The NEW Geometry Nodes Gamechanger!
⛩️ Join the Blender Dojo; / kaizentutorials ⛩️
The Shortest Path Node is the latest hype in Geometry Nodes. It connects two points in space, via the shortest path. Sounds easy enough right? Well it's not! So in this video I'll show you how to use this amazing NEW node.
Head model done by VistaPrime on Sketchfab. Download it here;
sketchfab.com/3d-models/human...
#b3d #blender3d #kaizentutorials #geometrynodes
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➕ Addons You Need:
Fractal Machine - bit.ly/bnfractal
Sanctus Material Library - bit.ly/3TWhKMe
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Chapters:
00:00 Intro
00:25 Getting Started
01:06 The NEW Shortest Path Nodes
01:54 Controlling the Node with Empties
04:32 Making sure to use the Shortest Path
05:42 Improving the Effect
07:10 Animating the Curves
07:38 Visualizing the Curves with Points
09:18 How to Capture an Attribute
09:47 Geometry Nodes Data Types Cheatsheet
10:07 Finetuning the Effect
12:30 Final Thoughts
12:57 Outro
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Gumroad - kaizentutorials.gumroad.com/l...
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blender geometry nodes, new geometry nodes, new geometry nodes blender, shortest path, shortest path node, shortest path node geometry nodes, shortest path node blender, shortest path blender, shortest path geometry nodes blender, geometry nodes,geometry nodes blender animation, geometry nodes blender motion graphics, geometry nodes motion graphics
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🖥️ My setup:
Motherboard X570 Auros Elite - amzn.to/3u6bwyO
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Headset - Logitech Pro X - amzn.to/3A8kKyr
Camera - Sony A6400 - amzn.to/3OH8Z5Y
Mic - Blue Yeticaster - amzn.to/3QNkKts
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound
share.epidemicsound.com/73h5ua
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Пікірлер: 258
babe wake up, Kaizen Tutorials just posted
@KaizenTutorials
Жыл бұрын
Eyyyyyy fastest first comment ever! 💪🇳🇱
@Amplifimusic
Жыл бұрын
@@KaizenTutorials saw this in my recommendations and had to watch it 🇮🇪 🔥
@KaizenTutorials
Жыл бұрын
Awesome to hear! Appreciate it 🙏🏻
You got this out before me! Nice video!
@KaizenTutorials
Жыл бұрын
Haha sorry! Can’t wait to see what you’ve done with it though. You’re Geometry Nodes knowledge is top notch 🙌🏻
One of the best geometry nodes tutorials. Very clear concise steps and explanation. I actually got something similar to your tendrils after following through. Thanks, will go check out your channel.
@KaizenTutorials
Жыл бұрын
Thank you, appreciate it!
The empties trick is really a clever idea! The final effect is amazing! Thanks for sharing.
@KaizenTutorials
Жыл бұрын
Appreciate that, thanks!
Very cool technique and result!👏👏
@KaizenTutorials
Жыл бұрын
Thanks! It’s a really cool node and allows for a ton of creativity.
I love seeing everyone's take on this new function, this looks so fun! 🔥
@KaizenTutorials
Жыл бұрын
It’s really an amazing new node. It opens up a ton of possibilities! But it’s sadly not a real ‘plug-n-play’ type of node. Takes a bit of knowledge and practice to get something cool out of it!
@jeffspinner6579
Жыл бұрын
I thought this wasn't new because I use it all the time with ctrl +LMB in edge mode... it saved a lot of time... now I have to learn procedural modeling as the final middle finger to Houdini that did me wrong many years ago. Making me use dot products to keep my ships upright on a stormy sea, how dare they!
Great video! I know it wasn't the point, but your trick for smoothing and animating the curves helped me out with something I'm working on
@KaizenTutorials
Жыл бұрын
Thanks! Well to be honest I think that's EXACTLY the point of tutorials :-D It serves as a pre-packaged way (more fun hopefully) to convey information and teach people aspects of something. So you seeing that part and applying it in something else is a BIG win for me!
Loved it so much!! Want more of these.
@KaizenTutorials
Жыл бұрын
Thank you! There will definitely be more GeoNode stuff in the future ;-)
Awesome tutorial! Thanks!
@KaizenTutorials
Жыл бұрын
Thank you Blender Bob! Was nice meeting you at BCON :-)
fire video, thanks bro
Very nice! I always like your tutorials.
@KaizenTutorials
Жыл бұрын
Thank you very much!
Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
@KaizenTutorials
Жыл бұрын
Wonderful!
I really enjoy your explanations & topics for your tuts lately are right on point! Quick Tip: you can Drag & Drop Objects from the outliner to the GeoNode window... more efficient ive found :)
@KaizenTutorials
Жыл бұрын
That’s a good tip and thanks for the kind words! Appreciate it!
I would be very interesting to see it applied to more complex scenario like you said at the end! Very well explained, nice tutorial
@KaizenTutorials
Жыл бұрын
Thank you! Yeah the more complex stuff really is a lot more complex though haha. But the uses are so versatile!
@EliSpizzichino
Жыл бұрын
@@KaizenTutorials I've followed along but I don't get the same branching effect like in your video, no matter the number of subdivs. How to encourage a branching pattern?
@KaizenTutorials
Жыл бұрын
The merge by distance is important! The geometry needs to be ‘bad’. So you take the mesh, make it more dense but then introduce the merge by distance to make it random and ugly if you will. This will create a better and more interesting branching effect!
Great tutorial. F2 also renames the window group. Gonna have to watch this a few times to digest it properly - so much good stuff in here!
@KaizenTutorials
Жыл бұрын
Thanks for the info! I always forget that exists, but it's way easier.
@bmbiz
Жыл бұрын
@@KaizenTutorials FYI, F2 is a "psuedo-standard" hotkey for (re)naming things. A wide variety of apps and system tools use it. Next time you want to rename something, whatever software you happen to be using, select the thing and hit F2...it might just work. :)
Very much informative thanks
@KaizenTutorials
Жыл бұрын
Glad to hear it!
just beca a subscriber keep up the good work Sir.
Thank You So Much Bud
@KaizenTutorials
Жыл бұрын
You’re most welcome 🙏🏻
Amazing! Geometry nodes is becooming unstoppable!
@KaizenTutorials
Жыл бұрын
True that! 💪🏻💪🏻
TNice tutorials video really helped! Thank you ❤
@KaizenTutorials
Жыл бұрын
thx
I look forward to new videos on this topic from you!
@KaizenTutorials
Жыл бұрын
Thank you.
I don't think most people realise, that the shortest path node interprets the equation of a computer scientist called Edsger Dijkstra and is one of the most crucial elements for creating complex effects! It's quite complete game changer. Animation nodes used to have it, however between Blender versions 3 and 3.3, they no longer worked as there's been no updates (geometry nodes replaced the add on). For example, transforming something or making vine crawl, this equation would be usually used. Venom is a great example of such an use for it. Until now, Geo nodes didn't actually have this function and so, people had to create other ways to simulate an affect similar to it (but not quite it). I myself spent an ungodly amount of time trying to make vines creep on a surface. This has just made all my future works so much easier and a lot more FX more attainable as well. It's so cool to see it here Geo nodes can now basically do everything, that Houdini's VEX procedurals can. Paid software is no longer needed to create very particular visuals
@KaizenTutorials
Жыл бұрын
Great in-depth comment, thanks! And yeah these nodes do really open up tons of new possibilities. Exciting stuff!
@KNullHypothesis
Жыл бұрын
@@KaizenTutorials You're welcome and thank you! Yeah the possibilities now are far greater than just a release before it. This is what's great about Blender. There's a dedicated team of very talented individuals, who are hell bent on making an incredible piece of software for us. I used to be a cinema 4D and Houdini kinda guy. Ever since update 2.8, Blender has made me turn around and I've used nothing but it for everything 3D, with the exception of compositing.
@KaizenTutorials
Жыл бұрын
Yeah, Blender has a great community and development team. Which is key in both longevity and perception of a software I think! It always feels like it's in constant motion. Which is daunting on one hand, but it feels like your part of a movement sort of as well!
That was so helpful! I just started using soft and was so overwheld!
@KaizenTutorials
Жыл бұрын
thx
excellent work. Love Blender
@KaizenTutorials
Жыл бұрын
Thank you! Cheers!
Good guide for beginners)
Thank you, bro!
@KaizenTutorials
Жыл бұрын
No problem!
You are honestly one of my favorite Blenderers. solid stuff as always and i cant wait to use this!
@KaizenTutorials
Жыл бұрын
I appreciate that a lot, thanks!
quality content, fren! thank you for the video! once i'm more financially stable ill join your patreon :)
@KaizenTutorials
Жыл бұрын
Much appreciated and looking forward to seeing you on Patreon! :-D
Thanks Bruh!
@KaizenTutorials
Жыл бұрын
You’re welcome!
Fast becoming my favourite tutorials !
@KaizenTutorials
Жыл бұрын
Thank you, appreciate it!
soone who does not get complex instructions like..At all, tNice tutorials was simple and clear for to understand. Thanks dude.
@KaizenTutorials
Жыл бұрын
You’re welcome!
Here's the link to the download for the human head model,; sketchfab.com/3d-models/human-head-f46d952886ae4a8c8851341b810bba43 If you want to create the look that I had with the head take the following steps; 1. Set up the GeoNodes as I explain in the video 2. Re-enable visibility for the head model in the outliner 3. Scale down the original head model (so NOT the GeoNodes system) slightly so the Curves lay on top of it nicely ( DON'T APPLY SCALE AFTER SCALING IT DOWN SLIGHTLY). That should get you to the final shot look in the intro! 🙂 Happy Blending everyone!
I love it!!
@KaizenTutorials
Жыл бұрын
Thanks!
thanks mannn!!!!
@KaizenTutorials
Жыл бұрын
No problem! 🙏🏻
Found this channel last week, amazing! High quality fo sure. Would be awesome that content creators had some sort of digital asset for the community so we can buy them and bet for your future. I would do that for this channel. Like a share of a company but for creators
@KaizenTutorials
Жыл бұрын
Thanks alot! It’s very kind of you and I like the idea! I guess that I could create a crypto ? Haha 😉
@felipeleon6631
Жыл бұрын
@@KaizenTutorials No problem, thanks for the effort to create good content. Lol, yeah. I meant the new "N" word which i won't say because nowadays it has negative connotation.
@krown466
Жыл бұрын
@@felipeleon6631 IDGAF.....NFT NFT NFT NFT NFT NFT NFT
@KaizenTutorials
Жыл бұрын
Haha yeah it’s not a good thing nowdays them NFT’s!
@KaizenTutorials
Жыл бұрын
Badboys for life
Thanks Brother
@KaizenTutorials
Жыл бұрын
No problem
so nice bro
@KaizenTutorials
Жыл бұрын
Thank you!
Very nice tutorial! FYI, instead of going Curve to Mesh, then Mesh to Points, you can just use the Curve to Points node.
@KaizenTutorials
Жыл бұрын
Lol, I feel silly that I didn't know that now! Thanks for pointing this out. It's a newer node aswell right?
@KDawg5000
Жыл бұрын
@@KaizenTutorials No problem. You know a lot more about Blender than I do. I just happen to come across things some times.
@Maseschine
Жыл бұрын
@@KDawg5000 This comment gave me back some faith about individuals' behavior on the internet. Thank you, sir!
@virgilhawkins3390
Жыл бұрын
Also seems to work properly in eevee. Also will need to use the Set Points Radius node right after it to get the tapering effect.
Thank you sir😊
@KaizenTutorials
Жыл бұрын
Most welcome!
You're blessed with the gift of Tutorialism!
@KaizenTutorials
Жыл бұрын
haha thanks
gonna use this for my car renders
@KaizenTutorials
Жыл бұрын
Cool! Feel free to share how they turn out.
Something that has nothing to do with the video. I just couldn’t help but notice while was watching it, you remind me of the first and only person I ever fall in love immediately when I set my eyes on him 😂 All in all I have to re-watch it so I can actually concentrate on the lesson haha
@KaizenTutorials
Жыл бұрын
Haha well thanks!
It's just awesome
@KaizenTutorials
Жыл бұрын
Thank you!
Fire!
@KaizenTutorials
Жыл бұрын
Thanks!
Just FYI, you're using the float curve node incorrectly. The node modulates values from 0-1. It should be in front of the map range node since those values are 0-1. Since the value coming out of the map range is between 0-0.1 you aren't using 90% of the curve you've defined.
@KaizenTutorials
Жыл бұрын
I tried using it the other way around, but it doesnt seem to work at all? What you're saying makes sense, but it doesn't give me any good results doing it the other way around!
@thejeran
Жыл бұрын
@@KaizenTutorials That's because there are multiple curves overlapping each other. Some are longer than others meaning they will have different spline factors and subsequently different point radii that are spawned on them. You only see the larger of the points, but there are multiple points on top of each other in some places. If you trim by end it's much more clear what is happening. Each vertex is it's own curve.
@KaizenTutorials
Жыл бұрын
Aah ok this makes sense! Thanks for explaining it in detail 🙌🏻
hey blender devs, you know what Geometry Nodes needs is a way to bring Assets from the Asset Browser just like Mesh Primitives! you know what else it needs Geometry Nodes needs is a way to apply Modifiers from the Add Modifiers. so like only in Geometry Nodes I could take my banana shape from my Asset Browser, node link the Banana to a Wireframe modifier, then node link the to a instance on point. the result a Suzanne made from wire frame bananas in 3 nodes.
Nice tutorial
@KaizenTutorials
Жыл бұрын
Thanks
I don't think it's an exaggeration to say: wowzers!
@KaizenTutorials
Жыл бұрын
Haha thanks! Appreciate it
Awesome!!!!!!!!!!
@KaizenTutorials
Жыл бұрын
Thanks!!
@holapro8780
Жыл бұрын
@@KaizenTutorials Thanks to you bro, I spent a lot of time trying to make similar effect but with this node it is really gamechanger
@KaizenTutorials
Жыл бұрын
@@holapro8780 that’s great to hear! Always happy people have use for these videos 🙏🏻💪🏻
EPIC INTRO
@KaizenTutorials
Жыл бұрын
Thank you!
Hi Jesse, just to quickly ask how do you find the 'shortest edge paths' node as when I type it in nothing comes up and helpfully blender manual never says what plug-in I need etc.
@KaizenTutorials
Жыл бұрын
If you’re using Blender 3.4 or up, you can just type in Edge in the search and it’ll show you all the edge related nodes. Shortest Edge Paths should be one of them, but you’ll need more than that 1, like shown in the tutorial!
@13thnotehifireviews7
Жыл бұрын
@@KaizenTutorials ok thanks, it won’t effect my project if I upgrade to 3.4? I’m on 3.2.0
@KaizenTutorials
Жыл бұрын
As far as I know that shouldn’t give any issues!
@13thnotehifireviews7
Жыл бұрын
For benefit of everyone….it doesn’t. Just have to attribute old files to new version.
thank you for the tutorial! just a simple question, when i switch to eeve the object disappears is there a way to make a render with eeve or does it have to be cycles?
@KaizenTutorials
Жыл бұрын
Yeah that's because points don't render in eevee. So you can either replace them with icosphere's with a low subdiv and smooth shading. Or use a curve profile (curve to mesh with curve circle for profile).
Thanks so much! How would I achieve this for example: start with a plane, and get the curves to start at all 4 outer edges of the plane and find the shortest path towards the center. Getting the opposite result is fairly easy, but I'm not sure how to reverse that.
@KaizenTutorials
Жыл бұрын
I think you might be able to use weight paint for that. Btw you can't use edges in particular, only vertices.
More geo nodes tutorials pls ❤️
@KaizenTutorials
Жыл бұрын
Expect to do more definitely!
omg that how I feel!
@KaizenTutorials
Жыл бұрын
How?
Hi brother Is it possible to have 2 vertex group points from which the animation starts and ends at one point in the middle between them?
@KaizenTutorials
4 ай бұрын
It should be possible yes, but I'm unsure on how to set it up exactly!
now that Blender 3.4 has been released, is it still part of the build? I haven't seen anything about it in the release notes, ditto for the maze node.
@KaizenTutorials
Жыл бұрын
They have probably changed the names again, look up the latest patch notes and Blender wiki to see what they're called now. I don't think they removed them, but haven't checked yet.
If you use empties to control things, is it truly an empty empty (sic)? 🤔 I was trying to use this to go to sleep, now I'm thinking again. Foul play! I downloaded this to watch tomorrow morning...
@KaizenTutorials
Жыл бұрын
Haha those are some profound thoughts 🙌🏻
Awesome tutorial! Is there any way to convert the curves made in geometry nodes to an actual curve object? I would like to the convert that into a a grease pencil mesh. Thank you!
@KaizenTutorials
Жыл бұрын
Thank you! So if you skip the parts of adding the points etc, you just follow untill the curves are generated, you can then simply add an realize instances node to the end and then apply the Geometry Nodes modifier. This will convert everything to an actual curve or mesh. It should be a curve after, since you haven't converted it into anything before applying the modifier. But in the case it's a mesh, just go to the object menu and convert the mesh into a curve.
how do I convert the points at the end of this setup into a mesh? Thanks for this helpful tutorial!
@KaizenTutorials
Жыл бұрын
You can't really as points aren't meshes at all. You'll need to add a an instance on points node and then instance something on the points, e.g. a uv sphere or an icosphere, to get it to a mesh. You can then realize those instances and you'll now have actual geometry. However expect it to work pretty slow, as the amount of geo created can be pretty heavy here!
Hey Kaizen! Any chance you could explain why the end empty cuts a hole in the curves when too close and the curves disappear when it's too far? It confuses me since the scale of the empty (or even for instance using a single vert as the end point) does not affect this from happening. I tried a bunch of node setups to solve this but I can't get it to work. It's really bothering me since I'm trying to do an animation on a very irregularly shaped object which makes it so that I have to keyframe a bunch of positions on a 5000+ frame animation (for a music video) and it would help a massive amount if I don't have to worry about the distance of the empty as much. Thanks in advance
@KaizenTutorials
Жыл бұрын
To be honest, I have no idea why it does that! However you can tweak how it works by setting the compare node on the start target to something else than equal and tweaking the value. By setting it to Greater than and 0 you'll get way closer to the start point. Hope that helps!
@user-pz9ju6ss7r
Жыл бұрын
I am sure that this hole is a set of vertices that satisfy the given condition (the distance from the vertices to the final object is less than one). But only those vertices that are on the edge of the set are used to draw curves, because they are closer to the starting points
Damn now I have to download the latest Alpha again, screw Blender with all their sexy new features! Very nice Tutorial!
@KaizenTutorials
Жыл бұрын
Darn you Blenderdevs for making such a great and constantly updated free product amiright?😜
Wow, you are dope youtuber.
@KaizenTutorials
Жыл бұрын
Thanks a lot!
Thank you it's usefull! I bought your blend and i wonder how can i convert the result to a mesh, Do you know how can i do that please? Thanks!
@KaizenTutorials
11 ай бұрын
Glad to hear it and thanks for purchasing! You can add a realize instances at the end of the node system and then go to the modifiers tab, hover over the geometry nodes modifier and hit CTRL+A. This will apply the modifier and turn it into geometry. It won't animate anymore though after you've done this. Also it probably doesn't work if your just using points. So either instance something like an icosphere, or just use a generic curve to mesh node or something.
@greetingcards6451
11 ай бұрын
Ok great thanks a lot! @@KaizenTutorials
Hi everyone, i had a question: You can keyframe the Trim Curve Start to have the Path/Points grow in one direction, how would one animate the inverse too? So that it looks like the Path "passes over" (for lack of a better description) the mesh? Ka1zen, love your stuff man, keep it coming!
@AlbertStrydom
Ай бұрын
I'm sure i'm missing something simple here 🤔
@AlbertStrydom
Ай бұрын
Nevermind... so i was thinking of Raycast, right channel, wrong video 😅
@KaizenTutorials
Ай бұрын
Thanks for the kind words and glad you got it sorted haha!
Hey man! Sorry to be a trouble. Its possible that doing this in beta ruins it? it does not work for me, thats the only reason i can think of
@KaizenTutorials
Жыл бұрын
Hmm yeah that can definitely be an issue. I always try to use stable Blender builds in my videos to prevent as many errors as possible. That's why sometimes stuff comes a little later than with other channels haha!
dang I wanna make and ivy node that can climb any structure!
@KaizenTutorials
Жыл бұрын
Well definitely you can using the shortest path node!
❤❤
witch is insightful. But u broke it down in simple man's terms. I can't wait to ss around with what you taught and see the different
@KaizenTutorials
Жыл бұрын
Thank you!
Wow! It's really game changer. The possibilities are mind boggling. Anyway, you seem to be one of the persons smart enough to know the answer to my odd question : "How can I select (in the geometry node) the next U or V point on a given mesh WHEN THE INDEXES ARE NOT IN ACCORDANCE WITH THE UVS?" I dont want to select the next U AND the next V. I want to select a vertex and select the next one on the U (or V) direction. Hints welcome. If I am able to do this I can select parts of a complicated mesh (junctions?) and apply some mathematical equations to selection to get realistic junctions or animate sinews. In short: realism. More details if you are game.
@KaizenTutorials
Жыл бұрын
It really is! Wow, that's a hard question you're asking. I know there's a way to generate UV Coordinates from a simple mesh, so you can effectively create a UV map. But I'm not sure you can use this in a way to actually select certain vertices. It's an interesting proposition though! I don't think I'm good enough at GeoNodes to answer it though
@johnsmith56920
Жыл бұрын
@@KaizenTutorials I explain a bit: I want to select manually a vertex. Then select a given number of vertices before and after it on either the U of V direction or both by punching numbers. Then apply a mathematical equation to the selection, tweak the parameters, tweak the start point and the selection, tweak parameters and so on. This will make me able to have perfect junctions and realistic sinews and muscles. I can do it on a mesh in which vertices are ordered by ID and indexes. On a real life model it never is the case (add loop, subdivide, retopologized...) What I am trying now is to select 2 vertices in 1 direction and use the equivalent of' ctrl' +'shift' +'+' but selection is not that versatile. I try also to have a square UV map, select the vertices from there and update the uv map in GN. Should work but I'd need a real 3D guy for implementing this conveniently. I am a photographer and mathematician so no dice here. Any taker?
i have do exacly what u did but head still isnt visible for me pls help
@KaizenTutorials
Жыл бұрын
Hey! To get the head in there just make sure you make it visible in the outliner. Then it should appear but it's exactly the same size! So just select it and scale it down a little bit and you should be good. Hope that helps!
I'm curious which will come first, the inset node or Ragnarök.
@KaizenTutorials
Жыл бұрын
Ragnarök, for sure. 😂
Hi. My PC can't support blender above 2.8 So Is there a way to use geometry nodes?
@KaizenTutorials
Жыл бұрын
Sadly… no I don’t think so. Only way I can think of is using a cloud operated version of Blender. They exist and let you use a computer with better specs on the cloud! But not sure where to find them though. I just know they exist haha
@HarnaiDigital
Жыл бұрын
@@KaizenTutorials Thanks a lot man. I am a new Blender user and you have been really helpful. Keep making more of these epic Tutorials. I would love to give you a suggestion of making tutorial dedicated to "cinematic animation" in blender. Since I want to create stuff that has never been done before in blender. take a look at my VFX and let me know. hahaha your feedback is needed.
@KaizenTutorials
Жыл бұрын
Thanks! I will take it into consideration 💪🏻
Jefferson Sales done a few but not there yet
@KaizenTutorials
Жыл бұрын
Que?
Aweso
@KaizenTutorials
Жыл бұрын
Thanks!
Followed a few times and cannot get the head to show between the start and end empties. using 3.4 Alpha and imported a variety of head files to reference and still no luck... just me?
@KaizenTutorials
Жыл бұрын
Hey Clint! That’s a shame. I’ve added a link to the head model that I use, but it should work with any model (also other ones than heads haha). Anyway have you moved the empties around? And made sure to add the compare nodes after the vector math nodes for the start and end vertices? It won’t show without them!
@ClintCarlson
Жыл бұрын
@@KaizenTutorials I decided to start from scratch and stuck at the first step. I brought in the model, and when i connect it from the Object Info as you did... nothing is showing. I reset blender to Default Factory Settings and all is well. Must have had a setting somewhere clogging me up. Thanks for taking the time!
@KaizenTutorials
Жыл бұрын
Oh that’s so weird! But hey, happy to hear you got it fixed :-) happy Blending!
❤️
@KaizenTutorials
Жыл бұрын
❤
is there anyway to use eevee for this tutorial? i got no gpu sir😭
@KaizenTutorials
Жыл бұрын
Yeah there is! You can use icospheres. So make sure to take an instance on points node and plug that in after the mesh to points. Now instance an icosphere and it should work in EEVEE!
@jrdnasrori8537
Жыл бұрын
@@KaizenTutorials THANK YOU A LOT🛐
Ima get the 0 dollar one is it rlly good or nah?
@KaizenTutorials
Жыл бұрын
🤔
Hmm 8:09 I already did as instructed but still won't work in EEVEE, please can someone help me?
@KaizenTutorials
Жыл бұрын
You should remove both the curve to mesh and mesh to points nodes and then instead use an instance on points node and instance something spherical like an icosphere or uv sphere. So after the trim curve add in the instance on points node and it should work!
I don’t quite understand why to make a mesh out of curves, and then make points out of the mesh, if the curves can be immediately converted into points while maintaining the index of these points, and therefore we don’t need an attribute capture node
@KaizenTutorials
Жыл бұрын
Hmm yeah when you say it like that, this kinda makes sense haha. No idea why I didn't do that to be honest!
Hello kaizen. I am having some issue with the realistic glass with dispersion material. I need some urgent help and I mailed u too. Can u pls pls help me 🥺?
@KaizenTutorials
Жыл бұрын
I didn’t receive an email I think! Did you send it to business@kaizen3d.com?
do you know why and if so how do i fix it?
@KaizenTutorials
Жыл бұрын
do I know why what?
Thank you for the excellent explanation! Great Tutorial! (Although your voice/mic seems to "fade out" sometimes... But that's just nitpicking. Sorry :)
@KaizenTutorials
Жыл бұрын
Thanks a lot! Yeah that’s me moving my head to much. I’m still not entirely comfortable with talking into a mic standing like this. Maybe I should go back to sitting!
@vladimirpetrusev3480
Жыл бұрын
I'm not to techy but you could try putting the mic further away and even fixing it with VLC in post if anything sounds "weird", seen people doing it so it might help I don't know. I didn't notice nothing wrong sound wise btw. Great work, keep it up 👊
@KaizenTutorials
Жыл бұрын
Thanks for thinking along! But yeah it’s just me mainly moving too much. Just need to stay closer to the mic 😱 oh and thanks! Glad you like it.
How do you figure this stuff out man?
@KaizenTutorials
Жыл бұрын
Haha uhh with a lot of trial and error and online research!
@arynnritter4293
Жыл бұрын
@@KaizenTutorials That's why I love these tutorials. It's stuff I'd never think to try. I've barely dabbled in geometry nodes, they're a whole different beast.
i love how blender users are loving these houdini nodes and sops(geometry nodes) itself. i guess the only hindrance was the supposed learning curve. may more nodes crossover into blender for the greater good.
@KaizenTutorials
Жыл бұрын
Haha yeah definitely! Let’s hope they ALL come to Blender 🙏🏻
@dirtcreature3d
Жыл бұрын
Right? It’s definitely a good thing but man blender wants to be Houdini so bad 😂 they even call the plane a grid in the geo nodes window like broooo lol
@KaizenTutorials
Жыл бұрын
Haha imitation is the sincerest form of flattery!
@kwesikwaa
Жыл бұрын
@@dirtcreature3d 😂😂😂😂
@lawrencedoliveiro9104
Жыл бұрын
There’s one important Houdini feature missing from Blender: making you pay for the rest of your life for access to your own work. Seems like much of the industry cannot do without this essential feature.
when you plug it in nothing happens so you need this and when you plug it in nothing happens haha great video though
@KaizenTutorials
Жыл бұрын
Haha yeah! Like to show those things so people who get that too understand what’s going on 😂
@shotsterwsg1610
Жыл бұрын
@@KaizenTutorials I have been using blender for 5 years now shader editor is easy but I didn't think geo nodes are that complex you were the first video to watch on them and i quite enjoyed it ty
My object info node says "Geometry cannot be retrieved from modifier object" and just doesn't work, how do I fix this?
@KaizenTutorials
Жыл бұрын
Probably you have an object with too much modifiers and stuff. Best would to right click the object in question and go to convert>mesh. This will apply all modifiers (so only do this if you want to). Now it’s an actual visual mesh and I think it should work!
@paulyoung5641
Жыл бұрын
@@KaizenTutorials thanks for replying 🙏 it’s just the head that you put in the link and there’s no other modifiers
@KaizenTutorials
Жыл бұрын
That’s strange. I’m not sure what the error is as I haven’t had it before. If you can’t get it fixed feel free to mail me on business@kaizen3d.com with your issue!
@paulyoung5641
Жыл бұрын
@@KaizenTutorials I really appreciate the help mate! I’ll send you an email when I get a chance
I'm asking cuz I'm beginner and doing that I was about to reach 75% of my mory capacity.. it just felt wrong.
@KaizenTutorials
Жыл бұрын
🤔
Guys lets say im writing a piece on soft soft. Is there any I can use 10 different tutorial without having to open 10 kontakt windows
@KaizenTutorials
Жыл бұрын
soft soft soft
im watcNice tutorialng tNice tutorials vid wNice tutorialle im in class lmao
@KaizenTutorials
Жыл бұрын
🤔
my brain hurts 😂
@KaizenTutorials
Жыл бұрын
Sorry haha
When I added the GMS it softed completely different than yours. Yours softed more like a real app, wNice tutorialle mine softed very
@KaizenTutorials
Жыл бұрын
it softs so nice though
If tNice tutorials isnt the most true tNice tutorialng ive ever read
@KaizenTutorials
Жыл бұрын
🤔
I'm kinda lost but i'm getting there. I'll try to motivate myself to learn all the complex tNice tutorialngs on tNice tutorials program and make so soft i'd like.
@KaizenTutorials
Жыл бұрын
Ok
Na...NANI
@KaizenTutorials
Жыл бұрын
Omae wa mou shindeiru
Did no one else felt ptsd with the first few seconds? Am i too old lol
@KaizenTutorials
Жыл бұрын
Haha from what game exactly?
@tavomb
Жыл бұрын
@@KaizenTutorials from a legendary "hardest game ever" from the internet
@tavomb
Жыл бұрын
@@KaizenTutorials basically a screamer
you for uploading tNice tutorials for free and providing education to beginners.
@KaizenTutorials
Жыл бұрын
My pleasure!
dude you look like jack manifold
@KaizenTutorials
Жыл бұрын
Yeah, I don't really see that lol
Cubase though
@KaizenTutorials
Жыл бұрын
🤔