The Herbivore Complex in Path of Titans

Ойындар

The Herbivore Complex in Path of Titans:
Over the last 2 years Path of titans slowly but steadily grew in popularity and eventually became the most popular title in the dinosaur survival genre. Being across literally all gaming platforms and possessing around 15 to 20 thousand daily users, this once obscure indie game surprisingly became the top dog in this particular scene, and theres a reason behind that fact. Offering the largest dinosaur roster, a greatly designed map, a unique way to play and extremely robust modding support, Path has proved overtime that it has the vision and expertise necessary to provide players with a high quality experience. But ofc this is not a perfect game. Just like any other, PoT has its own issues, design flaws and poor executions, and today we are going to discuss one of the most prevalent and impactful problems the game to this day has to deal with.
Hope you enjoy the video and see you in the next one, stay safe :)
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Chapters:
0:00 Content Presentation
1:17 Main Content
10:33 Outro
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#pathoftitans #beastsofbermuda #theisle #TheIsleLegacy #TheIsleEvrima #XZaguer #LegacyVSEvrima #SurviveTheIsle #LevelDesign #TheIsleDiscussion #TheIsleGameplay #pathoftitans

Пікірлер: 340

  • @AGamingBeaver
    @AGamingBeaver6 ай бұрын

    When you said that POT is the most popular game in the dino sim genre I had to take a moment. Damn, it probably is isn't it.

  • @viral4983

    @viral4983

    6 ай бұрын

    Both here at the same time hey

  • @dark_c_a_t8894

    @dark_c_a_t8894

    6 ай бұрын

    I cant find the pot player status, but i belive is possebel, the isle player base is 4000 a day.

  • @The_Thunderous_Gecko

    @The_Thunderous_Gecko

    6 ай бұрын

    Ello

  • @G9gravity

    @G9gravity

    6 ай бұрын

    And for me its the best one, its knly weakness is impact crater hogging all the action

  • @FelidaeEnjoyer

    @FelidaeEnjoyer

    6 ай бұрын

    Hopefully the next few updates and officialisation of gateway brings it back into the isles' favour, especially once spiro is deleted and it runs better, not having to load two maps at once.

  • @toottootsonicwarrior5777
    @toottootsonicwarrior57776 ай бұрын

    Herbies suddenly descending on you when you're trying to hunt one is DEFINITLEY the reason why alot of the time it isn't worth the effort. Even if you do manage to take down a herbie, more often then not you will get revenge killed or chased away from your kill, instantly ruining that sense of accomplishment.

  • @Persona6Blue

    @Persona6Blue

    6 ай бұрын

    Ya thats why i play on a server that has a body down rule

  • @levibest2409

    @levibest2409

    6 ай бұрын

    I mean its like that out in the bushes in real life to you can losw your kill and youll starve life isnt fair

  • @toottootsonicwarrior5777

    @toottootsonicwarrior5777

    6 ай бұрын

    @@levibest2409 Predators lose there kills from getting bullied off by other predators. I don't think there are that many cases were a herd would body camp their fallen kin, especially if it's already being eaten, they get on with their day or move on.

  • @Spag419

    @Spag419

    6 ай бұрын

    ​@@toottootsonicwarrior5777Ehh, depends on the species. Typically the ones that can stay and fight do for a bit, but always do move on. Except for a couple examples being contrary to the point, for the most part prey tends to run.

  • @TriceratopsHorridus

    @TriceratopsHorridus

    6 ай бұрын

    Carnis do the same thing.

  • @gaster000
    @gaster0006 ай бұрын

    Your solution is good, but has a catch: What if the herbis are a group, but not in-game grouped? Happens all the time, since herbis want the lone survivor to work.

  • @Latenivenatrix_Mcmasterae

    @Latenivenatrix_Mcmasterae

    6 ай бұрын

    Yeah that’s what I’ve been thinking

  • @JopieA

    @JopieA

    6 ай бұрын

    Maybe spending enough time near another player with lone survivor, maybe 15 minutes to account for any randos just helping each other, disables it for both players? That way, those abusing it for more stats will eventually not be able to use it as they'll have to stay close to eachother for hunts or food.

  • @EggsDeinony

    @EggsDeinony

    6 ай бұрын

    that'd be hard to program in its current state. They'd be required to make a mechanic that prevents hotspots being a thing / forces movement like Isle and Beasts of Bermuda both have. In the current hotspot state, even if you are not actively protecting other ungrouped dinos near you, you might end up hanging around them a lot during non-conflict periods which would negatively debuff you for no fault of your own .. and as the PoT devs like to remove herbivore bushes, and have huge stretches of land that have almost no water ( I'm looking at you, stego mountain.. ), the hotspots are hotspots for a reason lol@@JopieA

  • @fishyfishyfishy500akabs8

    @fishyfishyfishy500akabs8

    6 ай бұрын

    @@JopieA Clan people would purposefully single out loner players and then use something small and fast to wait out the 15 minute timer. Then they would pounce on them as it disappeared.

  • @johnnyhorsewhale3116

    @johnnyhorsewhale3116

    6 ай бұрын

    ​@@fishyfishyfishy500akabs8best bet would be to make the homecave debuff activate to anyone engaging in combat within that entire location because to do it in any other fashion would be asking too much from them 😂

  • @JDINK
    @JDINK6 ай бұрын

    The real reason for this is the OASIS EFFECT… In any hotspot if you even try to attack things aka “break the oasis peice” everyone carnivores and herbivores alike will attack you, part of this is in groups but the other part of this is just other player influence, u see everyone fighting one guy u ofc want to help but in doing so u don’t get to hunt what you want which can be very annoying sometimes

  • @DavidBennell

    @DavidBennell

    6 ай бұрын

    I think this might be a large part of it, I only started playing a few weeks ago, as a pure solo player, but from observing behavior at the impact creator on the community servers, it is actually mostly peaceful, I could go there to drink and leave and not be attacked, but when someone did attack there would be a big brawl and everyone would get involved and that was when I was most at risk of then being attacked too. It would be interesting to see the effect of smaller puddles and pools of water throughout the map to not push people into conflict through forced proximity hotspots, it would create more natural encounter-based conflict, and you can still have map pinch-points for ambush play.

  • @Spino2722

    @Spino2722

    5 ай бұрын

    Yup

  • @user-dq8xm5hg9v
    @user-dq8xm5hg9v6 ай бұрын

    if there's anything I can say about the PoT herbi's is that I love that they're actually good that they are actually made properly here by being able to handle themselves

  • @EggsDeinony

    @EggsDeinony

    6 ай бұрын

    Agreed!! Any time i hear carni mains say herbis should be nerfed because they were unable to 1v1 another player of a similar skill level to themselves.. i say, look at nature. MOST carnivores that hunt things bigger than themselves need a PACK to take down their prey. While a lion CAN 1v1 a zebra, usually that's only because the zebra is sick or injured, a healthy zebra would be too risky to fight. The exceptions to this are usually very specialized predators ( for instance, jaguars and stoats come to mind ), otherwise, almost every predator that hunts alone hunts prey smaller and weaker than itself ( foxes, most lizards, snakes, ect )

  • @SiffrinISAT

    @SiffrinISAT

    6 ай бұрын

    ​@@EggsDeinony I kinda get your point but it fails to realize that a lone zebra is rarely going to happen *unless* sick/injured. Herding herbivores rely on their herds for protection, a 1v1 only really happens if they either get lost, split up or abandoned by their herd not on their raw power, which is when most attacks end up happening. Pack predators, like wolves and lions, do sometimes live alone (often due to pack conflicts) and have to hunt alone. The thing here is not a matter of strength, but the fact that a healable injury on a predator and on prey is going to be wildly different. A predator needs to be on top-health to be able to hunt, if they are injured, they can no longer eat. If a prey animal is injured, as long as they don't get hunted they can still eat and heal. This is also why herbivores are often more agressive than carnivores. Carnivores will ONLY hunt for food or if there's no other choice. Herbivores will attack if threatened in a lot of cases. A giraffe WILL stomp something to a mush if they think it's a threat. A wolf might nip it but will usually try to leave if they feel they're under threat. This is the same reason why hippos, large territorial herbivores, have the most deaths in the areas they live on even when compared to apex predators. Predators will go for a safe meal. Herbivores go for a fight.

  • @unkownperson9250

    @unkownperson9250

    5 ай бұрын

    they arent accurate though. kentro only ran 5 mph. herbivores have better stam, faster, and have better health regen for literallly no reason.

  • @unkownperson9250

    @unkownperson9250

    5 ай бұрын

    there is no reason a syra should be faster than a raptor

  • @JennJurassic
    @JennJurassic6 ай бұрын

    Idea: Scent mechanic that shows roughly how many dinos they've been near recently (stronger scent = recently been near more nearby). This means carnis can pick off stragglers that fell too far behind or see if their target smells like 8 other recent dinos. It also makes it not group/pack dependent so it works well for high-density areas where you might get konked for attacking the wrong person. It also makes large herds/hotspots a beacon so you can either avoid them or take them on with your own mega-pack

  • @Kidey11

    @Kidey11

    2 ай бұрын

    A scenting/smelling mechanic is already planned to be in the game later on actually :)

  • @BLSwiftThief
    @BLSwiftThief6 ай бұрын

    While highlighting same herds/packs in same colours can help telling you how many opponents your are potentially going up against, it definitely won’t remove this problem completely. Especially in no rule servers, different herds can team up to help each other no matter if they know each other or not, they just feel the need to interfere even if the person getting attacked is not necessarily needing any additional help, same goes for carnivores and you can’t even be surprised if 3 Rexes decide to go against a single Ceratosaurus who’s fighting an Eo or more than one herbivore because they’re apparently buddies. Due to this problem being so huge across almost every server (without mixpacking rules), players who wanna fight fair to earn their kills/meal are met with a frustrating end and don’t have any other choice but to either switch to realism servers (which do not fit everyone), servers with strict rules or go down the same path of teaming up with mega herds/packs just to keep themselves fed and safe and survive for more than one in game day. I believe this kind of problem is impossible to solve because it’s just in human’s nature. It’s possible to tone it down if the game devs are actively trying to come up with solutions like the isle but PoT has already taken the direction of supporting such behaviour. There’s also the problem of hotspots, it’s hard coming across other players all across the map and if you don’t want to starve to death or simply want to interact with others, it just pushes this mentality of travelling across map to the same place every single time once adult. Even I do this because as a carnivore I simply can’t keep myself fed on critters or don’t want to be a scavenger and as a herbivore I get bored easily.

  • @fishyfishyfishy500akabs8

    @fishyfishyfishy500akabs8

    6 ай бұрын

    also might make it so that stealth is nearly impossible since activating it essentially turns everyone neon a la the old beasts of bermuda scent system

  • @team-tano9421
    @team-tano94216 ай бұрын

    I feel like there’s a few reasons why herbivore seem OP, but yeah this definitely seems to be one of the reasons, I feel like there’s a few other contributing reasons too, most players play carnivore so carnivore vs carnivore fights tend to happen more often, plus 1 v 1 ing a carnivore is easier then 1 v 1 ing a herbivore as a carnivore in my opinion, I think because herbis have a bigger hit range as most herbis have headbutt attacks (which means they typically have very big heads and or big horns so it’s easier to land a hit therefore making it harder to dodge) or they have tail attacks as there main attack which again has a large hit range and is very easy to keep your tail facing your opponent (and unlike carnivore tail attacks, tail attacks for herbivores do much more damage as a lot of the herbivores in the roster have very deadly tails like stego, kentro, ano and even bars, lambi, and iggy tail attacks can be pretty deadly, and like you said I think the isle and other dinosaur media like Jurassic Park has made a lot of people believe that carnivores just destroy everything so will still get carnivore players that are just trying to face tank everything then die and think the herbivores are OP, but I do prefer having herbivores be stronger then the carnivores more then the other way round 1 most players play carnivores so gives players a reason to play herbivores and 2 if you kill a herbivore as a carnivore its feels like a great accomplishment sense it’s a harder kill (plus herbivores drop better trophies)

  • @AKayani559

    @AKayani559

    6 ай бұрын

    Its because awery one starts out with some sort of carnivor when playing the game for the first time and when the carnivores start getting boring they move to herbies so basically what I'm saying is mostly the more experience players play herbi and the less experience player's and newer player's play carnivores

  • @hanniaedithmartinezadame794

    @hanniaedithmartinezadame794

    6 ай бұрын

    I agree, I like herbs being stronger, its like real life, that's why many successful predators do packs to hunt just one prey, and even like that they fail most of their hunts xd

  • @Freebase_lace

    @Freebase_lace

    6 ай бұрын

    Herbs attack range is busted. You have to be ridiculously precise to land a bite. The fact that most herbs have bleed and carnivore bites don’t have bleed is just dumb. I really wish they’d drop bleed altogether if it’s only going to be for already op unlimited stamina herbs. Can’t even hunt a kentro as a mid to large carni. You’ll be out of stamina and bleeding to death before you even hurt them.

  • @dmwanderer9454

    @dmwanderer9454

    6 ай бұрын

    ​@@AKayani559new player. Played Carnivore for a full day, played Herb for 2 hours after and died of starvation (why the fuck can't I eat flowers???) So yeah carni 100%

  • @pantherbeastly3934

    @pantherbeastly3934

    6 ай бұрын

    ​@hanniaedithmartinezadame794 I agree! Stronger herbies are not only more fun but actually contribute to a better creature ecosystem. Irl, there are less carnivores than herbivores, and herbies are known for being pretty powerful and resilient a lot of the time. That's another aspect of pot I love! You can really tell the devs thought through how each creature was meant to function, making for a much more realistic and immersive experience despite it being barebones.

  • @singingcrow439
    @singingcrow4396 ай бұрын

    Pot is definitely my favorite of the games mainly due to it being more balance. The comparison between pot and legacy from a balance perspective is quite interesting to me because they have the same damage is decided by weight formula. However there are distinctions between the two in terms of scaling and restraint. Looking at each others rexes show this. Legacy rex can one shot half the game and another third of it might as well be ohko'ed due to bonebreak garenteeing a second and third bite. Pot rex is still strong, but if you're attacked by a rex, you arent screwed unless you're significantly smaller or already weaken. Pot fracturing mechanic is also a lot easier to get rid of compared to the minutes it can take to heal after a rex fight in legacy. Pot rex is going to need to land multiple factures throughout a fight compared to legacy rex only at most 1 the majority of the time and half the time it doesnt even need 1 since it oneshots half the roster.

  • @justmonika2345

    @justmonika2345

    6 ай бұрын

    Yeah I think the bone break lasting a short time compared to literal minutes in the Isle's case definitely makes Rex far more bare-able in PoT. Rex in a realism environment with realistic damage destroys everything its size and smaller. It's just how the carnivore was at the time with its strong bites that could literally crush bone.

  • @mucusman7511
    @mucusman75116 ай бұрын

    The problem is mix packing at the end of the day, i and my group are of generally high skill and on servers with rules we will dominate no matter what but soon as we encounter a rule ignoring group or join a server without rules the game becomes extremely unfun to play solely due to mix packing groups.

  • @Fins-Up-74
    @Fins-Up-746 ай бұрын

    Ooh this is going to be good. For each size tier a herbie is superior to the carnis. Small - styrac, mid - ano, semi apex - stego, apex - either bars or eo. The carnis have to jump or use numbers against them.

  • @tunaozturk2639

    @tunaozturk2639

    6 ай бұрын

    Styrac is mid stego and ano both are tier 4 sub apexs and apex herbs are cherious bars and eo and a rex can easyly destroy all 3 almost face tanks all 3

  • @Fins-Up-74

    @Fins-Up-74

    6 ай бұрын

    Rex??? Destroy them? Why would any of them face tank it? Eo gets on the sides and behind rex easily and Bars just points its tail and it wins no diff.

  • @SPINRAYS

    @SPINRAYS

    6 ай бұрын

    Yeah, but the rex destoys the eo now, the sucho with his claws destroys everything if you stat behind a rex, trike etc the sucho is gonna destroy it or the alios the alios destroy everything

  • @Fins-Up-74

    @Fins-Up-74

    6 ай бұрын

    Rex does not destroy eo at all, sharpened horns eo kills nearly everything

  • @SPINRAYS

    @SPINRAYS

    6 ай бұрын

    @@Fins-Up-74 you live in mods lol, the rex kills now the eo man

  • @TheVikingCarnotaur
    @TheVikingCarnotaur6 ай бұрын

    For me it’s normally kind of the opposite (as in not just herbivores helping the herbivore) First thing I know me and a buddy are hunting a presumably solo iguanodon Then a rex shows up Feels bad for the iguanodon and helps them out Next thing I know it’s not a solo iguanodon but an iguanodon, 2 rexes, 5 ceras, 3 raptors, an entirely new herd coming in, a sarco, 2 spinos, and a dasp They felt bad for the iguanodon and had to defend it from the mean way too strong pack of… 2 dilos…

  • @somerandomperson6511

    @somerandomperson6511

    6 ай бұрын

    Sometimes i help a completely non related dino just because i don’t like what dino their attacker is playing (i am toxic)

  • @diogopereira1475

    @diogopereira1475

    6 ай бұрын

    Those people watched too many disney movies

  • @ArkhBaegor
    @ArkhBaegor6 ай бұрын

    It's a complicated issue, the Islander server sorta fixes it by having family or genus mixpacking only (only hadrosaurs together, only ceratopsians together, etc...) and even whithin these mixed herds only the same species can defend each other. But the issues is that so few people play herbivore that finding herds is sometimes hard

  • @JustAnObody812

    @JustAnObody812

    6 ай бұрын

    Comm servers suck

  • @JustAnObody812

    @JustAnObody812

    6 ай бұрын

    Also no wonder why barely anyone plays herbs there lmao

  • @petalwhispers

    @petalwhispers

    6 ай бұрын

    ​@@JustAnObody812..you can't just say that with no counter arguments as to why?? Like bro 💀

  • @JustAnObody812

    @JustAnObody812

    6 ай бұрын

    @@petalwhispers i can cause i just can :) 100 books with rules, threatened with getting banned over smallest of rule breaks, admin abuse, sh1t ton of mods set up which take ages to download, whiners, shunned every time, false reports? Yeah no thanks

  • @RemnantSoul
    @RemnantSoul6 ай бұрын

    You hit the nail on the head for many former Isle players being conpletely used to Carnis being nigh unstoppable. Isle is extremely Carnivore biased. Let's not forget, the devs literally plan to have herbivores who's role is "To Watch" be added. IE: Herbis who are meant to be easy kills. (I'm sure ppl will play them... 🙄) That said, it's easy to feel/think that Herbies are strong stat wise. Honestly even I think to a degree they have a few points about Carnis but that's because of gameplay. Hear me out... So in Path, 95% of the Carnivore roster have actual Gameplay mechanics. They can Charge/Knockback, Bone Break, Bleed, Pounce, Carry/Drag, Fly, Swim, Poison, and even Heal. Herbivores can: Attack, Bleed, Heal, and Run. Only 1 Herbivore has the Bone Break mechanic. This creates an issue where Devs have to balance Raw Stats vs Mechanics. Carnivores in Path need to actually consider and utilize their ability kits. Which also makes them significantly funner to play. Herbivores however, are just one trick ponies. And basically just press attack, and sometimes have a temporary buff they can use. Add in that a good 25% of the Herbivore roster is cannonfodder/not very useful in combat. Campto, Struth, Amargasaurus, Ano (Due it being forced to be stationary, and the defense nerfs its gotten it's not much of a threat anymore), and even Bars (it hits hard but it turns too slow, has long CDs, and easily gets bursted down) are very lackluster. On the flip side, every Carni is viable now. So the real trick becomes, how do you balance a mechanic based gameplay loop vs a non-mechanic gameplay loop. This is where isle gets things right. IE: They give the herbies mechanics as well. Clashing Gameplay loops just doesn't work. The following is an exaggeration: Player 1 needs to hit 4 buttons to perform an attack rotation in order to deal 100 hp of dmg. Vs Player 2 hits 1 button to do 100 hp of dmg. Guess who'll probably win that duel? As for the idea of highlighting teammates... I feel having visible but unintrusive "tethers" would be better. IE: In FF14/FF11 when enemies were "Linked" you'd see a small little curved line that'd fade in and out of sight when you were going to attack/did attack an enemy, informing you that you are about to face a group. Impo, that'd probably be a better system. Attack an enemy, see some lines pop out for a second, then you can decide: - To run - Live dangerously and keep Attacking - Consider if you can take the group.

  • @SPINRAYS
    @SPINRAYS6 ай бұрын

    I think you’re solution is very good, not only would it prevent solo carnis for dying because they noticed they got outnumbered but also for officials where the great clans that mixpack are a huge menace, it could also improve more gameplay to the game since knowing other clans where are other clans it could make so many wars in the game that they are gonna bring fun to the players that want that experience, and the groups or solo players could play with not many issues that before have because the kosers were gonna be more concentrated in killing each other than killing solo players that they are not part of a pack they are not gonna bring that fun of a group fight

  • @nagari9093
    @nagari90936 ай бұрын

    Herbivore in PoT be like : "you either die to carni or life long enough to hunt the carni"

  • @skymaster7776
    @skymaster77766 ай бұрын

    I don’t know if I agree completely with your solution, given that I think herbies are so much more likely to help other herbies regardless of whether they are grouped or not. I think the imbalance lies somewhere completely different, in that PoT has no actual distinction between herbies and carnies other than diet, and thats barely a difference in my eyes. Herbies eat from stationary food sources, which is no different with carnivores. Corpses are just reskinned berry bushes for meat eaters. Carnies just have an extra source which is killing other players, which at first would be a major difference, other than both factions benefit from hunting. Earning trophies gives herbivores more than enough reason to hunt anything they see on the map, and given their food is more common, its in many situations easier to hunt as a herbivore. Thats the reason solo playing is so brutal as well, the tell tail story of pack hunting herbies taking down any solo carnie is all too familiar to a lot of the community.

  • @sallmandar1027
    @sallmandar10276 ай бұрын

    Path of Titans recently has a Carnivore problem where around 80% of players are carnivores, and as such the few herbis feel the need to band together and help eachother, while the carnivores just kill both herbies and carnis

  • @sournote8610

    @sournote8610

    5 ай бұрын

    80% of players are carnivores because almost all the herbivores have the SAME playstyle of "slow, bad stamina but defensive and hits hard". Carnivores have more diverse playstyles available from bruisers to tanks to hit and run dinos. Herbivores mostly just have "Tank" dinos, most of which are still outclassed by their carnivore counterparts.

  • @magentalizard1250
    @magentalizard12506 ай бұрын

    People talking shit about herbis meanwhile everyone and their cat is playing carnivore

  • @ArkhBaegor

    @ArkhBaegor

    6 ай бұрын

    Yup, some servers are better though

  • @Luna.Tenebra

    @Luna.Tenebra

    6 ай бұрын

    I mean at least the cats have a good reason to play carnivores

  • @kelseyparrott3166
    @kelseyparrott31666 ай бұрын

    The main issue that I have with this game is spread out across every community server. Hotspots aren't places to go for action or survival. It is the place to be if you want to be in a chatroom with a dino sim as a side game. Not even servers marked as PvP are safe from this plague. You go into a hotspot because it is the only place to find anyone, hang around for a bit, get attacked by someone, try to defend yourself and then get witch hunted by half the server because how fucken dare you defend yourself against someone that attacked first. I really want to like this game because of the amazing mod scene of playables, but the community forcing everyone into a chatroom gameplay rather than a survival one is killing the joy for me. I think if the dev's put out something to stop people who aren't in a group sitting next to each other, the game would improve a lot more by having people actually spread out. Herbies wouldn't have such insane numbers on their side, carnies would have better chances at actual ambushes and better hunts without much fear of getting swarmed and the map will start to feel more alive. Even if you could tell who is grouped with who, you would still have the problem of different groups covering for each other. The game desperately needs a punishment system for being next to someone not in the group for long periods of time. BoB achieved this, so it isn't an impossible.

  • @toeeater199

    @toeeater199

    6 ай бұрын

    Exactly, i hate this, the entire map except for crater is empty most of the time because all the idiots in most servers are there talking about random shit instead of playing the fucking game, and god forbid you attack someone because some braindead twat will tell the entire server that you're toxic and they will go after you because they can't think for themselves. (Sorry for the rant, i didn't have breakfast yet.)

  • @AaaaNinja
    @AaaaNinja6 ай бұрын

    I really enjoyed playing the trike because if you have foraging activated you could roam the map and graze on nuts and fruits on the ground. I really felt like just being a forest creature during that time.

  • @touhouandvocaloidfan8682
    @touhouandvocaloidfan86826 ай бұрын

    The amount of times i got into a fight hunt or not playing carni or herbi and then suddently a third party creature comes in and ruins everything is so common that i stopped listing them also another issue i wanna point out on official is the 'clans' like a bunch of people mixpack or not hang out in a hotspot and acts like police or something and decide if you die or live even it your solo or not also if you go into a hotspot to want some action and start a fight you can once again never know who will join or not so you get swarn by large groups rather that you loooked for it or not i mean if you initiated the fight i think you should not be too surprised if you saw this happend to others before or such but in the ends it sucks and tbh your solution i think would helps alot !

  • @touhouandvocaloidfan8682

    @touhouandvocaloidfan8682

    6 ай бұрын

    Here my most recent 'clan' interaction i had on panjura officials : i was playing my alioramus and chilling at the grassland crater wich is kinda a hotspot i know but it was empty and i was just questing , then two raptors comes at me and a fight starts , not much happend aside that i got one and eated him the other one went away so i continue my stuff then see a packs of i think 4 or 5 adults eotriceratops plus two ados/babies with them all hanging out at the lil hill next to the big rock on the way to the hc but i dont bother much about them for the most part then i see in global people spamming ' GRASSLAND CRATER UNDER CONTROL' while there was like only me and maybe one or two juvies in the area ._. and so they keep spamming this and so i choosed to reply , now i know i should maybe have not but i basically said , ''you say its under control while there is almost nobody there'' then they say i think at some point they will get me etc , while im an alio i can outrun a trike but i was foolish :/ after some time i decide to go log my alio in the hc so i process to run there and pass the hill , but of course the trikes were still here and saw me and two of them started to chase me with the charge but once again alio is faster so the dont catch me but once im in front of the hc entrance the two babies that were with them are blocking the entrance , i should probably have run away but i panicked and thought '' i can jump over one !'' but lol no the baby trike that i was jumping over hitted me so i got the combat timer so cant get in hc and my poor alio was tremple to death :D! the end. This is one of the example that can happend to many but i also saw post on reddit of people saying that there were discord groups that were patrolling not only hotspots but like one corner of the map and hunted people down so yeah ._. i know officials are no rules land but still like always i rather warn others about this if it can helps.

  • @kenshinhimura9387

    @kenshinhimura9387

    6 ай бұрын

    Bro the isle is even worse. You get tons of mixed packing and Rule Breakers everywhere you go in the isle

  • @shiodaku7338

    @shiodaku7338

    6 ай бұрын

    ​@kenshinhimura9387 so true and there is no justice for the one not braking the rules

  • @touhouandvocaloidfan8682

    @touhouandvocaloidfan8682

    6 ай бұрын

    @@kenshinhimura9387 oh i know this i used to play legacy back then

  • @lordraven1991
    @lordraven19916 ай бұрын

    There also is the flaw of multiple groups working together without being grouped. Herbs often stick together no matter what, and I have seen several times where multiple pairs of herbs migrate together but are in fact not herded up. Carnivores often join up and work together to hunt, but will often call off a hunt if one of their own fall and just eat them. If that isn't enough to fill them all then they will start the hunt again.

  • @spikezilla54
    @spikezilla546 ай бұрын

    Carnies are more evened out with each other to make more palatable hunts. Herbies are pretty favored and dont have very much in the way of counter carnies to be able to do them in. Solo players like myself always have to worry about the possibility of some herb clan being around. Could find one lone creature that depending on whos actions result in myself or them carting out are 50-50 but seconds after the hunt starts, there are suddenly 25 more herbs rushing in. As for mix packs this would be people who know each other and have herbs as danage dealers and carns as support to chase down or keep eyes on a target. Some carns side with herbs as to not be killed off and once they fall in line they must join or get impaled or clubbed to death. Plus the most effective ways to deal with herbs as carns is to number up and dog pile them until they stop kicking. Almost forcing loners to join a function to win or theyll starve other wise. Lastly groups camping out home cave zones or other areas that they choose to exclusively stay simply bogart the area and kill anything that isnt familiar with them. These groups ive called "peace mobs" would often destroy anyone who's exploring areas new to them or thell. If you want to play the game as intended you'll be torn to pieces.

  • @phierdart
    @phierdart6 ай бұрын

    You hit it on the nail its *too* risky hunting any herbs as a carni, not to mention they could be mixpacking with a carni as well

  • @Darkwater1886
    @Darkwater18866 ай бұрын

    I've been "hunted" by herbs many times. I'll see a dino that I know I probably couldn't catch or maybe to big for me. If it sees me it will just start to follow. Next thing you know, here comes 3 or 4 pachys with an Eo or Ano. It's the exact opposite to what you'd expect from the game, but hey I'm just on officials so.....

  • @SaurianCYH
    @SaurianCYH6 ай бұрын

    There are servers with rules that can avoid this situation, I myself haven't really encountered it yet

  • @SaurianCYH

    @SaurianCYH

    6 ай бұрын

    I also think it's true that carnis (mostly theropods) are on average easier to fight as another carni, compared to most herbis

  • @erianpeterson3431

    @erianpeterson3431

    6 ай бұрын

    It still happens and when it does it ruins it for everyone on the server I remember having a sucho and allo where camping a pond and killed me on a realism server and I had just turned sub adult on one of my dinos I had to put the game down for a couple of days cuz it was excruciatingly annoying to die to some bs 😅

  • @ArkhBaegor

    @ArkhBaegor

    6 ай бұрын

    Islander rules fix the mixpacking issues (only herbivores of same type (like hadrosaurs or ceratopsians) can mixpack, and only same species within a herd can defend each other)

  • @pivolboy9370

    @pivolboy9370

    6 ай бұрын

    ​@@ArkhBaegor While community servers with their own rules can be all well and good, this doesn't fix the core issue with the game itself. Not to mention a lot of people (myself included) want to just jump in and play the game and not have to read up to an entire article of rules.

  • @aaxolotl2807
    @aaxolotl28076 ай бұрын

    It’s so refreshing too see someone actually use logic to understand a problem that’s more complex that one animal is too strong this is why I love your videos you can show and explain to others the reasons why calmly and simply it’s wonderful to see!

  • @Tanuki-Sama
    @Tanuki-Sama6 ай бұрын

    I don't know if this is feasible (gameplay and coding wise it is, but maybe not for PoT) but a debuff for herbivores and carnivores grouping together or even being in a radius near each other for a time could help with this. Have it be a toggeable option when creating a server (so servers who want mixing grouping can still play) and have it be specific for certain kinds of dinosaurs. We know t-rex were territorial, only at most having another pair around for mating but that's it. So were many triceratops, disliking intermingling with other herbivores and sharing resources. The debuff could be stress (stamina regen slow, thirst increase, etc) and it would encourage players to behave in more interesting ways. That way more powerful dinos could be soft nerfed. Have a small buff when the opposite is true, so territorial dinos are buffed when alone/with their own kind. You can also buff less powerful builds this way too. Maybe there are dinosaurs that like having big mixed herds for their protection, or small carnivores get slightly buffed when hunting with their own pack. Herbivores would surely get stressed if they remained close to an apex predator for a long period of time. Maybe some dinosaurs like herd mixing with another specific breed but that one is less tolerable to foreign dinos and so they do not want to stick around and move away. You could even have a territory-marking system (heavily capped, so big herds don't just control the entire map) to facilitate travelling around and knowing what's out there.

  • @colinrogers9896
    @colinrogers98966 ай бұрын

    i will purposely be attacking only herbivores because of this video

  • @ArkhBaegor

    @ArkhBaegor

    6 ай бұрын

    As a herbivore, please do! We WANT to be hunted, that's why we play herbivore

  • @catpoke9557

    @catpoke9557

    6 ай бұрын

    @@ArkhBaegor Right? I always want to fight and collect trophies when I play herbi but I also feel gross just attacking players out of nowhere as one, so I'm always waiting to be attacked but it doesn't happen.

  • @isbjornen7418

    @isbjornen7418

    6 ай бұрын

    @@ArkhBaegor Exactly! I mostly play bars and when i go to crater all the carnis starts doing the "tea bag" sign of peace, which i politely decline by giving them a tail slam in the face and the whole hell break loose.😂

  • @GEK0dev
    @GEK0dev6 ай бұрын

    I will say though, Eotriceratops and the anadonto are still broken, You know they are when CARNIVORES even apexes vs them have the number advantage and lose quickly, Mind you an anadonto in reality to something like a tyrannosaurus wouldn’t even stand a mere chance, But for some reason the Rex can’t hurt it

  • @marcellus_h7930

    @marcellus_h7930

    6 ай бұрын

    Anodonto is trash right now, don't know what you think. Most cheeseable dino in game

  • @BlinkingTwin

    @BlinkingTwin

    6 ай бұрын

    Rex can kill an ano, it just takes so long that it's not worth it. 2 sarcos clown an ano tho. Also rex with deep rumble and face tank can body eos solo.

  • @miquelescribanoivars5049

    @miquelescribanoivars5049

    6 ай бұрын

    In reality Ankylosaurs as a group survived for nearly 100 million years with only some relatively small adjustments to their morphology, must had been doing something right...

  • @OD_987
    @OD_9876 ай бұрын

    This isnt so much a game issue or a herbi issue as it is a "lack of information" issue. After all it works inverse too, a solo herbi could get into a fight with a solo carni and then get jumped by a mega mixpack of carnis. Could also be carni vs carni mega mixpack. People just need to stop having carni biases and entitlement, why would you ever think a herbi is alone? Especially in official.

  • @SkuddeOuo
    @SkuddeOuo3 ай бұрын

    Good analysis! Though I think from hundreds of hours of experience I can say there are at least two big factors you overlooked here. Semi-realism servers and hotspot bias. On semi-realism servers, which there are many at this point in time, there are rules in place to prevent abundant mixpacking between herbis. Additionally groups are often required to keep distance from one another, not allowed to interfere with others' fights, and some rules also prevent group members coming in to join a fight if the group member was too far away or took too long to show up after the fight began. And yet, these servers have the same issue. Herbis, especially large ones, often don't get attacked in hotspots even though other dinos do. So potential grouping between herbis is clearly not the only cause. Hotspot bias is how I refer to the difference between player interactions in the fringes of the map, and player interactions in hotspots. The presumption is that people show up to hotspots to fight. Why would you be there otherwise? If you're still growing and doing quests, you generally stay away from crater and GV. So there is this assumption that players who show up at hotspots are at full growth and probably more experienced players, while people who are roaming around in savannah grasslands are more likely to still lack some growth and abilities, but also potentially be a newbie who doesn't know where the party happens. This leads to both effects: Carni players are wary of attacking a herbi in a hotspot because of the worry that this player knows what they're doing and is there simply waiting to be attacked, ready to fight. And at the same time herbis are fun to hunt, so when they get spotted elsewhere it provides that opportunity.

  • @erianpeterson3431
    @erianpeterson34316 ай бұрын

    Facts i cant tell how many times i was a single kentro on a semi realism server and not a single carni attacked me for long while but when i go to my baby allo all of a sudden some latens decide im a happy meal on legs 😂😂😂

  • @sunnyd9884
    @sunnyd98846 ай бұрын

    its really nice to see these analysis taken without bias especially as someone that plays any dino, no favorites or mains, really

  • @bigdiddyzp1762
    @bigdiddyzp17626 ай бұрын

    Its always a matter of player psychology. You have to assume a group of herbis will stand up for each other, while carnis will be more willing to go solo.

  • @Grimfate013
    @Grimfate0136 ай бұрын

    That's an interesting perspective I mainly play just the solo allosaurus... Its rough out there. If I ever had the need to learn how to fight a particular dinosaur I plays the dinosaur for a little while so I know it strengths and weaknesses not going to lie. Kind of hate the new pounce update. Pounce doesn't need bleed taken from it. What it does need is a bigger cooldown. That way you actually got to plan out in a group and not hopping on and off like a rodeo clowns.

  • @AstraSight
    @AstraSight4 ай бұрын

    The herbi randomly joining a hunt to defend another your hunting is why I play on heavy realism servers

  • @yotambenari4710

    @yotambenari4710

    2 ай бұрын

    Same tbh, hate it when herbis baby each other

  • @zamanizavita
    @zamanizavita6 ай бұрын

    I feel like you nailed this one pretty well. Even as a carnivore main, I don't want my hunts to be easy. But as a gamer, I would like them to be fair. Getting ganged up on isn't fair, so you look for proper hunts anywhere -other- than the main areas.

  • @gloaming.
    @gloaming.6 ай бұрын

    I only play on Nycta, and I didn't agree with your video until you explained the full picture, which is when I understood... it's not something I've dealt with because of the ruleset on Nycta. Herbies can mix pack, yes, but only members of the same species can help. So, let's say you attack an amarga in a herd of 10, but it's the only amarga? You know it has no help. If there are more, then you don't know who is and isn't in a herd, but more often than not, you can pick out the species with the lowest number and go for that. There are some additional things that allow another dino to join in, like if they get attacked as well, if you stay in their personal space while their meat shield, etc. Of course, I know not all servers have rules, etc. So seeing this situation from another point of view was really neat! Thanks for putting the effort in to make this, and get some answers c:

  • @Zarox8811
    @Zarox88116 ай бұрын

    The problem is if you could see where people were then it ruins their ability to ambush. A “highlight player” system would defeat the purpose of carnis stalking and coordinating as a pack. I think a better solution would be once you kill someone, you’re given 30 seconds of invincibility, but you also can’t do damage to other players (like the hc buff). That would make it so carnis can hunt herbis and be given a moment of accomplishment after a successful hunt, instead of revealing all players in an area.

  • @bataar_productions7741
    @bataar_productions77416 ай бұрын

    It's funny how free Roblox dino survival has the most balanced roster out of all these games lol

  • @AKayani559
    @AKayani5596 ай бұрын

    8:20 that's kinda true but not completely there actually not a group most of the time and actually are just some random herbis helping out another herb being attacked

  • @aydemsadventure3752
    @aydemsadventure37526 ай бұрын

    This herbivore herding problem is exactly the same in The Isle. Herbivores are generally accepted to herd with any other herbivore, defend them, care for them, hell. There is nothing that would cause herbivores to act in any other way than friendly. I don't understand why this form of mixpacking is generally accepted amongst the community.

  • @ddy7323

    @ddy7323

    6 ай бұрын

    They will argue that it's because in nature herbivores herd with each other and it would be absurd to make a rule not to. The truth is that for example while zebra and gnu often travel together, they never actually help each other fighting off predators.

  • @aydemsadventure3752

    @aydemsadventure3752

    6 ай бұрын

    @@ddy7323 exactly.

  • @flightlesslord2688
    @flightlesslord26886 ай бұрын

    Basically, as per usual care-bears ruin the dinosaur sim experience lol. Makes sense, I do find this, whenever I attack something theres suddenly 20 guys, herbivore or carnivore (depending on the rules of the server) on my ass. People really seem to avoid PVP as a result, which is weird considering its the main crux of the game.

  • @A-Pony
    @A-Pony6 ай бұрын

    Interesting proposed solution to the issue! I definitely want to see scent reading functions added to POT. I never imagined groups (or herds) to have a scent, but I like the idea. Its justifiable and I think rather a cute idea

  • @Redbeardblondie
    @Redbeardblondie6 ай бұрын

    Yet another reason to implement a Scenting mechanic/system. They won’t do it, but it is the answer to a lot of their problems.

  • @dtbrex08
    @dtbrex086 ай бұрын

    Tbh the issue you adresses is more FREQUENT in herbivores but occurs in any creatures, imo herbis are a little physically unbalanced mainly because of their stamjna. For example, a styracosaurus is around allos size range and can kill one, BUT has MORE stamina, higher agility, VERY absurd bleed damage and maybe even more hp, not to mention their speed. I remember trying to fight one as a pycno on a vanilla stats server and it literally ran slightly faster than me and even ran me down, they had a couple of herd members but the point still remains clear. (hopefully)

  • @GabiteEditz

    @GabiteEditz

    6 ай бұрын

    And kentro casually destroying the tier 2 carnis. And another thing, iggy being hella fast and tanky. I believe it's faster than allo and has more stamina. Allo can't do anything if a iggy sees it.

  • @BlinkingTwin

    @BlinkingTwin

    6 ай бұрын

    Not every matchup is going to be inherently favorable. Pycno's best matchups are against slower moving and/or lower stamina targets since charging is it's main source of damage. Unfortunately for pycno it's problem is not that styra is relatively strong, it's that pycno is relatively weak. PoT seems to want to turn it into a glass cannon which makes zero sense for pycno's playstyle

  • @conanthelibrarian5139
    @conanthelibrarian51396 ай бұрын

    I would actually introduce a stress and buddy/tolerance system for herbivores, and possibly carnivores too. Make it so a dinosaur has other types of dinosaurs it can tolerate and be around, and others it can't. This would encourage mix packing for certain dinosaurs with its "Buddy's" where no stress is caused by these dinosaurs, while also discouraging others from doing so. So say a ceratopsian tolerates being around a hardrosaur so they can mix pack, but if an ankylosaur enters the area for an extended period of time, a stress gauge will increase. The stress gauge can incur any number of debuffs. This will encourage herbivores to either chase off the opposing herbivore, kill it, or leave itself. I would also make these dinos that cause stress to one another occupy similar niches to simulate they're competing for the same resources. Also any Apex in the area not of the same species should also cause this same stress effect to ensure no one herd has an answer for every solution. This would do 4 main things. Give herbivores more active roles in the world instead of passive ones. It would prevent many herds from being over powered. Savy carnivore players would know that certain herbivores would never mix pack together giving them a better assessment of who they see in an area is likely to be a part of the same herd. Finally, it would encourage herds and species to spread out away from one another to occupy more areas of the map.

  • @mamaluigigamer99
    @mamaluigigamer996 ай бұрын

    That was the smoothest face reveal I’ve seen so far

  • @Dimitriterrorman
    @Dimitriterrorman6 ай бұрын

    Know yourself but not the enemy and for each victory you will also suffer a defeat ~sun tzu the art of war

  • @silversayin6ree324
    @silversayin6ree3246 ай бұрын

    Ive been saying since gondawa dropped that we need a scent feature that can point out food water players and maybe items you need for you quest they even have sniffing animations for most of the creatures.

  • @MrDess-dn5iw
    @MrDess-dn5iw6 ай бұрын

    Loved the Pokke Village theme in background.

  • @3u-n3ma_r1-c0
    @3u-n3ma_r1-c06 ай бұрын

    it sounds like, based on other comments, this game has the "herbivores-are-bored" problem. herbivores injecting themselves into fights they dont need to be in (i.e comments where someones hunting at a hotspot & gets killed by a massive pack upwards of 4 herbis) or constantly getting tag-teamed while trying to hunt something (i.e you hunt 1 sub-adult trike and realize its got 4 other things behind it and theyre coming for you) are very obvious symptoms of the "herbivores are being too friendly" phenomenon. if herbivores are too friendly with each other, you get massive herds of mixpacking herbivores wherein it feels like the entire server is in one herd. instead of competing with each other (since why would they do that?) herbis leave their "optimal habitat" to search for animals they should have animosity with (in this case, carnis.) you described herbivore's greatest strength to be "knowledge." i think thats untrue. their greatest strength is having a generally amicable relationship w/ each other, no matter who you walk up to. they don't need to eat each other, and they only eat plants, & if plants are plentiful, then there's no reason to beef. the only people to beef w/ are carnivores. i think the game's "balanced" balancing accidentally led to herbivores being /too/ proficient by themselves, so when in herds, they become pretty overwhelming, and because there's little competition, they make /massive herds/, and you end up w/ the average herd size being 3+ people & the average carni only being able to take 1 or 2 at max. anyway this explanation leads to the same phenomenon. i dont even play the game, i used to play a dinosaur game when i was like 10, i dont anymore, but i feel pretty familiar w/ dino survival as a genre.

  • @JHamby2068
    @JHamby20686 ай бұрын

    Mix packing has been the core issue with POT since its release. The developers can and should put a complete stop to it. Additionally, making all chat species only, and in a local area only.

  • @DawnFire05
    @DawnFire056 ай бұрын

    My problem with the herbis in pot is that I prefer to play carnis that are fast with good stam, but I don’t have friends really so I play solo. It’s just, these dinos are funneled into needing a pack to hunt a lot of the herbis so it’s just not worth the risk. Carnis seem to be much easier to hunt as a solo mid tier carni main, so that’s usually what I will hunt. It’s not that I think the herbis really are too strong, but rather I think that carnis are shafted for solo play. I’d love it if the devs balance eventually with solo players in mind as well, I just don’t like a slow apex carni, I want to run but I also want to be able to hunt properly. I can’t wait for solo player mode with AI dinos, I think it’ll be much more what I’m looking for eventually.

  • @acay5722
    @acay57226 ай бұрын

    All it takes for me personally to completely switch from the isle to path of titans is a better graphics update or a good tropical island map ngl. Game is great, just missing those few for me personally (please dont start with cerulean island, that map is horrid compared to Spiro or Gateway)

  • @umbreeunix
    @umbreeunix6 ай бұрын

    I do like the idea of scenting being done in this way, especially since carnis are at a significiant disadvantage due to being instigators. Herbis tend to react to a situation, so knowing how many are attacking doesnt have much value, meanwhile carnis need that information if they are going to properly gauge the risk of an engagement. (A fundemental part of carni gameplay) This is especially important in PoT, where there is no significant power divide between carnis and herbis, so group size plays a much more important role. That being said, i dont think highlighting an entire group is a good idea. Highlight the 'scented' player sure, but highlighting the whole group can easily ruin hunts/ambushes, reveal hiding players, and be easily abused overall. I think a better alternative could be that 'scenting' opens up a small info box which relays the players species/subspecies, individual's age, group size, and # of herd/packmates based on age. Example: 'Amarga' (+atk sub) Adult Group: 4 2 adults, 1 adol, 1 juvi You can even add a note next to group size that relays if its a mixpack or not. If there are highlights it should be within a specific range and/or require line of sight.

  • @LaenayaSathe
    @LaenayaSathe5 ай бұрын

    A lot of community servers Iv'e tried out (semi-realism ones) include a body down rule. They could code that in-game somehow, like an immunity bubble when a combat scenario ends in a playermade kill that goes away after a minute or something. SOMEthing to allow predators to hunt an herbi as they should and deter revenge kills. Among, perhaps, other things to help lessen the free for all nature of combat as it is right now.

  • @SiffrinISAT
    @SiffrinISAT6 ай бұрын

    I think a would and very light fix would be something like a population-density marker. Let me explain: With a low density (a small pack) nothing happens as to avoid forcing small packs into constant hunts by other players and putting a target on their backs. But as it gets higher, it hits a point where there's a high population density and something (either be a scent marker or anything else that would work on its place) would mark that there's a high density, like a large herd of herbivores. This would give players a warning of "hey, tht person is likely going to be defended by an entire village" Specifics on what would trigger it and for what span of area it would relate to would need to be tested and tweaked, but the concept itself I think *could* work. Another idea would be for large herds to be visible (not individually, but as a group) via again some sort of marker. This one though I feel like could be less effective due to the fact that people could just sit in small groups together instead (unless some sort of discomfort around non-packmates mechanci is added, but I'm hightly against this since I have yet to see one that does more good than harm)

  • @morgantellez758
    @morgantellez7586 ай бұрын

    you come to a good suggestion. Giving carnivores the information of who's rollin' up together will certainly level the playing field to some extent, but it doesn't really solve the core issue I think. Nothing's really stopping all the herbivores in a hot spot from ganging up on the one or two carnivores that have the guts to start a hunt nearby regardless of if they're grouped up or not. Dinosaur survival games have been dealing with at least some variation of this problem since the v3 days of The Isle, where piles of rexes would sit at a lakeside across from piles of shants and other herbis, wait for someone to make the first move, and then dogpile on one or two unfortunate souls who happened to lose out on that lottery. Different circumstances, same problem. I feel we need a solution that de-incentivizes this behavior all-together.

  • @ToastLord42
    @ToastLord425 ай бұрын

    The difference between carni and herbi players is that if a carni sees another carni being attacked it thinks 'ooooo if I hang around here imma get some free food' but when a herbi gets attacked all of the other herbis: a. have nothing to gain if it dies as it means less protection and more chance that your next, b. are bored of not being hunted and want a fight, c. will earn mutual protection by engaging in saving a fellow herb, resulting in all the nearby herbis pummelling the predator into the ground.

  • @sunlizard9593
    @sunlizard95935 ай бұрын

    Another potential solution would be to add some sort of disease system. If too many herbies/carnis are too close together for so long they have a chance of catching a significant debuff. The larger the groups the more likely you’re to catch something and the faster it spreads. This would of course not apply as strongly to people who are officially grouped up in a party

  • @mindennapramatesagok8994
    @mindennapramatesagok89946 ай бұрын

    The OP herbivores destroy the survival feeling. I WANT FEAR FROM T. REX AS A PACHY BUT I CAN CHASE AWAY IT😢

  • @dark_c_a_t8894
    @dark_c_a_t88946 ай бұрын

    The dino comunaty is very carnivor cyded most of the mods are carnivors, i rarly see herbivors being anunced.

  • @user-mo2hn1th4b
    @user-mo2hn1th4b6 ай бұрын

    I get curious yesterday about well being of dino-rpg game i saw few years ago and decided to check, now i got plenty of recomendetions on youtube about that game. Cant say i m not enjoying it, actually great video. Wish i could buy the game without trouble, but just lookin around is good enough for me

  • @MrBMarquise
    @MrBMarquise6 ай бұрын

    Well done video

  • @namibiaathens2782
    @namibiaathens27826 ай бұрын

    Glowing colors would give away locations and so would name tags. Scent works, maybe the easiest thing would be adding sniff and (like the description that tells you someone's build and stats on BoB) it says (apatosaurus, in herd of 8) or something

  • @Nuinwing
    @Nuinwing6 ай бұрын

    I did notice this on Gondwa after the pounce patch as I was soloing as metri, every time I have gotten attacked, it was carnis, not a single herb would try to bother me. On panjura on my "main" Amarga, I get often attacked by herbis or herbi/carni mixpacks but rarely by carnis. In many cases when I have gotten attacked by herbis a nearby rex or other carni has come to help me and I got no idea why they would help me, is it just that they happen to like amargas or have I just been really lucky with these encounters? And yes, I play on official, solo about 80% of the time.

  • @EggsDeinony
    @EggsDeinony6 ай бұрын

    I do like the concept of this! A scent mechanic would benefit this game a lot for new players. Once you hit a certain growth stage and can't sniff herbivore bushes anymore, the game gets much harder as a herbivore.. carnivore gameplay is SO much easier as far as being self sustaining even if you're a total pacifist because you can basically always see your source of food on the map and yeah, i'd add the highlight idea for groups, and then maybe make it where a third party gets debuffed for taking part. For instance, if the Red Carni group is attacking the Blue Herbivore herd, and Green Herbivore herd tries to interfere, Green Herbivore now takes increased damage from both Red Carni and Blue Herbi. This debuff would NOT take place however if he got caught in crossfire, only if he tried to fight back.. but it'd be hard to balance anything like this in a game where mixpacking is an intended feature, and certain species are mostly nonviable outside of a group. The nature of the game makes it hard to balance!

  • @its_a_carnotaur
    @its_a_carnotaur6 ай бұрын

    As someone who has both played the game more than my fair share and has read the stat sheet herbivores are just statistically stronger than carnivores

  • @KingslayaJ
    @KingslayaJ5 ай бұрын

    I’d still say that herbivores are a little overpowered in comparison to carnivores in a 1 on 1 situation. Usually herbivores are stronger than the carnis generally.

  • @The_Thunderous_Gecko
    @The_Thunderous_Gecko6 ай бұрын

    My top 5 fav Dino games from first to last 1. Beats of Bermuda(haven't played) 2. Path of Titan (play it almost everyday) 3. The isle(haven't played) 4. saurian(haven't played) 5. Isles of your(haven't)

  • @ArkhBaegor

    @ArkhBaegor

    6 ай бұрын

    You haven't played your favorite game?

  • @The_Thunderous_Gecko

    @The_Thunderous_Gecko

    6 ай бұрын

    @@ArkhBaegor watching let's plays I just like how goofy ah it can get at times and I also love the natural disasters

  • @Carchar968
    @Carchar9686 ай бұрын

    I've been playing 20 hours of skyrim this week and this skyrim music is giving me flashbacks😂

  • @Ace-rp7vr
    @Ace-rp7vr4 ай бұрын

    Trike mains are easily some of the most toxic player I can’t tell you how I was just sitting around or getting a drink when one out of nowhere attack me even has a baby and I don’t stand a chance or I’ll be chased down until I run out of stam and a whole heard will gang up on me and kill me

  • @Freebase_lace
    @Freebase_lace6 ай бұрын

    The main issue is that herbivores win in a one on one with any same size predator and groups and group limits are meaningless because everyone is in a discord vc and not grouped in game to get lone survivor. The tail swing and headbutt hitboxes are complete bs too. They connect on anything nearby. Bite attacks have the tiniest range and no bleed. The fact that almost all herbs all have bleed and carnivore bites don’t is just asinine. They should just abandon bleed altogether at this point. They already removed laten bleed in the ptb.

  • @92mkd
    @92mkd6 ай бұрын

    Yeah as a carni main, I rarely approach herbis even on semi realistic rulesets. Almost every herbi hunt has ended in my death because a herd member mix pack would n often does run me down n kill me. Herbies in PoT are hyper aggressive even with rulesets servers that mitigate this. It is never fun hunting a herbi because of these issues. N those reasons make me despise wanting to play as a herbi.

  • @ralfor14
    @ralfor142 күн бұрын

    The real problem is not just that herbis are really strong by themselves but also that the non hotspot areas have little to nothing to offer. Migration events shoulf be a quest chain with solid rewards forcing players to spread more evenly around the map. This singlehandedly would disrupt hotspots and mixpacking. Also there is nothing wrong with carnis eating eachother except there should be a hard debuff if you kill a member of your own specoes.

  • @geemanamatin8383
    @geemanamatin83836 ай бұрын

    TBH, this does explain a fair bit. Running around with my anky, i was never attacked once by anyone. Even sitting in the middle of a hotzone, no one would ever touch me. I guess there is good cause for that, other than being a 4 legged tank. q-q

  • @kobedaniels3441
    @kobedaniels34416 ай бұрын

    From my experience as playing a herbie on official only, herbies will attack each other and others no matter what. The idea you suggested sounds nice but seems more of a thing for a deathmatch. If you can turn it on mid fight you would be able to see a dino trying to heal that was hidden but now isnt or a baby or babies hiding away from the bigger dinos. Plus some dinos wont be in a group cause lone surv buff or some herbies will have some friends who play carni or even some players who are in a group but don't want to fight will now be shown to players or even some dinos who may struggle being attacked by some bigger dinos or pack of medium sized dinos, the amarg would go extinct. Imagine a rex that could see where amarg players were when they were hiding from it. It would have to be a community server thing or death match, even if it was community it would only be able to work before combat but even then sounds iffy. Imagine you turn it on and see a pack of herbies all near one shot hiding will now be exposed. If it was just to say how many were in a group in light of sight if u saw one dino it wouldnt explain whos with who without some problems popping up.

  • @aalinearoverseer7928
    @aalinearoverseer79285 ай бұрын

    One point i think you missed is that carni players cant mix pack. This means that they are limited in abilities against herds. Throw in a couple herbies that compliment each other too well, and they become an unstoppable force with no effort. Thats one of the primary reasons i think herbies end up being too strong, they get unlimited combos of abilities while carnis get just their own

  • @darkbill5915
    @darkbill59156 ай бұрын

    Please make a video about the isle stamina

  • @stormsyrge2461
    @stormsyrge24616 ай бұрын

    even in the isle Stegos can 1v1 and win against anything on the map

  • @somerandomperson6511

    @somerandomperson6511

    6 ай бұрын

    That’s only because they were retarded and added stego early. The same can be said for deino, which can kill stego in the water as stego kills deino on land. Deino has nothing to worry about except other deinos while it isn’t walking a mile inland for ??? reasons. Neither are overpowered, they are just too soon, it should have been kentro and bary instead

  • @sansckocomic8521
    @sansckocomic85216 ай бұрын

    Hearing monster hunter music makes this video peak

  • @umbrasyl
    @umbrasyl6 ай бұрын

    Hotspots are a huge problem in Path of Titans, doesn't seem to be problem in The Isle or Bermuda. It really ruins the game. I recommend playing in realism servers tho, it's a much better experience

  • @bubbleboi5751
    @bubbleboi57516 ай бұрын

    I think that all they have to do is make the names and the battle timer hover above peoples heads when you fight a simple way to know whos fighting

  • @thywolfshark
    @thywolfshark6 ай бұрын

    I still don't get why they don't add some kind of scent mechanic -its not like other games can copyright that if you are playing as an animal that uses scent to track. If they want to be original they can just call it 'tracking' instead and involve hearing and scent cues. So give dinos a hearing range depending on the species that would show icon cues if something is nearby-distant. Then add in the scent/tracking mechanic too that could be via color coding and be able to identify dinos in herds too. That alone would solve so many issues. And as a main Carni player- yep I don't even bother to go after herbivores unless they are alone or at least far away from the main herd and I'm confident I can finish them off before they reach the herd again. Then again I also play solo carnis and always go for mid tiers since a good deal of them are fast enough to abort the hunt and run if things go south.

  • @headshoutforthewinz
    @headshoutforthewinz6 ай бұрын

    Cera's are mean and always attack on sight even if your a herb. I think they could do a pack buff and debuff when they are in a certain proximity of the pack leader.

  • @Zarox8811
    @Zarox88116 ай бұрын

    It makes sense why herbivores would be stronger though. Look at the herbivores during prehistoric times. They gave carnivores a run for their money, which is why carnivores (even today) often run in packs to take down big targets. It also makes sense why herbis are so strong bc most of them are *slower* compared to the carnivores of the same weight class. Many of them also play defensively, like kentro, stego, alb, ano, amarga, lamb, etc. I think there also needs to be more small herbis implemented bc a majority of the herbis are honestly pretty big. Sty, pachy, kentro, campto, and struthi are really the only small, fast herbis. Meanwhile carnis have alio, conc, meg, metri, 2 raptors, cerato, thal (flying), eurhino, kai, sucho, and pycno. Carnis are fast, but are glass canons. Herbis are tanky and hard hitting, but are comparatively slow af.

  • @Luna.Tenebra

    @Luna.Tenebra

    6 ай бұрын

    Sucho is anything but small

  • @Sarah_H
    @Sarah_H6 ай бұрын

    Herbis will run in and help other herbis even when that herbi is not in the same group, though. I've seen this happen a lot in both The Isle and Path of Titans, but not so much in Beasts of Bermuda because of that game's comfort mechanic. I think the only solution is to introduce a stress system like BoB has, where you get more stressed the longer you're around dinos that aren't in your group, which would discourage random ungrouped herbis running in to help those not in their group (and this could be extended to herbis being stressed around dead bodies and carcasses so they don't camp things carnivores have hunted, like BoB's "necrophobia" debuff) Obviously this could be abused, like a small carni/ungrouped herbi hanging around a group to debuff them on purpose or carnivores carrying bodies close to a group of herbivores, and for that I really don't know what mechanic would be able to mitigate it. There's the anti-revenge-killing mechanic in the game now that doesn't let you spawn anywhere near the dino that just killed you, but the player who got killed could just wait out the timer or spawn on another dino further away and track the herd down again, and resume the griefing behavior

  • @Spino2722

    @Spino2722

    5 ай бұрын

    Ye this happens in other games 2

  • @elastico8576
    @elastico85766 ай бұрын

    Tbh, herbs like Trike were fearful and hard to hunt down, I think that Isle is giving Apexes to much power. A Rex would only think of attacking a Triceratops when in danger of starving, it shouldn't be normally considered and the Trike should be able to easily win the match-up too, at least at a 50/50% rate but probably even higher.

  • @darkturtle9996
    @darkturtle99966 ай бұрын

    Honestly I think the root cause of this is just people staying at hotspots. It makes the servers seem empty unless you are in those areas, it makes herbivores at hotspots nearly invincible because there are so many nearby that will revenge kill, and it means people don't end up seeing the rest of the map (which is actually really beautiful imo, both on panjura and gondwa). I think they just need to incorporate some sort of system that encourages players to move around more. water quality helps, but its not perfect. If there were more herbivore food spread throughout the rest of the map, it could make food a non-issue for herbivores as long as they keep moving. they could also add more "go to this place" quests with more rewards for those specific quests. potentially having things like raid battles or weather events could also drive player movement. They just need to get players to move around more.

  • @lonesomeaesthetic9521
    @lonesomeaesthetic95215 ай бұрын

    I mean.. almost any game with open world PvP, regardless of the match ups (unless stats are balanced to a lucrative degree/commical use), numbers will always likely prevail, unless they're just bad. Then that's just an L on the larger party's side. Personally, as someone who plays both carnivore and herbivore, and definitely has a noticeable lean towards carnivores - I support the 'Herbi Complex' and how PoT does their herbivores... for the most part. Some of then are still kinda given the short end of the stick, but can still somewhat defend themselves. I can also say this as an ex-isle player whose played since 2016, that The Isle and it's community was just outwardly spoiled with how EASILY carnivores could kill herbivores. Unless it was something absurd like an Alberto versus Shantungo or Triceratops. And even then.. they would oftenly manage 1v1s. But it took skill. It's refreshing to see a game that recognizes the need for both balancing so herbivores aren't absolutely demolishing carnivores for the sake of enjoyable, or at least a fair gameplay style, but also not knee-capping these said herbivores who readily evolved in such ways to defend themselves and actively make carnivores think twice, and have to proceed with hunts with caution. Herbivores are NOT just fodder. They are fucking terrifying, and a force of nature. Just as carnivores are. And it should remain that way, ingame or irl. Another huge factor to consider is - carnivores are just always going to be popular due to the funny brain chemicals and social media. The cool designs and "oooo sharp teeth/claws!" will always easily attract. Whereas herbivores are usually not played nearly as often, unless on officials, where players recognize the strengths and weaknesses of a playable. And even then, most still play 95% carnivore.. Please. For the love of God and all that is dinosaur - let herbivores defend themselves. And remember, numbers will almost ALWAYS fuck up balancing. Simply because even though PoT has provided active and good abilities to encourage solo players - players will still 'group' up in VCs and such to do what they want. There's nothing you can really do fundamentally to fix this issue on these types of servers who don't have rules against it. Thanks for reading my Tedtalk. :')

  • @Nicpick
    @Nicpick6 ай бұрын

    Never played this game but, i want too. Here is my question for ya after watching this video. Are all dinosaurs other players or are some npcs?

  • @diogopereira1475
    @diogopereira14756 ай бұрын

    The very last scene shows POT is definitely not a dinosaur survival game or a dinosaur simulation game

  • @pamperedmaster8690
    @pamperedmaster86906 ай бұрын

    Why people dont attack on hotspots is very obvious especially on officials, cos its not a good investment solo. Jumping an eo with a rex is risky business, cos the fight will always be close if the players are good and then youll have to survive the rest of the players, and they will attack, they dont care. Even if you know all those people are not in a group, who cares if the players that kill your 10% hp remaining allo are part of the same group or not, you still die in the end and lose progress. Thats why most solo players which are trying to hunt dont do it at hotspots, but quieter areas. As for groups, that changes the dynamic, people can just create a group and rule over the POI. Also the existence of in game clans further makes hunting in hotspots not the smart move for solos. Com servers are com servers, they have their rules which either mitigate these, exacerbate or flat out disallow some official stuff. In the end, its not really a herbivore issue, more a " a lot of people issue". Kinda like dropping into a hot zone in a battle royale game, you might get 10 kills, or just get shot in the back by some other dude while you were fighting.

  • @lsddio9505
    @lsddio95056 ай бұрын

    This entire video reminds me of Jimmy Neutron arguing that Sodium is salt just to sound smart. Don't need to spend 15 minutes explaining nonsense when you can just say "They mix pack". You clearly have no car insurance.

  • @wolfenden6529
    @wolfenden65296 ай бұрын

    Not knowing who is grouped with who happens with both carnivores and herbivores, and on officials it's anyone's guess since clans control it. Being able to see who is grouped with who would be useful but... not good for the game and it likely won't help enough anyways. I'd hate for officials to have rules but it might be needed with how clan controlled the servers are. Like what BoB does: you can only group with your own species (with a few exceptions) and the official server rule of don't mixpack to hunt. It wouldn't stop stuff from attacking you but it could stop having every class of something attacking you at once so you have no way of escaping.

  • @Samdoesstuff-lv3vc
    @Samdoesstuff-lv3vc2 ай бұрын

    I play like death match servers a lot and carebaring happens a lot

  • @laeyla-rd5sy
    @laeyla-rd5sy6 ай бұрын

    Solution: give perks for killing herbivores as a carni 🤲 buffs, exclusive damage scars (like missing eyes,arms etc.), coins etc.

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