Head Polypainting Timelapse

Фильм және анимация

This is a continuation of a character from one of my previous timelapse videos: kzread.info/dash/bejne/n3ebrrCfpbuaZ7A.html
In this timelapse you'll see some of my skin polypainting techniques in Zbrush. Towards the end I export the polypaint and show my final skin texture in Photoshop and the final textured model in Marmoset Toolbag 2.
www.afisher.com.au
www.artstation.com/artist/afisher
You can see more information in my thread on polycount: www.polycount.com/forum/showthread.php?t=129640
Music:
Power Glove - Power Core
Power Glove - Warzone
From the Far Cry 3: Blood Dragon soundtrack

Пікірлер: 148

  • @dutchdronefootage
    @dutchdronefootage4 жыл бұрын

    Years later and I still remember this video for its awesomeness!

  • @BrayanCoopeur92
    @BrayanCoopeur928 жыл бұрын

    Amazing ! I'll pay for this tutorial ^^

  • @etagim
    @etagim10 жыл бұрын

    Absolutely incredible skills, Adam!

  • @andresbohorquezmarin1295
    @andresbohorquezmarin12959 жыл бұрын

    so a beautiful render. Amazing work!

  • @sheeperson
    @sheeperson10 жыл бұрын

    Amazing Adam, one of best works i've ever seen!

  • @jystai
    @jystai10 жыл бұрын

    Hey Adam Awesome work!! I was on Polycount and saw your work on their homepage. Its always inspirational to see you work your magic in 3D. Keep up the great work!!

  • @73maxmau
    @73maxmau8 жыл бұрын

    Songs 00:00 Power Glove - Power core 02:00 Power Glove - War zone 04:40 Power Glove - Power core

  • @rdxksa

    @rdxksa

    6 жыл бұрын

    Late Thanks man

  • @Sillymonkeies
    @Sillymonkeies6 жыл бұрын

    Oh my! Pure talent. So well done

  • @timmy2teef
    @timmy2teef10 жыл бұрын

    Phenomenal Adam. So proud someone from Australia has this amazing talent - world class.

  • @tsabszy
    @tsabszy10 жыл бұрын

    wonderful work Adam! looks so real! congrats!

  • @lahcenebelbachir7929
    @lahcenebelbachir79299 жыл бұрын

    Now that's some badass character!

  • @parodice29
    @parodice2910 жыл бұрын

    Awesome! as expected! keep them coming, your work is a serious inspiration!

  • @AndyManiaCortez
    @AndyManiaCortez10 жыл бұрын

    man, adam. i've watched this like 4 times.

  • @levie9714
    @levie97144 жыл бұрын

    Superior quality Well done

  • @Noble_Savage
    @Noble_Savage10 жыл бұрын

    Phenomenal work!

  • @Eirik_Tube
    @Eirik_Tube7 жыл бұрын

    Awesome skills and very good music!

  • @ivanperevezentsev7395
    @ivanperevezentsev73959 жыл бұрын

    Absolutely awesome!

  • @nassosa
    @nassosa10 жыл бұрын

    AMAZING WORK! again and again...

  • @nbdante
    @nbdante10 жыл бұрын

    awesome piece, looks great

  • @jrs3d
    @jrs3d10 жыл бұрын

    Wow Adam! Is super awesome!! I love it!

  • @SpaceCowboy1218
    @SpaceCowboy12189 жыл бұрын

    masterpiece theatre.

  • @AranHM
    @AranHM10 жыл бұрын

    Wow just amazing, always I see one of your timelapse I am like, Damm, I want a slow tutorial xD

  • @nimrodanimations
    @nimrodanimations5 жыл бұрын

    Super informative! I would sure pay for a full tutorial or just the full video. anyway thanks so much for this, it's hard to find work process with good subdermal color theory behind it.

  • @theanimatedflame
    @theanimatedflame10 жыл бұрын

    Superb work!

  • @Jarjarniks
    @Jarjarniks9 жыл бұрын

    Thank you so unbelievably much for sharing this video, wonderful to see a professionals workflow. Have you any tips or techniques on how to get better at painting skin? Are there any external videos or tutorials that you could direct us towards? In any case, thank you!

  • @adrianprzetocki
    @adrianprzetocki10 жыл бұрын

    My mind is blown! Thank you Adam! :D That polypainting technique has a name? I'd really like to know how to polypaint with kind of layers like veins, pores. Great job! Congratulations!

  • @Norman_Peterson
    @Norman_Peterson9 жыл бұрын

    very very GREAT WORK!

  • @Kampotscity
    @Kampotscity10 жыл бұрын

    great job man!

  • @RuiKz
    @RuiKz10 жыл бұрын

    ASOMBROSO TRABAJO!

  • @stephanenesseir7052
    @stephanenesseir70529 жыл бұрын

    Very nice !

  • @IvanPerezArtWork
    @IvanPerezArtWork9 жыл бұрын

    Love it!!

  • @TrossDolfei
    @TrossDolfei10 жыл бұрын

    Mindblowing...

  • @kostomosto485
    @kostomosto4858 жыл бұрын

    good job and Respect.

  • @coolerthancoolestguy9712
    @coolerthancoolestguy97125 жыл бұрын

    Reminds me of a minbari man, great work here!

  • @90thewall
    @90thewall10 жыл бұрын

    this is insane!

  • @LizRock
    @LizRock10 жыл бұрын

    Adam, been following your stuff for awhile now and i'm always impressed and inspired by your work. Do you have an upload of your skin brush alphas?

  • @krasenmaximov8110
    @krasenmaximov81105 жыл бұрын

    looks handsome!

  • @siham7010
    @siham70105 жыл бұрын

    Texturing = God Mode...

  • @Hewhoisseth
    @Hewhoisseth6 жыл бұрын

    you are incredible

  • @MiNaTo247kushina
    @MiNaTo247kushina5 жыл бұрын

    amazing learned so much

  • @roachey
    @roachey10 жыл бұрын

    WHAAA thats amazing

  • @alpernatif35
    @alpernatif355 жыл бұрын

    Hi it's excellent work.Full video please.

  • @Domzdream
    @Domzdream9 жыл бұрын

    DAMN! You're great! I've got some catching up to do....but I'll get there quickly. I've got the skill. I just don't know my too yet like you do. (watch this space).

  • @TubeCompie
    @TubeCompie10 жыл бұрын

    Nice cool!!

  • @lethaldose19lifeaftergamin5
    @lethaldose19lifeaftergamin58 жыл бұрын

    I am literally crying T_T ....this is so good. it looks ready for a animation movie. I just came into digital painting, till few weeks ago, i hated digital painting and i took the classics, paper and stuff. I may be good with a pencil or a marker, but not with this kind of...level of digital painting. And I am weeping...because you are amazing, and I am jealous because I want myself to be as good as you. *pout* And I am just getting the basics of Zbrush...so.... :)) Keep on with the amazing stuff!

  • @afisher3d

    @afisher3d

    8 жыл бұрын

    Thanks! Just keep working at it. Everyone starts with the basics, and usually the first attempts suck. This is where most ppl give up, but like most things, if you want to get good, you just need to keep working at it and you'll slowly get better. Good luck!

  • @lethaldose19lifeaftergamin5

    @lethaldose19lifeaftergamin5

    8 жыл бұрын

    Thank you!! I will surely do that :)) But I will also just stare at this model you did, from time to time, to remind myself.

  • @anime4lifel840

    @anime4lifel840

    7 жыл бұрын

    Ion Andreea Georgiana you should try Try CG Masters academy. They give really good classes for character making

  • @lethaldose19lifeaftergamin5

    @lethaldose19lifeaftergamin5

    7 жыл бұрын

    I am trying to find a class just right for what I want. Thank you for the info!

  • @dmitrykremiansky1050
    @dmitrykremiansky10509 жыл бұрын

    Hey Adam, love your channel and all your projects,they are truly inspiring. Maybe you know if i can use polypaint which is on the 3d model itself and not the texture, and add part of it to the spotlight, as i could do in photoshop with clone stamp tool?

  • @walhartplopface9937
    @walhartplopface993710 жыл бұрын

    Hey Adam love the work, Wondered if you could give us some advice on your hair process I am trying to find the best fibermesh preset for the job, but finding most of my results coming out a noisy mess any quick advice e.g. best preset to use for stubble/hair?

  • @elvis8078
    @elvis80786 жыл бұрын

    Complete!

  • @feridaghon
    @feridaghon9 жыл бұрын

    u r master of creating realistic faces in ZBrush so please give us some tutorials. its awesome to see u replying!!

  • @AmitKolay
    @AmitKolay9 жыл бұрын

    Amazing skills man, how did you do the beard and hair in polypaint....

  • @gustavoherrera48
    @gustavoherrera488 жыл бұрын

    please tutorial or complet video!

  • @Kiyamlol
    @Kiyamlol9 жыл бұрын

    amazing to watch :) Just wondering tho, how did u tecture the hair pores on the jaw area? Did u do it in photoshop? What procedrue did u use for it? :)

  • @dlconceptstube
    @dlconceptstube10 жыл бұрын

    Hi Adam, Amazing work, truly inspirational. Just a quick question about the start of the painting, were you using that for a sub dermal map?

  • @afisher3d

    @afisher3d

    10 жыл бұрын

    Hey Damien. Thanks. Yeah I exported an early version (around 0:50) of the skin to be used as a base for my subdermis map in Toolbag 2.

  • @nguyenhung286
    @nguyenhung2869 жыл бұрын

    great work. i was dig it. could you tell me about the beard. do you render from fibermesh or hand paint in photoshop? thanks

  • @vineetkumar5081
    @vineetkumar50816 жыл бұрын

    Hi mr Fisher Please share your process of creating the spec and gloss map for this head in Photoshop .. If possible please share your process of texturing the outfits that you used in this model

  • @imanv5741
    @imanv57417 жыл бұрын

    so .... i wanted to use mari for texturing but from what i just saw zbrush can do everything ! so i'll just stick with zbrush and substance , amazing amazing amazing job . i just wish u had a full tut for this , the part when u go into photoshop i just lost it , can u explain what happened ? where did u get those layers , i really need some help , please if u could just .... help me a bit .

  • @afisher3d

    @afisher3d

    7 жыл бұрын

    Zbrush is good for a base, but I tend to do a lot of my texturing in Substance Painter nowadays, or Quixel Suite for a more photoshop centric workflow. I use Mari for texture projection and cleanup. In the video when I go into Photoshop, I'm jumping ahead to show the extra adjustments and painting I did on top of the polypaint I exported from Zbrush. Hope that helps

  • @lordpanik3725
    @lordpanik372510 жыл бұрын

    Would love to see you do some Zbrush tutorials on gumroad ;-)

  • @candhgtlight854
    @candhgtlight8548 жыл бұрын

    please upload the full video long

  • @sonkevin1567

    @sonkevin1567

    6 жыл бұрын

    me too

  • @SouravDas-jo5uj
    @SouravDas-jo5uj7 жыл бұрын

    This is just epic ! But I want to know that, have you used fibermesh to get that small beard hair ? if so, then how did you manage to get those color information into photoshop ? I am very new to Zbrush and not know much. Would you tell me please? I would be so grateful to you Adam Fisher.

  • @afisher3d

    @afisher3d

    7 жыл бұрын

    I exported out the fibermesh (with black polypaint) and a version of the head (with white polypaint). Then in xnormal, I loaded both of them as the highpoly meshes and baked the polypaint to my low poly head mesh. That gave me a black and white texture with the fibermesh stubble. I set that to multiply in photoshop onto my skin texture. I also painted hair on top of that. Hope that helps

  • @bryansvt92
    @bryansvt929 жыл бұрын

    You are a master! looks great! I love Zbrush, I'm a beginner, But I want to become an excellent artist like you. How long are you using Zbrush? Where did you learn? I would appreciate your answer.

  • @joanroigartigues5097
    @joanroigartigues50978 жыл бұрын

    good

  • @08vivek09
    @08vivek099 жыл бұрын

    Can you please tell me how you bake fibermesh onto diffuse using xnormals? Thanks in advance. Love your work.

  • @cantstopthefunk22
    @cantstopthefunk229 жыл бұрын

    Would you ever be wiling to do a tutorial for realistic skin painting in zbrush? Or can you tell me a good resource to help me in that area? Thanks

  • @afisher3d

    @afisher3d

    9 жыл бұрын

    I might do some tutorials at some point. I'm sure there are tutorials on the subject around. Here's something that I found after a quick google-- vimeo.com/28014827 it might help you out. Understanding the different colour regions of the face helps and also seeing how other artists approach it.

  • @gustavoherrera48

    @gustavoherrera48

    8 жыл бұрын

    +Adam Fisher greatly appreciate you to do a tutorial

  • @paranormalgamesstudios
    @paranormalgamesstudios9 жыл бұрын

    powerglove!

  • @anakin6735
    @anakin67359 жыл бұрын

    Amazing work, doing a similar project for Uni. Do you any links towards your brush alphas or how you went about creating them/reasons why this brush over that one etc. Cheers :)

  • @afisher3d

    @afisher3d

    9 жыл бұрын

    any sort of spotted skin alpha should be fine. Just play around to find ones you like. The ones I use are just random shapes, that vary in number and blur amount. The ones that are blurry are better for blending, the ones that are sharper are better for defining variation.

  • @anakin6735

    @anakin6735

    9 жыл бұрын

    Thanks so much! Shout out from NZ

  • @fractalelement857
    @fractalelement8577 жыл бұрын

    i guess i dont need a substance painter anymore, i can paint if i learn in zbrush,then export textures ,uv map it in 3dsmax and render it via vray

  • @Bl4k3tron94

    @Bl4k3tron94

    4 жыл бұрын

    heat flux did you end up learning? I’m currently learning to paint on sculptris, which is the free version of zbrush! I haven’t figured out a way to do hair like this though

  • @notloc2008
    @notloc200810 жыл бұрын

    hey Adam! Awesome work. Been following the thread for a while. Great to see the final thing. If you don't mind me asking what is the matcap that you are using besides the flat color?

  • @afisher3d

    @afisher3d

    10 жыл бұрын

    Thanks. I other matcap besides the flat color is zbro_Paint (can be found at luckilytip.blogspot.com.au/).

  • @FelipeEMVieira1988
    @FelipeEMVieira19889 жыл бұрын

    Amazing, congrats! One question , what did you use to generate this mohawk in marmoset ? Plans ? Thank you in advance

  • @afisher3d

    @afisher3d

    9 жыл бұрын

    They were created with manually placed planes in Maya and hand painted hair/alpha textures

  • @CharacterCarl
    @CharacterCarl10 жыл бұрын

    Awesome! The hair was done with FiberMesh. Did you project these onto the texture or where those repainted in Photoshop (the part seems missing in the time lapse)? Also, it looks like your resolution is pretty high. Are you using, like, a 1440p monitor by chance?

  • @afisher3d

    @afisher3d

    10 жыл бұрын

    Thanks. Yeah I baked the fibermesh onto the diffuse and did some extra adjustments and painting on top. I'm using a Dell U2713HM Monitor

  • @Hero2055
    @Hero20559 жыл бұрын

    fucking amazing

  • @Mr.FXhindiOriginal
    @Mr.FXhindiOriginal6 жыл бұрын

    can u make a detailed tutorial for same model skin painting

  • @glitch2424
    @glitch24248 жыл бұрын

    how did you bake the short (shaved, 1mm) hair (I assume that's fibermesh?) I know you can "texture from polypaint", but how did you do the hair? (maybe you used it as a cage and baked it in xnormal?)

  • @afisher3d

    @afisher3d

    8 жыл бұрын

    +glitch2424 You can export the fibermesh as an OBJ and bake like you normally do in Xnormal. I baked the normal and colour for the stubble separately using a version of the head filled white to act as a blocker when baking the fibermeshs polypaint.

  • @glitch2424

    @glitch2424

    8 жыл бұрын

    +Adam Fisher Thanks for the reply man. I searched up "xnormal blockers" just now and I think now understand what you did. If i'm thinking of this correctly, you are left with just the diffuse and normal of the hair (after bake), which you then composite onto the head's diffuse and normal?

  • @afisher3d

    @afisher3d

    8 жыл бұрын

    +glitch2424 Yeah pretty much.

  • @glitch2424

    @glitch2424

    8 жыл бұрын

    Adam Fisher Thanks alot! :) appreciate it

  • @tomaszneosapiens8857
    @tomaszneosapiens885710 жыл бұрын

    how did you do those facial and head hair

  • @benceszabo5220

    @benceszabo5220

    3 жыл бұрын

    Simple fibermesh

  • @a.h1804
    @a.h18046 жыл бұрын

    waesome!!

  • @wolfpredator1000
    @wolfpredator10008 жыл бұрын

    Was it fibermesh what you used for the beard? I didn't new you could put it on photoshop.

  • @wdsea7172
    @wdsea71729 жыл бұрын

    Handsome!

  • @oAKzLeg3ndz
    @oAKzLeg3ndz9 жыл бұрын

    Can you elaborate on your method of The Harsh color spray in the beginning and painting through it, And the benefits of it? Thanks in advance and fucking Wicked Sculpt !

  • @afisher3d

    @afisher3d

    9 жыл бұрын

    It's used to block in the colour regions of the face and help with adding colour variation to the skin tone.

  • @oAKzLeg3ndz

    @oAKzLeg3ndz

    9 жыл бұрын

    Adam Fisher Awesome, Thanks again. Huge inspiration

  • @ErronGhost
    @ErronGhost10 жыл бұрын

    Very nice Sculpt mate. i have a question about the textures and the mesh...How can i export my low-poly mesh but keeping the same HD textures on it? i'm creating a character for a mobile device but when animating it, it's hard because of the huge amount of points it has in it. how can i solve this issue? thnx

  • @afisher3d

    @afisher3d

    10 жыл бұрын

    You can either export the polypaint at a high subdivision (providing the model has its UVs set up) and apply it to your low poly model, like I did in this video. Or you can bake it from the high poly to the low poly using software like Xnormal

  • @ErronGhost

    @ErronGhost

    10 жыл бұрын

    ok, i just used the option GoZ to export it to Maya and while in Maya i had all my preferences. I also used the Zremesher to reduce the polycount and maintaining the textures high. was a good option too :)

  • @adamdavidkenyon6664

    @adamdavidkenyon6664

    9 жыл бұрын

    Sammy Kupniewski Xnormal is amazing! You can paint your high poly model, rebuild into a low poly model ready to receive high poly density details, uv unwrap the low poly and create a UV map. Then you can export out as .obj your high poly model with the paint on, and low poly model and then use Xnormal to bake the vertex colour information to the low poly model, whilst also rendering out bump mapping, specular, AO etc. Awesome tool.

  • @florianristea
    @florianristea5 жыл бұрын

    i will totally pay for this full tutorial.if you have in mind to post it in real time this will be great.

  • @saikopiratos
    @saikopiratos4 жыл бұрын

    I use surface noise to paint sometimes but it inflates the mesh for some reason whenever i press apply to mesh. Does someone know a sulution to this?

  • @gabsdionisio
    @gabsdionisio8 жыл бұрын

    Adam, you can give to me your alpha for painting the head? TY !

  • @ATtaKGaming

    @ATtaKGaming

    8 жыл бұрын

    +naaBQ Me too!!!

  • @wildicepick
    @wildicepick9 жыл бұрын

    The texture looks incredibly orange in zbrush, do you have some sort of chart of base colors you use for skin?

  • @gabsdionisio
    @gabsdionisio7 жыл бұрын

    Hi Adam fisher ! , can you say, how you get the better result in bakes? for beard? you baking what? Normal and AO? and the beard you using one head white and beard black? and using multiply in PS? how you get the nice result with fibermesh for beard? thanks !

  • @afisher3d

    @afisher3d

    7 жыл бұрын

    If you bake the polypaint from the fibermesh stubble (using the white head geo and black fibermesh), you can then convert that to normal using ndo or knald. You can apply the beard as a multiply in the diffuse, or you could use it as a mask for a solid color fill layer if you want easier control over the colour of the beard hair. Hope that helps

  • @gabsdionisio

    @gabsdionisio

    7 жыл бұрын

    but you using just normal for beard? because i try to one week to get a nice result and nothing, you dont using any mesh for beard just bake adam? you using in xnormal bake vertex color right? white for head and black for beard?

  • @afisher3d

    @afisher3d

    7 жыл бұрын

    I used the fibermesh bake as a base. I hand painted extra hair and for the beard I think I used some hair cards as well.

  • @vectorfield
    @vectorfield9 жыл бұрын

    How long did it take you to do the complete model from start to finish?

  • @joey9569
    @joey95699 жыл бұрын

    How you did that skin change effect at 0:27? Is it a layer or an import from Photoshop, or whatever?

  • @afisher3d

    @afisher3d

    9 жыл бұрын

    At that point, I'm just changing the material that I use to view the model

  • @benceszabo5220
    @benceszabo52203 жыл бұрын

    Is it possible to make Subsurface scattering in zbrush?

  • @vineetkumar5081
    @vineetkumar50816 жыл бұрын

    please make a slower tutorial on poly paint

  • @matheushenriquedefreitasmi5052
    @matheushenriquedefreitasmi50525 жыл бұрын

    How much maps the skin have? Diffuse, Spec?

  • @mcpepa
    @mcpepa9 жыл бұрын

    why there is no character this awesome in videogames, if marmoset its able to render it. how many poligons has this model?

  • @samleheny1429

    @samleheny1429

    9 жыл бұрын

    It's because when people use marmoset, they usually have only one or a few objects on screen. But if you start adding all the assets that a game needs on screen at the same time, it starts getting slow. Games could easily look this good, but the frame rate would be wrecked.

  • @mcpepa

    @mcpepa

    9 жыл бұрын

    Sam Leheny thats why im asking about poligons, because if is all about baking maps, maybe its posible.

  • @samleheny1429

    @samleheny1429

    9 жыл бұрын

    Map resolution takes a big toll on game engines too. But I've noticed that he new generation of consoles games seems to be pushing more for higher map resolutions than for denser meshes.

  • @mcpepa

    @mcpepa

    9 жыл бұрын

    Sam Leheny I agree :D

  • @newgamegamers
    @newgamegamers7 жыл бұрын

    how did you add the brows?

  • @jadedsoul1
    @jadedsoul19 жыл бұрын

    can you tell me the lighting renderer your using , it looks like its in PS. is it M tool bag ? cheers

  • @afisher3d

    @afisher3d

    9 жыл бұрын

    Tony Jones I'm using Marmoset Toolbag 2

  • @jadedsoul1

    @jadedsoul1

    9 жыл бұрын

    Thanks Adam..

  • @alexilaiho1st

    @alexilaiho1st

    8 жыл бұрын

    +Adam Fisher is marmoset the same as keyshot or would you say one of them has better features?

  • @afisher3d

    @afisher3d

    8 жыл бұрын

    +alexilaiho1st Marmoset is generally used for real time assets and Keyshot is usually used for high res renders. Each has its pros and cons, it just depends on what you want to render

  • @alexilaiho1st

    @alexilaiho1st

    8 жыл бұрын

    Adam Fisher I get ya, thanks

  • @sonkevin1567
    @sonkevin15676 жыл бұрын

    Please show tutorial. I hope you help me?

  • @gabrielwillames
    @gabrielwillames8 жыл бұрын

    fodastico

  • @samleheny1429
    @samleheny14299 жыл бұрын

    How on earth does one project fibermesh onto the diffuse?

  • @afisher3d

    @afisher3d

    9 жыл бұрын

    If you export the fibermesh out, you can bake it using Xnormal.

  • @kingjames-fv1rx

    @kingjames-fv1rx

    9 жыл бұрын

    Adam Fisher can u explain how?

  • @samleheny1429

    @samleheny1429

    9 жыл бұрын

    king james I think he means in Xnormal, when you choose your hi res meshes to project from, you choose bother the face and the fibermesh, exported from Zbrush as an obj.

  • @rulix36
    @rulix3610 жыл бұрын

    what is the word after PRO ?

  • @Cgvfxing
    @Cgvfxing9 жыл бұрын

    Fantasy!! Shared on cgvfxing.com Thanks a lot!

  • @rahulrajsarma4580
    @rahulrajsarma45806 жыл бұрын

    bro can u help me by painting one model?

  • @jueeceinahoven7213
    @jueeceinahoven721310 жыл бұрын

    Adam Fisher from ... Hatfield?

  • @berkatov
    @berkatov5 жыл бұрын

    cyberpunk

  • @vedanttiwari6287
    @vedanttiwari62875 жыл бұрын

    You skipped the texturing of eyes