The Pike - The Weapons We Wield in D&D

Ойындар

Have you ever thought the weapons of D&D 5e are a little lackluster? We agree! Join Bill as he gives an overview of what the D&D weapons are, how well they currently work, and how they could possibly be improved. This video focuses on the pike, a revolutionary polearm that dominated the ancient and renaissance worlds
Music & Video Inspiration from Ahoy, check out their KZread and Soundcloud:
‪@XboxAhoy‬
/ xahoy
To learn more about D&D, check out the Altrole Discord server below:
/ discord
Everything we do on Altrole is free of charge, so if you'd like to help us financially, you can leave a one-time or recurring donation on our Ko-Fi:
ko-fi.com/altrole
Check out our website:
www.altrolerpg.org/
#dnd #5e #ttrpg
Timestamps:
0:00 - Introduction
0:58 - The History of the Pike
2:18 - A Brief Chat on Pronunciation
3:59 - History cont.
10:26 - The Pike in D&D
12:33 - How to Fix the Pike
17:39 - Conclusion

Пікірлер: 14

  • @DjigitDaniel
    @DjigitDaniel4 күн бұрын

    Good video, per usual. Pikes are definitely a challenging weapon to implement at the skirmish/ party scale, so good effort. Also, I was wondering when you'd finally snap on the "Makedonian" front. 😂 You're a good sport.

  • @AngelCanseco1
    @AngelCanseco17 күн бұрын

    Pike hyyyyyype! Also I focus mainly on using kobolds so a pike would not work for my characters, but i still love the idea of a tribe of kobolds defending their tunnels with makeshift pikewalls

  • @Kingfisher_2376
    @Kingfisher_23766 күн бұрын

    One point of correction: while the pike is not traditionally known for its use in duels, it does have a notable presence in certain schools of historical fencing. Joachim Meyer's "The Art of Fencing" includes a section on pike combat that demonstrates the use of the weapon in one hand and striking with the haft. In accordance with the latter point, and previous comments I've made about Tasha's damage feats as rules, I could see the Pike functioning as both a Piercing and Bludgeoning weapon, allowing Bludgeoning attacks to knock an enemy back while piercing attacks would generally be more effective against hardened enemies (basically enemies with heavy armor or hardened skin would be immune to slashing, resistant to bludgeoning, with piercing offering most consistent damage). Otherwise, pikes could be used to make bludgeoning attacks as improvised attacks inside of the weapons preferred reach. As a "Versatile" weapon, Pikes would be especially unusually, rolling as 1D4 in one hand but gaining an additional square of reach (20ft). This is probably my least serious suggestion, but could be an interesting consideration.

  • @DjigitDaniel

    @DjigitDaniel

    4 күн бұрын

    Well said.

  • @rpghorrorstories
    @rpghorrorstories6 күн бұрын

    Personally, my take would be to establish "subweapons" or "secondary attack modes", where certain weapons would have different Weapon Mastery properties based on the part of the weapon you use. Like, your halberd main attack mode might have the Cleave property, but the shaft might use have Topple like a Quarterstaff, or depending on the Halberd's design, sap for a spear head.

  • @thorhasty484
    @thorhasty4846 күн бұрын

    I am including pikes in the game system I am developing and I would like to lend my suggestion to the Shove concept, in place of letting them shove- let them stop a foe's movement if they hit with an attack which uses their reaction (such as an attack of opportumity). This is more accurate to their use, unuque, and has built in power checking. Though I would also recommend allowing an AoO whenever a foe enters or exits range, but thats more of a recommendation for combat as a whole and not just the pike. This would favor polearms more, though, so it would be reasomable not to implement at many tables.

  • @Wodan85
    @Wodan857 күн бұрын

    like your changes to the pike. great video. Maybe a charge attack with the pike?

  • @birubu

    @birubu

    7 күн бұрын

    Pikes were historically defensive, and in fact countered charges. Their strongest property is to basically form a spike wall that impales infantry and cavalry who carelessly rush in to it, while being long enough that they are speared *long* before reaching your infantry line (horses could still be a threat due to sheer speed and mass, even if you kill it that’s still a 800kg mass moving at 18km/h barreling straight towards you). The Swiss mercenaries in particular were renowned for countering their era’s popular cavalry tactics with their pike formations. Honestly, Sentinel + Polearm Master is exactly how a pike is meant to work. I still believe that Polearm master should have been split into Pike Master and Polearm Master, with Pike Master working on pikes, lances, halberds, and spears with the special opportunity attack and perhaps being able to grapple an enemy by pinning them with your weapon, while Polearm Master works with halberds, glaives, and two handed spears and staves, getting the BA attack and some other feature to compensate. If there were weapons to have a charge attack, honestly I’d say the lance or spear which are more wieldy would be better. It was already hard to hold a pike straight forwards when merely standing, imagine trying to aim a 7m pole from the very back end while running.

  • @cccaaawww8685

    @cccaaawww8685

    7 күн бұрын

    @@birubu18km/s ?!? Hot damn that’s a fast horse

  • @Wodan85

    @Wodan85

    6 күн бұрын

    @@birubu But this is exactly the tactic the Swiss used against enemy infantry. Of course they didn't run at full speed, but they used the pike in much the same way that mounted troops used the lance. That's why you couldn't just shoot the Swiss with long-range weapons

  • @anonymouse2675
    @anonymouse26756 күн бұрын

    Just curious, when are you going to do the Rapier?

  • @altrolerpg

    @altrolerpg

    6 күн бұрын

    That one is next on the list, so you can look forward to that coming out next Friday

  • @anonymouse2675

    @anonymouse2675

    6 күн бұрын

    @@altrolerpg Thank you!

  • @stasianatanasov6294
    @stasianatanasov62946 күн бұрын

    only thing i would do is drop the tactical music and replace it with something more in line with the weapon discussed.

Келесі