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@gdog8170
Жыл бұрын
how to bake the colormap but without the black background?
@threemr01 Жыл бұрын
Fantastic tutorial! The right level of detail and pace to actually follow up the description (whereas others just fly the mouse across the screen or use the shortcuts without calling them out). This is the topic I was looking for. Thank you so much, Ryan! I’ll sure be supporting your channel.
@RyanKingArt
Жыл бұрын
glad you like it! I appreciate any support you can offer. 😀
@maikerumine7 күн бұрын
At first i was like oh dear!! another complicated tutorial ahhh! but you made this procedure easy to understand, and eventually execute. Thank you.
@VgHost-26 Жыл бұрын
Finally! I've been waiting years for such a valuable and easy baking tutorial. Thank you!
@RyanKingArt
Жыл бұрын
You are so welcome!
@MT-jt5uo Жыл бұрын
Your baking tutorials helped a lot more than others I've watched finally figured out how to unwrap and create textures to finish my first thing I've made on blender.
@RyanKingArt
Жыл бұрын
glad it helped!
@Maria-fo2xw11 ай бұрын
This tutorial was awesome, I always got confused with baking but you made it seem really easy. Also, the timestamps were really useful!
@RyanKingArt
11 ай бұрын
Glad it was helpful!
@edmltw Жыл бұрын
Thank you Ryan for sharing this, incredibly detailed and meticulous, much appreciated!
@RyanKingArt
Жыл бұрын
you're welcome!! 👍
@solace761 Жыл бұрын
Thank you for the tip on turning the metallic value to zero! I've been using Blender for years but was tearing my hair out trying to troubleshoot my black bake texture. You rock!
@RyanKingArt
Жыл бұрын
Yeah when I first started learning texture baking I found that kinda annoying. Glad it helped! thanks for watching. 🙂
@EL_N0IR_22017 ай бұрын
Watched the whole 25minutes and learnt everything, awsome this is a well made tutorial, thank you.🙏🏽
@RyanKingArt
7 ай бұрын
glad you liked it. thanks for watching!
@andrewleighton90003 ай бұрын
This is just the tutorial I've been looking for. I'm finally starting to get my head around baking textures. Thank you!
@RyanKingArt
3 ай бұрын
Glad it was helpful!
@yourwellnesstoday3 ай бұрын
I love how simple and concise your explanations are, they are very accurate and extremely helpful, many thanks!
@RyanKingArt
3 ай бұрын
Glad you like them!
@AcercateaRD Жыл бұрын
Your tutorials are so detailed and easy to understand. Outstanding!
@RyanKingArt
Жыл бұрын
Glad you like them!
@rosegraham5780 Жыл бұрын
OMG thankyou so much! i am modding for the sims 4 and the offical tutorial page had a ( slightly not very, ) outdated tutorial on baking and uv editing, since the compatible version has finally been updated to past 3.0 versions of blender. thankyou for claryfying features that have been added in these ( newer and so much better versions of the program !)
@RyanKingArt
Жыл бұрын
Glad it helped! Thanks for watching!
@mazinzhang1290 Жыл бұрын
Thank you very much for your video. This problem has puzzled me for a long time. Finally, I found a solution in your video. It really helps me a lot!
@RyanKingArt
Жыл бұрын
Glad it helped!
@diogolscc Жыл бұрын
i literally searched for that yesterday and here you are helping me once again
@RyanKingArt
Жыл бұрын
glad it helped!
@digitaldreamsarts Жыл бұрын
Your channel is awesome specially the beginners tutorials ,thanks so much!
@RyanKingArt
Жыл бұрын
Glad my videos are helpful! 👍
@lucasalmeida79514 ай бұрын
Dude, just cuz you explained step by step really slow, it helped A LOT!!!! I just found your channel.....it doesn't mean much but you got a new sub. NICE WORK!!!!! THANK YO|U
@RyanKingArt
4 ай бұрын
glad the video helped you!
@smilgu Жыл бұрын
Thanks, Ryan! Great tutorial as always.
@RyanKingArt
Жыл бұрын
thanks!
@earthmatters2869 Жыл бұрын
Your are really amazing man every toturials are very understanding keep making man bro 😇😇
@RyanKingArt
Жыл бұрын
glad they are helpful!
@louismajor4394 Жыл бұрын
Useful and very well explained as always.
@RyanKingArt
Жыл бұрын
Glad it was helpful!
@harrywizards3323 Жыл бұрын
This is best sir this technique really help to optimize my games Other than using different textures
@RyanKingArt
Жыл бұрын
Cool 👍
@UnpluggedArena2 ай бұрын
brooooooo you are the blender god for me , like fr. and also just wanna highlight the way you taught the topics are insane, how calm and smoothly you taught everything, i hope you'll create more and more videos like this, and in future when ill start earning i'll sure join your channel brother 🙏🙏👌👌❤❤ please never stop making videos like these. such a talented person u r 👌👌
@RyanKingArt
2 ай бұрын
glad you like my videos!
@UnpluggedArena
2 ай бұрын
@@RyanKingArt definitely brother they are literally what I've been searching for 🙏🏻 Love from India 🔥 keep the good work brother 👍🏻
@khalidabdulhamid3567 Жыл бұрын
Thankyou Ryan, I really helped with your tutorial!
@RyanKingArt
Жыл бұрын
Glad it helped!
@chx99 Жыл бұрын
Amazing tutorials. Thank you so much!!
@RyanKingArt
Жыл бұрын
You're very welcome!
@ranger2671 Жыл бұрын
Thanks! This video helps me out a lot!
@RyanKingArt
Жыл бұрын
Glad it helped! thanks for watching.
@mesarena5408 Жыл бұрын
Awesome tut as always Ryan 👌...thanks alot
@RyanKingArt
Жыл бұрын
thanks for watching!
@No1Idle2 ай бұрын
Hi thank you very much for the amazing tutorial, really clear! I'm using blender 4.1 and it seems a little different, I do not have the viewer node. I tried to bake the metallic map in 2 ways. First method i used directly an emission shader (following what you where saying in the tutorial). Second method i connected the metallic color ramp to the emission input in the principled BSDF and i turned the strength to 1. It seems that i get the same result with both methods but i'm a beginner and i just wanted to be sure that what i'm doing is correct. Also there is a new option in the baking, the "View From", i kept the default "Above surface"
@raoulette Жыл бұрын
I'm really sorry that I can no longer assume my contribution to your superb work, but in Europe everyday things are becoming too expensive. but I will always follow your lessons. thank you.
@RyanKingArt
Жыл бұрын
I understand. That is totally ok. I still appreciate you watching my videos! Any support is appreciated!
@jeffreyspinner9720
Жыл бұрын
Seriously, what country and how bad? Do you blame Russia for the EU sanctions the EU imposed on them unilaterally? Think this will come to the US? I think it's already here... the past 3 weeks 5% increase each week from last with food prices.
@eltitano1
Жыл бұрын
@@jeffreyspinner9720 in the eu, people are currently paying the price for the naive politics of recent years. the usa is little affected because they are not so dependent on russian raw materials. your problem is more the dependence on china...
@jeffreyspinner9720
Жыл бұрын
@@eltitano1 well, I think my gov't is working on pissing off china...
@raoulette
Жыл бұрын
@@jeffreyspinner9720 No comments. This is not the place to talk about things that don't concern you. Here, we only talk about Blender and Ryan's work.
@Kaargl10 ай бұрын
FANTASTIC tutorial.
@RyanKingArt
10 ай бұрын
thanks!
@Sekolapedia10 ай бұрын
thankyou sir. im looking for your explainer everywhere!
@RyanKingArt
10 ай бұрын
thanks for watching!
@shadowLurker4v Жыл бұрын
Awesome! Learned some really good tips just before my own baking! Would love to also see a video about baking high res model to low res, maybe with some height data?
@RyanKingArt
Жыл бұрын
thanks for the video idea! I'd like to make a tutorial on that sometime.
@shadowLurker4v
Жыл бұрын
@@RyanKingArt That would be amazing! Looking forward to more of your video regardless, they helped me a lot with my work!
@raffmusicgaming368710 ай бұрын
Thank you very much Ryan you are worth more than gold! cheers!🍻
@RyanKingArt
10 ай бұрын
glad my videos can help!
@canerl Жыл бұрын
Thank you so much for this video you helping so much.
@RyanKingArt
Жыл бұрын
glad its helpful! thanks for watching.
@simbolimbo1702 Жыл бұрын
Thank you very much my friend. You are really great teacher.
@RyanKingArt
Жыл бұрын
Thank you! 😃
@Unknown-xx4ki Жыл бұрын
Great vid as always ryan! Also, a video idea is make an armature tutorial like on the armature modifiers and instances, and how it works, etc. That would help me a lot cause im trying to learn it
@RyanKingArt
Жыл бұрын
thanks for the video idea!
@krowznazddine4189 Жыл бұрын
Thank u 💓 for ur tutorials
@RyanKingArt
Жыл бұрын
you're welcome!
@phamthohongduong Жыл бұрын
very useful and packed full of info video !
@RyanKingArt
Жыл бұрын
glad it was helpful! thanks for watching.
@blenderstuffs Жыл бұрын
Amazing 🤩
@RyanKingArt
Жыл бұрын
Thanks!
@mercurysmith5638 ай бұрын
I trained countless people on CAD/CAM systems and can say from experience that you do an excellent job of getting information across. Let me ask a couple quick questions, I am working strictly in Blender so sending textures to other programs is not an issue, on the other hand, I will be using EEVEE a lot for animation purposes and will be needing some textures baked for appearance I can't get straight out of EEVEE. So my question is, in a procedural texture, what are some signs I'm hitting a breaking point in performance when baking would be the way to go? Is it the number of nodes, the type of nodes? In Blender Studio's tutorials there are some monster node trees being created for relatively simple result. I know the tutorials are for training and not necessarily general use but, just going through some of them you can't help but think a processor has got to drag when you have 50, 100, or more nodes building up. If I'm going to animate with EEVEE, would I want to go all baking or keep simpler procedural trees in the character/object?
@alexalexeich7329 Жыл бұрын
easy to understand, thank you!
@RyanKingArt
Жыл бұрын
thanks for watching!
@hsan.1951 Жыл бұрын
I always wondered why do we need to bake textures. Thank you.
@RyanKingArt
Жыл бұрын
thanks for watching!
@3dlly237 Жыл бұрын
love ur videos man
@RyanKingArt
Жыл бұрын
glad you like them!
@danielakachi3666 Жыл бұрын
Awesome tutorial, if you have multiple viewer nodes with emission, how does blender know which one to bake?
@namluuphuocphuong3650 Жыл бұрын
Very usefull! thanks so much
@RyanKingArt
Жыл бұрын
Glad it was helpful!
@makersprototype51156 күн бұрын
Thank you for the well spoken and didact Videos u made for us. Last night I had a dream with you in it. Didnt know you only 10 Inch tall! ^^
@selinyigit8429 Жыл бұрын
very helpful for my final thanks
@RyanKingArt
Жыл бұрын
thanks for watching!
@aleksvitek798 Жыл бұрын
THE KING!
@RyanKingArt
Жыл бұрын
thanks! : )
@sergeyfadser92093 ай бұрын
Thank you so much!
@RyanKingArt
3 ай бұрын
You're welcome!
@ElveraViljoen Жыл бұрын
Thank you!
@RyanKingArt
Жыл бұрын
You're welcome!
@S9universe Жыл бұрын
very detailed and easy
@RyanKingArt
Жыл бұрын
Glad its helpful!
@MewMewMeadows8 ай бұрын
I used this advice to bake a procedural glitter texture. Thanks a bunch. Also, is it possible bake the same material used by two separate objects? (i.e.: procedural hair material onto hair mesh and eyebrows)
@PPDanYT Жыл бұрын
Can't ask for a better tutorial explaining every steps - hotkeys - panel splits etc... As a beginner, i've learned more than texture baking here. Thanks
@RyanKingArt
Жыл бұрын
glad it was helpful, thanks for watching!
@nikblue22 Жыл бұрын
Thanks!
@RyanKingArt
Жыл бұрын
thank you for your support!
@3tannenbaum723 Жыл бұрын
Thank you so much!!!!!
@RyanKingArt
Жыл бұрын
You're welcome!
@manunavoni7666 Жыл бұрын
You're a genius!
@RyanKingArt
Жыл бұрын
thanks!
@artisandejure81689 ай бұрын
What a helpful tutorial. So concise and methodical. How do we bake Transmission? Everything I try when exported to glb, does not look transparent (glass) in the object previewer outside of blender. Thanks!
@RyanKingArt
9 ай бұрын
Maybe I can make a tutorial sometime on baking transparency. Although I think it would just b a black and white map of where the object is transparent.
@jasonwilliams8730 Жыл бұрын
Thank you
@RyanKingArt
Жыл бұрын
You're welcome!
@FireGod___Ай бұрын
thanks bro!
@RyanKingArt
Ай бұрын
welcome!
@raoulette7 ай бұрын
cool tutos
@RyanKingArt
7 ай бұрын
thanks!
@martyfouts771 Жыл бұрын
Working through this in 3.3 and discovered that the viewer node no long seems to exist. The function seems to be implemented in the material node now. However if you attach the metallic color ramp directly to the material node (via CTRL-SHIFT-LMB) it bakes metallic OK. Also, when baking metallic the metallic setting in the Principled shader no longer seems to matter.
@RyanKingArt
Жыл бұрын
Yes, the viewer node is no longer in the latest Blender version, but everything still works the same.
@TC3Dgraphicdesign
Жыл бұрын
@@RyanKingArt How do we get metallic bake if there is no viewer? With Emit?
@Incenpilz3 ай бұрын
Thanks good video. I had a... uhm... a lil bit "complex" Procedural Material that i cant render normaly because Blender just crashed everytime i tryed it xD So the "and it didnt take very long" take a whole 12min for a 4k Image xD And i dont have a crappy pc, so thanks, it helped me a lot!
@neltran155 ай бұрын
Great Tutorial! Although I am kind of confused: I modelled a sword with the metal being fine, but the handle has a leather texture, and for some reason the same procedure (except setting the rgb to black for the metallic, since leather isnt metal) it won't work when I put the baked textures together. Can you enlighten me why that is and how to bypass that problem?
@madstones111 ай бұрын
Life saving Tut
@RyanKingArt
11 ай бұрын
glad it helped!
@mberg12156 ай бұрын
6:02 when I do the "smart UV unwrap" it not only changes the UV in the current image (the black image created just for that) but it also messes with the "real" UV of the source image used as a texture on the mesh. I can see it because just when I do "smart UV unwrap" the texture gets all messed up in the layout viewport.
@poly_flo Жыл бұрын
fire 🔥
@RyanKingArt
Жыл бұрын
thanks!
@mayansstudios8 ай бұрын
Thankyou sir
@RyanKingArt
8 ай бұрын
thank you for watching!
@minotaursgamezone2 сағат бұрын
AAAAARGH MAKING UVS MESSES UP MY EDGE WEAR AND DIRT
@ss_ramsayАй бұрын
ty :)
@RyanKingArt
Ай бұрын
welcome!
@kuichib Жыл бұрын
Thanks for the thorough tutorial :) My baking time is horrendous still :( What is the wizardry in apps like Substance, Marmoset and Quixel Mixer where the baking is as quick as saving out the files.
@RyanKingArt
Жыл бұрын
Not sure, I haven't used those programs before.
@Man_Who_Found_Peace Жыл бұрын
The tutorial was great, and I managed to export the texture perfectly. However, when I imported it into my roblox game as a texture ID, the color is way off and the texture is extremely simplified. Is there any way to fix this?
@DEBORAHTANDURELLA3 ай бұрын
HI! thank for your tutorial. I have a problem with a mirror object, created with the shader Glossy BSDF, is there a way to bake this type of texture?
@MaryLayton5 ай бұрын
Any clues as to why my bake keeps coming up all black? I am not using any metal settings for the gemstone I'm trying to bake, and have turned the metallic settings down on the setting (even though it isn't selected or part of the gemstone texture nodes I'm working with)?
@kodurishiva Жыл бұрын
can we sell the model after backing texture if yes how to export and which formart
@someguy2401 Жыл бұрын
hey ryan when i try to bring up viewer node in the shading tab using ctrl + shift + select (left click) it just brings up material output node and selects the surface to the value thats near my mouse i also have node wrangler enabled
@itsotsoXD
Жыл бұрын
same! And I have no idea on how to fix it :(
@ryanstevenson5478 Жыл бұрын
Thanks for the tutorial! Looking forward rendering things in Eevee that I used to need Cycles for (like anything with pointiness/bevel masks). I had one question though. At 13:18 you talk about baking a metallic map if you're just using a single value instead of a texture. If I have an object that's uniformly 100% metallic, I bake an all white image. If it's uniformly 0% metallic, I bake an all black image. So... Why bake them? If I bake my color/roughness/normal maps and hook them up to a new material, couldn't I just set the metallic value to 1 or 0 in the new Principled BSDF?
@RyanKingArt
Жыл бұрын
Yes, you could totally do that, but I think maybe some game engines and other programs might actually need a metallic map. Don't know for sure, but if you wanted to bake a metallic map, that's how its done.
@ryanstevenson5478
Жыл бұрын
@@RyanKingArt Thanks again! I wasn't thinking about other software, that makes more sense.
@solidvault3698 Жыл бұрын
Great tutorial! how do you bake textures with their alphas?
@RyanKingArt
Жыл бұрын
maybe I can make a video on that.
@ato79516 ай бұрын
hey ryan, i have a quesion. 10:22 in the new blender version theres max samples and min samples, not just one samples tab, what do i write in in my situation? thanks in advance!
@lucabrandovardi25247 ай бұрын
Amazing tutorial as usual, thanks a lot for this!! I do have a question, I somehow keep on getting a very low res texture once baked even with original texture being 8k and having everything properly set up from samples to image size. I know how I described my problem might be a bit vague but, is there's something I should double check? Thanks in advance
@RyanKingArt
7 ай бұрын
Check to make sure you have a good UV Map, and use as much of the texture space as you can with the UV map, so it can use more pixels.
@lucabrandovardi2524
7 ай бұрын
@@RyanKingArt wow thank you for the very speedy answer! I really appreciate it. I think that might be the case, I'm working on a piece of 3D calligraphy using one long curve (than converted into mesh) that I will have to prep for AR use. I managed to UV unwrap it nicely but the map comes out quite long vertically but not so much horizontally, not covering the entirety of texture space. Is there something I could do there? Again sorry for describing everything vaguely, I think at this point is clear that I'm a beginner haha and thanks once more for your quick help!
@federicogiaculli2378 Жыл бұрын
TNX!!!!
@RyanKingArt
Жыл бұрын
you're welcome!
@Linev-sz8xr2 ай бұрын
Hey, when I'm trying to bake the color map or something it says No active image found, add a material or bake to an external file , i don't know what i'm doing wrong
@yahyagholampoor8776 Жыл бұрын
Hi tnk u for tut...i have problem in bake...seams line is visible in my texture i dont know why its happen..please help me
@Hashimo Жыл бұрын
Could you cover "Selected To Active"? Since they added the second checkbox I can hardly manage to bake extra details to my mesh..
@RyanKingArt
Жыл бұрын
yeah I'd like to do a video on that sometime. thanks!
@sperdenv5871 Жыл бұрын
When I press bake the loading bar stays stuck at 100% and I already reinstalled blender, how do I fix this?
@skellybowman Жыл бұрын
hey when i CTRL SHIFT LMB it doesnt show a view node on blender 3.4 and up it just connects directly to the material output i just reverted to an older blender model and it fixed it im not sure if it works without the viewer node
@RyanKingArt
Жыл бұрын
In the new Blender update they removed the viewer node from the Node Wrangler, but the node wrangler still works exactly the same.
@elelskii Жыл бұрын
Amazing tutorial!!! Thank you! Small small question... I'm using Blender 3.4 and as the baked image is saving as a JPEG there is a list of color spaces to choose from. Mine is currently set to non-color. Is that going to be an issue?
@RyanKingArt
Жыл бұрын
For the color map, choose SRGB, and for the roughness and normal maps, choose Non Color.
@elelskii
Жыл бұрын
@@RyanKingArt oops😅 thank you kindly *jumps out of bed to fix it*
@DavidBichoHasBeard Жыл бұрын
You are very, very good at explaining the work flow. One question though. How come there isn't an automized function for this very straight forward procedure in Blender? I mean, in 9 out of 10 situations, every step should be quite the same? Imagine if you have a more complex object with tons of materials? This manual method cannot be the only way to do it? Or, perhaps, I have missed some important info in your tutorial since I (just realized) missed half of your tutorial since I was linked directly to the 11-minute mark by google... Then I apologize :). If not - an automation of this should take a Blender Developer a day or two to implement? So, why not? Kinda obvious functionality?
@DavidBichoHasBeard
Жыл бұрын
(and Now, I'm gonna watch your tutorial from start :) )
@bellousow2607 Жыл бұрын
Can you please make a tutorial baking with Cycle using an archiviz scène
@ElleJ-zp5wh Жыл бұрын
hi Ryan if I have math nodes in my materials does that complicate the process for texture baking? not quite sure how to add those in.
@RyanKingArt
Жыл бұрын
no it shouldn't effect anything. You should just be able to bake it the same way you would with any other material.
@abu-bøqr Жыл бұрын
Can you texture bake downloaded materials? Im trying to do this and its not working, I followed your videos but I dont get the results I want. I have 2 downloaded materials on one object.
@RyanKingArt
Жыл бұрын
Yes you should be able to texture bake materials that are using image textures, just like any other texture baking.
@theaccout4458 Жыл бұрын
Good
@RyanKingArt
Жыл бұрын
Thanks!
@MikeMike-wc8on Жыл бұрын
Nice )) but as for the baking... where it ever starts?
@jeremygorski74374 ай бұрын
everything works, but my baked normal map causes flat shading although the texture was set to non-color
@Justin_Black Жыл бұрын
Very helpful, thanks.
@RyanKingArt
Жыл бұрын
you're welcome!
@dolphin58089 ай бұрын
How do you bake all the images into one image
@lospuntosstudios5149 Жыл бұрын
But why are the normals set to non color if normals are based on rgb informations instead of b/w-grey tones like bump maps?
@RyanKingArt
Жыл бұрын
I'm not sure the technical reasons, but that's how the software was built.
@aprintojoss80795 ай бұрын
Hi, why my sand texture looks like have metallic color ? Its too shiny and also too huge scale which is looks like basketball instead of sand ...
@martyfouts771 Жыл бұрын
Should have mentioned this first: Cycles X does render samples differently than Cycles did so you may want to update the advice for Render samples. I don't know what good settings are, though.
@RyanKingArt
Жыл бұрын
As far as I know the sample settings work the same for baking.
@cqrhqr3418 Жыл бұрын
Exclent videoo
@RyanKingArt
Жыл бұрын
glad you like it. thanks for watching!
@mastart4971 Жыл бұрын
Hi Ryan, what if you have an Object with different Materials in "slots" ? Do you have a tutorial that explains this process? Thank you
@RyanKingArt
Жыл бұрын
Yes I have a tutorial on that: kzread.info/dash/bejne/l3lrqMeddLqYcaw.html
@mastart4971
Жыл бұрын
@@RyanKingArt Thank you
@mesarena5408 Жыл бұрын
Hello Ryan is me again, I am currently baking a plastic coke bottle and I am really struggling, the bake is completely different from my original material.. I used the principled shader, the mix shader and the transparent shader to get my plastic bottle...and in the principled shader I used the transmission value to 1.00, so how do you think I can bake my plastic bottle properly..
@RyanKingArt
Жыл бұрын
I'm not sure exactly. hard to know exactly what to do when I can't see the node setup.
@mesarena5408
Жыл бұрын
@@RyanKingArt thanks for the reply I just played with the bake settings and found a solution...👍
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@gdog8170
Жыл бұрын
how to bake the colormap but without the black background?
Fantastic tutorial! The right level of detail and pace to actually follow up the description (whereas others just fly the mouse across the screen or use the shortcuts without calling them out). This is the topic I was looking for. Thank you so much, Ryan! I’ll sure be supporting your channel.
@RyanKingArt
Жыл бұрын
glad you like it! I appreciate any support you can offer. 😀
At first i was like oh dear!! another complicated tutorial ahhh! but you made this procedure easy to understand, and eventually execute. Thank you.
Finally! I've been waiting years for such a valuable and easy baking tutorial. Thank you!
@RyanKingArt
Жыл бұрын
You are so welcome!
Your baking tutorials helped a lot more than others I've watched finally figured out how to unwrap and create textures to finish my first thing I've made on blender.
@RyanKingArt
Жыл бұрын
glad it helped!
This tutorial was awesome, I always got confused with baking but you made it seem really easy. Also, the timestamps were really useful!
@RyanKingArt
11 ай бұрын
Glad it was helpful!
Thank you Ryan for sharing this, incredibly detailed and meticulous, much appreciated!
@RyanKingArt
Жыл бұрын
you're welcome!! 👍
Thank you for the tip on turning the metallic value to zero! I've been using Blender for years but was tearing my hair out trying to troubleshoot my black bake texture. You rock!
@RyanKingArt
Жыл бұрын
Yeah when I first started learning texture baking I found that kinda annoying. Glad it helped! thanks for watching. 🙂
Watched the whole 25minutes and learnt everything, awsome this is a well made tutorial, thank you.🙏🏽
@RyanKingArt
7 ай бұрын
glad you liked it. thanks for watching!
This is just the tutorial I've been looking for. I'm finally starting to get my head around baking textures. Thank you!
@RyanKingArt
3 ай бұрын
Glad it was helpful!
I love how simple and concise your explanations are, they are very accurate and extremely helpful, many thanks!
@RyanKingArt
3 ай бұрын
Glad you like them!
Your tutorials are so detailed and easy to understand. Outstanding!
@RyanKingArt
Жыл бұрын
Glad you like them!
OMG thankyou so much! i am modding for the sims 4 and the offical tutorial page had a ( slightly not very, ) outdated tutorial on baking and uv editing, since the compatible version has finally been updated to past 3.0 versions of blender. thankyou for claryfying features that have been added in these ( newer and so much better versions of the program !)
@RyanKingArt
Жыл бұрын
Glad it helped! Thanks for watching!
Thank you very much for your video. This problem has puzzled me for a long time. Finally, I found a solution in your video. It really helps me a lot!
@RyanKingArt
Жыл бұрын
Glad it helped!
i literally searched for that yesterday and here you are helping me once again
@RyanKingArt
Жыл бұрын
glad it helped!
Your channel is awesome specially the beginners tutorials ,thanks so much!
@RyanKingArt
Жыл бұрын
Glad my videos are helpful! 👍
Dude, just cuz you explained step by step really slow, it helped A LOT!!!! I just found your channel.....it doesn't mean much but you got a new sub. NICE WORK!!!!! THANK YO|U
@RyanKingArt
4 ай бұрын
glad the video helped you!
Thanks, Ryan! Great tutorial as always.
@RyanKingArt
Жыл бұрын
thanks!
Your are really amazing man every toturials are very understanding keep making man bro 😇😇
@RyanKingArt
Жыл бұрын
glad they are helpful!
Useful and very well explained as always.
@RyanKingArt
Жыл бұрын
Glad it was helpful!
This is best sir this technique really help to optimize my games Other than using different textures
@RyanKingArt
Жыл бұрын
Cool 👍
brooooooo you are the blender god for me , like fr. and also just wanna highlight the way you taught the topics are insane, how calm and smoothly you taught everything, i hope you'll create more and more videos like this, and in future when ill start earning i'll sure join your channel brother 🙏🙏👌👌❤❤ please never stop making videos like these. such a talented person u r 👌👌
@RyanKingArt
2 ай бұрын
glad you like my videos!
@UnpluggedArena
2 ай бұрын
@@RyanKingArt definitely brother they are literally what I've been searching for 🙏🏻 Love from India 🔥 keep the good work brother 👍🏻
Thankyou Ryan, I really helped with your tutorial!
@RyanKingArt
Жыл бұрын
Glad it helped!
Amazing tutorials. Thank you so much!!
@RyanKingArt
Жыл бұрын
You're very welcome!
Thanks! This video helps me out a lot!
@RyanKingArt
Жыл бұрын
Glad it helped! thanks for watching.
Awesome tut as always Ryan 👌...thanks alot
@RyanKingArt
Жыл бұрын
thanks for watching!
Hi thank you very much for the amazing tutorial, really clear! I'm using blender 4.1 and it seems a little different, I do not have the viewer node. I tried to bake the metallic map in 2 ways. First method i used directly an emission shader (following what you where saying in the tutorial). Second method i connected the metallic color ramp to the emission input in the principled BSDF and i turned the strength to 1. It seems that i get the same result with both methods but i'm a beginner and i just wanted to be sure that what i'm doing is correct. Also there is a new option in the baking, the "View From", i kept the default "Above surface"
I'm really sorry that I can no longer assume my contribution to your superb work, but in Europe everyday things are becoming too expensive. but I will always follow your lessons. thank you.
@RyanKingArt
Жыл бұрын
I understand. That is totally ok. I still appreciate you watching my videos! Any support is appreciated!
@jeffreyspinner9720
Жыл бұрын
Seriously, what country and how bad? Do you blame Russia for the EU sanctions the EU imposed on them unilaterally? Think this will come to the US? I think it's already here... the past 3 weeks 5% increase each week from last with food prices.
@eltitano1
Жыл бұрын
@@jeffreyspinner9720 in the eu, people are currently paying the price for the naive politics of recent years. the usa is little affected because they are not so dependent on russian raw materials. your problem is more the dependence on china...
@jeffreyspinner9720
Жыл бұрын
@@eltitano1 well, I think my gov't is working on pissing off china...
@raoulette
Жыл бұрын
@@jeffreyspinner9720 No comments. This is not the place to talk about things that don't concern you. Here, we only talk about Blender and Ryan's work.
FANTASTIC tutorial.
@RyanKingArt
10 ай бұрын
thanks!
thankyou sir. im looking for your explainer everywhere!
@RyanKingArt
10 ай бұрын
thanks for watching!
Awesome! Learned some really good tips just before my own baking! Would love to also see a video about baking high res model to low res, maybe with some height data?
@RyanKingArt
Жыл бұрын
thanks for the video idea! I'd like to make a tutorial on that sometime.
@shadowLurker4v
Жыл бұрын
@@RyanKingArt That would be amazing! Looking forward to more of your video regardless, they helped me a lot with my work!
Thank you very much Ryan you are worth more than gold! cheers!🍻
@RyanKingArt
10 ай бұрын
glad my videos can help!
Thank you so much for this video you helping so much.
@RyanKingArt
Жыл бұрын
glad its helpful! thanks for watching.
Thank you very much my friend. You are really great teacher.
@RyanKingArt
Жыл бұрын
Thank you! 😃
Great vid as always ryan! Also, a video idea is make an armature tutorial like on the armature modifiers and instances, and how it works, etc. That would help me a lot cause im trying to learn it
@RyanKingArt
Жыл бұрын
thanks for the video idea!
Thank u 💓 for ur tutorials
@RyanKingArt
Жыл бұрын
you're welcome!
very useful and packed full of info video !
@RyanKingArt
Жыл бұрын
glad it was helpful! thanks for watching.
Amazing 🤩
@RyanKingArt
Жыл бұрын
Thanks!
I trained countless people on CAD/CAM systems and can say from experience that you do an excellent job of getting information across. Let me ask a couple quick questions, I am working strictly in Blender so sending textures to other programs is not an issue, on the other hand, I will be using EEVEE a lot for animation purposes and will be needing some textures baked for appearance I can't get straight out of EEVEE. So my question is, in a procedural texture, what are some signs I'm hitting a breaking point in performance when baking would be the way to go? Is it the number of nodes, the type of nodes? In Blender Studio's tutorials there are some monster node trees being created for relatively simple result. I know the tutorials are for training and not necessarily general use but, just going through some of them you can't help but think a processor has got to drag when you have 50, 100, or more nodes building up. If I'm going to animate with EEVEE, would I want to go all baking or keep simpler procedural trees in the character/object?
easy to understand, thank you!
@RyanKingArt
Жыл бұрын
thanks for watching!
I always wondered why do we need to bake textures. Thank you.
@RyanKingArt
Жыл бұрын
thanks for watching!
love ur videos man
@RyanKingArt
Жыл бұрын
glad you like them!
Awesome tutorial, if you have multiple viewer nodes with emission, how does blender know which one to bake?
Very usefull! thanks so much
@RyanKingArt
Жыл бұрын
Glad it was helpful!
Thank you for the well spoken and didact Videos u made for us. Last night I had a dream with you in it. Didnt know you only 10 Inch tall! ^^
very helpful for my final thanks
@RyanKingArt
Жыл бұрын
thanks for watching!
THE KING!
@RyanKingArt
Жыл бұрын
thanks! : )
Thank you so much!
@RyanKingArt
3 ай бұрын
You're welcome!
Thank you!
@RyanKingArt
Жыл бұрын
You're welcome!
very detailed and easy
@RyanKingArt
Жыл бұрын
Glad its helpful!
I used this advice to bake a procedural glitter texture. Thanks a bunch. Also, is it possible bake the same material used by two separate objects? (i.e.: procedural hair material onto hair mesh and eyebrows)
Can't ask for a better tutorial explaining every steps - hotkeys - panel splits etc... As a beginner, i've learned more than texture baking here. Thanks
@RyanKingArt
Жыл бұрын
glad it was helpful, thanks for watching!
Thanks!
@RyanKingArt
Жыл бұрын
thank you for your support!
Thank you so much!!!!!
@RyanKingArt
Жыл бұрын
You're welcome!
You're a genius!
@RyanKingArt
Жыл бұрын
thanks!
What a helpful tutorial. So concise and methodical. How do we bake Transmission? Everything I try when exported to glb, does not look transparent (glass) in the object previewer outside of blender. Thanks!
@RyanKingArt
9 ай бұрын
Maybe I can make a tutorial sometime on baking transparency. Although I think it would just b a black and white map of where the object is transparent.
Thank you
@RyanKingArt
Жыл бұрын
You're welcome!
thanks bro!
@RyanKingArt
Ай бұрын
welcome!
cool tutos
@RyanKingArt
7 ай бұрын
thanks!
Working through this in 3.3 and discovered that the viewer node no long seems to exist. The function seems to be implemented in the material node now. However if you attach the metallic color ramp directly to the material node (via CTRL-SHIFT-LMB) it bakes metallic OK. Also, when baking metallic the metallic setting in the Principled shader no longer seems to matter.
@RyanKingArt
Жыл бұрын
Yes, the viewer node is no longer in the latest Blender version, but everything still works the same.
@TC3Dgraphicdesign
Жыл бұрын
@@RyanKingArt How do we get metallic bake if there is no viewer? With Emit?
Thanks good video. I had a... uhm... a lil bit "complex" Procedural Material that i cant render normaly because Blender just crashed everytime i tryed it xD So the "and it didnt take very long" take a whole 12min for a 4k Image xD And i dont have a crappy pc, so thanks, it helped me a lot!
Great Tutorial! Although I am kind of confused: I modelled a sword with the metal being fine, but the handle has a leather texture, and for some reason the same procedure (except setting the rgb to black for the metallic, since leather isnt metal) it won't work when I put the baked textures together. Can you enlighten me why that is and how to bypass that problem?
Life saving Tut
@RyanKingArt
11 ай бұрын
glad it helped!
6:02 when I do the "smart UV unwrap" it not only changes the UV in the current image (the black image created just for that) but it also messes with the "real" UV of the source image used as a texture on the mesh. I can see it because just when I do "smart UV unwrap" the texture gets all messed up in the layout viewport.
fire 🔥
@RyanKingArt
Жыл бұрын
thanks!
Thankyou sir
@RyanKingArt
8 ай бұрын
thank you for watching!
AAAAARGH MAKING UVS MESSES UP MY EDGE WEAR AND DIRT
ty :)
@RyanKingArt
Ай бұрын
welcome!
Thanks for the thorough tutorial :) My baking time is horrendous still :( What is the wizardry in apps like Substance, Marmoset and Quixel Mixer where the baking is as quick as saving out the files.
@RyanKingArt
Жыл бұрын
Not sure, I haven't used those programs before.
The tutorial was great, and I managed to export the texture perfectly. However, when I imported it into my roblox game as a texture ID, the color is way off and the texture is extremely simplified. Is there any way to fix this?
HI! thank for your tutorial. I have a problem with a mirror object, created with the shader Glossy BSDF, is there a way to bake this type of texture?
Any clues as to why my bake keeps coming up all black? I am not using any metal settings for the gemstone I'm trying to bake, and have turned the metallic settings down on the setting (even though it isn't selected or part of the gemstone texture nodes I'm working with)?
can we sell the model after backing texture if yes how to export and which formart
hey ryan when i try to bring up viewer node in the shading tab using ctrl + shift + select (left click) it just brings up material output node and selects the surface to the value thats near my mouse i also have node wrangler enabled
@itsotsoXD
Жыл бұрын
same! And I have no idea on how to fix it :(
Thanks for the tutorial! Looking forward rendering things in Eevee that I used to need Cycles for (like anything with pointiness/bevel masks). I had one question though. At 13:18 you talk about baking a metallic map if you're just using a single value instead of a texture. If I have an object that's uniformly 100% metallic, I bake an all white image. If it's uniformly 0% metallic, I bake an all black image. So... Why bake them? If I bake my color/roughness/normal maps and hook them up to a new material, couldn't I just set the metallic value to 1 or 0 in the new Principled BSDF?
@RyanKingArt
Жыл бұрын
Yes, you could totally do that, but I think maybe some game engines and other programs might actually need a metallic map. Don't know for sure, but if you wanted to bake a metallic map, that's how its done.
@ryanstevenson5478
Жыл бұрын
@@RyanKingArt Thanks again! I wasn't thinking about other software, that makes more sense.
Great tutorial! how do you bake textures with their alphas?
@RyanKingArt
Жыл бұрын
maybe I can make a video on that.
hey ryan, i have a quesion. 10:22 in the new blender version theres max samples and min samples, not just one samples tab, what do i write in in my situation? thanks in advance!
Amazing tutorial as usual, thanks a lot for this!! I do have a question, I somehow keep on getting a very low res texture once baked even with original texture being 8k and having everything properly set up from samples to image size. I know how I described my problem might be a bit vague but, is there's something I should double check? Thanks in advance
@RyanKingArt
7 ай бұрын
Check to make sure you have a good UV Map, and use as much of the texture space as you can with the UV map, so it can use more pixels.
@lucabrandovardi2524
7 ай бұрын
@@RyanKingArt wow thank you for the very speedy answer! I really appreciate it. I think that might be the case, I'm working on a piece of 3D calligraphy using one long curve (than converted into mesh) that I will have to prep for AR use. I managed to UV unwrap it nicely but the map comes out quite long vertically but not so much horizontally, not covering the entirety of texture space. Is there something I could do there? Again sorry for describing everything vaguely, I think at this point is clear that I'm a beginner haha and thanks once more for your quick help!
TNX!!!!
@RyanKingArt
Жыл бұрын
you're welcome!
Hey, when I'm trying to bake the color map or something it says No active image found, add a material or bake to an external file , i don't know what i'm doing wrong
Hi tnk u for tut...i have problem in bake...seams line is visible in my texture i dont know why its happen..please help me
Could you cover "Selected To Active"? Since they added the second checkbox I can hardly manage to bake extra details to my mesh..
@RyanKingArt
Жыл бұрын
yeah I'd like to do a video on that sometime. thanks!
When I press bake the loading bar stays stuck at 100% and I already reinstalled blender, how do I fix this?
hey when i CTRL SHIFT LMB it doesnt show a view node on blender 3.4 and up it just connects directly to the material output i just reverted to an older blender model and it fixed it im not sure if it works without the viewer node
@RyanKingArt
Жыл бұрын
In the new Blender update they removed the viewer node from the Node Wrangler, but the node wrangler still works exactly the same.
Amazing tutorial!!! Thank you! Small small question... I'm using Blender 3.4 and as the baked image is saving as a JPEG there is a list of color spaces to choose from. Mine is currently set to non-color. Is that going to be an issue?
@RyanKingArt
Жыл бұрын
For the color map, choose SRGB, and for the roughness and normal maps, choose Non Color.
@elelskii
Жыл бұрын
@@RyanKingArt oops😅 thank you kindly *jumps out of bed to fix it*
You are very, very good at explaining the work flow. One question though. How come there isn't an automized function for this very straight forward procedure in Blender? I mean, in 9 out of 10 situations, every step should be quite the same? Imagine if you have a more complex object with tons of materials? This manual method cannot be the only way to do it? Or, perhaps, I have missed some important info in your tutorial since I (just realized) missed half of your tutorial since I was linked directly to the 11-minute mark by google... Then I apologize :). If not - an automation of this should take a Blender Developer a day or two to implement? So, why not? Kinda obvious functionality?
@DavidBichoHasBeard
Жыл бұрын
(and Now, I'm gonna watch your tutorial from start :) )
Can you please make a tutorial baking with Cycle using an archiviz scène
hi Ryan if I have math nodes in my materials does that complicate the process for texture baking? not quite sure how to add those in.
@RyanKingArt
Жыл бұрын
no it shouldn't effect anything. You should just be able to bake it the same way you would with any other material.
Can you texture bake downloaded materials? Im trying to do this and its not working, I followed your videos but I dont get the results I want. I have 2 downloaded materials on one object.
@RyanKingArt
Жыл бұрын
Yes you should be able to texture bake materials that are using image textures, just like any other texture baking.
Good
@RyanKingArt
Жыл бұрын
Thanks!
Nice )) but as for the baking... where it ever starts?
everything works, but my baked normal map causes flat shading although the texture was set to non-color
Very helpful, thanks.
@RyanKingArt
Жыл бұрын
you're welcome!
How do you bake all the images into one image
But why are the normals set to non color if normals are based on rgb informations instead of b/w-grey tones like bump maps?
@RyanKingArt
Жыл бұрын
I'm not sure the technical reasons, but that's how the software was built.
Hi, why my sand texture looks like have metallic color ? Its too shiny and also too huge scale which is looks like basketball instead of sand ...
Should have mentioned this first: Cycles X does render samples differently than Cycles did so you may want to update the advice for Render samples. I don't know what good settings are, though.
@RyanKingArt
Жыл бұрын
As far as I know the sample settings work the same for baking.
Exclent videoo
@RyanKingArt
Жыл бұрын
glad you like it. thanks for watching!
Hi Ryan, what if you have an Object with different Materials in "slots" ? Do you have a tutorial that explains this process? Thank you
@RyanKingArt
Жыл бұрын
Yes I have a tutorial on that: kzread.info/dash/bejne/l3lrqMeddLqYcaw.html
@mastart4971
Жыл бұрын
@@RyanKingArt Thank you
Hello Ryan is me again, I am currently baking a plastic coke bottle and I am really struggling, the bake is completely different from my original material.. I used the principled shader, the mix shader and the transparent shader to get my plastic bottle...and in the principled shader I used the transmission value to 1.00, so how do you think I can bake my plastic bottle properly..
@RyanKingArt
Жыл бұрын
I'm not sure exactly. hard to know exactly what to do when I can't see the node setup.
@mesarena5408
Жыл бұрын
@@RyanKingArt thanks for the reply I just played with the bake settings and found a solution...👍