Nostradamus is back to show us the new and improved version of his beloved technique! Discord Link! - / discord
Жүктеу.....
Пікірлер: 135
@XpistolinX9 ай бұрын
This kind of thing is what I imagine when thinking about having fun with tactics in a RTS, what a guy this man is
@alanpaone10 ай бұрын
a single scout plane is enough to counter the whole move and so it makes it really satisfying when someone can go unmolested long enough to pull it off. the doomsday message in the chat is just icing on the cake
@BrightWorksTV
10 ай бұрын
exactly, especially on a map like bismuth where the is no "back line"
@kanseidorifto243010 ай бұрын
Gotta say this is by far the most amazing yet astoundingly evil strat I've seen yet, not even the Marauder spam is this fascinatingly interesting.
@kevintrigg370710 ай бұрын
12:40 the march of the constructors was quite funny
@rekrn1234510 ай бұрын
41 minutes in and not a single player on the enemy team thought to go air or even put AA down.
@BrightWorksTV
10 ай бұрын
and with such a dangerous aerial strategy brewing too!
@purplefood1
3 ай бұрын
Is this some kinda minmax strategy or something? With how powerful air can be in this game I'd have thought people would be paranoid about AA especially without an air commander
@Lamadon_Pyreus9 ай бұрын
Nostradamus, our beloved. The embodiment of a Giga Chad player.
@Kretion6663 ай бұрын
NOSTRADAMUS NOSTRADAMUS NOSTRADAMUS
@BrightWorksTV
3 ай бұрын
That's what the choppers are blaring as they fly towards your base en mass
@botmes404410 ай бұрын
This is what's called being a "permissive defender." A wall of stealth fighters and/or flak would stop the Nostradamus Manoeuvre in its tracks. I'd like to see more support players that spend the whole midgame building grids of flak batteries next to all their allies' bases.
@andrewgreeb916
10 ай бұрын
I think you underestimate the power of the abductor paralyzer beam. You would need to build a lot of aa to just not get paralyzed
@shanerooney7288
10 ай бұрын
Support players are best players. Share the resources. Build the anti-nuke. The plasma shields. The flak. The radar and the jammers. Do all the things.
@HonshuHigamori
10 ай бұрын
@@andrewgreeb916idk man, towards the end you could see just 2 flak turrets kept 8+ abductors at bay. I'm sure a determined AA fortification would make it extremely difficult to break through But hey, these guys won't even build scouts to see the enemy with 8 afus and 4 t2 air labs, so why would they do that? :p
@beardedzeus1337
10 ай бұрын
@@HonshuHigamoriyeah and the rest of the entire pack was stunned lol. The stunned pack was drawing the first few shots allowing the aa separated from the pack to pick off already damaged transports. The first wave is the easiest to deflect, because the second will be more concerted on your location meaning more emp beamers to stunlock your aa pack. All you'd need is to send in your own air wall first and the enemies air wall is easily distracted. We see it time and time again function extremely well for bombing runs. No reason it wouldn't also work for the Nostradamus Maneuver lol.
@Deamon93IT10 ай бұрын
Man the 2.0 version is even more awesome than the 1.0
@UnknownSquid10 ай бұрын
Artillery is a bit weird in BAR. The only units that actually opperate like true artillery are the T1 vehicle arty, and the Tremor. Just about everything else fires more like a field gun on a very low and straight arc. As for the physics of how it works in reality, the optimum angle that any balisitc projectile can fire at, to achieve the maxium possible range, is 45 degrees. Anything above or below that will have reduced range. A round fired at 55 degrees will land in the same spot as one fired at 35 degrees (although higher arcs have more time to be disrupted by wind speed). The game artificially limits the range of units will fire at to just ignore this, since otherwise units like a Mauser could probably fire half way across the map if they actually fired at more optimal angles, based on the speed of their projectile.
@christophervandermeer182
10 ай бұрын
This is a fucking fantastically nerdy comment. Thank you for posting it.
@KraziEyevin
10 ай бұрын
Lots of artillery in this game can fire in a high arc, idk what you're talking about.
@BrightWorksTV
10 ай бұрын
Hats off and thank you for the great comment!
@UnknownSquid
10 ай бұрын
@@KraziEyevin Ok, there's the T1 and T2 static plasma arty also. Can you name any others I've forgotten tho? I guess maybe the hound, but it's range is short enough that calling it artillery is a bit of a stretch. It's incredibly rare to see any of the artillery that can fire high arc in BAR, actually be used that way, since the range of BAR's artillery is generally very low, with rather modest AoE. Eg, the difference between a T2 tank and T2 artillery, is only double the range, and has less AoE than the tank. They behave a lot more like non-armorued tank destroyers.
@KraziEyevin
10 ай бұрын
@@UnknownSquid ok, what do you mean by "true artillery?" Because field guns are generally considered artillery, as are some kinds of rockets and even small mortars or grenade projectors. Just because it's small or has a low arc doesn't mean it's not artillery...
@exciting-burp661310 ай бұрын
High arcing artillery shots should lose very little energy due to the trajectory. The primary advantage is that it can shoot over hills, the primary disadvantage is that the projectile takes a long time to reach the target (allowing things to move out of the way).
@olegoleg258
5 ай бұрын
I assume that the energy needed to shoot it up is then invested in the position of being up, and then returned when flying down
@matejzajacik849610 ай бұрын
Who is this guy? Absolutely fucking brilliant! He even quotes a bible-like text to spice it up... Just wow!
@BrightWorksTV
10 ай бұрын
right?? quite the showman!
@olegoleg258
5 ай бұрын
Apologies for asking but when is the bible quote? I missed it
@RezaQin
3 ай бұрын
@@olegoleg258 38:37 but it's the book of Nostradamus, not in the Bible.
@Aliessil9 ай бұрын
Damn, it never occured to me that you even *might* be able to transport Beamers! o.O I wonder what other static defences can be transported? 🤔
@klespio10 ай бұрын
This is what makes me love this game so much, so many ways to play it
@FrzN22 күн бұрын
Watching Nostradamus is like watching an ex-Korean Brood War pro lost and confused in a game he thinks is Brood War and just absolutely plastering people. Those early game comm drops were like reaver drops, just beautiful!
@MarkkuS10 ай бұрын
11:10 Balalaika is a guitar like instrument. 😊
@BrightWorksTV
10 ай бұрын
ahh thank you!
@EuclidesGBM10 ай бұрын
What a champ! I'mma go back to Starcraft after this
@BrightWorksTV
10 ай бұрын
XD starcraft could never hahaha
@SiamHossain710 ай бұрын
Time to try this absolutely stupid strategy against my friends. I'm gonna play the prowler theme on full blast in VC right as I pull it off and watch them never play this game with me ever again 💀
@BrightWorksTV
10 ай бұрын
XD thats gonna be great. be sure to clip that and put it in the BAR discord!
@rasput1n6
10 ай бұрын
lol
@needs_more_dakka577410 ай бұрын
This was beautiful
@Hush4k10 ай бұрын
wow, taht was really fun to watch
@Seamus.Harper10 ай бұрын
"Ogerklinge" is German and means "Ogre Blade". 😅 It's pronounced like "to _cling_ to sth." with an _eh_ sound at the end. Balalaika is a music instrument.
@salvationwithoutregret978110 ай бұрын
that was awesome!
@Dude299 ай бұрын
This guy is the absolute GOAT What a gem he is
@peachypietro998010 ай бұрын
Alternative to Nostradamus maneuver could be a rolling wall: produce a bunch of beamers, put them on the field, produce more, place them in front of previous beams, produce more, put those in front of frontline, and start transporting each backline of beamers into the frontline until you're essentially crushing your opponents. Just my 2 cents.
@UnknownSquid
10 ай бұрын
Could work on a small scale, but is much easier to stop. Would give the enemy ample time to set up AA, and Beamers are no use against any kind of artillery, even T1, and get rolled over by a more concentrated force of T2 such as Bulls or Tigers. The thing that makes this so deadly is the surprise element.
@peachypietro9980
10 ай бұрын
@@UnknownSquid Quite true, surprise and overwhelming EMP, hahah
@zacharywood318210 ай бұрын
algo love
@peachypietro998010 ай бұрын
Nos getting his money's worth on this one! Wooo!
@kingfisher163810 ай бұрын
hilarious finish
@phutureproof10 ай бұрын
I think I read the turrets in high aim mode do the same damage, fire less frequently, bigger splash radius (Ill add also look cooler) Of course I could be completely wrong oooh that was dirty, love it
@shanerooney728810 ай бұрын
You've heard of the Nostradamus. How about the Nostra-minimus. Less of an unending tide and more of a surgical strike.
@rasput1n610 ай бұрын
OH YES!!!!
@Trubripes8 ай бұрын
an object travelling the longer path will always lose more energy to air resistance. However, in the very extreme case, you can shoot a projectile up so high that air resistance is significantly lower, or even into space. Then it would fall back down anywhere at terminal velocity. That is how ICBMS work.
@catbert710 ай бұрын
Artillery generally want to achieve max distance. Firing at an elevated angle is better for this, than firing horizontally, due to gravity pulling the projectile down at a constant rate. If you fire horizontal, you get max horizontal projectile speed but minimum flight time. It travels fast toward the target but only for the fraction of a second it takes to fall to the ground. If you fire vertical, you get max flight time but minimum horizontal speed (0). It travels no horizontal distance but stays in the air a long time, since that's where all the energy was directed. The optimal, for max distance, is to do some of each; traveling at a moderate horizontal speed, over a moderate flight time. If you were asking about maximizing the impact, then horizontal is probably best, since an arcing shot may reach terminal velocity (as the projectile's downward speed is increased by gravity, air resistance also increases, and eventually the two are equal, resulting in a maximum downward speed).
@DARKH0BBIT4 ай бұрын
Nostradamus is the florencio of bar. that was amazing
@manumaster199010 ай бұрын
nice
@luminarimoon863510 ай бұрын
Lol 24:51 near the metal deposit, there's yah physics for you, large explosion sends low mass objects flying like that Rocko. ;)
@robotjesus5556666 ай бұрын
Im so happy nostradamus got famous for this
@Anubis716910 ай бұрын
Abysm and Mtiw while Nostrodamus is annihilating their lane opponent: ZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
@Treksh7 ай бұрын
Late game is awesome in this one
@jons491710 ай бұрын
A balalaika is a Russion stringed instrument - whether or not this player is named after it (and just spelled differently who knows) - en.wikipedia.org/wiki/Balalaika
@michaelh3708 ай бұрын
Can you transport wind turbines with a transport? Plant them in the enemy base to start chain reactions and cheap to make
@BrentCRX10 ай бұрын
That was the best cheese I have ever seen.
@SinnerD20105 ай бұрын
Carrying turrets, I had no clue.
@moustifleouf409310 ай бұрын
5:26 lmao!!
@ardeoelec10 ай бұрын
its been a while, but if you ignore air resistance, I'm pretty sure that all the energy you put into the shot is going into the target on the ground.
@northernkantomonkey868
10 ай бұрын
It would accelerate down yes, proportionately to how you sent it up but the mode is mainly for going over obstacles, also isnt the payload explosive and not just impact? So the speed wouldnt be as important for damage as delivery.
@trazyntheinfinite9895
10 ай бұрын
No. Depends on the round. The most deadly artillery will not hit the ground but explode above to have shrapnel an Overpressure get the best effect Mortars usualy explode on hit.
@catbert7
10 ай бұрын
You would also have to ignore all the losses of firing the weapon (friction, heat, indirect dispersion, etc.) and any explosive at the end. Of course, ignoring all of that would make the model useless. Since his question is about how the angle of fire affects the impact or range (not clear which he means), air resistance is quite important, as is the balance of horizontal speed vs hang-time. Putting some of the energy toward increasing each of these results in greater range than putting it all into horizontal, though I would guess the opposite would be true for impact, as the arcing shot may reach terminal velocity.
@wintermutevsneuromancer82999 ай бұрын
gj
@BrightWorksTV
9 ай бұрын
Thank you
@kinngrimm7 ай бұрын
and it all started with commander bombing 26 years ago *sigh* time flies by
@BrightWorksTV
7 ай бұрын
What an epic legacy though!
@kinngrimm
7 ай бұрын
@@BrightWorksTV at the time back then there were a couple of other RTS out there Dune, Red Alert, Starcraft and the fantasy variant from the same studio, Age of Empire and such like, but in terms of unit scale even back then Total Anilation just took the lead as it had no unit limits ^^. I had been playing spring engine mods since 2010ish but stopped then as i was going hard on Mount and Blade. Currently i am looking into maybe spending a bit more time with bar though. Great vid, keep em coming
@colecook8347 ай бұрын
Id love to play this game. Afraid i would lag out of the game
@gaslitgames10 ай бұрын
That was the dumbest thing I've seen in this game and I loved it
@hucklebaby881810 ай бұрын
The disrespect is insane.
@stevedean251610 ай бұрын
If the whole team had AA like orange that strat wouldn't have worked. The Albis Defence?
@odoyle67783 ай бұрын
Where is the original nostradomus video
@wildrage2410 ай бұрын
where is the discord link??
@Svix21 күн бұрын
Game was over at 8 mins, Nostradamus should have told whit and mtiw to push in whilst they had nothing to defend with
@ryuujin8310 ай бұрын
What even.....?!
@ataarono8 ай бұрын
Ogerklinge, its german. literally "Ogerblade" but you dont pronounce "ing" in "klinge" like "cringe", more like "ring" or "cling"
@jacksonhill75522 ай бұрын
Wtf did I just watch O__o
@appci828210 ай бұрын
D-gun really should somehow scale with current energy (smth like use half energy - do dmg equal to energy used). Destroying entire armies using 500-1500 energy is way too op.
@jamesmcghie9628
10 ай бұрын
Considering a single t1 anti air bot would have foiled this I think it's just another thing people should be aware of.
@kanseidorifto2430
10 ай бұрын
@@jamesmcghie9628 Not sure which game you're playing, but those were a special armored transport with cloaking, and T2 I'll mention that came in by the dozens. A single T1 AA bot wouldn't have done a thing because I know for a fact that a single T2 AA bot wouldn't do much either.
@jamesmcghie9628
10 ай бұрын
@@kanseidorifto2430 what
@kralmir
10 ай бұрын
@@kanseidorifto2430 the above discussion about the balance of d-guns was NOT referring to the end of the game. they were actually talking about 4:20 when a commander used, you know, a d-gun to destroy a few bases.
@PL-iw7jo9 ай бұрын
that was disgusting
@hamsandwich18410 ай бұрын
The Com Transport play is the only one that I think is kind of cringe to do in what was definitely a "noob" lobby. If it was a higher TS lobby I wouldn't care but doing that in a beginner's lobby is kind of weak imo.
@hamsandwich184
10 ай бұрын
SkyWorm - 97 Games Trabecula - 80 Games Albis - 113 Games OgerKlinge - 3 Games Lost221 - 58 Games
@BrightWorksTV
10 ай бұрын
hahaha yeah i'll grant you its not the most convoluted or strategic, the scale and chock value are absolutely worth doing once in a while
@pluckey082610 ай бұрын
D-Gun should only effect units. Cant change my mind. Shit like this proves it
@kanseidorifto2430
10 ай бұрын
I disagree, since that would mean turrets would be immune to D-Gun. Which also halts early game skirmishing.
@pluckey0826
10 ай бұрын
@@kanseidorifto2430 There are many units with the sole purpose of being anti static defense. I actually think this would open the meta up a bit if your commander wasnt an all purpose god. But I see your side as well, both have their place. I would like to see what this kind of change could do
@kanseidorifto2430
10 ай бұрын
@@pluckey0826 That's an interesting idea too. I'm curious though if that would incentivize more people using the commander for teching up though. Either way I guess there'd be logically some complaints to be considered, but I wouldn't mind trying it out. Honestly I wish some units specifically had their main function as an Anti D-Gun unit, might make for some unique experiences with "command hunting squads"
@pluckey0826
10 ай бұрын
@@kanseidorifto2430 Only reason I think it is a necessary change is that that early in a game nobody has a ball of units at their base that can take out a commander. There is very little counterplay when you can just airdrop your commander on the outskirts of a base and then remove it from the map. Time will tell. I see that strat more and more and soon itll be in every game and require either a meta shift or a balance update.
@crutherfordmusic
10 ай бұрын
@@pluckey0826 You could make it so that transports can't pick up coms.
@br462410 ай бұрын
8:35 no they are not doing great. Blue player obliterated both economy and production of everyone in front of them and they did not even attempted to poke the frontline and try to push through with 5 surviving pawns/grunts while sitting on 20+ of units. Way to passive. I watch a lot of replays myself and I can see this pattern of behaviour way to often. People are scared to do anything and that turns a 15-20 min win into 50+ min T3 spam with the result of the battle being detemined by 1 or 2 eco players who knows how to start producing after 40 minutes of scaling up.
@hamsandwich184
10 ай бұрын
You watch but do you actually play the game? Lol
@br4624
10 ай бұрын
@@hamsandwich184 30 TS 4 chevrons 58% wr. You ?
@hamsandwich184
10 ай бұрын
@@br4624 28 TS 4 Chevron 54% Win Rate, lol calm down my guy. You are critiquing a noob lobby, Isn't that deep.
@hamsandwich184
10 ай бұрын
@@br4624 what's your Bar name I'll look you up real quick
@br4624
10 ай бұрын
@@hamsandwich184 I am pointing out wrong interpretation of the situation. New players watch this stuff and take notes. If they learn to play wrong it kinda stays for long. Not pointing out mistakes and not owning them (that is why I watch most of my own replays) is what keeps people on the low level. You jumping into conclusions and changing the subject from the game everyone can see on the screen to questioning if I even play the game is really deep, mature and objective mate.
@Kyusoath10 ай бұрын
"starcraft,1998" is looking really good ...
@BrightWorksTV
10 ай бұрын
It's so odd, I wonder why it got flagged so specifically
@rafaelpereiradias256710 ай бұрын
MasterTobi just sucked a lot in this game. He leaked many enemy units and no chat to say that.
@Jehandaman9 ай бұрын
MMm a worthless backllne meme'ing while his whole team barley hanging in there. Epic... NOT.
@loganhawkins474910 ай бұрын
What a lame strat
@KraziEyevin
10 ай бұрын
How is it lame, exactly? It's creative and surprising, exactly the kind of gambit that wins battles and wars.
@BrightWorksTV
10 ай бұрын
if lameness were coolness then I'd agree :D
@crutherfordmusic
10 ай бұрын
@@KraziEyevin If referring to the commander at the beginning, it's lame because it overly influences the game. The counter to this loses to most normal strategies. It's an early game strat that is therefore difficult to scout, and is basically impossible to recover from after it's executed. To put it another way, it's a coin toss. The game is fun when it actually plays out, and the comm/transport strat denies that, and therefore denies fun. When considering the health of any strategy, consider what the game would be like if it became common. Everyone would have to defend against a comm in their base at the beginning of the game, which would significantly delay pushing out onto the map. And even then, a comm can destroy early defenses easily, and explodes like a nuke when it dies. So if your opponent does this, you basically lose, unless you also do it. It's the type of strat that basically subsumes all others, and therefore becomes the game. So the question is, is transporting your comm into your opponent's base more fun than all other strategies? If so, then it's fine. If not, it makes the entire game less fun.
@Archenemy666hu
10 ай бұрын
@@crutherfordmusicwell said. I also think it cheapens the game, relatively easy to execute, difficult to defend, hard to scout. It is the 150 mineral pool zergling rush of sc1.
Пікірлер: 135
This kind of thing is what I imagine when thinking about having fun with tactics in a RTS, what a guy this man is
a single scout plane is enough to counter the whole move and so it makes it really satisfying when someone can go unmolested long enough to pull it off. the doomsday message in the chat is just icing on the cake
@BrightWorksTV
10 ай бұрын
exactly, especially on a map like bismuth where the is no "back line"
Gotta say this is by far the most amazing yet astoundingly evil strat I've seen yet, not even the Marauder spam is this fascinatingly interesting.
12:40 the march of the constructors was quite funny
41 minutes in and not a single player on the enemy team thought to go air or even put AA down.
@BrightWorksTV
10 ай бұрын
and with such a dangerous aerial strategy brewing too!
@purplefood1
3 ай бұрын
Is this some kinda minmax strategy or something? With how powerful air can be in this game I'd have thought people would be paranoid about AA especially without an air commander
Nostradamus, our beloved. The embodiment of a Giga Chad player.
NOSTRADAMUS NOSTRADAMUS NOSTRADAMUS
@BrightWorksTV
3 ай бұрын
That's what the choppers are blaring as they fly towards your base en mass
This is what's called being a "permissive defender." A wall of stealth fighters and/or flak would stop the Nostradamus Manoeuvre in its tracks. I'd like to see more support players that spend the whole midgame building grids of flak batteries next to all their allies' bases.
@andrewgreeb916
10 ай бұрын
I think you underestimate the power of the abductor paralyzer beam. You would need to build a lot of aa to just not get paralyzed
@shanerooney7288
10 ай бұрын
Support players are best players. Share the resources. Build the anti-nuke. The plasma shields. The flak. The radar and the jammers. Do all the things.
@HonshuHigamori
10 ай бұрын
@@andrewgreeb916idk man, towards the end you could see just 2 flak turrets kept 8+ abductors at bay. I'm sure a determined AA fortification would make it extremely difficult to break through But hey, these guys won't even build scouts to see the enemy with 8 afus and 4 t2 air labs, so why would they do that? :p
@beardedzeus1337
10 ай бұрын
@@HonshuHigamoriyeah and the rest of the entire pack was stunned lol. The stunned pack was drawing the first few shots allowing the aa separated from the pack to pick off already damaged transports. The first wave is the easiest to deflect, because the second will be more concerted on your location meaning more emp beamers to stunlock your aa pack. All you'd need is to send in your own air wall first and the enemies air wall is easily distracted. We see it time and time again function extremely well for bombing runs. No reason it wouldn't also work for the Nostradamus Maneuver lol.
Man the 2.0 version is even more awesome than the 1.0
Artillery is a bit weird in BAR. The only units that actually opperate like true artillery are the T1 vehicle arty, and the Tremor. Just about everything else fires more like a field gun on a very low and straight arc. As for the physics of how it works in reality, the optimum angle that any balisitc projectile can fire at, to achieve the maxium possible range, is 45 degrees. Anything above or below that will have reduced range. A round fired at 55 degrees will land in the same spot as one fired at 35 degrees (although higher arcs have more time to be disrupted by wind speed). The game artificially limits the range of units will fire at to just ignore this, since otherwise units like a Mauser could probably fire half way across the map if they actually fired at more optimal angles, based on the speed of their projectile.
@christophervandermeer182
10 ай бұрын
This is a fucking fantastically nerdy comment. Thank you for posting it.
@KraziEyevin
10 ай бұрын
Lots of artillery in this game can fire in a high arc, idk what you're talking about.
@BrightWorksTV
10 ай бұрын
Hats off and thank you for the great comment!
@UnknownSquid
10 ай бұрын
@@KraziEyevin Ok, there's the T1 and T2 static plasma arty also. Can you name any others I've forgotten tho? I guess maybe the hound, but it's range is short enough that calling it artillery is a bit of a stretch. It's incredibly rare to see any of the artillery that can fire high arc in BAR, actually be used that way, since the range of BAR's artillery is generally very low, with rather modest AoE. Eg, the difference between a T2 tank and T2 artillery, is only double the range, and has less AoE than the tank. They behave a lot more like non-armorued tank destroyers.
@KraziEyevin
10 ай бұрын
@@UnknownSquid ok, what do you mean by "true artillery?" Because field guns are generally considered artillery, as are some kinds of rockets and even small mortars or grenade projectors. Just because it's small or has a low arc doesn't mean it's not artillery...
High arcing artillery shots should lose very little energy due to the trajectory. The primary advantage is that it can shoot over hills, the primary disadvantage is that the projectile takes a long time to reach the target (allowing things to move out of the way).
@olegoleg258
5 ай бұрын
I assume that the energy needed to shoot it up is then invested in the position of being up, and then returned when flying down
Who is this guy? Absolutely fucking brilliant! He even quotes a bible-like text to spice it up... Just wow!
@BrightWorksTV
10 ай бұрын
right?? quite the showman!
@olegoleg258
5 ай бұрын
Apologies for asking but when is the bible quote? I missed it
@RezaQin
3 ай бұрын
@@olegoleg258 38:37 but it's the book of Nostradamus, not in the Bible.
Damn, it never occured to me that you even *might* be able to transport Beamers! o.O I wonder what other static defences can be transported? 🤔
This is what makes me love this game so much, so many ways to play it
Watching Nostradamus is like watching an ex-Korean Brood War pro lost and confused in a game he thinks is Brood War and just absolutely plastering people. Those early game comm drops were like reaver drops, just beautiful!
11:10 Balalaika is a guitar like instrument. 😊
@BrightWorksTV
10 ай бұрын
ahh thank you!
What a champ! I'mma go back to Starcraft after this
@BrightWorksTV
10 ай бұрын
XD starcraft could never hahaha
Time to try this absolutely stupid strategy against my friends. I'm gonna play the prowler theme on full blast in VC right as I pull it off and watch them never play this game with me ever again 💀
@BrightWorksTV
10 ай бұрын
XD thats gonna be great. be sure to clip that and put it in the BAR discord!
@rasput1n6
10 ай бұрын
lol
This was beautiful
wow, taht was really fun to watch
"Ogerklinge" is German and means "Ogre Blade". 😅 It's pronounced like "to _cling_ to sth." with an _eh_ sound at the end. Balalaika is a music instrument.
that was awesome!
This guy is the absolute GOAT What a gem he is
Alternative to Nostradamus maneuver could be a rolling wall: produce a bunch of beamers, put them on the field, produce more, place them in front of previous beams, produce more, put those in front of frontline, and start transporting each backline of beamers into the frontline until you're essentially crushing your opponents. Just my 2 cents.
@UnknownSquid
10 ай бұрын
Could work on a small scale, but is much easier to stop. Would give the enemy ample time to set up AA, and Beamers are no use against any kind of artillery, even T1, and get rolled over by a more concentrated force of T2 such as Bulls or Tigers. The thing that makes this so deadly is the surprise element.
@peachypietro9980
10 ай бұрын
@@UnknownSquid Quite true, surprise and overwhelming EMP, hahah
algo love
Nos getting his money's worth on this one! Wooo!
hilarious finish
I think I read the turrets in high aim mode do the same damage, fire less frequently, bigger splash radius (Ill add also look cooler) Of course I could be completely wrong oooh that was dirty, love it
You've heard of the Nostradamus. How about the Nostra-minimus. Less of an unending tide and more of a surgical strike.
OH YES!!!!
an object travelling the longer path will always lose more energy to air resistance. However, in the very extreme case, you can shoot a projectile up so high that air resistance is significantly lower, or even into space. Then it would fall back down anywhere at terminal velocity. That is how ICBMS work.
Artillery generally want to achieve max distance. Firing at an elevated angle is better for this, than firing horizontally, due to gravity pulling the projectile down at a constant rate. If you fire horizontal, you get max horizontal projectile speed but minimum flight time. It travels fast toward the target but only for the fraction of a second it takes to fall to the ground. If you fire vertical, you get max flight time but minimum horizontal speed (0). It travels no horizontal distance but stays in the air a long time, since that's where all the energy was directed. The optimal, for max distance, is to do some of each; traveling at a moderate horizontal speed, over a moderate flight time. If you were asking about maximizing the impact, then horizontal is probably best, since an arcing shot may reach terminal velocity (as the projectile's downward speed is increased by gravity, air resistance also increases, and eventually the two are equal, resulting in a maximum downward speed).
Nostradamus is the florencio of bar. that was amazing
nice
Lol 24:51 near the metal deposit, there's yah physics for you, large explosion sends low mass objects flying like that Rocko. ;)
Im so happy nostradamus got famous for this
Abysm and Mtiw while Nostrodamus is annihilating their lane opponent: ZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Late game is awesome in this one
A balalaika is a Russion stringed instrument - whether or not this player is named after it (and just spelled differently who knows) - en.wikipedia.org/wiki/Balalaika
Can you transport wind turbines with a transport? Plant them in the enemy base to start chain reactions and cheap to make
That was the best cheese I have ever seen.
Carrying turrets, I had no clue.
5:26 lmao!!
its been a while, but if you ignore air resistance, I'm pretty sure that all the energy you put into the shot is going into the target on the ground.
@northernkantomonkey868
10 ай бұрын
It would accelerate down yes, proportionately to how you sent it up but the mode is mainly for going over obstacles, also isnt the payload explosive and not just impact? So the speed wouldnt be as important for damage as delivery.
@trazyntheinfinite9895
10 ай бұрын
No. Depends on the round. The most deadly artillery will not hit the ground but explode above to have shrapnel an Overpressure get the best effect Mortars usualy explode on hit.
@catbert7
10 ай бұрын
You would also have to ignore all the losses of firing the weapon (friction, heat, indirect dispersion, etc.) and any explosive at the end. Of course, ignoring all of that would make the model useless. Since his question is about how the angle of fire affects the impact or range (not clear which he means), air resistance is quite important, as is the balance of horizontal speed vs hang-time. Putting some of the energy toward increasing each of these results in greater range than putting it all into horizontal, though I would guess the opposite would be true for impact, as the arcing shot may reach terminal velocity.
gj
@BrightWorksTV
9 ай бұрын
Thank you
and it all started with commander bombing 26 years ago *sigh* time flies by
@BrightWorksTV
7 ай бұрын
What an epic legacy though!
@kinngrimm
7 ай бұрын
@@BrightWorksTV at the time back then there were a couple of other RTS out there Dune, Red Alert, Starcraft and the fantasy variant from the same studio, Age of Empire and such like, but in terms of unit scale even back then Total Anilation just took the lead as it had no unit limits ^^. I had been playing spring engine mods since 2010ish but stopped then as i was going hard on Mount and Blade. Currently i am looking into maybe spending a bit more time with bar though. Great vid, keep em coming
Id love to play this game. Afraid i would lag out of the game
That was the dumbest thing I've seen in this game and I loved it
The disrespect is insane.
If the whole team had AA like orange that strat wouldn't have worked. The Albis Defence?
Where is the original nostradomus video
where is the discord link??
Game was over at 8 mins, Nostradamus should have told whit and mtiw to push in whilst they had nothing to defend with
What even.....?!
Ogerklinge, its german. literally "Ogerblade" but you dont pronounce "ing" in "klinge" like "cringe", more like "ring" or "cling"
Wtf did I just watch O__o
D-gun really should somehow scale with current energy (smth like use half energy - do dmg equal to energy used). Destroying entire armies using 500-1500 energy is way too op.
@jamesmcghie9628
10 ай бұрын
Considering a single t1 anti air bot would have foiled this I think it's just another thing people should be aware of.
@kanseidorifto2430
10 ай бұрын
@@jamesmcghie9628 Not sure which game you're playing, but those were a special armored transport with cloaking, and T2 I'll mention that came in by the dozens. A single T1 AA bot wouldn't have done a thing because I know for a fact that a single T2 AA bot wouldn't do much either.
@jamesmcghie9628
10 ай бұрын
@@kanseidorifto2430 what
@kralmir
10 ай бұрын
@@kanseidorifto2430 the above discussion about the balance of d-guns was NOT referring to the end of the game. they were actually talking about 4:20 when a commander used, you know, a d-gun to destroy a few bases.
that was disgusting
The Com Transport play is the only one that I think is kind of cringe to do in what was definitely a "noob" lobby. If it was a higher TS lobby I wouldn't care but doing that in a beginner's lobby is kind of weak imo.
@hamsandwich184
10 ай бұрын
SkyWorm - 97 Games Trabecula - 80 Games Albis - 113 Games OgerKlinge - 3 Games Lost221 - 58 Games
@BrightWorksTV
10 ай бұрын
hahaha yeah i'll grant you its not the most convoluted or strategic, the scale and chock value are absolutely worth doing once in a while
D-Gun should only effect units. Cant change my mind. Shit like this proves it
@kanseidorifto2430
10 ай бұрын
I disagree, since that would mean turrets would be immune to D-Gun. Which also halts early game skirmishing.
@pluckey0826
10 ай бұрын
@@kanseidorifto2430 There are many units with the sole purpose of being anti static defense. I actually think this would open the meta up a bit if your commander wasnt an all purpose god. But I see your side as well, both have their place. I would like to see what this kind of change could do
@kanseidorifto2430
10 ай бұрын
@@pluckey0826 That's an interesting idea too. I'm curious though if that would incentivize more people using the commander for teching up though. Either way I guess there'd be logically some complaints to be considered, but I wouldn't mind trying it out. Honestly I wish some units specifically had their main function as an Anti D-Gun unit, might make for some unique experiences with "command hunting squads"
@pluckey0826
10 ай бұрын
@@kanseidorifto2430 Only reason I think it is a necessary change is that that early in a game nobody has a ball of units at their base that can take out a commander. There is very little counterplay when you can just airdrop your commander on the outskirts of a base and then remove it from the map. Time will tell. I see that strat more and more and soon itll be in every game and require either a meta shift or a balance update.
@crutherfordmusic
10 ай бұрын
@@pluckey0826 You could make it so that transports can't pick up coms.
8:35 no they are not doing great. Blue player obliterated both economy and production of everyone in front of them and they did not even attempted to poke the frontline and try to push through with 5 surviving pawns/grunts while sitting on 20+ of units. Way to passive. I watch a lot of replays myself and I can see this pattern of behaviour way to often. People are scared to do anything and that turns a 15-20 min win into 50+ min T3 spam with the result of the battle being detemined by 1 or 2 eco players who knows how to start producing after 40 minutes of scaling up.
@hamsandwich184
10 ай бұрын
You watch but do you actually play the game? Lol
@br4624
10 ай бұрын
@@hamsandwich184 30 TS 4 chevrons 58% wr. You ?
@hamsandwich184
10 ай бұрын
@@br4624 28 TS 4 Chevron 54% Win Rate, lol calm down my guy. You are critiquing a noob lobby, Isn't that deep.
@hamsandwich184
10 ай бұрын
@@br4624 what's your Bar name I'll look you up real quick
@br4624
10 ай бұрын
@@hamsandwich184 I am pointing out wrong interpretation of the situation. New players watch this stuff and take notes. If they learn to play wrong it kinda stays for long. Not pointing out mistakes and not owning them (that is why I watch most of my own replays) is what keeps people on the low level. You jumping into conclusions and changing the subject from the game everyone can see on the screen to questioning if I even play the game is really deep, mature and objective mate.
"starcraft,1998" is looking really good ...
@BrightWorksTV
10 ай бұрын
It's so odd, I wonder why it got flagged so specifically
MasterTobi just sucked a lot in this game. He leaked many enemy units and no chat to say that.
MMm a worthless backllne meme'ing while his whole team barley hanging in there. Epic... NOT.
What a lame strat
@KraziEyevin
10 ай бұрын
How is it lame, exactly? It's creative and surprising, exactly the kind of gambit that wins battles and wars.
@BrightWorksTV
10 ай бұрын
if lameness were coolness then I'd agree :D
@crutherfordmusic
10 ай бұрын
@@KraziEyevin If referring to the commander at the beginning, it's lame because it overly influences the game. The counter to this loses to most normal strategies. It's an early game strat that is therefore difficult to scout, and is basically impossible to recover from after it's executed. To put it another way, it's a coin toss. The game is fun when it actually plays out, and the comm/transport strat denies that, and therefore denies fun. When considering the health of any strategy, consider what the game would be like if it became common. Everyone would have to defend against a comm in their base at the beginning of the game, which would significantly delay pushing out onto the map. And even then, a comm can destroy early defenses easily, and explodes like a nuke when it dies. So if your opponent does this, you basically lose, unless you also do it. It's the type of strat that basically subsumes all others, and therefore becomes the game. So the question is, is transporting your comm into your opponent's base more fun than all other strategies? If so, then it's fine. If not, it makes the entire game less fun.
@Archenemy666hu
10 ай бұрын
@@crutherfordmusicwell said. I also think it cheapens the game, relatively easy to execute, difficult to defend, hard to scout. It is the 150 mineral pool zergling rush of sc1.