The NEW Geometry Nodes Gamechanger!

⛩️ Join the Blender Dojo; / kaizentutorials ⛩️
The Shortest Path Node is the latest hype in Geometry Nodes. It connects two points in space, via the shortest path. Sounds easy enough right? Well it's not! So in this video I'll show you how to use this amazing NEW node.
Head model done by VistaPrime on Sketchfab. Download it here;
sketchfab.com/3d-models/human...
#b3d #blender3d #kaizentutorials #geometrynodes
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➕ Addons You Need:
Fractal Machine - bit.ly/bnfractal
Sanctus Material Library - bit.ly/3TWhKMe
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Chapters:
00:00 Intro
00:25 Getting Started
01:06 The NEW Shortest Path Nodes
01:54 Controlling the Node with Empties
04:32 Making sure to use the Shortest Path
05:42 Improving the Effect
07:10 Animating the Curves
07:38 Visualizing the Curves with Points
09:18 How to Capture an Attribute
09:47 Geometry Nodes Data Types Cheatsheet
10:07 Finetuning the Effect
12:30 Final Thoughts
12:57 Outro
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Gumroad - kaizentutorials.gumroad.com/l...
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blender geometry nodes, new geometry nodes, new geometry nodes blender, shortest path, shortest path node, shortest path node geometry nodes, shortest path node blender, shortest path blender, shortest path geometry nodes blender, geometry nodes,geometry nodes blender animation, geometry nodes blender motion graphics, geometry nodes motion graphics
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🖥️ My setup:
Motherboard X570 Auros Elite - amzn.to/3u6bwyO
RAM - 32GB Corsair - amzn.to/39STVDJ
CPU - AMD Ryzen 3700x - amzn.to/3yohm0Z
GPU - Gigabyte 3070 Ti OC - amzn.to/3xWPiQW
Case - Fractal Design Meshify - amzn.to/3bBuRBG
Power Supply - NZXT 750W - amzn.to/3QNkx9E
Headset - Logitech Pro X - amzn.to/3A8kKyr
Camera - Sony A6400 - amzn.to/3OH8Z5Y
Mic - Blue Yeticaster - amzn.to/3QNkKts
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound
share.epidemicsound.com/73h5ua
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Some links are affiliate links on which I receive a kickback

Пікірлер: 258

  • @Amplifimusic
    @Amplifimusic Жыл бұрын

    babe wake up, Kaizen Tutorials just posted

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Eyyyyyy fastest first comment ever! 💪🇳🇱

  • @Amplifimusic

    @Amplifimusic

    Жыл бұрын

    @@KaizenTutorials saw this in my recommendations and had to watch it 🇮🇪 🔥

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Awesome to hear! Appreciate it 🙏🏻

  • @BadNormals
    @BadNormals Жыл бұрын

    You got this out before me! Nice video!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha sorry! Can’t wait to see what you’ve done with it though. You’re Geometry Nodes knowledge is top notch 🙌🏻

  • @VR-fn2wp
    @VR-fn2wp Жыл бұрын

    One of the best geometry nodes tutorials. Very clear concise steps and explanation. I actually got something similar to your tendrils after following through. Thanks, will go check out your channel.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you, appreciate it!

  • @fabbrobbaf
    @fabbrobbaf Жыл бұрын

    The empties trick is really a clever idea! The final effect is amazing! Thanks for sharing.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Appreciate that, thanks!

  • @KevinMerinoCreations
    @KevinMerinoCreations Жыл бұрын

    Very cool technique and result!👏👏

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks! It’s a really cool node and allows for a ton of creativity.

  • @Smeaf
    @Smeaf Жыл бұрын

    I love seeing everyone's take on this new function, this looks so fun! 🔥

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    It’s really an amazing new node. It opens up a ton of possibilities! But it’s sadly not a real ‘plug-n-play’ type of node. Takes a bit of knowledge and practice to get something cool out of it!

  • @jeffspinner6579

    @jeffspinner6579

    Жыл бұрын

    I thought this wasn't new because I use it all the time with ctrl +LMB in edge mode... it saved a lot of time... now I have to learn procedural modeling as the final middle finger to Houdini that did me wrong many years ago. Making me use dot products to keep my ships upright on a stormy sea, how dare they!

  • @rendermoore
    @rendermoore Жыл бұрын

    Great video! I know it wasn't the point, but your trick for smoothing and animating the curves helped me out with something I'm working on

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks! Well to be honest I think that's EXACTLY the point of tutorials :-D It serves as a pre-packaged way (more fun hopefully) to convey information and teach people aspects of something. So you seeing that part and applying it in something else is a BIG win for me!

  • @br5785
    @br5785 Жыл бұрын

    Loved it so much!! Want more of these.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you! There will definitely be more GeoNode stuff in the future ;-)

  • @BlenderBob
    @BlenderBob Жыл бұрын

    Awesome tutorial! Thanks!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you Blender Bob! Was nice meeting you at BCON :-)

  • @DecodetheMatrix
    @DecodetheMatrix Жыл бұрын

    fire video, thanks bro

  • @SamsTopBarBees
    @SamsTopBarBees Жыл бұрын

    Very nice! I always like your tutorials.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you very much!

  • @goncalomoreira5273
    @goncalomoreira5273 Жыл бұрын

    Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Wonderful!

  • @kashOptix
    @kashOptix Жыл бұрын

    I really enjoy your explanations & topics for your tuts lately are right on point! Quick Tip: you can Drag & Drop Objects from the outliner to the GeoNode window... more efficient ive found :)

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    That’s a good tip and thanks for the kind words! Appreciate it!

  • @EliSpizzichino
    @EliSpizzichino Жыл бұрын

    I would be very interesting to see it applied to more complex scenario like you said at the end! Very well explained, nice tutorial

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you! Yeah the more complex stuff really is a lot more complex though haha. But the uses are so versatile!

  • @EliSpizzichino

    @EliSpizzichino

    Жыл бұрын

    @@KaizenTutorials I've followed along but I don't get the same branching effect like in your video, no matter the number of subdivs. How to encourage a branching pattern?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    The merge by distance is important! The geometry needs to be ‘bad’. So you take the mesh, make it more dense but then introduce the merge by distance to make it random and ugly if you will. This will create a better and more interesting branching effect!

  • @zboy303
    @zboy303 Жыл бұрын

    Great tutorial. F2 also renames the window group. Gonna have to watch this a few times to digest it properly - so much good stuff in here!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks for the info! I always forget that exists, but it's way easier.

  • @bmbiz

    @bmbiz

    Жыл бұрын

    @@KaizenTutorials FYI, F2 is a "psuedo-standard" hotkey for (re)naming things. A wide variety of apps and system tools use it. Next time you want to rename something, whatever software you happen to be using, select the thing and hit F2...it might just work. :)

  • @h.s.narasimhan8107
    @h.s.narasimhan8107 Жыл бұрын

    Very much informative thanks

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Glad to hear it!

  • @Noliv3
    @Noliv3 Жыл бұрын

    just beca a subscriber keep up the good work Sir.

  • @simaopereira8646
    @simaopereira8646 Жыл бұрын

    Thank You So Much Bud

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    You’re most welcome 🙏🏻

  • @kspmn
    @kspmn Жыл бұрын

    Amazing! Geometry nodes is becooming unstoppable!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    True that! 💪🏻💪🏻

  • @duyquang611
    @duyquang611 Жыл бұрын

    TNice tutorials video really helped! Thank you ❤

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    thx

  • @HarshKumar-nc7bg
    @HarshKumar-nc7bg Жыл бұрын

    I look forward to new videos on this topic from you!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you.

  • @KNullHypothesis
    @KNullHypothesis Жыл бұрын

    I don't think most people realise, that the shortest path node interprets the equation of a computer scientist called Edsger Dijkstra and is one of the most crucial elements for creating complex effects! It's quite complete game changer. Animation nodes used to have it, however between Blender versions 3 and 3.3, they no longer worked as there's been no updates (geometry nodes replaced the add on). For example, transforming something or making vine crawl, this equation would be usually used. Venom is a great example of such an use for it. Until now, Geo nodes didn't actually have this function and so, people had to create other ways to simulate an affect similar to it (but not quite it). I myself spent an ungodly amount of time trying to make vines creep on a surface. This has just made all my future works so much easier and a lot more FX more attainable as well. It's so cool to see it here Geo nodes can now basically do everything, that Houdini's VEX procedurals can. Paid software is no longer needed to create very particular visuals

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Great in-depth comment, thanks! And yeah these nodes do really open up tons of new possibilities. Exciting stuff!

  • @KNullHypothesis

    @KNullHypothesis

    Жыл бұрын

    @@KaizenTutorials You're welcome and thank you! Yeah the possibilities now are far greater than just a release before it. This is what's great about Blender. There's a dedicated team of very talented individuals, who are hell bent on making an incredible piece of software for us. I used to be a cinema 4D and Houdini kinda guy. Ever since update 2.8, Blender has made me turn around and I've used nothing but it for everything 3D, with the exception of compositing.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Yeah, Blender has a great community and development team. Which is key in both longevity and perception of a software I think! It always feels like it's in constant motion. Which is daunting on one hand, but it feels like your part of a movement sort of as well!

  • @puneetsharma9393
    @puneetsharma9393 Жыл бұрын

    That was so helpful! I just started using soft and was so overwheld!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    thx

  • @GaryParris
    @GaryParris Жыл бұрын

    excellent work. Love Blender

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you! Cheers!

  • @Primo_4586
    @Primo_4586 Жыл бұрын

    Good guide for beginners)

  • @Ryans7
    @Ryans7 Жыл бұрын

    Thank you, bro!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    No problem!

  • @blueroommedia3471
    @blueroommedia3471 Жыл бұрын

    You are honestly one of my favorite Blenderers. solid stuff as always and i cant wait to use this!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    I appreciate that a lot, thanks!

  • @oculairus
    @oculairus Жыл бұрын

    quality content, fren! thank you for the video! once i'm more financially stable ill join your patreon :)

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Much appreciated and looking forward to seeing you on Patreon! :-D

  • @BROKEN-ro9zg
    @BROKEN-ro9zg Жыл бұрын

    Thanks Bruh!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    You’re welcome!

  • @bodycode
    @bodycode Жыл бұрын

    Fast becoming my favourite tutorials !

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you, appreciate it!

  • @drmouradraafat2005
    @drmouradraafat2005 Жыл бұрын

    soone who does not get complex instructions like..At all, tNice tutorials was simple and clear for to understand. Thanks dude.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    You’re welcome!

  • @KaizenTutorials
    @KaizenTutorials Жыл бұрын

    Here's the link to the download for the human head model,; sketchfab.com/3d-models/human-head-f46d952886ae4a8c8851341b810bba43 If you want to create the look that I had with the head take the following steps; 1. Set up the GeoNodes as I explain in the video 2. Re-enable visibility for the head model in the outliner 3. Scale down the original head model (so NOT the GeoNodes system) slightly so the Curves lay on top of it nicely ( DON'T APPLY SCALE AFTER SCALING IT DOWN SLIGHTLY). That should get you to the final shot look in the intro! 🙂 Happy Blending everyone!

  • @scottlee38
    @scottlee38 Жыл бұрын

    I love it!!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks!

  • @beeverone4740
    @beeverone4740 Жыл бұрын

    thanks mannn!!!!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    No problem! 🙏🏻

  • @felipeleon6631
    @felipeleon6631 Жыл бұрын

    Found this channel last week, amazing! High quality fo sure. Would be awesome that content creators had some sort of digital asset for the community so we can buy them and bet for your future. I would do that for this channel. Like a share of a company but for creators

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks alot! It’s very kind of you and I like the idea! I guess that I could create a crypto ? Haha 😉

  • @felipeleon6631

    @felipeleon6631

    Жыл бұрын

    @@KaizenTutorials No problem, thanks for the effort to create good content. Lol, yeah. I meant the new "N" word which i won't say because nowadays it has negative connotation.

  • @krown466

    @krown466

    Жыл бұрын

    @@felipeleon6631 IDGAF.....NFT NFT NFT NFT NFT NFT NFT

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha yeah it’s not a good thing nowdays them NFT’s!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Badboys for life

  • @prasadbhondve3695
    @prasadbhondve3695 Жыл бұрын

    Thanks Brother

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    No problem

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf Жыл бұрын

    so nice bro

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you!

  • @KDawg5000
    @KDawg5000 Жыл бұрын

    Very nice tutorial! FYI, instead of going Curve to Mesh, then Mesh to Points, you can just use the Curve to Points node.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Lol, I feel silly that I didn't know that now! Thanks for pointing this out. It's a newer node aswell right?

  • @KDawg5000

    @KDawg5000

    Жыл бұрын

    @@KaizenTutorials No problem. You know a lot more about Blender than I do. I just happen to come across things some times.

  • @Maseschine

    @Maseschine

    Жыл бұрын

    @@KDawg5000 This comment gave me back some faith about individuals' behavior on the internet. Thank you, sir!

  • @virgilhawkins3390

    @virgilhawkins3390

    Жыл бұрын

    Also seems to work properly in eevee. Also will need to use the Set Points Radius node right after it to get the tapering effect.

  • @jesudoss7795
    @jesudoss7795 Жыл бұрын

    Thank you sir😊

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Most welcome!

  • @beenamanoj67
    @beenamanoj67 Жыл бұрын

    You're blessed with the gift of Tutorialism!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    haha thanks

  • @wizart2100
    @wizart2100 Жыл бұрын

    gonna use this for my car renders

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Cool! Feel free to share how they turn out.

  • @regeneratedwitch
    @regeneratedwitch Жыл бұрын

    Something that has nothing to do with the video. I just couldn’t help but notice while was watching it, you remind me of the first and only person I ever fall in love immediately when I set my eyes on him 😂 All in all I have to re-watch it so I can actually concentrate on the lesson haha

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha well thanks!

  • @brendacosta7477
    @brendacosta7477 Жыл бұрын

    It's just awesome

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you!

  • @mohammadaryaanpatel8918
    @mohammadaryaanpatel8918 Жыл бұрын

    Fire!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks!

  • @thejeran
    @thejeran Жыл бұрын

    Just FYI, you're using the float curve node incorrectly. The node modulates values from 0-1. It should be in front of the map range node since those values are 0-1. Since the value coming out of the map range is between 0-0.1 you aren't using 90% of the curve you've defined.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    I tried using it the other way around, but it doesnt seem to work at all? What you're saying makes sense, but it doesn't give me any good results doing it the other way around!

  • @thejeran

    @thejeran

    Жыл бұрын

    @@KaizenTutorials That's because there are multiple curves overlapping each other. Some are longer than others meaning they will have different spline factors and subsequently different point radii that are spawned on them. You only see the larger of the points, but there are multiple points on top of each other in some places. If you trim by end it's much more clear what is happening. Each vertex is it's own curve.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Aah ok this makes sense! Thanks for explaining it in detail 🙌🏻

  • @Amipotsophspond
    @Amipotsophspond Жыл бұрын

    hey blender devs, you know what Geometry Nodes needs is a way to bring Assets from the Asset Browser just like Mesh Primitives! you know what else it needs Geometry Nodes needs is a way to apply Modifiers from the Add Modifiers. so like only in Geometry Nodes I could take my banana shape from my Asset Browser, node link the Banana to a Wireframe modifier, then node link the to a instance on point. the result a Suzanne made from wire frame bananas in 3 nodes.

  • @carlosdsj710
    @carlosdsj710 Жыл бұрын

    Nice tutorial

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks

  • @Barnaclebeard
    @Barnaclebeard Жыл бұрын

    I don't think it's an exaggeration to say: wowzers!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha thanks! Appreciate it

  • @holapro8780
    @holapro8780 Жыл бұрын

    Awesome!!!!!!!!!!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks!!

  • @holapro8780

    @holapro8780

    Жыл бұрын

    @@KaizenTutorials Thanks to you bro, I spent a lot of time trying to make similar effect but with this node it is really gamechanger

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    @@holapro8780 that’s great to hear! Always happy people have use for these videos 🙏🏻💪🏻

  • @jamesriley5057
    @jamesriley5057 Жыл бұрын

    EPIC INTRO

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you!

  • @13thnotehifireviews7
    @13thnotehifireviews7 Жыл бұрын

    Hi Jesse, just to quickly ask how do you find the 'shortest edge paths' node as when I type it in nothing comes up and helpfully blender manual never says what plug-in I need etc.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    If you’re using Blender 3.4 or up, you can just type in Edge in the search and it’ll show you all the edge related nodes. Shortest Edge Paths should be one of them, but you’ll need more than that 1, like shown in the tutorial!

  • @13thnotehifireviews7

    @13thnotehifireviews7

    Жыл бұрын

    @@KaizenTutorials ok thanks, it won’t effect my project if I upgrade to 3.4? I’m on 3.2.0

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    As far as I know that shouldn’t give any issues!

  • @13thnotehifireviews7

    @13thnotehifireviews7

    Жыл бұрын

    For benefit of everyone….it doesn’t. Just have to attribute old files to new version.

  • @ahmedkhorsheid9239
    @ahmedkhorsheid9239 Жыл бұрын

    thank you for the tutorial! just a simple question, when i switch to eeve the object disappears is there a way to make a render with eeve or does it have to be cycles?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Yeah that's because points don't render in eevee. So you can either replace them with icosphere's with a low subdiv and smooth shading. Or use a curve profile (curve to mesh with curve circle for profile).

  • @wealthyhobo2576
    @wealthyhobo2576 Жыл бұрын

    Thanks so much! How would I achieve this for example: start with a plane, and get the curves to start at all 4 outer edges of the plane and find the shortest path towards the center. Getting the opposite result is fairly easy, but I'm not sure how to reverse that.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    I think you might be able to use weight paint for that. Btw you can't use edges in particular, only vertices.

  • @clarissa8804
    @clarissa8804 Жыл бұрын

    More geo nodes tutorials pls ❤️

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Expect to do more definitely!

  • @valonnaria
    @valonnaria Жыл бұрын

    omg that how I feel!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    How?

  • @ucihamadarata7914
    @ucihamadarata79144 ай бұрын

    Hi brother Is it possible to have 2 vertex group points from which the animation starts and ends at one point in the middle between them?

  • @KaizenTutorials

    @KaizenTutorials

    4 ай бұрын

    It should be possible yes, but I'm unsure on how to set it up exactly!

  • @DamielBE
    @DamielBE Жыл бұрын

    now that Blender 3.4 has been released, is it still part of the build? I haven't seen anything about it in the release notes, ditto for the maze node.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    They have probably changed the names again, look up the latest patch notes and Blender wiki to see what they're called now. I don't think they removed them, but haven't checked yet.

  • @jeffspinner6579
    @jeffspinner6579 Жыл бұрын

    If you use empties to control things, is it truly an empty empty (sic)? 🤔 I was trying to use this to go to sleep, now I'm thinking again. Foul play! I downloaded this to watch tomorrow morning...

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha those are some profound thoughts 🙌🏻

  • @nicholasjuister8230
    @nicholasjuister8230 Жыл бұрын

    Awesome tutorial! Is there any way to convert the curves made in geometry nodes to an actual curve object? I would like to the convert that into a a grease pencil mesh. Thank you!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you! So if you skip the parts of adding the points etc, you just follow untill the curves are generated, you can then simply add an realize instances node to the end and then apply the Geometry Nodes modifier. This will convert everything to an actual curve or mesh. It should be a curve after, since you haven't converted it into anything before applying the modifier. But in the case it's a mesh, just go to the object menu and convert the mesh into a curve.

  • @richard29sher
    @richard29sher Жыл бұрын

    how do I convert the points at the end of this setup into a mesh? Thanks for this helpful tutorial!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    You can't really as points aren't meshes at all. You'll need to add a an instance on points node and then instance something on the points, e.g. a uv sphere or an icosphere, to get it to a mesh. You can then realize those instances and you'll now have actual geometry. However expect it to work pretty slow, as the amount of geo created can be pretty heavy here!

  • @elstinopacino
    @elstinopacino Жыл бұрын

    Hey Kaizen! Any chance you could explain why the end empty cuts a hole in the curves when too close and the curves disappear when it's too far? It confuses me since the scale of the empty (or even for instance using a single vert as the end point) does not affect this from happening. I tried a bunch of node setups to solve this but I can't get it to work. It's really bothering me since I'm trying to do an animation on a very irregularly shaped object which makes it so that I have to keyframe a bunch of positions on a 5000+ frame animation (for a music video) and it would help a massive amount if I don't have to worry about the distance of the empty as much. Thanks in advance

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    To be honest, I have no idea why it does that! However you can tweak how it works by setting the compare node on the start target to something else than equal and tweaking the value. By setting it to Greater than and 0 you'll get way closer to the start point. Hope that helps!

  • @user-pz9ju6ss7r

    @user-pz9ju6ss7r

    Жыл бұрын

    I am sure that this hole is a set of vertices that satisfy the given condition (the distance from the vertices to the final object is less than one). But only those vertices that are on the edge of the set are used to draw curves, because they are closer to the starting points

  • @todesdigga3891
    @todesdigga3891 Жыл бұрын

    Damn now I have to download the latest Alpha again, screw Blender with all their sexy new features! Very nice Tutorial!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Darn you Blenderdevs for making such a great and constantly updated free product amiright?😜

  • @prabhakardeep
    @prabhakardeep Жыл бұрын

    Wow, you are dope youtuber.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks a lot!

  • @greetingcards6451
    @greetingcards645111 ай бұрын

    Thank you it's usefull! I bought your blend and i wonder how can i convert the result to a mesh, Do you know how can i do that please? Thanks!

  • @KaizenTutorials

    @KaizenTutorials

    11 ай бұрын

    Glad to hear it and thanks for purchasing! You can add a realize instances at the end of the node system and then go to the modifiers tab, hover over the geometry nodes modifier and hit CTRL+A. This will apply the modifier and turn it into geometry. It won't animate anymore though after you've done this. Also it probably doesn't work if your just using points. So either instance something like an icosphere, or just use a generic curve to mesh node or something.

  • @greetingcards6451

    @greetingcards6451

    11 ай бұрын

    Ok great thanks a lot! @@KaizenTutorials

  • @AlbertStrydom
    @AlbertStrydomАй бұрын

    Hi everyone, i had a question: You can keyframe the Trim Curve Start to have the Path/Points grow in one direction, how would one animate the inverse too? So that it looks like the Path "passes over" (for lack of a better description) the mesh? Ka1zen, love your stuff man, keep it coming!

  • @AlbertStrydom

    @AlbertStrydom

    Ай бұрын

    I'm sure i'm missing something simple here 🤔

  • @AlbertStrydom

    @AlbertStrydom

    Ай бұрын

    Nevermind... so i was thinking of Raycast, right channel, wrong video 😅

  • @KaizenTutorials

    @KaizenTutorials

    Ай бұрын

    Thanks for the kind words and glad you got it sorted haha!

  • @mdellasa
    @mdellasa Жыл бұрын

    Hey man! Sorry to be a trouble. Its possible that doing this in beta ruins it? it does not work for me, thats the only reason i can think of

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Hmm yeah that can definitely be an issue. I always try to use stable Blender builds in my videos to prevent as many errors as possible. That's why sometimes stuff comes a little later than with other channels haha!

  • @jamesc5801
    @jamesc5801 Жыл бұрын

    dang I wanna make and ivy node that can climb any structure!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Well definitely you can using the shortest path node!

  • @garybrashier3796
    @garybrashier3796 Жыл бұрын

    ❤❤

  • @kimkaratan_yt1679
    @kimkaratan_yt1679 Жыл бұрын

    witch is insightful. But u broke it down in simple man's terms. I can't wait to ss around with what you taught and see the different

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thank you!

  • @johnsmith56920
    @johnsmith56920 Жыл бұрын

    Wow! It's really game changer. The possibilities are mind boggling. Anyway, you seem to be one of the persons smart enough to know the answer to my odd question : "How can I select (in the geometry node) the next U or V point on a given mesh WHEN THE INDEXES ARE NOT IN ACCORDANCE WITH THE UVS?" I dont want to select the next U AND the next V. I want to select a vertex and select the next one on the U (or V) direction. Hints welcome. If I am able to do this I can select parts of a complicated mesh (junctions?) and apply some mathematical equations to selection to get realistic junctions or animate sinews. In short: realism. More details if you are game.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    It really is! Wow, that's a hard question you're asking. I know there's a way to generate UV Coordinates from a simple mesh, so you can effectively create a UV map. But I'm not sure you can use this in a way to actually select certain vertices. It's an interesting proposition though! I don't think I'm good enough at GeoNodes to answer it though

  • @johnsmith56920

    @johnsmith56920

    Жыл бұрын

    @@KaizenTutorials I explain a bit: I want to select manually a vertex. Then select a given number of vertices before and after it on either the U of V direction or both by punching numbers. Then apply a mathematical equation to the selection, tweak the parameters, tweak the start point and the selection, tweak parameters and so on. This will make me able to have perfect junctions and realistic sinews and muscles. I can do it on a mesh in which vertices are ordered by ID and indexes. On a real life model it never is the case (add loop, subdivide, retopologized...) What I am trying now is to select 2 vertices in 1 direction and use the equivalent of' ctrl' +'shift' +'+' but selection is not that versatile. I try also to have a square UV map, select the vertices from there and update the uv map in GN. Should work but I'd need a real 3D guy for implementing this conveniently. I am a photographer and mathematician so no dice here. Any taker?

  • @saba9224
    @saba9224 Жыл бұрын

    i have do exacly what u did but head still isnt visible for me pls help

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Hey! To get the head in there just make sure you make it visible in the outliner. Then it should appear but it's exactly the same size! So just select it and scale it down a little bit and you should be good. Hope that helps!

  • @insertoyouroemail
    @insertoyouroemail Жыл бұрын

    I'm curious which will come first, the inset node or Ragnarök.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Ragnarök, for sure. 😂

  • @HarnaiDigital
    @HarnaiDigital Жыл бұрын

    Hi. My PC can't support blender above 2.8 So Is there a way to use geometry nodes?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Sadly… no I don’t think so. Only way I can think of is using a cloud operated version of Blender. They exist and let you use a computer with better specs on the cloud! But not sure where to find them though. I just know they exist haha

  • @HarnaiDigital

    @HarnaiDigital

    Жыл бұрын

    @@KaizenTutorials Thanks a lot man. I am a new Blender user and you have been really helpful. Keep making more of these epic Tutorials. I would love to give you a suggestion of making tutorial dedicated to "cinematic animation" in blender. Since I want to create stuff that has never been done before in blender. take a look at my VFX and let me know. hahaha your feedback is needed.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks! I will take it into consideration 💪🏻

  • @josephfernandovillanuevasa9185
    @josephfernandovillanuevasa9185 Жыл бұрын

    Jefferson Sales done a few but not there yet

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Que?

  • @juniorhushtv8324
    @juniorhushtv8324 Жыл бұрын

    Aweso

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks!

  • @ClintCarlson
    @ClintCarlson Жыл бұрын

    Followed a few times and cannot get the head to show between the start and end empties. using 3.4 Alpha and imported a variety of head files to reference and still no luck... just me?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Hey Clint! That’s a shame. I’ve added a link to the head model that I use, but it should work with any model (also other ones than heads haha). Anyway have you moved the empties around? And made sure to add the compare nodes after the vector math nodes for the start and end vertices? It won’t show without them!

  • @ClintCarlson

    @ClintCarlson

    Жыл бұрын

    @@KaizenTutorials I decided to start from scratch and stuck at the first step. I brought in the model, and when i connect it from the Object Info as you did... nothing is showing. I reset blender to Default Factory Settings and all is well. Must have had a setting somewhere clogging me up. Thanks for taking the time!

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Oh that’s so weird! But hey, happy to hear you got it fixed :-) happy Blending!

  • @peshawaamin3083
    @peshawaamin3083 Жыл бұрын

    ❤️

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

  • @jrdnasrori8537
    @jrdnasrori8537 Жыл бұрын

    is there anyway to use eevee for this tutorial? i got no gpu sir😭

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Yeah there is! You can use icospheres. So make sure to take an instance on points node and plug that in after the mesh to points. Now instance an icosphere and it should work in EEVEE!

  • @jrdnasrori8537

    @jrdnasrori8537

    Жыл бұрын

    @@KaizenTutorials THANK YOU A LOT🛐

  • @fatimahtechnology5722
    @fatimahtechnology5722 Жыл бұрын

    Ima get the 0 dollar one is it rlly good or nah?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    🤔

  • @yurakennardokusnar5792
    @yurakennardokusnar5792 Жыл бұрын

    Hmm 8:09 I already did as instructed but still won't work in EEVEE, please can someone help me?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    You should remove both the curve to mesh and mesh to points nodes and then instead use an instance on points node and instance something spherical like an icosphere or uv sphere. So after the trim curve add in the instance on points node and it should work!

  • @user-pz9ju6ss7r
    @user-pz9ju6ss7r Жыл бұрын

    I don’t quite understand why to make a mesh out of curves, and then make points out of the mesh, if the curves can be immediately converted into points while maintaining the index of these points, and therefore we don’t need an attribute capture node

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Hmm yeah when you say it like that, this kinda makes sense haha. No idea why I didn't do that to be honest!

  • @anshumanngupta5030
    @anshumanngupta5030 Жыл бұрын

    Hello kaizen. I am having some issue with the realistic glass with dispersion material. I need some urgent help and I mailed u too. Can u pls pls help me 🥺?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    I didn’t receive an email I think! Did you send it to business@kaizen3d.com?

  • @DracCcuLa7
    @DracCcuLa7 Жыл бұрын

    do you know why and if so how do i fix it?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    do I know why what?

  • @JanWischnat
    @JanWischnat Жыл бұрын

    Thank you for the excellent explanation! Great Tutorial! (Although your voice/mic seems to "fade out" sometimes... But that's just nitpicking. Sorry :)

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks a lot! Yeah that’s me moving my head to much. I’m still not entirely comfortable with talking into a mic standing like this. Maybe I should go back to sitting!

  • @vladimirpetrusev3480

    @vladimirpetrusev3480

    Жыл бұрын

    I'm not to techy but you could try putting the mic further away and even fixing it with VLC in post if anything sounds "weird", seen people doing it so it might help I don't know. I didn't notice nothing wrong sound wise btw. Great work, keep it up 👊

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Thanks for thinking along! But yeah it’s just me mainly moving too much. Just need to stay closer to the mic 😱 oh and thanks! Glad you like it.

  • @arynnritter4293
    @arynnritter4293 Жыл бұрын

    How do you figure this stuff out man?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha uhh with a lot of trial and error and online research!

  • @arynnritter4293

    @arynnritter4293

    Жыл бұрын

    @@KaizenTutorials That's why I love these tutorials. It's stuff I'd never think to try. I've barely dabbled in geometry nodes, they're a whole different beast.

  • @kwesikwaa
    @kwesikwaa Жыл бұрын

    i love how blender users are loving these houdini nodes and sops(geometry nodes) itself. i guess the only hindrance was the supposed learning curve. may more nodes crossover into blender for the greater good.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha yeah definitely! Let’s hope they ALL come to Blender 🙏🏻

  • @dirtcreature3d

    @dirtcreature3d

    Жыл бұрын

    Right? It’s definitely a good thing but man blender wants to be Houdini so bad 😂 they even call the plane a grid in the geo nodes window like broooo lol

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha imitation is the sincerest form of flattery!

  • @kwesikwaa

    @kwesikwaa

    Жыл бұрын

    @@dirtcreature3d 😂😂😂😂

  • @lawrencedoliveiro9104

    @lawrencedoliveiro9104

    Жыл бұрын

    There’s one important Houdini feature missing from Blender: making you pay for the rest of your life for access to your own work. Seems like much of the industry cannot do without this essential feature.

  • @shotsterwsg1610
    @shotsterwsg1610 Жыл бұрын

    when you plug it in nothing happens so you need this and when you plug it in nothing happens haha great video though

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha yeah! Like to show those things so people who get that too understand what’s going on 😂

  • @shotsterwsg1610

    @shotsterwsg1610

    Жыл бұрын

    @@KaizenTutorials I have been using blender for 5 years now shader editor is easy but I didn't think geo nodes are that complex you were the first video to watch on them and i quite enjoyed it ty

  • @paulyoung5641
    @paulyoung5641 Жыл бұрын

    My object info node says "Geometry cannot be retrieved from modifier object" and just doesn't work, how do I fix this?

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Probably you have an object with too much modifiers and stuff. Best would to right click the object in question and go to convert>mesh. This will apply all modifiers (so only do this if you want to). Now it’s an actual visual mesh and I think it should work!

  • @paulyoung5641

    @paulyoung5641

    Жыл бұрын

    @@KaizenTutorials thanks for replying 🙏 it’s just the head that you put in the link and there’s no other modifiers

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    That’s strange. I’m not sure what the error is as I haven’t had it before. If you can’t get it fixed feel free to mail me on business@kaizen3d.com with your issue!

  • @paulyoung5641

    @paulyoung5641

    Жыл бұрын

    @@KaizenTutorials I really appreciate the help mate! I’ll send you an email when I get a chance

  • @tithibag9487
    @tithibag9487 Жыл бұрын

    I'm asking cuz I'm beginner and doing that I was about to reach 75% of my mory capacity.. it just felt wrong.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    🤔

  • @entonbabameto6335
    @entonbabameto6335 Жыл бұрын

    Guys lets say im writing a piece on soft soft. Is there any I can use 10 different tutorial without having to open 10 kontakt windows

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    soft soft soft

  • @Johan-vr3zr
    @Johan-vr3zr Жыл бұрын

    im watcNice tutorialng tNice tutorials vid wNice tutorialle im in class lmao

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    🤔

  • @nicoli8437
    @nicoli8437 Жыл бұрын

    my brain hurts 😂

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Sorry haha

  • @leabea735
    @leabea735 Жыл бұрын

    When I added the GMS it softed completely different than yours. Yours softed more like a real app, wNice tutorialle mine softed very

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    it softs so nice though

  • @michelsilva9565
    @michelsilva9565 Жыл бұрын

    If tNice tutorials isnt the most true tNice tutorialng ive ever read

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    🤔

  • @Rahul-rk6pn
    @Rahul-rk6pn Жыл бұрын

    I'm kinda lost but i'm getting there. I'll try to motivate myself to learn all the complex tNice tutorialngs on tNice tutorials program and make so soft i'd like.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Ok

  • @janewinter3552
    @janewinter3552 Жыл бұрын

    Na...NANI

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Omae wa mou shindeiru

  • @tavomb
    @tavomb Жыл бұрын

    Did no one else felt ptsd with the first few seconds? Am i too old lol

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Haha from what game exactly?

  • @tavomb

    @tavomb

    Жыл бұрын

    @@KaizenTutorials from a legendary "hardest game ever" from the internet

  • @tavomb

    @tavomb

    Жыл бұрын

    @@KaizenTutorials basically a screamer

  • @joselynesalomon9157
    @joselynesalomon9157 Жыл бұрын

    you for uploading tNice tutorials for free and providing education to beginners.

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    My pleasure!

  • @manojbeastboy5619
    @manojbeastboy5619 Жыл бұрын

    dude you look like jack manifold

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    Yeah, I don't really see that lol

  • @jadenescoto4878
    @jadenescoto4878 Жыл бұрын

    Cubase though

  • @KaizenTutorials

    @KaizenTutorials

    Жыл бұрын

    🤔