The AI Revolution Taking Over Videogames

This video explores how AI may affect how we play games. Will cheating be abolished, or impossible to detect? Will enemies learn from your attacks? Will singleplayer games make a comeback?
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Rotary phone clip
• KIDS REACT TO ROTARY P...
Maradonnas Hand of God
• 35 Years Since Maradon...
Pixar chess clip
• Geri's Game Pixar
Act Man clip
• Activision Hates Call ...
OpenAI DOTA bot
• OpenAI Five Beats Worl...
Captcha skit by Nathan Doan
• "I am not a robot" cap...
Ball tracking technology
www.wfaa.com/article/sports/s...
Chess cheating scandal
amp.tmz.com/2022/10/06/chess-...
History of chess
www.masterclass.com/articles/...
Various AI articles
www.gamesindustry.biz/the-pot...
neurips2019creativity.github....
attentionecono.me/creative-ar...
www.forbes.com/sites/davidpro...
www.gamedesigning.org/gaming/...
techaeris.com/2021/04/17/impa...
johnnyholland.org/2022/08/the...
www.alteredgamer.com/pc-gamin...
www.turing.com/kb/what-impact...
sitn.hms.harvard.edu/flash/20...
www.zmescience.com/science/ai...
en.wikipedia.org/wiki/Artific...
www.gdgtme.com/features/ai-in...
www.forbes.com/sites/forbesbu...
www.javatpoint.com/artificial...
itmedialaw.com/en/game-develo...
www.zdnet.com/article/ethics-...
news.microsoft.com/source/fea...
www.wired.com/story/machine-l...

Пікірлер: 362

  • @GoingIndie
    @GoingIndie10 ай бұрын

    Are you excited for the future of gaming? 🟥 Grow your indie studio and help fund indie games! www.patreon.com/GoingIndie

  • @you-share

    @you-share

    9 ай бұрын

    Omg finally looking so good dud

  • @ashdang23

    @ashdang23

    9 ай бұрын

    yea I am

  • @spooky882

    @spooky882

    8 ай бұрын

    Bro indie games mostly are 2d shifty platformers, having shadow masked character without a story that just runs and kills everything. Ultrakill is just doom with low graphics. And if you will say something about AAA games than you are just want fame having hollow knight character sitting on your video thumbnail so you can show that they are "better" than good games that just have low ratings from minorities such as like indie games. Like most of indie games are the same, the gems of game industry are AAA games, and you can't do anything to make indie games most popular in the world. Most of them have communities of 100k -50 k people, while AAA games have huge communities with a lot of fans and modders that improve and give additional experience in the game, while most of indie games are just platformers without a good story, rather than toxic community

  • @MatthewTheWanderer

    @MatthewTheWanderer

    8 ай бұрын

    Yes, I'm extremely excited!

  • @razorback9999able

    @razorback9999able

    8 ай бұрын

    No, I'm afraid of the horrors of evil AI that might unleash to the whole world.

  • @CallMeRabbitzUSVI
    @CallMeRabbitzUSVI9 ай бұрын

    Moore's law is the doubling of TRANSISTORS every year, it cannot and should not be extrapolated to other areas of tech. There are a lot of problems and inaccuracies in this video but that was messed with me the most since it is so often misquoted and misrepresented

  • @zakuro8532

    @zakuro8532

    8 ай бұрын

    THANK YOU, ChatGPT wrote this video

  • @davorbrijacak

    @davorbrijacak

    8 ай бұрын

    True, if anything Moore's Law may not apply anymore soon, as predicated by Moore himself. You actually have physical limitations to making chips smaller and as far as I know AI tools require so much computing power that they may hit some kind of limit in advancement.

  • @0xSirius

    @0xSirius

    7 ай бұрын

    You are right but doubling of transistors is one of the most influencial factors in the field of AI since these type of AI called "DRL" need a lot of computing power to run especially if you want to use them without dropping your frame rate drastically in games which is not possible at the moment

  • @ThighErda

    @ThighErda

    5 ай бұрын

    At some point we're gonna see "Leaps" in technology mostly be done by things like better cooling systems to allow faster transistors, rather than more, we're already seeing this to an extent IIRC. @@davorbrijacak

  • @pwnomega4562

    @pwnomega4562

    4 ай бұрын

    this youtube channel is a smooth brain AI shill, not surprising

  • @heinrichwonders8861
    @heinrichwonders88619 ай бұрын

    What people often misunderstand about the curve of the exponential "hockeystick": You are ALLWAYS at the sharp uptick if you use the correct scaling of the Y-axis, no matter what your position on the X-axis is. This is a fundamental feature of exponential graphs.

  • @hhowdy
    @hhowdy10 ай бұрын

    WTF FACE REVEAL??? 😭😭😭 That came out of no where bruh

  • @nebelnoob5086

    @nebelnoob5086

    9 ай бұрын

    DON'T SPOIL IT AH😭

  • @rinokumera5907

    @rinokumera5907

    9 ай бұрын

    Ayo spoilers

  • @SL4PSH0CK

    @SL4PSH0CK

    9 ай бұрын

    Madge spoilers

  • @Asa-xz7jt

    @Asa-xz7jt

    Ай бұрын

    i mean what did he do wrong? we all have faces y'know...

  • @m0ose0909
    @m0ose09097 ай бұрын

    Two big AI advancements in gaming I'm looking forward to: 1. This one is a bit obvious, but basically NPCs with realistic personalities and dialogue that can respond to you if you speak to it in natural language. This already is being prototyped in some games and will be commonplace in the future. 2. This is maybe a little less obvious, but after playing Baldurs Gate 3, it made me realize that AI could be used as a sort of "Dungeon Master" and dynamically respond to player's actions to generate a dynamic narrative. Right now, the developers (Larian in this case) have to, "by hand", codify every possible branching scenario they can think of. If we use AI, it could in theory happen dynamically and truly have no two players have the same outcome. There'd need to be a lot of tuning to make sure it works right and produces good experiences, but I think there is a huge amount of potential here.

  • @Nialro

    @Nialro

    5 ай бұрын

    Exactly my thought. Generative artificial intelligence will produce games that NEVER END. Just imagine - that one game you ADORED. The one you were glued in front of your screen for days on end...until it eventually had to come to an end. It was over. The wild journey and all the memories are now a thing of the past. Not with generative artificial intelligence - the AI could completely generate quests within developers guidelines. E.g. more side quests, unique encounters and ultimately: more content from your favorite game / scenario. There probably is some deep Black Mirror like danger involved here but hey, still can't wait to see the first games like this

  • @pwnomega4562

    @pwnomega4562

    5 ай бұрын

    ​@@NialroI feel like it will make games somewhat more boring look at no man's sky it's essentially a massive universe in a game that randomly generated and after landing on the 100th paradise planet I'm utterly bored with the game because AI struggling to generate anything truly unique.

  • @saitamanumber0162

    @saitamanumber0162

    5 ай бұрын

    @@pwnomega4562 that is why AI keep on improving each time

  • @shreyaspai3791

    @shreyaspai3791

    5 ай бұрын

    With point no.1 you mentioned its already being prototyped in some games. Could you please name them? I'd really like to know more about this

  • @m0ose0909

    @m0ose0909

    5 ай бұрын

    Search for inworld ai

  • @TheNoxmage
    @TheNoxmage10 ай бұрын

    For now the best way to use Ai is to generate quests and believable npc interactions. It will take some time still to be implemented.

  • @saadmohameed8340

    @saadmohameed8340

    9 ай бұрын

    Someone already made that in a Skyrim mod

  • @eclecticgamer5144

    @eclecticgamer5144

    8 ай бұрын

    LOL, this already exists. I've seen demos, Nvidia I believe, that generate a backstory for an NPC, then generate quests for that NPC, and generate Synthetic (but real sounding) voices... and animation when interacting. That was about a year ago, if memory serves.

  • @K0wface

    @K0wface

    6 ай бұрын

    @@saadmohameed8340I may have seen that exact same video. I’m wondering if the uploaded just selected the best interactions

  • @FrankHerfjord

    @FrankHerfjord

    5 ай бұрын

    imagine gta vii having a few key plot arc points but everything in between is randomly generated by AI.

  • @Theriople

    @Theriople

    5 ай бұрын

    @@eclecticgamer5144 while idk what kind of immersion op meant, imo actual npc with ai should really act like humans, even if u dont interact they might do someething, if u follow them theyre gonna go to work, go shopping, buy stuff, go back home, feed their family, talk with the family ai and interact like a human would

  • @arianchandler9285
    @arianchandler92858 ай бұрын

    Super Smash Bros 4 introduced Amiibo characters that learn from you as you play against them, making them far more interesting to play against than the regular game AI. I'd love to see more of that sort of thing.

  • @irecordwithaphone1856
    @irecordwithaphone185610 ай бұрын

    3:19 I think what is most impressive about Spore (aside from the obvious scale with procedural content) is the way the creatures move and adapt to where the player positions their limbs. It was pretty impressive tech especially for the time. I think we take things like inverse kinematics for granted

  • @Draktand01

    @Draktand01

    9 ай бұрын

    Honestly, I wish we had more games with the scope of Spore. I mean, can you imagine an MMO city builder, where some of the mayors get promoted up to a regional or even national level, such that national level players can have full scale wars going on, while the mayors have to adapt to the political landscape going on at the national level. Just imagine how metal it would be playing simcity, and then having your city get invaded, and your political authority as mayor disputed in half of your territory because an enemy power has decided that your territory now belongs to them, and you don’t have any right to rule the city anymore under their new rule. Or perhaps having your city reform its political system into a more democratic one, because your nation decided to have a revolution and become a democracy. Games with larger scopes need more funding, man.

  • @catbert7

    @catbert7

    9 ай бұрын

    Spore is an amazing game that was woefully under-appreciated, even by me, for reasons I can't fully comprehend. I was beyond hyped for it before it came out. I thought it could be a game I would be playing almost exclusively, for decades. And then I ended up messing around with it for only a couple months. And not because it was worse than I thought; it was incredible. Frankly, it still is incredible. Even today, there's nothing quite like it. Unfortunately, a game can be a masterpiece and still not be all that engaging, or not engaging for a long time. But it's still one of the best games ever made, regardless.

  • @ahn0x

    @ahn0x

    9 ай бұрын

    @@catbert7 it's so funny that it was such a great/bad game, isn't it.

  • @iSOBigD

    @iSOBigD

    7 ай бұрын

    I rememeber the problem being that once you made 5 or 10 thousand penis monsters, it got a bit old. I mean sure I would have loved to make a few more penis monsters but then you'd end in the space age or on other planets and had to focus on something less fun. I think the fact that it forced you through "levels" of evolution made it less repayable than their Sims games which are somehow still popular today.

  • @irecordwithaphone1856

    @irecordwithaphone1856

    7 ай бұрын

    @@iSOBigD You never had to start from the beginning evolution phases after you completed one. If you did one playthrough, you unlocked them all and could start a new game from a different stage if I recall correctly. I started tons of space stage games skipping the early stuff

  • @freedom_aint_free
    @freedom_aint_free8 ай бұрын

    A game with endless replayability won't be a game, it would be a toy, as it won't have a fix objective for it would be different each time, possible completely different.

  • @kliersheed

    @kliersheed

    Ай бұрын

    a game is a digital toy, change my mind.

  • @irecordwithaphone1856
    @irecordwithaphone185610 ай бұрын

    I'm excited for certain applications of AI, and concerned for other kinds

  • @ALEX336X

    @ALEX336X

    Ай бұрын

    it's the other kinds we need to worry about

  • @R3GARnator
    @R3GARnator9 ай бұрын

    The learning bosses reminds me of playing Jedi Outcast and it's lightsaber duels. The A.I. would adapt to your strategies, but you could take advantage by switching between light/medium/heavy lightsaber styles and trip them up.

  • @user-uu3gj2gh7n
    @user-uu3gj2gh7n9 ай бұрын

    ur story telling is crazy , it starts very slow the first 4 min then u get so absorbed in the content

  • @obambagaming1467
    @obambagaming14679 ай бұрын

    "What if each time you replay the game, its different from before?" Super Mario 64: "I am 4 parallel universes ahead of you"

  • @Solifeaul
    @Solifeaul9 ай бұрын

    This entire video is truly concerning to me, as you've perfectly described the Death of the Artist. Video games, especially single player ones, are curated experiences designed by storytellers. An AI revolution like you've described would effectively Ubisoft the entire industry, and there would simply not ever be another Elden Ring

  • @GenXRanter

    @GenXRanter

    9 ай бұрын

    Or AI will generate as many new personalized Elden Rings as you want.

  • @nidungr3496

    @nidungr3496

    9 ай бұрын

    @@GenXRanterSure, you will get 1000 Elden Ring clones of varying quality and have to play them all to find out which ones are good. Having "a game" doesn't mean having a good game and AI can't figure out all aspects of soulsborne design based on 5 games.

  • @GenXRanter

    @GenXRanter

    9 ай бұрын

    @@nidungr3496 I'm old enough to remember: "Computers will never beat a human at chess, it's too complicated". So yeah, whatever you say.

  • @suzyr82

    @suzyr82

    9 ай бұрын

    I wouldn't worry. Storytellers will still need to be heavily involved, otherwise, what you get will be extremely child friendly and overly positive and preachy. This wouldn't be a popular direction with most players. AI can, however, enhance what's already there, filling in the gaps in a scripted story through more natural conversations or adaptive direction.

  • @catbert7

    @catbert7

    9 ай бұрын

    @@nidungr3496 More like the new Early Access/Beta will be players honing the AI's iterations down to the best ones, shaping the data set for new iterations. Then the individual buyers will be able to further train it to their own personal interests. It will be like every game studio is making games for you, specifically.

  • @Stoneixx
    @Stoneixx10 ай бұрын

    Rainworld is probably the first game to implement Machine learning in a fun and effective way either way im excited for the future of gaming

  • @jairdinh7563

    @jairdinh7563

    10 ай бұрын

    LESS GOO so glad rain worlds best ai is getting recognition.

  • @noahosborne8581

    @noahosborne8581

    10 ай бұрын

    I was surprised he did not talk about Rain World.

  • @TylerF

    @TylerF

    10 ай бұрын

    Rainworld is soo good

  • @NeostormXLMAX

    @NeostormXLMAX

    9 ай бұрын

    @@noahosborne8581 probably never heard of rainworld

  • @dinoblaster736

    @dinoblaster736

    9 ай бұрын

    where does rainworld implement machine learning? the enemy ai? if thats what you are referring to, they use procedural animation not machine learning

  • @Modenut
    @Modenut10 ай бұрын

    I dunno. Having AI "learn" and adapt accordingly sounds all nice and fancy but it comes dangerously close to the whole "enemies level with the player" and thus eroding the feeling of progression and accomplishment. The enemies at level 1 are basically the same as the enemies at level 100 (e.g. Diablo 4) only with more particle effects. I have this sinking feeling that AI will only further cement that as an inevitable fact and not something we really should think carefully about. You know? I'm curious what it will bring but I'm also way apprehensive.

  • @neetfreek9921

    @neetfreek9921

    9 ай бұрын

    I mean you could have ai agents not scale, it’s still entirely up to the dev. I think it’s more likely that ai agents will eventually have their own progression system isolated from the player. Like they are just another player existing in the world.

  • @GoingIndie

    @GoingIndie

    9 ай бұрын

    I didn't consider the implications of enemies leveling with the player. Really interesting point. Thanks for sharing.

  • @Modenut

    @Modenut

    9 ай бұрын

    @@neetfreek9921 Yeah. I have faith that they will figure it out eventually but I'm cynical enough to be certain that we're in for a few miserable years lol.

  • @Assassin5671000

    @Assassin5671000

    9 ай бұрын

    @@neetfreek9921 Yeah or at the very least have it as an optional difficulty modifier ,so if you aren't interested in higher challenge you can just tick it off or adjust how much it learns to adapt

  • @gameurai5701

    @gameurai5701

    9 ай бұрын

    I played Diablo 4 intensely for a few days, I have a character into the 20s (maybe early 30s, idk), did a lot of side-quests. Still in Act 1. I stopped abruptly, maybe I'll go back to the game once it gets updated. At no point in time did I feel like I was getting stronger. in fact, I do less and less damage with every level, needlessly padding time for every single trash mob fight. I was playing on the easiest difficulty too, after playing the SLAM server version in the 2nd difficulty. There is really no role-playing in Diablo 4. RPGs are all about you starting off as a scrub more or less, and getting bigger, stronger, more powerful and more experienced.

  • @ImCurrentlyNaked
    @ImCurrentlyNaked9 ай бұрын

    Why would nintedo ever make another paper mario game, or why would people buy another if one is made, if an AI constantly makes a new story and encounters within the previous game? How would a game designer make a curated experience for a story he wants to tell, if it's expected for everything to be randomised by some ai? Seems like a great way to have everything diluted to patchwork randomised sludge.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    why would there still be "game designers" as a thing, when AI will be better than any human at doing EVERYTHING at some point? The INDIVIDUAL will be the guide to the AI to tweak it to their desire.

  • @ImCurrentlyNaked

    @ImCurrentlyNaked

    3 ай бұрын

    @@brianmi40 Sounds kinda bleak my dude. Half the point of art is the communication between the artist and their audience, so it seems kinda sad to have that entirely removed for some random AI generated grab bag of an experience. Also, say goodbye to shared experiences in media; like talking about what happened in a game or show? When everything is personalised for the individual, that would no longer be possible. This whole thing gives me bad vibes that can't really be explained - like a hypothetical where someone lives their entire life in a virtual reality pod being constantly jerked off; They're happy doing so, and it's their choice, so why does it feel wrong all the same? It seems a cheapening of our lives, and the human experience, but there's no concrete reason for me to be against it outside of just my 'feelings'.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    @@ImCurrentlyNaked Unless you have some argument to "regulate" the experiences of others in their life (20% sports, 15% TV, 4% sex etc.) then in a Free Society we all get to just choose, right? So, are the Amish better off not owning cars or technology? Up to you to decide for your life. But that doesn't take away that huge percentages of people can and do embrace technology, and that will include numbers who want to experience VR most of their waking hours. But, hey, feel free to characterize AI art as badly as you can come up with. "random AI generated grab bag of an experience"

  • @ImCurrentlyNaked

    @ImCurrentlyNaked

    3 ай бұрын

    @@brianmi40 Yes, like I said, it can't be explained outside of a 'feeling'. Do YOU have an argument for someone to not live in a VR pod their entire life? However, should our feelings of there being something 'wrong' with it be discarded, just because there's no true argument against it outside of the emotional? Likewise for AI removing the human from the art. If you're using the Amish as a comparison to the VR scenario, I can understand where you're coming from, but the Amish's lifestyle doesn't feel wrong - where as the VR pod hypothetical does. Again, there's no solid argument outside of how it 'feels', but again, should these feelings be completely discarded and not considered? Finally - I actually rewrote that "grab bag" line to be less negative sounding, as I originally compared it to fast food slop. I was just trying to get through that AI random generation is not "deliberate" in what it conveys. If you think that "random AI generated grab bag of an experience" Is the most negative way I could have presented AI, you haven't read much opposing discourse on it... or much internet discourse in general.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    @@ImCurrentlyNaked Now just try and imagine how you would be different if you didn't try to expect everyone else to think like you do. So, learn to use "my" in place of "our": "However, should our feelings of there being something 'wrong' with it be discarded" ...and I will be totally on board.

  • @Retrofire-47
    @Retrofire-4710 ай бұрын

    After deep pondering it seems to me that "art" is going to be twisted into something alien... Like, art is supposed to *personal* and *expressive* - but the mass-adoption of this technology will mean that creative works are sorta-kinda no longer "creative". Whereas someone in 1990 would create a game about a dream they had, now an algorithm will output a dreamy game, perhaps using certain keywords from the creator - but the dream itself is no longer really "yours" it is the result of an automaton.

  • @alexanderyozzo

    @alexanderyozzo

    9 ай бұрын

    Yes and this has been happening in music for quite some time. Sad but real recognizes real, so we will always know.

  • @richardsavolainen944

    @richardsavolainen944

    9 ай бұрын

    ​@@alexanderyozzo Music? How

  • @alexanderyozzo

    @alexanderyozzo

    9 ай бұрын

    @@richardsavolainen944 Many ways, but as soon as we started multitrack recording with digital/computers, it was done. Beats snapped to a grid. Auto tune snapped into tune. Midi notes snapped into place. I’m not saying it’s analog or nothing, buts it’s kind of death by 1000 cuts at this point.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    I think art can be expressive no matter how it is created. You should take a long hard look at some of the state of the art AI art now that we are almost fully photo realistic. As for personal, i think it only needs to be "personal" to the viewer, not necessarily the creator. We'll soon have art that even the best forensic art expert could not detect was no human made, including all famous artists of the past. I think we will have human artists, musicians and inventors in the future, but they will become niche and doing it as a hobby or sideline, not as primary income, since UBI is a given at some point.

  • @EmeraldView
    @EmeraldView8 ай бұрын

    Did that announcer really say "You're watching the most exciting game you'll ever see on your TV set?" 😄

  • @joeybatoey
    @joeybatoey9 ай бұрын

    Any link to your music library? Your background music is great!

  • @gabrielrcortina
    @gabrielrcortina8 ай бұрын

    It's interesting to think about education from an AI perspective. AI could eventually adopt to the learning style of each person and teach accordingly in a very efficient manner.

  • @AlastairGames

    @AlastairGames

    8 ай бұрын

    yep! it's already better at teaching than school is

  • @Ban-Dam

    @Ban-Dam

    7 ай бұрын

    @@AlastairGames Could you tell me where you've seen that. Is there any platform that uses AI for teaching?

  • @AlastairGames

    @AlastairGames

    7 ай бұрын

    @@Ban-Dam I was mainly refering to ChatGPT and how its been helpful for teaching me things personally. For example explaining how certain maths things work. I'm not sure what you're looking for, or other options.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    @@Ban-Dam google is your friend. found a few a week ago when the thought came up.

  • @GorimLivingstone
    @GorimLivingstone9 ай бұрын

    There are already games that have implemented random generative world which to a degree or fully. Couple of examples that come to mind are Diablo franchise ( minus D4 ) and an old game, Darkstone. I'll use Darkstone for example here. To my knowledge, the way it worked was that you'd had a set of side quests that the game could pick from for each chapter and then the whole world would be generated based on what did the game pick. Mind you that this is a 24 year old game so at the time this was awesome. Main questline would always stay the same because you need that part to finish the game, but everything else was allowed to be randomized. Now, having AI mobs/bosses learn from you, that would definitely be something very impressive and I reckon very frustrating at times, but seeing that a random generative world tech has basically stopped with games that have a much smaller world to build I would personally be super happy if they managed to implement that into one of those huge open world games.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    Unreal has an import now, and Roblox has a text prompt to code AI module. We should see huge progress in 2024, perhaps even a complete text to game for a complete Noob. The future "games" will become the game engines, and, like Seeds, long prompts can be passed around to share the creations.

  • @cock6256
    @cock62569 ай бұрын

    Dota 2 AI played on the simplified version of the game with the hero pool reduced down to 25. Apparently training process would be too long for the full hero pool because of the game updates

  • @user-kw6wj9hf3w
    @user-kw6wj9hf3w7 ай бұрын

    First time I've seen your content, was looking at gpt powered npc dialogue mod videos and here you are XD, only 5 minutes in. But that was a great intro, subbing now =)

  • @Lynxan
    @Lynxan9 ай бұрын

    No matter how far this gets, it is still a tool.

  • @yis8fire
    @yis8fire10 ай бұрын

    I just hope Ai will not take over the gaming industry Also nice! Face reveal!

  • @ashdang23

    @ashdang23

    9 ай бұрын

    what AI is taking over. it’s gonna kill all of the jobs and new jobs will be replaced with the current ones. And the AI just make the gaming industry 100000x better. only thing coming out of AI for the gaming industry is just positive

  • @thanos7469

    @thanos7469

    9 ай бұрын

    @@ashdang23 remember that a.i have no consciousness, it won't question itself which bug should a.i fix, which stuff should a.i add into games, it can't fully replace humans , unless we somehow make a.i fully consciousness

  • @gabrielpauna62

    @gabrielpauna62

    9 ай бұрын

    @@thanos7469 it wont it just shows a lack of understanding of how these things actually work , it wont take anything

  • @brianmi40

    @brianmi40

    3 ай бұрын

    which industry will it not, eventually?

  • @turoyse8109

    @turoyse8109

    3 ай бұрын

    I hope it does.

  • @gargos25
    @gargos259 ай бұрын

    Civilization games already do create a new game each time, randomly (if you choose so). So each game is quite different. Combining this with machine learning of the AI opponents, this could be the hammer!

  • @catbert7

    @catbert7

    9 ай бұрын

    The strength of AI is that it will not be random, it will be a cohesive experience that will also be tailored to your individual preferences and input. It will be like having game devs designing games specifically for you, even though it's a product they sell to everyone.

  • @gargos25

    @gargos25

    8 ай бұрын

    @@catbert7 When I said machine learning/AI would enhance Civilization (I-V), I've mainly meant the opponent AI. Everything else already is tailored to what I want exactly, including the randomness, since I grew up with that game. PS: Ever heard the saying "Randomness never is what you think it is."?

  • @Halcy0nSky
    @Halcy0nSky9 ай бұрын

    The competitive game AI problem has an obvious solution. Have teams made up of human-AI pairs. AI-human pairs then combat their counterparts. As assistant and companion AI agents become ubiquitous and integrated with daily life, people will naturally play games alongside their AIs. What the best genre and mechanics for such games will be is an open question. But, AIs trying to counterhack each other while humans do boots-on-the-ground type gameplay could certainly be formulated in into some engaging entertainment.

  • @GenXRanter
    @GenXRanter9 ай бұрын

    "Single player games are irrelevant" Starfield and BG3 enter the chat.

  • @relhimp
    @relhimp9 ай бұрын

    Wow. So much wrong. Moore's law isn't applicable anymore. FEAR nor HF2 had group behaviour for AIs, just deceiving players to think they had. Game AI and general purpose AI can't be compared together at all.

  • @SephPumpkin
    @SephPumpkin10 ай бұрын

    Definitely deserves more views like most of your videos, nicely done

  • @xzav8207
    @xzav82078 ай бұрын

    I can not wait for AI to learn what type of games I like to play and be able to create new games of that type for me to play.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    I foresee us trading the "Seeds" - the long prompt series that resulted in just THAT game with THAT look, etc.

  • @Nutellla
    @Nutellla2 ай бұрын

    Wow, dark souls but both sides evolve as the battle goes on, sounds awsome and intense

  • @AgentChick
    @AgentChick10 ай бұрын

    AI in videogames is exciting, specially for the indie scene, but it is really scary to think how many creative roles in the industry might get replaced (specially at a triple A scale) with AI. As you mention, imagine a game with infinite replayability, giving you a different story every time you play, and a unique exxperience to every player, sounds great doesn't it? Well there's one small caveat, there is no human writer behind it, left out of a job and income from their craft, for an AI that can mass produce stories (likely based on that human writer's previous work) with no passion behind them. Same goes for music or any other form of artistic expression. Imagine a game with adaptive music that is different every time, but what's the point if the music was not made by someone for that purpose, does it still have any meaning? Think of games like Yume Nikki that are designed to be bizarre, the only reason games like these work is because someone deliberately designed them that way. With AI you can just press a button and create bizarre, dreamy, inconsistent landscapes and advertise it the same way someone would advertise Yume Nikki, but knowing there was no person behind it, makes it completely void of meaning. AI has limitless potential in game development going forward if used properly, but it is unlikely big companies will use it properly, and that might inspire a downwards trend where everyone, including indie developers, feel compelled to use AI to replace the work of artists instead of using it to enhance a project.

  • @Retrofire-47

    @Retrofire-47

    10 ай бұрын

    Sensory overload is *also* a thing... Even *IF* an AI-generated game is superficially "fun" there are diminishing returns when the entire creative medium is over-saturated. Consider nascent problems like the widely regarded "overstimulation" of society ruining our attention spans - why would this help the situation? Entertainment is soooo cheap now and easily accessible that no one takes the time to have a deep *experience*. Metal Gear Solid 2's ending elucidated on this... it dumbs everyone down, too.

  • @Retrofire-47

    @Retrofire-47

    10 ай бұрын

    anywho, i think you have an amazing point, is my point. i think AI-generated art will actually have the opposite effect because art has always been a social construct. there is always an artist and an audience.. the creative work is created *for* the audience BY the artist. when you play the game you think about the artist(s). take away the artist... hell, take away the audience too in most case - people will probably flock back to human works... even when generative AI is 100% indistinguishable from a human we as humans consume a creative work because we perceive a person behind it - no?

  • @crestfall5331

    @crestfall5331

    10 ай бұрын

    As each game has a certain thematic feel to it, I think a writer and/or artist still has a place because to create something unique with the AI, you would need an outline of what it should strive to recreate

  • @AgentChick

    @AgentChick

    10 ай бұрын

    @@crestfall5331 You are underestimating corporate greed.

  • @crestfall5331

    @crestfall5331

    10 ай бұрын

    @@AgentChick Forgot about Ubisoft

  • @GeorgesSegundo
    @GeorgesSegundo8 ай бұрын

    There will be no games in 20 years, because of the consequences of the planet entering the solar system in 2040, but up to 2039 ti will be really incredible to see what kind of story we can tell with AI helping in world building and storytelling. The best stories ever told can be produced now.

  • @thelastsecret3514
    @thelastsecret35149 ай бұрын

    The only thing I'm afraid is that AI will make games so perfect that nobody wants to do anything else than playing them anymore. 😅

  • @iamLI3

    @iamLI3

    7 ай бұрын

    you can rest easy in the comfort of knowing that will never be possible....

  • @thelastsecret3514

    @thelastsecret3514

    7 ай бұрын

    @@iamLI3 I think so too. But then again, we've been wrong so often before...

  • @neo1711

    @neo1711

    5 ай бұрын

    Video games like any piece of media is very subjective. What's perfect to someone may be simply alright to someone else

  • @brianmi40

    @brianmi40

    3 ай бұрын

    Like that isn't happening already? Did you miss the Chinese guy dying in the game parlor from not eating? We're already glued to our phones, if it isn't a phone or game, it will just be something else.

  • @RandomPerson-nd2ey
    @RandomPerson-nd2ey9 ай бұрын

    2:28 technically, only the orange ghost's movements were random in Pac-Man. Red chased while the pink and blue tried to get in the way.

  • @paulkruger4156
    @paulkruger41568 ай бұрын

    Pacman was set movement. Once you figured it out, you could clock the score as many times as you liked very easily!

  • @imane3030
    @imane30307 ай бұрын

    What is that thing called to detect the cheaters

  • @rickybrooks2971
    @rickybrooks29717 ай бұрын

    Very cool! I think the AI generative content possibilities are most interesting, though if our current generative AI systems are any indications then we might be trading quality for the quantity. Small note - I think it’s a fallacy to invoke Moore’s law with AI, since its performance has been based more on algorithm changes than on increased processing power.

  • @Usammityduzntafraidofanythin
    @Usammityduzntafraidofanythin9 ай бұрын

    Tic tac toe AI is just a random number generator with grid co-ordinates. Lol

  • @PloopChute
    @PloopChute8 ай бұрын

    "AI could destroy the F2P model and cause a resurgence in single player and co-op games". Yes, Please.

  • @obambagaming1467
    @obambagaming14679 ай бұрын

    AI detecting players that act "sus" needs to differentiate if thats accidentally due to a glitch, a glitch being exploited or just hacks. Imagine you play a competetive multiplayer game, you do some normal stuff but suddely you clip through a wall/the ground. An AI detects that and thinks youre using hacks to go through walls. Then you get banned. Hacks and aim bots will always be atleast one step ahead. Remember that AI can solve "i am not a robot" captcha tests much faster and more accurately than humans.

  • @aspergale9836
    @aspergale98369 ай бұрын

    What movies were referenced or had scenes used in this video? I've noticed: The Matrix Ready Player One Bladerunner -- Please comment with others and I'll add them. Timestamps welcomed.

  • @Draktand01
    @Draktand019 ай бұрын

    I honestly think the gamification of reality would make the ”humans are space orcs” trope of humans being insane creatures who constantly perform weird yet lethally potent technological feets, a reality. At some point, the act of creating a dyson sphere in order to power a death lazer will just seem like something the boys do while drinking a beer to stave off boredom. I mean, imagine the XP you can get in your AR game if you build an actual fucking solar sized Death Star in the real world?

  • @skobywankenobi
    @skobywankenobi7 ай бұрын

    With chess you can feed your opponents moves into an AI and copy the AIs output. With online games it won't be easy to do this unless someone links an AI to their account, and that would be spotted by ai because it would be too perfect for humans. I think it'll be beneficial long term.

  • @anniemayflower9187
    @anniemayflower91878 ай бұрын

    For me i already replaced all flat games with VR but i also reduced overall time playing

  • @craftboy338
    @craftboy3388 ай бұрын

    If I was really really smart, I would spend months training a bot to play Deep Rock Galactic until it was very good at all difficulty levels and then take it with me as my friend :D

  • @noneofyourbusiness5962
    @noneofyourbusiness59629 ай бұрын

    Single player games will rise again and the ai will make it different every time. Beautiful and scary.

  • @Lorendrawn
    @Lorendrawn7 ай бұрын

    Imagine Sekiro 3 where an AI boss will fake you out, making you parry when no attack is coming while charging a perilous attack.

  • @Spinozin
    @Spinozin8 ай бұрын

    Noughts and crosses is not AI. All outcomes are accounted for using IF AND functions within a limited parameter. If it was intelligent, it would adapt to the human players style after each game. So one great new possibility for AI in video games is to eliminate the EASY/MEDIUM/HARD setting on the menu as the AI can recognise your skill level throughout the entire game and adjust the difficulty on the fly to ensure interest/effort/reward curve is constantly maintained.

  • @slizzardshroomer9666
    @slizzardshroomer96667 ай бұрын

    Actually 🤓, Bertie the Brain was the first video game and released two years prior to OXO. Also, Pacman's ghosts do have patterns to their movement and you can memorize them.

  • @sildhe
    @sildhe9 ай бұрын

    I am soo looking forward to real life SAO/LH

  • @gabrielpauna62
    @gabrielpauna629 ай бұрын

    you can make those features without AI - procedurally generated and adaptive combat moves can exist without ML

  • @jairdinh7563
    @jairdinh756310 ай бұрын

    100% I think the best ai in any game almost ever is rain world its not perfect but it almost perfectly recreates a ecosystem and immersing you into it.

  • @Retrofire-47

    @Retrofire-47

    10 ай бұрын

    Do you recommend playing Rain World? i only hear good things about it

  • @jairdinh7563

    @jairdinh7563

    10 ай бұрын

    @@Retrofire-47 yes but it is 100% a game that you will appreciate the longer you play it and it is fucking hard.

  • @Jinxer128
    @Jinxer1289 ай бұрын

    DID I HEAR A ROCK AND STONE!

  • @christianschuelke_one
    @christianschuelke_one7 ай бұрын

    I think the plot you teased with the thumbnail came a bit to late. I'd expected that it's the main topic of this video and so it felt a bit weird that you talked about cheating AI first which is a whole other topic. But other than that very good video👍🏻🙂

  • @wermaus
    @wermaus7 ай бұрын

    Working hard on the amazing competitive player like AI I'll do my best 🙏

  • @Tactical_sandwich
    @Tactical_sandwich8 ай бұрын

    In the past pepole thought that we are gonna have ai work for us and leave us to live our lives and peruse creativity. Nowadays we have ai make the creativity while we work.

  • @Nutellla
    @Nutellla2 ай бұрын

    Im so hyped i will be alive to see this Lets just hope we dont end up like ready player one where people try to escape reality through vr

  • @thokchomphalgunisingh2199
    @thokchomphalgunisingh21997 ай бұрын

    mgs 5 tried to change how the enemies will evolve like moving pattern, use of cameras in particular locations etc as the player progressed. got harder and harder if you play like in the first couple hours

  • @unfortunatewitnessX
    @unfortunatewitnessX9 ай бұрын

    11:29 What scary game is this? I don't think that I've seen it before!

  • @SL4PSH0CK
    @SL4PSH0CK9 ай бұрын

    Shadow of doubt jas a great use of AI for an immersive sim

  • @NinjaCoderInTraining
    @NinjaCoderInTraining9 ай бұрын

    I don't recall any of those games being that blocky. Lol it's so trippy. Did I play the remastered versions?

  • @axttrzxt910
    @axttrzxt9109 ай бұрын

    Just check those last mods including AI into skyrim, with NPCs responding to your voice, executing actions as your order, memorizing things, be funny and sarcatic, roleplaying with you into the game. This is only one dude who did this alone in his room, with chatgpt and Microsoft Azure. Imagine what will Videos Games company be capable of doing in 10 years ? One game could be played forever.

  • @luisrosado7050
    @luisrosado70509 ай бұрын

    11:50 *visibly sucks air through teeth slowly* you dont want that, trust me, chatjoy has shown (at least me) why its not ideal

  • @filippe999
    @filippe9999 ай бұрын

    I just wanted to say that regarding free to play cheaters just making another account, it isn't easy because of technologies like hardware ID, if you ar banner and you create another account with the same PC it'll ban you regardless because your hardware ID was already tagged as cheater, if you want to cheat nowadays you need to change your PC specs everytime you get banned before you make an account that's not something anyone can do easily

  • @PCthesecond
    @PCthesecond6 ай бұрын

    I’m looking forward to it making NPC more lifelike and using it to create more interiors and flesh out more details in open world games like GTA or sandbox building games like cities skyline. I can see it helping game designers do a lot of the boring legwork of making games, making thousands of small props or npc cloths etc so the devs can concentrate on the bigger picture and the story.

  • @GerritD
    @GerritD7 ай бұрын

    wait was Halo 1 really considered a breakthrough in enemy AI?

  • @leftidetarg2615
    @leftidetarg26157 ай бұрын

    I hope AI included in the New GTA VI that would be epicccccccc and worth the wait

  • @ThePie_only
    @ThePie_only9 ай бұрын

    My dad literally predicted this a couple years ago😭

  • @obambagaming1467

    @obambagaming1467

    9 ай бұрын

    I mean a ton of people (including me) predicted that a worldwide pandemic is likely to happen in the 2010s-2030s, and that was way before covid 19. Almost nobody wanted to believe that, until covid came along. Even then, people thought it wouldn't end in a worldwide pandemic. There are so many topics were many people are just ignorant and laugh at predictions come true years or decades (sometimes even centuries) later. I mean it's great that your dad appearently isn't like this

  • @ThePie_only

    @ThePie_only

    9 ай бұрын

    @@obambagaming1467 cool

  • @obambagaming1467

    @obambagaming1467

    9 ай бұрын

    @@ThePie_only cool

  • @shawnpitcher2047
    @shawnpitcher20475 ай бұрын

    13:19 What about a sports game like NHL24 that notices trends in player behavior and can expect what you will do based on past experiences to try and prevent it?

  • @InskyJedburgh
    @InskyJedburgh7 ай бұрын

    The universe will never hand you more than you are capable of dealing with, if it is a construct of AI. What doesn't kill you will make you level faster, but for pete's sake, don't piss your pants in the real world while dancing with AI.

  • @johntipeti4597
    @johntipeti45978 ай бұрын

    one day i want to see a programmer build an ai that conspires with other ai's to hunt down human gamers & kill them in their games

  • @megagreatgodlywhiteshark2929
    @megagreatgodlywhiteshark29299 ай бұрын

    I want yggrsyal overlord collabed with s.a.o as a mechanic character creation features an campaign games ect lol

  • @ano_nym
    @ano_nym8 ай бұрын

    How does Interstellar point to the "gameification of reality"? 5:05

  • @lengting
    @lengting9 ай бұрын

    Love this channel

  • @talawanda5164
    @talawanda51649 ай бұрын

    the problem is consumerism and stability do not go together.

  • @bellsTheorem1138
    @bellsTheorem11389 ай бұрын

    I'm looking forward to AI game companions.

  • @wrog268
    @wrog2688 ай бұрын

    it is not ia that is revolutionary but the increase in computer power and other optimasations that made neural networks better

  • @BlackSmithStudi0
    @BlackSmithStudi010 ай бұрын

    can you make a series of a promising idie games

  • @marym7104
    @marym71049 ай бұрын

    Within 11 days!

  • @youngedge746
    @youngedge7462 ай бұрын

    In RPG, we name our character but then never mentioned in the entire game due to lack of this technology, hopefully if we named name our char 'shrek' npc in those games will call us shrek too

  • @AleXelerate8
    @AleXelerate89 ай бұрын

    We dont need them, we already have randomizers. This is just a different new way.

  • @sp4rk744
    @sp4rk7449 ай бұрын

    Maybe if Ai completely revolutionized gaming in 10-30 years, it would be a breeze, but we'll just have to wait and see.

  • @jggfcyctee3924
    @jggfcyctee39248 ай бұрын

    Rock and Stone!

  • @t3chfx13
    @t3chfx137 ай бұрын

    Maybe it's just me but I swear ai hit a wall in the majority of game genres since like mid gen 360/PS3 era. I feel like most of the time I load up a FPS game the ai is no better then Halo 1/2 or somehow is worse nowadays lol

  • @MrSongsword
    @MrSongsword6 ай бұрын

    I'm looking forward to the experiments we will see using AI. NPCs who have the same starting points each game, but evolve and react differently based on their interactions with the world and the player. Environments that adapt and change according to the story and player actions. Narratives that morph as the player takes different paths (DM-style). Stability AI that monitor non-standard behaviors and fix them. All of these things and more can benefit from the use of AI.

  • @kinngrimm
    @kinngrimm9 ай бұрын

    Competative games may still be possible, but less so online. Maybe you need to go to a shop with gaming computers which are all certified not having AI on them and then only playing with people there localy and not online. One could also make the argument that by having AI/AGI/ASI all around us whatever we do, they get to know us and maybe wont wanna kill us ^^. Though seeing how toxic some game communities are ... .

  • @ThousandairesClub
    @ThousandairesClubАй бұрын

    *I feel like we've been stuck in progression with AI since 2004. Chat GPT is a step in the right direction but I'm waiting for the day when I can interact with an NPC like its an actual person* 👍

  • @FunkyBaconArts
    @FunkyBaconArts8 ай бұрын

    Wait, are we talking about AI, AI or AI here? or maybe even AI? I'm not sure.

  • @nemanja1343
    @nemanja13436 ай бұрын

    Maybe digital personality, linked to real life id like fingerprint, where you can have only one digltal profile which is required to play game, i don't know, just thinking...that would help against cheating...

  • @MrPapamaci88
    @MrPapamaci889 ай бұрын

    F2P games are best as PvE games like Genshin Impact. Take the competitiveness out of the equation and people will play the game, even if F2P players are significantly weaker. As long as a F2P player can achieve everything a paying player does, just with more effort, that game will thrive.

  • @glenfoxh
    @glenfoxh9 ай бұрын

    There could be an issue for developers, with having games that make new experiences within them, each time you play. With near limitless replay-ability, stapled to nostalgia, on any given game, it be hard for developers to sell new games. what developers will need to do next, is what Nintendo is very good at, creating new ways to play games. Sometimes, that can be a hit or miss. Had got Metroid Prime for the Game Cube. I did not want the game, at first. But was given to me as a gift. And it was way better than I thought. But, it didn't hold my attention long enough to finish the game. Then the Wii came out and so did the remake of Metroid Prime for the Wii. This was better to me. Vastly better. I could not put it down, and played it till the end. I liked it so much, I played it to the end a second time. And was just as fun. Some time after, Zelda Skyward Sword came out. And it was fun. Got the remastered version for the Switch. And found, the game play basically sucks. It was a better game over all, but the game play, became frustrating. With the Wiimote Controller, making use of the light bar, the system always knew what direction is forward, and the Controllers position in 3D space, whenever you pointed it forward at the light bar. The Switch Controller has some motion controller drift issues. And it shown up in Skyward Sword like an itchy rash you needed to scratch at. And often. As in near every time I go to swing my sward around, or switch between items, such as the flying robot beetle, I have to hit the re-calibrate button near all the time. Yes, the Wiimote Controller made you keep your controller forward a lot. Restricting how you can use it. Is like the controller tracking by older inside-out tracked headsets, that are tracked by the headset cameras. The moment the controller is not seen by the headset, you loose tracking. Not fun. The Switch tried to fix this with Slime VR type body tracking, but added that to their controllers to track the controllers, where movement alone tells the system what it is you are doing with the controllers. Anyone who has used Slime tracers can tell you, it can be a bit annoying having to re-calibrate them due to drift issues. The same with Switch controllers. Funny, there does not seem to be any drift issues, with headsets using inside-out tracking for the headset alone. Both Vive and Meta had thought so. And incorporated inside-out tracking into more than just the headsets now. Both the Quest Pro and the upcoming Quest 3 have built in cameras, so they can self track, just like self tracked headsets do. And Vive is adding it to their new tracers that will replace the Vive 3 trackers. And basically all other tracers, in time. If Nintendo is smart, and they still want to make use of motion controllers for their new system, even for non VR games, they will do the same, and add the same inside-out self tracking as the new Quest Controllers have, and the new Vive trackers will have, to their new controllers. eliminating both a need for the controllers to face forward a lot to be traked, and will not need near constant re-celebration during game play. Those kind of physical innovations is what will be needed by developers, if they wish to keep making good money, when AI is used to make the games, and renew older games with fresh in-game content within the game itself.

  • @brianmi40

    @brianmi40

    3 ай бұрын

    Future "games" will simply be the "Seeds" that are shared freely, or sold, that are the long string of prompts, likely encrypted, to run on your AI game software.

  • @edwardingania1983
    @edwardingania1983Ай бұрын

    i would love to see a skyrim where the ai npcs can form cities and armies and attack eachother regardless of the player, where the world changes regardless of the player that would be something special.

  • @jamesbondaygee
    @jamesbondaygeeАй бұрын

    I wanted to see the incredible implications of like Chat gpt type of technology into game characters...

  • @mr-dolphin-dude3909
    @mr-dolphin-dude390928 күн бұрын

    The captia on games wouldn’t prevent ai from playing the game. People have found that an ai can easily solve those they are just programed not to. They just fed it some prompt about the captia being their grandmas last words and it needed to be decoded and it did it without hesitation.

  • @kairu_b
    @kairu_b9 ай бұрын

    Great video

  • @GarethIzCool
    @GarethIzCool3 ай бұрын

    Playing AI games will be like playing a tabletop RPG where the DM can change and invent on the fly. The AI will work like that i think.

  • @darkbow12
    @darkbow124 ай бұрын

    alien isolation is an example of advanced ai in a game