How to Texture Bake Procedural Materials (Blender Tutorial)
𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗡𝗲𝘄 𝗨𝗽𝗱𝗮𝘁𝗲𝗱 𝗧𝘂𝘁𝗼𝗿𝗶𝗮𝗹: ➡️ • How to Texture Bake Pr...
In this Blender tutorial, I will show you how to texture bake Procedural Materials.
I forgot to mention in the tutorial: Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) You should set the image's color space to Non Color data. However, when baking the color map, you should keep it set to sRGB.
Check out the updated tutorial: • How to Texture Bake Pr...
● Procedural Material Packs: ryankingart.gumroad.com/?quer...
● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
● Other Tutorials I Mentioned:
• Texture Baking for Beginners: • Texture Baking for Beg...
• How to Bake Metallic Maps: • How to Bake Metallic M...
• Procedural Asteroid Tutorial: • Procedural Asteroid Ma...
• How to Setup Textures Maps: • How to Setup Texture M...
• Texture Baking Tutorial Playlist: • Texture Baking Blender...
⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
• Gumroad: gumroad.com/a/1006727379/ainsna
• Blender Market: blendermarket.com/products/qu...
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• KZread Memberships: kzread.infojoin
● Timestamps:
0:00 Intro
1:26 Setup For Baking
4:47 Baking the Maps
8:50 Setting up the Textures
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender
Пікірлер: 358
*Watch the New Updated Tutorial:* kzread.info/dash/bejne/dGafqMeGcqWomsY.html
@zarinahsguides4686
Жыл бұрын
Hi Ryan, thanks so much for your tutorials (they've been instrumental in my learning). Can you explain why you don't bake using combined?
@cucubob9535
2 ай бұрын
@@zarinahsguides4686 combined includes lighting and stuff not just the texture
That last step of adding all the maps in one click was so efficient, my eyes actually welled up with tears. That was a great feature right there, bruh!
@RyanKingArt
2 жыл бұрын
Yes, its an amazing feature, and will save you a lot of time!
I agree with Justin 100%....your channel is growing so quick and that's proof your doing it right... whenever I am struggling with something...9 times out 10 you answer it...beautifully...thank you...again 😇
@RyanKingArt
Жыл бұрын
Glad my tutorials can help people! I'm happy that I can make Blender tutorials for a living, thanks to all of my supporters! Thank you for watching!
I just wanna say your tutorials are amazing, detailed yet simple, straight to the point yet no skipping important information. Seriously you are a godsend.
@RyanKingArt
7 ай бұрын
glad it helped!
You deserve way more subscribers. Your tutorials are amazing, especially the Blender material ones, and they've helped (and still are) a lot! Thanks :)
@RyanKingArt
2 жыл бұрын
Thank you Justin!
@018FLP
2 жыл бұрын
Totally agree!!!
@RyanKingArt
2 жыл бұрын
@@018FLP Thank you!!
Firstly, I was recreating the whole shader in game engine. Now I think this is going to help me a lot. Thank you.😁
The baking acutally also helped me understand the color ramp from your plastic tutorial! Thank you for all the videos you put out for us!
@RyanKingArt
Жыл бұрын
glad it helped!
Although this is a long way off for me, it's still good to see a clear explanation. Thanks, Ryan.
@RyanKingArt
2 жыл бұрын
You're welcome!
Sweet! I've been wanting to figure out how this is done and along comes one of my favorite content creators on the KZreads to show us how it's done. It's like Ryan can read our minds! 😆 Awesome video my friend! I hope you're having a great weekend so far! 😃
@RyanKingArt
2 жыл бұрын
Thank you very much! My weekend has been good 👍 😀
Can't thank you enough for this. The last step in exporting Extreme PBR materials to UE5... awesome tutorial!
@RyanKingArt
Жыл бұрын
Glad it was helpful!
I've been through 3 of your videos today and every single one has helped me so much! Thank you for your work, you saved me from sanity! haha
@RyanKingArt
2 жыл бұрын
Glad they are helpful. Thanks for watching!
You make baking so easy to follow. I've watched several videos about baking and this is the best one. Liked & subscribed.
@RyanKingArt
Жыл бұрын
Thanks so much!
Omg, I been looking on YT for videos to make my own materials and export them to Unity. Thanks 🙏 you are the best.
@RyanKingArt
2 жыл бұрын
Glad it was helpful! Thanks for watching
This is the best and quick tutorial I have seen so far. Thanks a lot man.
@RyanKingArt
2 жыл бұрын
Glad it helped! Thanks for watching!
thank you Ryan for uploading everyday helpful videos
@RyanKingArt
2 жыл бұрын
Glad they are helpful! Thanks for watching.
Your tutorial helped me a lot - baking was a terribly strange thing to me and I di not get it from other tutorials, but you explained it that structured, yet calm and easy to understand that my mind finally was able to understand it. And it works just fine with the Godot game engine, tried it out immediately; you have just earned a like and subscribe with this vid :D
@RyanKingArt
Жыл бұрын
Thanks for the sub! Glad you found the video helpful.
I don't usually comment, but i must say your tutorial are the clearest i've found for a while. Thank you a lot :3
@RyanKingArt
Жыл бұрын
glad you like them. thanks for watching!
Respect ! Simple, clear and understandably explained! Even as a professional, your tutorials always inspire me! Thank you !
@RyanKingArt
8 ай бұрын
Glad you liked it!
Thank you, you explain everything so well that I understood everything from the subtitles (I know very little English)! No one explains it like you do, even people who speak my native language🙃
@RyanKingArt
Жыл бұрын
Glad it was helpful!
Thanks for this. Excellent work. So difficult to find good teachers online.
@RyanKingArt
2 жыл бұрын
Glad it was helpful!
thank you for this tutorial, extremely helpful, helped me understand a part of blender im seriously needing to learn right this minute.
@RyanKingArt
2 жыл бұрын
Glad it was helpful. Thanks for watching!
helped me out so much trying to use a procedurral texture in a unreal project, 2 year old video and still helping people \m/
@RyanKingArt
4 ай бұрын
glad it helped!
Dude, this tutorial is lit! Easiest and straight to the point. Thanks
@RyanKingArt
Жыл бұрын
glad you like it!
dude this is awesome, ive been searching for days for this, youre the only helpful vid ive found thanks so much
@RyanKingArt
Жыл бұрын
glad it helped!
Ive been working with media for going on 7 years now and I've learned all my shit on youtube, I wouldve had gotten fired if youtube didn't exist. For real, this channel is top 5 channels I've come upon, fucking chefs kiss dude.
@RyanKingArt
Жыл бұрын
glad you like my videos.
Thank you so much this tutorial was awsome. I know nothing about texturing and materials but this still helped me. I love this so much im liking and subbing.
@RyanKingArt
2 жыл бұрын
Glad it was helpful! Thanks!
Again and again thing that I was scared from, but your tutorials are just straight to the point and clear, thanks Ryan!
@RyanKingArt
Жыл бұрын
hope it helped!
@DavidKohout
Жыл бұрын
@@RyanKingArt The work got sent to the client so you helped me a lot again!
@RyanKingArt
Жыл бұрын
@@DavidKohout Cool! 👍
Good job as always!
@RyanKingArt
2 жыл бұрын
Thanks!
Like always a great one! Thanks!
@RyanKingArt
2 жыл бұрын
Thanks for watching!
Thank you for this, I learnt quite a lot from this video and it has helped me a lot as well. Keep up these great videos they are very educational .
@RyanKingArt
Жыл бұрын
glad it helped! thanks for watching!
Your tutorials help me so much, thank you, man!
@RyanKingArt
Жыл бұрын
Glad to hear that. 👍
@quadinglelemon5773
Жыл бұрын
@@RyanKingArt Thank you very much !!❤❤ ive been watching videos for 2 days and only yours work thank you
Thank you for your very instructive videos, you saved my baking textures lol.
@RyanKingArt
Жыл бұрын
Glad it helped!
Thanks man, really appreciate the video
@RyanKingArt
Жыл бұрын
glad you like it!
It was super easy to follow and worked.
@RyanKingArt
Ай бұрын
cool!
Great tutorial! thank you
@RyanKingArt
Жыл бұрын
Glad you like it!
great tut! well explained, Thank you!
@RyanKingArt
2 жыл бұрын
Thanks for watching Ben!
Very helpful, thanks!
@RyanKingArt
6 ай бұрын
Glad it was helpful!
oh man you are great! finally I'm able to do that and upload my model
@RyanKingArt
Ай бұрын
glad it helped!
Just the video I was looking for👍
@RyanKingArt
2 жыл бұрын
Thanks for watching!
Excellent tutorial, thank you!
@RyanKingArt
11 ай бұрын
You're very welcome!
Great stuff, I haven't baked shader nodes before (physics yes) and have often wondered on the benefits of doing it. I'll defo give this a try.
@RyanKingArt
Жыл бұрын
thanks for watching! 👍
Thans you a lot, It takes me so long to figure it out until i found this viedo!! 十分感谢!😁
@RyanKingArt
2 жыл бұрын
Thanks for watching!
thanks! very helpful and well stated!
@RyanKingArt
2 ай бұрын
Glad it was helpful!
Dude, I've been trying to figure out how to do this for the past 2 days 🤣thank you for the tutorial bro!
@RyanKingArt
Жыл бұрын
glad it helped!
Great Tutorial thank you
@RyanKingArt
Жыл бұрын
You are welcome!
tysm! The video was clear and very followable as always.
@RyanKingArt
Жыл бұрын
Glad it helped!
This tutorial is really helps, Thank You ....
@RyanKingArt
Жыл бұрын
Glad it helped!
Just found your channel, you are a god send, thank you good sir
@RyanKingArt
Жыл бұрын
Glad it helped!
AMAZING TUTORIAL THANKS!
@RyanKingArt
Жыл бұрын
Glad you like it!
perfect, thank you!
@RyanKingArt
Жыл бұрын
You're welcome!
You made it clear, thanks
@RyanKingArt
2 жыл бұрын
Glad it helped!
Thanks for your tutorial it is useful for me, very basic and detailed😀 But I think when you create an ImageTexture node to bake textures 2:10, its important to choose which color space to save. For most game engines, they expect certain textures (e.g. normal, metallic and roughness map) are not in sRGB space by default. So choose Non-Color will be much better. Color space issues can cause inaccurate rendering results, this explains why the roughness map must be set to sRGB in minute 10 of the video "How to Bake Metallic Maps in Blender".
@RyanKingArt
2 жыл бұрын
Thanks. Yes, I know about this. If the texture map doesn't contribute to the color, or diffuse, of the object, then it needs to be set to Non Color. The weird thing about my throwing hatchet, is that the roughness texture actually looks wrong when set to Non color, and when its set to sRGB, it looks correct. When its set to Non color, the roughness map makes the Hatchet look very rough, and not how it was supposed to look, before the textures were baked. I tried re-baking it multiple times, and had the same issue. I looked it up online, but couldn't find any solution. Its very strange, and has never happened to me before. I don't know for sure, but I wonder if its just a bug in Blender. So even though I know that your supposed to change the roughness maps to Non Color, I changed it to sRGB on the throwing hatchet, because it actually looked correct that way.
@RyanKingArt
2 жыл бұрын
*Update:* I get it now! I think I figured out the issue, thanks to your comment. 👍 After you create the roughness texture, but before you bake it, you need to set the Color Space to Non-Color. Then you need to bake the texture. Thanks for the info!
thank you for video. You very helped🙏😊
@RyanKingArt
Жыл бұрын
glad it helped! thanks for watching.
Thank you very much sir!
@RyanKingArt
6 ай бұрын
you're welcome!
Thank you so much excellent video. 👌👌🤗🤗
@RyanKingArt
Жыл бұрын
you're welcome!
Very helpful! Thank you for this tutorial!
@RyanKingArt
Жыл бұрын
Glad it was helpful!
Your the only one that told me that I had to you cycles
many thanks!!!
@RyanKingArt
Жыл бұрын
You're welcome!
dude thank you!
@RyanKingArt
Жыл бұрын
you're very welcome!
Love to see I'm not the only one using blender in Linux
@RyanKingArt
Жыл бұрын
Yeah Linux is epic! 👍
Thank you!
@RyanKingArt
Жыл бұрын
You're welcome!
Amazing 🤩🤩
@RyanKingArt
2 жыл бұрын
Thanks!
Thanks!
@RyanKingArt
Жыл бұрын
Thank you so much for your support!
thank you mate
@RyanKingArt
2 жыл бұрын
You're welcome!
Thank you so much
@RyanKingArt
Жыл бұрын
thank you for watching!
thank you so much!!!!!
@RyanKingArt
Жыл бұрын
You're welcome!
Thanks a bunch I struggled for hours yesterday and my bake still didn't work but I think I got it now
@RyanKingArt
Жыл бұрын
Thanks for watching!
Thank you.
@RyanKingArt
2 жыл бұрын
You're welcome!
Thank you
@RyanKingArt
Жыл бұрын
You're welcome!
Thanks for this tutorial :) My laptop takes really long time to bake it😂 I want to upgrade my laptop..
@RyanKingArt
2 жыл бұрын
Ahh yeah.
Thanks a lot;)
@RyanKingArt
Жыл бұрын
You're welcome!
Thank you for the tutorial! Any suggestions on baking a specular map?
Hey Ryan! Thanks so much for the awesome tutorial, helped alot. But I'm left with just one question: When I apply my 4K baked textures to my model, it seems to have lost quite some detail from the original procedural texture. Does this have to do with the UV scale in the editor? Or perhaps that my procedural texture scale is too big for it all to be captured on 4K? Is there anything I don't know about that could help my case? Thanks alot.
Thanks 👍
@RyanKingArt
2 жыл бұрын
You're welcome! 👍
if your bake does not work, you might have to turn down the metallic value all the way down to 0
@RyanKingArt
Жыл бұрын
Yep, that's right.
@StrongCoolAnd
Жыл бұрын
@@RyanKingArt btw. great tutorial, thank you!
@ti80895
Ай бұрын
and if you bake with metallic on, your bake result will messed up or just black screen
I like you... the tutorial as well
@RyanKingArt
2 жыл бұрын
Thanks!
Hi Ryan! I love love love your tutorials and videos, even have some of your procedural packs! I do have a question though, some materials have mixed nodes with multiple colors and what not, when you bake out the maps does it include the entire color? I baked out a rusty metal one and the color is only the rust and not the metal color too. Is there a way to get it with both nodes mixed in? (No idea if this even makes sense lol)
@RyanKingArt
2 жыл бұрын
If you have the final combined color plugged into the principled, then it should bake the final colors combined. If you bake the diffuse.
thanks for your content! ive been baking your bark material but the the displacement does not show up in the end.
Q: If I wanted to animate my character only in blender and I used procedural materials for the texturing, should I bake it? or will there be performance, time, or texture issues if I dont?
@RyanKingArt
Жыл бұрын
I think either way is fine. But yes the performance will be a bit better if you bake the material to maps.
Thanks for this tutorial! Do you know if it's possible to bake out Cycle's displacement data, either standard displacement or adaptive subsurface divisions? (If I somehow missed this in the video, I will rewatch.)
@RyanKingArt
2 жыл бұрын
Yes. You can bake out a displacement map, and then use that for the displacement. 👍
tysm
@RyanKingArt
4 ай бұрын
you're welcome!
what else would i have to bake in the settings when i tried to apply this to your tree texture tutorial?
Exceptional video....I do have one extra question. Once you re import your maps and connect them to the principled shader, I would assume when you go to burn it off you would do so as combined? I tried this but it seemed like my UVs came out very dark. I'm having to make albedo's for my final burn.
Thank you. Do you have a video on how to UV unwrap clothes with procedural materials for texture bake? So the UVs follow the pattern of the clothing. And relaxing UV's so the texture does not stretch?
Whats the process for doing this if I have two principal bsdf shaders running into a single mix shader?
Might highlight this somehow, up to you, considering how many metallic textures you show folks. If your texture is a metallic texture, you may get a black blank image when you bake. This is caused by your metallic in the nodes being set to 1. I don't know why, but if you turn it down to zero for the duration of your bake, you might find yourself with your intended texture. Took me a while to figure out why I could bake your leather texture but not your metal ones.
@RyanKingArt
2 жыл бұрын
Yeah. its a little annoying but that's what you need to do. turn the metallic to 0, bake the textures, and then you can turn the metallic back up. 👍
Dude your vids are amazing.. So can you make another tutorial on how to make normal, displacement, roughness maps in blender!!??
@RyanKingArt
2 жыл бұрын
Thanks! I don't exactly understand your question though.
@grvinod1973
2 жыл бұрын
@@RyanKingArt what i meant was can you make a tutorial series on how to bake displacement, roughness and normal map in blender...
@RyanKingArt
2 жыл бұрын
@@grvinod1973 I show you how to do that in this tutorial. And the displacement map is baked just like all of the other maps.
thx
@RyanKingArt
Жыл бұрын
you're welcome!
*I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB. *Watch the new updated tutorial:* kzread.info/dash/bejne/hZlsqcaBoNeqZKQ.html
@m.fantasma7508
Жыл бұрын
Actually i'm having problems with my normal baking, the image appears in the uv editor but in very very poor resolution. It's like pixeled. Roughness and Diffuse worked fine. Any help ?
@m.fantasma7508
Жыл бұрын
It looks very good from afar but when i zoom in, it's just pixeled.
Dear Ryan, thank you for always sharing amazing and usefull videos.I have a difficult question for you: Is there a way to bake the textures, fully procedural for a square, and then make them seamless? Thanks in advance Yuri
@RyanKingArt
2 жыл бұрын
Yes, it can be done. You can bake out the material on a flat plane, and then, using some sort of 2d program, like Krita, Gimp, or photoshop, you can make the texture seamless. I think Gimp has a feature to do it automatically, or you can also use the clone brush, to blend the edges together. I'm sure there are tutorials online on how to make a texture tillable.
@YuriAlogna
2 жыл бұрын
@@RyanKingArt ah ok mate i was thinking blender has some trick node to do this stuff… anyway thanks a lot for the answer i appreciate
Good video, I have a question or two. How does baking with "Mix Shader" work? Since my material has bunch of separate principled BSDFs being mixed with custom factors, in like a chain of mix shaders, how would bake setting know what is what? Also, does baking help with performance in Blender? My project began to slow down the program due to all the detail properties. I presume I can disable all nodes and only use baked textures to make thing not be as resource intensive. I did find an add-on called "Principled Baker" that's said to be recommended for the "mix-shader-chained" material I have.
@toqa1d869
4 ай бұрын
I was wondering the same thing. if you did find an answer, I would really appreciate you telling me.
this doesnt work when using a mix shader node. do you know why or another way to fix it? Im mixing a color attribute that i made with vertex paint, and a noise texture from a rgb to bw.
Thank you for this tutorial! I have just a problem, the bakes are really slow in the new version of blender (3.1.2), do you think it could be the render setting of cycles? In case what is the best setting?
@RyanKingArt
2 жыл бұрын
If you turn the render samples down, it will bake faster.
@MoD-zf9lv
2 жыл бұрын
@@RyanKingArt It worked, thank you Ryan!
Very nice I most say Can you made one video how to start all from simple mesh and texture that and bake
Gotta say man these tutorials are a lot of help and I thank you for all the info that you provide and I have a question. Would you happen to know why there are bright lines along the edge of the uvw? when baking the diffuse map the very edge gets discolored, so when its imported into UE4 there are bright lines along the edges of the mesh. In this video your diffuse map didn't have that. I've checked through the render settings and nothing seem to do the trick.
@RyanKingArt
2 жыл бұрын
Hmm, I don't know. Sorry.
your video are awsome !! please make video on how to compile these texture in asset browser I am not able to do that please help and did you apply sub surface or no
I have a project that uses a image for a roughness for scratches on a sword I created. can I bake that in a map? it doesn't seem to work.
Nice
@RyanKingArt
2 жыл бұрын
Thanks!
Thanks! Really cool tutorial! But I cannot bake my procedural materials to textures for some reason. Actually only with the emit type I can do that, but it's not fit for all necessary textures as you know =) Could you help or give me some advice. I was tried to bake them with CPU, GPU (it's a HELL), with CUDA, with OptiX - nothing gonna works for me
I got you on "notify me on all posts" 😁👌 recent subscriber
@RyanKingArt
2 жыл бұрын
Awesome! Thanks so much. 😀