehtaizai2356
Ай бұрын
when dwarwen vampires?
@nicholasjohnson6279
Ай бұрын
London bridge is burning down?!
@marcellinma6169
Ай бұрын
@@nicholasjohnson6279 My fair lady!
@Daniel_deez_nutz
Ай бұрын
@zabeehtaizai2356 there are none. They would rather kill themselves honorably then turn into an abomination. Even if they did turn, they probably would still kill themselves.
@TheSpeedyPotato
Ай бұрын
Bitches love canons!! -Best Boy
@GrivehnАй бұрын
Truly CA in their unparalleled genius was considerate of Dawi players. Thus, the Thunderbarge is both an army killer and needs 0 micro, so you can use it both in pvp boxes and in pve corner camping to great effect.
@thomaskunz3089
Ай бұрын
well yeah, honestly,as it should be, because, look, its not 1 unit u have to control all the time, its like, theres a whole bunch of dudes up on that thing, shooting, etc, dropping bombs, all u do is the piloting, you tell it where to go. That is nice, that makes sense for me.
@Erebus2075
Ай бұрын
... no def against it and it barely pay itself... not op...
@SyBorg-to3ni
Ай бұрын
@@Erebus2075 barely! xD
@Grivehn
Ай бұрын
@@Erebus2075 "Barely pay for itself"? The thing got like 4,5k value and cost what, 3k? 4,5k is like 40% of your funds in land battles, is it not? lets see how many other things cost nearly 3k and consistently pay for themselves without constant and careful micro... Changeling? Blue Scribes? Dread Saurian RoR? Greater Demon Lords? Malekith on his dragon? Teclis on Arcane Phoenix? I wager exactly none of these. Not unless aided by copious amounts of healing. This is more op than Mama O was with 0 counterplay unless you walk into a ton of guns deliberately. Flyers cant hurt it cuz they cant catch up to it. Im okay with how it works, but it has to be tuned down. Ive seen the Thunderer guns killing the Khorne Juggernaut RoR in basically seconds. Also 1,5k spear dmg into Saytang, a construct made of stone, and also coincidentelly one of the most op things in the game? Tells you about the Barge right there.
@alexd832
Ай бұрын
As a main dwarf player i laughed hard
@pit_shostАй бұрын
saytang getting impaled was epic
@RHINO_Mk_II
Ай бұрын
Saytang the Whaler
@Nostradevus1
Ай бұрын
@@RHINO_Mk_IISaytang the whaled.
@florians9949
Ай бұрын
Saytang: I didn’t saw this one coming.
@johnsnow5125Ай бұрын
Guess Cathay needs that anti-air blimps dlc now. There is no end to this arms race
@omgLethalSting
Ай бұрын
J-20 stealth fighter call in.
@Sleepingdruid37
Ай бұрын
This is old but relevant: kzread.info/dash/bejne/qoCq2sWPkc2fo7g.htmlsi=76zK_PhMjnJmKuzi
@kapitankapital6580
Ай бұрын
Maybe CA can give that rocket launcher the Chaos Dwarfs have a surface-to-air mode? XD
@woodlands_
Ай бұрын
I'm kind of curious if Cathay had targeted the thunderbarge with the sky junk rockets it could have done a fair bit of damage, since close range like that every rocket would probably hit, considering how massive the barge is.
@Sleepingdruid37
Ай бұрын
@@woodlands_ I'm wondering this too! Turin had a really nice army with those bolt throwers - since Cathay needed to choose between them and the Thunderbarge.
@KnoxZoneАй бұрын
Man, I'm torn. The Thunderbarge is the coolest thing ever, but holy hell is it busted. I think if they make it a lot slower it would be alright, maybe? Seeing it outrun those Crowmen was silly.
@lutherabel2618
Ай бұрын
Agreed, slowing it down or giving it the same forward boost that the Marienburg Landship has would be a decent balance without nuking the beaut.
@spartan662501
Ай бұрын
The afterburner needs to inflict at least twice the damage it currently does.
@chasejordan5676
Ай бұрын
It’s usable speed should be a 30 sevond buff that does double or triple the damage to it. With a 70 second cooldown
@Questionmarc1
Ай бұрын
Or disable weapons when afterburning?
@tylerdurden376
Ай бұрын
No slowing down. Better interaction in fights.
@lich109Ай бұрын
From watching another video, the fact the AI also knows it can just leave the Thunderbarge's ability on is hilarious.
@MyTomServoАй бұрын
You: Sky Junk The man she tells you not to worry about: Thunderbarge
@redsalamander9999Ай бұрын
The Thunderbarge is less of a unit and more of a flying siege fortification. Dear god is it powerful.
@averydissatisfieddwarf1407
29 күн бұрын
And they called me crazy for saying it would never be added.
@diarrheadan3601Ай бұрын
Total War Warhammer has a roundabout way to get naval combat in the form of aerial units and ranged chariots, wagons, and war engines.
@7thpunofa7thpun16Ай бұрын
You cut away from the barge engaging to show Yuan Bo chasing a dwarf on foot 😭
@FastwinstondoomАй бұрын
Cooldown and duration + more self damage is what I'd like to see on the afterburner. Having it on indefinitely just doesn't seem right.
@a0point0of0view1
Ай бұрын
I think makes it like inverse heart of winter where it has stages of ever increasing speed and damage. If left on for max duration should do something especially bad like rooting it for a solid chuck of time or making it take a massive chunk of sudden damage
@danielrullmann5131
Ай бұрын
honestly just remove it
@Icewolfnector
Ай бұрын
Imo the best solution would be to remove "fire whilst moving" as long as the afterburner is on. So you are either shooting everything around you, or you are using your improved speed to flee or resposition, not both at once
@rivox1009
Ай бұрын
Alternatively have a random chance every time it is activated to explode, dealing lots of damage to the thunderbarge and disabling it for the rest of the game. Also a cap to the duration
@luthorkadamur1255
Ай бұрын
I don’t care about multiplayer, don’t go ruining my 19 thunderbarge doomstack
@MegaNever2010Ай бұрын
Feels like the Thunderburner should have a pretty hefty cooldown to it, like at least 60-90 seconds. Thats a ton of mobility for such a powerful unit.
@tomatoesofdoom
Ай бұрын
either the thunderburners gotta get changed, the cost has to get changed, or the damage of the small guns needs to be changed
@thomaskunz3089
Ай бұрын
But, if its not like that, then, honestly, its like, just a cathay lantern, so, in my own humble opinion, it should stay as it is, for real, And, he did what? put some crow men onto the thunderbarge? why not go dragon form and go after the thunderbarge, that would honestly, at least for me, make more sense, or focus it down with artillery, from far away, because it IS a big target, not hard to miss.
@Zoey--
Ай бұрын
@@thomaskunz3089 He had to kill the 17% heal first.
@thomaskunz3089
Ай бұрын
@@Zoey-- yes, understandable, but, what does the 17% heal does? whom does it? whom does it replenish? Cathay cannons are very accurate man. they can def blast a thunderbarge, and that 17% heal wont count for much nlg, thats my opinion dou. You can just push the thunderbarge in there, with no care, otherwise it will get killed.
@Erebus2075
Ай бұрын
... no def against it and it barely pay itself... not op...
@deni140492deniАй бұрын
Dwarfs became the bane of non ranged factions. Basically one army with engineers, 2 of this barges, a couple of gyro copters and gyrobombers to intercept flying units and the rest in long range canon artillery and defenders for it and you can kill everything in the north easily (except SKAVEN)
@Zoey--
Ай бұрын
Yeah I don't see how vampire counts are ever fighting this... greenskins will struggle too. What about slaanesh, chaos or god forbid NURGLE vs this monster. I don't think anti-infantry flying units are going to touch it at 13k hp with that much speed and constant dps.
@kluasvt828
Ай бұрын
Well, investing that heavily into air units will leave your land units weaker. A full on rush with VC or Slaneesh could win you the game or force the air units to land
@darthplagueis13
Ай бұрын
@@kluasvt828The thunderbarge can't land and I'm not sure if it doesn't have too much leadership to rout from army losses if it hasn't taken any damage.
@kluasvt828
Ай бұрын
@@darthplagueis13 Nah but it will still die fairly quickly if you have no ground units
@Sleepingdruid37Ай бұрын
Those bolt throwers being cheap, yet a crucial target for the cannons really goes great with the Thunderbarge! Hard to choose what to focus on with the cannons, I imagine.
@HazliusАй бұрын
I love that you have to build an entire army around the barge. No dwarf infantry lineup, no functional artillery, just pieces to deal with the barge’s counters and support units. A single barge is a doomstack. Malakai should get one as a mount.
@taw386Ай бұрын
As broken as the thunderbarge is, I'll find it bittersweet when it gets its desperately needed nerfs. Watching this early version in action has been hilarious and awesome every time.
@Hurricayne92
Ай бұрын
thats what Mods are for
@Mithguar
Ай бұрын
I don't think CA does hard nerfs for units. It might get some adjustment but most likely the price in multiplayer will just go up significantly.
@the_dropbear4392
Ай бұрын
@@Mithguar No they often nerf things into uselessness
@lich109Ай бұрын
Aside from the Thunderbarge being OP, I'm really glad they added all the Dwarf units I've said in streams that they could reasonably get, aside from the Shard Dragon.
@gohomehero
Ай бұрын
Would love some rune golems
@arlissmith876
Ай бұрын
@@gohomehero steam golems too!
@lich109
Ай бұрын
@@gohomehero Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@lich109
Ай бұрын
@@arlissmith876 Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@ValentinoMarino11
Ай бұрын
@@lich109Do you think steam golems would be possible then?
@bruuuuuuuuhhhhАй бұрын
More Grudges struck from the book.
@zsdmrtzmrdeАй бұрын
Man i love a degenerate land battle. That blimp is crazy and even better since the trailer showed the crew is drinking bugmans in the galley
@LothresАй бұрын
It does feel like they are trying some new things for upcoming games (ww1/40k) with the whole steam tank mechanic with more armor infront and less at the back etc and also with the thunderbarge with the whole flying. And yes I know we had flying before but it seems way different with the thunderbarge xd
@TheHammertimeableАй бұрын
Just played vs the thunderbarge as ogre kingdoms, it straight up floated over each of my units oneshotting them essentially with those drop bombs. Had 2 leadbelchers and 1 ironblaster on it for the entire match, but they barely moved the giant healthbar lol.
@ksvens8658Ай бұрын
God I will hate facing this in campaign. Imagine trying to fight a Dwarf thunderbarge doomstack...
@Grivehn
Ай бұрын
Just like with Ikit, youre better off autoresolving if the army has even one of these things in it. Unfortunately, as opposed to Skaven, Dwarfs have the best autoresolve in the entire game, so you'll lose a lot either way.
@cinder8926
Ай бұрын
@@Grivehn Really depends on who you're playing any faction with good shooting and artillery will destroy this thing if its controlled by AI in campaign. AI just doesn't build armies very well so in a matchup like this those Cathay Cannons would be completely unopposed to just slaughter it in moments.
@lich109
Ай бұрын
@@Grivehn It won't be that bad in campaign since you can just bring a lot of cannons, shotguns (Blunderbusses for example will kill it pretty quick) or your own fliers.
@ashesofaranea
Ай бұрын
never really seen ai doing doomstacks though unless its a spawned army from a in-game mechanic like in the xcom lizard campaign
@lich109
Ай бұрын
@@ashesofaranea It does happen, Noctilus in game 2 for instance was infamous for running around with 11+ Necrofex.
@HiQueenJennАй бұрын
Cathay: We've got Flying Artillery and sharpshooters , we are masters of the skies. Malakai: Calmly drinks a pint of Bugman's
@valnir1944Ай бұрын
Wow, if this is how they balanced the thunder barge, the toad dragon must be able to solo armies by itself. Right? Right?
@x0lopossumАй бұрын
2:40 Epic doomseeker slayer hair.
@blindwoozieАй бұрын
YESSS TURIN AND THRONES OF DECAY CONTENT HAS ARRIVED
@M0DIDDLYАй бұрын
Neither the blimp or the landship should have their speed ability. If they are going to be this massive powerhouse for damage, having an ability that just ignores positioning misplay shouldn't exist, and being able to just "nope" away from any melee units is dumb
@joshmilner4864
Ай бұрын
IF it was a one time use only that they cant control in a straight line doesnt seem to bad but yeah both are way over tuned currently. even if the landship gets overwhelmed and swarmed it punishes the player with an explosion....
@crystallxix1493
Ай бұрын
It being a thing isn’t a bad idea but it should be either dealing monstrous amounts of damage or be turned into single use abilities
@SaltWort-pz5jc
Ай бұрын
It’s SO cool though
@danielrullmann5131
Ай бұрын
should have an insta-kill probability like the phoenix rebirth, so that u think twice before using it
@DALKurumiTokisaki
Ай бұрын
The landship is at least less egregious due to it being well landlocked and the no turn radius having a much greater effect on it.
@GojiraGaming206Ай бұрын
Ahab Malakai spears the great white op construct 😂
@TheSakurambouАй бұрын
It was so fun seeing the Thunderbarge in action. Since you can't target things with it (except for the harpoon, god I loved seeing that) it's biggest counter should be counter artillery since they can focus it down. If it's turn out to be a menace it might be a good idea to increase the cost to reduce your army size if you want to bring such a beauty onto the field. Hard to tell with such a low sample size but I guess time will tell.
@williampounds5191
Ай бұрын
It'll just fly up to artillery and kill them.
@Hurricayne92
Ай бұрын
Counter arty would be a good idea if Dwarves didnt also have some of the best artillery in the game.
@shade9275Ай бұрын
There are two things that could fix ot real easy. While it uses speed boost it is disarmed as well as taking dmg. Should get cooldown between uses (imagine recharging fuel for it) Maybe some price increase as well, but that should be fine
@Eliwood29Ай бұрын
Methinks it might be seeing a nerf or two
@ValentinoMarino11
Ай бұрын
The most I see getting nerfed is the afterburner. Too much mobility for such a lethal army-destroying unit.
@13g0man
Ай бұрын
Hopefully they will nerf the afterburner, increasing the damage, giving it a duration and a cooldown. If the speed is manageable then you will only need to deal with the armor, high health and insane damage output.
@mariusweber4990Ай бұрын
It is completely insane that the Thunderbarge, a huge blimp, has 120 armour (a literal steam tank only has 40 more) and a non-committal, reusable speed boost. I'm sure this and the other big new special units will all be fun to play, but they are so low skill and low risk, I'm already bored of watching it after 2-3 games. Playing against them will probably suck even more.
@MrDefender1234Ай бұрын
Honestly some people in the comments want it nerfed way to hard, imo the only thing that needs to be done is a slight cost increase and disabling the Weapons while it's speedbosting. The biggest problem I can tell from the videos I have seen is that it can simply run away and avoid it's counters all the while still firing in all directions and even slowly killing it's pursuers. If it has to stop dealing damage to avoid getting swarmed and then retreat to the dwarven lines for support to get it's pursuers of it's back it'll greatly diminish the destruction it does and forces some of the Dwarven units to actually actively support it which will leave possible openings for enemies to approach and deal with the Dwarven Army. That would also highly increase the skill needed to play it effectively which sounds fun to me as well.
@NBeaver-bx4ylАй бұрын
the boost should have a long cooldown and do more damage. The blimp should be like 3500 gold, nothing less. Don't make it weaker, just make is extremely expensive
@callumsevers776
Ай бұрын
Couldn't agree more, nerfing is a tool that should be used very carefully. Gold increases and increased cooldown on the speed increase make far more sense!
@rubz1390
Ай бұрын
@@callumsevers776CA could make these debates pointless and save us the trouble by not deliberately making units OP with DLC release. If it didn't appear as strong and a bit more reasonable people wouldn't be clamouring for nerfs or yelling to keep it as it is. It's the same old story for like 7 years.
@orush-co1dy
Ай бұрын
Should just nerf it for multiplayer. OP Meme units in campaign are half the fun
@NBeaver-bx4yl
Ай бұрын
@@orush-co1dy nerf the price, so make it really expensive. Making it like 3500 in campaign is 100% justified imo
@ArothossАй бұрын
Dude you missed the first bombing strafe of the thunder barge you had one job
@greyestwolfАй бұрын
Really happy to see some land battle again!
@MeldrickCzАй бұрын
Battle of circus balloons vs zeppelins...warfare just like Julius Verne imagined.
@moistcurtainsАй бұрын
Rereading some of the Gotrek and Felix books right now. Hyped for the new units.
@AdamSchadowАй бұрын
Units that cant be stopped from firing with melee are and always were incredibly toxic.
@101szniperАй бұрын
Hell ya, nothing like a turin video to start off the day!
@yasser476Ай бұрын
That was really cool to see would love more thunder barge videos
@tavo9716Ай бұрын
We haven't even got to play with the Thunderbarge yet, and people are already complaining about how op it is. I get it, it sucks facing it in multiplayer and I agree. But I don't want campaign units being nerfed to accommodate multiplayer. The campaign stuff should remain wild and fun. I think limiting the boost ability to a one-time-use per battle would eliminate the kiting problems without taking away from the epicness of the unit.
@alirezarezaei2976Ай бұрын
I think that thunder burner thing and the other similar ability on the land ship should have some side effects For example it should give the ship ability to escape melee but the expense of stopping the entire crew from shooting while this ability is active So even if you kept that thing on the whole time you know you can flee but you can't shoot back either And it makes sense too because you are travelling at much faster speed that you normally can and for that your crew need to brace for it and this will prevent them from shooting at the same time
@simondiebolt5354Ай бұрын
Yessss, it begins!
@memedaddy6932Ай бұрын
I can't wait to see the new Empire units in action, the only one I've seen so far is the landship and I'm really interested in their other gunpowder!
@TideUltra13-ex3xlАй бұрын
I was expecting the bombardment to be an activated ability with limited uses, just like the gyrobomber or that RoR crowmen.
@alexocana1865Ай бұрын
I'm excited to try this thing out
@TheRlyNewHideАй бұрын
Seeing the thunderbarge in action reminds me that I should play a chaos dwarfs campaign again.
@TheRayricАй бұрын
Can you do a video showcasing all the new units, buffs and abilities?
@KOBA235Ай бұрын
Also this thing has too much armor, 120 really? It should have same amount as Marienburg landship.
@gohomehero
Ай бұрын
Dwarves have lots of armor. It's kinda they're thing.
@KOBA235
Ай бұрын
@@gohomehero But not on a freaking airship.
@ALWAYSWRONGALWAYS
Ай бұрын
@@gohomehero Check out the armour values of pretty much every other dwarf unit involved in this fight.
@bruuuuuuuuhhhh
Ай бұрын
And I'm pretty sure it has missile resist?????
@Bans94Ай бұрын
I've been waiting for Turin to release the new DLC battles and he doesn't disappoint! Many grudges were removed from the book this day.
@TheRealSimeonАй бұрын
So weird seeing those doomslayer dwarfs be larger than humans...
@GnomeLaborerАй бұрын
I wish that was a model for Old World, because I’d love to paint it. Can’t wait to get the new Dawi coming in tabletop and the game! Oh and that thing should cost like 5k gold. 😂
@SweatyYeti420Ай бұрын
the Cathay blimps walked so the Thunderbarge could fly!
@insultinsultan705Ай бұрын
Quad Bolt Throwers? By Grungni, the ancestors would be proud
@thomasalegredelasoujeole9998Ай бұрын
That barge will be nerfed for sure, but in the meantime, it’s nice to see dwarves kicking ass and taking names 🤣
@fourthknower9831Ай бұрын
I think a cost increase for multiplayr on the Thunderbarge would be in order
@Balrog2005Ай бұрын
At least the Thunderbarge make a little more sense than gyrocopters for that particular fantasy setting...I think... whell you have a dwarf flying boat-zeppelin/flying fortress (the WW2 bomber) with artillery vs. a steampunk Apache Attack heli, with very angry small people with long beards in both.
@vincentmorin5258Ай бұрын
Thunderbarge is crazy, I decimated entire backlines of high elves archers and lotherns with it.
@lich109Ай бұрын
I saw other videos with the Thunderbarge. It needs a self-damage boost and a speed nerf, maybe make its max speed 75, I love its idea and I wouldn't want to see it change much, but something needs to be done.
@toggle3927Ай бұрын
Terrible intensity skill. Some things never change. They could double the value and halve the required kills and it still would have been maybe 20% wardsave for a 0 armor unit under 50% health.
@assistantref5084Ай бұрын
Stable genius CA balancers strike again.
@sckanisАй бұрын
Hey Turin! Love the content as always! However it seems like the audio level of your uploads is quite low compared to other videos on youtube. Even if I turn my music volume to minimum and turn the audio of your video to max the music just barely has lower volume than your video.
@madsboandersen5316Ай бұрын
Those Doomseekers are jacked! And just as tall as the Cathay warriors. xD
@DanielCosta-zp6jlАй бұрын
how many units of sister of avelorn would take that sky machine out?
@Grz349Ай бұрын
My contribution would be that three changes are needed, one is that it’s bombs should be manual control, there is no reason why Cathay’s Lantern units should need to be manual but the thunder barge isn’t. The second change is that the Thunder barge should not have a boost to its turning radius, that makes no sense, if the boost is on it should be forced to move forward at high speed. A cool-down is definitely needed on the boost.
@shadowdevil126Ай бұрын
calling it now the thunder barge is gonna be a warp lightning cannon line's wet dream
@ChocolatePancakeManАй бұрын
Im waiting to see a domination match before solidifying my opinion on the Thunderbarge. If I had to make some changes based on what I’ve seen so far: - Cost more - Double thunderburner damage - Lower thunderburner speed (60-75) - Swap shotguns with regular thunderers, or reduce shotgun range.
@ZerFaytАй бұрын
Cannot wait to play campagin and doomstack Thunderbarges!
@christerprestberg3973Ай бұрын
Oof, really cool unit that I only dreamed of them adding, but yeah it seams a fair bit too good currently >.>
@dimitrihubenka6595Ай бұрын
Through two games we have waited, every grudge has been recorded, every tier list remembered. now is the time for VENGEANCE. Khazukan Kazakit-Ha!
@CharlesProctorАй бұрын
I'm a simple man, I see the words "Turin" + "Thunderbarge," I tap "watch"
@christianweibrecht6555Ай бұрын
Malakai’s zeppelin design must of been inspired by a vacation at ice crown glacier
@krokodilov00Ай бұрын
6:09 - Flash Gordon vibes
@symphonyforeveryone5978Ай бұрын
The spell that reverse shooting should be good against a Thunderbarge, no? I mean, it never stop shooting, and has a lot of different way, all of them being VERY powerful
@Hurricayne92
Ай бұрын
Has anyone tested that yet?
@symphonyforeveryone5978
Ай бұрын
@@Hurricayne92 I have no idea !
@Mett_DemonАй бұрын
Im sooo Happy that my fav. fraktion (dwarfs) becomes a dlc ^^
@Wanderer-nw2soАй бұрын
I still think the thunder barge needs to have an ammo limit because that just feels like it can just have infinite charges of attacks and you can't really stop it but if people complain about the steam tank having an infinite steam attack that one makes sense, though as it's just using the unneeded steam to scold enemies. The wonder of the age would probably have to have an ammo limit just so that isn't super overpowered so skaven and greenskins will have a chance against it.
@cameronhaslam4829Ай бұрын
Highly recommend the gotrek and Felix books for Malakai there are free audio ones on KZread
@titusaurelius5661Ай бұрын
I wonder if malakai is going to be riding the spirit of grungi into battle.
@rubz1390
Ай бұрын
He is foot only.
@UnreasonableOpinionsАй бұрын
The afterburner needs at least a significant cooldown once deactivated and an accelerating damage when left on. It's okay in principle but right now being able to just leave it on means it's just the stats it has.
@123fakestreetttАй бұрын
Imagine this miracle of dwarf engineering being underpowered
@floflo1645Ай бұрын
is nerfing the speed burner speed and doubling the damages enough to balance this unit ?
@Hurricayne92
Ай бұрын
It would at least be a start
@BelchoSachaАй бұрын
"KIROV REPORTING"
@CSStevens2015Ай бұрын
cut the afterburner to 100% speed boost and it'll fix the issues with outrunning melee units, could even make it a timed ability with a cooldown
@Wvk5zcАй бұрын
Seriously. How do you even beat dwarf with VC or Slaanesh
@AdamSchadow
Ай бұрын
The same way as always swarming. Except now you need to basically take a maxed out airforce or loose to the infinite ammo zepelin.
@Wvk5zc
Ай бұрын
@@AdamSchadowSlaanesh got no air force
@SaltyRocksPew
Ай бұрын
@@Wvk5zc 19 harpies???
@lvl5goon598
Ай бұрын
@@Wvk5zcThey would have Azazel as an option if the thunderbarge couldn't fire while rampaged
@joeyawiki3315
Ай бұрын
@lvl5goon598 Need to drop it's hp to 75% first tho
@sealteamsesh8742Ай бұрын
Oh my god that blimp is so disgusting. The fact it just fires on all angles non stop with huge damage and near infinite ammo
@leoojeda-xv5khАй бұрын
those are very tall doomsekers or very small jade warriors at 8:19
@RYUcaEUАй бұрын
nah bruh that cancer balloon is way too busted ☠️
@guilliandussart7802Ай бұрын
Dwarfs been in the dirt since WH1 and people are already complaining for a busted Thunderbarge xD
@grimdarhkАй бұрын
They certainly harpooned the winged beast there, lol
@NewVegasNerdАй бұрын
8:15 the doomseekers are the same height or taller than the jade warriors
@SkagwatcherАй бұрын
So you're telling me that one of the most expensive units in the game with an entire army built around supporting it or covering it's support is strong against an army that barely brought a handful of counters and left the rest fallow? wowee zowie, shocking!
@PicklednSaltedАй бұрын
Very cool unit, but I highly doubt it'll last after 1 tournament.
@JCmanableАй бұрын
Don't know why they didn't give the barge wounds that increase the damage the speed boost does to itself
@gabrielnasc6322Ай бұрын
turin is just three dwarfs in a trenchcoat
@MicroVAXАй бұрын
Finally the Age of Reckoning is upon us, the MP meta shall tremble at the sight of a Dwarf main opponent.
@terraflare2962Ай бұрын
man this is giving me nostalgia of kirovs from red alert
@mrdoomman97Ай бұрын
at bare min thunderburn should prolly be a cooldown instead of a toggle
@lovelybitofsquirrel8272Ай бұрын
thunderbarge should have a much slower turn speed even with the afterburner active. on top of that the burner needs to do like double the damage
Пікірлер: 608
Chaos Dwarfs really opened a can of worms with their damn trains. Soon the Empire will have Hellfire SAM Batteries.
@elitegaming49
Ай бұрын
Bro the empire has fkin blackhole artillery
@Banzaiiii2223456
Ай бұрын
The Empire will have POV drones (pigeon bombs).
@muguly4591
Ай бұрын
Maybe they'll just give everyone some op units like warhammer lore
@florians9949
Ай бұрын
@@muguly4591next thing ypu know, Chaos can field the Gods.😂
@ahmedwisimulaha7525
Ай бұрын
yeah total bs
Malakai: “Besides, we have one thing they don’t. ZEPPELINS!”
@zabeehtaizai2356
Ай бұрын
when dwarwen vampires?
@nicholasjohnson6279
Ай бұрын
London bridge is burning down?!
@marcellinma6169
Ай бұрын
@@nicholasjohnson6279 My fair lady!
@Daniel_deez_nutz
Ай бұрын
@zabeehtaizai2356 there are none. They would rather kill themselves honorably then turn into an abomination. Even if they did turn, they probably would still kill themselves.
@TheSpeedyPotato
Ай бұрын
Bitches love canons!! -Best Boy
Truly CA in their unparalleled genius was considerate of Dawi players. Thus, the Thunderbarge is both an army killer and needs 0 micro, so you can use it both in pvp boxes and in pve corner camping to great effect.
@thomaskunz3089
Ай бұрын
well yeah, honestly,as it should be, because, look, its not 1 unit u have to control all the time, its like, theres a whole bunch of dudes up on that thing, shooting, etc, dropping bombs, all u do is the piloting, you tell it where to go. That is nice, that makes sense for me.
@Erebus2075
Ай бұрын
... no def against it and it barely pay itself... not op...
@SyBorg-to3ni
Ай бұрын
@@Erebus2075 barely! xD
@Grivehn
Ай бұрын
@@Erebus2075 "Barely pay for itself"? The thing got like 4,5k value and cost what, 3k? 4,5k is like 40% of your funds in land battles, is it not? lets see how many other things cost nearly 3k and consistently pay for themselves without constant and careful micro... Changeling? Blue Scribes? Dread Saurian RoR? Greater Demon Lords? Malekith on his dragon? Teclis on Arcane Phoenix? I wager exactly none of these. Not unless aided by copious amounts of healing. This is more op than Mama O was with 0 counterplay unless you walk into a ton of guns deliberately. Flyers cant hurt it cuz they cant catch up to it. Im okay with how it works, but it has to be tuned down. Ive seen the Thunderer guns killing the Khorne Juggernaut RoR in basically seconds. Also 1,5k spear dmg into Saytang, a construct made of stone, and also coincidentelly one of the most op things in the game? Tells you about the Barge right there.
@alexd832
Ай бұрын
As a main dwarf player i laughed hard
saytang getting impaled was epic
@RHINO_Mk_II
Ай бұрын
Saytang the Whaler
@Nostradevus1
Ай бұрын
@@RHINO_Mk_IISaytang the whaled.
@florians9949
Ай бұрын
Saytang: I didn’t saw this one coming.
Guess Cathay needs that anti-air blimps dlc now. There is no end to this arms race
@omgLethalSting
Ай бұрын
J-20 stealth fighter call in.
@Sleepingdruid37
Ай бұрын
This is old but relevant: kzread.info/dash/bejne/qoCq2sWPkc2fo7g.htmlsi=76zK_PhMjnJmKuzi
@kapitankapital6580
Ай бұрын
Maybe CA can give that rocket launcher the Chaos Dwarfs have a surface-to-air mode? XD
@woodlands_
Ай бұрын
I'm kind of curious if Cathay had targeted the thunderbarge with the sky junk rockets it could have done a fair bit of damage, since close range like that every rocket would probably hit, considering how massive the barge is.
@Sleepingdruid37
Ай бұрын
@@woodlands_ I'm wondering this too! Turin had a really nice army with those bolt throwers - since Cathay needed to choose between them and the Thunderbarge.
Man, I'm torn. The Thunderbarge is the coolest thing ever, but holy hell is it busted. I think if they make it a lot slower it would be alright, maybe? Seeing it outrun those Crowmen was silly.
@lutherabel2618
Ай бұрын
Agreed, slowing it down or giving it the same forward boost that the Marienburg Landship has would be a decent balance without nuking the beaut.
@spartan662501
Ай бұрын
The afterburner needs to inflict at least twice the damage it currently does.
@chasejordan5676
Ай бұрын
It’s usable speed should be a 30 sevond buff that does double or triple the damage to it. With a 70 second cooldown
@Questionmarc1
Ай бұрын
Or disable weapons when afterburning?
@tylerdurden376
Ай бұрын
No slowing down. Better interaction in fights.
From watching another video, the fact the AI also knows it can just leave the Thunderbarge's ability on is hilarious.
You: Sky Junk The man she tells you not to worry about: Thunderbarge
The Thunderbarge is less of a unit and more of a flying siege fortification. Dear god is it powerful.
@averydissatisfieddwarf1407
29 күн бұрын
And they called me crazy for saying it would never be added.
Total War Warhammer has a roundabout way to get naval combat in the form of aerial units and ranged chariots, wagons, and war engines.
You cut away from the barge engaging to show Yuan Bo chasing a dwarf on foot 😭
Cooldown and duration + more self damage is what I'd like to see on the afterburner. Having it on indefinitely just doesn't seem right.
@a0point0of0view1
Ай бұрын
I think makes it like inverse heart of winter where it has stages of ever increasing speed and damage. If left on for max duration should do something especially bad like rooting it for a solid chuck of time or making it take a massive chunk of sudden damage
@danielrullmann5131
Ай бұрын
honestly just remove it
@Icewolfnector
Ай бұрын
Imo the best solution would be to remove "fire whilst moving" as long as the afterburner is on. So you are either shooting everything around you, or you are using your improved speed to flee or resposition, not both at once
@rivox1009
Ай бұрын
Alternatively have a random chance every time it is activated to explode, dealing lots of damage to the thunderbarge and disabling it for the rest of the game. Also a cap to the duration
@luthorkadamur1255
Ай бұрын
I don’t care about multiplayer, don’t go ruining my 19 thunderbarge doomstack
Feels like the Thunderburner should have a pretty hefty cooldown to it, like at least 60-90 seconds. Thats a ton of mobility for such a powerful unit.
@tomatoesofdoom
Ай бұрын
either the thunderburners gotta get changed, the cost has to get changed, or the damage of the small guns needs to be changed
@thomaskunz3089
Ай бұрын
But, if its not like that, then, honestly, its like, just a cathay lantern, so, in my own humble opinion, it should stay as it is, for real, And, he did what? put some crow men onto the thunderbarge? why not go dragon form and go after the thunderbarge, that would honestly, at least for me, make more sense, or focus it down with artillery, from far away, because it IS a big target, not hard to miss.
@Zoey--
Ай бұрын
@@thomaskunz3089 He had to kill the 17% heal first.
@thomaskunz3089
Ай бұрын
@@Zoey-- yes, understandable, but, what does the 17% heal does? whom does it? whom does it replenish? Cathay cannons are very accurate man. they can def blast a thunderbarge, and that 17% heal wont count for much nlg, thats my opinion dou. You can just push the thunderbarge in there, with no care, otherwise it will get killed.
@Erebus2075
Ай бұрын
... no def against it and it barely pay itself... not op...
Dwarfs became the bane of non ranged factions. Basically one army with engineers, 2 of this barges, a couple of gyro copters and gyrobombers to intercept flying units and the rest in long range canon artillery and defenders for it and you can kill everything in the north easily (except SKAVEN)
@Zoey--
Ай бұрын
Yeah I don't see how vampire counts are ever fighting this... greenskins will struggle too. What about slaanesh, chaos or god forbid NURGLE vs this monster. I don't think anti-infantry flying units are going to touch it at 13k hp with that much speed and constant dps.
@kluasvt828
Ай бұрын
Well, investing that heavily into air units will leave your land units weaker. A full on rush with VC or Slaneesh could win you the game or force the air units to land
@darthplagueis13
Ай бұрын
@@kluasvt828The thunderbarge can't land and I'm not sure if it doesn't have too much leadership to rout from army losses if it hasn't taken any damage.
@kluasvt828
Ай бұрын
@@darthplagueis13 Nah but it will still die fairly quickly if you have no ground units
Those bolt throwers being cheap, yet a crucial target for the cannons really goes great with the Thunderbarge! Hard to choose what to focus on with the cannons, I imagine.
I love that you have to build an entire army around the barge. No dwarf infantry lineup, no functional artillery, just pieces to deal with the barge’s counters and support units. A single barge is a doomstack. Malakai should get one as a mount.
As broken as the thunderbarge is, I'll find it bittersweet when it gets its desperately needed nerfs. Watching this early version in action has been hilarious and awesome every time.
@Hurricayne92
Ай бұрын
thats what Mods are for
@Mithguar
Ай бұрын
I don't think CA does hard nerfs for units. It might get some adjustment but most likely the price in multiplayer will just go up significantly.
@the_dropbear4392
Ай бұрын
@@Mithguar No they often nerf things into uselessness
Aside from the Thunderbarge being OP, I'm really glad they added all the Dwarf units I've said in streams that they could reasonably get, aside from the Shard Dragon.
@gohomehero
Ай бұрын
Would love some rune golems
@arlissmith876
Ай бұрын
@@gohomehero steam golems too!
@lich109
Ай бұрын
@@gohomehero Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@lich109
Ай бұрын
@@arlissmith876 Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@ValentinoMarino11
Ай бұрын
@@lich109Do you think steam golems would be possible then?
More Grudges struck from the book.
Man i love a degenerate land battle. That blimp is crazy and even better since the trailer showed the crew is drinking bugmans in the galley
It does feel like they are trying some new things for upcoming games (ww1/40k) with the whole steam tank mechanic with more armor infront and less at the back etc and also with the thunderbarge with the whole flying. And yes I know we had flying before but it seems way different with the thunderbarge xd
Just played vs the thunderbarge as ogre kingdoms, it straight up floated over each of my units oneshotting them essentially with those drop bombs. Had 2 leadbelchers and 1 ironblaster on it for the entire match, but they barely moved the giant healthbar lol.
God I will hate facing this in campaign. Imagine trying to fight a Dwarf thunderbarge doomstack...
@Grivehn
Ай бұрын
Just like with Ikit, youre better off autoresolving if the army has even one of these things in it. Unfortunately, as opposed to Skaven, Dwarfs have the best autoresolve in the entire game, so you'll lose a lot either way.
@cinder8926
Ай бұрын
@@Grivehn Really depends on who you're playing any faction with good shooting and artillery will destroy this thing if its controlled by AI in campaign. AI just doesn't build armies very well so in a matchup like this those Cathay Cannons would be completely unopposed to just slaughter it in moments.
@lich109
Ай бұрын
@@Grivehn It won't be that bad in campaign since you can just bring a lot of cannons, shotguns (Blunderbusses for example will kill it pretty quick) or your own fliers.
@ashesofaranea
Ай бұрын
never really seen ai doing doomstacks though unless its a spawned army from a in-game mechanic like in the xcom lizard campaign
@lich109
Ай бұрын
@@ashesofaranea It does happen, Noctilus in game 2 for instance was infamous for running around with 11+ Necrofex.
Cathay: We've got Flying Artillery and sharpshooters , we are masters of the skies. Malakai: Calmly drinks a pint of Bugman's
Wow, if this is how they balanced the thunder barge, the toad dragon must be able to solo armies by itself. Right? Right?
2:40 Epic doomseeker slayer hair.
YESSS TURIN AND THRONES OF DECAY CONTENT HAS ARRIVED
Neither the blimp or the landship should have their speed ability. If they are going to be this massive powerhouse for damage, having an ability that just ignores positioning misplay shouldn't exist, and being able to just "nope" away from any melee units is dumb
@joshmilner4864
Ай бұрын
IF it was a one time use only that they cant control in a straight line doesnt seem to bad but yeah both are way over tuned currently. even if the landship gets overwhelmed and swarmed it punishes the player with an explosion....
@crystallxix1493
Ай бұрын
It being a thing isn’t a bad idea but it should be either dealing monstrous amounts of damage or be turned into single use abilities
@SaltWort-pz5jc
Ай бұрын
It’s SO cool though
@danielrullmann5131
Ай бұрын
should have an insta-kill probability like the phoenix rebirth, so that u think twice before using it
@DALKurumiTokisaki
Ай бұрын
The landship is at least less egregious due to it being well landlocked and the no turn radius having a much greater effect on it.
Ahab Malakai spears the great white op construct 😂
It was so fun seeing the Thunderbarge in action. Since you can't target things with it (except for the harpoon, god I loved seeing that) it's biggest counter should be counter artillery since they can focus it down. If it's turn out to be a menace it might be a good idea to increase the cost to reduce your army size if you want to bring such a beauty onto the field. Hard to tell with such a low sample size but I guess time will tell.
@williampounds5191
Ай бұрын
It'll just fly up to artillery and kill them.
@Hurricayne92
Ай бұрын
Counter arty would be a good idea if Dwarves didnt also have some of the best artillery in the game.
There are two things that could fix ot real easy. While it uses speed boost it is disarmed as well as taking dmg. Should get cooldown between uses (imagine recharging fuel for it) Maybe some price increase as well, but that should be fine
Methinks it might be seeing a nerf or two
@ValentinoMarino11
Ай бұрын
The most I see getting nerfed is the afterburner. Too much mobility for such a lethal army-destroying unit.
@13g0man
Ай бұрын
Hopefully they will nerf the afterburner, increasing the damage, giving it a duration and a cooldown. If the speed is manageable then you will only need to deal with the armor, high health and insane damage output.
It is completely insane that the Thunderbarge, a huge blimp, has 120 armour (a literal steam tank only has 40 more) and a non-committal, reusable speed boost. I'm sure this and the other big new special units will all be fun to play, but they are so low skill and low risk, I'm already bored of watching it after 2-3 games. Playing against them will probably suck even more.
Honestly some people in the comments want it nerfed way to hard, imo the only thing that needs to be done is a slight cost increase and disabling the Weapons while it's speedbosting. The biggest problem I can tell from the videos I have seen is that it can simply run away and avoid it's counters all the while still firing in all directions and even slowly killing it's pursuers. If it has to stop dealing damage to avoid getting swarmed and then retreat to the dwarven lines for support to get it's pursuers of it's back it'll greatly diminish the destruction it does and forces some of the Dwarven units to actually actively support it which will leave possible openings for enemies to approach and deal with the Dwarven Army. That would also highly increase the skill needed to play it effectively which sounds fun to me as well.
the boost should have a long cooldown and do more damage. The blimp should be like 3500 gold, nothing less. Don't make it weaker, just make is extremely expensive
@callumsevers776
Ай бұрын
Couldn't agree more, nerfing is a tool that should be used very carefully. Gold increases and increased cooldown on the speed increase make far more sense!
@rubz1390
Ай бұрын
@@callumsevers776CA could make these debates pointless and save us the trouble by not deliberately making units OP with DLC release. If it didn't appear as strong and a bit more reasonable people wouldn't be clamouring for nerfs or yelling to keep it as it is. It's the same old story for like 7 years.
@orush-co1dy
Ай бұрын
Should just nerf it for multiplayer. OP Meme units in campaign are half the fun
@NBeaver-bx4yl
Ай бұрын
@@orush-co1dy nerf the price, so make it really expensive. Making it like 3500 in campaign is 100% justified imo
Dude you missed the first bombing strafe of the thunder barge you had one job
Really happy to see some land battle again!
Battle of circus balloons vs zeppelins...warfare just like Julius Verne imagined.
Rereading some of the Gotrek and Felix books right now. Hyped for the new units.
Units that cant be stopped from firing with melee are and always were incredibly toxic.
Hell ya, nothing like a turin video to start off the day!
That was really cool to see would love more thunder barge videos
We haven't even got to play with the Thunderbarge yet, and people are already complaining about how op it is. I get it, it sucks facing it in multiplayer and I agree. But I don't want campaign units being nerfed to accommodate multiplayer. The campaign stuff should remain wild and fun. I think limiting the boost ability to a one-time-use per battle would eliminate the kiting problems without taking away from the epicness of the unit.
I think that thunder burner thing and the other similar ability on the land ship should have some side effects For example it should give the ship ability to escape melee but the expense of stopping the entire crew from shooting while this ability is active So even if you kept that thing on the whole time you know you can flee but you can't shoot back either And it makes sense too because you are travelling at much faster speed that you normally can and for that your crew need to brace for it and this will prevent them from shooting at the same time
Yessss, it begins!
I can't wait to see the new Empire units in action, the only one I've seen so far is the landship and I'm really interested in their other gunpowder!
I was expecting the bombardment to be an activated ability with limited uses, just like the gyrobomber or that RoR crowmen.
I'm excited to try this thing out
Seeing the thunderbarge in action reminds me that I should play a chaos dwarfs campaign again.
Can you do a video showcasing all the new units, buffs and abilities?
Also this thing has too much armor, 120 really? It should have same amount as Marienburg landship.
@gohomehero
Ай бұрын
Dwarves have lots of armor. It's kinda they're thing.
@KOBA235
Ай бұрын
@@gohomehero But not on a freaking airship.
@ALWAYSWRONGALWAYS
Ай бұрын
@@gohomehero Check out the armour values of pretty much every other dwarf unit involved in this fight.
@bruuuuuuuuhhhh
Ай бұрын
And I'm pretty sure it has missile resist?????
I've been waiting for Turin to release the new DLC battles and he doesn't disappoint! Many grudges were removed from the book this day.
So weird seeing those doomslayer dwarfs be larger than humans...
I wish that was a model for Old World, because I’d love to paint it. Can’t wait to get the new Dawi coming in tabletop and the game! Oh and that thing should cost like 5k gold. 😂
the Cathay blimps walked so the Thunderbarge could fly!
Quad Bolt Throwers? By Grungni, the ancestors would be proud
That barge will be nerfed for sure, but in the meantime, it’s nice to see dwarves kicking ass and taking names 🤣
I think a cost increase for multiplayr on the Thunderbarge would be in order
At least the Thunderbarge make a little more sense than gyrocopters for that particular fantasy setting...I think... whell you have a dwarf flying boat-zeppelin/flying fortress (the WW2 bomber) with artillery vs. a steampunk Apache Attack heli, with very angry small people with long beards in both.
Thunderbarge is crazy, I decimated entire backlines of high elves archers and lotherns with it.
I saw other videos with the Thunderbarge. It needs a self-damage boost and a speed nerf, maybe make its max speed 75, I love its idea and I wouldn't want to see it change much, but something needs to be done.
Terrible intensity skill. Some things never change. They could double the value and halve the required kills and it still would have been maybe 20% wardsave for a 0 armor unit under 50% health.
Stable genius CA balancers strike again.
Hey Turin! Love the content as always! However it seems like the audio level of your uploads is quite low compared to other videos on youtube. Even if I turn my music volume to minimum and turn the audio of your video to max the music just barely has lower volume than your video.
Those Doomseekers are jacked! And just as tall as the Cathay warriors. xD
how many units of sister of avelorn would take that sky machine out?
My contribution would be that three changes are needed, one is that it’s bombs should be manual control, there is no reason why Cathay’s Lantern units should need to be manual but the thunder barge isn’t. The second change is that the Thunder barge should not have a boost to its turning radius, that makes no sense, if the boost is on it should be forced to move forward at high speed. A cool-down is definitely needed on the boost.
calling it now the thunder barge is gonna be a warp lightning cannon line's wet dream
Im waiting to see a domination match before solidifying my opinion on the Thunderbarge. If I had to make some changes based on what I’ve seen so far: - Cost more - Double thunderburner damage - Lower thunderburner speed (60-75) - Swap shotguns with regular thunderers, or reduce shotgun range.
Cannot wait to play campagin and doomstack Thunderbarges!
Oof, really cool unit that I only dreamed of them adding, but yeah it seams a fair bit too good currently >.>
Through two games we have waited, every grudge has been recorded, every tier list remembered. now is the time for VENGEANCE. Khazukan Kazakit-Ha!
I'm a simple man, I see the words "Turin" + "Thunderbarge," I tap "watch"
Malakai’s zeppelin design must of been inspired by a vacation at ice crown glacier
6:09 - Flash Gordon vibes
The spell that reverse shooting should be good against a Thunderbarge, no? I mean, it never stop shooting, and has a lot of different way, all of them being VERY powerful
@Hurricayne92
Ай бұрын
Has anyone tested that yet?
@symphonyforeveryone5978
Ай бұрын
@@Hurricayne92 I have no idea !
Im sooo Happy that my fav. fraktion (dwarfs) becomes a dlc ^^
I still think the thunder barge needs to have an ammo limit because that just feels like it can just have infinite charges of attacks and you can't really stop it but if people complain about the steam tank having an infinite steam attack that one makes sense, though as it's just using the unneeded steam to scold enemies. The wonder of the age would probably have to have an ammo limit just so that isn't super overpowered so skaven and greenskins will have a chance against it.
Highly recommend the gotrek and Felix books for Malakai there are free audio ones on KZread
I wonder if malakai is going to be riding the spirit of grungi into battle.
@rubz1390
Ай бұрын
He is foot only.
The afterburner needs at least a significant cooldown once deactivated and an accelerating damage when left on. It's okay in principle but right now being able to just leave it on means it's just the stats it has.
Imagine this miracle of dwarf engineering being underpowered
is nerfing the speed burner speed and doubling the damages enough to balance this unit ?
@Hurricayne92
Ай бұрын
It would at least be a start
"KIROV REPORTING"
cut the afterburner to 100% speed boost and it'll fix the issues with outrunning melee units, could even make it a timed ability with a cooldown
Seriously. How do you even beat dwarf with VC or Slaanesh
@AdamSchadow
Ай бұрын
The same way as always swarming. Except now you need to basically take a maxed out airforce or loose to the infinite ammo zepelin.
@Wvk5zc
Ай бұрын
@@AdamSchadowSlaanesh got no air force
@SaltyRocksPew
Ай бұрын
@@Wvk5zc 19 harpies???
@lvl5goon598
Ай бұрын
@@Wvk5zcThey would have Azazel as an option if the thunderbarge couldn't fire while rampaged
@joeyawiki3315
Ай бұрын
@lvl5goon598 Need to drop it's hp to 75% first tho
Oh my god that blimp is so disgusting. The fact it just fires on all angles non stop with huge damage and near infinite ammo
those are very tall doomsekers or very small jade warriors at 8:19
nah bruh that cancer balloon is way too busted ☠️
Dwarfs been in the dirt since WH1 and people are already complaining for a busted Thunderbarge xD
They certainly harpooned the winged beast there, lol
8:15 the doomseekers are the same height or taller than the jade warriors
So you're telling me that one of the most expensive units in the game with an entire army built around supporting it or covering it's support is strong against an army that barely brought a handful of counters and left the rest fallow? wowee zowie, shocking!
Very cool unit, but I highly doubt it'll last after 1 tournament.
Don't know why they didn't give the barge wounds that increase the damage the speed boost does to itself
turin is just three dwarfs in a trenchcoat
Finally the Age of Reckoning is upon us, the MP meta shall tremble at the sight of a Dwarf main opponent.
man this is giving me nostalgia of kirovs from red alert
at bare min thunderburn should prolly be a cooldown instead of a toggle
thunderbarge should have a much slower turn speed even with the afterburner active. on top of that the burner needs to do like double the damage