The Man In Black - Westworld - Zbrush Timelapse

Фильм және анимация

Zbrush timelapse of the likeness sculpt of the Man In Black (Ed Harris), from the TV show Westworld. See FAQ below.
This video was blocked for a while due to a copyright claim on the music I used.
You can see the final images at:
afisher.com.au
artstation.com/afisher
afisher3d
afisher3d
FAQ:
How long did this take?
-Unfortunately I didn't track the time, so I'm not sure. I started it months ago and had to put it on hold due to a busy workload. I finally made some time recently to finish it.
How did you do the skin pore detailing that just appeared?
-I created a skin pore displacement map in MARI and applied that displacement map in ZBrush to add the base level of details. I wasn't happy with a couple of areas, so I had to do some clean up with some custom alphas. The displacement textures and more info on this technique can be found at Texturing.xyz
How did you create the hat model?
-The hat model base mesh was quickly modeled in Maya and adjusted to fit and match the reference in Zbrush.
How did you create the clothing?
-The initial clothing meshes were created in Marvelous Designer. I used MD to get a good base for the folds. In Zbrush I created some cleaner topoolgy to work with (zremesher) and added thickness (Panel Loops).
How did you add the textures to the clothing?
-I used tileable textures and applied them in the Surface-Noise (UV enabled) tab. Marvelous Designer meshes give perfect UVs for this kind of thing. Since I used zremesher on a number of the clothing meshes (to make it easier to sculpt on) I had to recreated the UVs, which I did in Maya.
How did you do the head hair, eyebrows, eyelashes and stubble?
-The head hair was created using XGen in Maya, then converting the splines to geo and importing them into Zbrush. The eyebrows and eye lashes are simple curved cylinders that were manually placed in Maya. The stubble was created using fibermesh.
How did you do the eye texture?
-The eye mesh has UVs and I created an eye texture in Photoshop. I then applied that texture in Zbrush. I then converted the texture to polypaint and painted some additional values. In the final version (seen at the end) I actually removed that polypainted version and used a slightly desaturated version of the eye texture.
If you have any more questions, feel free to ask and I'll do my best to reply. Thanks
-Adam
Audio:
The House Glows (With Almost No Help) by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
Source: chriszabriskie.com/darkglow/
Artist: chriszabriskie.com/

Пікірлер: 103

  • @alex_oiman
    @alex_oiman6 жыл бұрын

    within the first 10 seconds its already starting to resemble him.

  • @oskarberglund
    @oskarberglund6 жыл бұрын

    Always the most stunning and inspiring videos Adam. I don't know if you understand how much these timelapses teach others what is possible. Likeness is absolutely on point! Keep it up!

  • @myrkflinn4331
    @myrkflinn43316 жыл бұрын

    Totally up my alley! Love it!

  • @RNormanConcepts
    @RNormanConcepts6 жыл бұрын

    Awesome work as always!

  • @navidezio1091
    @navidezio10916 жыл бұрын

    Wow!that was amazing

  • @ZenLeee
    @ZenLeee6 жыл бұрын

    Really great host, Adam! I'll give word to Dr Ford about this.

  • @vorontsovru270895
    @vorontsovru2708956 жыл бұрын

    Awesome!!! Just greatest work

  • @russelloverland9508
    @russelloverland95084 жыл бұрын

    This was a thrill to watch!! I wish I could see Ed Harris reaction if he watches this.

  • @Follygon
    @Follygon6 жыл бұрын

    Your sculpts are always so dope dude

  • @rhett_talon
    @rhett_talon6 жыл бұрын

    This is so detailed. Amazing work! great job man...

  • @AerysBat
    @AerysBat6 жыл бұрын

    I watched because I love the show, but I was blown away by your detailing work, and then finally I see you giving a full breakdown and answering everyone's questions in the comments section. Damn awesome!

  • @DennisCNolasco
    @DennisCNolasco6 жыл бұрын

    Fantastic, it's spot on!

  • @AshleyAAdams
    @AshleyAAdams6 жыл бұрын

    Awesome Adam, great likeness! Love this series too.

  • @MrCIown
    @MrCIown6 жыл бұрын

    So cooool!

  • @panka4961
    @panka49615 жыл бұрын

    amazing!! ♥️ you're so talented!

  • @nachosanchiscgi7816
    @nachosanchiscgi78166 жыл бұрын

    Amazing!!

  • @pierregaillot9602
    @pierregaillot96026 жыл бұрын

    Really impressive !

  • @Udaykumar-xq8gb
    @Udaykumar-xq8gb6 жыл бұрын

    Master piece bro...

  • @The9PointStar
    @The9PointStar6 жыл бұрын

    Impressive work!

  • @FabioSalvidotcom
    @FabioSalvidotcom5 жыл бұрын

    Bravo Maestro!!!!!!

  • @PauloRuvalcaba
    @PauloRuvalcaba5 жыл бұрын

    Amazing!

  • @artofjhill
    @artofjhill6 жыл бұрын

    nice job again man and cool timelapse!

  • @CreeperLink777
    @CreeperLink7775 жыл бұрын

    It's amazing

  • @ahmademambastaki9594
    @ahmademambastaki95946 жыл бұрын

    Amazing work.thanks for tuts

  • @TPVPRO
    @TPVPRO5 жыл бұрын

    Sick work you got some mad talent.

  • @michelvsouza
    @michelvsouza6 жыл бұрын

    AMAZING congratulations !!!!!!!!!!!

  • @Kinkoyaburi
    @Kinkoyaburi5 жыл бұрын

    Hey Adam, you are one of the best 3d sculptors I've seen! Your characters have soul. Would be nice to see a video of you explaining your general workflow.

  • @KgTheOctopus
    @KgTheOctopus6 жыл бұрын

    I love this.. but the end "doesn't look like anything to me" had me laughing haha

  • @CesarSG
    @CesarSG6 жыл бұрын

    I love this...

  • @anahitadh5552
    @anahitadh55525 жыл бұрын

    awesome

  • @ganeshk7221
    @ganeshk72216 жыл бұрын

    I wish I have that base mesh!! It's Wonderful!!!

  • @Maverick99
    @Maverick996 жыл бұрын

    You should do Doc Holiday from Tombstone. Amazing talent you have there.

  • @braelofguletta8889
    @braelofguletta88896 жыл бұрын

    DAMN looks more real than the real one ! Gj !

  • @LikeAwesome
    @LikeAwesome6 жыл бұрын

    *sees likeness at **1:00** already* *tries for 20 hours with his model* *zero likeness* *are you sure you want to uninstall zbrush? -yes* always a pleasure to see your work! much appreciated! :D

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    haha thanks mate

  • @Kalinoff
    @Kalinoff6 жыл бұрын

    People doing this need more attention

  • @Kcimor78
    @Kcimor786 жыл бұрын

    Ur amazing

  • @sepoolkafun8774
    @sepoolkafun87746 жыл бұрын

    Wow

  • @jokesterthemighty227
    @jokesterthemighty2276 жыл бұрын

    Amazing work as usual. I'm more surprised you're doing all the little details by hand while other hyper realistic artists use alphas and go to town with them. This way seems more time consuming yet I love the artistic nature and feel of this! Also, how good is your vision to be able to see all of the little wrinkles on Ed Harris? Unless you keep him on your basement or something hah!

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    Thanks mate, yeah there's definitely alphas that could be used, but for faces like this i prefer to sculpt in the details and let the alphas take care of the pore details.

  • @bazonga9085

    @bazonga9085

    6 жыл бұрын

    Jokester The Mighty On an older wrinkly person alphas don’t cut it

  • @3dModels4Sale
    @3dModels4Sale6 жыл бұрын

    I like the work on the clothing. Most of the people just take it out of marvelous designer and destroy it with tons of tiny details.

  • @pixelbox3296
    @pixelbox32966 жыл бұрын

    Wow, I can't imagine how long this would've taken you. I liked the "this doesn't look like anything to me" at the end lol. Good job man! How many of these do you make throughout the year?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    Thanks. I wasn't sure if anyone would sit through to the end to hear that :) Work usually keeps me very busy, so I don't get to do much personal art. I try to finish 1-2 personal projects per year, but sometimes I just don't have the time to get things finished.

  • @pixelbox3296

    @pixelbox3296

    6 жыл бұрын

    You should keep it up, you're really good at it. I've never heard of this Zbrush software before, so it's just for stationary sculptures? Can it also be used for animation?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    ha yeah, I do it professionally. Yeah its used for games, animation, cinematics, movies, statues... anything where you need to sculpt something digitally

  • @bigdaddystrokes
    @bigdaddystrokes6 жыл бұрын

    wow.

  • @tarassos
    @tarassos6 жыл бұрын

    Man this is so amazing what you are doing you could sell this to hbo i was doing only arhitecture buildings mostly cause i didnt know where to star with characters but i want now go on characters and your work inspires me the details is what makes this amazing :D

  • @theking11029
    @theking110296 жыл бұрын

    OMG !!!

  • @cenullum
    @cenullum6 жыл бұрын

    Can you write features of your computer ? especially ram

  • @Tinmansplace
    @Tinmansplace5 жыл бұрын

    Can you show him in colour? Great work again. 👍

  • @user-jy6rx5my5c
    @user-jy6rx5my5c6 жыл бұрын

    музыка крутая.

  • @lalapachou
    @lalapachou6 жыл бұрын

    Wonderful work Adam, it's really inspiring to see the sculpt process and your design workflow. I have a question regarding the base mesh (low poly) that you start with, did you sculpt it in Zbrush? or do you have a personal base from Maya that you reuse for different characters? I noticed that some videos start off with the same mannequin head. Is that a workflow thing? Thank you and keep up the amazing work!

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    Hi Natalie, thanks. Yeah its just a workflow preference. I have a few different head meshes I've created that I like using. I like being able to set up polygroups around the eyes and mouth and it helps when i've got nicer topoolgy to work with.

  • @ZEKAYPRO
    @ZEKAYPRO6 жыл бұрын

    Amazing 👌😍 But why you don't move it For we see what did you do Please do something like movie

  • @3-y86
    @3-y862 жыл бұрын

    what is better for more moody atmosphere? Realistic hair or stylized hair?

  • @lostlost3250
    @lostlost32506 жыл бұрын

    Incredible work! What graphic tablet do you use?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    I use a Wacom Intuos 4

  • @drvoseca95
    @drvoseca956 жыл бұрын

    Awesome, i wonder what base mesh do you use?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    I used my own base mesh for this one

  • @crimsonBen
    @crimsonBen5 жыл бұрын

    Great scott! :D how did you master those pores??

  • @crimsonBen

    @crimsonBen

    5 жыл бұрын

    ah i see....the description :D

  • @ZELFOR
    @ZELFOR6 жыл бұрын

    Você pode dizer qual a configuração da sua máqui por favor? Obrigado! Faz mais um personagem da Família Lannister!!!

  • @kyleg664
    @kyleg6644 жыл бұрын

    Hey Adam, great work. I was wondering is that just a normal Clay Brush you're using to get those subtle delineations in secondary form in the face around 3:54? I've watched a couple of Frank Tzeng tutorials and he seems to be using Clay Brush for those sorts of details, so yea I just wanted to know if that's a normal Clay Brush or have you modified the imbed on the brush or blur on the alpha at all or something? You are getting nicer, softer transitions than I seem to get with it. Thanks.

  • @afisher3d

    @afisher3d

    4 жыл бұрын

    Hi Kyle. Yeah I just use the clay brush, without any alphas and a lower z intensity, then just slowly build up the forms. Hope that helps.

  • @kyleg664

    @kyleg664

    4 жыл бұрын

    @@afisher3d Thank you. One last question if you don't mind, at around 6 minutes for the eye and forehead wrinkles, which brushes and how many polygons are you sculpting the mesh at? Again, like with the Clay Brush you're just getting a softer more nuanced feel than I seem to be able to. I typically try to sculpt them at about 1 SubD less than my max for a head mesh like this so around 1-2 million polys with the Dam Standard at low Z Intensity and then either Clay Brush, Standard Brush with negative focal shift, Form Soft, or inflate brush to flesh out the skin between the wrinkles/furrows. I'm not getting a _bad_ result but your strokes seem to go more smoothly than mine so yea I was just wondering about that if you could help with that one more thing, thanks lol.

  • @afisher3d

    @afisher3d

    4 жыл бұрын

    ​@@kyleg664 No worries. For wrinkles, I use either the dam_standard, dam_standard2 (for fine wrinkles) or falloff_sharp (archive.zbrushcentral.com/showthread.php?48121-Bryan-Silva-s-Brushes). I like using the standard brush with alpha01 on low intensity to build up the convex part of the skin folds. I actually use this alpha more than the standard without alpha as I prefer the feel of it. I don't worry too much about polycounts when I'm sculpting, its more a case of do I have enough to sculpt what I'm trying to sculpt, if not move up in subdivision. Hope that answers your questions.

  • @KellySmith555
    @KellySmith5555 жыл бұрын

    I have a question. Could you later export this model to use it for facial animations? Like in Maya? I'm interested in learning Zbrush for the sake of making comics (mixing 2d and 3d elements) and I want to save time by using realistic 3d characters like this, but I want to be able to adjust their faces with vivid expressions, either in a program like maya, or right there in Zbrush. Is that possible? Or would I be better off looking elsewhere?

  • @cyrielkilller
    @cyrielkilller6 жыл бұрын

    Nice work ! can you share your brushes alpha for skin please ?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    Thanks! Most of the alphas are either from or created from texturing XYZ maps, which I purchased from them. You can buy them from texturing.xyz/

  • @DavidLee3d
    @DavidLee3d4 жыл бұрын

    how did you made the tie

  • @user-xm6xe6de6o
    @user-xm6xe6de6o6 жыл бұрын

    goodgoodgoodgoodgoodgood

  • @MrBurakOzel
    @MrBurakOzel6 жыл бұрын

    OH MAN THIS LOOKS INCREDIBLE!!! Here I was toying around with milkshape so I could make Ed Herris' mod for Fallout New Vegas. Could you, by any chance, share your model? It would mean so much to me...

  • @junechevalier
    @junechevalier5 жыл бұрын

    How did you texture the skin?

  • @jordanchapman5341
    @jordanchapman53416 жыл бұрын

    You mentioned in one of the comments you do this professionally. Where do you work?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    Jordan Chapman I'm a freelance character artist, currently with Creative Assembly

  • @fractalelement857
    @fractalelement8576 жыл бұрын

    @ 14:40 i know its surface noise but can you explain please how you pointed different directions of those stripes?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    As I mentioned in the FAQ in the description, I'm applying a tileable texture under Surface>Noise in Zbrush. The mesh has its UVs set up so the texture runs in the correct direction/scale

  • @jamong1087
    @jamong10876 жыл бұрын

    I'm surprised you turned off symmetry so early on and didn't model all the details and then play with the asymmetry of the face. Nice job on the wrinkles and tie. Still wish zbrush was better at hair.

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    Thanks, yeah I find that I get a more natural result when I turn off symmetry early, especially with faces like this that are quite asymmetrical.

  • @nilexh3476
    @nilexh34763 жыл бұрын

    Did you start modeling base mesh directly in zbrush or did you use maya for basemesh?

  • @lyw8369
    @lyw83695 жыл бұрын

    5:51

  • @bazonga9085
    @bazonga90856 жыл бұрын

    What bass mesh do you use?

  • @georgecheng7247
    @georgecheng72476 жыл бұрын

    i was wondering how did you do the eyeball?i found many artist using the same effect as yours. but i couldnt find any tutorial on that. i am really curious how you did it.

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    What about the eyeball do you want to know? The first eye is just a quick placeholder so I can roughly tell where the iris is going to be, then the 2nd version is just a sphere with a slightly convexity where the Iris will be. For applying the colour, check out the FAQ in the description

  • @georgecheng7247

    @georgecheng7247

    6 жыл бұрын

    what kind matcap did you use for the eyeball?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    I used the toy plastic material

  • @georgecheng7247

    @georgecheng7247

    6 жыл бұрын

    okay thank you so much mate.! awsome work by the way!!

  • @nivas__subramani
    @nivas__subramani6 жыл бұрын

    How much days it will takes?

  • @crixuss4100
    @crixuss41006 жыл бұрын

    Do you use tablet or mouse when sculpting?

  • @antoniotellez1334
    @antoniotellez1334 Жыл бұрын

    Lastima el final.

  • @fractalelement857
    @fractalelement8576 жыл бұрын

    Diid you applyed fibermesh on his suit ?

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    Yep, to simulate the loose fabric threads

  • @arturkhudontsev5856
    @arturkhudontsev58564 жыл бұрын

    Доброго времени суток, подскажете пожалуйста. На канале ещё будут видео выходить?

  • @danielfabro22
    @danielfabro226 жыл бұрын

    poly count? more than 20 million?

  • @terralegreen4142
    @terralegreen41426 жыл бұрын

    Would you be able to help me?

  • @blastroisehunt6546
    @blastroisehunt65466 жыл бұрын

    no colours anymore I want them to turn to black!!!!

  • @chalaheal9572
    @chalaheal95726 жыл бұрын

    How did you quickly isolate one part of the mouth? Ie, hide the mesh all but the lower jaw.

  • @afisher3d

    @afisher3d

    6 жыл бұрын

    I usually set up polygroups for different areas, like the eyes and mouth (upper and lower lips) and then I can quickly isolate those areas

  • @chalaheal9572

    @chalaheal9572

    6 жыл бұрын

    Ahh I see! I'll be sure to play around with that. Thanks for the reply.

  • @GamingBearHD
    @GamingBearHD6 жыл бұрын

    well done :)!

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