The Javelin - The Weapons We Wield in D&D

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Have you ever thought the weapons of D&D 5e are a little lackluster? We agree! Join Bill as he gives an overview of what the D&D weapons are, how well they currently work, and how they could possibly be improved. This video focuses on the Javelin, a historic weapon that will really throw you for a loop
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Timestamps:
0:00 - Introduction
1:00 - History of the Javelin
6:13 - The Javelin in D&D
8:30 - How to "Fix" the Javelin
14:03 - Conclusion

Пікірлер: 6

  • @gratuitouslurking8610
    @gratuitouslurking86107 ай бұрын

    Weapon upgrade options are very much lacking as a general issue in 5e I noticed, not only for material variants but also general use. Allowing a throwing strap would be a neat addition of course, as it fits the general idea of expanding and upgrading favored equipment. For my personal experiments, I also granted it a slightly increased critical range (19+), as a very minor bonus. Shieldbreaker sounds like a nice addition!

  • @chasingbadger3340
    @chasingbadger33408 күн бұрын

    Love it. But i would add that it doesn't destroy a shield, but rather renders it useless or cumbersome untill yhe javilin can be removed

  • @badideagenerator2315
    @badideagenerator2315Ай бұрын

    Outright destroying Shields is a little excessive. Perhaps it could disable the shield's ac bonus until its wearer succeeds on a dc 10 strength check to remove the Javelin.

  • @randymouser3816
    @randymouser38167 ай бұрын

    I'd probably make the throwing strap an atlatl. Have the atlatl unusable in melee but otherwise unchanged.

  • @anonymouse2675

    @anonymouse2675

    21 күн бұрын

    Naw, just give the atlatl the same stats as the club, 1d4 bludgeoning and Light. It`s not exactly game breaking, and you won`t be totally unarmed after you threw all your Javelins away...

  • @armorclasshero2103
    @armorclasshero21036 ай бұрын

    That's not "frustration" that's called playing a game.

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