Texture Bake High Poly Details to a Low Poly Mesh (Blender Tutorial)

In this Blender tutorial I will show you how to texture bake details from a high poly object to a low poly object using a normal map.
⭐ Quick Baker Addon: (Affiliate Links)
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▶️ Retopology for Beginners: • Retopology for Beginne...
▶️ Texture Baking Tutorial Playlist: • Texture Baking Blender...
▶️ UV Unwrapping for Beginners: • UV Unwrapping for Begi...
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● Timestamps:
0:00 Intro
2:02 UV Unwrap
6:30 Overlap Objects
7:01 Add a Texture Map
8:13 Bake Settings
10:24 Finished Normal Map
12:04 Setup Normal Map
12:54 Closing
🎶 Music Credits:
- Epona x Epifania - Grounding
- Provided by Lofi Records
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Пікірлер: 33

  • @RyanKingArt
    @RyanKingArt21 күн бұрын

    *More Tutorials to Watch:* • Retopology for Beginners: kzread.info/dash/bejne/Y6GtsbyaqNeuldY.htmlsi=TiR-LfDd7UgBzOJO • Texture Baking Playlist: kzread.info/head/PLsGl9GczcgBvJPh7D_ITafvmTW7ZzQTEr • UV Unwrapping for Beginners: kzread.info/dash/bejne/o5WTk66jlbrZeso.htmlsi=rafY0BLtSze1iqS3

  • @HuraRas

    @HuraRas

    11 күн бұрын

    Hello Thanks a lot for the tutorial.It helped me to actually get good results unlike Xnormal.I still want to ask 2 questions tho. 1-)I followed exactly as you showed in the video but the normal map size is quite big.47 mb for the 4k and 14m for the 2k one I generated. 2-)I have 4 different poly versions of the same mesh (High Poly,Mid Poly,Low Poly,Very Low Poly) I baked from the High Poly one to the Low Poly one.Basically from the most detailed to second least detailed mesh because I though there is too much geometry difference between the Very Low Poly and High Poly one.Is this a good idea?I first thought just bake for all of them or at least just bake the difference between the Hİgh Poly and Mid Poly but seeing as they look very much alike unless you zoom in ı decided to go for High Poly to Low Poly approach.Can you give me advice on this? 3-)All the mentioned meshes are pure quads so was it alright to bake the quad meshes despite fact the game engine will triangulate them automatically will the generated normal maps work as intended with the triangulated meshes in the engine?

  • @lindaw4534
    @lindaw453415 күн бұрын

    It's nice to see current videos on this, your content is great. A lot of tutorials are outdated, and for older versions of blender. You get right to the point and haven't forgotten to explain the details that make all the difference. I just subscribed, and I'll be coming back to watch more for sure.

  • @RyanKingArt

    @RyanKingArt

    15 күн бұрын

    thanks!

  • @ericmatthews9894
    @ericmatthews989420 күн бұрын

    i have watched several videos on this and this is by far, the best one. Thank you for making this out to be as simple as it should be. All of your tutorials are top notch and I'm sure I'm not the only one that appreciates the time you put in to teaching us how to use this great free program.

  • @wimdg4230
    @wimdg423021 күн бұрын

    Nice to see subjects of a little more advanced level popping up in your excellent tutorials 👌

  • @RyanKingArt

    @RyanKingArt

    21 күн бұрын

    👍‍ 👍‍ thanks!

  • @magnum7424
    @magnum742419 күн бұрын

    Amazing stuff as always, thanks for such a quick followup to the previous video.

  • @tachilbanalima
    @tachilbanalima20 күн бұрын

    Hey, instant like! Thank you for tutorial: I’m just at this stage

  • @RyanKingArt

    @RyanKingArt

    20 күн бұрын

    hope the video helps!

  • @Domzdream
    @Domzdream21 күн бұрын

    Oh man I’ve so been looking forward to a tutorial on this! Especially from you. Thank you x 100

  • @RyanKingArt

    @RyanKingArt

    20 күн бұрын

    you're welcome!

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.121 күн бұрын

    Thank you so much ! Lot of KZreadr did this content but most of them are explained unclear !

  • @RyanKingArt

    @RyanKingArt

    21 күн бұрын

    glad it helps!

  • @rishitverma691
    @rishitverma69121 күн бұрын

    fast work sir you uploaded both video in just 1 day thank you

  • @RyanKingArt

    @RyanKingArt

    21 күн бұрын

    welcome!

  • @violettracey
    @violettracey16 күн бұрын

    Thank you so much! 😊

  • @RyanKingArt

    @RyanKingArt

    16 күн бұрын

    thanks for watching

  • @DoctorWarlock_
    @DoctorWarlock_20 күн бұрын

    Thanks, man!

  • @RyanKingArt

    @RyanKingArt

    20 күн бұрын

    welcome!

  • @noname-name_no
    @noname-name_no21 күн бұрын

    Thank you 😊

  • @RyanKingArt

    @RyanKingArt

    21 күн бұрын

    you are welcome!

  • @RealGaryGibson
    @RealGaryGibson20 күн бұрын

    Incredible! I had no idea that you could have so much detail on a low poly model. I noticed that you turned on the Alpha channel for the normals texture image. Is Alpha needed for this? Thank you!

  • @misfit_xyz
    @misfit_xyz21 күн бұрын

    Thanks 🇮🇳🕉️

  • @RyanKingArt

    @RyanKingArt

    21 күн бұрын

    welcome!

  • @mervesimsek4716
    @mervesimsek47167 күн бұрын

    Can we make facial rig on the low poly mesh after bake

  • @RyanKingArt

    @RyanKingArt

    7 күн бұрын

    yes, its best to retopoligize it first,then bake the normal map, and then rig it.

  • @MegaRedsword1
    @MegaRedsword112 күн бұрын

    at minute 12.30 what exactly that you do there? i get everything right until that point, then the mash just never applies what do i need to do?

  • @RyanKingArt

    @RyanKingArt

    11 күн бұрын

    make sure you are in the rendered viewport mode, or material preview, to see the texture

  • @Starlit43
    @Starlit4320 күн бұрын

    Hey so I’m new to blender and I’m having a bit of a problem. I’m trying to fit my UV image on to a model but I can’t get it perfectly on. It’s like trying to fit in a puzzle piece. I can’t move individual vertices either because that messes up the image texture. Pinning vertices doesn’t help. Seems like a simple solution but I just don’t know how to fix it.

  • @Mr.Me_UwU

    @Mr.Me_UwU

    8 күн бұрын

    Let me try and help. Firstly, I don't understand the question. You said your issue is you're trying to fit the object's UV image onto another object. My issue is that statement is vague, so I can't entirely tell if your question is about this video or if it's your own seperate issue. For clarity, this video is taking an object's UV image and baking the object's Normals onto that UV image, creating a Normal map texture. Afterwards, the Normal map texture, no longer describable as a simple UV image, could then be applied to another object. If that is what you're after, then my first line of questioning is this: Are these objects relatively a very similar shape and size? If not then the scenario I believe you've described is akin to attempting to take the wrapping paper of a large box and trying to fit that onto a small circle. That won't work because you cannot fit a large image of wrapping paper onto a small object, and I believe that is your issue. So if you wish to achieve that then we must find as more detialed solution than what this video provides. It is to your own prerogative that I must state though I am no blender guru. I may also be informatively ignorant.

  • @Mr.Me_UwU

    @Mr.Me_UwU

    8 күн бұрын

    Update. Your in luck because if you just actually wanted a UV map image of one object, force onto another object then the stars have aligned because I just bump into this video from the same guy that I think is tackling that exact topic: kzread.info/dash/bejne/qaeDk8eoqsWXgc4.htmlsi=rH4qR5cukPDFFHA3 Hope this is or my previous comment is aiming for what you're after.

  • @ltraltier6009
    @ltraltier600921 күн бұрын

    I'd really appreciate it if custom blender addons were cheaper and not up to $40-$100+ a piece for what basically amounts to a non functional product with its own vague workflow that's often inferior to just using vanilla blender features. Like your video about using the built in cycles baking workflow that works perfectly fine for hobbyists and what I need. No offense, but for that kind of price tag I should not need to come and watch a youtube tutorial just to figure out how to use it with the poor and vague as possible documentation they purposely have. Its like trying to play a new video game but then being gaslit about the concept of the jump button. While the objective on screen is to jump over an obstacle in the tutorial and there being no mention of the jump keybind in the settings menu. At least Blendermarket does actively listen in on every seller interaction and is not trying to scam you.